Sam19823 Posted September 25, 2019 Posted September 25, 2019 SD+ and sl dialogs working withĀ Relationship Dialogue Overhaul - RDO orĀ Immersive Citizens also with sl defeat and jugsĀ sorry i asking this i don t want to lose my save XDĀ
DeepBlueFrog Posted September 26, 2019 Author Posted September 26, 2019 1 hour ago, Sam19823 said: SD+ and sl dialogs working withĀ Relationship Dialogue Overhaul - RDO orĀ Immersive Citizens also with sl defeat and jugsĀ sorry i asking this i don t want to lose my save XDĀ I don't use Jugs, but I do use RDO + Immersive Citizens + Defeat and SD+ / Dialogues work just fine with those mods.
Seleia Posted September 26, 2019 Posted September 26, 2019 5 hours ago, IronSlug said: If it makes you feel any better, I just did the same mistake. Anyway, thank to your post I realized what I've done. So you found your second dumbass to make your genius... lol Glad I could help, I guess! Hope you didn't spend as many hours trying to figure it out as I did, at least xD
Sam19823 Posted September 26, 2019 Posted September 26, 2019 5 hours ago, DeepBlueFrog said: I don't use Jugs, but I do use RDO + Immersive Citizens + Defeat and SD+ / Dialogues work just fine with those mods. Tnx dude ; )Ā
Amrovich Posted September 27, 2019 Posted September 27, 2019 Does anyone know what might be causing this warning about the inconsistent animation numbersĀ for SD in FNIS v5.7? And how can I fix it? Reading sanguinesDebauchery >>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<< V?.? ... ChAnims:103(17) CTD:1.2% pOpt:0.0% NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation) Ā
Durante Posted September 27, 2019 Posted September 27, 2019 There is an odd bug that the enslavement process only starts when you change cells. I am not sure if this is is just on my side but it didn't use to be like this in older versions.
MeatSackGamer Posted September 27, 2019 Posted September 27, 2019 I give up. There are just too many random problems I've encountered with this mod for it to be enjoyable in the present state. Ā some of the issues are: - while enslaved to Sanguine in the grove entering the cave, S teleports inside but when I leave the screen is black but I can still move, reentering the cave it returns to normal. S refuses to leave the cave and the black screen effectively means I can't either unless I'm freed and give up any progress in the relationship - after talking to all Alicias and finding the note, the quest updates to ask S about Alicia but no dialog option is ever present - when finally I get my stuff back I have to select every item one by one (no take all) and ALL OF MY KEYS ARE GONE not just restraint keys buy things like the keys to player houses, npc houses, certain dungeons, etc. Ā It has potential but that last one is an absoluteĀ deal breaker for me
Vortiporius Posted September 27, 2019 Posted September 27, 2019 4 hours ago, Amrovich said: Does anyone know what might be causing this warning about the inconsistent animation numbersĀ for SD in FNIS v5.7? And how can I fix it? Reading sanguinesDebauchery >>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<< V?.? ... ChAnims:103(17) CTD:1.2% pOpt:0.0% NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation) Ā I'm having this exact issue in FNIS. I would also love to know how to fix it. 1
baronesa Posted September 28, 2019 Posted September 28, 2019 uhmmmm quite sometime since i passed over here... Ā Just updated SD+ and found something... funny/interesting. For some reason the crawling and kneeling animations give me a T pose, but everything else in the game works, and ohhh boy do i have quite a few animations and yet not even close to max.. So no real idea why this lil thing is happening.
DeepBlueFrog Posted September 28, 2019 Author Posted September 28, 2019 18 hours ago, MeatSackGamer said: I give up. There are just too many random problems I've encountered with this mod for it to be enjoyable in the present state. Ā some of the issues are: - while enslaved to Sanguine in the grove entering the cave, S teleports inside but when I leave the screen is black but I can still move, reentering the cave it returns to normal. S refuses to leave the cave and the black screen effectively means I can't either unless I'm freed and give up any progress in the relationship - after talking to all Alicias and finding the note, the quest updates to ask S about Alicia but no dialog option is ever present - when finally I get my stuff back I have to select every item one by one (no take all) and ALL OF MY KEYS ARE GONE not just restraint keys buy things like the keys to player houses, npc houses, certain dungeons, etc. Ā It has potential but that last one is an absoluteĀ deal breaker for me I can't help with the first two, but the solution to the missing keys is to ask Crassius Curio.Ā Ā I found the game engine cannot transfer keys to a chest.. only to an NPC.
Sam19823 Posted September 28, 2019 Posted September 28, 2019 This issue not about this mod i just want helpĀ My mcm is empty after i remove a mod i try mcm console command too but didnt helpĀ I start a new game and my mcm menu is showing but just for this new save Please some one help meĀ
DeepBlueFrog Posted September 29, 2019 Author Posted September 29, 2019 7 hours ago, yyjddgr3 said: What should I do with the Dream World Quest? I slept in front of the statue of the Sanguine and went to Dreamworld to become a slave to the Sanguine and return to the real world. I've spoken to NPCs at Dream World and it's indicated that I've learned something. But I can't proceed there anymore. The Sanguine keeps repeating that I'm not ready yet. What am I supposed to do? "Not ready yet" means you are trying to rush it... you need to go back to Dreamworld a few times, usually by sleep, before the quest can progress. I can't remember if it is 3 or 5 times.
AlphaLoaded Posted September 30, 2019 Posted September 30, 2019 I've been having this mind-boggling issue with the SSE version for some time. I've currently got it installed to a clean save, animations are all in order, I have all the prereqs that are listed, but... it's not working. SD+ shows as being installed; I can configure it all; it registers with DAYOML-- but I can't force the PC submit with the '\' key, nor does it actually seem to proc any of the OnBleedout events despite the SD+ events being maxed out and other events that might happen in place turned off. Ā Basically, according to everything I can see, SD+ is installed and 'working' until it comes to actually... you know, playing with SD+. It doesn't crash or anything, it just... doesn't work.
DeepBlueFrog Posted September 30, 2019 Author Posted September 30, 2019 1 hour ago, AlphaLoaded said: I've been having this mind-boggling issue with the SSE version for some time. I've currently got it installed to a clean save, animations are all in order, I have all the prereqs that are listed, but... it's not working. SD+ shows as being installed; I can configure it all; it registers with DAYOML-- but I can't force the PC submit with the '\' key, nor does it actually seem to proc any of the OnBleedout events despite the SD+ events being maxed out and other events that might happen in place turned off. Ā Basically, according to everything I can see, SD+ is installed and 'working' until it comes to actually... you know, playing with SD+. It doesn't crash or anything, it just... doesn't work. I can't help much since I am not using SSE myself but I could take a look at your error log after trying to be enslaved if you can share it.
AlphaLoaded Posted September 30, 2019 Posted September 30, 2019 10 minutes ago, DeepBlueFrog said: I can't help much since I am not using SSE myself but I could take a look at your error log after trying to be enslaved if you can share it. Sure thing. I've got... two logs here, actually, that (should) have that info. Papyrus.2.log Papyrus.3.log
DeepBlueFrog Posted September 30, 2019 Author Posted September 30, 2019 1 hour ago, AlphaLoaded said: Sure thing. I've got... two logs here, actually, that (should) have that info. Papyrus.2.log 728.94 kB Ā· 0 downloads Papyrus.3.log 918.93 kB Ā· 0 downloads Two issues with these logs: Ā 1- They both looks like logs taken just after the game was loaded, with no attempt at enslavement. 2- Errors like these seem to point to a bad initialization of the mod: Ā Spoiler [10/01/2019 - 01:18:06AM] warning: Assigning None to a non-object variable named "::temp56" stack: Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.OnPageReset() - "_sd_configmenu.psc" Line 545 Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.SetPage() - "SKI_ConfigBase.psc" Line 865 Ā Ā Ā [SKI_ConfigManagerInstance (14000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148 [10/01/2019 - 01:18:06AM] ERROR: _sdqs_functions.IsRunning() being called on an invalid object, aborting function call stack: Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.OnPageReset() - "_sd_configmenu.psc" Line 547 Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.SetPage() - "SKI_ConfigBase.psc" Line 865 Ā Ā Ā [SKI_ConfigManagerInstance (14000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148 [10/01/2019 - 01:18:06AM] warning: Assigning None to a non-object variable named "::temp54" stack: Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.OnPageReset() - "_sd_configmenu.psc" Line 547 Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.SetPage() - "SKI_ConfigBase.psc" Line 865 Ā Ā Ā [SKI_ConfigManagerInstance (14000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148 Ā When you first launch SD+, make sure to let all the message run, save and reload.Ā Playing a game without a first save leads to an incomplete initialization of the mod.
AlphaLoaded Posted September 30, 2019 Posted September 30, 2019 4 hours ago, DeepBlueFrog said: Two issues with these logs: Ā 1- They both looks like logs taken just after the game was loaded, with no attempt at enslavement. 2- Errors like these seem to point to a bad initialization of the mod: Ā Ā Reveal hidden contents [10/01/2019 - 01:18:06AM] warning: Assigning None to a non-object variable named "::temp56" stack: Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.OnPageReset() - "_sd_configmenu.psc" Line 545 Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.SetPage() - "SKI_ConfigBase.psc" Line 865 Ā Ā Ā [SKI_ConfigManagerInstance (14000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148 [10/01/2019 - 01:18:06AM] ERROR: _sdqs_functions.IsRunning() being called on an invalid object, aborting function call stack: Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.OnPageReset() - "_sd_configmenu.psc" Line 547 Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.SetPage() - "SKI_ConfigBase.psc" Line 865 Ā Ā Ā [SKI_ConfigManagerInstance (14000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148 [10/01/2019 - 01:18:06AM] warning: Assigning None to a non-object variable named "::temp54" stack: Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.OnPageReset() - "_sd_configmenu.psc" Line 547 Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.SetPage() - "SKI_ConfigBase.psc" Line 865 Ā Ā Ā [SKI_ConfigManagerInstance (14000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148 Ā When you first launch SD+, make sure to let all the message run, save and reload.Ā Playing a game without a first save leads to an incomplete initialization of the mod. Ā I see, I see. I'll create a new master save and see if that works.
AlphaLoaded Posted October 1, 2019 Posted October 1, 2019 13 hours ago, DeepBlueFrog said: Two issues with these logs: Ā 1- They both looks like logs taken just after the game was loaded, with no attempt at enslavement. 2- Errors like these seem to point to a bad initialization of the mod: Ā Ā Hide contents [10/01/2019 - 01:18:06AM] warning: Assigning None to a non-object variable named "::temp56" stack: Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.OnPageReset() - "_sd_configmenu.psc" Line 545 Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.SetPage() - "SKI_ConfigBase.psc" Line 865 Ā Ā Ā [SKI_ConfigManagerInstance (14000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148 [10/01/2019 - 01:18:06AM] ERROR: _sdqs_functions.IsRunning() being called on an invalid object, aborting function call stack: Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.OnPageReset() - "_sd_configmenu.psc" Line 547 Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.SetPage() - "SKI_ConfigBase.psc" Line 865 Ā Ā Ā [SKI_ConfigManagerInstance (14000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148 [10/01/2019 - 01:18:06AM] warning: Assigning None to a non-object variable named "::temp54" stack: Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.OnPageReset() - "_sd_configmenu.psc" Line 547 Ā Ā Ā [_SD_mcm_001 (88092327)]._sd_configmenu.SetPage() - "SKI_ConfigBase.psc" Line 865 Ā Ā Ā [SKI_ConfigManagerInstance (14000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148 Ā When you first launch SD+, make sure to let all the message run, save and reload.Ā Playing a game without a first save leads to an incomplete initialization of the mod. Ā Haha! You were right, it wasn't initializing. I did a clean save, set everything up and it still wasn't working. Checked papyrus, found some DDi/ZaZ errors related to SD, did a clean install of those and voila-- everything works. Ā Thanks buddy! Ā
dеlirium Posted October 1, 2019 Posted October 1, 2019 pls i need walkthrough in dream world , when sanqun tame me as slave. cause i doesnt have any idea how become a good daedric slave ps im from rus, pls without hard terms
Gimlord Posted October 1, 2019 Posted October 1, 2019 When you are enslaved, is your master supposed to follow you anywhere if you try to leave?
donttouchmethere Posted October 2, 2019 Posted October 2, 2019 6 hours ago, Gimlord said: When you are enslaved, is your master supposed to follow you anywhere if you try to leave? As far as I understand the mysteries of SD+: > first day the master will not follow you but will regularly check on you if your too far away. > second day the travel packet kicks in (after 24hours): > if you have negative slave allowance points (SAP) + negative disposition with master => the master might decide to walk to Mistwatch now to sell you > if you have positive slave allowance points => the master does it's thing and leaves you alone until your SAPs runs out > after the second/third day and with high disposition with your master => master starts to follow you => if you go to another bandit camp for example, he will also sandbox there
asebw Posted October 2, 2019 Posted October 2, 2019 How necessary is death alternative with the current version of SD+? I use SL Defeat, and my past experience with Death Alternative has been, sketchy, to say the least.
donttouchmethere Posted October 2, 2019 Posted October 2, 2019 2 hours ago, asebw said: How necessary is death alternative with the current version of SD+? I use SL Defeat, and my past experience with Death Alternative has been, sketchy, to say the least. Not needed anymore, but you might have to think about alternatives how to get SD+ enslaved. > SD+ has it's own surrender function > every mod that can send you to SS+ > DEC is not only great for start a SD+ enslavement it also offers a chance for local SD+ enslavement, all in addition to SS+ (can't play without the DEC/SD+ combo anymore ?)
dеlirium Posted October 2, 2019 Posted October 2, 2019 how complete "the truth" and "sanqin project" im stuck in dream world Ā
Gimlord Posted October 2, 2019 Posted October 2, 2019 15 hours ago, donttouchmethere said: As far as I understand the mysteries of SD+: > first day the master will not follow you but will regularly check on you if your too far away. > second day the travel packet kicks in (after 24hours): > if you have negative slave allowance points (SAP) + negative disposition with master => the master might decide to walk to Mistwatch now to sell you > if you have positive slave allowance points => the master does it's thing and leaves you alone until your SAPs runs out > after the second/third day and with high disposition with your master => master starts to follow you => if you go to another bandit camp for example, he will also sandbox there Yeah i don't know sometimes mods do weird stuff. Like, i am able to run away from my master at the night when he goes to sleep, and somehow he starts following me. Would prefer to not be able to just leave, like with a leash or a collar dmg effect, but when i am able to leave( no collar effect or leash), it would be nice if i don't have the npcs follow me for no reasonĀ at all, imagine where i can lead the master npc. Anyway do you suggest any mods to improve the slave gameplay? I could imagine devious framework but don't know if it works well, haven't been officially updated for a long time.
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