Otepz86 Posted January 13, 2014 Posted January 13, 2014 This is awesome and ads to the realism of the world, and i for one love dark fantasy worlds! thank you for doing this m8!
xboronx Posted January 13, 2014 Posted January 13, 2014 Yup, this is the big one, 1.00 encounter. As for the gulag part, well, as I said, expect pain, humiliation, torment, and executions. Don't expect poison showers and ovens... Everything a gulag needs. A few posts earlier i also talked about pure extermination camps, those would be with poison showers and ovens or a similiar mechanism, maybe a lava bath, but the pure extermination camps i find a bit boring now and they would not add much play value at all also i think. So really looking forward to this big encounter and especially the fist time where you discover everything will be extremely exciting. One interesting twist might be if most of the guardians are 16-20 year old teens. Eventually the player discovers that those guardians are the children of prisoners, but the guardians do not know that, they were raised priviledged by thalmor. So older prisoners are tortured further by the fear that their torturers could be their own childs. And the biggest benefit would be that those guardians become perfect special prisoners afterwards, torturing a former torturer/master/domina could be especially pleasing for the owner of the tower, giving him/her additional kicks by knowing to be the only real master. Also it would be good psycho torture for the guardians, the master could tell them that only weak guardians become slaves themselves, thus starting a competition in cruelty between the guardians since most would believe that they won't become slaves themselves but only their weaker companions.
gaggedgirl123 Posted January 13, 2014 Author Posted January 13, 2014 erm... I'm probably not going to go that far though... I don't want to recreate an accurate ambiance of a gulag. This tower, contrary to the rest of my mod, will be exclusively centered around an organisation of sex-slavers. The executions and tortures will be only to show slaves their place. Once they behave right, they earn the right to serve, although this will also have its lot of tortures. I AM going to go pretty far in that the whole place will be uber-complex, and the quest chain too, and there will be some good research made to make sure that things make sense, but I don'T intend on making the guardians "not willing to be there". they are sexually obsessed, and they're there because they like it, end of it.
redmond Posted January 13, 2014 Posted January 13, 2014 Looks like you have a lot planned for this, almost too much. Hopefully you don't get overwhelmed with it all. Anyway I can't wait.
xboronx Posted January 13, 2014 Posted January 13, 2014 Don't worry about my fetishes. I have so many different fetishes and i love surprises, so i will 99,9% be very happy with the mod no matter how you make it . With my suggestion i never said though that the guardians shall not like torturing and sex, rather that the sadistic owner of the tower wants them to be sadistic but likes to also torture the guardians sometimes for his own amusement and to show them that they depend upon him/her. But i completely misunderstood you, thinking that sex will be only part of the tower and not the main purpose. Hoping that one of the quest trees for this tower allows the player to voluntarily become a slave. It seems to be a paradise for severly masochistic, but not completely insane player characters. Curious how far you will stretch the meaning of sex slave though, if you behave well could it nontheless happen to you that you are unlucky enough to get sold to a crazy owner, e.g. one with a love for necrophilia?
gaggedgirl123 Posted January 13, 2014 Author Posted January 13, 2014 Don't worry about my fetishes. I have so many different fetishes and i love surprises, so i will 99,9% be very happy with the mod no matter how you make it . With my suggestion i never said though that the guardians shall not like torturing and sex, rather that the sadistic owner of the tower wants them to be sadistic but likes to also torture the guardians sometimes for his own amusement and to show them that they depend upon him/her. But i completely misunderstood you, thinking that sex will be only part of the tower and not the main purpose. Hoping that one of the quest trees for this tower allows the player to voluntarily become a slave. It seems to be a paradise for severly masochistic, but not completely insane player characters. Curious how far you will stretch the meaning of sex slave though, if you behave well could it nontheless happen to you that you are unlucky enough to get sold to a crazy owner, e.g. one with a love for necrophilia? Well here's the thing: while the "training grounds" are in the tower, the owners also are! So you won't ever see the light of day again if you get in as a slave haha. This is also to make it different from Sanguine's Debauchery. Think of Lightning Warrior Raidy if you've ever played it (I highly recommend it). This also means that getting captured IN the tower means going directly to the "boss" of the area you were captured in, who will personnally train you for their own kinks. I do plan on having some options for volunteering, and of course it would be taken into consideration by your owners. Like I said, TONS of choices in that one! Now I pretty much have the whole "trainers" planned, I need to develop the "owners" part. I do plan on having different masters have you, depending on how you got captured, how well you behave, and other factors. Serving the leader of the place will be for those exceptionnally (un)lucky, or those who really get his/her attention. Oh, and don'T worry, I'm not overloading my work schedule haha. I'm taking suggestions, but that doesn't mean I'll include them all, and even those I do take will probably be modified. Some just strike my mind more than others (like the carriage a bit earlier in the thread. I never thought of that! )
gaggedgirl123 Posted January 14, 2014 Author Posted January 14, 2014 [uPDATE] Updated OP with a more up-to-date work schedule. Spider encounter is still being worked on. So far things are going smoothly
Ashra XIII Posted January 14, 2014 Posted January 14, 2014 Good to hear! This mod seems so huge and ambitious, but the first step will be just experiencing the spider encounter. Can't wait.
bleeb Posted January 14, 2014 Posted January 14, 2014 [uPDATE] Updated OP with a more up-to-date work schedule. Spider encounter is still being worked on. So far things are going smoothly awesome! itching to try that out.
MrKrabbat Posted January 14, 2014 Posted January 14, 2014 Nice idea! Good luck! But can i just ask if you can be able to disable some encounters? Will you have different versions or will you have all in one and not being able to disable some of them?
Ermiz Posted January 14, 2014 Posted January 14, 2014 Nice idea! Good luck! But can i just ask if you can be able to disable some encounters? Will you have different versions or will you have all in one and not being able to disable some of them? seriously if you would just read the first post you would know that being able to disable stuff you dont want is planned
MrKrabbat Posted January 14, 2014 Posted January 14, 2014 Nice idea! Good luck! But can i just ask if you can be able to disable some encounters? Will you have different versions or will you have all in one and not being able to disable some of them? seriously if you would just read the first post you would know that being able to disable stuff you dont want is planned oh.... I must have missed that! Sorry!
gaggedgirl123 Posted January 15, 2014 Author Posted January 15, 2014 Yup! This is not gonna cut it for 0.01, but there will be an MCM menu to toggle encounters, as well as probably adjust some random options. I won't include it as of 0.01 as there's only a single encounter lol
Emprah Posted January 15, 2014 Posted January 15, 2014 A suggestion from me: Don't try to do too much at once. I've seen people try to do a lot at once only to be overwhelmed an lose their moral for it. Finish one thing then move to the next, using only suggestions that are easy for you to do, then you can move on to fiddling with the advanced stuff.
gaggedgirl123 Posted January 15, 2014 Author Posted January 15, 2014 A suggestion from me: Don't try to do too much at once. I've seen people try to do a lot at once only to be overwhelmed an lose their moral for it. Finish one thing then move to the next, using only suggestions that are easy for you to do, then you can move on to fiddling with the advanced stuff. Well I untend on working on this in a linear fashion. Of course, I have a bit of a long-term project with the 1.00 encounter, but otherwise, it's one at a time, and not too complicated either. On the other hand, I do like to progress rather steadily, which is why, in my "timeline", I've ordered the encounters in order of how complex I think they will be.
gaggedgirl123 Posted January 15, 2014 Author Posted January 15, 2014 Minor annoyance: I still can't find any ressources for a playable human-spider hybrid, so a small part of the planned encounter won't be made, unfortunately. Not like it was a big thing or anything, but it was a flavor I'd have liked to add
Philtastic Posted January 15, 2014 Posted January 15, 2014 As others have said, this is basically my dream mod where my heroine gets captured and used for mostly breeding purposes, pumping out the spawn of some horrible creatures, only to, through pure luck or her iron will and skill, escapes the ordeals to live for another adventure! As such, I would argue against inescapable bad ends since much of the appeal of an open world game like Skyrim is about following the progress and experiences of your character. If a bad end is inescapable, this requires you to load your game where, essentially, the experience of the bad end never occurred, thus it is relegated to merely a fun thing to watch but not an actual part of your character's development or a gameplay element. As an alternative, since many (including myself) enjoy bad ends, I would suggest that "bad ends" be very difficult to escape from but, with skill, luck, and perseverance, can eventually be overcome so that the horrors that our heroine has undergone become a part of her story (especially if you integrate with pregnancy systems such that she might carry a part of the encounter with her). To make this possible, I would support what I think some others and even what the mod creator have proposed; that there be stages to each encounter that get more and more difficult and sexy. For example, even though the spider encounter is mostly conceptually complete and partially done, I'll use it as an example. Stage 1 would be where you fight some spiders in a specific cave, lose, get bitten to administer a paralysis poison, raped/impregnated on the spot, and then dragged off unconscious deeper into their lair. You would wake up loosely webbed by your arms to a wall with all of your equipment still on you but your weapons in the next room. To overcome this relatively easy stage, you would need to defeat the 2-3 spider guardians in the room since the door is blocked by webbing that would require you to break through it to escape. To balance this between melee and magic users, perhaps because she is impregnated with a bulging belly of spiders, our heroine suffers from a magicka debuff, forcing her to use tier 1 or maybe tier 2 spells due to difficulties focussing, thus loss of magicka. The main way of defeating this stage would be either through magic or to loot some nearby cocoons which might contain improvised weapons. Once free and re-armed, our heroine would purge the rest of the dungeon. if she should lose at any point, however, we move to stage 2. Our heroine finds herself webbed more thoroughly to a wall feeling weak since she had given birth to the first set of spiders from stage 1 (perhaps have this timed in stage 1 such that, if she gives birth while in combat with a spider, she loses and stage 2 begins). Since the spiders will now have had more time to process her, you have been stripped of all of your equipment (stored in a webbed cocoon a significant distance away). To make this fun from a gameplay perspective, perhaps make this stage more like a run-or-rape game where you need to escape this area of the prison by avoiding/running away from the spider patrols. Spiders will attack and deal hp damage until you faint/get knocked down which allows them to rape and impregnate you - restore hp to full after rape (ideally, this would be stamina damage but that might be hard to code). You can still get up and attempt escape but you can only have so many eggs/cum pumped into you before you pass out, perhaps applying a debuff after each impregnation to make the situation more challenging. On loss, I would repeat this stage maybe 2-3 times as if they breed you, you pass out, but you're still strong enough to physically resist such that you get another chance to escape. After the third failure, move to the "bad end" stage 3. The "bad end" would have you wake up encased in either webbing or attached to a wall in some kind of insectoid goo as a brood mother that suffers through a cycle of rape, a period where you can attempt to struggle against and weaken your bonds while the spiders grow inside you, birthing, and repeat. At this point, there should be a pretty significant debuff applied because our heroine is completely overwhelmed by the experience of constant pregnancy and birthing (perhaps a universal skill-loss debuff and movement speed penalty?). A player who likes bad ends can sit back and enjoy the show as a real bad end... and those who do not like them realize that she still has her fighting spirit and can overcome even with the odds so stacked against her! Obviously, this is a very dire situation so there would need to be a gimmick that might be randomized to allow escape. Perhaps you would need to undergo 3 impregnation/birthing cycles while struggling to escape your bonds to get free. Freedom would give you a small window where you can inspect the room until the next spider comes in and subdues you easily due to your weakness debuffs which would restart stage 3. Maybe you could make different scenarios available to the player which would allow escape: an example might be that there's a lantern hidden in a corner which allows you to light all the webbing in the area on fire, scaring the spiders away on this level of the dungeon which would allow you to make your way to the stage 2 area and its gameplay. For simplicity of coding, maybe just a small thing in the room is set on fire and scares them off. The escape will be more difficult in this "bad end" because you have the brood mother debuffs ON TOP of any that you might acquire from stage 2. Loss at any point results in starting stage 3 over again. Debuffs would be either state-dependent (ie. pregnant) or time-dependent (eg. recovery from the brood mother debuffs). If the player succeeds at escaping, possibly purging the entire spider den, have it respawn/reset after a number of in-game days so that we can experience it all over again on the same character So, yeah, that's an example of how you could spice up this capture mod such that it is entertaining for both its sex and gameplay. I always find that sex in these kinds of mods usually doesn't have any relation to gameplay. By implementing debuffs and consequences from the rape and impregnation, you play upon the calculation that every player loves to do in these games: we like seeing the sex but sex makes the game harder so how much enjoyable (to us) abuse can we put our girl through while still achieving victory? Oh, we failed? This is just another opportunity for more sexy abuse and interesting gameplay decisions! I've never made a mod for Skyrim so I'm not sure how difficult this kind of staged approach would be and how difficult it is to apply different debuffs on rape/impregnation and track all of that. In any case, that's how I would imagine my dream mod of this captured heroine theme.
bleeb Posted January 15, 2014 Posted January 15, 2014 Minor annoyance: I still can't find any ressources for a playable human-spider hybrid, so a small part of the planned encounter won't be made, unfortunately. Not like it was a big thing or anything, but it was a flavor I'd have liked to add I think the term you're looking for is Drider, that's what you call a being with a humanoid body from the waist up, and a spider body for the rest, I've only seen discussion about that here on LL last I looked sadly
gaggedgirl123 Posted January 15, 2014 Author Posted January 15, 2014 Minor annoyance: I still can't find any ressources for a playable human-spider hybrid, so a small part of the planned encounter won't be made, unfortunately. Not like it was a big thing or anything, but it was a flavor I'd have liked to add I think the term you're looking for is Drider, that's what you call a being with a humanoid body from the waist up, and a spider body for the rest, I've only seen discussion about that here on LL last I looked sadly Well the drider is one specific form, but any hybrid could have done it. Even if it just replaced the player's face with that of a spider (ok that would have been weird but still..) And yes I did see that discussion. it's really too bad, the idea was great As others have said, this is basically my dream mod where my heroine gets captured and used for mostly breeding purposes, pumping out the spawn of some horrible creatures, only to, through pure luck or her iron will and skill, escapes the ordeals to live for another adventure! As such, I would argue against inescapable bad ends since much of the appeal of an open world game like Skyrim is about following the progress and experiences of your character. If a bad end is inescapable, this requires you to load your game where, essentially, the experience of the bad end never occurred, thus it is relegated to merely a fun thing to watch but not an actual part of your character's development or a gameplay element. Well I do have a few "death" of "unplayable" bad ends planned, but for most part you can still try to get free anyways. The reason I call these bad ends is that, contrary to other mods, it's not a random chance, and it's not based on the PC's skills. There are things that you can do to try and get free. Now I won't spoil these, but ehy will require dexterity, focus, as well as paying attention to the current situation. As an alternative, since many (including myself) enjoy bad ends, I would suggest that "bad ends" be very difficult to escape from but, with skill, luck, and perseverance, can eventually be overcome so that the horrors that our heroine has undergone become a part of her story (especially if you integrate with pregnancy systems such that she might carry a part of the encounter with her). To make this possible, I would support what I think some others and even what the mod creator have proposed; that there be stages to each encounter that get more and more difficult and sexy. I plan to have one or more "escape the impossible" scenario for each encounter, so no worries on that side. And yeah, they do have disadvantages For example, even though the spider encounter is mostly conceptually complete and partially done, I'll use it as an example. Stage 1 would be where you fight some spiders in a specific cave, lose, get bitten to administer a paralysis poison, raped/impregnated on the spot, and then dragged off unconscious deeper into their lair. You would wake up loosely webbed by your arms to a wall with all of your equipment still on you but your weapons in the next room. To overcome this relatively easy stage, you would need to defeat the 2-3 spider guardians in the room since the door is blocked by webbing that would require you to break through it to escape. To balance this between melee and magic users, perhaps because she is impregnated with a bulging belly of spiders, our heroine suffers from a magicka debuff, forcing her to use tier 1 or maybe tier 2 spells due to difficulties focussing, thus loss of magicka. The main way of defeating this stage would be either through magic or to loot some nearby cocoons which might contain improvised weapons. Once free and re-armed, our heroine would purge the rest of the dungeon. Well I'm definitely not letting the spiders hold you without applying some sort of debuffing poison, that's clear. Still, I'm having trouble finding a logical way for them to hold you for breeding if they don't take off you armor. At least the main part of it, the gloves and boots can stay on though. Because yes, female characters are there only for breeding, and it's that way from the start if she should lose at any point, however, we move to stage 2. Our heroine finds herself webbed more thoroughly to a wall feeling weak since she had given birth to the first set of spiders from stage 1 (perhaps have this timed in stage 1 such that, if she gives birth while in combat with a spider, she loses and stage 2 begins). Since the spiders will now have had more time to process her, you have been stripped of all of your equipment (stored in a webbed cocoon a significant distance away). To make this fun from a gameplay perspective, perhaps make this stage more like a run-or-rape game where you need to escape this area of the prison by avoiding/running away from the spider patrols. Spiders will attack and deal hp damage until you faint/get knocked down which allows them to rape and impregnate you - restore hp to full after rape (ideally, this would be stamina damage but that might be hard to code). You can still get up and attempt escape but you can only have so many eggs/cum pumped into you before you pass out, perhaps applying a debuff after each impregnation to make the situation more challenging. On loss, I would repeat this stage maybe 2-3 times as if they breed you, you pass out, but you're still strong enough to physically resist such that you get another chance to escape. After the third failure, move to the "bad end" stage 3. The way I have planned things, there will be ONE recapture, and that's not through combat. I plan on having the spiders check yourr bonds after a while, and if they've weakened, tie you up even tighter. If you get recaptured, you won't be kept as breeding, but will be dessicated instead, as the spiders don't want a brood mother that can't stay put The "bad end" would have you wake up encased in either webbing or attached to a wall in some kind of insectoid goo as a brood mother that suffers through a cycle of rape, a period where you can attempt to struggle against and weaken your bonds while the spiders grow inside you, birthing, and repeat. At this point, there should be a pretty significant debuff applied because our heroine is completely overwhelmed by the experience of constant pregnancy and birthing (perhaps a universal skill-loss debuff and movement speed penalty?). A player who likes bad ends can sit back and enjoy the show as a real bad end... and those who do not like them realize that she still has her fighting spirit and can overcome even with the odds so stacked against her! Obviously, this is a very dire situation so there would need to be a gimmick that might be randomized to allow escape. Perhaps you would need to undergo 3 impregnation/birthing cycles while struggling to escape your bonds to get free. Freedom would give you a small window where you can inspect the room until the next spider comes in and subdues you easily due to your weakness debuffs which would restart stage 3. Maybe you could make different scenarios available to the player which would allow escape: an example might be that there's a lantern hidden in a corner which allows you to light all the webbing in the area on fire, scaring the spiders away on this level of the dungeon which would allow you to make your way to the stage 2 area and its gameplay. For simplicity of coding, maybe just a small thing in the room is set on fire and scares them off. The escape will be more difficult in this "bad end" because you have the brood mother debuffs ON TOP of any that you might acquire from stage 2. Loss at any point results in starting stage 3 over again. Debuffs would be either state-dependent (ie. pregnant) or time-dependent (eg. recovery from the brood mother debuffs). If the player succeeds at escaping, possibly purging the entire spider den, have it respawn/reset after a number of in-game days so that we can experience it all over again on the same character So, yeah, that's an example of how you could spice up this capture mod such that it is entertaining for both its sex and gameplay. I always find that sex in these kinds of mods usually doesn't have any relation to gameplay. By implementing debuffs and consequences from the rape and impregnation, you play upon the calculation that every player loves to do in these games: we like seeing the sex but sex makes the game harder so how much enjoyable (to us) abuse can we put our girl through while still achieving victory? Oh, we failed? This is just another opportunity for more sexy abuse and interesting gameplay decisions! I've never made a mod for Skyrim so I'm not sure how difficult this kind of staged approach would be and how difficult it is to apply different debuffs on rape/impregnation and track all of that. In any case, that's how I would imagine my dream mod of this captured heroine theme. Well you do have some pretty good ideas, but like I said, this is really different from what I had planned already. I might end up using those if I ever revisit the encounter, or make a second one. Or maybe I'd use those for the Chaurus encounter in the future, I don't know.
bleeb Posted January 16, 2014 Posted January 16, 2014 Minor annoyance: I still can't find any ressources for a playable human-spider hybrid, so a small part of the planned encounter won't be made, unfortunately. Not like it was a big thing or anything, but it was a flavor I'd have liked to add I think the term you're looking for is Drider, that's what you call a being with a humanoid body from the waist up, and a spider body for the rest, I've only seen discussion about that here on LL last I looked sadly Well the drider is one specific form, but any hybrid could have done it. Even if it just replaced the player's face with that of a spider (ok that would have been weird but still..) And yes I did see that discussion. it's really too bad, the idea was great As others have said, this is basically my dream mod where my heroine gets captured and used for mostly breeding purposes, pumping out the spawn of some horrible creatures, only to, through pure luck or her iron will and skill, escapes the ordeals to live for another adventure! As such, I would argue against inescapable bad ends since much of the appeal of an open world game like Skyrim is about following the progress and experiences of your character. If a bad end is inescapable, this requires you to load your game where, essentially, the experience of the bad end never occurred, thus it is relegated to merely a fun thing to watch but not an actual part of your character's development or a gameplay element. Well I do have a few "death" of "unplayable" bad ends planned, but for most part you can still try to get free anyways. The reason I call these bad ends is that, contrary to other mods, it's not a random chance, and it's not based on the PC's skills. There are things that you can do to try and get free. Now I won't spoil these, but ehy will require dexterity, focus, as well as paying attention to the current situation. As an alternative, since many (including myself) enjoy bad ends, I would suggest that "bad ends" be very difficult to escape from but, with skill, luck, and perseverance, can eventually be overcome so that the horrors that our heroine has undergone become a part of her story (especially if you integrate with pregnancy systems such that she might carry a part of the encounter with her). To make this possible, I would support what I think some others and even what the mod creator have proposed; that there be stages to each encounter that get more and more difficult and sexy. I plan to have one or more "escape the impossible" scenario for each encounter, so no worries on that side. And yeah, they do have disadvantages For example, even though the spider encounter is mostly conceptually complete and partially done, I'll use it as an example. Stage 1 would be where you fight some spiders in a specific cave, lose, get bitten to administer a paralysis poison, raped/impregnated on the spot, and then dragged off unconscious deeper into their lair. You would wake up loosely webbed by your arms to a wall with all of your equipment still on you but your weapons in the next room. To overcome this relatively easy stage, you would need to defeat the 2-3 spider guardians in the room since the door is blocked by webbing that would require you to break through it to escape. To balance this between melee and magic users, perhaps because she is impregnated with a bulging belly of spiders, our heroine suffers from a magicka debuff, forcing her to use tier 1 or maybe tier 2 spells due to difficulties focussing, thus loss of magicka. The main way of defeating this stage would be either through magic or to loot some nearby cocoons which might contain improvised weapons. Once free and re-armed, our heroine would purge the rest of the dungeon. Well I'm definitely not letting the spiders hold you without applying some sort of debuffing poison, that's clear. Still, I'm having trouble finding a logical way for them to hold you for breeding if they don't take off you armor. At least the main part of it, the gloves and boots can stay on though. Because yes, female characters are there only for breeding, and it's that way from the start if she should lose at any point, however, we move to stage 2. Our heroine finds herself webbed more thoroughly to a wall feeling weak since she had given birth to the first set of spiders from stage 1 (perhaps have this timed in stage 1 such that, if she gives birth while in combat with a spider, she loses and stage 2 begins). Since the spiders will now have had more time to process her, you have been stripped of all of your equipment (stored in a webbed cocoon a significant distance away). To make this fun from a gameplay perspective, perhaps make this stage more like a run-or-rape game where you need to escape this area of the prison by avoiding/running away from the spider patrols. Spiders will attack and deal hp damage until you faint/get knocked down which allows them to rape and impregnate you - restore hp to full after rape (ideally, this would be stamina damage but that might be hard to code). You can still get up and attempt escape but you can only have so many eggs/cum pumped into you before you pass out, perhaps applying a debuff after each impregnation to make the situation more challenging. On loss, I would repeat this stage maybe 2-3 times as if they breed you, you pass out, but you're still strong enough to physically resist such that you get another chance to escape. After the third failure, move to the "bad end" stage 3. The way I have planned things, there will be ONE recapture, and that's not through combat. I plan on having the spiders check yourr bonds after a while, and if they've weakened, tie you up even tighter. If you get recaptured, you won't be kept as breeding, but will be dessicated instead, as the spiders don't want a brood mother that can't stay put The "bad end" would have you wake up encased in either webbing or attached to a wall in some kind of insectoid goo as a brood mother that suffers through a cycle of rape, a period where you can attempt to struggle against and weaken your bonds while the spiders grow inside you, birthing, and repeat. At this point, there should be a pretty significant debuff applied because our heroine is completely overwhelmed by the experience of constant pregnancy and birthing (perhaps a universal skill-loss debuff and movement speed penalty?). A player who likes bad ends can sit back and enjoy the show as a real bad end... and those who do not like them realize that she still has her fighting spirit and can overcome even with the odds so stacked against her! Obviously, this is a very dire situation so there would need to be a gimmick that might be randomized to allow escape. Perhaps you would need to undergo 3 impregnation/birthing cycles while struggling to escape your bonds to get free. Freedom would give you a small window where you can inspect the room until the next spider comes in and subdues you easily due to your weakness debuffs which would restart stage 3. Maybe you could make different scenarios available to the player which would allow escape: an example might be that there's a lantern hidden in a corner which allows you to light all the webbing in the area on fire, scaring the spiders away on this level of the dungeon which would allow you to make your way to the stage 2 area and its gameplay. For simplicity of coding, maybe just a small thing in the room is set on fire and scares them off. The escape will be more difficult in this "bad end" because you have the brood mother debuffs ON TOP of any that you might acquire from stage 2. Loss at any point results in starting stage 3 over again. Debuffs would be either state-dependent (ie. pregnant) or time-dependent (eg. recovery from the brood mother debuffs). If the player succeeds at escaping, possibly purging the entire spider den, have it respawn/reset after a number of in-game days so that we can experience it all over again on the same character So, yeah, that's an example of how you could spice up this capture mod such that it is entertaining for both its sex and gameplay. I always find that sex in these kinds of mods usually doesn't have any relation to gameplay. By implementing debuffs and consequences from the rape and impregnation, you play upon the calculation that every player loves to do in these games: we like seeing the sex but sex makes the game harder so how much enjoyable (to us) abuse can we put our girl through while still achieving victory? Oh, we failed? This is just another opportunity for more sexy abuse and interesting gameplay decisions! I've never made a mod for Skyrim so I'm not sure how difficult this kind of staged approach would be and how difficult it is to apply different debuffs on rape/impregnation and track all of that. In any case, that's how I would imagine my dream mod of this captured heroine theme. Well you do have some pretty good ideas, but like I said, this is really different from what I had planned already. I might end up using those if I ever revisit the encounter, or make a second one. Or maybe I'd use those for the Chaurus encounter in the future, I don't know. aha, so you meant any type of spider-like being in general, I get it now. I said drider because that's what I thought you meant, and a lot of people don't know that word. also on the impregnation with armor on, leather and cloth could be ripped, as for metal.. Spiders aren't really intelligent, so they wouldn't know to grab and unfasten it, so maybe it just gets shoved aside or something?
gaggedgirl123 Posted January 16, 2014 Author Posted January 16, 2014 Actually I thought about putting it in an egg sack near the place where you'll be wrapped up. No matter what it is you wear. I'll have to break immersion on that one a little, as some people are using unique/rare stuff and I don't want to destroy it
xboronx Posted January 16, 2014 Posted January 16, 2014 Actually I thought about putting it in an egg sack near the place where you'll be wrapped up. No matter what it is you wear. I'll have to break immersion on that one a little, as some people are using unique/rare stuff and I don't want to destroy it Please also add a hardcore option in the MCM menu where everything gets destroyed. I quite enjoy the recovery part where you also have to get new gear, as it currently happens with Submit e.g.. It's a very immersive way getting tempted to either prostitute yourself or become a thief/burglar after such an event. With those constant daily expenses RND adds sometimes you even have no other choice, and this adds nice future roleplay directions, for example if you play a proud heroine you might remember those clients that have been extremely rough with you when you had to whore yourself out and take some kind of revenge later.
Ashra XIII Posted January 16, 2014 Posted January 16, 2014 Submit doesn't destroy your stuff, it gets stolen just like in the case gaggedgirl describes with the spider. I'd say a good compromise would be to have your equipment stored in the opposite direction of freedom... so you put yourself in more danger (and thus, increasing the likelyhood you will get captured) by going after your gear rather than running for daylight. Of course, once you have your stuff you become much more formidable, but once again you're deeper in enemy territory....
gaggedgirl123 Posted January 16, 2014 Author Posted January 16, 2014 Submit doesn't destroy your stuff, it gets stolen just like in the case gaggedgirl describes with the spider. I'd say a good compromise would be to have your equipment stored in the opposite direction of freedom... so you put yourself in more danger (and thus, increasing the likelyhood you will get captured) by going after your gear rather than running for daylight. Of course, once you have your stuff you become much more formidable, but once again you're deeper in enemy territory.... That's actually a GREAT idea! I'd have it stored in another "room", guarded, and completely on the other side of the exit. That way, if you have the ebony mail, it might be worth it trying to get it back. Leather armor? not so much. So basically, it's gonna be enough of a risky bet, that you might just consider your gear as destroyed. Also, I'm not adding an MCM until I have at least 2 encounters.
Justoutthere Posted January 16, 2014 Posted January 16, 2014 It's a very immersive way getting tempted to either prostitute yourself or become a thief/burglar after such an event. With those constant daily expenses RND adds sometimes you even have no other choice, and this adds nice future roleplay directions, for example if you play a proud heroine you might remember those clients that have been extremely rough with you when you had to whore yourself out and take some kind of revenge later. Whilst I have got to agree with the "make hard choices" to get back on your feet again idea there is one thing in Skyrim that makes all "Hard Choices" irrelavent in that scenario Chopping wood Just one hour of chopping wood will net you enough to set you up with a decentish armor and weapons loadout. I have used a few prostitution mods and gave up on the because of this massive unbalance. I know you can just not chop wood for septims and in the same way you can not go back for your gear and just think of it as destroyed but then this hardly feels like peril when you are making a choice to make it worse. This is nothing against HiD but a general comment on the skewed Skyrim economy, just wish there was a way round it that actually made these choices have meaning ingame, Prostitution should net significantly more than chopping wood for a few mins.
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