idkmanyolo Posted February 5, 2025 Posted February 5, 2025 13 minutes ago, MSM_Alice said: But you have a hotkey, in the MCM "text": "Hotkey to Emergency-stop SexFight based killing when sex scene ends.", "type": "hotkey", "help": "Press this to toggle SexFight killing on sex end on/off even if mid-sex fight. Recommended: Numpad -"| Maybe I am misunderstanding what it needs to do. If you press that, no one will die at the end. They might get paralyzed, but they won't die, and no one will blame you for their temporary paralysis. I know about that one, but I'm suggesting a hotkey that can turn sexfight on or off during a scene, so that we don't always have to behave with a consensual partner the way we treat our enemies during a scene. So we can choose in our heads "Ok, I trust this person, I'm not becoming a bimbo for being with them, I can skip the minigame because I forgot to turn it off before the scene" or "I'm going to use my abilities to make this person suffer, I can reactivate the minigame because I forgot to turn it on", etc.
MSM_Alice Posted February 5, 2025 Author Posted February 5, 2025 26 minutes ago, idkmanyolo said: I know about that one, but I'm suggesting a hotkey that can turn sexfight on or off during a scene, so that we don't always have to behave with a consensual partner the way we treat our enemies during a scene. So we can choose in our heads "Ok, I trust this person, I'm not becoming a bimbo for being with them, I can skip the minigame because I forgot to turn it off before the scene" or "I'm going to use my abilities to make this person suffer, I can reactivate the minigame because I forgot to turn it on", etc. Understood. So a way to stop the minigame mid-minigame, not just a way to stop the bad consequences of the minigame at the end.
Olmech Posted February 5, 2025 Posted February 5, 2025 Are the pre-requisites for a good experience considered masters? Will your mod work without them?
MSM_Alice Posted February 5, 2025 Author Posted February 5, 2025 (edited) 8 hours ago, Olmech said: Are the pre-requisites for a good experience considered masters? Will your mod work without them? They all kinda need to be there. They are not technically hard require masters as far as the Bethesda engine is concerned, but if they are not there, there will be errors and instability Edited February 6, 2025 by MSM_Alice
Lucky P0rk Posted February 6, 2025 Posted February 6, 2025 add a changelog, id like to follow the mod without using it just yet and it says you updated the mod but i cant tell what you changed
pennylessomally Posted February 6, 2025 Posted February 6, 2025 Hello, so far this is a great looking mod, you've done some great work! Being able to have some kind of mini game during sex scenes is a real treat to game play so far. Ive had a couple of feed back points to make, 1. when you start becoming a bimbo, the constant spam of what the player is thinking is fun to read but can be distracting when notifications keep scrolling non stop during game play. An option to disable would be a plus. 2. dropping your weapon constantly can be a pain in the butt and ends up being more frustrating than fun. Again, an option to disable would be good. 3. the npc that is supposed to be standing near the trunk doesn't always appear and when she does doesn't always have dialog. 4. the mod appears to treat all sex scenes as non consensual. Could be a problem on my end but an option to manually select how scenes get recognized could help. but so far its been real fun to see how many npc i could kill via orgasm lol. keep up the good work! 1
MSM_Alice Posted February 6, 2025 Author Posted February 6, 2025 (edited) 2 hours ago, Lucky P0rk said: add a changelog, id like to follow the mod without using it just yet and it says you updated the mod but i cant tell what you changed Will do. So far I am only updating the description here on the forum, based on what I see the people misunderstand in their posts on the thread. The actual mod update will probably be over the weekend as this is a hobby project for me and during the week I have a job :). I didn't realize it was sending out notifications, will use the " silent edit" feature from now on for these. Edited February 6, 2025 by MSM_Alice
chaussure69 Posted February 6, 2025 Posted February 6, 2025 (edited) hello; i install your mod and i love the fighting systeme but i don't know how to start the quest( maybe i need to be at bimbo lvl 1 ?). what's the depravity points do and where can i use it ? when i use sex them all for consent sex, it tell me that it was non consent. after that i retry it but without using the fighting key ( so my mc turn orange at all the minigame) but it also tell me it's not consent and all my stats rising quickly Edited February 6, 2025 by chaussure69 1
MSM_Alice Posted February 6, 2025 Author Posted February 6, 2025 (edited) 5 hours ago, pennylessomally said: Hello, so far this is a great looking mod, you've done some great work! Being able to have some kind of mini game during sex scenes is a real treat to game play so far. Ive had a couple of feed back points to make, 1. when you start becoming a bimbo, the constant spam of what the player is thinking is fun to read but can be distracting when notifications keep scrolling non stop during game play. An option to disable would be a plus. 2. dropping your weapon constantly can be a pain in the butt and ends up being more frustrating than fun. Again, an option to disable would be good. 3. the npc that is supposed to be standing near the trunk doesn't always appear and when she does doesn't always have dialog. 4. the mod appears to treat all sex scenes as non consensual. Could be a problem on my end but an option to manually select how scenes get recognized could help. but so far its been real fun to see how many npc i could kill via orgasm lol. keep up the good work! Thank you so much! The feedback is direly needed and always welcome. To clarify: 1. Are you talking about Bimbo Intrusive thoughts or Bimbo Lust Cravings that annoy you? There are two categories, and they happen with distinct frequencies. The bimbo thoughts I thought were spaced far enough apart to not be an issue and is no problem to put a configurable slider there .... The cravings are supposed to be annoying to get you to cave into them. If you don't have a certain type of sex as a level 4 bimbo, after a while you just can't stop thinking about that until you do it again, and only after that do you get some peace of mind back. For a while at least. Sure leveling up you get better bimbo powers, but you also get bimbo "responsibilities" (the lust cravings). As the classics once said: "With great power cums great responsibility." Is the message starting with " You think" or is it starting with " Your Lust:"? At any rate, I will probably add more settings to fine tune them, and will explore other ways to make your lust /cravings feel like you have *have* to do to get some peace of mind, or you'll go insane obsessing over it. Maybe add some "hearing voices" instead of text on the screen, but the idea is that the cravings need to feel real enough, that they push you into higher-risk promiscuous behavior. 2. If you want to drop your weapon less maybe give up on the longer nails and put more points in your strength. Or use lighter weapons, such as pistols. All of that matters in the drop chance. Or do you expect any max-level bimbo to be able to easily hold on to a heavy minigun? Their priorities are elsewhere, and what they hold on to are shafts of a different variety. now, if you find the default probability too difficult, that one I think already has a gameplay tuning slider in the MCM you can make it more frequent or less frequent ( if not means I just forgot to add it in the public release) you should be able to dial it up or down a bit. I like it, it is dark you are in a swamp the weapon falls, and then you are desperate to find it while under enemy fire, and pick it up again, gives a certain sense of danger and emergency. Have you noticed that, if you pick the specific dropped weapon up from the ground (and you have no weapon in your hands already ), it auto-equips and readies so you can immediately shoot it again without having to go equip it in the pip-boy? ( that's not automatic, that had to be coded in) 3. ufff... yeah that's not supposed to happen... I'll have to put some debug page in the MSM that oversees all the initialization steps, of the mod in the next update, so then I can ask you what those say and troubleshoot this. If you know your way around console commands, I can ask you about what certain stage certain quests are at, to figure out if the initialization did happen. as it was supposed to. 4. Hmmm... Why would you think that? Are you assuming sex fights only start on scenes detected as non-consensual? That is not the case, or at least not right now. If you have toggled on your sex fight, it will start on ALL scenes where the player is present, consensual or not. Conceptually sexfighting is not an aggressive act per se, as it is just about offering incredible pleasure to your partner. That by itself is nice if you think of it. The only" evil" part is the bad punishment applied at the end ( paralysis or Death) but those can be set to not happen at all . That is the "aggressive" part of it. The " fight" itself is just about offering more pleasure than you take, so it is fair game to have it on all the time. Will ponder more on it. If you want to see which scenes the mod detects as aggressive or not aggressive, those details are underlined in the post-sex scene report that you can access via the specific hotkey. Thank you again! The feedback is very much appreciated! Edited February 6, 2025 by MSM_Alice
MSM_Alice Posted February 6, 2025 Author Posted February 6, 2025 (edited) 3 hours ago, chaussure69 said: hello; i install your mod and i love the fighting systeme but i don't know how to start the quest( maybe i need to be at bimbo lvl 1 ?). what's the depravity points do and where can i use it ? when i use sex them all for consent sex, it tell me that it was non consent. after that i retry it but without using the fighting key ( so my mc turn orange at all the minigame) but it also tell me it's not consent and all my stats rising quickly Thank you! No need for that, just track your bimbo progress via the details you get in the bimbo cravings report (the hotkey you set in MCM)., and the stats reported by your implant, with your in-game implant menu ( different hotkey in MCM) The quest itself is hidden for now you don't see it in your pip boy. If Marina appears when she should without you having to spawn her via the console, and she has all her normal dialogues, then the quest has started and is running fine. I'll put a debug page in the MCM that oversees all the initialization steps of the mod in the next update, so then I can ask you what those say and that will tell us if everything is running normally or not. Will triple-check the consensual check method to see if nothing is broken. Thank you so kindly for the feedback. Depravity Points, depravity-induced XP debt, Depravity shield, and "de-leveling" mechanic. You don't "use" depravity points, that's just a measure of how depraved the act was and how much it negatively affected you. Depraved acts can also cause you to lose XP (or in some way, even levels ) Now, ... the Fallout4 engine does not allow actual de-leveling of the player character below your current level so you can only lose XP from your current level. I need to do much "hacky stuff" to have de-leveling below your current level happen, and it is just not worth it. So to simulate an actual de-leveling mechanic that goes beyond the xp in your current level, I have implemented an XP debt system. By subjecting yourself to intensely depraved acts, you can accrue XP debt, and you need to make it back that XP until normal leveling can resume once more. That XP dept is fully taken into account by bimbo sex fight checks, where if it is high enough, it counts as a de-level. For instance, it is used in sex fight calculations when comparisons between the player's level and the NPC's level are made, where the game decides what is the total AP cost of the player answering a challenge from a certain enemy. If you have no XP debt, your normal game level will be used in these comparisons. If you have xp debt however , then the theoretically lowered level would be used in these comparisons. For that purpose, the de-lveling will feel very real, for the purpose of sexfight difficulty. You might, (if you show no self-restraint), " sex your mind away" or in this case your level away, by engaging in depraved acts and accumulating ever-increasing amounts of XP debt. Now of course, because I am a maniac and I love to complicate my life, you also have a secondary subsystem, a depravity shield at the lower bimbo levels that based on a series of factors, might protect you from depravity and xp loss for a while, but as you level up into bimbo-ness, that shield progressively thins out, after Bimbo level 2 or 3 up, there's no more shield. Edited February 6, 2025 by MSM_Alice 1
Andy14 Posted February 6, 2025 Posted February 6, 2025 It would be great if you could set the morph value to 0 in the MCM and there would be a button to "Clear morphs" or something similar. Otherwise the mod is great so far.👍
chaussure69 Posted February 6, 2025 Posted February 6, 2025 (edited) 6 hours ago, MSM_Alice said: Thank you! No need for that, just track your bimbo progress via the details you get in the bimbo cravings report (the hotkey you set in MCM)., and the stats reported by your implant, with your in-game implant menu ( different hotkey in MCM) The quest itself is hidden for now you don't see it in your pip boy. If Marina appears when she should without you having to spawn her via the console, and she has all her normal dialogues, then the quest has started and is running fine. I'll put a debug page in the MCM that oversees all the initialization steps of the mod in the next update, so then I can ask you what those say and that will tell us if everything is running normally or not. Will triple-check the consensual check method to see if nothing is broken. Thank you so kindly for the feedback. Depravity Points, depravity-induced XP debt, Depravity shield, and "de-leveling" mechanic. You don't "use" depravity points, that's just a measure of how depraved the act was and how much it negatively affected you. Depraved acts can also cause you to lose XP (or in some way, even levels ) Now, ... the Fallout4 engine does not allow actual de-leveling of the player character below your current level so you can only lose XP from your current level. I need to do much "hacky stuff" to have de-leveling below your current level happen, and it is just not worth it. So to simulate an actual de-leveling mechanic that goes beyond the xp in your current level, I have implemented an XP debt system. By subjecting yourself to intensely depraved acts, you can accrue XP debt, and you need to make it back that XP until normal leveling can resume once more. That XP dept is fully taken into account by bimbo sex fight checks, where if it is high enough, it counts as a de-level. For instance, it is used in sex fight calculations when comparisons between the player's level and the NPC's level are made, where the game decides what is the total AP cost of the player answering a challenge from a certain enemy. If you have no XP debt, your normal game level will be used in these comparisons. If you have xp debt however , then the theoretically lowered level would be used in these comparisons. For that purpose, the de-lveling will feel very real, for the purpose of sexfight difficulty. You might, (if you show no self-restraint), " sex your mind away" or in this case your level away, by engaging in depraved acts and accumulating ever-increasing amounts of XP debt. Now of course, because I am a maniac and I love to complicate my life, you also have a secondary subsystem, a depravity shield at the lower bimbo levels that based on a series of factors, might protect you from depravity and xp loss for a while, but as you level up into bimbo-ness, that shield progressively thins out, after Bimbo level 2 or 3 up, there's no more shield. thanks a lot for your message. for the quest i was talking about the guy with the dildo factory, i don't know how to talk to him and where he is. Edited February 6, 2025 by chaussure69 1
bobsandwich Posted February 7, 2025 Posted February 7, 2025 I think this is a fantastic mod so far... however the one thing I don't like is the constant Action Point AP sound effect that sounds off with you press the sex combat button when they turn blue or whatever. Perhaps something little more pleasant in its place ... like a moan or something....
Pirr1967 Posted February 7, 2025 Posted February 7, 2025 Hi, I downloaded this mod with all the other mods that were needed. dr Mod itself is great and works, but now I have a blur that becomes light and dark every 2 seconds. I don't know what it is. If I deactivate the mods, Fallout 4 works normally.
MSM_Alice Posted February 7, 2025 Author Posted February 7, 2025 (edited) 6 hours ago, chaussure69 said: thanks a lot for your message. for the quest i was talking about the guy with the dildo factory, i don't know how to talk to him and where he is. Schlonginius Johnson? Mister SJ as Marina calls him? He is in the making. He'll probably have to still be looking for the car parts/ way to fix his vehicle as I build up this mod over the next few months. In the end he's supposed to be like a Rhuby Rhod type character ( played by Chris Tucker from the move The 5th element), will see if I can have that come across. We're still in prelude now, Now is when I build and fine tune the bimbo mechanics, sexfight mechanics, the interplay between them, usability, documentation, and make sure they play nice with external mods too, I want them to be as interoperable as they can be with most of the other great mods and also most aspects of the vanilla story. There should be some ridiculous bimbo-solves available for vanilla story conundrums. This weekend aside from addressing the feedback in the thread, I want to try and add Milking Human Kindness specific compatibility work as that is a great mod (and perhaps @vaultbait does not get enough credit for it ) , I want to take this opportunity to thank Vaultbait for all the work that went into making it. I learned so much from looking at that mod. I want to also Improve compatibility with NukaRide and Commonweath slavers, and also add some more "catch all" general inter mod interoperability functions, specifically general ways for any third party mods to get info about MSMA and the player's bimbo status, and even for them to be able temporarily suppress the player's sexfight powers, because for sure they all have parts of the story where the player really should be powerless, so will add a state of " low activity implant" or " inert implant" where death on sexfight or paralysis on sexfight simply does not happen, and that will show in a lore appropriate way in the the in -game implant menu. These will be states that the external mods can dynamically control via their scripts if they want to. When I grow smarter I wil likely code in custom events that will fire when sexfight is disabled or enabled, so it call can be done very elegantly, but for now probably I will start with some very public Global Variables whose ID's and names I will share :). Then there's some inglorious but needed architectural refactoring, performance profiling, and also I need to hunt for all the strings everywhere and migrate them to the strings-specific script/quest, so they are all neatly organized in once place for when the moment comes to do translations. With each day I also learn more about Bethesda modding, of which I knew close to nothing 4 months ago, I 'm still a fairly inept modder as this stage, I have to approach things very "monkey see- monkey do" . And THEN, then. the day will come when the infrastructure and mechanics are reliable enough, .. oh frabjous day, when I can get started on the story in earnest, and do all the fun parts, ridiculous quests, unique adventures, that will provide the unique perks and so on, generate voices and so on.... Edited February 7, 2025 by MSM_Alice 1
MSM_Alice Posted February 7, 2025 Author Posted February 7, 2025 (edited) 2 hours ago, bobsandwich said: I think this is a fantastic mod so far... however the one thing I don't like is the constant Action Point AP sound effect that sounds off with you press the sex combat button when they turn blue or whatever. Perhaps something little more pleasant in its place ... like a moan or something.... Thank you. I shall take it under consideration. There is already a moan I am playing there already so maybe I can just mute the AP sound via an option in the MCM. Edited February 7, 2025 by MSM_Alice
MSM_Alice Posted February 7, 2025 Author Posted February 7, 2025 (edited) 3 hours ago, Pirr1967 said: Hi, I downloaded this mod with all the other mods that were needed. dr Mod itself is great and works, but now I have a blur that becomes light and dark every 2 seconds. I don't know what it is. If I deactivate the mods, Fallout 4 works normally. Thank you for much for testing and communicating this. Hmm.. I do not apply any blur directly in my mod (yet) , but having a Sex Attributes orgasm does exactly that, and my mod does trigger Sex Attributes orgasms. Perhaps you found an edge case where the player pleasure pool in my mod does not reset and you are stuck in perpetual orgasm land. I will put more stuff in the Debug panel to help figure that out. Edited February 7, 2025 by MSM_Alice 1
MSM_Alice Posted February 7, 2025 Author Posted February 7, 2025 (edited) 8 hours ago, Andy14 said: It would be great if you could set the morph value to 0 in the MCM and there would be a button to "Clear morphs" or something similar. Otherwise the mod is great so far.👍 Thank you! Sounds good. A low hanging fruit is for me to reduce the lower limit for the visual morph sliders for sure. To a minuscule value or even 0 as a minimum. Be warned though! There will be some consequences for that in the gameplay too. In the end it might be wiser to leave it on at a low intensity than set it to perfect 0. My goal is to have the player feel a bit at least a bit of vulnerability or unease about their self being potentially invaded ( in this case inflated) by aggressors. There is no magical menu setting that can perfectly protect you. What I am building not a consequence-free world but one where you trade a consequence for another, but in the end if you chose to act excessively promiscuously (not just emancipated/empowered) things might happen.. that you can't just shoo away with a menu setting. No matter your menu settings, you are NOT necessarily safe from ALL the consequences of your actions, and NOT in control all the time, and I want to make the player feel that on some level. Like for instance , maybe getting involved with something ridiculously grotesque, specifically for players who had their morph sliders on 0 for most of their gameplay, that encounter will "break" that menu setting of 0 inflation, and will force it from 0 to x2 or x3, and it stays locked to that value for an in-game day, while the player re-evaluates the wisdom of their actions of engaging with that grotesque thing. Whereas if you had left it to default 1 or a more manageable 0.5, that wouldn't have happened. I love things that break the fourth wall, so there will be NPC that also in some way see your game settings, treat these settings as part of the gameplay and game world itself, they too can change the MCM settings on your game, you are not the only one with access to them. Like some unique events you get captured and tied up and they say " Ha ha ha ! do you think having inflation settings on 0 in MCM will save you now?" while you are tied up, then enter your mcm menu and sets the value to even higher than the default and then they... do things. Of course after you escape you can set it back to 0, but you will not be the only one with power of certain settings in this mod, if you are captured. You captors might be able to mess with them too. There was that quest in Nuka ride where Dobermann judges the player based on what sex mods they have installed I found that genius on JB's side. I want to figure out what more can be done in that direction, of blurring the border of what is traditionally the game, and what a NPC can see or say, and if they can peek outside of the game world a bit. Edited February 7, 2025 by MSM_Alice 1
grumpyoldorc Posted February 7, 2025 Posted February 7, 2025 Hi there, well I have been looking for something like this for FO4 for a long time. I have played Bimbos of Skyrim a lot. This worked well in my fairly heavily modded game. I did not notice any problems or any thing unexpected. Having said that I have not played it for very long, I'll try for a good session later today. I like your back story and in most of my recent playthroughs I have had imagined that sort of setting, alien manipulation that kind of thing, so it is very nice to have it actually there in the story. Good work so far, I wish you well with it. 1
kazeha9 Posted February 7, 2025 Posted February 7, 2025 1 hour ago, MSM_Alice said: Thank you for much for testing and communicating this. Hmm.. I do not apply any blur directly in my mod (yet) , but having a Sex Attributes orgasm does exactly that, and my mod does trigger Sex Attributes orgasms. Perhaps you found an edge case where the player pleasure pool in my mod does not reset and you are stuck in perpetual orgasm land. I will put more stuff in the Debug panel to help figure that out. SA orgasm with your milti arousal formula some time cause this effect . but its very rere due to cndition there you need multi partners (or due MHK sized partners that overhelm you ) not big deal as effect go avay after sleep (for me at least) when you calmed .happen to me 1st time due MHK and second time when i just go straith to corvega to fast lvl-up . to many partners . 1
MSM_Alice Posted February 7, 2025 Author Posted February 7, 2025 (edited) 2 hours ago, kazeha9 said: SA orgasm with your milti arousal formula some time cause this effect . but its very rere due to cndition there you need multi partners (or due MHK sized partners that overhelm you ) not big deal as effect go avay after sleep (for me at least) when you calmed .happen to me 1st time due MHK and second time when i just go straith to corvega to fast lvl-up . to many partners . Thank you. Still, it would be better to detect the cause and address it. Maybe over the weekend when I release the update, you can let me know how so some variables look like when this happens. For context: When you use SexFight, the minimum distance between orgasms (orgasm cooldown) in SA gets altered, from what you had as a setting in SA ( that value still is true outside of SexFight), the minimum distance between orgasms during SexFight, that orgasm cooldown, can be shorter as it is computed based on your bimbo level and a serious of other factors. It can get as low as two seconds. Also, you get one additional orgasm on the sex end ( if your pleasure pool was not relatively empty at the end, then is forced-emptied via one last orgasm on animation stop), so I wonder if that overlap is not what breaks things... will have to double-check. Normally the old orgasm cooldown value is restored in the appropriate SA setting as you get out of sexfight but maybe there's an edge case that I do not account for. Now because @idkmanyolo has already asked for a hotkey to force-stop sexfight, mid-sexfight, and I worked on that a bit yesterday, that means I have evaluated other exit clauses /cases from sexfight and added additional ways to check if sex fight is on and shutdown all the sexfight subsystems, (aside from the old way that it naturally ends then the AAF animation stops), so now it might already be addressed in the new release, we will see. I have more conditions for exiting Sexfight restoring the longer cooldown now. Edited February 7, 2025 by MSM_Alice
MSM_Alice Posted February 7, 2025 Author Posted February 7, 2025 (edited) 2 hours ago, kazeha9 said: SA orgasm with your milti arousal formula some time cause this effect . but its very rere due to cndition there you need multi partners (or due MHK sized partners that overhelm you ) not big deal as effect go avay after sleep (for me at least) when you calmed .happen to me 1st time due MHK and second time when i just go straith to corvega to fast lvl-up . to many partners . There's a whole other aspect that I think about, ... pleasure overwhelming with super frequent orgasms is nice conceptually, but the fact that the orgasm sound in Sex Attributes is the same every single time is a bit repetitive. It is understandable as perhaps SA is not designed to handle orgasm cascade scenarios where orgasms come one after another at a higher frequency, and assumes there has to be a larger minimum between them, but that also means we only have one sound ( and two other "almost there" sounds) , that repeated in a cascade, and there is no way to turn that off in SA ( so I can handle this in a context-aware fashion). ( maybe this is also the cause for the Screen effect bug) In theory, MSMA kind of knows what the orgasm spacing is, and I could in theory, pick an appropriate length orgasm sound (different each time) from the several ones that Grray User has been so kind to provide in his mod, and play those instead, but currently there is no way to suppress the ones from SA, so they will overlap creating an unpleasant mix) . I could also build a secondary, MSMA-centric player orgasm event, separated from the SA orgasm ( this would be transparent for the player, they'll likely never realize that this is being done) and would keep SA orgasms spaced further apart, so all will be old-school tried and tested approach there, and have the frequent ones be purely generated and managed by MSMA; that is technically feasible, but I don't like that architecturally as many other mods only see and only count SA orgasms as true orgasms, so I would still want to do this correctly, via the SA framework, so the compatibility with all other mods doing that via the SA framework is maintained. I want to figure out a way to add more variation to that sound in a way that is proper. The hacky solution to that is to offer some optional silent sound files that overwrite the ones in SA, and add the new orgasm sound system in MSMA that can be turned on optionally. Or maybe I can reach out to twistedtrebla and ask if an orgasm sound toggle, or an option to pass a custom sound to be played on the next orgasm, can't be added in the SA MCM settings, but I don't want to create extra work for them.... Anyway, that's a finesse feature for later, there's so much more pressing work to do now. Edited February 7, 2025 by MSM_Alice
MSM_Alice Posted February 7, 2025 Author Posted February 7, 2025 (edited) 2 hours ago, grumpyoldorc said: Hi there, well I have been looking for something like this for FO4 for a long time. I have played Bimbos of Skyrim a lot. This worked well in my fairly heavily modded game. I did not notice any problems or any thing unexpected. Having said that I have not played it for very long, I'll try for a good session later today. I like your back story and in most of my recent playthroughs I have had imagined that sort of setting, alien manipulation that kind of thing, so it is very nice to have it actually there in the story. Good work so far, I wish you well with it. Thank you so much., having people play with it and provide feedback is key to me being able to understand what works and what doesn't, and to continue the work on this. I am SO happy to hear it works okay on heavily modded set-ups, I put a fair amount of effort into thinking about the system architecture so that it is as compatible as possible with everything else. Edited February 7, 2025 by MSM_Alice
chaussure69 Posted February 7, 2025 Posted February 7, 2025 (edited) 7 hours ago, MSM_Alice said: Schlonginius Johnson? Mister SJ as Marina calls him? He is in the making. He'll probably have to still be looking for the car parts/ way to fix his vehicle as I build up this mod over the next few months. In the end he's supposed to be like a Rhuby Rhod type character ( played by Chris Tucker from the move The 5th element), will see if I can have that come across. We're still in prelude now, Now is when I build and fine tune the bimbo mechanics, sexfight mechanics, the interplay between them, usability, documentation, and make sure they play nice with external mods too, I want them to be as interoperable as they can be with most of the other great mods and also most aspects of the vanilla story. There should be some ridiculous bimbo-solves available for vanilla story conundrums. This weekend aside from addressing the feedback in the thread, I want to try and add Milking Human Kindness specific compatibility work as that is a great mod (and perhaps @vaultbait does not get enough credit for it ) , I want to take this opportunity to thank Vaultbait for all the work that went into making it. I learned so much from looking at that mod. I want to also Improve compatibility with NukaRide and Commonweath slavers, and also add some more "catch all" general inter mod interoperability functions, specifically general ways for any third party mods to get info about MSMA and the player's bimbo status, and even for them to be able temporarily suppress the player's sexfight powers, because for sure they all have parts of the story where the player really should be powerless, so will add a state of " low activity implant" or " inert implant" where death on sexfight or paralysis on sexfight simply does not happen, and that will show in a lore appropriate way in the the in -game implant menu. These will be states that the external mods can dynamically control via their scripts if they want to. When I grow smarter I wil likely code in custom events that will fire when sexfight is disabled or enabled, so it call can be done very elegantly, but for now probably I will start with some very public Global Variables whose ID's and names I will share :). Then there's some inglorious but needed architectural refactoring, performance profiling, and also I need to hunt for all the strings everywhere and migrate them to the strings-specific script/quest, so they are all neatly organized in once place for when the moment comes to do translations. With each day I also learn more about Bethesda modding, of which I knew close to nothing 4 months ago, I 'm still a fairly inept modder as this stage, I have to approach things very "monkey see- monkey do" . And THEN, then. the day will come when the infrastructure and mechanics are reliable enough, .. oh frabjous day, when I can get started on the story in earnest, and do all the fun parts, ridiculous quests, unique adventures, that will provide the unique perks and so on, generate voices and so on.... thanks, good luck for the development of your mod i'm almost at bimbo lvl one and i was thinking about increasing butt our boobs but i don't want to have huge ugly melon. i love my mc the way she is and don't want to ruine her body but i also want to increase the body stats (it tell me my chest/butt are normal but it means flat ? actually there's not . also do you think the consensual bug ( all the scenes are non consensual ) is a mistake i make or it's on your side ? if i choose to not click on the fighting key and the mc goes orange at all the mini game , it resulte in a huge orgasm but is it a real fonctionnality like a real volontary gamplay action ? or the mod is make for fighting even in consensual scene ? and the last things, to avoid the "you have old cum for somer houre, it result in depravity increase" or somethings like that. i need to use the napkin ? Edited February 7, 2025 by chaussure69
MSM_Alice Posted February 7, 2025 Author Posted February 7, 2025 (edited) 41 minutes ago, chaussure69 said: thanks, good luck for the development of your mod i'm almost at bimbo lvl one and i was thinking about increasing butt our boobs but i don't want to have huge ugly melon. i love my mc the way she is and don't want to ruine her body but i also want to increase the body stats (it tell me my chest/butt are normal but it means flat ? actually there's not . also do you think the consensual bug ( all the scenes are non consensual ) is a mistake i make or it's on your side ? and the last things, if i choose to not click on the fighting key and the mc goes orange at all the mini game , it resulte in a huge orgasm but is it a real fonctionnality like a real volontary gamplay action ? or the mod is make for fighting even in consensual scene ? If you have turned on Sexfight, it will happen (in any kind of scene) The fact that you see sex fight events happening, does not mean that the scene was detected as non-consensual. It just means you turned on Sexfight in the menu, so you get sexfight. Story Wise: If you do not want to get into "huge ugly melon" territory as you put it, just do all you can to stay relatively a lower-level bimbo, don't rush to be a mindless sex drone. Higher-level bimbos tend to lose their minds about what is natural or not and sometimes they lose their sense of decency go overboard with surgical interventions and end up with grotesquely large sizes. Just.. show some self-restraint and don't go there. Technically: You do have visual scaling sliders in the MCM for morphs (unless I forgot to put them in last week). Edited February 7, 2025 by MSM_Alice
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