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Posted (edited)
3 hours ago, MSM_Alice said:


If you have turned on Sexfight, it will happen (in any kind of scene)
The fact that you see sex fight events happening, does not mean that the scene was detected as non-consensual.
It just means you turned on Sexfight in the menu, so you get sexfight.

Story Wise: 
If you do not want to get into "huge ugly melon" territory as you put it,  just do all you can to stay relatively a lower-level bimbo, don't rush to be a mindless sex drone. 
Higher-level bimbos tend to lose their minds about what is natural or not and sometimes they lose their sense of decency go overboard with surgical interventions and end up with grotesquely large sizes. Just.. show some self-restraint and don't go there.

Technically: 
You do have visual scaling sliders in the MCM for morphs (unless I forgot to put them in last week).

ok, thanks. and for the consensual scene, i know even in consent scene there will be fight but when i check the sex review, it tell me it was non consensual even when it was concent.

 

the option of increase butt/chest size are just for the "stats" and not physical ? becaus i try to upgrade it with 6 bimbo point and i almost double the % but i don't see any difference .

Edited by chaussure69
Posted
8 hours ago, MSM_Alice said:

Vielen Dank für das Testen und Kommunizieren.
Hmm... Ich wende in meinem Mod (noch) keine Unschärfe direkt an, aber ein Orgasmus mit sexuellen Attributen bewirkt genau das, und mein Mod löst Orgasmen mit sexuellen Attributen aus. 
Vielleicht haben Sie einen Grenzfall gefunden, bei dem der Lustpool des Spielers in meinem Mod nicht zurückgesetzt wird und Sie im Land der ewigen Orgasmen feststecken. Ich werde mehr Sachen in das Debug-Panel einfügen, um das herauszufinden. 

Thank you very much, I had installed the pervert-01a zip, sexharrment.20.4 zip, tsex_alpha.02.07z, Tsex_perv.zip, Tsex_StrapOn_anal_fix_Patch and deactivated it again. I will wait for your answer and continue testing

Posted
12 hours ago, MSM_Alice said:

This weekend aside from addressing the feedback in the thread, I want to try and add Milking Human Kindness  specific compatibility work

 

If you have any questions, or even just want to spitball your ideas, I'm always happy to help with suggestions for how to integrate things. Some parts like nudity tracking and effects are designed to be extensible, emitting events and relying on formlists. Some other parts may not yield to integration easily, but I'm also open to making MHK easier for other mods to interact with as long as I have some clear understanding of what you're trying to do with it. Just let me know!

 

12 hours ago, MSM_Alice said:

as that is a great mod (and perhaps @vaultbait  does not get enough credit for it ) , I want to take this opportunity to thank Vaultbait for all the work that went into making it. I learned so much from looking at that mod.

 

Glad you enjoyed it! MHK was basically the first real mod I ever made (I technically published Unhealthy Craving first, but that started as a feature during MHK development which was large enough on its own that I decided to spin it out and upload that separately while the first MHK beta was still cooking). If you're learning by looking at how I implemented things in MHK, you'll see there's a fair difference in styles because my skills and knowledge grew over time, so some of the earlier features are not as robust or clean as parts I added later (though I've been going back through and improving the old bits too as I notice).

 

Also, I would be remiss if failed to mention that's exactly how I learned: picking apart amazing mods like Violate, Sexual Harassment, or Family Planning to see how they accomplished something that was similar to what I wanted. Even just reverse-engineering scripts, quests, effects, etc from the base game and DLCs was super helpful in figuring out how things worked in ways that the CK wiki (useful as it is) never really could.

Posted (edited)
2 hours ago, vaultbait said:

 

If you have any questions, or even just want to spitball your ideas, I'm always happy to help with suggestions for how to integrate things. Some parts like nudity tracking and effects are designed to be extensible, emitting events and relying on formlists. Some other parts may not yield to integration easily, but I'm also open to making MHK easier for other mods to interact with as long as I have some clear understanding of what you're trying to do with it. Just let me know!

 

 

Glad you enjoyed it! MHK was basically the first real mod I ever made (I technically published Unhealthy Craving first, but that started as a feature during MHK development which was large enough on its own that I decided to spin it out and upload that separately while the first MHK beta was still cooking). If you're learning by looking at how I implemented things in MHK, you'll see there's a fair difference in styles because my skills and knowledge grew over time, so some of the earlier features are not as robust or clean as parts I added later (though I've been going back through and improving the old bits too as I notice).

 

Also, I would be remiss if failed to mention that's exactly how I learned: picking apart amazing mods like Violate, Sexual Harassment, or Family Planning to see how they accomplished something that was similar to what I wanted. Even just reverse-engineering scripts, quests, effects, etc from the base game and DLCs was super helpful in figuring out how things worked in ways that the CK wiki (useful as it is) never really could.

Thank you  so much!

There are four main things I want to do (haven' t started yet, as I am still currently going through the things mentioned on the thread - and already found two  bugs that slipped by in the initial release that would explain why some people had issue activating the quest. in certain conditions or why the post sex reports were always listing the sex as aggressive , even if it was not ..) 
 

 


1. Detect if the player  is in the MKH breeding pit (or Colostrum Cave or any other deeper dungeons there ) so I can disable Sexfight paralysis or death outcome while the player is there - it would make sense for the player to not be able to sexfight - punish her captors while inside.
I am thinking listening to OnLocationChange and checking location could be good and elegant , but I don't know if there is a location for it all. Would you suggest a different method ?
I could also check quest stages in the MHK quest, when you exit there is a quest stage change I think, but it won' t work if you already completed the quest and are returning later to the pit. So maybe OnLocationChange still the most effective way, but needs to have a Location defined.
Or aceopt that when you return a second time you can sexfight  then and paralize them for a while... (kill on sexfight does not kill  Essential NPC, so if the NPC in the pit are flagged as Essential, they can' t be killed via Sexfight anyway) 


2. Query the player if they want the MSMA sizes linked in some way or not to the MHK SizeQueen perk. and ask about what they want to to drive what.  
MSMA tracks 5 sizes: Vaginal, Oral, Anal, a Generic one ( combination of the three when the animations are vague on their tags),  and an exotic one reserved for some later kinky stuff. It also has its own set of rules about how much pleasure (or little pleasure) happens when the player's sizes and the Parter's sizes are too different. 
AS far as I can tell the Size Queen in MHK is designed to be very vaginal centric? Or is it more of a combination of the three as well ? ,I  d have to figure out show to link them , by some formula. 

3. Query the player if they want  Vajuvenate drug effect to  also rejuvenate MSMA sizes (or not).  

4. Add some form of handicap when sexfigting supermutants  while the player is under Mommy-O effects. I am thinking maybe disable Super mutant sexfight kills ( but leave paralysis)   while under the effect of Mommy O? 
Or maybe increase the AP cost for Sexfighting supermutants  while under the effect of Mommy-O?
Or a combination of the two ?


That's where my mind is at right now.

Edited by MSM_Alice
Posted

Hello!

I finished a bunch of updates fixes and tweaks based on all the feedback received in the first four pages of the thread, about to test it for one more hour our so and I will upload version 0.6101 
Fingers crossed, if the upgrade functions work as intended, might even autodetect the version change and update seamlessly from the previous version, (but naturally a new game is best) 

Until then I do have a question as I looked around and I think I am too tired, as I can' t seem to find it: 
Can anyone tell me specifically what tags I need to use to do those neat collapsable spoiler sections? I want to make the first post less of a vertical behemoth. 

Posted (edited)

Ugh... I didn't realize that a new description for the new version of a new file gets appended to the initial description, and promptly becomes un-editable. 
So the mod file now has the entire behemoth of a description, listed twice .
I will go seek help from a forum mod :)

But anyway 0.6101 update is live. 
Changelog in the description :)

Edited by MSM_Alice
Posted

Interesting mod! Are there any plans for NPC corruption or companion corruption where if they get defeated in combat, they start to enjoy sex more and ignore commands?

Posted (edited)
19 minutes ago, Vilidic said:

Interesting mod! Are there any plans for NPC corruption or companion corruption where if they get defeated in combat, they start to enjoy sex more and ignore commands?

Thank you!

Eventually, maybe, I don' t see why not. 
Exploring tangents can be fun, but probably only after I finish prelude and I think at least Tome 1 of the original story. 

Edited by MSM_Alice
Posted
On 2/6/2025 at 11:45 PM, MSM_Alice said:

Thank you. I shall take it under consideration. There is already a moan I am playing there already so maybe I can just mute the AP sound via an option in the MCM.

  •  Added Option to mute the VATS synthetic sound on SexFight Successful Challenge Answer (only a moan is heard if so). 

Thanks!

Posted (edited)

So I finally had a chance to try it 

I dont know if you remember but I was the first one to give you a "like" on your announcment post here :)

 

I am very grateful for all you do, and here are my trial results.:

 

I love:

-I love the premise that she is corrupted right now out of the vault 

- the dialogue from the NPC Marina (have not found Misty or anyne else yet) makes sense and is written with plausible english.

- The attitude of the mod is all in good humor

 

Neutral:

-The Sexfight thing. It just doesnt do anything for me. Its not offensive or anything, but its  a bit counterintitutive to me (defeating someone by giving them pleasure) , it was also  confusnjg for me in game and I didnt see wat t would actually do for me. just my 2 cents :)

- The nanites. Good but also a bit super high tech. Sure they are aliens so it makes sense. But I remember the VauttectSlavesuit by The Kite had  a collar that was described as suppressing willful and not sex-submissive thougth via punishments.

This seemed like an effective way to brainwash someone into being an object.

The "thought" messages from this mod reminded me of that. A similiar effect as with the nanites could have gotten with the vault tect slave suit with that vault tec security collar on her punishing her for willful thoughts.

 

An oddity, I once gotaccosted by bloatflies and they kept her in control for 40 minutes real time of taking turns on her. Lots of different bloatflies but also somc ebloodbugs joined in. I pushed "End" once but got a message that its "bad" , so I just sipped my tea for 40 minutes after until it was over. I went from Bimbo Level 0 to Level 3 in those 40 minutes.

 

A suggested change. Something I suggest a change on: Marina tells the player that now she cannot get pregnant. That was very sad to hear and real world not at all be a positive or humorful to any woman and have myself would be horrified if this was a situation.

FPE still worked anyway though, as I found out after all the bloatflies.

 

Thank you for all the hard work!

Edited by katrina.balanchuk
Posted (edited)

Tagging here the various people who have asked for things so they can see them : 

@kazeha9 NPC's should now be safe from being hijacked by Sexual Harassment, starting text should be now shorter even if Confirm Boxes no installed, reduced the default values of the morph intensities. 
@Saint_Olaf A lot more configurations, including sliders to take morphs down to 1%
@kamenlollo added a lot more checks and fallbacks for the mod init so it starts okay and dialogues are hopefully no longer missing, the vault exit now done also based off the 'Out Of Time' Vanilla quest.  (likely a new game might be needed) but also a MCM button to use when you sit in front of the Mysterious scientist to force start the speech.
@idkmanyolo didn't build the level 0 lock yet, but I did build a much wider range morph scalers. And the button to fully force stop SexFight mid-sexfight  
@Lucky P0rk Today there was an actual update. Changelog in the updated description.
@pennylessomally Slider to reduce weapon drop chance is in, sex reports should correctly identify consensual scenes now , didn't yet add timer to further space out bimbo thoughts or cravings. I would want to understand which one of the two were you referring to first... It is on the list though :) . Also changed the start-up flow (with a lot more granular oversight now in its own MCM monitoring page) so in theory the NPCs should more reliably have dialogue now, if the mod is started correctly. 
@chaussure69 changed the start-up flow (with a lot more granular oversight now in its own MCM monitoring page) so in theory the NPCs should more reliably have dialogue now, if the mod is started correctly. ( forgot to confirm: yes you do need to use the napkins,  or any other mods that clean,   to clean  "love juices" off the skin.  The mod checks for the presence of Commonwealth moisturizer meshes, or cum overlays, and if those have been cleaned by napkin or any other way it should count.   Napkin provided by Marina might be faster but not the only way to get clean.  
@Andy14 added sliders that take morphs  down to 1%, hopefully that is visually as good as "off"
@bobsandwich added option in MCM to mute that sound, and only a soft moan is now in its place. 

 

Edited by MSM_Alice
Posted (edited)
28 minutes ago, katrina.balanchuk said:

So I finally had a chance to try it 

I dont know if you remember but I was the first one to give you a "like" on your announcment post here :)

 

I am very grateful for all you do, and here are my trial results.:

 

I love:

-I love the premise that she is corrupted right now out of the vault 

- the dialogue from the NPC Marina (have not found Misty or anyne else yet) makes sense and is written with plausible english.

- The attitude of the mod is all in good humor

 

Neutral:

-The Sexfight thing. It just doesnt do anything for me. Its not offensive or anything, but its  a bit counterintitutive to me (defeating someone by giving them pleasure) , it was also  confusnjg for me in game and I didnt see wat t would actually do for me. just my 2 cents :)

- The nanites. Good but also a bit super high tech. Sure they are aliens so it makes sense. But I remember the VauttectSlavesuit by The Kite had  a collar that was described as suppressing willful and not sex-submissive thougth via punishments.

This seemed like an effective way to brainwash someone into being an object.

The "thought" messages from this mod reminded me of that. A similiar effect as with the nanites could have gotten with the vault tect slave suit with that vault tec security collar on her punishing her for willful thoughts.

 

An oddity, I once got corneed by bloatflies and they kept her in control for 40 minutes real time of taking turns on her. Lots of different bloatflies but also somc ebloodbugs joined in. I pushed "End" once but got a message that its "bad" , so I just sipped my tea for 40 minutes after until it was over. I went from Bimbo Level 0 to Level 3 in those 40 minutes.

 

A suggested change. Something I suggest a change on: Marina tells the player that now she cannot get pregnant. That was very sad to hear and real world not at all be a positive or humorful to any woman and have myself would be horrified if this was a situation.

FPE still worked anyway though, as I found out after all the bloatflies.

 

Thank you for all the hard work!


Thank you so much (for the first like and for this post) !

Happy to offer more context on all topics above :)

Misty: " Misty" is the Mysterious Scientist, that for now is only there a brief moment at the start. 
Understood on the sexfight concept. Maybe I can find a different type of explanation

Hmmm....I don't have botflies animation on my system ( in my combat submit mod)   ... not sure why they would be able to corner the player,  but no AAF animation is supposed to block the player for long. 
Current MSMA does not initiate any AAF scene on its own of any kind,  just monitors scenes started by other mods, like combat submit mods or similar and starts SexFight when appropriate.
Maybe there's some mod that initiated  limitless time AAF animation with those pesky boatflies?

At any rate Any AAF animation can be ended with End and no ill effects with: 
- if all other participants are "defeated" (brought to Mind-blowing orgasm or higher)
or
- it lasted for at least 45 secs (IRL time). 

Marina tells the player that she cannot be pregnant because I haven' t gotten around to code anything specific for Family Planning mod, but maybe I can spin the story differently.
 

Edited by MSM_Alice
Posted (edited)
10 minutes ago, Simpossible_xx said:

Hi, mind to add a few preview screenshots or some showcase? The description is very intriguing and I'd like to see what it looks in game 🙂

Sure but since there's no unique animations or models  yet (still the same animation or models most other mods are using ) at most what you'd see that's unique visually is some text messages, stats, menus, and the UI outline during sexfight in these screenshots, ..... and they won't really tell the true story about how it feels playing the mod or the minigame.  

I feel what I should be doing now is build up the actual mod, and leave the "marketing" for much later. :) 


I think JB got two screenies form his playthrough : 

 

Edited by MSM_Alice
Posted

Is there any way to increase the bimbo level quickly? I like to see the stuff in these sort of mods quickly and to make sure everything is functional right off the bat, so having some form of debug for this stuff like what the BoS mod for Skyrim does would be nice.

Posted
2 hours ago, MSM_Alice said:


Thank you so much (for the first like and for this post) !

Happy to offer more context on all topics above :)

Misty: " Misty" is the Mysterious Scientist, that for now is only there a brief moment at the start. 
Understood on the sexfight concept. Maybe I can find a different type of explanation

Hmmm....I don't have botflies animation on my system ( in my combat submit mod)   ... not sure why they would be able to corner the player,  but no AAF animation is supposed to block the player for long. 
Current MSMA does not initiate any AAF scene on its own of any kind,  just monitors scenes started by other mods, like combat submit mods or similar and starts SexFight when appropriate.
Maybe there's some mod that initiated  limitless time AAF animation with those pesky boatflies?

At any rate Any AAF animation can be ended with End and no ill effects with: 
- if all other participants are "defeated" (brought to Mind-blowing orgasm or higher)
or
- it lasted for at least 45 secs (IRL time). 

Marina tells the player that she cannot be pregnant because I haven' t gotten around to code anything specific for Family Planning mod, but maybe I can spin the story differently.
 

 

hi Sorry forgot about the scientist. yeah, that was misty... 😌

Posted (edited)
7 hours ago, Immortanengineer said:

Is there any way to increase the bimbo level quickly? I like to see the stuff in these sort of mods quickly and to make sure everything is functional right off the bat, so having some form of debug for this stuff like what the BoS mod for Skyrim does would be nice.

@Immortanengineer Hello! Yes, during the development, there is a way to force level up faster, that menu option at Marina called " [Dev-Cheat] Give Bimbo Point + Increase bimbo stats",  from the " Implant Sex Stats and Bimbo Points"  menu section is there for precisely that. 

Use it once or twice, then exit the menu and check your bimbo report.  Then wait ~ 20 secs, you'll likely be promoted to Bimbo lev. 1. 
Use that twice more, then wait some more 20 secs and Tada: you are level 2. Use it  4 more times, wait some 20- secs again ,  you will be promoted to level 3 ,  and so on.
It is not instantaneous because it also tests the actual periodic stat checks that trigger the bimbo promotion,  is not a direct level set command, instead , it increases your CVTs (both True and Target) with a value that scales on your current bimbo level , and then the bimbo updates Script sees those changes, and decides to promote you so it actually tests the bimbo promotion system in earnest. 
Warning:  once you do level up, there is no way to go back and revert that, you are committing to the higher bimbo level for that playthrough. 

I should add that to the changelog

Edited by MSM_Alice
Posted (edited)

@Pirr1967
@kazeha9
I've investigated the periodic/pulsating subtle full screen blur more and I think I have located it source : that blur pulsation is normal for the Sex Attributes mod when you are in Mindbroken State. As long as you are mindbroken (might also have some link to the Trauma too) it happens in a cycle, as soon as you as you snap out of it// regain  your composure from orgasms it goes away.

As far as I can tell that's how it should work (even if MSMA is not present, the presence of MSMA does not make a difference, just SexAttributes) .
Let me know if that is your experience as well. 
Indeed it does go away after a while, or when you sleep. 

As fas as I can tell it is called  the FPA_MindThrobScreenEffect, the settings controlling it is FPA_Setting_MindBreakScreenEffectEnabled and you can turn it off in the SA MCM settings.

Edited by MSM_Alice
Posted (edited)

hello, i install the new version of the mod and i have the message telling me the mod is updating. after some time, i try to start a consent sex scene (with sex them up) but the mod tell me it was non consent.

 

i remember when i install the old version of this mod, the sex attribut cheakup tells me "the SE settigs seems to be ok" or it was not because the SE morph was activate. 

 

ps: what do i need to set on 1 on the picture ?image.png.ebc9967ec66743b2bcb1e5767563f642.png

Edited by chaussure69
Posted
12 minutes ago, chaussure69 said:

hello, i install the new version of the mod and i have the message telling me the mod is updating. after some time, i try to start a consent sex scene (with sex them up) but the mod tell me it was non consent.

 

i remember when i install the old version of this mod, the sex attribut cheakup tells me "the SE settigs seems to be ok" or it was not because the SE morph was activate. 

 

ps: what do i need to set on 1 on the picture ?image.png.ebc9967ec66743b2bcb1e5767563f642.png

i set all the settings on 1 just now

Posted (edited)
58 minutes ago, chaussure69 said:

i set all the settings on 1 just now

Hello

That MCM page in your screenshot, like it says just a bit above, is a new read-only debug MCM page that monitors the MSMA boot process, just offers information.  Manually changing the reports there does not do anything useful, just obfuscates the real automated report results. 


Its contents are only relevant   if you
a.  started a new game on 0.6101 (not on an upgrade from 0.6001, as not all the needed monitoring and self reporting functions did exist to monitor the initialization of 0.6001). 
and
b. Didn't alter the values being reported, by intervening manually on them. :)

Only then are the contents there relevant in troubleshooting.



Can you tell me the name of the animation that you initialize via SexEmUp, and from which animation pack? 
Eventually attach even send me the XML that defines it . 

I want to see what flags it has, and how I identify it on my build. If that particular animation (or position in AAF lingo) has the " aggressive " flag set, it will be reported as aggressive, even if you initiated it voluntarily.
It could also be that I still have an error on how I determine aggressive animations, but I will be able to know with a higher degree of confidence, if you tell me the animation (position) name, and from which anim pack it was. 

I don't have SexThemUp installed, so I don't know with what meta parameters and selection criteria they start AAF  Sex Scenes with, but the position name is a strong starting point. 
Right now when I test animations during development, they start on my machine either via a submit mod (AAF Violate - naturally they all come as aggressive via that route),  story quests ( like Nuka Ride), or manually started via the AAF UI itself.


Also if you want to address  this in a more interactive manner, drop by the new Discord :)

Edited by MSM_Alice
Posted (edited)
1 hour ago, MSM_Alice said:

Hello

That MCM page in yours screenshot is a new read-only debug page that monitors the MSMA boot process, just offers information.  Setting  things there does not do anything. 
Its contents are only relevant   if you started a new game on 0.6101 (not on an upgrade from 0.6001, as the needed functions did not exist to monitor the initialization of 0.6001).

Can you tell me the name of the animation that you initialize via SexEmUp, and from which animation pack? 
Eventually attach even send me the XML that defines it . 

I want to see what flags it has, and how I identify it on my build.
Also if you want to address  this in a more interactive manner, drop by the new Discord :)

i choose the option" how about a roll in a hay" because the 2 other don't work (fail aaf, idk why because everything are done correctly in the installation)

 

and for what animation i use, idk because it's choose automatically but i have all the classic like leito, savage cabbage and other ( i don't add the one which causes problems telling by the fucking manual)

 

how can i find the xml ?

 

i also have sexual harassment installed and the mod have different sort of stalker including a "fan" who offers you a massage. it can end in a consent scene but even here it was conside has non-consent

Edited by chaussure69
Posted

otherwise considered, instead of making an independent system for consent, it might be simpler to synchronize with SA ? SA is already linked to other mods so each non-cosent scene is detected and processed with the psychology system

Posted
1 hour ago, chaussure69 said:

i choose the option" how about a roll in a hay" because the 2 other don't work (fail aaf, idk why because everything are done correctly in the installation)

 

and for what animation i use, idk because it's choose automatically but i have all the classic like leito, savage cabbage and other ( i don't add the one which causes problems telling by the fucking manual)

 

how can i find the xml ?

 

i also have sexual harassment installed and the mod have different sort of stalker including a "fan" who offers you a massage. it can end in a consent scene but even here it was conside has non-consent


After an AAF animation starts, you can open the AAF in game UI, ( usually with the Home key) , set it to Scene model, and inspect the details of the animation (or Position in AAF lingo ) currently playing, that's where you can see its name. 

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