cretin Posted June 10, 2015 Posted June 10, 2015 I couldn't find anywhere where the second idle was ever fixed, so I followed andrelo1's excellent tutorial on the smashed fingers fix (located here: http://www.loverslab.com/topic/37848-squishedcrachedshortfat-fingers-solved/ ). Here's the second sexy idle, now with fixed fingers. mt_idle.rar Looks good in-engine. I got so used to the crushed fingers, they almost look like man hands now. Apologies in advance if this was already done somewhere.
Gagoloth Posted June 10, 2015 Posted June 10, 2015 I couldn't find anywhere where the second idle was ever fixed, so I followed andrelo1's excellent tutorial on the smashed fingers fix (located here: http://www.loverslab.com/topic/37848-squishedcrachedshortfat-fingers-solved/ ). Here's the second sexy idle, now with fixed fingers. mt_idle.rar Looks good in-engine. I got so used to the crushed fingers, they almost look like man hands now. Apologies in advance if this was already done somewhere. Been waiting for this for a long time. Thanks cretin.
iggypop1 Posted June 11, 2015 Posted June 11, 2015 I couldn't find anywhere where the second idle was ever fixed, so I followed andrelo1's excellent tutorial on the smashed fingers fix (located here: http://www.loverslab.com/topic/37848-squishedcrachedshortfat-fingers-solved/ ). Here's the second sexy idle, now with fixed fingers. mt_idle.rar Looks good in-engine. I got so used to the crushed fingers, they almost look like man hands now. Apologies in advance if this was already done somewhere. Thanks
Guest Posted June 11, 2015 Posted June 11, 2015 Has there ever been a fix to the animation not canceling while trying to move? I love this mod, but my followers gliding across the ground while doing the animation is a distraction.
cretin Posted June 12, 2015 Posted June 12, 2015 Has there ever been a fix to the animation not canceling while trying to move? I love this mod, but my followers gliding across the ground while doing the animation is a distraction. Hmm... Mine doesn't do that. The idle cancels if I so much as brush a key. Make sure you've got the latest FNIS, purge and regen the anim files...
Erwin Posted June 15, 2015 Posted June 15, 2015 Has there ever been a fix to the animation not canceling while trying to move? I love this mod, but my followers gliding across the ground while doing the animation is a distraction. Hmm... Mine doesn't do that. The idle cancels if I so much as brush a key. Make sure you've got the latest FNIS, purge and regen the anim files... In my game the idle stops correctly as well. It gets interupted and the new animation begins. I would look into FNIS as well and if that doesn't help, trying to isolate the animation - if you use MO just uncheck all other animations, that you're using and see if the problem persists with vanilla animations. I couldn't find anywhere where the second idle was ever fixed, so I followed andrelo1's excellent tutorial on the smashed fingers fix (located here: http://www.loverslab.com/topic/37848-squishedcrachedshortfat-fingers-solved/ ). Here's the second sexy idle, now with fixed fingers. mt_idle.rar Looks good in-engine. I got so used to the crushed fingers, they almost look like man hands now. Apologies in advance if this was already done somewhere. Hey Cretin, thank you so so much for your Animation 2 Fix! I was so freaking happy, when I noticed your post. I have found a problem in it though, and I don't have the knowledge to fix hkx files. So maybe you can check if it is fixable on your end. Whenever you are in third person view and you change from sneak to standing position, there is an ugly camera jump. During this transition the camera should move steadily up with the body - with your mt_idle.hkx the camera stays at the sneak position and jumps up to standing position after the transition - Since this happens only in the fracture of a second it looks like the body gets distorted original sneak stand transition - no camera jump: with cretin mt_idle.hkx - camera jumps:
Guest Posted June 16, 2015 Posted June 16, 2015 Is this just the solo idle mod or the sexy idle w/ aroused function? I think I'm talking about the aroused version, where the idle only plays when SexLab Aroused is high enough.
t3h0th3r Posted June 16, 2015 Posted June 16, 2015 forgot to post this, i fixed the crushed fingers on idle1, it's here..
entro Posted June 17, 2015 Posted June 17, 2015 forgot to post this, i fixed the crushed fingers on idle1, it's here.. That's idle2.
Erwin Posted June 17, 2015 Posted June 17, 2015 forgot to post this, i fixed the crushed fingers on idle1, it's here.. Thanks t3h0th3r for your fixed idle 2 animation. It's strange, cause with your mt_idle.hkx I have the same ugly camera jump as I have with cretin's version (see my post above), when going from a normal (meaning: not moving) sneak position to a standing position, where the idle kicks in. The camera jumps up as soon as the character reaches standing position - unlinke with the original sexy idle animations or with just vanilla idle animation, where the camera moves up with the body witout jumping.
t3h0th3r Posted June 17, 2015 Posted June 17, 2015 oh, idle2 then, my bad. i have no clue what causes the jump, i only followed that tutorial...
rammlol213 Posted June 25, 2015 Posted June 25, 2015 i might need some help...every Mod works fine for me BUT i cant run Sexy Idle Animation...i replaced it manualy and with nexus mod imanager and not one of the five animations work for me i dont get it its just 1 file does anyone have a clue what im doing wrong... mods i use : SKSE CBBE Bodyslider HDT physics RaceMenu Apachi Skyhair FNIS + Sexy Move xp32 skeleton(1.94)+ extended(2.81) i know these are different versions but thats the two i found if anyone knows more about it link it pls did i forgot a mod to install so it work how it should ? or do i need to make the right choices at the skeleton install at the end i dont know what i should mark (bbp, cbe bbp and cbe etc. ....) or do i need to install the havok physic thing ? thanks for any help !
Kamo Posted July 11, 2015 Author Posted July 11, 2015 I couldn't find anywhere where the second idle was ever fixed, so I followed andrelo1's excellent tutorial on the smashed fingers fix (located here: http://www.loverslab.com/topic/37848-squishedcrachedshortfat-fingers-solved/ ). Here's the second sexy idle, now with fixed fingers. mt_idle.rar Looks good in-engine. I got so used to the crushed fingers, they almost look like man hands now. Apologies in advance if this was already done somewhere. Thank you cretin for your work. The link is now available on the first post
bloodmoonhtn Posted July 11, 2015 Posted July 11, 2015 I got an issue, when my girl naked the breast colision work, but when she wear armor (UNPB/7B with TBBP support) it not work, the hands clip in to the breast. I got "Havok object" too but it still not working. Someone plz help me !!! (sorry for my bad eng)
KKMod777 Posted July 12, 2015 Posted July 12, 2015 Still waiting on this. Don't think many care at this point about the clipping, just want to use it. Is it available somewhere around the net? Still can't find this...
winny257 Posted July 12, 2015 Posted July 12, 2015 Still waiting on this. Don't think many care at this point about the clipping, just want to use it. Is it available somewhere around the net? Still can't find this... this has never been released, to faulty. edit: of this website comes this gif, unfortunately no longer available. http://bbs.3dmgame.com/forum.php edit 2: write @Kamo an PM, he knows more about it.
Leocid2 Posted July 13, 2015 Posted July 13, 2015 I still think it should not only create many sexy idles, if not erotic.
Blackness blackness is... Posted July 13, 2015 Posted July 13, 2015 any support for devious devices armbinder planned? because all of these( i think) break the immersion when binded with one :/
Storms of Superior Posted July 13, 2015 Posted July 13, 2015 Can you make this Source required. Please do.
Kamo Posted July 16, 2015 Author Posted July 16, 2015 ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Now also available on Loverslab: http://www.loverslab.com/files/file/2144-sexy-idle-animation/ -----------------------------------------------------------------------------------------------------------------------------------------------------------------
winny257 Posted July 20, 2015 Posted July 20, 2015 This is a very beautiful idles animation, I also use it. Lifelike Idle Animations by HHaleyy http://www.nexusmods.com/skyrim/mods/59048/? http://static-3.nexusmods.com/15/mods/110/images/59048-1-1413485186.jpg http://static-3.nexusmods.com/15/mods/110/images/59048-2-1413485186.jpg
ChibiSektor Posted July 28, 2015 Posted July 28, 2015 Yes, unless you're playing a custom race (so the animation is tied only to that race) ALL females will do it, even the children. AFAIK there is a mod to prevent that, it will only allow player idles to be changed so the rest stays normal. Yeah, PC Exclusive Animation Path. It'll prevent those awkward moments with all womenfolk including the octogenarians sashaying about the market square like Bond girls and touching themselves up while hawking their fruit and vag veg. It gets a bad press but I've used it for a long time and it's been pretty fautless. I can't get it to work with MO right now though so if anybody knows the secret please let me know. Meantime, I've had to de-fruitify my own animations to avoid said awkward moments with children wafting about like courtesans *shudder*. I'm having a problem. I have Sevenbase TBBP, matureskin tex, xpms skeleton. HDT physics written for Sevenbase plus collision is working. Yet it seems my char's hands are not colliding with her ' bountiful assets', just partially clips through it. Any idea whats wrong? I've found that for all of them there's a sweet spot, and that does include Stevierage's excellent xml for 7B that I think comes with blabba's kit. If you have a rack to make Dolly Busters blush, it's going to clip. It's not entirely procedural afaik, the modeling still depends on certain known parameters or constraints to work right. Oh, and if you're going to use a bounce kit written for 7B, you might as well go the whole hog and use Groovtama's skeleton, that way you can run with the female skeleton hkx which has prevented me from having all those CTDs I used to get with it deleted. And it may just help smooth things out for you. I Am actually Looking for something with the PCEA Animation Path for Mod Organizer myself, Have you found anything?
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