Guest Posted October 14, 2014 Posted October 14, 2014 I have 200+ mods and it works fine for me. Can't remember any serious bugs except that the stumble and blurred vision effect can happen a bit too early. An improved script is always welcome though.
SimpleLife Posted October 15, 2014 Posted October 15, 2014 I have some custom companions where this mod ignores (works with other custom followers)Â What does this mod look for specifically in a follower in order for the follower events to occur? Â For example,Sofia works fine: http://www.nexusmods.com/skyrim/mods/54527/? Â But Arrisa is ignored: http://www.nexusmods.com/skyrim/mods/53754/? Â Arrisa is setup oddly (Missing a ton of faction) so wondering what I need to edit with her get recognized
Guffel Posted October 15, 2014 Author Posted October 15, 2014 I have some custom companions where this mod ignores (works with other custom followers) What does this mod look for specifically in a follower in order for the follower events to occur?  For example,Sofia works fine: http://www.nexusmods.com/skyrim/mods/54527/?  But Arrisa is ignored: http://www.nexusmods.com/skyrim/mods/53754/?  Arrisa is setup oddly (Missing a ton of faction) so wondering what I need to edit with her get recognized The factions will be the problem. DN looks for actors in the "CurrentFollowerFaction" and fills them into aliases. If Assisa isn´t in the faction she won´t be recognised by DN.
SimpleLife Posted October 16, 2014 Posted October 16, 2014  I have some custom companions where this mod ignores (works with other custom followers) What does this mod look for specifically in a follower in order for the follower events to occur?  For example,Sofia works fine: http://www.nexusmods.com/skyrim/mods/54527/?  But Arrisa is ignored: http://www.nexusmods.com/skyrim/mods/53754/?  Arrisa is setup oddly (Missing a ton of faction) so wondering what I need to edit with her get recognized The factions will be the problem. DN looks for actors in the "CurrentFollowerFaction" and fills them into aliases. If Assisa isn´t in the faction she won´t be recognised by DN.   Im stumped, ive added the factions to her with no luck. Everyone else works except her. I guess its something with her scripts, but I have no idea how to check that out. Oh well. Shes a lucky girl I guess. Â
BushJr Posted October 17, 2014 Posted October 17, 2014 I have small issue with my companions, first one was female from INPC - after first night encounter when she got raped I got new line in the dialog "... let me help you.." - "bla-bla-bla". Not a problem at all, coz no real problem. But now I got "growing wolf follower" (something like that, he takes pet slot) and after my first encounter he starst making these male "Mmmm, mmmm". Yes, he got this new line in dialog and it works, but only until next indoor-outdoor swich (and vice versa). How can I stop it? ----------------------------------- Upd. Hit it with resurrect then resetai and he stop moaning. Not sure if it's permanent solution, I don't have any night encouters yet.
jlttsmiley Posted October 18, 2014 Posted October 18, 2014   I have some custom companions where this mod ignores (works with other custom followers) What does this mod look for specifically in a follower in order for the follower events to occur?  For example,Sofia works fine: http://www.nexusmods.com/skyrim/mods/54527/?  But Arrisa is ignored: http://www.nexusmods.com/skyrim/mods/53754/?  Arrisa is setup oddly (Missing a ton of faction) so wondering what I need to edit with her get recognized The factions will be the problem. DN looks for actors in the "CurrentFollowerFaction" and fills them into aliases. If Assisa isn´t in the faction she won´t be recognised by DN.   Im stumped, ive added the factions to her with no luck. Everyone else works except her. I guess its something with her scripts, but I have no idea how to check that out. Oh well. Shes a lucky girl I guess.  Just asking being she is a cuustom follower did you check to see if she is has the XP32 SKELETON !! Some do not an is a must have for any SEXLAB ANIMATION. If not over write it with it.
Pavaux Posted October 19, 2014 Posted October 19, 2014 Just here to pay my respects and to ask a question :Â Do the percentage based areas (wilderness, cities, e.t.c..) work based on every hour, or calculated for the total sleep time? Â Great mod, never had any problems with this version and I can understand the discontinuation. There's not that much features to add to this mod anyway, it has most everything. Glad to see you will stil work on it though, most would just leave it as it is and let it die. Respect.
SimpleLife Posted October 19, 2014 Posted October 19, 2014    I have some custom companions where this mod ignores (works with other custom followers) What does this mod look for specifically in a follower in order for the follower events to occur?  For example,Sofia works fine: http://www.nexusmods.com/skyrim/mods/54527/?  But Arrisa is ignored: http://www.nexusmods.com/skyrim/mods/53754/?  Arrisa is setup oddly (Missing a ton of faction) so wondering what I need to edit with her get recognized The factions will be the problem. DN looks for actors in the "CurrentFollowerFaction" and fills them into aliases. If Assisa isn´t in the faction she won´t be recognised by DN.   Im stumped, ive added the factions to her with no luck. Everyone else works except her. I guess its something with her scripts, but I have no idea how to check that out. Oh well. Shes a lucky girl I guess.  Just asking being she is a cuustom follower did you check to see if she is has the XP32 SKELETON !! Some do not an is a must have for any SEXLAB ANIMATION. If not over write it with it.   She does, she works fine with sexlab anims like defeat, tdf and stuff. Â
Slorm Posted October 19, 2014 Posted October 19, 2014 Just here to pay my respects and to ask a question :Â Do the percentage based areas (wilderness, cities, e.t.c..) work based on every hour, or calculated for the total sleep time? Â Great mod, never had any problems with this version and I can understand the discontinuation. There's not that much features to add to this mod anyway, it has most everything. Glad to see you will stil work on it though, most would just leave it as it is and let it die. Respect. Â From memory, (unless it has been changed) the percentage chance is calculated for each sleep session. In other other words if you set the timer for 1 period of 8 hours it will be tested once, but if you set the period to 1 hour and repeat 8 times then it will be calculated eight times. Â There's some details about it further back in this thread somewhere Â
Pavaux Posted October 19, 2014 Posted October 19, 2014  From memory, (unless it has been changed) the percentage chance is calculated for each sleep session. In other other words if you set the timer for 1 period of 8 hours it will be tested once, but if you set the period to 1 hour and repeat 8 times then it will be calculated eight times.  There's some details about it further back in this thread somewhere    Thanks, I usually hold my breath during the last hour or two of the sleep timer. No more! Â
Slorm Posted October 19, 2014 Posted October 19, 2014   From memory, (unless it has been changed) the percentage chance is calculated for each sleep session. In other other words if you set the timer for 1 period of 8 hours it will be tested once, but if you set the period to 1 hour and repeat 8 times then it will be calculated eight times.  There's some details about it further back in this thread somewhere    Thanks, I usually hold my breath during the last hour or two of the sleep timer. No more!    You need to still hold your breath, although it's calculated at the start of the session it can occur at a random point during the session. I've got caught a few times like that sleeping in Barrows Â
OldGuy879 Posted October 19, 2014 Posted October 19, 2014    From memory, (unless it has been changed) the percentage chance is calculated for each sleep session. In other other words if you set the timer for 1 period of 8 hours it will be tested once, but if you set the period to 1 hour and repeat 8 times then it will be calculated eight times.  There's some details about it further back in this thread somewhere    Thanks, I usually hold my breath during the last hour or two of the sleep timer. No more!    You need to still hold your breath, although it's calculated at the start of the session it can occur at a random point during the session. I've got caught a few times like that sleeping in Barrows   yeah in deed you do I with to sleep in the first Ruin on the main questline ... I do not recall what it is called ... but the one with the golden claw.  I need to rest for 8 hours after the fighting was pretty close to zero. and after 5 hours my sleep was interupted by a werewolf .
Zydar Posted October 20, 2014 Posted October 20, 2014 I am not sure if it have been fixed by now but after a rape with my followers gagged I have the dialog option to remove them. Somehow this doesn't do anything and I have to trade them to remove it.
OldGuy879 Posted October 21, 2014 Posted October 21, 2014 I am not sure if it have been fixed by now but after a rape with my followers gagged I have the dialog option to remove them. Somehow this doesn't do anything and I have to trade them to remove it. Â that one seems tempemental to say the least for me. Â Sometimes it removes it... other times in does not. when that happens I reload the save I made before and it is usual fix until next time I reload a game. Â perhaps I have a mod conflict with but I have not ben able to locate it if it is.
Mazhen Posted October 22, 2014 Posted October 22, 2014 the only issue i have with this mod is that when sex happens your in the middle of the bed, if thats fixed the mod will be perfect..
Guest Legionaryprime Posted October 24, 2014 Posted October 24, 2014 I have a little issue where when a werewolf shows up, the game crashes. Â Doesn't happen with teh others though
azmodan22 Posted October 24, 2014 Posted October 24, 2014  I am not sure if it have been fixed by now but after a rape with my followers gagged I have the dialog option to remove them. Somehow this doesn't do anything and I have to trade them to remove it.  that one seems tempemental to say the least for me.  Sometimes it removes it... other times in does not. when that happens I reload the save I made before and it is usual fix until next time I reload a game.  perhaps I have a mod conflict with but I have not ben able to locate it if it is.   It might have to do with follower management mods too. For me, they do remove it but it stays in their inventory. However the dialogue "let me help you" is there always, never goes away, and If i recruit a new follower he/she will have it to, even if she was never raped.  I use AFT and Familiar Faces.Â
OldGuy879 Posted October 24, 2014 Posted October 24, 2014   I am not sure if it have been fixed by now but after a rape with my followers gagged I have the dialog option to remove them. Somehow this doesn't do anything and I have to trade them to remove it.  that one seems tempemental to say the least for me.  Sometimes it removes it... other times in does not. when that happens I reload the save I made before and it is usual fix until next time I reload a game.  perhaps I have a mod conflict with but I have not ben able to locate it if it is.   It might have to do with follower management mods too. For me, they do remove it but it stays in their inventory. However the dialogue "let me help you" is there always, never goes away, and If i recruit a new follower he/she will have it to, even if she was never raped.  I use AFT and Familiar Faces.  you are on to something there atleast when it comes to my problem. I use " Fixed Follower " lite and "kuertee Simple Multiple Followers".  When I help my followers then it removes the items but they keep them in there inventory. I had to remove them from there to fix the "Let me Help you" dialog though after I installed "Tame Beast 2" my pets alos get it now how and why I do not know and I had to dismissed them to remove the dialog. Â
azmodan22 Posted October 24, 2014 Posted October 24, 2014      I am not sure if it have been fixed by now but after a rape with my followers gagged I have the dialog option to remove them. Somehow this doesn't do anything and I have to trade them to remove it.  that one seems tempemental to say the least for me.  Sometimes it removes it... other times in does not. when that happens I reload the save I made before and it is usual fix until next time I reload a game.  perhaps I have a mod conflict with but I have not ben able to locate it if it is.   It might have to do with follower management mods too. For me, they do remove it but it stays in their inventory. However the dialogue "let me help you" is there always, never goes away, and If i recruit a new follower he/she will have it to, even if she was never raped.  I use AFT and Familiar Faces.  you are on to something there atleast when it comes to my problem. I use " Fixed Follower " lite and "kuertee Simple Multiple Followers".  When I help my followers then it removes the items but they keep them in there inventory. I had to remove them from there to fix the "Let me Help you" dialog though after I installed "Tame Beast 2" my pets alos get it now how and why I do not know and I had to dismissed them to remove the dialog.     Well then. The dialogue appears because obviously the mode detects the straps in their inventory. Their straps are not removed when they are supposed to because follower mod that manage the followers inventory, prevent this mod from removing anything .  Regarding your pets, you can try this. Open the console and type 'showinventory', find the item's code and then 'removeitem xxxxx 1'  *Edit... Nope.. tried it.. doesnt work Must be something else.
OldGuy879 Posted October 26, 2014 Posted October 26, 2014 for my pet I dismis him/her and it comes home. after that I recall him again and the dialog is go so it is not a permant one. alteas I can trade for the items and dumps them some where Unsafe forget about them
Zombater Posted October 30, 2014 Posted October 30, 2014 Hi, I have a mechanical keyboard and my family is sleeping, so sorry for keeping this short. Â I have the following installed, yet upon launch it just crashes. Â SexLabs Defeat. Fores New Idles. SexLab Framework. skse SkyUI
azmodan22 Posted October 31, 2014 Posted October 31, 2014 Hi, I have a mechanical keyboard and my family is sleeping, so sorry for keeping this short. Â I have the following installed, yet upon launch it just crashes. Â SexLabs Defeat. Fores New Idles. SexLab Framework. skse SkyUI Â When the game crashes at the main menu usually it means that a master file is missing. in other words you are missing a mod required by one of the mods you have installed. check you mods requirements again, you propably missed something. Â If the game crashes when it tryes to load a save game it could be because your load order is wrong.Â
OldGuy879 Posted October 31, 2014 Posted October 31, 2014 use TES5Edit.exe and load it as it is. this way if you are missing any required files it will tell you
dpgillam Posted November 10, 2014 Posted November 10, 2014 Ive been running this as a fun addition for a very long time. With consistent 250-255 mod load, Ive never had this mod as the problem. I understand the need for reworking, and appriciate your dedication, and eagerly await the new updated version.
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