DeepBlueFrog Posted October 26, 2019 Author Posted October 26, 2019 24 minutes ago, lolic said: I was able to find the source of this problem. The 'Mmm... I suppose we could...' reply which follows after the 'Greetings' or 'Hello sweetie' persuasion prompts triggers the script SLD_TIF_RomanceSex.psc which uses the function StartPlayerRapist() from SLD_QST_Main.psc. This function initiates SL interactions via the QuickStart() function from SL Framework which is sensitive to the order the actors are passed in. If an actor is marked as victim in QuickStart(), it will only count towards the statistic and the facial expression applied, not the position of actors. So, it completely bypasses any gender and victim checks made by SD in the SanguineRape() function. I confirmed this hypothesis by swapping akSpeaker and Player in the QuickStart() function of StartPlayerRapist in SLD_QST_Main.psc. Here is the code I used to test Hide contents From SLD_QST_Main.psc: Function StartPlayerRapist ( Actor akSpeaker, string tags = "" ) ObjectReference akSpeakerRef = akSpeaker as objectReference Actor Player = Game.GetPlayer() Bool isVictim = True Int randomNum = Utility.RandomInt(0, 100) ; Game.ForceThirdPerson() Debug.SendAnimationEvent( akSpeaker as ObjectReference, "bleedOutStart") ; if ( akSpeakerRef.GetAnimationVariableInt("iDrunkVariable") == 1) ; If ( Utility.RandomInt(0, 100) > 30 ) ; isVictim = False ; Endif ; else If ( Utility.RandomInt(0, 100) > 80 ) isVictim = False Endif ; endif Int IButton = _SLD_rapistMenu.Show() If IButton == 0 ; Undress if (isVictim) SexLab.ActorLib.StripActor( akSpeaker, VictimRef = akSpeaker, DoAnimate= false) else SexLab.ActorLib.StripActor( akSpeaker, DoAnimate= false) Endif else If (tags == "") If IButton == 1 ; Fondle tags = "Foreplay" ElseIf IButton == 2 ; Oral tags = "Oral" ElseIf IButton == 3 ; Slow sex tags = "Loving" ElseIf IButton == 4 ; Rough tags = "Rough" ElseIf IButton == 5 ; Nothing tags = "" EndIf Endif If (tags != "") StorageUtil.SetIntValue( akSpeaker , "_SD_iSub", StorageUtil.GetIntValue( akSpeaker, "_SD_iSub") + 1) If ( !SexLab.IsActorActive( akSpeaker ) ) && ( !SexLab.IsActorActive( Player ) ) Debug.Notification( "[Resists weakly]" ) If (isVictim) ;SexLab.QuickStart(Player, akSpeaker, Victim = akSpeaker , AnimationTags = tags) ;This is from the original script SexLab.QuickStart( akSpeaker, Player, Victim = akSpeaker, AnimationTags = tags) ;This is my test Else SexLab.QuickStart( akSpeaker, Player, AnimationTags = tags) ;Same fix as two lines above without the victim specification Endif EndIf Endif ; Else ; Debug.MessageBox("Your victim struggles and pushes back at you.") ; StorageUtil.SetIntValue( akSpeaker , "_SD_iDom", StorageUtil.GetIntValue( akSpeaker, "_SD_iDom") + 1) EndIf EndFunction This just assumes that a male PC tries to convince a female NPC into a "romance" without getting the D from her ;). Other cases (female/female, male/male, female/male) would need implementation... I hope this helped Cheers Ah yes.. the Romance section was only a quick fix to set up bare bones dialogues that I never got back to test properly and improve upon. Thanks for the detective work. I will apply your change for now and revisit it later by directing it to SD's function which does the proper gender checks (with an additional flag or mod event to maker the player as the dominant in that case).
master151194 Posted October 27, 2019 Posted October 27, 2019 On 10/22/2019 at 11:11 PM, bpmcgee said: I hope I can get a hint here please. During The Truth, I selected "My true nature is to become more powerful in Sanguine's name." I don't understand what needs to happen now, though. Since then I've advanced several levels, but every time I return to Sanguine he appears uninterested in my advancing power. Thanks! B Hey hey how ya doin, just wna ask how did ya get past the start of giving mead and asking about alicias?
aspirine2 Posted October 27, 2019 Posted October 27, 2019 read all the comments ....aren't we going to get the beating option at any update or is it buggy to be included ??
donttouchmethere Posted October 29, 2019 Posted October 29, 2019 Sweet! Thx for the update! Bug Fixes: Enslavement quest aborted prematurely at beginning of enslavement Player no longer recognized as Victim in sexlab scenes during enslavement I added some safeguards to prevent followers to be half enslaved as well. I hope that keeps my followers in Mistwatch ⛓️?or lets them more suffer like the PC ? 2
Brisl Posted October 29, 2019 Posted October 29, 2019 Can anyone please explain me Moonshadow garden ... whats the outcome of this quest in sd+, for what is this is this seperate instance only an gimnick or is then some outputs buffs or debuffs for the pc ? For what is this ? Need i any other mods to trigger further things ? I dont understand this in SD+ The Quest start here: Afdter Dialog i comes out here: If i found the Rose occur this: Why are the Hair of my Duplicate show all time so strange and weird is a further question that i have and then i get teleport back to sanguine and i can choose a path; So my Question: Whats Output is this what happen here then is this a further option for enslavement or what is the effect. I tryed both options but i only see my duplicate all time running beside me with her strange weird hair and sometimes Sanguines have sex with her but i dont understand the sense or output for later follow in the quest ... any FAQ or Informations available ? What is Moonshadow garden in SD+ and whats sense it have .. i am to stupid to found it out
DeepBlueFrog Posted October 29, 2019 Author Posted October 29, 2019 This is as far as the current quest goes. I have the stages for the three branches lined up and I am hoping to finish them by the end of the year (or early next year). The clone should not follow you. She should just stay in Dreamworld with Sanguine. There will be a role for her in all three branches. 1
Seleia Posted October 29, 2019 Posted October 29, 2019 So I'm getting CTD when I try to sleep at the statue under the bar. I'm sure this has been brought up elsewhere in the extensive forums, but I couldn't find a solution anywhere. I'm using SSE and as far as I can tell the rest of the mod works great, and I am really enjoying it, but this is the first time I've tried this section of it so I'm hoping someone knows a solution. Since my modlist has grown somewhat since the last time I posted here, here's the updated list Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 254 FE 0 ccbgssse010-petdwarvenarmoredmudcrab.esl 254 FE 1 ccqdrsse001-survivalmode.esl 5 5 Unofficial Skyrim Special Edition Patch.esp 254 FE 2 Unofficial Skyrim Survival Patch.esl 254 FE 3 Unofficial Dwarven Armored Mudcrab Patch.esl 6 6 SexLab.esm 7 7 SexLabAroused.esm 8 8 Devious Devices - Assets.esm 9 9 Devious Devices - Integration.esm 10 a Devious Devices - Expansion.esm 11 b ZaZAnimationPack.esm 12 c Schlongs of Skyrim - Core.esm 13 d Skyrim - Utility Mod.esm 14 e CreatureFramework.esm 15 f ApachiiHair.esm 16 10 SexLab - Sexual Fame [SLSF].esm 17 11 daymoyl.esm 18 12 HentaiPregnancy.esm 19 13 EFFCore.esm 20 14 SkyUI_SE.esp 21 15 Dark_Forests.esp 22 16 IcePenguinWorldMap.esp 23 17 50 More Perk Points.esp 24 18 FNIS.esp 25 19 UIExtensions.esp 26 1a CBBE.esp 27 1b RaceMenuMorphsCBBE.esp 28 1c RaceMenu.esp 29 1d RaceMenuPlugin.esp 30 1e SOS - Smurf Average Addon.esp 31 1f SOS - VectorPlexus Regular Addon.esp 32 20 zzEstrus.esp 33 21 MoreNastyCritters.esp 34 22 EstrusChaurus.esp 35 23 EstrusDwemer.esp 36 24 EstrusTrappedEggs.esp 37 25 Devious Devices - Equip.esp 38 26 Mors Feminine Females - All.esp 39 27 Mors Feminine Females - All but orcs.esp 40 28 Immersive Weapons.esp 41 29 Schlongs of Skyrim.esp 42 2a SexLabDefeat.esp 43 2b HentaiCreatures.esp 44 2c Animal_SOS.esp 45 2d NIOPA-Objects.esp 46 2e NiOverridePoseAdjustments.esp 47 2f SSoB.esp 48 30 art_StarsightEyes.esp 49 31 Tiwa44_SGMD_CBBE_1_4.esp 50 32 Devious Devices For Him.esp 51 33 SexLabFuck'EmUp.esp 52 34 SLAnimLoader.esp 53 35 SLAL_AnimationByBakaFactory.esp 54 36 The tunnel of 100 trials.esp 55 37 xazPrisonOverhaulPatched.esp 56 38 AKSkyrimUnderground.esp 57 39 tpos_fortpeak_houseofzel.esp 58 3a sanguinesDebauchery.esp 59 3b Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp 60 3c Deviously Cursed Loot.esp 61 3d SexLabSkoomaWhore.esp 62 3e HornyCreatures.esp 63 3f MagnoCumGaudio.esp 64 40 SLALAnimObjBillyy.esp 65 41 HammetDungeons.esp 66 42 SimpleSlavery.esp 67 43 SexLab_Dialogues.esp 68 44 Laura's Bondage Shop.esp 69 45 EFFDialogue.esp 70 46 DeviousFollowers.esp 71 47 Evx Pit 100 Battles.esp 72 48 SOS - Shop.esp 73 49 FNISspells.esp 74 4a KuntharKeep.esp 75 4b daymoyl_DawnguardAddon.esp 254 FE 4 SLAdventures.esp 76 4c Deviously Enslaved.esp 77 4d sr_FillHerUp.esp 78 4e SexLab Inflation Framework.esp 79 4f Mors Feminine Female Afflicted.esp 80 50 Mors Feminine Female Altmer.esp 81 51 Mors Feminine Female Bosmer.esp 82 52 Mors Feminine Female Bretons.esp 83 53 Mors Feminine Female Dunmer.esp 84 54 Mors Feminine Female Imperials.esp 85 55 Mors Feminine Female Nords.esp 86 56 Mors Feminine Female Orcs.esp 87 57 Mors Feminine Female Redguards.esp 88 58 SlaveTats.esp 89 59 Ordinator - Perks of Skyrim.esp 90 5a Apocalypse - Magic of Skyrim.esp 91 5b Apocalypse - Ordinator Compatibility Patch.esp 92 5c Lock_Overhaul.esp
Brisl Posted October 30, 2019 Posted October 30, 2019 Thanks Blue for the Info ... great Idea i write u back in pm ... I was so confused sry about because i dont found infos and thought my loadorder conflict and this cause progress stopping ... if u need some tests with the quest u can tell me ... my clone follow me in dreamworld currently ... but the hair look strange... dont know what happen i will post tomorrow a screen maybe help u ... i use hdt hair and its look as the hair is stretched to the sky ...
Zathuul Posted October 30, 2019 Posted October 30, 2019 I kinda like survival mods a lot and have been using ineed, frostfall and campfire (which is supported by this mod) but ineed is kinda not, I mean you do have the option to be fed but the food doesn't seem to respawn in their inventory that easily. I kinda wish there was a time when the food and drink was just thrown on the floor in front of you, only giving you like scraps every few hours or more depending on how good you treat your master. Like how prison overhaul does it, but your doing all the work to please your owner. Maybe as just an option, or to respawn food and drink instead of it only being in the owners inventory? I don't know, that might be script heavy. I might just see if I can change my times on hunger and such, I'm not sure if food respawns in the owners inventory because I haven't seen it yet
DeepBlueFrog Posted October 30, 2019 Author Posted October 30, 2019 7 hours ago, ladyaira said: is SD+ still compatiable?? with SSE? It is... I removed the downloads from this page and moved them here:
Snook001 Posted October 30, 2019 Posted October 30, 2019 1 hour ago, DeepBlueFrog said: It is... I removed the downloads from this page and moved them here: So cool, thanks ?. Looking forward to more migration to SSE, the script lagging on Oldrim is terrible. Don't get me wrong, I loved Oldrim and what the moders community did, but there is so much cool stuff now that I CAAAAAN'T chose ?. I want them all ?.
DeepBlueFrog Posted October 31, 2019 Author Posted October 31, 2019 11 minutes ago, Snook001 said: So cool, thanks ?. Looking forward to more migration to SSE, the script lagging on Oldrim is terrible. Don't get me wrong, I loved Oldrim and what the moders community did, but there is so much cool stuff now that I CAAAAAN'T chose ?. I want them all ?. I haven't completely made up my mind yet but I am close to pulling the trigger of a full switch to SSE only. I am planning to spend the first couple of months in 2020 evaluating the readiness of the mix of mods I am relying on and fully switch soon after. That means I will not provide support for Oldrim after than. 1
Zathuul Posted October 31, 2019 Posted October 31, 2019 4 hours ago, DeepBlueFrog said: I haven't completely made up my mind yet but I am close to pulling the trigger of a full switch to SSE only. I am planning to spend the first couple of months in 2020 evaluating the readiness of the mix of mods I am relying on and fully switch soon after. That means I will not provide support for Oldrim after than. But isn't SSE still having pointless updates to Bethesda's 'creation club' mods? Reason why I'm still using oldrim. Although I would also like to be able to play your awesome mods in SSE too, I'm a bit concerned though. SSE has been hard to mod on since it updates still, though hopefully in 2020 it won't be as bad. It may run smooth but it crashes often when using mods on other websites, instead of using their 'creation club' Unless it's cause I had files overwritten by the updates?
Zathuul Posted October 31, 2019 Posted October 31, 2019 Shit I forgot to mention that I ran into a bug, if you kill the owner by backstabbing or killing them too fast then you get stuck waiting for punishment from the dead owner. The script seems to scramble, killing them slower though doesn't seem to mess it up. Is there away for me to get a log? this is my first time.
Iceslave Posted October 31, 2019 Posted October 31, 2019 18 hours ago, Zathuul said: But isn't SSE still having pointless updates to Bethesda's 'creation club' mods? Reason why I'm still using oldrim. Although I would also like to be able to play your awesome mods in SSE too, I'm a bit concerned though. SSE has been hard to mod on since it updates still, though hopefully in 2020 it won't be as bad. It may run smooth but it crashes often when using mods on other websites, instead of using their 'creation club' Unless it's cause I had files overwritten by the updates? It is ..... but you can trick Steam into keeping to a consistent version instead of SSE being allowed to update at Bethesda's whim, breaking your mod pack. You just have to set updates to "Update only when I launch the game" and because you're launching it through SKSE instead of the main game, it doesn't update ! 1
Zathuul Posted October 31, 2019 Posted October 31, 2019 2 minutes ago, Iceslave said: It is ..... but you can trick Steam into keeping to a consistent version instead of SSE being allowed to update at Bethesda's whim, breaking your mod pack. You just have to set updates to "Update only when I launch the game" and because you're launching it through SKSE instead of the main game, it doesn't update ! oh I didn't know that would work, thank you. I'll try seeing if I can get the older version of SSE, really sucks that I have to go through all that trouble because of Bethesda.
ladyaira Posted November 1, 2019 Posted November 1, 2019 3 hours ago, Zathuul said: oh I didn't know that would work, thank you. I'll try seeing if I can get the older version of SSE, really sucks that I have to go through all that trouble because of Bethesda. only the latest version is supported by skse
DeepBlueFrog Posted November 2, 2019 Author Posted November 2, 2019 A new version of SD+ is out with these changes: RELEASE NOTES for milestone SD 2019-10-31 Enhancements: Prevent NPCs and Followers from triggering Moonshadow roses Display message when roses are triggered in Mooshadow garden Add random soulgems, black ones, fragments to moonshadow garden Add expected stance vs current stance Pray to the gods - should increase chance of starting Sanguine quest by 1% Lowered chance of removal of sanguine's piercing Improve chances of removal of sanguine devices (hands and feet especially) Increase chance of action on Pray if kneeling when using the surrender key Force stop Spriggan quest when drinking from spring in Kynesgrove Force stop of spriggan after sleep if stage 80 is reached Added mod event to release player from spriggan quest Bug Fixes: Fixed bad quest objective about Crassius and his alicias Vaginal training task should not be assigned to male player Added delay between inventory clear and new collar to prevent message about multiple collars Enslavement not terminated when player sent to RedWave Value of 'chance of dreamworld' visit slider is not actually used 1
donttouchmethere Posted November 2, 2019 Posted November 2, 2019 THX, even more updates! Burn HDD burn! ??
Makura Posted November 2, 2019 Posted November 2, 2019 Hi! I finished the Spriggan quest and got rid of the armor and residues and got the gift of Kyne. But now I always have green power thingy hovering around my feet and my eyes have blue glowing effects on them. How can I get rid of all that ?
NNS10 Posted November 2, 2019 Posted November 2, 2019 On 10/30/2019 at 8:03 PM, DeepBlueFrog said: I haven't completely made up my mind yet but I am close to pulling the trigger of a full switch to SSE only. I am planning to spend the first couple of months in 2020 evaluating the readiness of the mix of mods I am relying on and fully switch soon after. That means I will not provide support for Oldrim after than. The only reason I switched to SSE is because it cell loads are so much faster on an SSD. Otherwise I prefer LE. Physics are more mature on LE, and I think visual are better too. SSE has some visual bugs that I don't think will ever be fixed. Despite that, the load times are enough to keep me on SSE. The 10-30sec cell load times were always what broke the flow when actually trying to play the game. On SSE with an SSD, it's about 1 second during normal cell load screens. About 5sec if loading a save from the main menu. For me, those improvements are just too good to go back to LE.
DeepBlueFrog Posted November 2, 2019 Author Posted November 2, 2019 7 minutes ago, nanashi50 said: The only reason I switched to SSE is because it cell loads are so much faster on an SSD. Otherwise I prefer LE. Physics are more mature on LE, and I think visual are better too. SSE has some visual bugs that I don't think will ever be fixed. Despite that, the load times are enough to keep me on SSE. The 10-30sec cell load times were always what broke the flow when actually trying to play the game. On SSE with an SSD, it's about 1 second during normal cell load screens. About 5sec if loading a save from the main menu. For me, those improvements are just too good to go back to LE. Are you using DynoLOD on LE? That alone seriously improved performance, reduced CTDs and accelerated load times for me. It is worth a shot if you still want to tinker with LE.
NNS10 Posted November 2, 2019 Posted November 2, 2019 14 minutes ago, DeepBlueFrog said: Are you using DynoLOD on LE? That alone seriously improved performance, reduced CTDs and accelerated load times for me. It is worth a shot if you still want to tinker with LE. Yes, I used DynDOLOD on LE. But it still doesn't compare to SSE load times. It's an engine improvement. On LE, even with an SSD the bottleneck is the engine since LE has single-threaded loaded. SSE has multi-threaded loading which lets the engine get A LOT more benefit from the SSD. 10-30x faster. Edit: I forgot to mention the speed improvement will also depend on the type of SSD you have. SSD drives on a SATA connection aren't that fast since SATA itself is slower than the SSD. NVMe SSDs use the PCIe connection which is way faster than SSD over SATA. So your mileage will vary depending on how fast your SSD really is. But I think even people with SATA SSD saw large improvements. 1
test123456 Posted November 3, 2019 Posted November 3, 2019 On 10/30/2019 at 10:20 PM, DeepBlueFrog said: It is... I removed the downloads from this page and moved them here: Can you please update your main mod page description for people looking for the SSE files to tell them this? Both the Sexlab Index SE and the SSE Conversion Tracking thread still link here, but the SE files are not there. Your mod info also still say "Special Edition Compatible? Yes" despite the fact no SE compatible files are available in the download section. The only way to currently find the appropriate files is to come to the comments and stumble across this post here, which is only going to get harder the more pages this thread gets. I've spent longer than I'd like to admit wondering why the f I can't get this to work despite the fact that everywhere is telling me that this is the place to get the files.
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