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Sanguine Debauchery (SD+) (January 2025)


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Posted
On 1/15/2020 at 11:41 PM, FredFreddington said:

I'm getting the exact same issue that someone mentioned earlier with the 'fragmented lights'. It's like some epileptic seizure inducing light show that bombards the screen for some reason. I've boiled it down to it only happens when I have spectral devices equipped. For reference, it was happening with only Sanguine's Collar and spectral shackles equipped and then stopped when they were removed

Not sure what version you are using, LE or SE, but I had this issue using the 09072019 se version, running the files though the sse nif optimizer fixed it. turns out some of the collar s ( meshes/_sd_/SanguineSlaverySet ) were causing the issue. specifically the ZaZapcollarironfemaleblack_0.nif & ZaZapcollarironfemaleblack_1.nif i just ran that folder though nif optemizer and then replaced the meshes in my data folder and it worked.

Posted

Hey so something is causing the enlaved followers AI to kind of break. At midnight some sort of ai package messes them up, usually right after the '[_cage alias_ ] failed' message pops up. The first midnight all the followers went into a kneel and would still follow but just slide around in the pose until a different mod made them reset with a sl animation. The second midnight they all sprinted to solidute hall of the dead (a starting point for 2/3 of them) and then they stopped following completely. coc or fast travel no longer let them travel with nad they just stood in the room unmoving. Nothing seemed to make them move. 

 

They only started following once I used the MCM 'safeword'

 

Honestly the follower enslave is kind of glitchy and i dont understand what the intended working version is suposed to look like. Are they even supposed to still be my char's follower? Is SD+ sending a bad ai package at night? Is it something to do with the cage scenes even though i have that off?

 

Im using EFF and and i did this fix to get mutiple followers to work because its still not working in the newer releases as far as I can tell:

EDIT: Becasue I was on SE I was on an older version should now be on the most updated SE version so I'll see if that fixes things.

Posted
On 1/17/2020 at 8:38 PM, Halleaon said:

Not sure what version you are using, LE or SE, but I had this issue using the 09072019 se version, running the files though the sse nif optimizer fixed it. turns out some of the collar s ( meshes/_sd_/SanguineSlaverySet ) were causing the issue. specifically the ZaZapcollarironfemaleblack_0.nif & ZaZapcollarironfemaleblack_1.nif i just ran that folder though nif optemizer and then replaced the meshes in my data folder and it worked.

Thank you for the suggestion. I hadn't ever used Nif Optimizer before, but I'm trying it out now. I also saw how to use it to create some bodyslide meshes for UUNP

Posted

sorry to ask bluefrog but im using the finis 7.5xxl and its throwing warnings 

>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<
 V?.? ...     ChAnims:103(17)     CTD:1.2%     pOpt:0.0%
        NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation)

is there any possibility this will be fixed? thanks for reading and love the mod.

Posted
On 1/19/2020 at 1:48 PM, Katie schnurr said:

sorry to ask bluefrog but im using the finis 7.5xxl and its throwing warnings 

>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<
 V?.? ...     ChAnims:103(17)     CTD:1.2%     pOpt:0.0%
        NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation)

is there any possibility this will be fixed? thanks for reading and love the mod.

I am getting the same error message.

Posted
14 minutes ago, RandomOne said:

I am getting the same error message.

lol finis spells is the same fores said yo just use it or update our selves that his would be fixed next version was not sure if deepblue used 7.5 xxl so thought id point it out on the off hand chance

Posted
On 1/19/2020 at 6:48 PM, Katie schnurr said:

sorry to ask bluefrog but im using the finis 7.5xxl and its throwing warnings 

>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<
 V?.? ...     ChAnims:103(17)     CTD:1.2%     pOpt:0.0%
        NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation)

is there any possibility this will be fixed? thanks for reading and love the mod.

 

On 1/21/2020 at 7:23 AM, RandomOne said:

I am getting the same error message.

 

Run FNIS for modders

 

Navigate to Data\meshes\actors\character\animations\sanguinesDebauchery

 

Select FNIS_sanguinesDebauchery_List

 

Run FNIS for users again

Posted
On 1/23/2020 at 3:40 PM, Novatham said:

 

 

Run FNIS for modders

 

Navigate to Data\meshes\actors\character\animations\sanguinesDebauchery

 

Select FNIS_sanguinesDebauchery_List

 

Run FNIS for users again

Love you.

Posted

So, I finished the Flowering Spriggan quest, but hand and feet roots never disappear. Talking to Priest in Whiterun doesnt work ether. So im trying to find the holy Spring/Altar at Kynes Grove. But Where in the world is that?

 

Kynes Grove is an Tavern near Windhelm. But there is no Waterfall or Altar in it. South of it there are a lot of lakes with fountains,, but no altar and as I said there are tons of them. On Top of it at least in my game, there are more Dragons there than Cliffrunners in Morrowind. So im running around that huge area for hours but no unexplored secret cave, no altar, and no waterfall. I already checked the Waterfall at the western River too, but nope.

 

So where in the hell should the sacred altar be? The Book pretty much says nearby, south, in the woods, near big Rocks. Too bad that that there are rocks and wood everywhere.

Internet doesnt help ether, so please help me.

 

Note: Maybe intersting, i got the quest by wearing the armor. I didnt get defeated by an Spriggan.

Posted
1 hour ago, OxYgEnIX said:

So, I finished the Flowering Spriggan quest, but hand and feet roots never disappear. Talking to Priest in Whiterun doesnt work ether. So im trying to find the holy Spring/Altar at Kynes Grove. But Where in the world is that?

 

Kynes Grove is an Tavern near Windhelm. But there is no Waterfall or Altar in it. South of it there are a lot of lakes with fountains,, but no altar and as I said there are tons of them. On Top of it at least in my game, there are more Dragons there than Cliffrunners in Morrowind. So im running around that huge area for hours but no unexplored secret cave, no altar, and no waterfall. I already checked the Waterfall at the western River too, but nope.

 

So where in the hell should the sacred altar be? The Book pretty much says nearby, south, in the woods, near big Rocks. Too bad that that there are rocks and wood everywhere.

Internet doesnt help ether, so please help me.

 

Note: Maybe intersting, i got the quest by wearing the armor. I didnt get defeated by an Spriggan.

I'm reasonably sure you should be looking for Eldergleam Sanctuary (although I could be wrong). Generally you have to do a quest for that location to become available. To start it you should talk to Danica Pure Spring in Whiterun. Eldergleam Sanctuary is a hidden Kyne's Grove (a place for the worship of Kyne, Kyne's Grove, not Kynesgrove the small hamlet named after the memory of the actual shrine) that can only be accessed during the later stages of Danica's quest or if you have the Flowering Spriggan quest still active. Once you have entered the grove you can then return as often as you like.

Posted
1 hour ago, Balgin said:

I'm reasonably sure you should be looking for Eldergleam Sanctuary (although I could be wrong). Generally you have to do a quest for that location to become available. To start it you should talk to Danica Pure Spring in Whiterun. Eldergleam Sanctuary is a hidden Kyne's Grove (a place for the worship of Kyne, Kyne's Grove, not Kynesgrove the small hamlet named after the memory of the actual shrine) that can only be accessed during the later stages of Danica's quest or if you have the Flowering Spriggan quest still active. Once you have entered the grove you can then return as often as you like.

There is a special Kyne's Grove added by SD+ uphill from Kynegrove, next to the dragon's mound. But it is a good idea to use Eldergleam Sanctuary in the future.

Posted
14 minutes ago, DeepBlueFrog said:

There is a special Kyne's Grove added by SD+ uphill from Kynegrove, next to the dragon's mound. But it is a good idea to use Eldergleam Sanctuary in the future.

Ah. When I experimented with the Spriggan quest I walked all over Eldergleam Sanctuary trying to find the altar you mentioned then went off and found the husk with my stuff and sorted it all out that way. Eldergleam would be agreat place to use if it wasn't literally impossible to access until unlocked.

Posted

Hi, i recently installed the mod and now every time i talk to anyone i start kneeling and then crawling, at wich point the only way to wslk again is to equip some  item that changes the walking animation (i.e armbinder) and hope that It doesnt get overwriten by the crawling animation again, i'm pretty sure it's because of this mod(because it's the only one i have that males you crawl) but don't know how to fix It.

 

Any idea on what could be the problem/how to fix It?

Posted
On 1/26/2020 at 8:34 PM, iceta said:

Hi, i recently installed the mod and now every time i talk to anyone i start kneeling and then crawling, at wich point the only way to wslk again is to equip some  item that changes the walking animation (i.e armbinder) and hope that It doesnt get overwriten by the crawling animation again, i'm pretty sure it's because of this mod(because it's the only one i have that males you crawl) but don't know how to fix It.

 

Any idea on what could be the problem/how to fix It?

Are you using the up/down keys to go through the dialogue options?

 

If you do, that will cycle you through the different poses.

 

You can use the SD+ menu to change the key bindings to something else.

Posted
3 hours ago, DeepBlueFrog said:

Are you using the up/down keys to go through the dialogue options?

If so then you can also use the mouse wheel to scroll in conversation as well.

Posted

Hi, I have the not-knneling/crawl bug for the first time. How do I fix it? I have all requirements and kneeling works in other mods. Is the animation part of SD+ or ZaZ?

The master wants the player to crawl or kneel and gives -1 sub points if she doesn't crawl so I can't continue any quest.

She kneels once at the beginning but then she got arm cuffs for a short while and never kneels again.

Posted

Is there a no DD version of this mod (or atleast a no DD Expansion) version. As that is not my cup of tea, I like the idea of this "bad end" but not the DD so much.

Posted

Hi.  There is just one hiccup that I hope someone could point me to the right direction in.  When the enslavement first begins, and you begin to auto equip everything, only the collar auto equips for me.  Everything else, the leg and the arm bands, doesnt show up, not even in my inventory, but the animations and the postures all play out as expected.  I'm not really quite sure what's going on here.  LOOT and TES5EDIT doesnt show any conflicts, and I have all the pre requisite files, and body sliders have been ran.  The DD gears all work properly under any other mod on the same save game when i tested it (Deviously cursed loot for instance), its only in this mod that they just dont get picked up.  

Posted

So something really strange is happening. From my last post I said Alva couldn’t enslave me but it’s not just her, it’s everyone in Morthal? I tried young Idgrod, Lami, the inn keeper, I even tried with the males & no one keeps me.

 

The quest drops from my journal & im immediately freed. Sometimes the person I surrender to even attacks me. I tested both during & before the Laid to Rest quest, tried with bandits outside of Morthal & NPCs from Whiterun & Solitude as well as creatures, they all enslaved me properly. But no one from Morthal can.

 

Im using version 2019-05-02, I REALLY need some help here because I don’t like the idea of an entire town being unable to interact with this mod & no idea if this bug can somehow spread to more NPCs

Posted
On 1/17/2020 at 8:38 PM, Halleaon said:

Not sure what version you are using, LE or SE, but I had this issue using the 09072019 se version, running the files though the sse nif optimizer fixed it. turns out some of the collar s ( meshes/_sd_/SanguineSlaverySet ) were causing the issue. specifically the ZaZapcollarironfemaleblack_0.nif & ZaZapcollarironfemaleblack_1.nif i just ran that folder though nif optemizer and then replaced the meshes in my data folder and it worked.

Thank you! I was having the same problem (was playing through it anyway but it was really irritating and detracting from the experience) and this fixed it for me.

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