andrea fin Posted August 24, 2014 Posted August 24, 2014 would it have been possible to get creatures to run away by using a fear spell on them? i know some mods use a calm spell on creatures to actually prevent them becoming hostile during the rape (sexlab enchantress modifies calm, pacify, and harmony spells, and the animal allegiance shout so as to calm the creatures and make them rape the player, and it seems to constantly hit them with the spells during the sex i guess to prevent them becoming hostile until its over). i was thinking maybe use a fear spell on creatures and npcs after would make them run for the hills while you are all still tied up!
Slorm Posted August 24, 2014 Posted August 24, 2014 Couple of possible bugs with the latest version 1/ Seems to be a bit of a problem with spawned NPC's, a lot of the time they are not attacking the pc only waking her up 2/ Spawned NPC just hangs around afterwards (they used to run off) As I don't use followers I'll roll back to the last version for now
lil.pipsqueak Posted August 25, 2014 Posted August 25, 2014 New Version is up! Now there is an opion for companions, they can be bound and gaged or violated next to the player. Creatures violate companions, too. The aggressors can now be noticed before a rape and fought. At last most creatures are now aggressive towards the player. I left the prevous verion up, for the case that there is something wrong with the new. I've been enjoying this mod for a while. Tested the new version and noticed some follower quirks. 1. I've found no difference between BOUND and VICTIM setting. During half a dozen sleep attempts in a dungeon, I'd have a companion always be raped, never bound, no matter how this was set. 2. At the moment, I've been using two companions, and had one companion always victimized while the other always initiated combat. This is better than the old version, so not complaining since it used to be 2 grumpy companions getting woken up from my character's yells, now it's only one. At the moment, using UFO but planning to switch to AFT soon. Not sure something there may be an issue or not. 3. Unrelated to followers... slept half a dozen times in a dungeon filled with draugr and a couple spiders and never once noticed an aggressor before so I could try to fight back. Figured this out. Can disregard. Despite the few quirks, I still think this is an improvement. Keep up the great work.
Guffel Posted August 27, 2014 Author Posted August 27, 2014 New Version is up! Now there is an opion for companions, they can be bound and gaged or violated next to the player. Creatures violate companions, too. The aggressors can now be noticed before a rape and fought. At last most creatures are now aggressive towards the player. I left the prevous verion up, for the case that there is something wrong with the new. I've been enjoying this mod for a while. Tested the new version and noticed some follower quirks. 1. I've found no difference between BOUND and VICTIM setting. During half a dozen sleep attempts in a dungeon, I'd have a companion always be raped, never bound, no matter how this was set. 2. At the moment, I've been using two companions, and had one companion always victimized while the other always initiated combat. This is better than the old version, so not complaining since it used to be 2 grumpy companions getting woken up from my character's yells, now it's only one. At the moment, using UFO but planning to switch to AFT soon. Not sure something there may be an issue or not. 3. Unrelated to followers... slept half a dozen times in a dungeon filled with draugr and a couple spiders and never once noticed an aggressor before so I could try to fight back. Figured this out. Can disregard. Despite the few quirks, I still think this is an improvement. Keep up the great work. 1. the bound option only works for humanoid aggressors. For creatures BOUND counts as VICTIM. I´m sorry i didn´t mention it. 2. I haven´t made it compatible with UFO or AFT. The companion option for now is made for only one follower as in vanilla. But i plan to make it compatible asap. my animations trigger on some npcs but not on all. Or creatures. I tried reinstalling DN a few times and I run 1.5 at the moment. Do you have the "spawn stranger" option enabled? If yes, try turning it off. The animation with the prepeared npc are unfortunately still buggy.
Shimsham Posted August 27, 2014 Posted August 27, 2014 Alright, installed this new version and noticed a bug right off the bat. The zaz stuff isn't stripping properly. Sometimes she'll get stuck in the animation, and whether she does or not you have to manually remove the gear. And when you do? Their jaw gets stuck open. Their talking just consists of their lips clipping through their teeth. EDIT: The jaw stuck open part of the bug seems to fix itself, though Im not sure how. Fast traveling maybe.
lil.pipsqueak Posted August 28, 2014 Posted August 28, 2014 1. the bound option only works for humanoid aggressors. For creatures BOUND counts as VICTIM. I´m sorry i didn´t mention it. 2. I haven´t made it compatible with UFO or AFT. The companion option for now is made for only one follower as in vanilla. But i plan to make it compatible asap. 1. Ah.. that explains it and makes sense. I forgot that draugr are creature, not humanoid. 2. I look forward to multi-follower compatible. I'll probably limit myself to one follower for the most part till then.
Guffel Posted August 28, 2014 Author Posted August 28, 2014 Alright, installed this new version and noticed a bug right off the bat. The zaz stuff isn't stripping properly. Sometimes she'll get stuck in the animation, and whether she does or not you have to manually remove the gear. And when you do? Their jaw gets stuck open. Their talking just consists of their lips clipping through their teeth. EDIT: The jaw stuck open part of the bug seems to fix itself, though Im not sure how. Fast traveling maybe. oh dear... I checked it and realised I forgot to include a script! I reuploaded version 1.5 with all scripts now! Everyerone who already has updated to 1.5 please deinstall DN, download the archive again and install the new archive. You can just exchange them. When a follower is bound they should have a dialouge option to free them. Sorry.
flim Posted August 28, 2014 Posted August 28, 2014 Hi, sorry for my bad english. I install latest 1.5. Test with both follower and without follower. Tried sleeping. Message will appear saying player is roughly awake by hand or anyone. But player wake up. no one is around, go to sleep again. same message about someone close, player wake up, then crash to desktop. this one with follower. so try with no follower, same thing and crash to desktop. I use zaz animation v5.62, do i need FNIS as well? I sorta deleted that, so will download again if need. I can go back 1.4, so no worry. just asking for advise what may go funny wrong
Shadowkeeper256 Posted August 28, 2014 Posted August 28, 2014 You need FNIS for the animations yes...
EvilWithin Posted August 28, 2014 Posted August 28, 2014 Alright, installed this new version and noticed a bug right off the bat. The zaz stuff isn't stripping properly. Sometimes she'll get stuck in the animation, and whether she does or not you have to manually remove the gear. And when you do? Their jaw gets stuck open. Their talking just consists of their lips clipping through their teeth. EDIT: The jaw stuck open part of the bug seems to fix itself, though Im not sure how. Fast traveling maybe. oh dear... I checked it and realised I forgot to include a script! I reuploaded version 1.5 with all scripts now! Everyerone who already has updated to 1.5 please deinstall DN, download the archive again and install the new archive. You can just exchange them. When a follower is bound they should have a dialouge option to free them. Sorry. When deploying a fix like that, can you please change the version number? Like 1.5.1 or something? Without comparing the dates and seeing this post I (and others) would never know that there was a fix or that the old 1.5 is different from the new 1.5. And great mod, thank you for all the hard work
pinky6225 Posted August 31, 2014 Posted August 31, 2014 Everything is working for me although i've noticed that its summoning different creatures, rested outside and got a wolf and a spider and then upped all the percentages and tried again and i had a wolf and a spider 3 times in a row, guess spiders hang out with wolfs in skyrim
longestdawn Posted August 31, 2014 Posted August 31, 2014 Companions are bound, but you can't see the ballgag, just their mouths open. Their mouths close when you remove the items from their inventory. Any ideas?
Alcarkse Posted August 31, 2014 Posted August 31, 2014 If only I could make it work on my game... I have installed the mod and its requirements (SexLab framework, FNIS, Zaz animation, SKSE, SkY UI), the mod appears in my MCM settings but even with percentages set to 100 my PC never gets raped when sleeping. What am I doing wrong ? Otherwise this mod sounds very cool. Congratulations!
Guffel Posted August 31, 2014 Author Posted August 31, 2014 If only I could make it work on my game... I have installed the mod and its requirements (SexLab framework, FNIS, Zaz animation, SKSE, SkY UI), the mod appears in my MCM settings but even with percentages set to 100 my PC never gets raped when sleeping. What am I doing wrong ? Otherwise this mod sounds very cool. Congratulations! Where are you sleeping? When there is noone around matching the settings nothing will happen. This means that for example player homes are usually safe.
Alcarkse Posted August 31, 2014 Posted August 31, 2014 If only I could make it work on my game... I have installed the mod and its requirements (SexLab framework, FNIS, Zaz animation, SKSE, SkY UI), the mod appears in my MCM settings but even with percentages set to 100 my PC never gets raped when sleeping. What am I doing wrong ? Otherwise this mod sounds very cool. Congratulations! Where are you sleeping? When there is noone around matching the settings nothing will happen. This means that for example player homes are usually safe. I tried sleeping in several different location (inns, bandit camps, homes, guard towers...) and I also enabled the "Spawn NPC" feature but nothing happens. Also, I used the Nexus Manager to install the mod (if it does matter).
Kawauso Posted September 1, 2014 Posted September 1, 2014 I'd love to have a text box when you wake up to choose between resisting or submitting. Also maybe have the rapists tie you up sometimes to make sure you don't fight back on waking up ?
Guffel Posted September 1, 2014 Author Posted September 1, 2014 If only I could make it work on my game... I have installed the mod and its requirements (SexLab framework, FNIS, Zaz animation, SKSE, SkY UI), the mod appears in my MCM settings but even with percentages set to 100 my PC never gets raped when sleeping. What am I doing wrong ? Otherwise this mod sounds very cool. Congratulations! Where are you sleeping? When there is noone around matching the settings nothing will happen. This means that for example player homes are usually safe. I tried sleeping in several different location (inns, bandit camps, homes, guard towers...) and I also enabled the "Spawn NPC" feature but nothing happens. Also, I used the Nexus Manager to install the mod (if it does matter). Does the sleeptimer just count down to zero? That would mean that DN doesn´t work properly. Or is the sleep interrupted and you get a message? That would mean that there is probably a problem with your sexlab. Are you able to have sex with other mods? I'd love to have a text box when you wake up to choose between resisting or submitting. Also maybe have the rapists tie you up sometimes to make sure you don't fight back on waking up ? I´m working on a thing like this for the detection option. When you notice the attacker before you can choose to submit or fight them.
andrea fin Posted September 1, 2014 Posted September 1, 2014 if you get the detection and choose to submit instead of resist, maybe have dialogue like 'wow this is a nice surprise i need to sleep here more often!'
OldGuy879 Posted September 1, 2014 Posted September 1, 2014 I have ben lookin around this topic but have not ben able to find the answer to my question so here it is. What happen to the spawn person / creature ? Secondly I love what you have done with this mod first time I got assulted by Lydia when I had her with me I could not help my self from sliding Down my chair laughing hey she got need too right
Mud Posted September 1, 2014 Posted September 1, 2014 Has anyone else seen the follower support function working oddly with EFF? The beta version specifically. I don't know if there's support for multiple followers, but I only ever get one additional assailant, and when it spawns creatures all of my followers have the Wait! Let me free you! dialogue even though none of them appear to be bound - and it doesn't go away when selected or I dismiss the follower then re-recruit them, either.
RDKateran Posted September 1, 2014 Posted September 1, 2014 There's currently no multi-follower support right now. The author, IIRC, was planning on adding support later.
Arcticu Posted September 2, 2014 Posted September 2, 2014 This mod sure keeps you on your toes. Without your followers you get crazy types of attackers, or with your follower you end up seeing your trusted turning into an attacker. Curious what this one one shall do so shall grab it now to see what's new. Any plans to add more creatures into that list? Not sure what else can be added, just if anymore can be added for some sleep raiding? And if I may, any chance to beautify spiders? Maybe one of those monster-girl type things (not spider body but a tamer spider costume) for those that fear spiders? Had to turn off creature spawning because of those creepy bastards. Or maybe even a scale to turn off spiders to substitute others. If a scale/option is there then nvm; I'd love to be pointed to that scale. Great mod though. It also seems to conflict with "Alternate start" when sleeping in a bed to start a new life. Disabling it briefly to make it to a new spot works.
Guffel Posted September 3, 2014 Author Posted September 3, 2014 Hi everyone, After uploading version 1.5 I was unsatisfied afterwards and the version seemed unfinished to me, so I directly worked on another update. The new Version 1.6 comes with more features and improvements. A real wake up animation and better transition into the sex animation Now up to 5 follower are fully supported The player will be randomely undressed in diffrent locations regardless of the scenario A completely new dialouge if the aggressor was detected to submit or resist No spiders option to toggle off any spawned spiders for the player and the follower No chaurus option to toggle off the chaurus spawned for the player A follower only option to bind the player and only let the follower have their nightly attackers A females only option to only have the females among player and follower be attacked A new structured MCM menue The creatures are now calm again but flee from the player The stranger now flee reliablely Fus Ro D-oh is now required for the dialouges Have fun PS: If you encounter any bug please report them to me
Alcarkse Posted September 3, 2014 Posted September 3, 2014 If only I could make it work on my game... I have installed the mod and its requirements (SexLab framework, FNIS, Zaz animation, SKSE, SkY UI), the mod appears in my MCM settings but even with percentages set to 100 my PC never gets raped when sleeping. What am I doing wrong ? Otherwise this mod sounds very cool. Congratulations! Where are you sleeping? When there is noone around matching the settings nothing will happen. This means that for example player homes are usually safe. I tried sleeping in several different location (inns, bandit camps, homes, guard towers...) and I also enabled the "Spawn NPC" feature but nothing happens. Also, I used the Nexus Manager to install the mod (if it does matter). Does the sleeptimer just count down to zero? That would mean that DN doesn´t work properly. Or is the sleep interrupted and you get a message? That would mean that there is probably a problem with your sexlab. Are you able to have sex with other mods? The sleeptimer just counts down to 0 with no interruption and I don't get any message during the sleep. The problem must come from DN because other mods using the sexlab work. I might switch to Mod Organizer in the next few day. This could let me see if another mod is conflicting with it even though DN is the last mod I installed and is about last in the load-order. Edit : I haven't tired the 1.6 version yet.
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