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Sanguine Debauchery (SD+) (January 2025)


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Posted
24 minutes ago, lolic said:

I was able to find the source of this problem.

 

The 'Mmm... I suppose we could...' reply which follows after the 'Greetings' or 'Hello sweetie' persuasion prompts triggers the script SLD_TIF_RomanceSex.psc which uses the function StartPlayerRapist() from SLD_QST_Main.psc. This function initiates SL interactions via the QuickStart() function from SL Framework which is sensitive to the order the actors are passed in. If an actor is marked as victim in QuickStart(), it will only count towards the statistic and the facial expression applied, not the position of actors. So, it completely bypasses any gender and victim checks made by SD in the SanguineRape() function.

 

I confirmed this hypothesis by swapping akSpeaker and Player in the QuickStart() function of StartPlayerRapist in SLD_QST_Main.psc.

Here is the code I used to test

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From SLD_QST_Main.psc:

 

Function StartPlayerRapist ( Actor akSpeaker, string tags = "" )
    ObjectReference akSpeakerRef = akSpeaker as objectReference
    Actor Player = Game.GetPlayer()
    Bool isVictim = True
    Int randomNum = Utility.RandomInt(0, 100)

    ; Game.ForceThirdPerson()
    Debug.SendAnimationEvent( akSpeaker as ObjectReference, "bleedOutStart")

    ; if ( akSpeakerRef.GetAnimationVariableInt("iDrunkVariable") == 1)
    ;    If ( Utility.RandomInt(0, 100) > 30 )
    ;        isVictim = False
    ;    Endif
    ; else
        If ( Utility.RandomInt(0, 100) > 80 )
            isVictim = False
        Endif
    ; endif

    Int IButton = _SLD_rapistMenu.Show()

    If IButton == 0 ; Undress
        if (isVictim)
            SexLab.ActorLib.StripActor( akSpeaker, VictimRef = akSpeaker, DoAnimate= false)
        else
            SexLab.ActorLib.StripActor( akSpeaker, DoAnimate= false)
        Endif

    else

        If (tags == "")
            If IButton == 1 ; Fondle
                tags = "Foreplay"
            ElseIf IButton == 2 ; Oral
                tags = "Oral"
            ElseIf IButton == 3 ; Slow sex
                tags = "Loving"
            ElseIf IButton == 4 ; Rough
                tags = "Rough"
            ElseIf IButton == 5 ; Nothing
                tags = ""
            EndIf
        Endif

        If (tags != "")
            StorageUtil.SetIntValue( akSpeaker , "_SD_iSub", StorageUtil.GetIntValue( akSpeaker, "_SD_iSub") + 1)

            If  ( !SexLab.IsActorActive( akSpeaker ) ) && ( !SexLab.IsActorActive( Player ) )
                Debug.Notification( "[Resists weakly]" )
                If (isVictim)
                    ;SexLab.QuickStart(Player,  akSpeaker, Victim = akSpeaker , AnimationTags = tags)  ;This is from the original script
                    SexLab.QuickStart( akSpeaker,  Player, Victim = akSpeaker, AnimationTags = tags)   ;This is my test
                Else
                   SexLab.QuickStart( akSpeaker,  Player, AnimationTags = tags)    ;Same fix as two lines above without the victim specification
                Endif
            EndIf
        Endif

;    Else
;        Debug.MessageBox("Your victim struggles and pushes back at you.")
;        StorageUtil.SetIntValue( akSpeaker , "_SD_iDom", StorageUtil.GetIntValue( akSpeaker, "_SD_iDom") + 1)

    EndIf

EndFunction

 

This just assumes that a male PC tries to convince a female NPC into a "romance" without getting the D from her ;). Other cases (female/female, male/male, female/male) would need implementation...

 

I hope this helped

 

Cheers

Ah yes.. the Romance section was only a quick fix to set up bare bones dialogues that I never got back to test properly and improve upon.

Thanks for the detective work.

 

I will apply your change for now and revisit it later by directing it to SD's function which does the proper gender checks (with an additional flag or mod event to maker the player as the dominant in that case).

Posted
On 10/22/2019 at 11:11 PM, bpmcgee said:

I hope I can get a hint here please.

 

During The Truth, I selected "My true nature is to become more powerful in Sanguine's name."  I don't understand what needs to happen now, though.  Since then I've advanced several levels, but every time I return to Sanguine he appears uninterested in my advancing power.

 

Thanks!

 

B

Hey hey how ya doin, just wna ask how did ya get past the start of giving mead and asking about alicias?

Posted

Can anyone please explain me Moonshadow garden ... whats the outcome of this quest in sd+, for what is this is this seperate instance only an gimnick or is then some outputs buffs or debuffs for the pc ? For what is this ? Need i any other mods to trigger further things ? I dont understand this in SD+ :(

 

The Quest start here:

 

20191029171727_1.jpg.c167899ea0be792462e337d95eaa99dc.jpg

 

Afdter Dialog i comes out here:

20191029171816_1.jpg.716817c6f4e0a7ebb3e2db267d15e096.jpg

If i found the Rose occur this:

20191029171852_1.jpg.a4c90e01d822a0910ec1e91a6a8344b8.jpg

20191029171921_1.jpg.afa0f07c96d2ed8c5f5d108b2954c35a.jpg

 

Why are the Hair of my Duplicate show all time so strange and weird is a further question that i have and then i get teleport back to sanguine and i can choose a path;20191029172152_1.jpg.29188e3c86a78c4862436054b6330157.jpg

 

So my Question: Whats Output is this what happen here then is this a further option for enslavement or what is the effect. I tryed both options but i only see my duplicate all time running beside me with her strange weird hair and sometimes Sanguines have sex with her but i dont understand the sense or output for later follow in the quest ... any FAQ or Informations available ? What is Moonshadow garden in SD+ and whats sense it have .. i am to stupid to found it out :)

 

Posted

This is as far as the current quest goes.

 

I have the stages for the three branches lined up and I am hoping to finish them by the end of the year (or early next year).

 

The clone should not follow you. She should just stay in Dreamworld with Sanguine.

There will be a role for her in all three branches.

Posted

So I'm getting CTD when I try to sleep at the statue under the bar. I'm sure this has been brought up elsewhere in the extensive forums, but I couldn't find a solution anywhere. I'm using SSE and as far as I can tell the rest of the mod works great, and I am really enjoying it, but this is the first time I've tried this section of it so I'm hoping someone knows a solution.

 

Since my modlist has grown somewhat since the last time I posted here, here's the updated list

 

 

Spoiler

0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
254 FE   0 ccbgssse010-petdwarvenarmoredmudcrab.esl
254 FE   1 ccqdrsse001-survivalmode.esl
  5  5     Unofficial Skyrim Special Edition Patch.esp
254 FE   2 Unofficial Skyrim Survival Patch.esl
254 FE   3 Unofficial Dwarven Armored Mudcrab Patch.esl
  6  6     SexLab.esm
  7  7     SexLabAroused.esm
  8  8     Devious Devices - Assets.esm
  9  9     Devious Devices - Integration.esm
 10  a     Devious Devices - Expansion.esm
 11  b     ZaZAnimationPack.esm
 12  c     Schlongs of Skyrim - Core.esm
 13  d     Skyrim - Utility Mod.esm
 14  e     CreatureFramework.esm
 15  f     ApachiiHair.esm
 16 10     SexLab - Sexual Fame [SLSF].esm
 17 11     daymoyl.esm
 18 12     HentaiPregnancy.esm
 19 13     EFFCore.esm
 20 14     SkyUI_SE.esp
 21 15     Dark_Forests.esp
 22 16     IcePenguinWorldMap.esp
 23 17     50 More Perk Points.esp
 24 18     FNIS.esp
 25 19     UIExtensions.esp
 26 1a     CBBE.esp
 27 1b     RaceMenuMorphsCBBE.esp
 28 1c     RaceMenu.esp
 29 1d     RaceMenuPlugin.esp
 30 1e     SOS - Smurf Average Addon.esp
 31 1f     SOS - VectorPlexus Regular Addon.esp
 32 20     zzEstrus.esp
 33 21     MoreNastyCritters.esp
 34 22     EstrusChaurus.esp
 35 23     EstrusDwemer.esp
 36 24     EstrusTrappedEggs.esp
 37 25     Devious Devices - Equip.esp
 38 26     Mors Feminine Females - All.esp
 39 27     Mors Feminine Females - All but orcs.esp
 40 28     Immersive Weapons.esp
 41 29     Schlongs of Skyrim.esp
 42 2a     SexLabDefeat.esp
 43 2b     HentaiCreatures.esp
 44 2c     Animal_SOS.esp
 45 2d     NIOPA-Objects.esp
 46 2e     NiOverridePoseAdjustments.esp
 47 2f     SSoB.esp
 48 30     art_StarsightEyes.esp
 49 31     Tiwa44_SGMD_CBBE_1_4.esp
 50 32     Devious Devices For Him.esp
 51 33     SexLabFuck'EmUp.esp
 52 34     SLAnimLoader.esp
 53 35     SLAL_AnimationByBakaFactory.esp
 54 36     The tunnel of 100 trials.esp
 55 37     xazPrisonOverhaulPatched.esp
 56 38     AKSkyrimUnderground.esp
 57 39     tpos_fortpeak_houseofzel.esp
 58 3a     sanguinesDebauchery.esp
 59 3b     Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp
 60 3c     Deviously Cursed Loot.esp
 61 3d     SexLabSkoomaWhore.esp
 62 3e     HornyCreatures.esp
 63 3f     MagnoCumGaudio.esp
 64 40     SLALAnimObjBillyy.esp
 65 41     HammetDungeons.esp
 66 42     SimpleSlavery.esp
 67 43     SexLab_Dialogues.esp
 68 44     Laura's Bondage Shop.esp
 69 45     EFFDialogue.esp
 70 46     DeviousFollowers.esp
 71 47     Evx Pit 100 Battles.esp
 72 48     SOS - Shop.esp
 73 49     FNISspells.esp
 74 4a     KuntharKeep.esp
 75 4b     daymoyl_DawnguardAddon.esp
254 FE   4 SLAdventures.esp
 76 4c     Deviously Enslaved.esp
 77 4d     sr_FillHerUp.esp
 78 4e     SexLab Inflation Framework.esp
 79 4f     Mors Feminine Female Afflicted.esp
 80 50     Mors Feminine Female Altmer.esp
 81 51     Mors Feminine Female Bosmer.esp
 82 52     Mors Feminine Female Bretons.esp
 83 53     Mors Feminine Female Dunmer.esp
 84 54     Mors Feminine Female Imperials.esp
 85 55     Mors Feminine Female Nords.esp
 86 56     Mors Feminine Female Orcs.esp
 87 57     Mors Feminine Female Redguards.esp
 88 58     SlaveTats.esp
 89 59     Ordinator - Perks of Skyrim.esp
 90 5a     Apocalypse - Magic of Skyrim.esp
 91 5b     Apocalypse - Ordinator Compatibility Patch.esp
 92 5c     Lock_Overhaul.esp


 

Posted

Thanks Blue for the Info ... great Idea i write u back in pm ... I was so confused sry about because i dont found infos and thought my loadorder conflict and this cause progress stopping ... if u need some tests with the quest u can tell me ... my clone follow me in dreamworld currently ... but the hair look strange... dont know what happen i will post tomorrow a screen maybe help u ... i use hdt hair and its look as the hair is stretched to the sky ... 

Posted

I kinda like survival mods a lot and have been using ineed, frostfall and campfire (which is supported by this mod) but ineed is kinda not, I mean you do have the option to be fed but the food doesn't seem to respawn in their inventory that easily. I kinda wish there was a time when the food and drink was just thrown on the floor in front of you, only giving you like scraps every few hours or more depending on how good you treat your master. Like how prison overhaul does it, but your doing all the work to please your owner.

 

Maybe as just an option, or to respawn food and drink instead of it only being in the owners inventory?

 

I don't know, that might be script heavy. I might just see if I can change my times on hunger and such, I'm not sure if food respawns in the owners inventory because I haven't seen it yet

Posted
7 hours ago, ladyaira said:

is SD+ still compatiable?? with SSE?

It is... I removed the downloads from this page and moved them here: 

 

 

Posted
1 hour ago, DeepBlueFrog said:

It is... I removed the downloads from this page and moved them here: 

 

 

So cool, thanks ?.  Looking forward to more migration to SSE, the script lagging on Oldrim is terrible.  Don't get me wrong, I loved Oldrim and what the moders community  did, but there is so much cool stuff now that I CAAAAAN'T chose ?.  I want them all ?.

Posted
11 minutes ago, Snook001 said:

So cool, thanks ?.  Looking forward to more migration to SSE, the script lagging on Oldrim is terrible.  Don't get me wrong, I loved Oldrim and what the moders community  did, but there is so much cool stuff now that I CAAAAAN'T chose ?.  I want them all ?.

I haven't completely made up my mind yet but I am close to pulling the trigger of a full switch to SSE only.

 

I am planning to spend the first couple of months in 2020 evaluating the readiness of the mix of mods I am relying on and fully switch soon after.

 

That means I will not provide support for Oldrim after than.

Posted
4 hours ago, DeepBlueFrog said:

I haven't completely made up my mind yet but I am close to pulling the trigger of a full switch to SSE only.

 

I am planning to spend the first couple of months in 2020 evaluating the readiness of the mix of mods I am relying on and fully switch soon after.

 

That means I will not provide support for Oldrim after than.

But isn't SSE still having pointless updates to Bethesda's 'creation club' mods? Reason why I'm still using oldrim.

 

Although I would also like to be able to play your awesome mods in SSE too, I'm a bit concerned though. SSE has been hard to mod on since it updates still, though hopefully in 2020 it won't be as bad. It may run smooth but it crashes often when using mods on other websites, instead of using their 'creation club'

 

Unless it's cause I had files overwritten by the updates?

Posted

Shit I forgot to mention that I ran into a bug, if you kill the owner by backstabbing or killing them too fast then you get stuck waiting for punishment from the dead owner.

1138097785_Frozeninplace.jpg.33edf2b1194e6f96aa48f37509a0de3b.jpg

 

The script seems to scramble, killing them slower though doesn't seem to mess it up. Is there away for me to get a log? this is my first time.

Posted
18 hours ago, Zathuul said:

But isn't SSE still having pointless updates to Bethesda's 'creation club' mods? Reason why I'm still using oldrim.

 

Although I would also like to be able to play your awesome mods in SSE too, I'm a bit concerned though. SSE has been hard to mod on since it updates still, though hopefully in 2020 it won't be as bad. It may run smooth but it crashes often when using mods on other websites, instead of using their 'creation club'

 

Unless it's cause I had files overwritten by the updates?

It is ..... but you can trick Steam into keeping to a consistent version instead of SSE being allowed to update at Bethesda's whim, breaking your mod pack. You just have to set updates to "Update only when I launch the game" and because you're launching it through SKSE instead of the main game, it doesn't update !

Posted
2 minutes ago, Iceslave said:

It is ..... but you can trick Steam into keeping to a consistent version instead of SSE being allowed to update at Bethesda's whim, breaking your mod pack. You just have to set updates to "Update only when I launch the game" and because you're launching it through SKSE instead of the main game, it doesn't update !

oh I didn't know that would work, thank you. I'll try seeing if I can get the older version of SSE, really sucks that I have to go through all that trouble because of Bethesda.

Posted
3 hours ago, Zathuul said:

oh I didn't know that would work, thank you. I'll try seeing if I can get the older version of SSE, really sucks that I have to go through all that trouble because of Bethesda.

only the latest version is supported by skse

Posted

Hi!

I finished the Spriggan quest and got rid of the armor and residues and got the gift of Kyne.

 

But now I always have green power thingy hovering around my feet and my eyes have blue glowing effects on them.

 

How can I get rid of all that ?

Posted
On 10/30/2019 at 8:03 PM, DeepBlueFrog said:

I haven't completely made up my mind yet but I am close to pulling the trigger of a full switch to SSE only.

 

I am planning to spend the first couple of months in 2020 evaluating the readiness of the mix of mods I am relying on and fully switch soon after.

 

That means I will not provide support for Oldrim after than.

The only reason I switched to SSE is because it cell loads are so much faster on an SSD. Otherwise I prefer LE. Physics are more mature on LE, and I think visual are better too. SSE has some visual bugs that I don't think will ever be fixed.

 

Despite that, the load times are enough to keep me on SSE. The 10-30sec cell load times were always what broke the flow when actually trying to play the game. On SSE with an SSD, it's about 1 second during normal cell load screens. About 5sec if loading a save from the main menu. For me, those improvements are just too good to go back to LE.

Posted
7 minutes ago, nanashi50 said:

The only reason I switched to SSE is because it cell loads are so much faster on an SSD. Otherwise I prefer LE. Physics are more mature on LE, and I think visual are better too. SSE has some visual bugs that I don't think will ever be fixed.

 

Despite that, the load times are enough to keep me on SSE. The 10-30sec cell load times were always what broke the flow when actually trying to play the game. On SSE with an SSD, it's about 1 second during normal cell load screens. About 5sec if loading a save from the main menu. For me, those improvements are just too good to go back to LE.

Are you using DynoLOD on LE?

 

That alone seriously improved performance, reduced CTDs and accelerated load times for me.

It is worth a shot if you still want to tinker with LE.

Posted
14 minutes ago, DeepBlueFrog said:

Are you using DynoLOD on LE?

 

That alone seriously improved performance, reduced CTDs and accelerated load times for me.

It is worth a shot if you still want to tinker with LE.

Yes, I used DynDOLOD on LE. But it still doesn't compare to SSE load times.

 

It's an engine improvement. On LE, even with an SSD the bottleneck is the engine since LE has single-threaded loaded. SSE has multi-threaded loading which lets the engine get A LOT more benefit from the SSD. 10-30x faster.

 

 

Edit: I forgot to mention the speed improvement will also depend on the type of SSD you have. SSD drives on a SATA connection aren't that fast since SATA itself is slower than the SSD. NVMe SSDs use the PCIe connection which is way faster than SSD over SATA.

 

So your mileage will vary depending on how fast your SSD really is. But I think even people with SATA SSD saw large improvements.

Posted
On 10/30/2019 at 10:20 PM, DeepBlueFrog said:

It is... I removed the downloads from this page and moved them here: 

 

 

Can you please update your main mod page description for people looking for the SSE files to tell them this?

Both the Sexlab Index SE and the SSE Conversion Tracking thread still link here, but the SE files are not there. Your mod info also still say "Special Edition Compatible? Yes" despite the fact no SE compatible files are available in the download section.

The only way to currently find the appropriate files is to come to the comments and stumble across this post here, which is only going to get harder the more pages this thread gets.

 

I've spent longer than I'd like to admit wondering why the f I can't get this to work despite the fact that everywhere is telling me that this is the place to get the files.

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