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[Wip] Hero(Ine) In Distress (Former Sexlab Captured)


gaggedgirl123

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Posted

yeah, you have quite a few planned, several nice ones. just curious though, have you found time to work on the spider one again yet? (no rush, I'm simply curious)

Posted

See, the thing is, I want to try to integrate this as seemlessly as possible into the main game. This means using ressources that actually ARE there. You don't get to see many daedric princes in the game, mostly statues.

 

Besides, I already have TOO MANY encounter planned right now. So I'm not straight out saying no, but, definitely not until 1.00

 

well, sure it's more of a "to do in the not-so-near future" sugestion. plus granted only some of the daedric prices are good to do. Hermaeus Mora as a tentacle rapist as a first example, and Molag Bal as a really hardcore Sadist Master to a extremely subservient and masochistic dragonborn

Posted

yeah, you have quite a few planned, several nice ones. just curious though, have you found time to work on the spider one again yet? (no rush, I'm simply curious)

 

Didn't do anything after monday. I'll probably be able to get some work done tomorrow though.

 

 

See, the thing is, I want to try to integrate this as seemlessly as possible into the main game. This means using ressources that actually ARE there. You don't get to see many daedric princes in the game, mostly statues.

 

Besides, I already have TOO MANY encounter planned right now. So I'm not straight out saying no, but, definitely not until 1.00

 

well, sure it's more of a "to do in the not-so-near future" sugestion. plus granted only some of the daedric prices are good to do. Hermaeus Mora as a tentacle rapist as a first example, and Molag Bal as a really hardcore Sadist Master to a extremely subservient and masochistic dragonborn

 

 

Well, there is something planned in Apocrypha, and I'm still a bit clueless as to exactly what to do there, so if you have suggestions, go right ahead!

 

Molag bal... well, it's more of a "willing submission" thing, which is not exactly what I intend to do. I might add a bit of that flavor in the 1.00 slavemaster encounter though, as it might fit to have one or more of these masters to worship molag bal. honestly, with everything I've planned to do there, there's around 25 hours of new content in one big maze haha. And yes, that means it's gonna take a LONG while to do. Although, direct intervention from a Prince in there is less than likely. Way I've planned it, these slavemasters have made their own little plane of Oblivion (similar to Mankar Camoran's Paradise, but... yeah, you get the difference).

 

(Geez, with the amount of typos I've corrected writing that, it's no wonder my scripts never work on the first try!)

Posted

 

yeah, you have quite a few planned, several nice ones. just curious though, have you found time to work on the spider one again yet? (no rush, I'm simply curious)

 

Didn't do anything after monday. I'll probably be able to get some work done tomorrow though.

 

 

See, the thing is, I want to try to integrate this as seemlessly as possible into the main game. This means using ressources that actually ARE there. You don't get to see many daedric princes in the game, mostly statues.

 

Besides, I already have TOO MANY encounter planned right now. So I'm not straight out saying no, but, definitely not until 1.00

 

well, sure it's more of a "to do in the not-so-near future" sugestion. plus granted only some of the daedric prices are good to do. Hermaeus Mora as a tentacle rapist as a first example, and Molag Bal as a really hardcore Sadist Master to a extremely subservient and masochistic dragonborn

 

 

Well, there is something planned in Apocrypha, and I'm still a bit clueless as to exactly what to do there, so if you have suggestions, go right ahead!

 

Molag bal... well, it's more of a "willing submission" thing, which is not exactly what I intend to do. I might add a bit of that flavor in the 1.00 slavemaster encounter though, as it might fit to have one or more of these masters to worship molag bal. honestly, with everything I've planned to do there, there's around 25 hours of new content in one big maze haha. And yes, that means it's gonna take a LONG while to do. Although, direct intervention from a Prince in there is less than likely. Way I've planned it, these slavemasters have made their own little plane of Oblivion (similar to Mankar Camoran's Paradise, but... yeah, you get the difference).

 

(Geez, with the amount of typos I've corrected writing that, it's no wonder my scripts never work on the first try!)

 

But the important bit is you DID correct them before releasing it rather than just releasing it hoping we would understand. This gives me a good level of confidence when it comes to trying out your mod in the future as that sort of attitude works well there too :D

Posted

By scripts not working, I meant that the compiler never understood them. This would have led to, in the best case, nothing happenning, but the mod never doing anything. In the worst, and most likely case, it would have led to game errors and CTDs all the time.

 

And yeah, I think a minimum level of polish is required in order to make the mod feel that much better. As an example, having typos in all your texts really detracts from the experience.

 

Which reminds me, once the meat of the encounter is done, I need to get some polishing done on the first intro. Right now, it works, but it feels wrong.

Posted

Molag bal... well, it's more of a "willing submission" thing, which is not exactly what I intend to do. I might add a bit of that flavor in the 1.00 slavemaster encounter though, as it might fit to have one or more of these masters to worship molag bal. honestly, with everything I've planned to do there, there's around 25 hours of new content in one big maze haha. And yes, that means it's gonna take a LONG while to do. Although, direct intervention from a Prince in there is less than likely. Way I've planned it, these slavemasters have made their own little plane of Oblivion (similar to Mankar Camoran's Paradise, but... yeah, you get the difference).

 

 

Wow, the scope of the 1.00 encounter just sounds amazing. I remember you once mentioned the great lighting warrior raidy series as example. Now you say one big maze, do you plan to still use the turret design with several levels, and each level is it's own special dungeon and maze then or did you scrap the turret idea rather making it one huge dungeon?

 

When you release this somewhere in 2015 or 2016 you really should get a special honorary title, maybe Queen of Pain, because it must have been quite a pain to create it and you will make us painlovers want to honor you :wub:

25 hours of playtime, that sounds like dozens of fetishes will be covered there :heart:

 

Posted

Ok I might have exagerated a little, I meant that it's really, really big. maybe not 25 hours though.

 

Actually, I decided on an even better design. It still is tower-based, but it's gonna be one big central tower with locked doors. The tower will branch out to several towers around it, each being its own separate dungeon, and each containing one key. All these towers will have their entrances from outside, so you  can do them in any order you like. 

 

With these, I plan on having very different ambiances in every tower. The main one will simply have lots of slaves trapped on the lower floor (the training ground). Then, in every tower, the boss of the place might or might not have his/her own personal slave, but none of them have more than one. So if you get captured by those, it'S a very intimate experience. Then, higher in the main tower, beyond the locked doors, you have the slave pens, where the pre-trained slaves do what they've been trained to do. they are mostly obedient, and will service anyone who asks them. You might actually get serviced there too, if you ask. The slaves will just think you're a guest. Then, on the top floor, lies the leader, and his personnal slave. If you get captured there, not only will you serve him/her, but you'll also REPLACE the main pet, who will get sent back to the training grounds. 

Below all of this, 2 basement floors. The first one, B1, will be for disciplining disobedient slaves. Someone who gets sent there might spend a day, or the rest of their lives, depending on what the master ordered. B2 is for the agressive slaves, the ones who tried to attack the masters, or incite a rebellion. The boss of that floor in a necromancer, so I think you know what'll happen if you get sent there...

 

 

And don't expect just a re-skinned imperial fort either. This won'T look like anything in vanilla Skyrim, I can garantee

Posted

Damn, i bet i will first visit the basement floors then, just too curious.

 

I didn't think that you will be so cruel with basement 2 :D , but maybe i guess wrong. So here is my guess:

 

You are tortured/raped to death, revived, again tortured to death, revived, ......... . After maybe thousand revives the necromancer loses interest and can't think of new original ways to kill you this time and finally turns you into a draugr or skeleton then.

Posted

Basements will be easily available, just get violent once you're in the training grounds. This should happen as soon as you get your hands free, being expected to use them for other stuff.

 

Basement 2 will be weird. I still haven't decided exactly what will happen, but I DO know that most of the content will happen AFTER death. So no, contrary to popular belief, death is NOT a liberation. In fact, once you're dead you have no limits!

 

Let's just say I'm horrible disappointed that the regular zombie didn't make it into Skyrim

Posted

Basements will be easily available, just get violent once you're in the training grounds. This should happen as soon as you get your hands free, being expected to use them for other stuff.

 

Basement 2 will be weird. I still haven't decided exactly what will happen, but I DO know that most of the content will happen AFTER death. So no, contrary to popular belief, death is NOT a liberation. In fact, once you're dead you have no limits!

 

Let's just say I'm horrible disappointed that the regular zombie didn't make it into Skyrim

are you two talking about a future encounter you're going to work on? or another mod?

Posted

We're talking about the big 1.00 encounter I plan to add, the slavemaster encounter. The sheer scope of it is the reason I plan to do it last for now. There will probably be other afterwards, but for now, I stopped planning after that one

Posted

No, lol. Didn't even think of the chaurus stalker when I wrote that (wait, isn't it hunter?)

 

 

Actually it's just someone who really obsesses over you

Posted

Don't know if this has been mentioned, but I've always thought the 3 revelers who offer you a drink would be an excellent opportunity for a player-slavery encounter.  After the PC accepts the drink a cut-scene, black out, wake up bound in some location to discover she had been drugged and sold by the enterprising revelers. 

Posted

Well this definitely has the potential to start an encounter. Would fit in the same category as the fake carriage driver mentionned much earlier in the thread.

 

I WILL use this, I just don't know for which encounter yet

Posted

Well this definitely has the potential to start an encounter. Would fit in the same category as the fake carriage driver mentionned much earlier in the thread.

 

I WILL use this, I just don't know for which encounter yet

 

Both would make a good possibility to unvoluntarily enter the giant 1.0 slavers tower imho.

 

The blackout effect could last quite a while because you are first held blindfolded in a general storage area for newly arrived slaves.

Posted

I might have risked that approach if Skyrim was anywhere near stable to begin with, but unless I find a way to make it clear that it's not a game bug, having the screen fully black might make some think their games are bugged. Though, there is also potential in there.

 

The big thing with the 1.00 is that I want a whole quest chain around it. although a few accidental ways to enter it might be a good thing. So far I already thought of 15 different intros, so... But yeah, I might use them for that

Posted

No, lol. Didn't even think of the chaurus stalker when I wrote that (wait, isn't it hunter?)

 

 

Actually it's just someone who really obsesses over you

lol, what is the "Stalker Encounter" then?

Posted

It's exactly what I said in the quote you replied to lol. It's an encounter with someone who really obsesses over you. I want to add several options to that one, including being able to just "date" him/her, but the meat of the encounter will be getting captured by that person

Posted

oh derp lol, here I had been thinking it was a name for some kind of beast or something.. lol.

 

looks like you have a lot of encounters planned though, will this be your max number of them? or can more be added to the list?

Guest Ragna_Rok
Posted

jeez, i read "heroin in distress" ...  :lol: sexlab captured ... i thought: yep, thats what happens when you make the wrong decisions in life :D

Posted

oh derp lol, here I had been thinking it was a name for some kind of beast or something.. lol.

 

looks like you have a lot of encounters planned though, will this be your max number of them? or can more be added to the list?

 

Nah, the ones on the front page are just a pre-determined order for me to work on encounters. I put these ones in order of scripting complexity (or al least planned complexity). Basically, each are milestones, that allow me to challenge myself, but don't just drop me into 100% unknown stuff.

 

After 1.00 though... I have no idea. Right now I'd want to continue after, until I eventually run out of ideas. But the future might get me to stop right after that too. Also, some earlier encounters might get revisited, if I find something I could add or modify to make them better. But for now, the focus is finishing the spider encounter, and planning the others I put on the front page

 

jeez, i read "heroin in distress" ...  :lol: sexlab captured ... i thought: yep, thats what happens when you make the wrong decisions in life :D

 

Ironically, you WILL get drugged in some encounters... some are just sleeping drugs, but some of the others I planned are a bit heavier... Well of course that's if I can manage to code it in

Posted

I might have risked that approach if Skyrim was anywhere near stable to begin with, but unless I find a way to make it clear that it's not a game bug, having the screen fully black might make some think their games are bugged. Though, there is also potential in there.

 

The big thing with the 1.00 is that I want a whole quest chain around it. although a few accidental ways to enter it might be a good thing. So far I already thought of 15 different intros, so... But yeah, I might use them for that

 

Imho thanks to "alternate start live a deviant life" loverslab fellows are used enough to the blindfolds :D. Also there is slight fading, and as long as you hear some screaming then or the like it will show the game hasn't crashed.

 

Now that i make my first painful steps in the CK i begin to fully understand how difficult everything is, and i'm even more so now amazed how much many talented mod makers achieve, so sharing the idea shouldn't hurt, but it's very complicated i think:

 

Maybe there could be some special punishments involving 2 slaves, where one slave is asked if he/she wants a punishment but may only answer with yes/no, not knowing what will be the complimentary punishment, which might be worse. But they are linked somehow.

 

Example:

The slave is asked if he/she wants to get whipped. Answering yes the slave gets hung up a bit in the air (there is such a zaz animation) and gets a very bloody whipping. The other slave is hooded, bound and placed beyond the whipped slave in a way that all the blood drops on the hood, getting not water boarding, but blood and maybe piss boarding. If the asked slave would have said no then he/she would have been put in the waterboarding role and the other slave gotten the whipping.

This would be very interesting since you don't know if you chose the more brutal punishment or not. If you are enslaved with a friendly follower this adds further mental torture because you want to try to guess the harder punishment position to alleviate your companions pain.

 

Or you make some kind of pain threshhold code and do some cruel whipping games like the torturer says you and your companion get 50 lashes, but you may decide who gets how many. If you don't endure all the lashes and faint out your companion will also get 50 lashes.

These kind of games add severe mind torture to the physical torture, especially if the second victim is your loved companion or even your spouse.

 

If you want to be really cruel you could even go so far that you threaten the player that you will kill his spouse if he doesn't manage to endure a really tough punishment, and the torturer can of course make it so tough that it is impossible to endure. Imagine you would do this for your basement 2 fate, first the player can't save his spouse and has guilt feelings and then you also kill the player, forcing him to endure the future as poor zombie.

This would be a horrid horrid fate and a very nice bad end i think.

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