dednoob6 Posted August 25, 2014 Posted August 25, 2014 I am having an issue with the companion job: after i drink the booze given, I wake up and i am surrounded by the werewolves, but nothing happens. wat do? Make sure that you have "Allow Creature Animations" on in SexLab's Animation Settings menu. did that, reloaded a previous save I made before it, restarted quest, and same issue
CSDA1157 Posted August 25, 2014 Posted August 25, 2014 I am having an issue with the companion job: after i drink the booze given, I wake up and i am surrounded by the werewolves, but nothing happens. wat do? Make sure that you have "Allow Creature Animations" on in SexLab's Animation Settings menu. did that, reloaded a previous save I made before it, restarted quest, and same issue Are you able to have sex with any creature at all? I once had an issue with an animation not working and turns out my load order wasn't right.
guilbarane Posted August 25, 2014 Posted August 25, 2014 Hey, awesome mod. I am, however, attempting to edit some of the dialogue, simply to, uh, correct grammatical errors, of course. Now, I'm not having any problem changing the dialogue of the handler, but the customer dialogue upon conducting business remains unchanged in-game. Is this attached to some sort of script, which enforces certain dialogue lines? I just recently started using the creation kit, so kind of stuck. Any pointers would be a great help!
Quisling Posted August 25, 2014 Posted August 25, 2014 Hey, awesome mod. I am, however, attempting to edit some of the dialogue, simply to, uh, correct grammatical errors, of course. Now, I'm not having any problem changing the dialogue of the handler, but the customer dialogue upon conducting business remains unchanged in-game. Is this attached to some sort of script, which enforces certain dialogue lines? I just recently started using the creation kit, so kind of stuck. Any pointers would be a great help! Quickest way is to load the esp as normal and use "Find Text" from the edit menu, if you know a string that appears in dialogue. If you're not sure of the text, open up the CK. Choose "Data" from the File menu and scroll down the list to find the MF_RadiantProstitution entry. Left-click once and then click the "Details" button below. This will give a list of all the objects in the esp. Sort by "Type" and find the DIAL entries. The "Editor ID" column will list their Editor ID and the quest ID to which they're attached. Then load the esp as normal, find the quest and use the Dialogue Views/Player Dialogue tabs.
guilbarane Posted August 25, 2014 Posted August 25, 2014 Thanks Quisling, though I am already familiar with the procedure from modding Morrowind. The specific problem I'm having is that I'm successfully modifying the dialogue for the handler with the creation kit - the modified dialogue for this npc type shows up when I load the game, but I can't do the same for the customer interaction. I am able to modify it in the creation kit, save it - and when I load the esp file with the kit again, it will show up with the new, modified dialogue. But when I load the actual game, the dialogue somehow reverts back to the original variety. Which led me to theorize that some external mechanism is calling the shots. Seems odd anyhow!
shinji72 Posted August 25, 2014 Posted August 25, 2014 To make this mod compatible with JContainer 3.0 I recompiled the sources (apparently that's all what needs to be done to be compatible with the newest JContainer) and replaced the contained JContainer with the newest one. And while I was at it, I also removed ~80 scripts which are not referenced by any form, and I therefore consider as dead code. There were also some compile errors in the remaining scripts which I also fixed (some calls to non-existing functions which I simply commented out) Just override the existing script and SKSE folders of RPT with the attached ones. And when you are saying "Thanks for your effort but it's no use for me because Apropos is still incompatible", don't worry, I have also taken care of Apropos. It's good to see how the community picks up and develops seemingly abandoned project like this one. (And Korial already took the burden from Mainfct). Lord escobar, So your version It's an improvement even for people not using Apropos, right?
Ragnaroy Posted August 25, 2014 Posted August 25, 2014 I am having an issue with the companion job: after i drink the booze given, I wake up and i am surrounded by the werewolves, but nothing happens. wat do? Make sure that you have "Allow Creature Animations" on in SexLab's Animation Settings menu. did that, reloaded a previous save I made before it, restarted quest, and same issue Are you able to have sex with any creature at all? I once had an issue with an animation not working and turns out my load order wasn't right. I'm getting a quite similar issue. What would that load order be ?
lordescobar666 Posted August 25, 2014 Posted August 25, 2014 Lord escobar, So your version It's an improvement even for people not using Apropos, right? It's mostly for people who want to update other mods that already use JContainer 3.0 (e.g. SlaveTats and some other mods on nexus). There may also be some potential bugfixes in JContainer 3.0. But it may also break some other mods who still require JContainer 0.67. There is no additional content. The only benefits are potential bugfixes in JContainer 3.0 and being able to update some other mods.
Xone Posted August 25, 2014 Posted August 25, 2014 I'm having a few issues with the mod. While doing the food quest if I accept to have sex with a customer when he asks me then I can't finish the job with the innkeeper. He asks me for the money from the food and then the money from the sex, but the dialog option "I'm done now" is still there and I get a bounty if I leave the inn. There are two other minor issues, don't know if they are related to the first one or not. When the innkeeper gives me clothes, he offers one set of tavern clothes and two pairs of boots. Also, while doing the food quest, the food the customers should receive stays in my inventory. I tried starting a new game only with the Unofficial Patches, Alternate Start, SkyUI, Sexlab and it's requirements and this mod with the recompiled resources from lordescobar666 but that didn't solve it. Can someone please help me with this?
CSDA1157 Posted August 26, 2014 Posted August 26, 2014 I am having an issue with the companion job: after i drink the booze given, I wake up and i am surrounded by the werewolves, but nothing happens. wat do? Make sure that you have "Allow Creature Animations" on in SexLab's Animation Settings menu. did that, reloaded a previous save I made before it, restarted quest, and same issue Are you able to have sex with any creature at all? I once had an issue with an animation not working and turns out my load order wasn't right. I'm getting a quite similar issue. What would that load order be ? My suggestion for checking and getting your load order right 90% of the time is using Mod Organizer or BOSS. But on question is are you able still able to have sex with animals and werewolves that are not part of RP?
OMGYourMom Posted August 29, 2014 Posted August 29, 2014 To make this mod compatible with JContainer 3.0 I recompiled the sources (apparently that's all what needs to be done to be compatible with the newest JContainer) and replaced the contained JContainer with the newest one. And while I was at it, I also removed ~80 scripts which are not referenced by any form, and I therefore consider as dead code. There were also some compile errors in the remaining scripts which I also fixed (some calls to non-existing functions which I simply commented out) Just override the existing script and SKSE folders of RPT with the attached ones. And when you are saying "Thanks for your effort but it's no use for me because Apropos is still incompatible", don't worry, I have also taken care of Apropos. thanks.
ttpt Posted August 29, 2014 Posted August 29, 2014 So only QAYL is still using the older JContainers, if JContainers didn't change that much it might be a good time to tell DocClox to consider moving to the 3.0 version.
ZorinBlitz Posted September 1, 2014 Posted September 1, 2014 Well looks like it works allright, but i have one question. When i'm trying to get "strange letter" quest, i only get "meet stranger" or companion quests, and some times "farmhand" quest. Is it any way to get more random quests working?
Sorus Posted September 5, 2014 Posted September 5, 2014 must i enable creature animations for this? i'd really rather not
mikectj Posted September 5, 2014 Posted September 5, 2014 Help please I crash again with new game same error [ Help please I have R6025 Pure Virtual Function Call Error after start of Companion, my hero have sex with 2 werewolfs and 1 wolf and crash - this was my best. please help escuse my poor english] I have latest RPT and all DEPENDENCIES. Please help How can repair that???? Please help
Nickar Posted September 6, 2014 Posted September 6, 2014 A big thanks to everyone involved in making this mod available! Everything works well so far but I noticed that none of the random quests seem to work. Whether I'm at the orc camp or with the companions, as soon as the scene starts I get to shag one guy/werewolf and then everything stops working. No one else approaches me, I can't approach anyone else and the game acts like there was no quest to begin with (it's still in the quest log). In case of the companions I even got stuck in that room with no way out except with console commands. Are the random quests actually broken or am I doing something wrong? tl;dr, random quests don't work Edit: For some reason I got it to work after installing the latest update.
pinky6225 Posted September 6, 2014 Posted September 6, 2014 A big thanks to everyone involved in making this mod available! Everything works well so far but I noticed that none of the random quests seem to work. Whether I'm at the orc camp or with the companions, as soon as the scene starts I get to shag one guy/werewolf and then everything stops working. No one else approaches me, I can't approach anyone else and the game acts like there was no quest to begin with (it's still in the quest log). In case of the companions I even got stuck in that room with no way out except with console commands. Are the random quests actually broken or am I doing something wrong? tl;dr, random quests don't work The random quests work when i last tried them, if you go into the RP tweaked MCM there should be a quest menu Which should say 8 If they arent working correctly you could try the reset key but it sounds to me like you are suffering from script lag so using quick save and quick load might fix it whenever it happens.
z4m0lx3s Posted September 6, 2014 Posted September 6, 2014 During Home Delivery I keep getting a CTD as soon as (I think) a three way or something else is supposed to happen. Basically first NPC works, second NPC works, then just CTD. I am just wondering if RP is compatible with the new Zaz 6.0.I tried a few more times, and even when there was a single NPC, it still crashed. Also, instead of CTD, I am getting a Runtime 6025( I think) error with the game frozen in the background. And after more tries, the home delivery worked but only when there was a single NPC involved, no guests. Then when the out of town letter quest appeared, the first time nothing happened, just a message saying the quest did not start, try again. On speaking to the inkeeper again and going through the same dialogue ree, I got the Natural quest. Is there another one preceeding it? Not to complain too much, but as great as this mod seems to be, it's a bit wonky on my system...
Nickar Posted September 7, 2014 Posted September 7, 2014 A big thanks to everyone involved in making this mod available! Everything works well so far but I noticed that none of the random quests seem to work. Whether I'm at the orc camp or with the companions, as soon as the scene starts I get to shag one guy/werewolf and then everything stops working. No one else approaches me, I can't approach anyone else and the game acts like there was no quest to begin with (it's still in the quest log). In case of the companions I even got stuck in that room with no way out except with console commands. Are the random quests actually broken or am I doing something wrong? tl;dr, random quests don't work The random quests work when i last tried them, if you go into the RP tweaked MCM there should be a quest menu If they arent working correctly you could try the reset key but it sounds to me like you are suffering from script lag so using quick save and quick load might fix it whenever it happens. Thanks for the answer! I got it to work by installing the latest update, although I'm not sure why that worked.
chachijs Posted September 10, 2014 Posted September 10, 2014 These may be rather stupid questions but still. With the new JContainers (3.1.0) the load order is JC then Aproos&RPT? Also which is to be installed first JC or the other 2? After finally managing to reinstall RPT on a clean save (before i got CTDs every time on main menu when uninstalled) the horse quest still doesnt appear and i can force it with console only once and the final dialogue with the Jarl remains after the quest is ended. I even went to Solitude for the highest chance of the horse quest as there aren't either Orc strongholds or giant camps in that area but letters still give me just strangers and Companions. Is there a possibility that with the new JC (and appropriate RPT for it) this issue would be fixed? Thanks for taking the time to read this, i hope someone can help.
lordescobar666 Posted September 10, 2014 Posted September 10, 2014 Also which is to be installed first JC or the other 2? Install the newest JContainer last. My fixes for Apropos and RPT contain JC 3.0, so you want to override it with 3.1.
LibertyPrime Posted September 15, 2014 Posted September 15, 2014 I'm having a few issues with the mod. While doing the food quest if I accept to have sex with a customer when he asks me then I can't finish the job with the innkeeper. He asks me for the money from the food and then the money from the sex, but the dialog option "I'm done now" is still there and I get a bounty if I leave the inn. There are two other minor issues, don't know if they are related to the first one or not. When the innkeeper gives me clothes, he offers one set of tavern clothes and two pairs of boots. Also, while doing the food quest, the food the customers should receive stays in my inventory. I tried starting a new game only with the Unofficial Patches, Alternate Start, SkyUI, Sexlab and it's requirements and this mod with the recompiled resources from lordescobar666 but that didn't solve it. Can someone please help me with this? I have all of these, so I am guessing the problem is with the mod itself. I found out the hard way that you should not quit dialogues with the tab key, at least those from this mod. They break everything. Also, avoid changing MCM settings while working as either a prostitute or inn keeper. -----unrelated to the post above----- I am getting a guaranteed CTD when I try to do my first quest assignment, home delivery. The client asks me to remove my clothing, which goes ok, but then as soon as sex is supposed to start it CTDs. Any help? Regular prostitution is working fine.
Guest victorddp Posted September 16, 2014 Posted September 16, 2014 I am getting a guaranteed CTD when I try to do my first quest assignment, home delivery. The client asks me to remove my clothing, which goes ok, but then as soon as sex is supposed to start it CTDs. Any help? Regular prostitution is working fine. Same here, but with Companion's quest.
brothadesmund Posted September 18, 2014 Posted September 18, 2014 I'm having a problem with this mod. I get 0 registered quests. I didn't use Wyre bash to install and the MF_RP_Quests folder is there. I have SKSE 1.71, and I didn't allow this mod to install over Jcontainers. Does this work with 1.71 or only 1.70? Or do I just need to let it install over JContainers? (3.10)
RDKateran Posted September 18, 2014 Posted September 18, 2014 I'm having a problem with this mod. I get 0 registered quests. I didn't use Wyre bash to install and the MF_RP_Quests folder is there. I have SKSE 1.71, and I didn't allow this mod to install over Jcontainers. Does this work with 1.71 or only 1.70? Or do I just need to let it install over JContainers? (3.10) Try this: http://www.loverslab.com/topic/24450-radiantprostitution-tweaked/page-112?do=findComment&comment=902316 Should bring Radiant Prostitution Tweaked up to date when it comes to Jcontainers.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now