gvman3670 Posted June 5, 2014 Posted June 5, 2014 I tried all afternoon yesterday, and today to get the boobs to move without success. The idle works, but the boobs stay static. It doesn't matter if she is wearing clothes or not. I tried many different combinations from all the links in this thread and others. Nowhere can I find a link or tutorial that goes from step one to final to get the boobs to move. I've used the skeleton, the HDT object - yes, I've equipped the object on myself and on my follower, the HDT extension, CBBE body, FNIS, the CBBE Manga file, realistic breast and butt bounce, Havoc breast physics, HDTxml, the list goes on. I know it's possible, but it shouldn't be this difficult to get it to work. In a previous install of Skyrim, I installed a mod - damn if I cab remember which one it was - that made my followers CBBE boobs bounce when walking - no special files, no fancy skeleton to install, no physics mumbo jumbo, just one mod and it all worked. Pretty frustrated, cause I do like the idles in tis thread. HELP! Install the body, then the idles, then the skeleton. Always let the skeleton overwrite anything and never let the skeleton get overwritten. Just a heads up or reminder here, since this is important. Nothing will work if the skeleton is overwritten in any way. Then install your HDT files. There may be five of them in a group and they get manually placed into Skryim/data/SKSE/plugins. You also need the Havok Object equipped (you can install the Havok .esp with a mod manager program). Then run FNIS (I do even if the idle isn't bound to FNIS but it's best to be safe and let FNIS do the skeletal arm fix). The body needs to be at least TBBP ready (HDT in it's description means it will work of course). So do the clothes or armor. If your body isn't set up for the skeleton it probably won't work. And if you're using Mod Organizer then install order doesn't matter at all. Just order them in the left pane so the skeleton isn't overwritten (place it lower in the list). I had a hell of a time getting it to work, too. Mostly crushed breasts while running. But I was making it harder than it needed to be. DERP! Just copy and paste the files into Skyrim/data/SKSE/plugins and install the Havok object.
Maxipak Posted July 10, 2014 Posted July 10, 2014 I followed the link for idle animation one but it seems that the file has been removed. Don't suppose someone re-upload that?
Mr. Kizer Posted August 1, 2014 Posted August 1, 2014 Still waiting on this. Don't think many care at this point about the clipping, just want to use it.
winny257 Posted August 5, 2014 Posted August 5, 2014 Yep, download links are down download links Post #20
Kalatorni Posted August 5, 2014 Posted August 5, 2014 Yep, download links are down download links Post #20 Vielen Dank. And of course there was that All-in-on package as well... D'oh, my eyes fool me.
trepleen Posted September 13, 2014 Posted September 13, 2014 Does anyone know how he exported his animations from 3d studio max to have physics on the breasts like that?
blabba Posted September 13, 2014 Posted September 13, 2014 Does anyone know how he exported his animations from 3d studio max to have physics on the breasts like that? He didn't, that was the point of the HDT plugin, the animator leaves physics up to the Hydro's physics plugin now. BPP/TBBP is what you get when you export animations with your own 'physics'
trepleen Posted September 13, 2014 Posted September 13, 2014 Does anyone know how he exported his animations from 3d studio max to have physics on the breasts like that? He didn't, that was the point of the HDT plugin, the animator leaves physics up to the Hydro's physics plugin now. BPP/TBBP is what you get when you export animations with your own 'physics' Any animations I export from 3d studio max break the butt bounce, although breast bounce works fine., you wouldn't happen to know why?
blabba Posted September 13, 2014 Posted September 13, 2014 Any animations I export from 3d studio max break the butt bounce, although breast bounce works fine., you wouldn't happen to know why? Unfortunately I'm not an animator so I wouldn't know why exactly something like that would happen.
travis0127 Posted September 14, 2014 Posted September 14, 2014 does anyone have a suggestion for playing random idles? there are many great individual idles now, and it would be great to be able to just shuffle through them, instead of uninstalling/reinstalling one-by-one... "Play random idle" (http://www.nexusmods.com/skyrim/mods/52298/?) is quite buggy. There was a much better alternative, but it was taken down.
esmm40 Posted September 14, 2014 Posted September 14, 2014 I was using this for a time. It works pretty good and I dont think you can find it anyway anymore. Just read the instructions, there is also a console command you need to do to initiate it. But like I said it works pretty well. Random Idle Move Cancel 0_81-53431-0-81.7z
travis0127 Posted September 14, 2014 Posted September 14, 2014 absolutely fantastic. exactly the one i was hoping to get back. no idea where it went. you're amazing
heroiclittlewaffle Posted October 14, 2014 Posted October 14, 2014 Still waiting on this. Don't think many care at this point about the clipping, just want to use it. Yeah I'm a big fan of this one too, lol. Not to say I'm ungrateful for the other 5 but hopefully someone can deliver.
Zyxxas Posted October 16, 2014 Posted October 16, 2014 Searched through this entire thread, but I couldn't find a way to avoid this glitch. What happens is that my character's hand's clip through her breasts when she pushes them up. I'm using UNPB with XPMSE 2.06, have tried both HDT HAvok object 1.2 and 1.1. Also decreasing my character's weight (so her breasts are smaller) hasn't worked either...
Martianman Posted November 9, 2014 Posted November 9, 2014 Are you planning to add any new animations sometime? Those two you released were incredible! I found out how to add them into the FNIS spell list so that I can play them on npcs anytime, so that made it much more convenient! I hope you keep making more, these are so gorgeous!
Kamo Posted November 10, 2014 Author Posted November 10, 2014 Are you planning to add any new animations sometime? Those two you released were incredible! I found out how to add them into the FNIS spell list so that I can play them on npcs anytime, so that made it much more convenient! I hope you keep making more, these are so gorgeous! Unfortunately, there are no new animations from Red3113
Guest Posted November 13, 2014 Posted November 13, 2014 Are you going to fix the crushed fingers in idle 2? That one is my favorite.
Guest Posted December 4, 2014 Posted December 4, 2014 I was using this for a time. It works pretty good and I dont think you can find it anyway anymore. Just read the instructions, there is also a console command you need to do to initiate it. But like I said it works pretty well. Does this mod have an idle aniamtion limit?From what i can understand, you put a number of idle animations in the towrandomidle folder and the mod plays them randomly.Is there a limit on how many idles you can install.Is it specific for the pc or the mod applies it to npcs too?
arawn29 Posted March 31, 2015 Posted March 31, 2015 Why are the body used in the GIF and video please?
Erwin Posted May 12, 2015 Posted May 12, 2015 Hey guys, as many others I really do like animation 1 and 2, but unfortunately both have issues: anim 1: When I turn fast my left butt cheek gets flung far outside healthy borders (using hdt). Not game breaking, but immersion breaking. >.< anim 2: The forearms and the hands are shrinked, and I have to adjust them in racemenu. Why does animation 1 break hdt butts, that are otherwise working as intended and respectively why does animation 2 shrink the forearms and the hands? And is it making the game instable? Is there a way to fix this? I haven't found other idles, that are so cool for hdt with collision, but if you know any, then please let me know!
Chantal Posted May 23, 2015 Posted May 23, 2015 What are the 2 Dynamic Poses used for? They look like the character's been chained to something above their heads.
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