zaraia Posted May 22, 2015 Posted May 22, 2015 disable or atleast temporarily remove everything of mo, install da in skyrim or make a back of your skyrim first then install it there with all the pre-requisites and you might need a skeleton, but a basic skeleton on a generic skyrim install mioght be complicating so could try it first without skeleton since its not listed for da, and first skeleton i'd recommend is the 1 listed as compatible, update it later if you want, but get it working first This is insane. I manually copied the files for SkyUI, Fuz Ro Doh, and DA into the Data folder, enabled daymoyl.esm and skyui.esp in the Data Files menu, ran the game manually through SKSE, and the game crashes before the menu even loads. Tried disabling SkyUI (since it's just for configuration), same thing. Tried disabling daymoyl, and then it works again. It's like this one mod just hates my guts. edit: I even removed ENB, and reset all the ini settings.
jfraser Posted May 22, 2015 Posted May 22, 2015 disable or atleast temporarily remove everything of mo, install da in skyrim or make a back of your skyrim first then install it there with all the pre-requisites and you might need a skeleton, but a basic skeleton on a generic skyrim install mioght be complicating so could try it first without skeleton since its not listed for da, and first skeleton i'd recommend is the 1 listed as compatible, update it later if you want, but get it working first This is insane. I manually copied the files for SkyUI, Fuz Ro Doh, and DA into the Data folder, enabled daymoyl.esm and skyui.esp in the Data Files menu, ran the game manually through SKSE, and the game crashes before the menu even loads. Tried disabling SkyUI (since it's just for configuration), same thing. Tried disabling daymoyl, and then it works again. It's like this one mod just hates my guts. edit: I even removed ENB, and reset all the ini settings. you're missing some dependency. Run TES5Edit and let it load all mods. It will tell you what you're missing.
Kakabishan Posted May 23, 2015 Posted May 23, 2015 If I set min slavery level to 0 and max slavery level to 1 (This means the character will never be submissive and always will be resistive), would this block other functions such as working for your master and other things to serve the master?
zaraia Posted May 23, 2015 Posted May 23, 2015 you're missing some dependency. Run TES5Edit and let it load all mods. It will tell you what you're missing. I don't really have any experience with TES5Edit, but you mean if I just launch it and keep all mods selected it should tell me in the Messages tab? And I assume you mean run it outside of MO to find out what causes the crash on startup. I just get this error: Fatal: Error loading plugin list: <EOSError: System Error. Code: 2. The system cannot find the file specified> Full log: TES5Edit 3.1.0 starting session 2015-05-23 02:20:14 Using Skyrim Data Path: C:\Games\Steam\SteamApps\common\skyrim\Data\ Using ini: C:\Users\Claire\Documents\My Games\Skyrim\Skyrim.ini Using plugin list: C:\Users\Claire\AppData\Local\Skyrim\Plugins.txt Using settings file: C:\Users\Claire\AppData\Local\Skyrim\Plugins.tes5viewsettings Loading active plugin list: C:\Users\Claire\AppData\Local\Skyrim\Plugins.txt Found BOSS load order list: C:\Users\Claire\AppData\Local\Skyrim\loadorder.txt [HighResTexturePack01.esp] Loading file [HighResTexturePack01.esp] File loaded [HighResTexturePack01.esp] Start processing [HighResTexturePack02.esp] Loading file [HighResTexturePack02.esp] File loaded [HighResTexturePack02.esp] Start processing [HighResTexturePack03.esp] Loading file [HighResTexturePack03.esp] File loaded [HighResTexturePack03.esp] Start processing [skyUI.esp] Loading file [skyUI.esp] File loaded [skyUI.esp] Start processing [daymoyl.esm] Loading file [daymoyl.esm] File loaded [daymoyl.esm] Start processing Fatal: Error loading plugin list: <EOSError: System Error. Code: 2. The system cannot find the file specified> [skyrim.esm] Loading file [skyrim.esm] File loaded [skyrim.esm] Start processing [update.esm] Loading file I just realised the DLC doesn't appear in the Data Files load order, or in TES5Edit when I launch it from outside MO. It does appear in MO though.
CliftonJD Posted May 23, 2015 Posted May 23, 2015 (edited) you're missing some dependency. Run TES5Edit and let it load all mods. It will tell you what you're missing. I don't really have any experience with TES5Edit, but you mean if I just launch it and keep all mods selected it should tell me in the Messages tab? And I assume you mean run it outside of MO to find out what causes the crash on startup. I just get this error: Fatal: Error loading plugin list: <EOSError: System Error. Code: 2. The system cannot find the file specified> Full log: TES5Edit 3.1.0 starting session 2015-05-23 02:20:14 Using Skyrim Data Path: C:\Games\Steam\SteamApps\common\skyrim\Data\ Using ini: C:\Users\Claire\Documents\My Games\Skyrim\Skyrim.ini Using plugin list: C:\Users\Claire\AppData\Local\Skyrim\Plugins.txt Using settings file: C:\Users\Claire\AppData\Local\Skyrim\Plugins.tes5viewsettings Loading active plugin list: C:\Users\Claire\AppData\Local\Skyrim\Plugins.txt Found BOSS load order list: C:\Users\Claire\AppData\Local\Skyrim\loadorder.txt [HighResTexturePack01.esp] Loading file [HighResTexturePack01.esp] File loaded [HighResTexturePack01.esp] Start processing [HighResTexturePack02.esp] Loading file [HighResTexturePack02.esp] File loaded [HighResTexturePack02.esp] Start processing [HighResTexturePack03.esp] Loading file [HighResTexturePack03.esp] File loaded [HighResTexturePack03.esp] Start processing [skyUI.esp] Loading file [skyUI.esp] File loaded [skyUI.esp] Start processing [daymoyl.esm] Loading file [daymoyl.esm] File loaded [daymoyl.esm] Start processing Fatal: Error loading plugin list: <EOSError: System Error. Code: 2. The system cannot find the file specified> [skyrim.esm] Loading file [skyrim.esm] File loaded [skyrim.esm] Start processing [update.esm] Loading file I just realised the DLC doesn't appear in the Data Files load order, or in TES5Edit when I launch it from outside MO. It does appear in MO though. don't know enough about mo to say where that file would be in mo that's dawnguard, hearthfires, and dragonborn esm and bsa files i would try opening the data folders and find those files tho cuz that mo wasn't working right with the mods Edited May 23, 2015 by CliftonJD
zaraia Posted May 23, 2015 Posted May 23, 2015 don't know enough about mo to say where that file would be in mo that's dawnguard, hearthfires, and dragonborn esm and bsa files i would try opening the data folders and find those files tho cuz that mo wasn't working right with the mods I figured it out, I had forgotten I cleaned all three DLC and the Update esm with TES5Edit, which had removed them from the Skyrim Data folder. I got the backups and put them back in, now the game runs with DA on. Thanks and sorry about that, that was stupid. So I tried it out and sure enough, CTD on the fourth bleedout. This is now as far as I can tell 100% vanilla Skyrim with just DA and its requirements installed.
CliftonJD Posted May 23, 2015 Posted May 23, 2015 don't know enough about mo to say where that file would be in mo that's dawnguard, hearthfires, and dragonborn esm and bsa files i would try opening the data folders and find those files tho cuz that mo wasn't working right with the mods I figured it out, I had forgotten I cleaned all three DLC and the Update esm with TES5Edit, which had removed them from the Skyrim Data folder. I got the backups and put them back in, now the game runs with DA on. Thanks and sorry about that, that was stupid. So I tried it out and sure enough, CTD on the fourth bleedout. This is now as far as I can tell 100% vanilla Skyrim with just DA and its requirements installed. REQUIREMENTS SexLab V1.59+ and its requirements: SKSE (V1.7.1) SkyUI Fores New Idles in Skyrim (Both Behavior Pack (under Main files) and Creature Pack (the first download under Optional files). The spells add-on is not required.) Death Alternative - Your Money or Your Life (version 6.0.1 or above) Devious Devices Integration v2.8.3 and its own requirements Devious Devices Assets Zaz animation pack V6.01 SexLab Aroused (original or Redux) SexLab Dialogues - needed to augment slavery options when talking to your master. A custom body replacer - CBBE BBP by Caliente or any of the UNP body replacers are supported. A custom skeleton - Custom Skeleton Replacers by Skulltyrant; Perfect 3-2 Skeleton by Ning; or XP32 Maximum Skeleton -XPMS by xp32 Fuz Ro D'oh - for silent dialogues Note: Make sure to double check these required mods to see if they also have prerequisites. For example, Maximum Skeleton -XPMS requires Realistic Ragdolls and Force by dDefinder i would ty installing it as if you were getting ready to setup sd (that's how i normally setup da, works fine) install everything from this list that's not sexlab and should get you going with da that leaves : A custom body replacer - CBBE BBP by Caliente or any of the UNP body replacers are supported. A custom skeleton - Custom Skeleton Replacers by Skulltyrant; Perfect 3-2 Skeleton by Ning; or XP32 Maximum Skeleton -XPMS by xp32 Fuz Ro D'oh - for silent dialogues Note: Make sure to double check these required mods to see if they also have prerequisites. For example, Maximum Skeleton -XPMS requires Realistic Ragdolls and Force by dDefinder
zaraia Posted May 23, 2015 Posted May 23, 2015 i would ty installing it as if you were getting ready to setup sd (that's how i normally setup da, works fine) install everything from this list that's not sexlab and should get you going with da that leaves : A custom body replacer - CBBE BBP by Caliente or any of the UNP body replacers are supported. A custom skeleton - Custom Skeleton Replacers by Skulltyrant; Perfect 3-2 Skeleton by Ning; or XP32 Maximum Skeleton -XPMS by xp32 Fuz Ro D'oh - for silent dialogues Note: Make sure to double check these required mods to see if they also have prerequisites. For example, Maximum Skeleton -XPMS requires Realistic Ragdolls and Force by dDefinder I got CBBE, and XPMS 1.94 (I was using XPMSE before), and after five or six bleedouts without crash I was about to declare victory, and then it happened again. Perfect 3-2 seems to be gone, and as for Skulltyrant's maybe I'm tired but I have no idea which of those million files I'm supposed to get.
zaraia Posted May 23, 2015 Posted May 23, 2015 In any case, thank you so much to everyone who tried to help, I really appreciate that. I just hate an unsolved mystery almost as much as not being able to play nice mods, but I guess I have to admit this looks like a lost cause...
sou93mondal Posted May 23, 2015 Posted May 23, 2015 I have all the required mods installed , everything is clean, load order is proper, bash patched, game is not crashing. Yet the SD+ is not working for me I mean the bandits never enslave my pc. They just kill my pc. If you guys have any solution that would be very helpful. Ty in advance.
chipstick Posted May 23, 2015 Posted May 23, 2015 Hi Skyrimll, I've already posted about how your most recent fix to the dance-->train/queue sequence, where its now capturing more npcs but always just playing 2 consecutive threesomes then dismissing the remaining npcs (usually halfway or towards the end of the 2nd threesome. With my sexlab settings, that about 90-100 seconds in realtime). Just wanted to let you know that when I last played, the other train sequences such as when triggered by the "Don't hurt me" submissive response from sexlab dialogues, still seem to be using the old detection script, and hence play just 1 threesome; that hasnt picked up your new train script. Don't know about the dancing in a drugged stupor sequence, since that hasnt happened to me since.
DeepBlueFrog Posted May 23, 2015 Author Posted May 23, 2015 Hi Skyrimll, I've already posted about how your most recent fix to the dance-->train/queue sequence, where its now capturing more npcs but always just playing 2 consecutive threesomes then dismissing the remaining npcs (usually halfway or towards the end of the 2nd threesome. With my sexlab settings, that about 90-100 seconds in realtime). Just wanted to let you know that when I last played, the other train sequences such as when triggered by the "Don't hurt me" submissive response from sexlab dialogues, still seem to be using the old detection script, and hence play just 1 threesome; that hasnt picked up your new train script. Don't know about the dancing in a drugged stupor sequence, since that hasnt happened to me since. It actually works the other way around I 'fixed' the dance queue by triggering the 'don't hurt me' sequence after the old train sequence. So the dance sequence has actually 2 train runs back to back and the submit sequence only has one.
chipstick Posted May 23, 2015 Posted May 23, 2015 Gotcha. That explains the behaviour I've been seeing thus far.
zaraia Posted May 23, 2015 Posted May 23, 2015 BTW I saw I'm not the only one inexplicably crashing on bleedout in DA, someone asked about this in two threads on LL and apparently never found a solution: http://www.loverslab.com/topic/43667-crash-upon-death/ http://www.loverslab.com/topic/44098-death-crash/ What would be great is if there was a way to skip the bleedout entirely, and go directly to blackout when health reaches 0. Would something like that be possible? I'll stop spamming after that I promise.
jfraser Posted May 23, 2015 Posted May 23, 2015 BTW I saw I'm not the only one inexplicably crashing on bleedout in DA, someone asked about this in two threads on LL and apparently never found a solution: http://www.loverslab.com/topic/43667-crash-upon-death/ http://www.loverslab.com/topic/44098-death-crash/ What would be great is if there was a way to skip the bleedout entirely, and go directly to blackout when health reaches 0. Would something like that be possible? I'll stop spamming after that I promise. did you try using only bleedout and not ragdoll in DA? it doesn't skip bleedout, but it might be bugging it.
DeepBlueFrog Posted May 23, 2015 Author Posted May 23, 2015 BTW I saw I'm not the only one inexplicably crashing on bleedout in DA, someone asked about this in two threads on LL and apparently never found a solution: http://www.loverslab.com/topic/43667-crash-upon-death/ http://www.loverslab.com/topic/44098-death-crash/ What would be great is if there was a way to skip the bleedout entirely, and go directly to blackout when health reaches 0. Would something like that be possible? I'll stop spamming after that I promise. I did some digging on DA's forum thread on Nexus. Some people reported similar issues and were told by Bralor Marr that it couldbe many things, including memory issues. What he did say for sure is that Bleedout cannot be disabled. It is a core mechanism making it possible for DA to work at all. I wish I could do more to help but I can't think of another reason why bleedout would cause you to CTD.
Marcus01 Posted May 23, 2015 Posted May 23, 2015 So I've used SD+ in the past and some of the new features have me confused. I was enslaved by a bandit and after a few hours he was attacked and I managed to 'slip away'. After a few feet the timer came up as usual, 5 minutes to escape. The collar started sending shocks which put me in a bleedout state multiple times (I have no natural health regen) and took all my stamina (I saw 10~+ debuffs on SkyUI at one point), I couldn't really move at all. I'm not sure if my master was killed or not as I heard him fighting some wolves. So I decided to wait and after 5 minutes past there was no update and the collar was still sending shocks. After waiting 1 hour in-game the collar was still sending shocks. tldr; How do I stop the collar from shocking me after 5 minutes? If I need to find help that is not really possible since along with other restraints that were applied and no stamina due to shocks I can't really move at all.
zaraia Posted May 23, 2015 Posted May 23, 2015 did you try using only bleedout and not ragdoll in DA? it doesn't skip bleedout, but it might be bugging it. Yes and like I said, still crashes and getting rescued causes me to fall through the ground into emptiness. Tried again now on vanilla Skyrim, same thing. BTW I also get rescued fairly rarely, more often than not I wake up with nobody around. Not sure if that's normal. I did some digging on DA's forum thread on Nexus. Some people reported similar issues and were told by Bralor Marr that it couldbe many things, including memory issues. What he did say for sure is that Bleedout cannot be disabled. It is a core mechanism making it possible for DA to work at all. I wish I could do more to help but I can't think of another reason why bleedout would cause you to CTD. Ah, that sucks. Memory as in RAM? Probably not, I have 16GB.
nameuser11 Posted May 23, 2015 Posted May 23, 2015 after I have been enslaved by a faction I become permanently friendly with them?
CliftonJD Posted May 23, 2015 Posted May 23, 2015 I have all the required mods installed , everything is clean, load order is proper, bash patched, game is not crashing. Yet the SD+ is not working for me I mean the bandits never enslave my pc. They just kill my pc. If you guys have any solution that would be very helpful. Ty in advance. i remember a similar incident like this before, something about the bashed patch, i don't know enough about bashed to tell ya, but from what i've read from other posts, i'd say heavy scripted mods shouldn't be in there.... not sure how much you've got in there, but at the least sd and da should be removed from it, maybe even dd mods did you try using only bleedout and not ragdoll in DA? it doesn't skip bleedout, but it might be bugging it. Yes and like I said, still crashes and getting rescued causes me to fall through the ground into emptiness. Tried again now on vanilla Skyrim, same thing. BTW I also get rescued fairly rarely, more often than not I wake up with nobody around. Not sure if that's normal. I did some digging on DA's forum thread on Nexus. Some people reported similar issues and were told by Bralor Marr that it couldbe many things, including memory issues. What he did say for sure is that Bleedout cannot be disabled. It is a core mechanism making it possible for DA to work at all. I wish I could do more to help but I can't think of another reason why bleedout would cause you to CTD. Ah, that sucks. Memory as in RAM? Probably not, I have 16GB. you stated a previous post after losing your dlc content you'd attempted to modify them at 1 point, i'm guessing that something else in your skyrim may have similar issues, if you're already using vanilla skyrim, maybe you need to delete everything and reinstall it if, however by vanilla skyrim you've already done that i'm going to ask what type of video card you have now that hardware has come into question, you've got a decent amount of ram, but not all vid cards are meant for gaming and some would be decent, but so new to the market they were released with bugs (ati is known for that) another idea would be to check the websites depending on your card (nvidia or ati or other) for driver updates (or in the case of ati, you can Try the updates, but sometimes better off with the disc as tho the updates are beta) So I've used SD+ in the past and some of the new features have me confused. I was enslaved by a bandit and after a few hours he was attacked and I managed to 'slip away'. After a few feet the timer came up as usual, 5 minutes to escape. The collar started sending shocks which put me in a bleedout state multiple times (I have no natural health regen) and took all my stamina (I saw 10~+ debuffs on SkyUI at one point), I couldn't really move at all. I'm not sure if my master was killed or not as I heard him fighting some wolves. So I decided to wait and after 5 minutes past there was no update and the collar was still sending shocks. After waiting 1 hour in-game the collar was still sending shocks. tldr; How do I stop the collar from shocking me after 5 minutes? If I need to find help that is not really possible since along with other restraints that were applied and no stamina due to shocks I can't really move at all. if its still shocking you, you might still not be far enough away, don't know how far you need to be to be considered free, if you don't know if your owner is even alive, bring up the quest log and activate the "enslaved" quest, you might need to disable other active quests at that point, but you should receive a quest marker for your owner to chase it down and check for lifesigns Or run like hell the other way, your choice----you can't move at all due to the total number of restrictions with the collar, check the mcm for your submit key, by default its the letter K, press that and choose resist or pray to the gods (i think the mcm also shows a button to return to your owner) after I have been enslaved by a faction I become permanently friendly with them? when enslavement is over by master dieing or escaping your collar or or by asking somebody for help or serving time in jail or thru dialogs you've earned your keep (worked it off) you should receive a message about "enslavement faction: 0" and your normal factions will return with the normal enemies
GregariousGibbon Posted May 24, 2015 Posted May 24, 2015 Building on that can anyone give me the correct syntax for removing the faction after you've succeeded in convincing the master to release you of your collar? As in you choose the option to join your master's faction, they remove your gear but remain friendly to you. I would like to then leave and remove that faction from being friendly, as, for example i don't want to be friendly to all bandits.I think it's something like add.faction "faction name or ID?" "-1" ?
zaraia Posted May 24, 2015 Posted May 24, 2015 skyrimll mentioning memory made me check and realise my Skyrim only seems to use about 2GB of RAM. Is that normal? Is there a way to let it use more? @CliftonJD No it can't really be a hardware problem, my GPU is a GTX designed for gaming, 4GB of VRAM, and my drivers are up to date too.
Golgo13 Posted May 24, 2015 Posted May 24, 2015 Question: I was going to make a suggestion; but, I needed to take a screenschot to illustrate it. I've taken .bmp screenshots and converted them to jpeg many times in the past for FO3, FONV and Skyrim. But, for some reason, every time I take a .bmp screenshot, now, and attempt to view the result, all I can see is the generic, Windows 7 screenshot image, with the message, "Windows Photo Viewer can't open this picture because the file appears to be damaged, corrupted, or is too large." I never had that result in the past-- not even once. Does anyone have any idea why I'd be getting this every time, now?
Teddar Posted May 24, 2015 Posted May 24, 2015 Dunno but what I do is r-click and open with paint. Paint allows you to save as a .jpg
CliftonJD Posted May 24, 2015 Posted May 24, 2015 Building on that can anyone give me the correct syntax for removing the faction after you've succeeded in convincing the master to release you of your collar? As in you choose the option to join your master's faction, they remove your gear but remain friendly to you. I would like to then leave and remove that faction from being friendly, as, for example i don't want to be friendly to all bandits. I think it's something like add.faction "faction name or ID?" "-1" ? if you're not wearing the collar, you should already be removed from the faction by the mod when you get the message "enslaved faction count : 0" if for some reason they're still friendly after this message you might be waiting for daymoyl itself to cooldown, look at the mcm for the cooldown times on the calm effect, should be the main screen, general settings i think its called, i set my calm effects as low as they go skyrimll mentioning memory made me check and realise my Skyrim only seems to use about 2GB of RAM. Is that normal? Is there a way to let it use more? well, sort of, can reserve memory for scripts atleast add this line to papyrus iMaxAllocatedMemoryBytes=199024800 Documents\My Games\skyrim\skyrim.ini example below: [Papyrus] fPostLoadUpdateTimeMS=500.0 iMaxAllocatedMemoryBytes=199024800 bEnableLogging=1 bEnableTrace=0 bLoadDebugInformation=1 Question: I was going to make a suggestion; but, I needed to take a screenschot to illustrate it. I've taken .bmp screenshots and converted them to jpeg many times in the past for FO3, FONV and Skyrim. But, for some reason, every time I take a .bmp screenshot, now, and attempt to view the result, all I can see is the generic, Windows 7 screenshot image, with the message, "Windows Photo Viewer can't open this picture because the file appears to be damaged, corrupted, or is too large." I never had that result in the past-- not even once. Does anyone have any idea why I'd be getting this every time, now? i use the windows snipping tool for my screenshots
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