MSM_Alice Posted February 5 Author Posted February 5 7 minutes ago, Mimirue17 said: yes, this indeed fixed the issue and the scene progressed as intended! excellent work as usual And Thank YOU for testing and flagging the issue with extended context. Really don't have enough time to test, the help is much appreciated..
Mimirue17 Posted February 5 Posted February 5 (edited) I do have a question, since 421 did you tone down how much fluid was generated? on that version sex with a deathclaw would give you a pretty good belly bulge around 1.9 ish I think. I had sex with that same deathclaw spawn on the latest versions and there is very little noticable effect on the belly (even had sex with it 3 times to test and was only a little bulged....). I have not altered any settings, simply upgraded to newer versions. It almost seems like it was before you changed the belly bump. Even having Codsworth gang bang you (4 partners) with deathclaw size and provide bio juices twice in a row only made you look normal pregnant (as an extreme test of the system!) Edited February 5 by Mimirue17
MSM_Alice Posted February 5 Author Posted February 5 (edited) 8 minutes ago, Mimirue17 said: I do have a question, since 421 did you tone down how much fluid was generated? on that version sex with a deathclaw would give you a pretty good belly bulge around 1.9 ish I think. I had sex with that same deathclaw spawn on the latest versions and there is very little noticable effect on the belly (even had sex with it 3 times to test and was only a little bulged....). I have not altered any settings, simply upgraded to newer versions. It almost seems like it was before you changed the belly bump. Even having Codsworth gang bang you (4 partners) with deathclaw size and provide bio juices twice in a row only made you look normal pregnant (as an extreme test of the system!) Hmm.. no change there. Compared the script sources on 1.0421 and 1.0433 , no changes related to that. There is some random factor included, but it shouldn't be THAT huge. I will take a look to see what happens. Edited February 5 by MSM_Alice
MSM_Alice Posted February 5 Author Posted February 5 (edited) 12 minutes ago, Mimirue17 said: I do have a question, since 421 did you tone down how much fluid was generated? on that version sex with a deathclaw would give you a pretty good belly bulge around 1.9 ish I think. I had sex with that same deathclaw spawn on the latest versions and there is very little noticable effect on the belly (even had sex with it 3 times to test and was only a little bulged....). I have not altered any settings, simply upgraded to newer versions. It almost seems like it was before you changed the belly bump. Even having Codsworth gang bang you (4 partners) with deathclaw size and provide bio juices twice in a row only made you look normal pregnant (as an extreme test of the system!) Maybe it is just visual, like morphing intensity. Are the volume values in the report (liters/gallons etc) the same-ish? Is the difference just visual, the size of the morph? Were you tensing in 1.421 under the influence of the synthetic concentrate consumable ( i made that boost fluid production - though only in human partners I think ) I'll do the same test on a new game to see what happens. It could also be that the nature of your skills means they climaxed fewer times in that interaction? Edited February 5 by MSM_Alice
Mimirue17 Posted February 5 Posted February 5 8 minutes ago, MSM_Alice said: Hmm.. no change there. Compared the script sources on 1.0421 and 1.0433 , no changes related to that. There is some random factor included, but it shouldn't be THAT huge. I will take a look to see what happens. if it helps any, level 4 bimbo - 6 points into Air head, 4 points into Power (or Pyscho - the name changes back and forth on menus) level 20ish can't remember exact level as I haven't actually leveled up the skills in awhile.
MSM_Alice Posted February 5 Author Posted February 5 Just now, Mimirue17 said: if it helps any, level 4 bimbo - 6 points into Air head, 4 points into Power (or Pyscho - the name changes back and forth on menus) level 20ish can't remember exact level as I haven't actually leveled up the skills in awhile. This is another change that i made recently. The name Power Bimbo should be more consistent now ( even during level up convos where it was psycho before).
Mimirue17 Posted February 5 Posted February 5 4 minutes ago, MSM_Alice said: Maybe it is just visual, like morphing intensity. Are the volume values in the report (liters/gallons etc) the same-ish? Is the difference just visual, the size of the morph? Were you tensing in 1.421 under the influence of the concentrate ( that boosts fluid production - though only in humans i think ) I'll do the same test on a new game to see what happens. I have never used that item. I will go back to .421 on an empty belly and have sex with that deathclaw, then repeat it on .433 with empty belly.
Mimirue17 Posted February 5 Posted February 5 27 minutes ago, Mimirue17 said: I have never used that item. I will go back to .421 on an empty belly and have sex with that deathclaw, then repeat it on .433 with empty belly. ok tested it to mixed results. Animation used for main test was dave-aggressive spooning. 421 generated 2 gallons of cum - big bulge. 433 generated 2.3 gallons - big bulge. 433 ran Dave-Spooning long and it generated .13 gallons - nothing. This is with auto end turned off so it ran full length each time. Will test a few other animations, there seems to be a big discrepancy on amount of cum taken in based on animation ran.
JemappelleRedacted Posted February 5 Posted February 5 1 hour ago, MSM_Alice said: Edit- scratch that I found the issue.. just a moment 🎉 So far, Mirelurks and Raiders near Revere Station weren't surrendered to after a big ol' bucket of SynthCum, so I think you did indeed nail it 1
MSM_Alice Posted February 5 Author Posted February 5 (edited) 15 minutes ago, Mimirue17 said: ok tested it to mixed results. Animation used for main test was dave-aggressive spooning. 421 generated 2 gallons of cum - big bulge. 433 generated 2.3 gallons - big bulge. 433 ran Dave-Spooning long and it generated .13 gallons - nothing. This is with auto end turned off so it ran full length each time. Will test a few other animations, there seems to be a big discrepancy on amount of cum taken in based on animation ran. Is that anim tagged as non sex anim by any chance? What are the tags on the ones you have that work vs the ones you have that don't work? Edited February 5 by MSM_Alice
Mimirue17 Posted February 5 Posted February 5 (edited) 51 minutes ago, MSM_Alice said: This is another change that i made recently. The name Power Bimbo should be more consistent now ( even during level up convos where it was psycho before). ok tested a bunch of animations on .433 and almost all of them provide a nice bulge and 2-2.5 gallons of cum on a full run of animation (no autoend). I believe what happened was I was bimbo 3 the last time I ran 421 and was bimbo 4 when I had upgraded to 433. I was winning the sexfight so fast vs the deathclaw - around 4 challenges - that they were not cumming more then once. Was like a 10 second sexfight. With auto end turned off and running MLust Fleshlight - you can actually see the belly expand each time the deathclaw cums. So the difference was in the length of the sexfight. Maybe there should be a min length regardless of win (Have kill turned on as I am fighting in a dungeon vs creatures) Single opponents don't last but a few challenges before they are cooked. Bimbos want to get off a few times each time right? For now will turn autoend on cooked off and just lower the animation max time down a bit, but not too low to allow enough time to cook gang bangs. I will test on large size creatures that allow blow jobs, anal along with normal sex animations to see if there is a difference. Edited February 5 by Mimirue17
MSM_Alice Posted February 5 Author Posted February 5 (edited) 10 minutes ago, Mimirue17 said: ok tested a bunch of animations on .433 and almost all of them provide a nice bulge and 2-2.5 gallons of cum on a full run of animation (no autoend). I believe what happened was I was bimbo 3 the last time I ran 421 and was bimbo 4 when I had upgraded to 433. I was winning the sexfight so fast vs the deathclaw - around 4 challenges - that they were not cumming more then once. Was like a 10 second sexfight. With auto end turned off and running MLust Fleshlight - you can actually see the belly expand each time the deathclaw cums. So the difference was in the length of the sexfight. Maybe there should be a min length regardless of win (Have kill turned on as I am fighting in a dungeon vs creatures) Single opponents don't last but a few challenges before they are cooked. Bimbos want to get off a few times each time right? For now will turn autoend on cooked off and just lower the animation max time down a bit, but not too low to allow enough time to cook gang bangs. I will test on large size creatures that allow blow jobs, anal along with normal sex animations to see if there is a difference. If you want an anim to last longer if autocook is on ( regardless or partners or reasons) , you can also deliberately lose some challenges , (and leave autocook to on). But it is true you get more depravity/xp loss (that you wouldn't get when you diligently answer all or most challenges) . It does sound that you have a pretty tricked out build if a. you can answer a deathclaw challenge to begin with b. it only takes four challenges to cook a deathclaw Edited February 5 by MSM_Alice
Mimirue17 Posted February 5 Posted February 5 10 minutes ago, MSM_Alice said: Is that anim tagged as non sex anim by any chance? What are the tags on the ones you have that work vs the ones you have that don't work? none of them are non-sex animations. But some are aggressive while others are not. The one that generated the low end is a staged animation that starts with a handjob and changes to a spooning later in animation - which resulted in less time for the deathclaw to cum inside - I will do further testing on gorillas and mutants as they have staged ones that start as teasing then to sex. Gorrillas will be good because they have all types of sex options with DR animations - Anal, BJ and Vaginal that will test if each type provides the similar amounts over the same time period of animation.
Mimirue17 Posted February 5 Posted February 5 (edited) 6 minutes ago, MSM_Alice said: If you want an anim to last longer ( regardless or partners or reasons) , you can also deliberately lose some challenges , (and leave autocook to on). But it is true you get more depravity/xp less (that wou woudn't get when you dilligently answer all challenges) hmm could you turn off sexfight effects at the start - wait a bit while answering challenges then turn it back on to finish the fight and cook the opponent? That way you extend the scene - answer all challenges and still cook them in the end, Killing a Deathclaw through sex in 10 seconds seems a little anticlimactic Edited February 5 by Mimirue17
MSM_Alice Posted February 5 Author Posted February 5 (edited) 7 minutes ago, Mimirue17 said: hmm could you turn off sexfight effects at the start - wait a bit while answering challenges then turn it back on to finish the fight and cook the opponent? That way you extend the scene - answer all challenges and still cook them in the end, Even if you supress the big punishments ( paralisys frenzy, or death), I think the auto cooker still works, just that it leaves them dazed. II don't remember if i created a special case for that so that the autocooker does not kick in. I could also create a hotkey to toggle the autocooker exit on/off without going in the menu. But yeah, do too good of a job on the challenges, get the parter too excited too quickly, they are done fast and leave you unsatisfied, even if you had other hopes on their part. Checks out, even for big partners. Edited February 5 by MSM_Alice
Mimirue17 Posted February 5 Posted February 5 (edited) 26 minutes ago, MSM_Alice said: If you want an anim to last longer if autocook is on ( regardless or partners or reasons) , you can also deliberately lose some challenges , (and leave autocook to on). But it is true you get more depravity/xp loss (that you wouldn't get when you diligently answer all or most challenges) . It does sound that you have a pretty tricked out build if a. you can answer a deathclaw challenge to begin with b. it only takes four challenges to cook a deathclaw Ya, I use 7-8 pieces of gear with Light weight effect (ap gain), food with grants 40 ap plus ap regen - all of this always active. Usually drunk with Wine which adds AP and drugs - AP and AP regen - maxed or rank 2 or 3 in party girl, Chemist and immune to addiction, besides cum addiction which she has alot of. I have a very large supply of stored though so can get my fix at any time (BLTC Mod - and have 100's of vials filled....) oh and thanks to the Epic Drops in Wasteland Guild have multiple pieces with Agility boost as well..... Edited February 5 by Mimirue17 1
krighaur Posted February 5 Posted February 5 Actually playing a new game, level 2 bimbo. The auto prostitute on craving is fun and very adaptable with all the options given. Very good work 1
MSM_Alice Posted February 5 Author Posted February 5 (edited) 2 hours ago, Mimirue17 said: Ya, I use 7-8 pieces of gear with Light weight effect (ap gain), food with grants 40 ap plus ap regen - all of this always active. Usually drunk with Wine which adds AP and drugs - AP and AP regen - maxed or rank 2 or 3 in party girl, Chemist and immune to addiction, besides cum addiction which she has alot of. I have a very large supply of stored though so can get my fix at any time (BLTC Mod - and have 100's of vials filled....) oh and thanks to the Epic Drops in Wasteland Guild have multiple pieces with Agility boost as well..... Wait, I don't remember adding support for the BLTC vials to have effect on MSMA fluid cravings. ( but I do remember thinking about it). Do they really work for MSMA fluid cravings? Or are you imagining it? I think they just soothe BLTC's addiction system, which is separate. Or did I add it and forget? If I were to add external support, should I understand the vials from BLTC are the ones to go for? Edited February 5 by MSM_Alice
MSM_Alice Posted February 5 Author Posted February 5 2 hours ago, krighaur said: Actually playing a new game, level 2 bimbo. The auto prostitute on craving is fun and very adaptable with all the options given. Very good work Thank you!
Mimirue17 Posted February 5 Posted February 5 40 minutes ago, MSM_Alice said: Wait, I don't remember adding support for the BLTC vials to have effect on MSMA fluid cravings. ( but I do remember thinking about it). Do they really work for MSMA fluid cravings? Or are you imagining it? I think they just soothe BLTC's addiction system, which is separate. Or did I add it and forget? If I were to add external support, should I understand the vials from BLTC are the ones to go for? oh ya, they are just for the cum addictions - you end up with quite a few during your travels. The preservation vials are the ones, yes. Would be interesting if you could use your saved up stash to give you a quick fix in your system. Or to get your companions hooked, or addicted speaking of cravings and resulting loss of control - are you going to work on adding female options for that as well? as far as I can tell it only works on men when the craving override kicks in.
chyoashaun Posted February 5 Posted February 5 14 hours ago, MSM_Alice said: @LatencyRemix Thank you for reading the updates and using the latest version It was indeed a temporary bug there. @chyoashaun @brostermac Let me know if 1. You are using 1.0430 or later 2. Is it a new game on this version or not ( an upgrade) 3. You have these two settings in the MCM set correctly for what you want to achieve The main setting that decides the surrender behavior on combat start is this one The secondary setting that can override that setting above it, forcing a surrender on top of it and skip the popup, based on whether or not you have ignored some cravings and they got too intense, is this one: Remember that if you use the optional MSMA HUD as a safety feature for it, on each game load, until the HUd initalises to 100%, some popups (including the surrender popup) might be suppressed. I am on 1.0430, and have autosurrender set to 0. Bimbo level is at 0 and show no cravings, but when I set the unattended cravings to 4 or 5 it always auto surrenders and time i go into combat.
MSM_Alice Posted February 5 Author Posted February 5 (edited) 8 hours ago, chyoashaun said: I am on 1.0430, and have autosurrender set to 0. Bimbo level is at 0 and show no cravings, but when I set the unattended cravings to 4 or 5 it always auto surrenders and time i go into combat. Thank you. If the main setting in MSMA related to autosurrender to appease enemies is set to 0, then that is not the cause for the autosurrender. That means auto Surrender to Violate can come from other causes like: A - Umanaged, intense cravings if a craving is on and the toggle for this sub-system setting is set to values greater than 1. (which you seem to have, since you mention you have it set on 4 or 5) B - OR the surrender chances you have set up in the Violate mod itself. (those can still matter if manually set, separated from MSMA) The MSMA surrender (case A) would indeed happen if you have set the intense craving system working mode to setting 4 or 5, as that would mean you, the player, should auto-surrender if you have a single intense unmanaged craving. In order to establish if you have an intense unmanaged craving above the activation threshold (that is causing the auto surrender), you can inspect the aggregated global variable called: MSMA_CravingDrivenPlayerDialogueActive by typing help MSMA_CravingDrivenPlayerDialogueActive in the game console. If that variable has a value different than 0, then it means the system thinks you have an active, ignored craving, and the autosurrender was likely a legitimate action. On a side note, the latest version of the Act1 build is no longer 1.0430 but 1.0433 - also available on the main page. Edited February 6 by MSM_Alice
chyoashaun Posted February 5 Posted February 5 58 minutes ago, MSM_Alice said: Thank you. If the main setting in MSMA related to autosurrender to appease enemies is set to 0, then that is not the cause for the autosurrender. That means auto Surrender to Violate can come from other causes like: A - Umanaged, intense cravings if a craving is on and the toggle for this sub-system setting is set to values greater than 1. (which you seem to have, since you mention you have it set on 4 or 5) B - OR the surrender chances you have set up in the Violate mod itself. (those can still matter if manually set, separated from MSMA) The MSMA surrender (case A) would indeed happen if you have set the incteste craving system system working mode dialed up to to setting to 4 or 5, as that would mean that, you the player, should auto surrender if you have one single intense unmanaged craving. In order to establish if you have an intense unmanaged craving above the activation threshold, (that is causing the auto surrender), you can inspect the aggregated global variable called: MSMA_CravingDrivenPlayerDialogueActive by typing help MSMA_CravingDrivenPlayerDialogueActive in the game console. If that variable has a value different than 0, then it means the system thinks you have an active, ignored craving, and the autosurrender was likely a legitimate action. On a side note, the latest version of the Act1 build is no longer 1.0430 but 1.0433 - also available on the main page. I double checked Violate, as I let MSMA manage that, and it is set at a low health % and low chance, likely since I am at Bimbo Level 0. It doesn't appear that violate triggered the auto surrender. (They are set to health value of 20, and surrender chance of 5). I am at 100% health when I am auto surrendering. I ran the help command, and it shows a value of 0. I did double check, and I am actually at 1.0433, not 1.0430. I did do an upgrade shortly after starting the game, as I had mentioned in my original post, and the game was originally started while on version 1.0370. It appears the always auto surrender is triggered whenever I set the intensity to 3 or higher- if I am at 2 or lower, it is fine.
MSM_Alice Posted February 6 Author Posted February 6 (edited) 7 hours ago, chyoashaun said: I double checked Violate, as I let MSMA manage that, and it is set at a low health % and low chance, likely since I am at Bimbo Level 0. It doesn't appear that violate triggered the auto surrender. (They are set to health value of 20, and surrender chance of 5). I am at 100% health when I am auto surrendering. I ran the help command, and it shows a value of 0. I did double check, and I am actually at 1.0433, not 1.0430. I did do an upgrade shortly after starting the game, as I had mentioned in my original post, and the game was originally started while on version 1.0370. It appears the always auto surrender is triggered whenever I set the intensity to 3 or higher- if I am at 2 or lower, it is fine. Thank you. I will look some more into those conditions to see where the surrender is coming from, the next time I have more time to tinker with the mod. Until then, keep the module's toggle on 0 or 1, or max 2 . If that MSMA_CravingDrivenPlayerDialogueActive is 0, there shouldn't be a craving-based surrender happening, ever, as it means there are no qualifying cravings that were active and ignored for long enough, that would do it. Will see where the logic fails, but it does not seem to be the craving evaluator that puts the results in MSMA_CravingDrivenPlayerDialogueActive . From what you're telling me, that one seems correct, so the error occurs later, and/or the surrender comes from a different subsystem. Edited February 6 by MSM_Alice
7osisg4d Posted February 6 Posted February 6 How does violate work with bimbo limbo? My new char seems to always get sent to limbo. I get a death scene, then I hear 'I surrender'. Any ideas?
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