CliftonJD Posted June 2, 2015 Posted June 2, 2015 One thing I don't understand:  The description of the parasites say that they create "great amounts of stimulation," but, I don't notice that they provide any stimulation, at all, apart from 3 points if you try to remove them. Shouldn't they work more like soulgem plugs or something if they are living organisms that are producing, "great amounts of stimulation?"  I'm not saying that they should necessarily be as severe as as actual plugs, let alone as much as cursed plugs. But, I humbly suggest that either the descriptions should be changed, or the effects should be changed.  * Another thought just occurred to me: if the character has sex (apart from masturbation), wouldn't that irritate the parasite? Would that affect anything, or wouldn't it matter? From the descriptions, perhaps the eggs would just be driven in deeper and eventually sex wouldn't affect them; but, the worm clings onto where it is, and would be irritated every time the PC had sex. .  these are all thing he'll have to consider yet, could be why its null atm   I believe the parasites don't actually do anything to increase arousal yet... currently they're just to test to see if the Devious Devices bits work properly. Right now the only occupy a slot and, IIRC, cause a drip effect.  It's on his to-do list.  pretty much ya
DeepBlueFrog Posted June 2, 2015 Author Posted June 2, 2015 The parasites in SD+ are more of a proof of concept than anything else. Â I set them up in SD+ because I have several functions there to make the test quick and easy for me. Â My plan is to move them to SexLab Stories eventually (to go with the Brood Mother), and when I do that, they will have more comprehensive effects. Â One effect I want to do in particular is a reverse pregnancy effect, where the belly and breasts grow immediately after infection and reduce size gradually as eggs and worms hatch out one by one over time.
LidiaSun Posted June 2, 2015 Posted June 2, 2015 ok after a day trying to solve the problem reading more than 50 pages and searching around with no results I am coming to believe that only I have the problem with the ctd on loading screen to Dreamworld which also prevents my poor pc to sleep anymore. So if there isn't any way to fix it I will have to start a new game and uninstall sd+.
DeepBlueFrog Posted June 2, 2015 Author Posted June 2, 2015 ok after a day trying to solve the problem reading more than 50 pages and searching around with no results I am coming to believe that only I have the problem with the ctd on loading screen to Dreamworld which also prevents my poor pc to sleep anymore. So if there isn't any way to fix it I will have to start a new game and uninstall sd+. Â Can you share a load order and a log file after a crash to Dreamworld?
LidiaSun Posted June 2, 2015 Posted June 2, 2015 hello  I am having a ctd problem when I go to sleep, so when dreamworld try to load it crashes :/ any ideas?  [06/02/2015 - 04:59:45AM] [_sdras_dreamer] Auto start?: 1.000000 [06/02/2015 - 04:59:45AM] [_sdras_dreamer] Start after Night to remember?: 1.000000 [06/02/2015 - 04:59:45AM] [_sdras_dreamer] Is Night to remember completed?: TRUE [06/02/2015 - 04:59:45AM] [_sdras_dreamer] Sanguine Blessing: 0.000000 [06/02/2015 - 04:59:45AM] [_sdras_dreamer] Number times enslaved: 2 [06/02/2015 - 04:59:46AM] [Zad]: OnSleepStop()  From loading the game with a save right before "sleep" and entering the Dreamworld these are the papyrus logs.  Load order by LooT 0.7.0.0 June 2nd loadorder.7z
DeepBlueFrog Posted June 2, 2015 Author Posted June 2, 2015 At first glance, get rid of ZazResources. It is very old and likely causing issues with Zaz Animation Pack. Â Make sure you have the latest version of both Zaz animation pack main files and texture pack. Â Also, remember to refresh your BashPatch after you remove ZazResources. Â Edit: A log file would help.. not just the last few lines
LidiaSun Posted June 2, 2015 Posted June 2, 2015 Thanks a lot for your reply setting a new profile in MO so will test not adding the ZaZ Resources. Â I do have the latest versions ZaZ animation pack main file & texture pack. I also update evry time adding new mods BashPatch and FniS. Â I will reply how everything goes after a trial run up to lvl 40-50.
CliftonJD Posted June 2, 2015 Posted June 2, 2015 Thanks a lot for your reply setting a new profile in MO so will test not adding the ZaZ Resources. Â I do have the latest versions ZaZ animation pack main file & texture pack. I also update evry time adding new mods BashPatch and FniS. Â I will reply how everything goes after a trial run up to lvl 40-50. zaz also has 4 patches released after the main file and texture pack, agreed with skyrimill we need what leads upto the bug to determine why you have bugs that don't exist for majority here
pihwht Posted June 2, 2015 Posted June 2, 2015 Have noticed this before, but never thought about it until I replayed Prison Overhaul the other day. Why can my player harvest crops, pickpocket npcs, steal or gather things, and open doors while wearing the armbinder? Is it just to make it easier to gain the Master's trust? Menus aren't acessible, but I can grab anything. Since you can sneak, it is pretty easy to thwart any Master using defeat.
DeepBlueFrog Posted June 2, 2015 Author Posted June 2, 2015 Have noticed this before, but never thought about it until I replayed Prison Overhaul the other day. Why can my player harvest crops, pickpocket npcs, steal or gather things, and open doors while wearing the armbinder? Is it just to make it easier to gain the Master's trust?  Using your teeth  More seriously... this is a compromise to realism to preserve playability.  Realistically, once you have armbinders on, you would have to be completely helpless...  meaning, no doors except maybe cave entrances, no containers, no eating or drinking.  With a gag on, that means sitting in a corner hoping things will pass fast enough you won't starve to death.  Making this kind of situation playable is a good challenge, but one that will have to wait until more practical issues are resolved (like not getting a beating from your master every time you go through a door, even following him).
pihwht Posted June 2, 2015 Posted June 2, 2015  Have noticed this before, but never thought about it until I replayed Prison Overhaul the other day. Why can my player harvest crops, pickpocket npcs, steal or gather things, and open doors while wearing the armbinder? Is it just to make it easier to gain the Master's trust?  Using your teeth  More seriously... this is a compromise to realism to preserve playability.  Realistically, once you have armbinders on, you would have to be completely helpless...  meaning, no doors except maybe cave entrances, no containers, no eating or drinking.  With a gag on, that means sitting in a corner hoping things will pass fast enough you won't starve to death.  Making this kind of situation playable is a good challenge, but one that will have to wait until more practical issues are resolved (like not getting a beating from your master every time you go through a door, even following him).  Thank you. That's what I thought and I've always taken advantage of it. On this playthrough, I've been trying to restrain myself; waiting till the mistress forgets the armbindings to try to run out the door on the inn where we started via immerslave and devious enslaved or to gather herbs and hides from bodies as we travel. Let you know how it turns out.
jfraser Posted June 2, 2015 Posted June 2, 2015 Is the length of time being bind in Sanguine's world going to be shortened? I always end up just reading a book for five real life minutes waiting to be ungagged. I know there's the gag mini game, but I always find that more frustrating than the wait.
DeepBlueFrog Posted June 2, 2015 Author Posted June 2, 2015 Is the length of time being bind in Sanguine's world going to be shortened? I always end up just reading a book for five real life minutes waiting to be ungagged. I know there's the gag mini game, but I always find that more frustrating than the wait. Â No... but that's an idea worth adding to the list. Â I will see if I can reduce it based on your number of visits to Dreamworld.
DeepBlueFrog Posted June 2, 2015 Author Posted June 2, 2015 Zaz animation pack 6.0 was just released today. Â It will take a few weeks for the first kinks to get resolved and for me to test the new features with SD+. Â Particularly interesting is the news of a leash system directly from Zaz
CliftonJD Posted June 3, 2015 Posted June 3, 2015 Zaz animation pack 6.0 was just released today. Â It will take a few weeks for the first kinks to get resolved and for me to test the new features with SD+. Â Particularly interesting is the news of a leash system directly from Zaz that's 6.05 and a leash system sounds promising
pihwht Posted June 3, 2015 Posted June 3, 2015   Have noticed this before, but never thought about it until I replayed Prison Overhaul the other day. Why can my player harvest crops, pickpocket npcs, steal or gather things, and open doors while wearing the armbinder? Is it just to make it easier to gain the Master's trust?  Using your teeth  More seriously... this is a compromise to realism to preserve playability.  Realistically, once you have armbinders on, you would have to be completely helpless...  meaning, no doors except maybe cave entrances, no containers, no eating or drinking.  With a gag on, that means sitting in a corner hoping things will pass fast enough you won't starve to death.  Making this kind of situation playable is a good challenge, but one that will have to wait until more practical issues are resolved (like not getting a beating from your master every time you go through a door, even following him).  Thank you. That's what I thought and I've always taken advantage of it. On this playthrough, I've been trying to restrain myself; waiting till the mistress forgets the armbindings to try to run out the door on the inn where we started via immerslave and devious enslaved or to gather herbs and hides from bodies as we travel. Let you know how it turns out.  Using immerslave, I started near Falkreath wearing a collar and hurried to Falkreath where I sold a few things I'd found to buy a robe and pay for a bed at the Dead Man's Drink. Unfortunately, an unsavory type named Cat who is part of the old follower mod, cmpartners, took notice of my collar and claimed my poor player for herself thanks to Deviously Enslaved. I decided not to let Kedra use her hands while they were tied behind her back. Fortunately, Norri raped Kedra when Kedra spoke to her to get help with the armbinder. Norri was careless and failed to re-bind Kedra who immediately ran for the door. She was immediately caught by Cat and Norri, but that got Cat outside for a nice long walk. A couple of times after beatings or rapes, Kedra was left for a short while unbound. While her hands were free she gathered herbs and several wolf hides. Our first stop was the Stormcloak camp east of Helgen where the bindins were again left undone after a solder raped my heroine. While Cat slept, Kedra used the alchemy table knowing that potions could only be useful. Kedra had been beaten several times by the time we got to the camp for insults and for running away, so that this time she determined to follow Owner at a distance being careful to move off the path when her Owner backtracked. She followed slowly gathering anything that looked interesting.  Anyway, on the long trip to Craglane Cavern, Kedra was free often enough to gather 17 wolf hides, at least a hundred assorted herbs, a few rabbits, some armor, weapons, and other gear including at least 50 gold from assorted dead npcs. Cursed loot gave us one necklace Cat liked quite well. I think we gave her around 800 of the 550 the game said she needed to keep her happy.  After having used SD+ with several characters, this was the first time we've managed to complete one of the longs treks. Usually, Owner gets killed. I focused on Cat, because the cmpartners are overpowered and essential. I figured that my greatest danger was her being overpowered and another npc asserting ownership of my poor player. That happened to me in another playthrough. I was very surprised when one of the gamblers led an attack on Kedra a few seconds after she gained her freedom. She could have handled the gambler, but everyone else in the room except the recent Owner and a pit wolf in a cage joined in and chased us out of the cave and down the hill. I'll probably reload the save to see what happens if I try to fight.   I reloaded and killed a few of them, before being hit from behind by the bandit in the corridor. Defeat played with me rudely for a while that and Kedra was enslaved again. She ran outside and traded the corridor bandit for the bouncer and his dogs. He tells me we're going for a walk.  By the way, whatever happens to the gold which disappears from the slave's inventory? I didn't find it on the first master.  After the Bouncer woke up and let Kedra out of the cage where she spent an unpleasant evening with a pit wolf, he entertained himself with her body. After the third go-round he forgot to bind her she got behind him and made short work of him. He did find 22 gold on him, but I think she'd had a little bit more in total.  Anyway, the level one player got through the series of three owners without grabbing anything when the armbinder was on. Â
fallen1 Posted June 3, 2015 Posted June 3, 2015 So does anything ever happen to your follower(s) or do they just run around behind you tied up the entire time and are ignored by everyone. Â (Having stuff happen to them randomly, especially in groups would be nice to see)
pihwht Posted June 3, 2015 Posted June 3, 2015 So does anything ever happen to your follower(s) or do they just run around behind you tied up the entire time and are ignored by everyone. Â (Having stuff happen to them randomly, especially in groups would be nice to see) Â With standard followers like Lydia if you become enslaved through DA, what happens to her is determined by your settings there. If you are enslaved through SD+, she finds herself in the same mess the player is, and I have seen her molested occasionally by Owners companions. Custom followers like Sofia just hang around and get in fights. Have also had Vilja change sides and join in tormenting the player.
DeepBlueFrog Posted June 3, 2015 Author Posted June 3, 2015    Have noticed this before, but never thought about it until I replayed Prison Overhaul the other day. Why can my player harvest crops, pickpocket npcs, steal or gather things, and open doors while wearing the armbinder? Is it just to make it easier to gain the Master's trust?  Using your teeth  More seriously... this is a compromise to realism to preserve playability.  Realistically, once you have armbinders on, you would have to be completely helpless...  meaning, no doors except maybe cave entrances, no containers, no eating or drinking.  With a gag on, that means sitting in a corner hoping things will pass fast enough you won't starve to death.  Making this kind of situation playable is a good challenge, but one that will have to wait until more practical issues are resolved (like not getting a beating from your master every time you go through a door, even following him).  Thank you. That's what I thought and I've always taken advantage of it. On this playthrough, I've been trying to restrain myself; waiting till the mistress forgets the armbindings to try to run out the door on the inn where we started via immerslave and devious enslaved or to gather herbs and hides from bodies as we travel. Let you know how it turns out.  Using immerslave, I started near Falkreath wearing a collar and hurried to Falkreath where I sold a few things I'd found to buy a robe and pay for a bed at the Dead Man's Drink. Unfortunately, an unsavory type named Cat who is part of the old follower mod, cmpartners, took notice of my collar and claimed my poor player for herself thanks to Deviously Enslaved. I decided not to let Kedra use her hands while they were tied behind her back. Fortunately, Norri raped Kedra when Kedra spoke to her to get help with the armbinder. Norri was careless and failed to re-bind Kedra who immediately ran for the door. She was immediately caught by Cat and Norri, but that got Cat outside for a nice long walk. A couple of times after beatings or rapes, Kedra was left for a short while unbound. While her hands were free she gathered herbs and several wolf hides. Our first stop was the Stormcloak camp east of Helgen where the bindins were again left undone after a solder raped my heroine. While Cat slept, Kedra used the alchemy table knowing that potions could only be useful. Kedra had been beaten several times by the time we got to the camp for insults and for running away, so that this time she determined to follow Owner at a distance being careful to move off the path when her Owner backtracked. She followed slowly gathering anything that looked interesting.  Anyway, on the long trip to Craglane Cavern, Kedra was free often enough to gather 17 wolf hides, at least a hundred assorted herbs, a few rabbits, some armor, weapons, and other gear including at least 50 gold from assorted dead npcs. Cursed loot gave us one necklace Cat liked quite well. I think we gave her around 800 of the 550 the game said she needed to keep her happy.  After having used SD+ with several characters, this was the first time we've managed to complete one of the longs treks. Usually, Owner gets killed. I focused on Cat, because the cmpartners are overpowered and essential. I figured that my greatest danger was her being overpowered and another npc asserting ownership of my poor player. That happened to me in another playthrough. I was very surprised when one of the gamblers led an attack on Kedra a few seconds after she gained her freedom. She could have handled the gambler, but everyone else in the room except the recent Owner and a pit wolf in a cage joined in and chased us out of the cave and down the hill. I'll probably reload the save to see what happens if I try to fight.   I reloaded and killed a few of them, before being hit from behind by the bandit in the corridor. Defeat played with me rudely for a while that and Kedra was enslaved again. She ran outside and traded the corridor bandit for the bouncer and his dogs. He tells me we're going for a walk.  By the way, whatever happens to the gold which disappears from the slave's inventory? I didn't find it on the first master.  After the Bouncer woke up and let Kedra out of the cage where she spent an unpleasant evening with a pit wolf, he entertained himself with her body. After the third go-round he forgot to bind her she got behind him and made short work of him. He did find 22 gold on him, but I think she'd had a little bit more in total.  Anyway, the level one player got through the series of three owners without grabbing anything when the armbinder was on.   Nice story  Gold should end up in the storage locked in Sanguine's realm, like everything else.
baronesa Posted June 3, 2015 Posted June 3, 2015 Â So does anything ever happen to your follower(s) or do they just run around behind you tied up the entire time and are ignored by everyone. Â (Having stuff happen to them randomly, especially in groups would be nice to see) Â With standard followers like Lydia if you become enslaved through DA, what happens to her is determined by your settings there. If you are enslaved through SD+, she finds herself in the same mess the player is, and I have seen her molested occasionally by Owners companions. Custom followers like Sofia just hang around and get in fights. Have also had Vilja change sides and join in tormenting the player. Â Â If Sofia is present and have jopined in your training, she will enslave you again... and again "You thought you could walk free without me?" Â They will act normally but as soon as you get a collar again (cursed loot really helps with this) she will claim you instantly
pihwht Posted June 3, 2015 Posted June 3, 2015   So does anything ever happen to your follower(s) or do they just run around behind you tied up the entire time and are ignored by everyone.  (Having stuff happen to them randomly, especially in groups would be nice to see)  With standard followers like Lydia if you become enslaved through DA, what happens to her is determined by your settings there. If you are enslaved through SD+, she finds herself in the same mess the player is, and I have seen her molested occasionally by Owners companions. Custom followers like Sofia just hang around and get in fights. Have also had Vilja change sides and join in tormenting the player.   If Sofia is present and have jopined in your training, she will enslave you again... and again "You thought you could walk free without me?"  They will act normally but as soon as you get a collar again (cursed loot really helps with this) she will claim you instantly  Both Sofia and Vilja will have the Mistress topic and both will reestablish the slave master relationship as soon as a collar shows up. It was pretty neat.
LidiaSun Posted June 3, 2015 Posted June 3, 2015 Thanks a lot for your reply setting a new profile in MO so will test not adding the ZaZ Resources.  I do have the latest versions ZaZ animation pack main file & texture pack. I also update evry time adding new mods BashPatch and FniS.  I will reply how everything goes after a trial run up to lvl 40-50.  Congratulations  No more ctd's I have removed zaz resources and seems there isn't any problem anymore (checked it about 10 times). It was an opportunity to also remove some unwanted mods but probably the case could lead on zaz resources. I don't know if in the forward playthrough would be any problem but I don't hope it.  thanks for all your help. (p.s. also have seen that it has incompatibility with AP which I keep in mind, as it worked with it in game haven't removed it yet)
pihwht Posted June 3, 2015 Posted June 3, 2015    So does anything ever happen to your follower(s) or do they just run around behind you tied up the entire time and are ignored by everyone.  (Having stuff happen to them randomly, especially in groups would be nice to see)  With standard followers like Lydia if you become enslaved through DA, what happens to her is determined by your settings there. If you are enslaved through SD+, she finds herself in the same mess the player is, and I have seen her molested occasionally by Owners companions. Custom followers like Sofia just hang around and get in fights. Have also had Vilja change sides and join in tormenting the player.   If Sofia is present and have jopined in your training, she will enslave you again... and again "You thought you could walk free without me?"  They will act normally but as soon as you get a collar again (cursed loot really helps with this) she will claim you instantly  Both Sofia and Vilja will have the Mistress topic and both will reestablish the slave master relationship as soon as a collar shows up. It was pretty neat.   I just tried it. If you come back from Sanguine and your ex-owner is present you are enslaved pretty quickly as well. Â
ae6b9 Posted June 4, 2015 Posted June 4, 2015  So in this mod you have a "crawl" animation but it doesn't function beyond a pose.  There is however a mod over in Nexus called KISS or Kajete Sneak and Sprint. Horrible at spelling I know.  So anyway, I installed the mod and saw that sure enough its uh quite erotic when crawling on all fours.  Of course this means that your character doesn't sneak around like a normal person but hey IDK seemed like a nice work around for SD+ user.  Myself I'm being a bit scatter brained and haven't looked into how to trigger a different animaton set. Been making a couple of mashup's and pestering the author of Footsteps cause uh apparently that mod is quite stable and low drag and dame it works nice now. Why pester that dude well I want to get a readme guide cause apparently his file is set up for player only foot steps think about it, high heels, pony boots, and whatever else comes to mind...Best part is the mesh and textures for those already exist...  Uh anyways yes there is a mod to make you crawl on all fours looks great too.  I should have thought of suggesting that as a workaround.  I imported the 'crawling pose' from that same mod. The problem is that I can't make it a crawling animation triggered by script. It is either a replacement for all sneak animation or just a static pose.   You should be able to do that actually. Take a look at this mod: http://www.nexusmods.com/skyrim/mods/54521/  It randomly assings 1 of 9 walk animations to the PC/NPCs. I took a look at the script source and I think I can kinda see where it's happening. As a test I tried replacing a few of the animations with the ones from here, and it worked. When I set myself to use the ones that I replaced, the character was crawling and when I used the default ones the character walked. Â
DeepBlueFrog Posted June 4, 2015 Author Posted June 4, 2015 Thanks for the tip... I will check it out next time I revisit that area in SD+.
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