Jump to content

Sanguine Debauchery (SD+) (January 2025)


Recommended Posts

Posted

can i ask you when is next update?

 

A few weeks at least, unless I run into an urgent bug to fix.

 

I have been testing/coding almost non stop on my spare time (and work time too, on a different progam) for the past three months.

 

Now that a big chunk of bugs have been squashed, I need to step back a little, clear my head and regroup. In the meantime, I will just play and fix small things on a real playthrough.

Posted

Being a Succubus does solve some moral issues, maybe that's why we enjoy those mods. I've recently wrote a post on the PSQ mod thread (which I consider to be quite a dead mod right now) regarding a link between SD+ and that mod. On second thought it would be useful even without a succubus mod. Basically it involved a "favor" bar to show you how Sanguine feels about you. Right now, I don't really feel connected to Sanguine in any way. Even when I die, it's just puff "return to sender". 

 

My original post, click the link and then the spoiler button:

http://www.loverslab.com/topic/25829-psq-playersuccubusquest-for-sexlab/?p=1064182

 

Even if you ignore the Succubus part, basically, when you start the game, Skyrim is a normal brutal place, with people and creatures more interested in killing you than in having sex. That's where you (and Sanguine) would come in. As you level up with Sanguine, SD+ would hint when to increase the percentages of other mods, like Devious Devices for NPCs, chance of sex events in Defeat (I've already talked the author into implementing some Arousal support for it), the chance of being enslaved, either automatically, or by surrendering. Late game, even the Random Sex mod might come in, leading to full blown orgies in the middle of the town. I actually encourage everybody to play like that, by roleplaying in the MCM with various mods, like the creatures rape mod, the Sex Crime mod and others. Even Submit plays nicely with the dialogue options, just increase the chance percentage. The only thing missing right now is a progress bar to show me when to increase or decrease the values. It would also play nicely with a male character. With the Dovakin having sex at every corner, surely the entire Skyrim will begin to see the light, heh? :) Think "Coveted", but in a totally different way. 

 

I think that the problem is that SD+ is mainly a slavery mod (the best one by the way). SkyrimII, you're probably the most active modder here, and the most experienced. Maybe you can think of a new mod that connects all of these into a sort of master slider framework, by using SD+ as the main leveling tool. The slavery part could be split into a Sanguine's Slavery mod. SD+ would be free to control all other mods.

- Aroused: increases exposure

- Dangerously Nude: increased chance of events.

- Sex Crime: as you level up, fines become lower, after a while everything is permitted.

- Crowds: guards no longer intervene, morality and homophobia don't matter anymore

- Apropos with Wear and Tear: as you level up, negative effects become smaller, after a while you actually get buffs from being in pain.

- Submit, Defeat, other DAYMOYL events: percentage chance. 

- Random Sex, Aroused Creatures: increases chance

- Devious devices: increases percentage and diversity

On level up with Sanguine, blank scripts for all mods would be activated. Optional downloads would allow you to get the actual scripts for automatically modifying the MCM settings, so you don't have to ;) The MCM menu for the actual control mod would allow you to decide how much each mod is affected. 

 

Does anybody think this is a good idea?

 

Good idea maybe but also a significant amount of work and coordination between vastly different mods.

 

It would take a very long time (or a lot of hard work upfront) to get these mods to line up that way.

 

In other words, this will probably never happen.

 

See my post above - I already have my hands full with the few mods I have total control over, and that includes aligning them so they work better together. That is already a significant amount of work on my own scripts. I can just imagine how much harder it would be to do the same across multiple mod authors with different ideas and intentions.

Posted

 

 

 

FNIS keeps throwing this error:

 

>>Warning: 1 non-FNIS behavior files in meshes\actors\character\behaviors. They CAN be the cause of Skyrim incompatibility:<<

mt_behavior.hkx

 

 

From what I can tell, it might be one of yours. Any ideas?

 

What FNIS version do you use?

I hadn't thought of that. I assumed I had the latest version since I recently did one of those complete uninstall/reinstalls, but it's possible I used an old version from my archive. I'll check, thanks for the thought.

Posted

I have an issue with dymoyl when SD is installed. I always get, "you still have some life in you" and no defeat or sd+ triggers. If I uninstall sd+ dymoyl works.

 

Suggestions?

Posted

Here's a quickie: does the SD+ Frostfall patch contain a cloak effect?

 

Short answer - no.

 

The Frostfall add-on only gives warmth to the prisoner outfit and monitors your exposure to send you to dreamworld before you have a chance to die from cold.

Posted

 

Here's a quickie: does the SD+ Frostfall patch contain a cloak effect?

 

Short answer - no.

 

The Frostfall add-on only gives warmth to the prisoner outfit and monitors your exposure to send you to dreamworld before you have a chance to die from cold.

 

 

Might be related:.. I disabled lethal water and exposure in Frostfall, which resulted in my character actually dying(and loading last save) on 100 exposure instead of triggering a defeat/blackout event.

Turns out the SD+ mortality patch was the culprit. I realise I probably, intentionally, broke something by disabling lethal exposure, which is entirely my own fault. This is not a complaint, just thought it might be an unintentional effect. :)

Posted

 

 

Here's a quickie: does the SD+ Frostfall patch contain a cloak effect?

 

Short answer - no.

 

The Frostfall add-on only gives warmth to the prisoner outfit and monitors your exposure to send you to dreamworld before you have a chance to die from cold.

 

 

Might be related:.. I disabled lethal water and exposure in Frostfall, which resulted in my character actually dying(and loading last save) on 100 exposure instead of triggering a defeat/blackout event.

Turns out the SD+ mortality patch was the culprit. I realise I probably, intentionally, broke something by disabling lethal exposure, which is entirely my own fault. This is not a complaint, just thought it might be an unintentional effect. :)

 

 

You can also disable the effect in SD's menu.

 

Just uncheck FrostFall Mortality under the SD Frostfall addon in the menu.

Posted

 

 

FNIS keeps throwing this error:

 

>>Warning:  1 non-FNIS behavior files in meshes\actors\character\behaviors. They CAN be the cause of Skyrim incompatibility:<<

mt_behavior.hkx
 
 
From what I can tell, it might be one of yours.  Any ideas?

 

 

What FNIS version do you use?

 

So much for that theory. I have FNIS 5.2 and SD 3.11. I just made the switch to MO - maybe I set something up wrong?

Posted

I decided to install SD... And I've encountered an odd bug.

If I go for my current save my carry weight is decreased by -40.

If I go for an older save it decreases by -20. 

Posted

My character got worms.  I believe this has been brought up before but I didn't see a solution.  I mostly play in third person and when she got the infestation a chaurus egg appears between her feet and just glides along.  I've tried remove item in the console but not luck yet.

 

Oh  yea, I was unable to remove it through gameplay.  Didn't realize arousal had to be at zero.

 

Anyway, would like it gone because that little egg is very distracting.  Little help please.

Posted

My character got worms.  I believe this has been brought up before but I didn't see a solution.  I mostly play in third person and when she got the infestation a chaurus egg appears between her feet and just glides along.  I've tried remove item in the console but not luck yet.

 

Oh  yea, I was unable to remove it through gameplay.  Didn't realize arousal had to be at zero.

 

Anyway, would like it gone because that little egg is very distracting.  Little help please.

 

I'm afraid you will have to try and get them removed manually for now.

 

I am working on a solution but that will be part of the next update.

Posted

Thanks for the quick reply, skyrimll.  I was able to get rid of it through console but it came back when I was messing around in my inventory screen.  A minor nuisance all things considered.

Posted

I decided to install SD... And I've encountered an odd bug.

If I go for my current save my carry weight is decreased by -40.

If I go for an older save it decreases by -20. 

I tried uninstalling SD+ through MCM in-game and that fixed the carry weight problem.

Does anyone have any idea why this might happen? -40 carry weight is rather crippling in requiem. 

Posted

 

 

Might be related:.. I disabled lethal water and exposure in Frostfall, which resulted in my character actually dying(and loading last save) on 100 exposure instead of triggering a defeat/blackout event.

Turns out the SD+ mortality patch was the culprit. I realise I probably, intentionally, broke something by disabling lethal exposure, which is entirely my own fault. This is not a complaint, just thought it might be an unintentional effect. :)

 

 

You can also disable the effect in SD's menu.

 

Just uncheck FrostFall Mortality under the SD Frostfall addon in the menu.

 

Yes... That's what I did. :)

I just thought it was odd how turning off lethal exposure actually had the opposite effect.

Posted

I have been experimenting with this mod for the past few days here and there. The PC integration is superb. The slavery levels are excellent. I tried them all and level 6 is probably by far the most entertaining. I did notice though when companions are enslaved with you they kind of just stand there and watch. You can talk to them but they jump mumble on the account of being gagged. :P

 

By any chance will there be more companion integration into this mod like you did with the PC? That would be such a great feat. :)

Posted
Hi all again, and I still need your help. I am in the dream I did Sanguine dialogues until he offers me 3 destination to leave his world but every time I go home blood. Anyone know how to solve the problem because it is good, but I begin to know this little place by heart

 

thank you

Posted

confronted haelga with the medallions and the letter, and she kept saying she'd throw me out on the street if I weren't a sister.

'k, back to temple, & brainwashed sisters.

They're a moody bunch, one day it's "Dear sister" and the next I smell like a bedroll.

Back to Haelga. She Finally says "see [assistant]", and the quest ends.

I love it, Lord Sanguine.

Except it's so confusing.

All's I wanna do is live in your world, all this other stuff makes me dizzy.

"welcome to hell, good and faithful slave" might be an ending you haven't thought of yet.

O, PS, without "SC07 Random" It's dull as dishwater there, except when Sanguine gets going.

So (TLDR) Please speed up the timer in the dream world.

Please tell Sanguine to take me there (frequently).

Thanks.

Posted

Since this is my first play-through with this new version of this mod, I'm not comfortable making any assumptions about how it's supposed to work.  But, I strongly suspect that my mod isn't working properly, since it doesn't appear to be interactive, at all, anymore.

 

After becoming enslaved, I received a notification of a lot of characteristics I don't really understand yet-- I'll figure out how they affect things in the mod as I play, when I get it to work properly.

 

But, I get no dialogue options with which to deal with the "master" from this mod.  There are options from other mods; but, it would be immersion-breaking to use those (and they wouldn't make sense, under the circumstances). 

 

I can't assume that the mod works the way that it used to work; but, I can't believe that you just sit there passively while nothing ever happens, now-- there would be no point in changing the mod to do that.  Perhaps, one or more of the other tthree mods that's giving a conversation option (Sexlab Romance, Aggressive Prostitution and College Days: Winterhold) is, somehow, screwing-up this mod?  I can only guess.

 

I backed up through this thread looking for something that might answer my question; but, (and I'm sorry to have to keep resorting to this explanation), so much rapid eye movement and reading made me really sick before I ever found anything close to a solution.

Posted

Since this is my first play-through with this new version of this mod, I'm not comfortable making any assumptions about how it's supposed to work. But, I strongly suspect that my mod isn't working properly, since it doesn't appear to be interactive, at all, anymore.

 

After becoming enslaved, I received a notification of a lot of characteristics I don't really understand yet-- I'll figure out how they affect things in the mod as I play, when I get it to work properly.

 

But, I get no dialogue options with which to deal with the "master" from this mod. There are options from other mods; but, it would be immersion-breaking to use those (and they wouldn't make sense, under the circumstances).

 

I can't assume that the mod works the way that it used to work; but, I can't believe that you just sit there passively while nothing ever happens, now-- there would be no point in changing the mod to do that. Perhaps, one or more of the other tthree mods that's giving a conversation option (Sexlab Romance, Aggressive Prostitution and College Days: Winterhold) is, somehow, screwing-up this mod? I can only guess.

 

I backed up through this thread looking for something that might answer my question; but, (and I'm sorry to have to keep resorting to this explanation), so much rapid eye movement and reading made me really sick before I ever found anything close to a solution.

You need sexlab dialogues.
Posted

 Forgive me if this been asked/ answered but i can't find the solution. SD keeps complaining that i don't have Devious Device Intergration- latest installed, thing is i have the lastest and its installed...how do i fix this?.

Posted

 Forgive me if this been asked/ answered but i can't find the solution. SD keeps complaining that i don't have Devious Device Intergration- latest installed, thing is i have the lastest and its installed...how do i fix this?.

since ddi has been updated more recently than sd, i'd guess you really need the previous ddi. maybe.

Posted

 

 Forgive me if this been asked/ answered but i can't find the solution. SD keeps complaining that i don't have Devious Device Intergration- latest installed, thing is i have the lastest and its installed...how do i fix this?.

since ddi has been updated more recently than sd, i'd guess you really need the previous ddi. maybe.

 

 

No... the check for the right version should work with the latest version as well.

 

Some people had issues with Mod Organizer not installing DDi properly. 

I don't know how they got it fixed though.

 

Except for a handful of mods I install with NMM, I install everything else manually.

Posted

yeah, my brief foray into mo was a disaster. everything broke. i'm re-installing stuff via nmm now, and then i have to move stuff around.

Posted

 Actually i never player Sd before and when i downloaded this Mod i also download the latest DDintergration same time, is the a Mcm menu for checking for DDI ? The DDI version i have is 2.8.2  SD version is 304, yes i'am using Mod Organizer.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...