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Sanguine Debauchery (SD+) (January 2025)


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Posted
7 hours ago, Fuzzy_Fox said:

Look in the strange cave

I've looked there for many times, i've picked up all the stuff, i've tried tcl command to search in there. And still i have no idea what do i need to find, or maybe it is a buggy quest? If you don't want to give spoilers to other, pm to me please how can i proceed this stage 

Posted

Today I randomly found shrine and noticed I have the quest tried to sleep = ctd. I guess that the problem is in DD because I had ctd before with some of the equipment from DD which i dont know how to fix. And probably because I have SSE, damn knowing its gonna have so many problems I would stick to the classic skyrim

Posted
2 hours ago, thething369 said:

Today I randomly found shrine and noticed I have the quest tried to sleep = ctd. I guess that the problem is in DD because I had ctd before with some of the equipment from DD which i dont know how to fix. And probably because I have SSE, damn knowing its gonna have so many problems I would stick to the classic skyrim

SSE could be the problem. I don't use SSE myself and also have DD. Never had a problem of a CTD at the shrine. 

Posted
9 hours ago, thething369 said:

Today I randomly found shrine and noticed I have the quest tried to sleep = ctd. I guess that the problem is in DD because I had ctd before with some of the equipment from DD which i dont know how to fix. And probably because I have SSE, damn knowing its gonna have so many problems I would stick to the classic skyrim

Playing on SSE as well.  Also CTD at the shrine.  Hope this gets fixed.

Posted
11 hours ago, freetheporn said:

Playing on SSE as well.  Also CTD at the shrine.  Hope this gets fixed.

 

19 hours ago, Fuzzy_Fox said:

SSE could be the problem. I don't use SSE myself and also have DD. Never had a problem of a CTD at the shrine. 

Please report these issues on my SSE thread so we can track them better. By we, I mean, people on the forum who have worked on conversions before :)

Posted
On 6/21/2019 at 5:17 AM, Fuzzy_Fox said:

You should get small quests that the owner will demand certain things from you. This can be difficult if its in a place where you can not obtain these items. When I get enslaved by a npc I will wait till my health is back to max and I have stopped bleeding from the Death Alternative mod. I then kill my owner and escape. 

 

This mod is all about loosing your own agency in the world. 

Look in the strange cave. 

 

Ya but it for me the features aren't working, like whatever that popup menu about going to bed is that keeps spamming me, attempting to beat/punish me and f me at the same time (which led to animation oddities like humping a wooden post because I was apparently tied up on some thing) , attempting to beat me while a bandit f's me, and the owner runs out of inventory space to satisfy them with loot.

I played it about a year ago and it worked fine but it seems like new features are being worked in and I'm just giving my feedback.

Posted
9 hours ago, DeepBlueFrog said:

 

Please report these issues on my SSE thread so we can track them better. By we, I mean, people on the forum who have worked on conversions before :)

Oh, will do.  Didn't realize there was one.  The conversion tracking page linked to here, but was able to find the thread through your profile.

Posted
10 hours ago, Rangerguy said:

So after completing the Garden and making your choice is that the current end of content?

That's still incomplete but I have the story lined up on paper.

I still have to make room in my work and family obligations schedule to turn that into a real quest.

Posted

First,I have to apologize about English is not my native language.
I just want to know how to use Creation Kit to re-save SD+ esp. file?
I have same problem about Dreamworld. So I tried a lot of methods like above said. but this doesn't work.
Therefore, I tried to use the Creation Kit. Even this is my first time using it.
I have opened the esp. file. but there show up a lot of warning!! I don't know what it's meant.

however,I choose to ignore everything and re-save this file. After that MO2's overwrite come up FaceGenDate

Everything seems to have been solved, I can finally enter the fantasy world.

But I am just afraid that I missed something? because there show so many warning on Creation Kit ... I'm afraid my file broken or something.

Posted

Hello, need some help I've been having problems with a CTD encountering a Flowering Spriggan, nothing else causes this. I'm noticed (I can sneak pretty close to it), fight starts, it shoots me with a couple attacks and then it's CTD. Since the NPC is from this mod, I thought maybe someone could help me narrow down the problem... this is happening on Special Edition installed with MO2, have used loot order, with SD and Parasites installed and only other mods that modifies those npc are textures and custom skeleton (this latter I have removed and didn't seem to be the root of the problem since it persisted). Maybe some spell mod? It hasn't happened with any other npc so far... how could I check the files? I have used SSedit but I'm not really all that familiar with it.

 

Edit: silly me I just realise it's not a proper Spriggan after all so texture things don't matter. I approached it with AI detection disabled and no problem whatsoever though when I killed it with the console command kill (thought I'd just move on) game CTD on me again. Maybe a ragdoll issue on the armor/skeleton ?

Posted
5 hours ago, yts1083 said:

Hello, need some help I've been having problems with a CTD encountering a Flowering Spriggan, nothing else causes this. I'm noticed (I can sneak pretty close to it), fight starts, it shoots me with a couple attacks and then it's CTD. Since the NPC is from this mod, I thought maybe someone could help me narrow down the problem... this is happening on Special Edition installed with MO2, have used loot order, with SD and Parasites installed and only other mods that modifies those npc are textures and custom skeleton (this latter I have removed and didn't seem to be the root of the problem since it persisted). Maybe some spell mod? It hasn't happened with any other npc so far... how could I check the files? I have used SSedit but I'm not really all that familiar with it.

 

Edit: silly me I just realise it's not a proper Spriggan after all so texture things don't matter. I approached it with AI detection disabled and no problem whatsoever though when I killed it with the console command kill (thought I'd just move on) game CTD on me again. Maybe a ragdoll issue on the armor/skeleton ?

This can happen on the LE version as well, its not 100% but I have had this happen to me also. Still not sure what causes it as sometimes the Flowering Sprigans work fine and don't crash the game. 

Posted
12 hours ago, Fuzzy_Fox said:

This can happen on the LE version as well, its not 100% but I have had this happen to me also. Still not sure what causes it as sometimes the Flowering Sprigans work fine and don't crash the game. 

soooo just avoiding this one won't crash on me later on with another one? weird. Still, I can live with that. Thanks for the reply!

Posted
1 hour ago, yts1083 said:

soooo just avoiding this one won't crash on me later on with another one? weird. Still, I can live with that. Thanks for the reply!

I've had my share of CTDs with Flowering Spriggans, and it is a problem on LE too. The thing is, there are 2 listed Flowering Spriggans in the actors list that I saw when I converted the mod. I did facegen and clean mesh conversions for both of them of course, but there is something a bit off about the second entry. I think the way it's is now is because of how the Flowering Spriggan quest is set up. So you'll get an occasional CTD, but only when encountering this second model.

Posted

Hey, been using this mod long time, it's amazing <3

But I'm having a bit of an issue with my Owner, after a while their inventory ends up full and I can't fulfil requests to deliver valuables or even just give them food anymore. Is there a way around this?

Posted
On 6/23/2019 at 12:28 PM, willlin0129 said:

First,I have to apologize about English is not my native language.
I just want to know how to use Creation Kit to re-save SD+ esp. file?
I have same problem about Dreamworld. So I tried a lot of methods like above said. but this doesn't work.
Therefore, I tried to use the Creation Kit. Even this is my first time using it.
I have opened the esp. file. but there show up a lot of warning!! I don't know what it's meant.

however,I choose to ignore everything and re-save this file. After that MO2's overwrite come up FaceGenDate

Everything seems to have been solved, I can finally enter the fantasy world.

But I am just afraid that I missed something? because there show so many warning on Creation Kit ... I'm afraid my file broken or something.

Unpacked the face and it fixed stuff too.  Lots of errors in creation kit, but none in game.  Pretty sure that's normal, but not experienced with creation kit.

Posted
6 hours ago, Adviser69 said:

I've had my share of CTDs with Flowering Spriggans, and it is a problem on LE too. The thing is, there are 2 listed Flowering Spriggans in the actors list that I saw when I converted the mod. I did facegen and clean mesh conversions for both of them of course, but there is something a bit off about the second entry. I think the way it's is now is because of how the Flowering Spriggan quest is set up. So you'll get an occasional CTD, but only when encountering this second model.

seems fair... given that I can load them up and approach them while undetected but CTD when killed it kinda hinted at an underlying motion type bug I would guess, but I'm no expert. Thanks for the help!

Posted

Hello,

I'm using NMM, and I don't know why, even after installing the latest version, mcm keeps showing me the 03/11/2019's one ... Thank you fot enlightening me :)

Posted
8 hours ago, alphafr said:

Any fixes found for CTD when entering dreamworld?

Also having this issue. I am using the SE version and just made it to the statue in the Honeybrew Meadery 

Posted
8 hours ago, alphafr said:

Any fixes found for CTD when entering dreamworld?

 

32 minutes ago, Skymud said:

Also having this issue. I am using the SE version and just made it to the statue in the Honeybrew Meadery 

My suggestions are at the bottom of the second page. It's already worked for freetheporn.

 

Posted

Thanks but for someone like me who knows nothing about creation kit exporting facegen is a bit hard

 

Starting by whatever I open, its always says "multiple master list selected for load" and abort everything everytime

Posted
3 hours ago, alphafr said:

Thanks but for someone like me who knows nothing about creation kit exporting facegen is a bit hard

 

Starting by whatever I open, its always says "multiple master list selected for load" and abort everything everytime

You need to set up the .ini file to get round this problem. 

 

Your .ini file in  the My Documents Folder fro Skyrim LE or SE should have the same entries under archive like the one I put here. There are a few guides on the net to help get you started. 

 

A simple search on what you posted got me this result among many. https://bethesda.net/community/topic/3015/how-to-load-multiple-master-files-into-the-creation-kit-for-pc

Skyrim.ini

Posted

While testing SLD worn item handling, I observed that Sanguine's Iron Cuffs do not get detected by SLD as wrist cuffs, so I had a look to work out why.

 

While investigating, I found some bad description text. For example, Sanguine's Iron Cuffs are described as:

 

"A long leather sleeve that securely immobilizes the wearer's arms and is held in place by straps and padlocks."

Which is ... an armbinder ... not cuffs.

 

The cuff model is _SDAA_SanguineIronCuffs which uses _sd_\SanguineSlaverySet\rustywristshackles_1.nif

 

They are quite definitely rusty iron cuffs.

 

 

There seem to be two inventory items, for these things.

Was there was some move to replace old inventory items with new 4.X inventory items, and swap the DD script, or something like that?

The two different 'inventory'? items have different weights too.

 

I have a feeling I see the old description text in game, in certain cases.

 

Also, none of the script properties are overridden in the 'new inventory item', so all cuff messages are armbinder messages.

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