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Posted

hello,i run this mod on skyrim se,i just optimise the meshes.

it works well until the animation where we see the agressor above the player.i have a ctd each time after that.what do i do to make a clean conversion?where i put this mod in the load order,top or bottom?

thanks.

  • 2 months later...
  • 2 weeks later...
Posted

I use ineed.
I have doubts about ineed.
Even if I'm not sleeping for a long time, I won't fall.
I think that if you add ineed to just this simple function, this mod will be very fun, but I don't know or can't make them.
Don't you know anyone?
I play in the Legendary version.

Posted
On 2/28/2019 at 4:27 PM, alain31 said:

hello,i run this mod on skyrim se,i just optimise the meshes.

it works well until the animation where we see the agressor above the player.i have a ctd each time after that.what do i do to make a clean conversion?where i put this mod in the load order,top or bottom?

thanks.

Sounds like the animations may need to be properly converted

Posted

hello,

thanks for your answer.

that s work fine now.

the problem has come because i had converted the nif with nif optimiser.

now i run this mod out of the box just convert in 44 form and all is good :).

  • 1 month later...
Posted
5 hours ago, Pupkin said:

Hey guys. Are there other mods with similar functionality? Wondering in I have other options to compare this to. Thanks.

Sexlab Adventures could fit into whatever you are looking for.

It is less detailed for the night scenario but has a broader range of "things that could go really bad". SLAdv is assuming a female PC

  • 4 weeks later...
Posted

Hello, just curious about the missing faction [FA010C5F] when looking at this file in TES5Edit.  Was this meant to be deleted?  What function does it serve as a missing reference otherwise?

 

Quote

[00:00] SLDN2 "Dangerous Nights 2" [QUST:FA0012C4]
[00:00]     QUST \ Aliases \ Alias \ Alias Factions \ ALFC - Faction -> [FA010C5F] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Alias Factions \ ALFC - Faction -> [FA010C5F] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Alias Factions \ ALFC - Faction -> [FA010C5F] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Alias Factions \ ALFC - Faction -> [FA010C5F] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Alias Factions \ ALFC - Faction -> [FA010C5F] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Alias Factions \ ALFC - Faction -> [FA010C5F] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Alias Factions \ ALFC - Faction -> [FA010C5F] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Alias Factions \ ALFC - Faction -> [FA010C5F] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Alias Factions \ ALFC - Faction -> [FA010C5F] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Alias Factions \ ALFC - Faction -> [FA010C5F] < Error: Could not be resolved >

 

Posted
On 6/11/2019 at 2:05 PM, alain31 said:

hello,

thanks for your answer.

that s work fine now.

the problem has come because i had converted the nif with nif optimiser.

now i run this mod out of the box just convert in 44 form and all is good :).

Can you upload your Special Edition conversion? If it works that is :D

Well, i guess you need permission to upload to this site, but can you send me a link ?

Posted
On 8/9/2019 at 9:51 AM, Mrew said:

Hello, just curious about the missing faction [FA010C5F] when looking at this file in TES5Edit.  Was this meant to be deleted?  What function does it serve as a missing reference otherwise?

 

 

you can find here a patch for DN2 for those error warnings:

 

Posted

Do you have to tell a follower to guard you for the night for the mod to work? Or will there still be a chance to be attacked whether or not you tell a follower to guard you.

Posted
7 hours ago, SilentWinter said:

Or will there still be a chance to be attacked whether or not you tell a follower to guard you.

This one ^.

The follower is just helping you out. But attacks may happen, with or without a guard.

Posted
Quote

Hello, just curious about the missing faction [FA010C5F] when looking at this file in TES5Edit.  Was this meant to be deleted?  What function does it serve as a missing reference otherwise?

On 8/11/2019 at 6:19 PM, donttouchmethere said:

you can find here a patch for DN2 for those error warnings:

 

Sorry I'm not referring to any error warnings, I'm asking about exactly what I said in my post

There's a missing faction [FA010C5F] when looking at the file in TES5Edit.  I am wondering if this was intentional by the mod author, or accidental and safe to fix.

 

Posted
1 hour ago, Mrew said:

Sorry I'm not referring to any error warnings, I'm asking about exactly what I said in my post

There's a missing faction [FA010C5F] when looking at the file in TES5Edit.  I am wondering if this was intentional by the mod author, or accidental and safe to fix.

 

you don't need to be sorry^^

I just posted that link to obscure patches, because of my dangerous sciolism and hoped that might help you in your research.

Means I support you in your question and hope you can get an answer to it.

Posted
On 12/14/2013 at 10:52 PM, Guffel said:

Most functions and aspects can be configured in the MCM

Please...   ....Special Edition\Data\Interface\Translations\ ... xxx.txt 

 

scripts translate not functions.... :bawling: Why? I don't know. No reason... nothing appears. The page is blank...

Posted
15 hours ago, Xayrlen said:

Can this be used with companions from mods? I'm using Kaiden 2 atm and he doesn't have option to be on guard.

It should be possible. DN2 looks for the "CurrentFollowerFaction", which is used for vanilla followers, as dialogue condition. But if Kaiden 2 isn't set up in this way it will not be recognised. But you can activate the "make follower" spell via the DN2 MCM and cast it on Kaiden, that should repair it.

Otherwise you can try if the dialogue shows up on vanilla follower, if not, your DN2 install is propably broken.

Posted

"SexLab DangerousNight2.2 SE" works well with "SexLab Approach"

* if it is equipped with "pahe_lives_on-7.3.1 with all addons installSE" then you forget your job and you lose your real job. It'll only sound the alarm and everyone will attack after 5 seconds ... Is this a setup error? But nothing's been modified....

 

2038985212_SkyrimSE2019-08-2918-46-29-98.jpg.c313875cb18515e4105d285ee18ab89f.jpg

 

Spoiler

A "SexLab DangerousNight2.2 SE" jól működik a "SexLab Approach" prgrammal.

Ha fel van szerelve a "pahe_lives_on-7.3.1with all addons installSE", akkor elfelejti a munkáját és elveszíti az igazi feladatát. Csak riadót fúj és mindenki 5mp után támad ...

 

  • 2 weeks later...
Posted

During my play through, I noticed at some point I no longer get any more night attacks no matter how long I sleep or how high I set the possibility, I’ve reinstalled the mod twice by now and still nothing happens, please help.

Posted
18 hours ago, OddPillow4 said:

During my play through, I noticed at some point I no longer get any more night attacks no matter how long I sleep or how high I set the possibility, I’ve reinstalled the mod twice by now and still nothing happens, please help.

I haven't encountered that issue yet. The only advice I can give you is to go back to an earlier save, when the night attacks were still occuring, and play from there. Or you could try the savegame cleaning tool before reinstalling.

Posted
On 5/27/2019 at 10:36 PM, nestor28 said:

will there be a SSE version for this mod?

There is, or this one works just fine in SE. But there  is something that should be noted but is not, not that I remember.  This mod will totally give you a CTD if you sleep after killing the orphan woman in Riften to start the Dark Brotherhood questline. This mod and the vanilla quest can't operate on a sleeping player at the same time. You will CTD. This is also true of any mod that attempts to do something with the player while they are sleeping such as Sanguine's Debauchery when you sleep in the bed in front of the statue of Sanguine.

 

Posted
16 hours ago, Guffel said:

I haven't encountered that issue yet. The only advice I can give you is to go back to an earlier save, when the night attacks were still occuring, and play from there. Or you could try the savegame cleaning tool before reinstalling.

Tried that as well, I guess my only option would be starting a new game at this point

Posted
22 hours ago, Malphias said:

There is, or this one works just fine in SE. But there  is something that should be noted but is not, not that I remember.  This mod will totally give you a CTD if you sleep after killing the orphan woman in Riften to start the Dark Brotherhood questline. This mod and the vanilla quest can't operate on a sleeping player at the same time. You will CTD. This is also true of any mod that attempts to do something with the player while they are sleeping such as Sanguine's Debauchery when you sleep in the bed in front of the statue of Sanguine.

 

hmm strange because my game hasn't CTD from dangerous night yet and I always play the dark brotherhood part of skyrim in every new game for the mount of course :P . I know the mod is not working when so many thieves keep spawning in and only 1 bangs while the others just stand there and don't even leave so unless i kill all of them then drag their bodies away they become permanent where ever my pc sleeps. btw I usually have one follower(female too) ,but ignore her and she just stays on the ground doing nothing.

Posted
2 hours ago, nestor28 said:

hmm strange because my game hasn't CTD from dangerous night yet and I always play the dark brotherhood part of skyrim in every new game for the mount of course :P . I know the mod is not working when so many thieves keep spawning in and only 1 bangs while the others just stand there and don't even leave so unless i kill all of them then drag their bodies away they become permanent where ever my pc sleeps. btw I usually have one follower(female too) ,but ignore her and she just stays on the ground doing nothing.

Must be a third mod involved maybe. I just know that when I went to sleep and it decided to start the Dark Brotherhood it kept crashing until I disabled Dangerous Nights. Then it did it again with Sanguine's bed in front of the statue but...even after disabling Dangerous Nights that one kept getting ctd so who knows. I just removed Sanguine, never could bring myself to be enslaved, found it boring.

 

  • 3 months later...
Posted

Doesn't work for me, and i really wanted to use the mod because the other mods don't have an option for the follower to be an attacker(some have this) or a victim(only in this mod).

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