Jump to content

Recommended Posts

Posted

This mod has been one of the most....entertaining, and pretty much works albeit a few odd, random bugs, mostly from other active mod conflicts (I won't list these....they're only slightly irritating, and mostly my fault anyways). Still a great mod!

 

But I'd had an idea yesterday about randomizing the types of creatures appearing in caves, like being woken up by a bear, sabercat, or (from the Dragonborn DLC) other types 'sexified' in More Nasty Critters (like Rieklings and such). My question is: What scripts are used to identify the type of creatures spawned, and how easy would it be to modify such scripts to include other enemies?

 

I don't trust my memory that well in using the CK, and I'd like to get an idea first of what is required before I cock up another mod.... :P .

 

DN mainly uses only one sctipt, the SLDN.pex, which handles it all. There is a function called "get creature" which "rolls", depending on the location, what creature is used and then starts the sex animation. I use copies of the creatures and move them from a special cell to the player. You can add more creatures rather easy, you only have to fit them into the rolls.

Posted

@Guffel

 

Not sure if this is intentional or not. But if raped by a human they run off afterwards but an animal just stays there afterwards (in non hostile state). Could the animals run off as well?

 

Not a biggie it just keeps things tidy after the event

Posted

Only a few bugs I have found so far and they make me laugh.

1. Sometimes the PC will be woken up for a attack and the attacker will just go to the bed and go to sleep. Since clearly they were so tired and felt the PC slept enough.

2. Sometimes the PC is woken up and the attacker will stand there and ask if the PC want something. Because clearly the PC talks in her sleep and the NPC wanted to answer them.

3. The PC is woken up and the attacker strips them of their clothing and then they die. Guess the PC body is way to sexy and gave them a brain hemorrgage.

 

The only ones I have found so far.

Posted

Okay now the mod is doing nothing at all. They show up and just stand there staring at me. I can move and everything so just been killing them. Which is good for my fighting skills but feels more like my PC is going to sleep so she can bring the lambs in to the slaughter.

Going to try to uninstall and redownload it to see if that fixes it.

Posted

Okay now the mod is doing nothing at all. They show up and just stand there staring at me. I can move and everything so just been killing them. Which is good for my fighting skills but feels more like my PC is going to sleep so she can bring the lambs in to the slaughter.

Going to try to uninstall and redownload it to see if that fixes it.

 

Does your problem only happen with humans or with creatures, too? Are you able to have sex through any other mod? (You can use SexLab MatchMaker for testing) Because it sounds that DN works fine, after the aggressor is moved to the player SexLab should take over, so it sounds more like a problem of your SexLab installation to me.

Posted

Defeat, and Aggressive Prostitution are working fine. Only having the problem with Dangerous Nights.

 

Was testing it after posting and problem seems to be on the spawning point. If I do not clear the area and go to sleep it works fine. If I kill everything first then the spawn will just watch me or lay down and go to sleep.

 

Could be a conflict of a program Animated Prostitution I used to have on my Nexus for all of two hours. Will go through my sub folders and see if any of it was left behind that could be clashing. Since that mod had "see you sleep" attacted to it.

Posted

Working now. Animated Prostitution was still on my computer. So once I removed it has had no problems.

 

Thanks for replying. It reminded me to look over what you wrote on the download page, and got me to search out what was clashing.

 

Great mod.

Posted

i like that sometimes you get woken by someone and nothing happens. its like the attacker has second thoughts. its disconcerting when it happens in your home and your housecarl only watches but that can be disabled in towns. i was once sleeping in the ruined house near fort greymoor, and i was woken by an obviously escaped prisoner in the middle of the night, who immediately got into bed and went to sleep!

 

the mod needs tweaking a bit. creatures never run away, they just hang around; so you can wind up with a location with several tame wild creatures in. i guess i could try killing them. it would be nice if the mod detected no rape happened just the player was woken and then maybe made the would-be attacker yell sorry! and run. option for creatures to spawn only in the wild, or dungeons, and run away or even attack after. and maybe it could auto check animation lists to determine what creatures to use...

 

maybe it could be altered to integrate with defeat; when an attack happens during sleep all it needs to do is check for any followers and then put you and them into a knockdown state to trigger defeat handling the attack.

 

anyways i like the mod and its always in my games despite the odd problem or glitch. thanks!

Posted

i like that sometimes you get woken by someone and nothing happens. its like the attacker has second thoughts. its 

 

I can asure you that this is not suppossed to happen. I still haven´t found the reason for this but I try to make it stable.

I´m just curious, which version do you use?

 

 

 

 

the mod needs tweaking a bit. creatures never run away, they just hang around; so you can wind up with a location with several tame wild creatures in

 

I´m working right now to revise the creatures and that they shall run away or attack so else.

Posted

probably already asked many times before: would you be able/like to implement a features to get DD items on you after raped?

 

I have no plans in this direction. I find it somehow unrealistic that people carry BDSM equipment with them just to put it on other people. :/

Posted

Hi, Guffel! I have some suggestion wich, I think, would help to make already great mod even greater and much more immersive:

 

It would be great if PC awakes already partially undressed (randomly varying from not at all to almost completely) - after all, the real cause of sleep interruption should be rapist undressing sleeping PC, not just close footsteps - with clothes/armor scattered around. Then a dialog appear (only for NPCs, of course) leading to 2 options:

- willingly submit wich leads to consensual

- try to struggle and escape, leads to rape or escape based on some calculations on skills/attributes

 

It would be great even more if arousal level will also be taken into account:

- highly aroused PC dont actually want to resist (either hiding "struggle" option completely or better making chances to succeed progressively lower as arousal increases)

- it is harder to resist highly aroused rapist (he is desperate)

- taking arousal into account in NPC selection

 

I think current behaviour "awake fully dressed - rapidly undress - get raped" looks a bit artifical and non-immersive, which almost breaks the "surprise" thing for me.

Posted

Hi, Guffel! I have some suggestion wich, I think, would help to make already great mod even greater and much more immersive:

 

It would be great if PC awakes already partially undressed (randomly varying from not at all to almost completely) - after all, the real cause of sleep interruption should be rapist undressing sleeping PC, not just close footsteps - with clothes/armor scattered around. Then a dialog appear (only for NPCs, of course) leading to 2 options:

- willingly submit wich leads to consensual

- try to struggle and escape, leads to rape or escape based on some calculations on skills/attributes

 

It would be great even more if arousal level will also be taken into account:

- highly aroused PC dont actually want to resist (either hiding "struggle" option completely or better making chances to succeed progressively lower as arousal increases)

- it is harder to resist highly aroused rapist (he is desperate)

- taking arousal into account in NPC selection

 

I think current behaviour "awake fully dressed - rapidly undress - get raped" looks a bit artifical and non-immersive, which almost breaks the "surprise" thing for me.

I really like your ideas and will probably use them in the future, but unfortunately to make this would technically be a total diffrent approach and I practically had to write the mod anew. So a integration with SL Aroused won´t happen any time soon, sorry.

Posted

New Version is up!

 

Now there is an opion for companions, they can be bound and gaged or violated next to the player. Creatures violate companions, too.

The aggressors can now be noticed before a rape and fought.

At last most creatures are now aggressive towards the player.

 

I left the prevous verion up, for the case that there is something wrong with the new.

Posted

At last most creatures are now aggressive towards the player.

 

 

Many thanks Guffel, I'll test it out later tonight (have some Vampires to clear first :) ).

 

Will creatures run away now or will the pc have to fight them straight after the rape?

 

Posted

 

At last most creatures are now aggressive towards the player.

 

 

Many thanks Guffel, I'll test it out later tonight (have some Vampires to clear first :) ).

 

Will creatures run away now or will the pc have to fight them straight after the rape?

 

 

Unfortunatly I wasn´t able to make them to anything, so i made the aggessive, means the player has to fight them.

Also running away doesn´t make real sense for most of them.

Posted

Just tested and so far all is working. Haven't tested followers as I don't use them

 

Couple of minor things I noticed

 

1/ There a typo in the Allow Companions help it reads "currend" instead of "current". It's probably always been there but I just noticed it

 

2/ After the rape by a creature and the end scene plays out  the creature attacks straight away and the pc seems to need to run a few steps before a weapon can be drawn. Not a problem with a wolf or spider but if it was a bear or sabrecat the pc might get killed if a low level character. I'd suggest putting a short delay in before the creature turns hostile, only needs a few seconds just so the pc can prepare.

Posted

Now that follower support's in, is there an option where it can be disabled for the player only?  I don't really want to see the scenes with my male Dovahkiin while still having the possibility of having the encounters happen with my female companions.  I don't remember if the option's been implemented in a previous release or not.

Posted

 

I really like your ideas and will probably use them in the future, but unfortunately to make this would technically be a total diffrent approach and I practically had to write the mod anew. So a integration with SL Aroused won´t happen any time soon, sorry.

 

 

Glad you liked my ideas and it is nothing to be sorry about. We all know how time consuming it is and the least we can do is appreciate your hard work and give some ideas from time to time) It's completely up to you whether and when to implement them

 

Nice to see new version is out, companion collateral sounds nice, will test asap

Posted

Now that follower support's in, is there an option where it can be disabled for the player only?  I don't really want to see the scenes with my male Dovahkiin while still having the possibility of having the encounters happen with my female companions.  I don't remember if the option's been implemented in a previous release or not.

No there is no such option.

Just out of curiosity, do you just want to watch or are you planning to intervene?

 

any content with a vampire orgy or vampire lord raping when sleeping in a coffin? or feeding, as someone earlier suggested?

Vapires are not planned in the normal encounters. But maybe in the kidnap scenes.

Posted

Either or.  If your companions could be bound while the player is raped, I don't see why the reverse couldn't happen, where someone binds up the player (a likely scenario with male players) while their female companions get raped.  Depends on what people want to roleplay, I guess.

Posted

New Version is up!

 

Now there is an opion for companions, they can be bound and gaged or violated next to the player. Creatures violate companions, too.

The aggressors can now be noticed before a rape and fought.

At last most creatures are now aggressive towards the player.

 

I left the prevous verion up, for the case that there is something wrong with the new.

 

Woot! Thanks a ton! Been very much anticipating this addition =)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...