gaggedgirl123 Posted January 18, 2014 Author Posted January 18, 2014 Dont know if you ever resolved your Spider hybrid but http://www.loverslab.com/topic/19572-monster-girl-coc-14-plaguepatch-27112013/ has some interesting stuff including if I am reading it correctly two versions of a Spider Hybrid and a future Male Spider Hybrid. Appologies if this is the mod referred to earlier in this thread Mt bad thats Oblivion not Skyrim, but still may give some ideas says me desperately Well, thanks for trying lol. Would have been awesome Stormcloaks, lowlifes and beggars, housecarls, jarls, Silver Hands, miners, orc villagers, wandering rapists, wolves, bears, mudcrabs, sabre cats, horkers, rieklings, horse stable owners, dragons, volkihar vampires and hammerfell warriors.... well, too many? A list like that seems big, yeah. And there are some in these that I won't do. But some others are planned. [PROGRESS UPDATE] FINALLY! That bitch of an introduction quest is FINISHED! That means I only have 2 almost-instant triggers to work, then I'm moving on the the actual meat of the encounter! On another hand, I'm starting to understand why companies make 5 hour games in a full year! That intro quest is only as long as getting from point A to point B, and it took me a whole day + a few evenings lol congrats on the progress! does this mean the hardest part for you is over on this encounter? That'll depend how tough Sexlab and Zaz animations are to implement. So far though, it seems like the worst part is behind me (even if, quite frankly, it's rather simple and nothing exciting lol)
bleeb Posted January 19, 2014 Posted January 19, 2014 Dont know if you ever resolved your Spider hybrid but http://www.loverslab.com/topic/19572-monster-girl-coc-14-plaguepatch-27112013/ has some interesting stuff including if I am reading it correctly two versions of a Spider Hybrid and a future Male Spider Hybrid. Appologies if this is the mod referred to earlier in this thread Mt bad thats Oblivion not Skyrim, but still may give some ideas says me desperately Well, thanks for trying lol. Would have been awesome Stormcloaks, lowlifes and beggars, housecarls, jarls, Silver Hands, miners, orc villagers, wandering rapists, wolves, bears, mudcrabs, sabre cats, horkers, rieklings, horse stable owners, dragons, volkihar vampires and hammerfell warriors.... well, too many? A list like that seems big, yeah. And there are some in these that I won't do. But some others are planned. [PROGRESS UPDATE] FINALLY! That bitch of an introduction quest is FINISHED! That means I only have 2 almost-instant triggers to work, then I'm moving on the the actual meat of the encounter! On another hand, I'm starting to understand why companies make 5 hour games in a full year! That intro quest is only as long as getting from point A to point B, and it took me a whole day + a few evenings lol congrats on the progress! does this mean the hardest part for you is over on this encounter? That'll depend how tough Sexlab and Zaz animations are to implement. So far though, it seems like the worst part is behind me (even if, quite frankly, it's rather simple and nothing exciting lol) ah ok, yeah that makes sense, though I've seen them in several mods already, so it can't be THAT difficult, so here's hoping the hardest part is indeed behind you. you said you're working on the actual encounters now right?
gaggedgirl123 Posted January 19, 2014 Author Posted January 19, 2014 ah ok, yeah that makes sense, though I've seen them in several mods already, so it can't be THAT difficult, so here's hoping the hardest part is indeed behind you. you said you're working on the actual encounters now right? Well, that, and a few triggers here and there. Shouldn't take me more than half an hour per trigger, if the function aren't bugged out. Yeah I'm sure it won't be that bad either. Hell, according to the Zaz anims thread, if I look at Arachnophobia in the CK it should actually show me how to use the "OnEquip" ones, so I'll probably get it pretty fast. On the other hand though, don't expect it before february at least. It MIGHT happen, if I get lucky, but I doubt it will. I'll work on it for the whole day monday, but after that my schedule seems pretty blurry.
bleeb Posted January 19, 2014 Posted January 19, 2014 ah ok, yeah that makes sense, though I've seen them in several mods already, so it can't be THAT difficult, so here's hoping the hardest part is indeed behind you. you said you're working on the actual encounters now right? Well, that, and a few triggers here and there. Shouldn't take me more than half an hour per trigger, if the function aren't bugged out. Yeah I'm sure it won't be that bad either. Hell, according to the Zaz anims thread, if I look at Arachnophobia in the CK it should actually show me how to use the "OnEquip" ones, so I'll probably get it pretty fast. On the other hand though, don't expect it before february at least. It MIGHT happen, if I get lucky, but I doubt it will. I'll work on it for the whole day monday, but after that my schedule seems pretty blurry. well at least those pluses you've got going for you now have morale up, which can count for a lot, good luck with it. no rush, I know we all are going to love this encounter whenever you get it up for testing, and there's no rush to it, but hey, if, for whatever reason it might be, you manage to get more than you expected done sooner, that just means we'll all be pleasantly surprised, if not, things will likely still go along with schedule, so no worries. hope it goes well for you on monday, as well as beyond that too, at any rate.
Guest Posted January 19, 2014 Posted January 19, 2014 I have a somewhat crazy(and demanding) idea for the skeleton encounter, to make it unlike the other scenarios. They chain you to an altar and try to sacrifice you to the god of Death(Arkay?) because they think it will appease him and give them rest. The ritual consists of making the dragonborn cum by sticking a bone inside her and use it like a dildo, and after that they will kill her with a sacrificial dagger. Before that happens you have the chance of using your thu'um to get free by shouting the skeleton to pieces. This will be a very demanding shout that drains all of your stamina and lowers stamina regeneration by 50% for the rest of the day, so you will have to sleep there until you recover and can start to freeze the chains to make them break, either by magic or with the freezing shout. If you don't have any of those available, you could get rescued by an adventurer who wants sex as a reward for freeing you.
gaggedgirl123 Posted January 19, 2014 Author Posted January 19, 2014 I have a somewhat crazy(and demanding) idea for the skeleton encounter, to make it unlike the other scenarios. They chain you to an altar and try to sacrifice you to the god of Death(Arkay?) because they think it will appease him and give them rest. The ritual consists of making the dragonborn cum by sticking a bone inside her and use it like a dildo, and after that they will kill her with a sacrificial dagger. Before that happens you have the chance of using your thu'um to get free by shouting the skeleton to pieces. This will be a very demanding shout that drains all of your stamina and lowers stamina regeneration by 50% for the rest of the day, so you will have to sleep there until you recover and can start to freeze the chains to make them break, either by magic or with the freezing shout. If you don't have any of those available, you could get rescued by an adventurer who wants sex as a reward for freeing you. Hmmm... there are some pretty interresting ideas in there. I'm not quite sure yet what I'll take and what I won't, but I'm definitely going to include SOME of that. Might have to forget the "bone dildo" idea though, I don't think there's actually an animation for something like that.
Justoutthere Posted January 19, 2014 Posted January 19, 2014 I have a somewhat crazy(and demanding) idea for the skeleton encounter, to make it unlike the other scenarios. They chain you to an altar and try to sacrifice you to the god of Death(Arkay?) because they think it will appease him and give them rest. The ritual consists of making the dragonborn cum by sticking a bone inside her and use it like a dildo, and after that they will kill her with a sacrificial dagger. Before that happens you have the chance of using your thu'um to get free by shouting the skeleton to pieces. This will be a very demanding shout that drains all of your stamina and lowers stamina regeneration by 50% for the rest of the day, so you will have to sleep there until you recover and can start to freeze the chains to make them break, either by magic or with the freezing shout. If you don't have any of those available, you could get rescued by an adventurer who wants sex as a reward for freeing you. Hmmm... there are some pretty interresting ideas in there. I'm not quite sure yet what I'll take and what I won't, but I'm definitely going to include SOME of that. Might have to forget the "bone dildo" idea though, I don't think there's actually an animation for something like that. If you were to use the fisting anim that would probz work as skeleton arm is a bone after all
gaggedgirl123 Posted January 19, 2014 Author Posted January 19, 2014 I have a somewhat crazy(and demanding) idea for the skeleton encounter, to make it unlike the other scenarios. They chain you to an altar and try to sacrifice you to the god of Death(Arkay?) because they think it will appease him and give them rest. The ritual consists of making the dragonborn cum by sticking a bone inside her and use it like a dildo, and after that they will kill her with a sacrificial dagger. Before that happens you have the chance of using your thu'um to get free by shouting the skeleton to pieces. This will be a very demanding shout that drains all of your stamina and lowers stamina regeneration by 50% for the rest of the day, so you will have to sleep there until you recover and can start to freeze the chains to make them break, either by magic or with the freezing shout. If you don't have any of those available, you could get rescued by an adventurer who wants sex as a reward for freeing you. Hmmm... there are some pretty interresting ideas in there. I'm not quite sure yet what I'll take and what I won't, but I'm definitely going to include SOME of that. Might have to forget the "bone dildo" idea though, I don't think there's actually an animation for something like that. If you were to use the fisting anim that would probz work as skeleton arm is a bone after all Hadn't thought about that. Yeah that could work I think. Whether orn ot I'll do it is still up in the air though
Justoutthere Posted January 19, 2014 Posted January 19, 2014 Inclusion is always your choice but its nice to have options
JahReit Posted January 19, 2014 Posted January 19, 2014 I have a somewhat crazy(and demanding) idea for the skeleton encounter, to make it unlike the other scenarios. They chain you to an altar and try to sacrifice you to the god of Death(Arkay?) because they think it will appease him and give them rest. The ritual consists of making the dragonborn cum by sticking a bone inside her and use it like a dildo, and after that they will kill her with a sacrificial dagger. Before that happens you have the chance of using your thu'um to get free by shouting the skeleton to pieces. This will be a very demanding shout that drains all of your stamina and lowers stamina regeneration by 50% for the rest of the day, so you will have to sleep there until you recover and can start to freeze the chains to make them break, either by magic or with the freezing shout. If you don't have any of those available, you could get rescued by an adventurer who wants sex as a reward for freeing you. Hmmm... there are some pretty interresting ideas in there. I'm not quite sure yet what I'll take and what I won't, but I'm definitely going to include SOME of that. Might have to forget the "bone dildo" idea though, I don't think there's actually an animation for something like that. If you were to use the fisting anim that would probz work as skeleton arm is a bone after all Hadn't thought about that. Yeah that could work I think. Whether orn ot I'll do it is still up in the air though Whatever you decide, don't include thu'um or any other DB tool. There are several of us who aren't playing a DB character.
gaggedgirl123 Posted January 19, 2014 Author Posted January 19, 2014 I mostly do my characters as non-DB, so I already thought about that lol. I'm trying to make the mod RP-friendly... well, as much as possible anyways. Besides, I see no reason for your captors to not make sure you can't make a sound hehe
bleeb Posted January 20, 2014 Posted January 20, 2014 I mostly do my characters as non-DB, so I already thought about that lol. I'm trying to make the mod RP-friendly... well, as much as possible anyways. Besides, I see no reason for your captors to not make sure you can't make a sound hehe yep, the gags only make sense, for one, the Zaz cocoons obviously come with them, so you're good to go there. good thinking though, adding the mod to the game in a way that can flow with others.
gaggedgirl123 Posted January 20, 2014 Author Posted January 20, 2014 I mostly do my characters as non-DB, so I already thought about that lol. I'm trying to make the mod RP-friendly... well, as much as possible anyways. Besides, I see no reason for your captors to not make sure you can't make a sound hehe yep, the gags only make sense, for one, the Zaz cocoons obviously come with them, so you're good to go there. good thinking though, adding the mod to the game in a way that can flow with others. Well, like I said, I'm trying to make these as RP-friendly as I can. I'd rather assume the PC is weak, and take measures just in case, than to assume that the PC is badass and have most players unable to complete anything
bleeb Posted January 20, 2014 Posted January 20, 2014 I mostly do my characters as non-DB, so I already thought about that lol. I'm trying to make the mod RP-friendly... well, as much as possible anyways. Besides, I see no reason for your captors to not make sure you can't make a sound hehe yep, the gags only make sense, for one, the Zaz cocoons obviously come with them, so you're good to go there. good thinking though, adding the mod to the game in a way that can flow with others. Well, like I said, I'm trying to make these as RP-friendly as I can. I'd rather assume the PC is weak, and take measures just in case, than to assume that the PC is badass and have most players unable to complete anything sounds like a good plan, you're doing that now with the spider encounter too? good luck on your progress with it today btw, today's the day where you have a lot of time to work on it right?
gaggedgirl123 Posted January 20, 2014 Author Posted January 20, 2014 I mostly do my characters as non-DB, so I already thought about that lol. I'm trying to make the mod RP-friendly... well, as much as possible anyways. Besides, I see no reason for your captors to not make sure you can't make a sound hehe yep, the gags only make sense, for one, the Zaz cocoons obviously come with them, so you're good to go there. good thinking though, adding the mod to the game in a way that can flow with others. Well, like I said, I'm trying to make these as RP-friendly as I can. I'd rather assume the PC is weak, and take measures just in case, than to assume that the PC is badass and have most players unable to complete anything sounds like a good plan, you're doing that now with the spider encounter too? good luck on your progress with it today btw, today's the day where you have a lot of time to work on it right? Yup, just woke up and the CK is loading right now. I should have a good 5 hours to work on it today. And yeah, I'm doing that with the spider encounter too. For what is planned, you can struggle, and you can move the camera. Some events will have you do more, but you ARE gagged, so no shouting.
bleeb Posted January 20, 2014 Posted January 20, 2014 I mostly do my characters as non-DB, so I already thought about that lol. I'm trying to make the mod RP-friendly... well, as much as possible anyways. Besides, I see no reason for your captors to not make sure you can't make a sound hehe yep, the gags only make sense, for one, the Zaz cocoons obviously come with them, so you're good to go there. good thinking though, adding the mod to the game in a way that can flow with others. Well, like I said, I'm trying to make these as RP-friendly as I can. I'd rather assume the PC is weak, and take measures just in case, than to assume that the PC is badass and have most players unable to complete anything sounds like a good plan, you're doing that now with the spider encounter too? good luck on your progress with it today btw, today's the day where you have a lot of time to work on it right? Yup, just woke up and the CK is loading right now. I should have a good 5 hours to work on it today. And yeah, I'm doing that with the spider encounter too. For what is planned, you can struggle, and you can move the camera. Some events will have you do more, but you ARE gagged, so no shouting. aha, getting an early start on it eh? admirable. sounds great and fitting there too, shouldn't be able to do much in that sticky webbing. though the "you ARE gagged" line made me imagine a scene of the cocooned player going: 'Fffff rrhhmm dhhh!!' when they try to use a shout XD. probably not what you have planned, but it's still funny nonetheless. muffled noises are nice in general anyhow lol. can you say if the player and other cocooned victims in there will be wrapped up on the wall? as part of webbing across it? or will they be perched on the floor, or hanging? just curious, you don't have to divulge info you don't want to say just yet, but I figured I'd ask anyway (also if you didn't think of that yet no big deal lol)
gaggedgirl123 Posted January 20, 2014 Author Posted January 20, 2014 aha, getting an early start on it eh? admirable. sounds great and fitting there too, shouldn't be able to do much in that sticky webbing. though the "you ARE gagged" line made me imagine a scene of the cocooned player going: 'Fffff rrhhmm dhhh!!' when they try to use a shout XD. probably not what you have planned, but it's still funny nonetheless. muffled noises are nice in general anyhow lol. can you say if the player and other cocooned victims in there will be wrapped up on the wall? as part of webbing across it? or will they be perched on the floor, or hanging? just curious, you don't have to divulge info you don't want to say just yet, but I figured I'd ask anyway (also if you didn't think of that yet no big deal lol) I'm not that far yet honestly, Still working on getting that teleport to work. I've also decided to use an existing room, and there isn't webbeing all the way across it, only a few websacks. Ideally, I'd have the players hanging from the ceiling, in reverse. I know the animation is there, I tested it. I just need to check if there's actually a web mesh that looks how I want it to. Otherwise I'll have to settle to having the player glued on the wall or the floor. Muffled noises are a freaking GREAT idea! haha. I won't make it a priority though, so it might get skipped, but if I can manage to get a lot of work done fast, I might try to include that.
bleeb Posted January 20, 2014 Posted January 20, 2014 aha, getting an early start on it eh? admirable. sounds great and fitting there too, shouldn't be able to do much in that sticky webbing. though the "you ARE gagged" line made me imagine a scene of the cocooned player going: 'Fffff rrhhmm dhhh!!' when they try to use a shout XD. probably not what you have planned, but it's still funny nonetheless. muffled noises are nice in general anyhow lol. can you say if the player and other cocooned victims in there will be wrapped up on the wall? as part of webbing across it? or will they be perched on the floor, or hanging? just curious, you don't have to divulge info you don't want to say just yet, but I figured I'd ask anyway (also if you didn't think of that yet no big deal lol) I'm not that far yet honestly, Still working on getting that teleport to work. I've also decided to use an existing room, and there isn't webbeing all the way across it, only a few websacks. Ideally, I'd have the players hanging from the ceiling, in reverse. I know the animation is there, I tested it. I just need to check if there's actually a web mesh that looks how I want it to. Otherwise I'll have to settle to having the player glued on the wall or the floor. Muffled noises are a freaking GREAT idea! haha. I won't make it a priority though, so it might get skipped, but if I can manage to get a lot of work done fast, I might try to include that. aha, good luck with that. oh? so it sounds like you found a room you're going to use for this, did you? ah, hanging from the ceiling upside down you mean? head dangling lol. yeah I've seen that upside down hanging animation before, so it is there. a web mesh meaning like an anchor web to make it look like they're tethered to the ceiling right? glued on the wall or floor works too IMO. also: by websacks, do you mean those big spider eggs? or something else? like wall webbing and whatnot? I know Helgen Keep has a nice big cave for that, though there's lots of caves with a lot more webbing around on the walls, and more of a 'spidery' feel to them. yeah lol, they make sense.. I think it's unnatural for a gagged, trapped adventurer to NOT make various grunts and muffled speech/sounds, especially when waking up like that, so I think it would add even more to the helpless scenario, but I don't think it's critical or something. would add to the "immersion" for sure. good luck on that! I do hope you manage to get to that, but no worries if you don't, glad you like the idea at least.
gaggedgirl123 Posted January 20, 2014 Author Posted January 20, 2014 aha, good luck with that. oh? so it sounds like you found a room you're going to use for this, did you? ah, hanging from the ceiling upside down you mean? head dangling lol. yeah I've seen that upside down hanging animation before, so it is there. a web mesh meaning like an anchor web to make it look like they're tethered to the ceiling right? glued on the wall or floor works too IMO. also: by websacks, do you mean those big spider eggs? or something else? like wall webbing and whatnot? I know Helgen Keep has a nice big cave for that, though there's lots of caves with a lot more webbing around on the walls, and more of a 'spidery' feel to them. yeah lol, they make sense.. I think it's unnatural for a gagged, trapped adventurer to NOT make various grunts and muffled speech/sounds, especially when waking up like that, so I think it would add even more to the helpless scenario, but I don't think it's critical or something. would add to the "immersion" for sure. good luck on that! I do hope you manage to get to that, but no worries if you don't, glad you like the idea at least. Yeah, the "cocoon" is there, I know, I just need SOMETHING to make it looks like you'Re hanging from the ceiling. Actually, while I doubt I'll be able to do it, I'd love the possibility of the player's cocoon to be physics enabled. Would be awesome to have your character swing from one side to the other as they're struggling. Like I said though, I hugely doubt I'll be able to do it, and that's just complementary flavor. I'll try to get the whole encounter done before even trying that. By websacks, I mean those that, as you said, look like big spider eggs. You usually find money, eggs an potions in those if I remember right. And the cave I chose is Cronvangr, it IS a spider cave. Well, besides the few vampires on a different branch near the entrance. I once thought of using them for the encounter too, but that would imply too much tinkering around for basically the same thing as I had been doing with that intro quest.
bleeb Posted January 20, 2014 Posted January 20, 2014 aha, good luck with that. oh? so it sounds like you found a room you're going to use for this, did you? ah, hanging from the ceiling upside down you mean? head dangling lol. yeah I've seen that upside down hanging animation before, so it is there. a web mesh meaning like an anchor web to make it look like they're tethered to the ceiling right? glued on the wall or floor works too IMO. also: by websacks, do you mean those big spider eggs? or something else? like wall webbing and whatnot? I know Helgen Keep has a nice big cave for that, though there's lots of caves with a lot more webbing around on the walls, and more of a 'spidery' feel to them. yeah lol, they make sense.. I think it's unnatural for a gagged, trapped adventurer to NOT make various grunts and muffled speech/sounds, especially when waking up like that, so I think it would add even more to the helpless scenario, but I don't think it's critical or something. would add to the "immersion" for sure. good luck on that! I do hope you manage to get to that, but no worries if you don't, glad you like the idea at least. Yeah, the "cocoon" is there, I know, I just need SOMETHING to make it looks like you'Re hanging from the ceiling. Actually, while I doubt I'll be able to do it, I'd love the possibility of the player's cocoon to be physics enabled. Would be awesome to have your character swing from one side to the other as they're struggling. Like I said though, I hugely doubt I'll be able to do it, and that's just complementary flavor. I'll try to get the whole encounter done before even trying that. By websacks, I mean those that, as you said, look like big spider eggs. You usually find money, eggs an potions in those if I remember right. And the cave I chose is Cronvangr, it IS a spider cave. Well, besides the few vampires on a different branch near the entrance. I once thought of using them for the encounter too, but that would imply too much tinkering around for basically the same thing as I had been doing with that intro quest. aha, yeah, anchor webbing would be really nice and add the the helpless/dangling scenario, not to mention making you look like you're really caught. it most definitely would look awesome if you could swing with it too, I for one would love that, though no big deal if you can't, still it would be nice. good luck finding that, though I'm eager to try this encounter out either way. great idea with the anchor webbing though, and the swinging ah yeah, they are the frostbite spider egg sacs. Cronvangr huh? I remember that one, it's a perfect setting for it I think, big, roundish and full of webbed walls and such. yeah I think vamps would complicate the spider encounter. so you said there will be other cocooned victims in there as well right? how many do you think there will be? or are you just going to add those in when you get to that point?
xboronx Posted January 20, 2014 Posted January 20, 2014 Well, like I said, I'm trying to make these as RP-friendly as I can. I'd rather assume the PC is weak, and take measures just in case, than to assume that the PC is badass and have most players unable to complete anything The difficulty question is a good one. I think assuming the PC is weak is going to far, better would be balancing it in the middle for a Level 20-35 PC. A lowlevel character should have troubles imho. Otherwise you have the problem with balancing that either the difficulty is nearly the same for a lowlevel and a midlevel character (which would be bad for immersion imho) or too easy for mid- and highlevel characters.
bleeb Posted January 20, 2014 Posted January 20, 2014 also something else I just thought of: what about companions? do they get cocooned up with you as well, if they're with you? and you have to free them as well? or is this not intended for companions as well as the player?
gaggedgirl123 Posted January 20, 2014 Author Posted January 20, 2014 Well, like I said, I'm trying to make these as RP-friendly as I can. I'd rather assume the PC is weak, and take measures just in case, than to assume that the PC is badass and have most players unable to complete anything The difficulty question is a good one. I think assuming the PC is weak is going to far, better would be balancing it in the middle for a Level 20-35 PC. A lowlevel character should have troubles imho. Otherwise you have the problem with balancing that either the difficulty is nearly the same for a lowlevel and a midlevel character (which would be bad for immersion imho) or too easy for mid- and highlevel characters. Oh, I was mostly speaking about spells and shouts. Combat difficulty is a completely different matter. As far as the spider encounter goes, it's set in Cronvangr, so the game itself will balance it out how it sees fit. also something else I just thought of: what about companions? do they get cocooned up with you as well, if they're with you? and you have to free them as well? or is this not intended for companions as well as the player? Companions aren't planned for now. There MIGHT be an implementation for them somewhere in the future, but don't hold you breath, it might as well not happen.
bleeb Posted January 20, 2014 Posted January 20, 2014 ah, yeah I suddenly had that question dawn on me and I wasn't sure what your plans were for companions before, sounds fine though, I imagine they might complicate making things happen anyway. and besides, like you said, it could be added in the future possibly, so that works too, but no worries there either. I'll enjoy this with and/or without companions in on it either way, I'm sure others will too. hope the modding goes well today so far btw.
gaggedgirl123 Posted January 20, 2014 Author Posted January 20, 2014 ah, yeah I suddenly had that question dawn on me and I wasn't sure what your plans were for companions before, sounds fine though, I imagine they might complicate making things happen anyway. and besides, like you said, it could be added in the future possibly, so that works too, but no worries there either. I'll enjoy this with and/or without companions in on it either way, I'm sure others will too. hope the modding goes well today so far btw. Well let's just say I'm getting grumpy. Things work, but I get tons of bugs all the time today. A script I deleted is still taking effect. That sort of problem lol. But hey, at least the intros are all pretty much done, I have one trigger to add, and half of its script is shared with the others, so it really won't be too long. I doubt I'll actually be able to web up the PC today though.
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