Matt44 Posted August 27 Posted August 27 (edited) 4 hours ago, Thoraag said: Ya know man, I came in all geared up to chalk this up to more of DarkConsoles janky ass code. Just last week I built a patch for display model 3 that similarly magically wouldn't work with LMAO, and figured this would be the same situation. But it wasn't. This is a legitimate PapyrusUtil quirk I don't think is actually documented anywhere, and I didn't even realize had gotten me in trouble before. Basically what is happening is because papyrus strings are case insensitive generally, the first mod that uses a specific case will lock in that case. In my configs in a few places, i look for "name" where soulgem oven looks for "Name" - I fire first because of my mad efficiency, thus killing soulgem ovens ability to read its own configs. I tested this out and confirmed by changing mine to "Name" and loading up with soulgem oven and the slider pages all popped right back! So: good news - I have a fix ready on my end. Great news - I am going to bulletproof ALL my configs so this doesn't happen again. Bad news - im in the weeds on an update and I can't provide you the fix yet. Good news - I should be putting out a test build on the discord by end of the weekend, so if you are itch'n to test it out, hop over on the discord and wait for the release! I will be putting it up on LL later when its more bulletproof, but it might be another month or so as I slam in more content and do bug fixes and such. For now, I would recommend disabling the one you care about less, I won't be hurt if that is LMAO. Join the discord and try out the new version in a few days if you want, or try back when i push out the next update to LL! I'll be reporting the same to Murphie (they are on the same discord as me with their own channel - so maybe they will bullet proof the same issue) Thanks for the report! I learned something new and discovered something I don't think hardly anyone knows. I'm glad to hear that, ever since I tested it it I knew I had to find a way to get LMAO into my modlist, I still have a while before it's done so I'm in no rush for the update. Thanks again for the help with this. Edited August 27 by Matt44
DS6677 Posted August 30 Posted August 30 First of all, great mod. I'm having an issue with the sliders to select the number of day until license kicks in. I'm able to move the slider, but what I set it to doesn't save. I'm not sure if it's a SkyUI thing or a UI issue. Has anyone else had this issue? What did you do to fix it?
Thoraag Posted August 30 Author Posted August 30 1 hour ago, DS6677 said: First of all, great mod. I'm having an issue with the sliders to select the number of day until license kicks in. I'm able to move the slider, but what I set it to doesn't save. I'm not sure if it's a SkyUI thing or a UI issue. Has anyone else had this issue? What did you do to fix it? If I remember correctly, this is something I have script fixes for staged. I am not sure how long it will take for me to get it on loverslab, though I am close (day or 2) from releasing a test build on the discord - after that the plan is a couple months of like weekly releases and bug fixes. So, recommend joining there, otherwise it will likely be fixed in a few weeks and posted here! 1
ck2modfan Posted September 3 Posted September 3 Please consider adding additional illegal behavior in the future. Bathing in public Expelling (FHU) Self-Milking (MME) Thanks for continuing your work on this mod! 1
Thoraag Posted September 3 Author Posted September 3 4 hours ago, ck2modfan said: Please consider adding additional illegal behavior in the future. Bathing in public Expelling (FHU) Self-Milking (MME) Thanks for continuing your work on this mod! Bathing in public not likely to be its own crime, but a good nuance factor I could add to the nudity crime with specific dialogues for it, I like the idea. Expelling - also a good idea I didn't think about. Also a sub option I should do for a broader crime I need to add: sex in public. definitely would need distinct dialogues for it. Self Milking - I'll have to think about that one. I could see it happening - though MME isn't something I am going to build for - the mod is a dead buggy mess, and MAL is out, which I do have a punishment planned for (but forgot about so that is a good reminder) Narrower crimes I'd rather try to consume a similar crime than owning its own slot/adding its own execution events, but they add a lot of fun nuance and interesting writing opportunities Also, updates are getting posted daily currently here as an Alpha for anyone interested: https://skyrim-lmao.gitlab.io/LMAO-Mod/download/2026/09/01/alpha-builds/ There are many bugfixes in there already, and new content in progress (but if you test, please hop in the discord and report bugs there, I am hyper responsive there, and its much easier to debug things than over the course of a thread) but you can report things here too. I just won't necessarily follow up with you directly, you just might see things related to what you asked in the bugfix log 2
excidium93 Posted September 3 Posted September 3 2 hours ago, Thoraag said: elf Milking - I'll have to think about that one. I could see it happening - though MME isn't something I am going to build for - the mod is a dead buggy mess, and MAL is out, which I do have a punishment planned for (but forgot about so that is a good reminder) MAL is also dead
Thoraag Posted September 3 Author Posted September 3 2 hours ago, excidium93 said: MAL is also dead Eh could be. We will see, I hope NymphoElf picks it back up cause MME is a mess that im not going to subject my LO to again 1
ck2modfan Posted September 4 Posted September 4 Another thought/request, please help close the gold gain of chopping wood by making it illegal. I can be trapped in town with no gold and pick up a woodchoppers axe and presto I have enough gold for licenses and tolls
DonQuiWho Posted September 4 Posted September 4 @Thoraag I think I made a mistake by changing one setting in World Changes - changing the MCM for the good townsfolk of Skyrim to reflect the current slavery state of affairs As I didn't select the main option to enable progressive slavery in the first place, I had assumed that NPCs would NOT be affected, but suddenly a whole load of them are now wandering about starkers and amongst them is one of my followers whose entire outfit, which is very specific to her mod, has vanished from her equipment listing I have switched off the King Louie option ('I wanna be like youhoohoo'), but will those now naked townsfolk revert back to normal, or am I stuck for the hereafter with a number of the cast of thousands wandering about with hairy fannies and bouncing todgers? And if so, is that maybe a bug and, worse still, one that emerges by indulging in deceptive practices? 😉 Any help will be welcome DQW
Thoraag Posted September 4 Author Posted September 4 6 hours ago, ck2modfan said: Another thought/request, please help close the gold gain of chopping wood by making it illegal. I can be trapped in town with no gold and pick up a woodchoppers axe and presto I have enough gold for licenses and tolls I don't think I'll do that exactly - it goes a little against the philosophy of the mod - I want to put obstacles in front of the player that pushes them into NSFW options, but doesn't trap them in it. I'm inclined to leave SFW outs rather than patch them out - However, I will look into it regardless, It might be something I can manage with the other economy items I touch so the value you get from chopping wood becomes extremely low, which makes it super boring and time consuming, but gives it a better connection with this mod to push the player to NSFW stuff 2 hours ago, DonQuiWho said: @Thoraag I think I made a mistake by changing one setting in World Changes - changing the MCM for the good townsfolk of Skyrim to reflect the current slavery state of affairs As I didn't select the main option to enable progressive slavery in the first place, I had assumed that NPCs would NOT be affected, but suddenly a whole load of them are now wandering about starkers and amongst them is one of my followers whose entire outfit, which is very specific to her mod, has vanished from her equipment listing I have switched off the King Louie option ('I wanna be like youhoohoo'), but will those now naked townsfolk revert back to normal, or am I stuck for the hereafter with a number of the cast of thousands wandering about with hairy fannies and bouncing todgers? And if so, is that maybe a bug and, worse still, one that emerges by indulging in deceptive practices? 😉 Any help will be welcome DQW definitely stuck atm - I should have a push later today at some point that removes followers from this until i have a better option, and fixes the behavior so when the slavery level goes down or the functions are turned off they reset. If you have an earlier save I would recommend starting from there, cause I won't be able to restore your follower outfits, but I recommend modex or additem menu to quickly get back what was lost.
DonQuiWho Posted September 5 Posted September 5 17 hours ago, Thoraag said: I don't think I'll do that exactly - it goes a little against the philosophy of the mod - I want to put obstacles in front of the player that pushes them into NSFW options, but doesn't trap them in it. I'm inclined to leave SFW outs rather than patch them out - However, I will look into it regardless, It might be something I can manage with the other economy items I touch so the value you get from chopping wood becomes extremely low, which makes it super boring and time consuming, but gives it a better connection with this mod to push the player to NSFW stuff definitely stuck atm - I should have a push later today at some point that removes followers from this until i have a better option, and fixes the behavior so when the slavery level goes down or the functions are turned off they reset. If you have an earlier save I would recommend starting from there, cause I won't be able to restore your follower outfits, but I recommend modex or additem menu to quickly get back what was lost. Thanks for the reply Good to see you're on top of the issue and planning a fix of some sort! I had reckon that for my game it was too far back to go and was planning on using additemmenu and the console to see what I could do about the most egregious cases. It's not as if there are swathes of naked butts parading round all my towns and cities, though, as most of the followers that I hadn't intended to use in game as eye candy, are actually 'out there', scattered in the wild by 'Captive Followers' so I only need fix them as and when necessary 😜 But it might be worth fixing as soon as practicable as other folk might be less laid back than, so to speak, my follower horde is DQW
Alias Fakename Posted September 6 Posted September 6 One idea I had for a crime mod feature: to have a trial scene with the player having no say in how their fate is decided, to add a bit more immersion. Could be specific-crime and available-punishment (other mods) -aware... just throwing it out there... Looking forward to the update!
GownTwiceItself691764 Posted September 7 Posted September 7 the random strip search didn't un-equip my torch
LynErso666 Posted September 8 Posted September 8 Awwwwww man, I was hoping yall would have fixed the searches and gate searches and stuff. Anytime search animations happen and stop it force exits the conversation and sometimes just gets stuck forever and ever and that guard is just broken until the game loads, but that's only about 1 out of every 10 times. Ofcourse, 1 of 10 times is how often I see it work correctly anyways. I would love it if you would just remove the animation for the search altogether. It seems to be getting in the way of the whole thing even functioning correctly, unless that's just another unfinished thing for now. I also still see hostility and reputation having absolutely no effect whatsoever on guards demanding anything. It's almost always the same every single time. I have very rarely seen a guard want a search and then punish for nothing but that's fine, IF it worked correctly everytime. Sometimes the sex scene just never happens. Sometimes the conversation force-exits (lot of that with this mod). It's real strange. Anywho, I know they're prolly just known bugs as everyone I know who uses this just says that's how it's always been with LMAO and that stuff is just a known bug, but I just wanted to mention it anyways. I hope it gets higher on the fix list for the next update. 1
Thoraag Posted September 8 Author Posted September 8 (edited) On 9/6/2026 at 12:03 PM, Alias Fakename said: One idea I had for a crime mod feature: to have a trial scene with the player having no say in how their fate is decided, to add a bit more immersion. Could be specific-crime and available-punishment (other mods) -aware... just throwing it out there... Looking forward to the update! Both in the plans, and something I have been actively building towards. It will be one of the punishments that uses the escort system - The player will be escorted to the jarl for judgement. It will enable harsher punishments like public whore and such that I don't want the guards just setting willy nilly. Probably by the time the updates hit LL it will be part of the mod. 18 hours ago, GownTwiceItself691764 said: the random strip search didn't un-equip my torch noted, i'll give that a look. 9 hours ago, LynErso666 said: Awwwwww man, I was hoping yall would have fixed the searches and gate searches and stuff. Anytime search animations happen and stop it force exits the conversation and sometimes just gets stuck forever and ever and that guard is just broken until the game loads, but that's only about 1 out of every 10 times. Ofcourse, 1 of 10 times is how often I see it work correctly anyways. I would love it if you would just remove the animation for the search altogether. It seems to be getting in the way of the whole thing even functioning correctly, unless that's just another unfinished thing for now. I also still see hostility and reputation having absolutely no effect whatsoever on guards demanding anything. It's almost always the same every single time. I have very rarely seen a guard want a search and then punish for nothing but that's fine, IF it worked correctly everytime. Sometimes the sex scene just never happens. Sometimes the conversation force-exits (lot of that with this mod). It's real strange. Anywho, I know they're prolly just known bugs as everyone I know who uses this just says that's how it's always been with LMAO and that stuff is just a known bug, but I just wanted to mention it anyways. I hope it gets higher on the fix list for the next update. Patience, im doing at least bi-weekly updates (4 last week) currently on the alpha, search updates are coming soon. Edited September 8 by Thoraag 3
JohnSmith2000a Posted September 9 Posted September 9 11 hours ago, Thoraag said: Both in the plans, and something I have been actively building towards. It will be one of the punishments that uses the escort system - The player will be escorted to the jarl for judgement. It will enable harsher punishments like public whore and such that I don't want the guards just setting willy nilly. Probably by the time the updates hit LL it will be part of the mod. noted, i'll give that a look. Patience, im doing at least bi-weekly updates (4 last week) currently on the alpha, search updates are coming soon. What you have done already seems amazing. I will have to wait as the new update to Skyrim has made the game unable to launch at least for me but hopefully mods like DD or DD NG get updated to be compatible with the new version. Opinions might differ but tattooing might also be a punishment best reserved for the jarl's court and not something guards should be doing because even if tattoos can be removed, most people cannot afford it, so it is more on the level of being made a PW.. A jarl might also publicly hand out lesser punishments like the infamous scold's bridle, perhaps to a heroine who kept talking back to the guards or using her shouts etc Having the Jarl order the player to be stripped naked before having her head publicly shaved would also work as a mild punishment. Having the punishments the jarl imposes get remembered and remarked upon can set them apart from regular punishments the guards dish out. Some mods cause characters in other holds to know that a player was forced to be a public whore and make mean remarks about it and that might be something to consider as well.
LynErso666 Posted September 9 Posted September 9 O sweet so you are already planning it. lol. I'm perfectly fine with the wait, not trying to be impatient. I literally just wanted to confirm it wasn't a different issue. Anywho, am I supposed to disable Sexy Adventures' Crimes with this, because it definitely can't detect any license purchases from LMAO?
43deadwood Posted September 11 Posted September 11 On 9/4/2026 at 10:56 AM, ck2modfan said: Another thought/request, please help close the gold gain of chopping wood by making it illegal. I can be trapped in town with no gold and pick up a woodchoppers axe and presto I have enough gold for licenses and tolls Try this mod Wood Chopping Block Depletion - No More Infinite Woodpiles at Skyrim Nexus - Mods and Community It's a mod for LE but it's only one script and runs fine on AE - basically limits wood blocks to one use per day. Also Fewer Septims Per Firewood at Skyrim Special Edition Nexus - Mods and Community Makes all that woodchopping only enough to pay for a meal 1
Thoraag Posted September 11 Author Posted September 11 On 9/8/2026 at 10:09 PM, JohnSmith2000a said: What you have done already seems amazing. I will have to wait as the new update to Skyrim has made the game unable to launch at least for me but hopefully mods like DD or DD NG get updated to be compatible with the new version. Opinions might differ but tattooing might also be a punishment best reserved for the jarl's court and not something guards should be doing because even if tattoos can be removed, most people cannot afford it, so it is more on the level of being made a PW.. A jarl might also publicly hand out lesser punishments like the infamous scold's bridle, perhaps to a heroine who kept talking back to the guards or using her shouts etc Having the Jarl order the player to be stripped naked before having her head publicly shaved would also work as a mild punishment. Having the punishments the jarl imposes get remembered and remarked upon can set them apart from regular punishments the guards dish out. Some mods cause characters in other holds to know that a player was forced to be a public whore and make mean remarks about it and that might be something to consider as well. I can see that argument for the tattoos being something for the Jarl, when I do the jarls judgement they are going to be able to order those lesser effects like tattoos, but i'll have them toggleable in the punishment window. With that you could set a super high or impossible slave level to allow the guards to do tats, but still toggle it on for the jarl, and have that effect. From my perspective the reason tats are considered a simple or light punishment is because besides marking the character, they don't really come with major gameplay downsides. get in, apply the tattoos, player is back to the game. Where public whore can lock the player into specific gameplay for a very long time. Scolds bridle is a good idea. Shaved head maybe - see I actually see this as a much more harsh punishment cause there aren't a lot of ways to fix your hair later, and outside of growth with like yps this has really long term effects. still a good idea though for an option. I need to fix the statlines but yes part of the goal is to have reputation leading to different dialogue options and such.
Thoraag Posted September 11 Author Posted September 11 On 9/9/2026 at 12:51 PM, LynErso666 said: O sweet so you are already planning it. lol. I'm perfectly fine with the wait, not trying to be impatient. I literally just wanted to confirm it wasn't a different issue. Anywho, am I supposed to disable Sexy Adventures' Crimes with this, because it definitely can't detect any license purchases from LMAO? Yup, for sure! Escorts are finally almost clean, 2-3 lingering issues with the flow right now - 1 breaking escort on existing saves which is getting patched today, 1 limited in scale (only one report thus far) for new game that im trying to track down, and 1 non breaking issue that is simply annoying me. going to likely be shifting to do bug cleanup fro searches today. I wouldn't recommend sexy adventures crimes alongside lmao, there is a bit of overlap and all it will mean is you get bounties you can't control on top of being punished by lmao. but nothing it does is inherently incompatible with lmao. I'll note LMAO has no license purchases at all - that is all the licenses mod, which is separate and from a different author (and both highly recommended and heavily supported) so I am not sure why sexy crimes would have an issue with licenses. Maybe there is a patch though? 1
LynErso666 Posted September 12 Posted September 12 (edited) On 9/11/2026 at 12:48 PM, Thoraag said: Yup, for sure! Escorts are finally almost clean, 2-3 lingering issues with the flow right now - 1 breaking escort on existing saves which is getting patched today, 1 limited in scale (only one report thus far) for new game that im trying to track down, and 1 non breaking issue that is simply annoying me. going to likely be shifting to do bug cleanup fro searches today. I wouldn't recommend sexy adventures crimes alongside lmao, there is a bit of overlap and all it will mean is you get bounties you can't control on top of being punished by lmao. but nothing it does is inherently incompatible with lmao. I'll note LMAO has no license purchases at all - that is all the licenses mod, which is separate and from a different author (and both highly recommended and heavily supported) so I am not sure why sexy crimes would have an issue with licenses. Maybe there is a patch though? I see, Licenses Player Oppression natively supports Sexy Adventures. But I think it's just an MCM configuration thing really. One must be shut off in some ways to include other features from the other. So I realized after some testing, when using Licenses PO, Sexy Adventures is fine to be dominant over licenses, however, when a user is using the trifecta of LMAO LOP and SA, Sexy Adventures functions far greater with its crimes turned off in its MCM, allowing LOP and LMAO interplay to be dominant and simply using SA for its ulteriour features outside of those licenses. And then it's a happy mix, so no worries! I just mistakenly assumed LMAO also had native support for Sexy Adventures. lol Really great to hear about all your progress, really really well done. You are definitely one of the most remarkable authors ever for this. And everyone on your team; Idk how many work on this. But thank you very very much. I really appreciate you and everyone testing and providing useful feedback to further the mod. Really amazing work. The progress has been astounding to watch. O I almost forgot to mention, when I was testing the kennel, a guard gagged me and I noticed that disables all approaches from kennel guards as they can't forcegreet with a gag. Many approach mods like RDS and Baka's Sexlap Approach use different forcegreeting that pushes through this and ignores the gag so that their approaches still function normally if u want or even need a reference for such an approach. Their approaches are NOT easily interrupted, however, when SLA uses a forcegreet and an animation, it's easily interrupted just like the LMAO searches are easily interrupted and ruined; for example an NPC can simply bump into a guard doing a search or the player, and bam ruined. At least both LMAO and SLA have kill ticks in their MCMs to halt the forever bugged dialogue scene tho, so that makes testing a breeze. Edited September 12 by LynErso666
JohnSmith2000a Posted September 13 Posted September 13 On 9/11/2026 at 1:44 PM, Thoraag said: Scolds bridle is a good idea. Shaved head maybe - see I actually see this as a much more harsh punishment cause there aren't a lot of ways to fix your hair later, and outside of growth with like yps this has really long term effects. still a good idea though for an option. I need to fix the statlines but yes part of the goal is to have reputation leading to different dialogue options and such. I get what you are saying and there are some ways to work with this. Slaverun has its own functionality for a newly enslaved character to have her head shaved and then it can either use YPS and if YPS isn't there the mod has it's own system for hair to automatically regrow over time. Doing your own version of Slaverun's hair regrowth might be too much so if you want to have hair shaving be a harsh punishment you could say that the player had the hair of her head magically shaved away or magically ruined and it won't grow back unless she can find a court wizard willing to remove the curse (functionally you would pay to open up RaceMenu and pick a new hairstyle or restore the old one). This would be another cash drain on the player. If you are really harsh or want to limit the need to add extra functionality then the player has to make their way to Riftin as only the person who changes faces down there in the Ragged Flagon can restore her looks.
Thoraag Posted September 13 Author Posted September 13 9 hours ago, LynErso666 said: I see, Licenses Player Oppression natively supports Sexy Adventures. But I think it's just an MCM configuration thing really. One must be shut off in some ways to include other features from the other. So I realized after some testing, when using Licenses PO, Sexy Adventures is fine to be dominant over licenses, however, when a user is using the trifecta of LMAO LOP and SA, Sexy Adventures functions far greater with its crimes turned off in its MCM, allowing LOP and LMAO interplay to be dominant and simply using SA for its ulteriour features outside of those licenses. And then it's a happy mix, so no worries! I just mistakenly assumed LMAO also had native support for Sexy Adventures. lol Really great to hear about all your progress, really really well done. You are definitely one of the most remarkable authors ever for this. And everyone on your team; Idk how many work on this. But thank you very very much. I really appreciate you and everyone testing and providing useful feedback to further the mod. Really amazing work. The progress has been astounding to watch. O I almost forgot to mention, when I was testing the kennel, a guard gagged me and I noticed that disables all approaches from kennel guards as they can't forcegreet with a gag. Many approach mods like RDS and Baka's Sexlap Approach use different forcegreeting that pushes through this and ignores the gag so that their approaches still function normally if u want or even need a reference for such an approach. Their approaches are NOT easily interrupted, however, when SLA uses a forcegreet and an animation, it's easily interrupted just like the LMAO searches are easily interrupted and ruined; for example an NPC can simply bump into a guard doing a search or the player, and bam ruined. At least both LMAO and SLA have kill ticks in their MCMs to halt the forever bugged dialogue scene tho, so that makes testing a breeze. The latest update in the alpha has both search improvements as well as better event filtering - I tried to find common interrupters and fire off a signal for them to leave the player alone while i have them. So should be nice and smooth all around. It is MOSTLY me building it, though @krzp has contributed many of the animations and helped me learn animation stuff, @H Bof has contributed tats and I have a lot of very helpful testers on the discord as well as a lot of other mod authors to help me learn! 2
Thoraag Posted September 13 Author Posted September 13 2 hours ago, JohnSmith2000a said: I get what you are saying and there are some ways to work with this. Slaverun has its own functionality for a newly enslaved character to have her head shaved and then it can either use YPS and if YPS isn't there the mod has it's own system for hair to automatically regrow over time. Doing your own version of Slaverun's hair regrowth might be too much so if you want to have hair shaving be a harsh punishment you could say that the player had the hair of her head magically shaved away or magically ruined and it won't grow back unless she can find a court wizard willing to remove the curse (functionally you would pay to open up RaceMenu and pick a new hairstyle or restore the old one). This would be another cash drain on the player. If you are really harsh or want to limit the need to add extra functionality then the player has to make their way to Riftin as only the person who changes faces down there in the Ragged Flagon can restore her looks. Yeah definitely wouldn't do my own hair growth system, but integrating with YPS is something I might do. Its a very good mod. I'd probably look for some good like barber shop mods or something to hook into as well and build an interface so I can gate it behind players that actually have a in game way to deal with it. Definitely on the table, but also definitely something on like the tier 2 punishments list 1
DonQuiWho Posted September 13 Posted September 13 4 hours ago, Thoraag said: Yeah definitely wouldn't do my own hair growth system, but integrating with YPS is something I might do. Its a very good mod. I'd probably look for some good like barber shop mods or something to hook into as well and build an interface so I can gate it behind players that actually have a in game way to deal with it. Definitely on the table, but also definitely something on like the tier 2 punishments list Tuppence worth, if I may? Whatever you use, could you please please try to find some way of getting Mohican cuts to show up within a cut / regrow sequence? I can't think on any mod that I've used over the years that makes them appear successfully, and the part of YPS that could do that has a big 'BETTER NOT TO USE THIS FUNCTIONALITY' type of warning attached 😏 DQW
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