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Posted

I'm having issues getting SOS full to run in Skyrim SE, the light version works fine, but trying to enable the full versions causes instant CTDs. Would be happy to mention the mod list, though going through them 1 by 1 SOS being disabled was the first thing that made it run. Enabling Full SOS also just causes instacrashes.

Posted
4 hours ago, blalohu said:

I'm having issues getting SOS full to run in Skyrim SE, the light version works fine, but trying to enable the full versions causes instant CTDs. Would be happy to mention the mod list, though going through them 1 by 1 SOS being disabled was the first thing that made it run. Enabling Full SOS also just causes instacrashes.

 

Posted
12 hours ago, prinyo said:

 

Wooooowww... look at me being dumb.

Thanks, works a charm, can't believe I didn't notice I didn't DL the SE edition.

Posted
On 1/25/2021 at 10:32 PM, hughessk7000@gmail.com said:

How do I use this in Skyrim special edition.

by Using the SE Version of it? Seriously... The forum is full of tips and guides, just read them.

Posted

I noticed that I lost about 10 fps when there are many male npc around. The male body texture I use is medium. So is this because of SOS full features? What do you guys recommend? Full or light?

Posted

This is the first file I'm getting from LL and it's working 90%. I know this mod is yearssss old so not sure how much help I'll get but here's trying. I'm getting the hole in the crotch problem. It's added positions and interactions to FG but it won't give me a schlong. Error I'm getting is SOS.dll (SOS - 3.00.004.7z): not a valid dll (code 193). I never get the MCM so can never adjust it like is suggested. I'm using the ver 19 of skse. 

 

Thx for any help

Posted
1 hour ago, Sharkpunk said:

Error I'm getting is SOS.dll (SOS - 3.00.004.7z): not a valid dll (code 193). I never get the MCM so can never adjust it like is suggested. I'm using the ver 19 of skse. 

 

Scroll up this page, 5 comments above I have posted a link to the SSE version of the mod. Use that one instead of the one you are currently using.  

Posted
21 hours ago, prinyo said:

 

Scroll up this page, 5 comments above I have posted a link to the SSE version of the mod. Use that one instead of the one you are currently using.  

 

Thanks for the help but unfortunately I tried that after your suggestion and I got the same hole in my junk again. =/

 

I usually get so nervous adding these types of body mods as it seems to take so little to crash my game but it worked but left me with a hole in my crotch and my virtual heart. lol

 

I was hoping it would work so that I could possibly find my missing unknown wench who's been missing for days and give her the love shes been missing. 

Posted
On 10/15/2020 at 5:43 PM, alphapigman2 said:

I've tried editing NPC schlongs in racemenu with the EFF tattoo option. I'm able to edit the values there, but every time I make a save and load it the changes show up on the NPC and then quickly change so that it becomes smaller. Is there any way to stop the changes reverting? I've tried looking at other threads about this but nothing seems to work.

 

Has anyone found a solution to this? I have this problem, and see it asked a lot on the forum but with no answers.

Posted

Hey im new to modding skyrim and im having a tough time installing SOS into the Vortex mod manager. I'm not sure what im doing wrong. Can anyone give me a step by step tutorial for dummies? Thanks

Posted

Hello, I'm wondering if anyone can help me with an issue.

 

My character's schlong was working as intended for a while (visible when nude and hidden when clothed)

But now her schlong remains hidden even after unequiping her armor. Now I can only make her schlong visible again if I open the menu, equip and unequip her armor, then close the menu. I've also found that her schlong is visible when I set the armor to 'revealing' but it becomes invisible again when I unequip the armor.

 

Furthermore, both male and schlongified female npcs seem to be able to unequip armor just fine and retain their schlong's visibility. 

 

I was thinking it had something to do with LSAR, but disabling LSAR's heavy armor in the MCM had no effect. 

Also, Devious Devices doesn't seem to be using any slots that would mess with SOS, and my character has no devices equipped.

 

Any help would be much appreciated. 

Posted
On 6/29/2014 at 7:02 AM, b3lisario said:

Oh! Look who got a schlong.

 

http://ist2-2.filesor.com/pimpandhost.com/1/_/_/_/1/2/d/t/s/2dts0/hoth_s.jpg

 

Now Hoth is able to dress more stuff than just his outfit. This includes all kind of armors, and schlongs (still requires forcing a Schlong through MCM, or potion. As any other custom race)

 

This is a small SKSE plugin that just modifies some stuff in game's memory. No Hoth file has been modified.

 

Requirements: SKSE v1.7.0. Maybe it works with 1.6.16, didn't test.

 

Credits: hothtrooper44 for Hoth

 

There is a hoth.ini file in the Skyrim\Data\SKSE\Plugins folder where you can choose if you want to use Hoth textures or your installed male textures. Check the image.

 

Source file:

 

  Reveal hidden contents

 

 



#include "skse/PluginAPI.h"
#include "skse/skse_version.h"
#include "skse/GameObjects.h"
#include "skse/GameRTTI.h"
#include "skse/GameData.h"
#include "skse/GameSettings.h"
#include <shlobj.h>

IDebugLog	gLog;

PluginHandle	g_pluginHandle = kPluginHandle_Invalid;
SKSESerializationInterface * serialization = NULL;

const int DEFAULT_RACE       = 0x0019;
const int HOTH_FOLLOWER_RACE = 0x1D95;
const int NAKED_TORSO_HOTH   = 0x22FA;
const int SKIN_NAKED_HOTH    = 0x22FB;
const int NAKED_HANDS_HOTH   = 0x22FC;
const int NAKED_FEET_HOTH    = 0x22FD;
const int HOTH_BOOTS_AA      = 0x22FE;
const int HOTH_CUIRASS_AA    = 0x0D63;
const int HOTH_GLOVES_AA     = 0x0D64;
const int HOTH_HOOD_AA       = 0x0D65;

extern "C"
{

bool SKSEPlugin_Query(const SKSEInterface * skse, PluginInfo * info)
{
	gLog.OpenRelative(CSIDL_MYDOCUMENTS, "\\My Games\\Skyrim\\SKSE\\hoth.log");
	_MESSAGE("Hoth.dll loaded");

	// populate info structure
	info->infoVersion =	PluginInfo::kInfoVersion;
	info->name = "hoth";
	info->version =	1;

	// store plugin handle so we can identify ourselves later
	g_pluginHandle = skse->GetPluginHandle();

	if(skse->isEditor)
	{
		_MESSAGE("loaded in editor, marking as incompatible");

		return false;
	}
	else if(skse->runtimeVersion != RUNTIME_VERSION_1_9_32_0)
	{
		_MESSAGE("unsupported runtime version %08X", skse->runtimeVersion);

		return false;
	}

	// ### do not do anything else in this callback
	// ### only fill out PluginInfo and return true/false

	// supported runtime version
	return true;
}

TESObjectARMA * AddAdditionalRace(int formID, TESRace * defaultRace){
	TESForm * form = LookupFormByID(formID);
	if (!form){
		return NULL;
	}
	TESObjectARMA * aa = DYNAMIC_CAST(form, TESForm, TESObjectARMA);
	FormHeap_Free(aa->additionalRaces.arr.entries);
	aa->additionalRaces.Allocate(1);
	aa->additionalRaces[0] = defaultRace;
	aa->additionalRaces.count = 1;
	return aa;
}

bool GetBoolSetting(char * section, char * key){
	char buf[20];
	memset(buf, '\0', sizeof(buf));
	GetPrivateProfileString(section, key, "1", buf, 20, "Data\\SKSE\\Plugins\\Hoth.ini");
	return buf[0] == '1';
}

void ModifyHoth(int modPosition){
	
	_MESSAGE("Hoth mod found at load order 0x%x", modPosition);
	
	int order = modPosition << 24;

	TESRace * defaultRace = DYNAMIC_CAST(LookupFormByID(DEFAULT_RACE), TESForm, TESRace);

	// set DefaultRace to HothRace's Armor Race
	TESForm * hothRaceForm = LookupFormByID(order | HOTH_FOLLOWER_RACE);
	if (!hothRaceForm){
		_MESSAGE("HothRace not found at %x", order | HOTH_FOLLOWER_RACE);
		return;
	}
	TESRace * hothRace = DYNAMIC_CAST(hothRaceForm, TESForm, TESRace);
	hothRace->unk280 = (UInt32)defaultRace;

	// add DefaultRace to Hoth ARMO
	AddAdditionalRace(order | HOTH_BOOTS_AA, defaultRace);
	AddAdditionalRace(order | HOTH_CUIRASS_AA, defaultRace);
	AddAdditionalRace(order | HOTH_GLOVES_AA, defaultRace);
	AddAdditionalRace(order | HOTH_HOOD_AA, defaultRace);
		
	bool bHothTextures = GetBoolSetting("General", "bHothTextures");
		
	if (bHothTextures){

		TESForm * skinNakedHothForm = LookupFormByID(order | SKIN_NAKED_HOTH);
		if (!skinNakedHothForm){
			_MESSAGE("SkinNakedHoth not found at %x", order | SKIN_NAKED_HOTH);
			return;
		}

		// get Hoth skin armor. This is a copy of SkinNaked with other armor addons
		TESObjectARMO * skinNakedHoth = DYNAMIC_CAST(skinNakedHothForm, TESForm, TESObjectARMO);

		// Add DefaultRace to Hoth skin ARMAs
		TESObjectARMA * nakedTorsoHoth = AddAdditionalRace(order | NAKED_TORSO_HOTH, defaultRace);
		TESObjectARMA * nakedHandsHoth = AddAdditionalRace(order | NAKED_HANDS_HOTH, defaultRace);
		TESObjectARMA * nakedFeetHoth = AddAdditionalRace(order | NAKED_FEET_HOTH, defaultRace);

		if (skinNakedHoth && nakedTorsoHoth && nakedHandsHoth && nakedFeetHoth){
			// Remove all AA from SkinNaked, except Hoth's specific ARMAs
			FormHeap_Free(skinNakedHoth->armorAddons.arr.entries);
			skinNakedHoth->armorAddons.Allocate(3);
			skinNakedHoth->armorAddons[0] = nakedTorsoHoth;
			skinNakedHoth->armorAddons[1] = nakedHandsHoth;
			skinNakedHoth->armorAddons[2] = nakedFeetHoth;
			skinNakedHoth->armorAddons.count = 3;
		}
	}
}

void Serialization_Load(SKSESerializationInterface * intfc)
{
	DataHandler * data = *((DataHandler**)0x012E2CB8);
	ModInfo ** loadedMods = data->modList.loadedMods;
	UInt32 loadedModCount = data->modList.loadedModCount;
	
	for(int i = 0; i < loadedModCount; i++){
		
		if (!strcmp(loadedMods[i]->name, "HothFollower.esp")){
			
			ModifyHoth(i);
			return;
		
		}
	}

	_MESSAGE("Hoth mod not found");
}


bool SKSEPlugin_Load(const SKSEInterface * skse)
{
	serialization = (SKSESerializationInterface *)skse->QueryInterface(kInterface_Serialization);
	if(!serialization)
	{
		_MESSAGE("couldn't get serialization interface");
		return false;
	}

	if(serialization->version < SKSESerializationInterface::kVersion)
	{
		_MESSAGE("serialization interface too old (%d expected %d)", serialization->version, SKSESerializationInterface::kVersion);
		return false;
	}

	serialization->SetUniqueID(g_pluginHandle, 884711709 + 227106889);

	serialization->SetLoadCallback(g_pluginHandle, Serialization_Load);

    return true;
}



}; // leaving extern "C"

 

If having issues, check these files:

- Users\*me*\Documents\my games\skyrim\SKSE\hoth.log

- Users\*me*\Documents\my games\skyrim\SKSE\skse.log

 

 

Hoth Schlonged.7z 35.23 kB · 127 downloads

 

I realise this post is so damn old, but any chance we can get this for SE? If it's already been done, I'm sorry. I've looked and looked and haven't been able to find it.

Pretty please?

Posted

Hi folks, is there a mechanism to have an armor marked as revealing, but to prevent users from achieving erection? I am working on an outfit in Outfit Studio, and the bottom part is low-riding enough that I want to mark it as revealing so SOS pubic hair is visible. However, this means that on male characters, if they become erect they poke out unimmersively through the front of the armor. 

 

This item will be on the Forsworn leveled list and can be distributed to both male and female NPCs, so just making it female only isn't practical and I'm not aware of any way to restrict the "revealing" tag to only one sex (though, if there is, please let me know).

 

Since I'm already mucking around in Outfit Studio, I don't mind doing a mesh-side change if that's the most effective path forward. 

 

Any advice or best practices would be welcome!

  • 2 weeks later...
Posted
On 10/16/2018 at 3:18 PM, y_sengaku said:

You have to keep SoSRacemenu.esp active in your mod list as long as you adjust your schlong by Racemenu (otherwise SoS (full) cannot recognize which option of tweaking your PC's schlong you choose to use).

i have SOSRacemenu esp, active, where in the load order is ideal? before or after xpmse and Racemenu?

Posted
3 hours ago, Yoen said:

i have SOSRacemenu esp, active, where in the load order is ideal? before or after xpmse and Racemenu?

 

I put after, but this .esp file is a kind of dummy that enable the script of XPMSE to adjust for SoS-full, so the load order matters little.

Posted

 so, this mod [vr version] is making some males naked for me at random? probably a interaction or incompatibility, any thoughts or do you desire a modlist or something?

 after some investigation its just the guards? the hell could cause that lol.

 

SchlongsOfSkyrim_VR.log

 

Spoiler


SCHLONGIFICATION
adding slot 52 to vanilla armors
    adding slot 52 to armor 00012E49 and slotmask 00000004
    adding slot 52 to armor 00013105 and slotmask 00000004
    adding slot 52 to armor 000136D5 and slotmask 00000004
    adding slot 52 to armor 00013911 and slotmask 00000004
    adding slot 52 to armor 0001392A and slotmask 00000004
    adding slot 52 to armor 00013939 and slotmask 00000004
    adding slot 52 to armor 0001393E and slotmask 00000004
    adding slot 52 to armor 00013948 and slotmask 00000004
    adding slot 52 to armor 0001394D and slotmask 00000004
    adding slot 52 to armor 00013952 and slotmask 00000004
    adding slot 52 to armor 00013957 and slotmask 00000004
    adding slot 52 to armor 0001395C and slotmask 00000004
    adding slot 52 to armor 00013961 and slotmask 00000004
    adding slot 52 to armor 00013966 and slotmask 00000004
    adding slot 52 to armor 0001396B and slotmask 00000004
    adding slot 52 to armor 00013ED8 and slotmask 00000004
    adding slot 52 to armor 00013ED9 and slotmask 00000004
    adding slot 52 to armor 00015516 and slotmask 00000004
    adding slot 52 to armor 00016FFE and slotmask 00000004
    adding slot 52 to armor 00017695 and slotmask 00000004
    adding slot 52 to armor 00018388 and slotmask 00000004
    adding slot 52 to armor 0001B3A2 and slotmask 00000004
    adding slot 52 to armor 0001B3A3 and slotmask 00000004
    adding slot 52 to armor 0001B3A4 and slotmask 00000004
    adding slot 52 to armor 0001BC82 and slotmask 00000004
    adding slot 52 to armor 0001BE1A and slotmask 00000004
    adding slot 52 to armor 000209A6 and slotmask 00000004
    adding slot 52 to armor 00021507 and slotmask 00000004
    adding slot 52 to armor 00021508 and slotmask 00000004
    adding slot 52 to armor 0002150D and slotmask 00000004
    adding slot 52 to armor 0002151E and slotmask 00000004
    adding slot 52 to armor 00021520 and slotmask 00000004
    adding slot 52 to armor 00021522 and slotmask 00000004
    adding slot 52 to armor 00021525 and slotmask 00000004
    adding slot 52 to armor 000261C0 and slotmask 00000004
    adding slot 52 to armor 0002AC61 and slotmask 00000004
    adding slot 52 to armor 0003452E and slotmask 00000004
    adding slot 52 to armor 0003619E and slotmask 00000004
    adding slot 52 to armor 00036584 and slotmask 00000004
    adding slot 52 to armor 0003C9FE and slotmask 00000004
    adding slot 52 to armor 0004223C and slotmask 00000004
    adding slot 52 to armor 000467BF and slotmask 00000004
    adding slot 52 to armor 000467C0 and slotmask 00000004
    adding slot 52 to armor 000483C2 and slotmask 00000004
    adding slot 52 to armor 0004B28B and slotmask 00000004
    adding slot 52 to armor 00052794 and slotmask 00000004
    adding slot 52 to armor 0005ABC3 and slotmask 00000004
    adding slot 52 to armor 0005B69F and slotmask 00000004
    adding slot 52 to armor 0005B6A1 and slotmask 00000004
    adding slot 52 to armor 0005CBFE and slotmask 00000004
    adding slot 52 to armor 0005D009 and slotmask 00000020
    adding slot 52 to armor 0005DB7B and slotmask 00000004
    adding slot 52 to armor 0005DB86 and slotmask 00000004
    adding slot 52 to armor 00062303 and slotmask 00000004
    adding slot 52 to armor 000646A7 and slotmask 00000004
    adding slot 52 to armor 0006492C and slotmask 00000004
    adding slot 52 to armor 00065B94 and slotmask 00000004
    adding slot 52 to armor 00065BBF and slotmask 00000004
    adding slot 52 to armor 0006B46B and slotmask 00000004
    adding slot 52 to armor 0006C1D8 and slotmask 00000004
    adding slot 52 to armor 0006C1D9 and slotmask 00000004
    adding slot 52 to armor 0006C1DA and slotmask 00000004
    adding slot 52 to armor 0006D92C and slotmask 00000004
    adding slot 52 to armor 0006F393 and slotmask 00000004
    adding slot 52 to armor 0006FF37 and slotmask 00000004
    adding slot 52 to armor 0006FF38 and slotmask 00000004
    adding slot 52 to armor 0006FF43 and slotmask 00000004
    adding slot 52 to armor 0006FF45 and slotmask 00000004
    adding slot 52 to armor 0007BC19 and slotmask 00000004
    adding slot 52 to armor 0007C932 and slotmask 00000004
    adding slot 52 to armor 0007E010 and slotmask 00000004
    adding slot 52 to armor 00080697 and slotmask 00000004
    adding slot 52 to armor 0008697E and slotmask 00000004
    adding slot 52 to armor 0008698C and slotmask 00000004
    adding slot 52 to armor 00086991 and slotmask 00000004
    adding slot 52 to armor 00088952 and slotmask 00000004
    adding slot 52 to armor 00088956 and slotmask 00000004
    adding slot 52 to armor 000896A3 and slotmask 00000004
    adding slot 52 to armor 0008F19A and slotmask 00000004
    adding slot 52 to armor 000A6D7B and slotmask 00000004
    adding slot 52 to armor 000AD5A0 and slotmask 00000004
    adding slot 52 to armor 000B144D and slotmask 00000004
    adding slot 52 to armor 000B83CB and slotmask 00000004
    adding slot 52 to armor 000BACF3 and slotmask 00000004
    adding slot 52 to armor 000C0165 and slotmask 00000004
    adding slot 52 to armor 000C33BD and slotmask 00000004
    adding slot 52 to armor 000C36EA and slotmask 00000004
    adding slot 52 to armor 000C5D11 and slotmask 00000004
    adding slot 52 to armor 000C7CBB and slotmask 00000004
    adding slot 52 to armor 000C7F5B and slotmask 00000004
    adding slot 52 to armor 000CAE15 and slotmask 00000004
    adding slot 52 to armor 000CEE6E and slotmask 00000004
    adding slot 52 to armor 000CEE76 and slotmask 00000004
    adding slot 52 to armor 000CEE80 and slotmask 00000004
    adding slot 52 to armor 000CF8A0 and slotmask 00000004
    adding slot 52 to armor 000CF8B3 and slotmask 00000004
    adding slot 52 to armor 000D191F and slotmask 00000004
    adding slot 52 to armor 000D2844 and slotmask 00000004
    adding slot 52 to armor 000D3AC3 and slotmask 00000004
    adding slot 52 to armor 000D3ACC and slotmask 00000004
    adding slot 52 to armor 000D3DE9 and slotmask 00000004
    adding slot 52 to armor 000D3DEA and slotmask 00000004
    adding slot 52 to armor 000D3EA0 and slotmask 00000004
    adding slot 52 to armor 000D8D50 and slotmask 00000004
    adding slot 52 to armor 000E0DD0 and slotmask 00000004
    adding slot 52 to armor 000E1F15 and slotmask 00000004
    adding slot 52 to armor 000E35D7 and slotmask 00000004
    adding slot 52 to armor 000E35DB and slotmask 00000004
    adding slot 52 to armor 000E35E8 and slotmask 00000004
    adding slot 52 to armor 000E40DF and slotmask 00000004
    adding slot 52 to armor 000E739B and slotmask 00000004
    adding slot 52 to armor 000E84C4 and slotmask 00000004
    adding slot 52 to armor 000E84C6 and slotmask 00000004
    adding slot 52 to armor 000E9EB5 and slotmask 00000004
    adding slot 52 to armor 000EAD49 and slotmask 00000004
    adding slot 52 to armor 000EAFD0 and slotmask 00000004
    adding slot 52 to armor 000F1229 and slotmask 00000004
    adding slot 52 to armor 000F1ABE and slotmask 00000004
    adding slot 52 to armor 000F6F22 and slotmask 00000004
    adding slot 52 to armor 000F8713 and slotmask 00000004
    adding slot 52 to armor 000F8715 and slotmask 00000004
    adding slot 52 to armor 000FCC0E and slotmask 00000004
    adding slot 52 to armor 000FCC0F and slotmask 00000004
    adding slot 52 to armor 001019CC and slotmask 00000004
    adding slot 52 to armor 0010594B and slotmask 00000004
    adding slot 52 to armor 0010594D and slotmask 00000004
    adding slot 52 to armor 0010594F and slotmask 00000004
    adding slot 52 to armor 00105966 and slotmask 00000004
    adding slot 52 to armor 00105F12 and slotmask 00000004
    adding slot 52 to armor 00106390 and slotmask 00000004
    adding slot 52 to armor 00106392 and slotmask 00000004
    adding slot 52 to armor 00106661 and slotmask 00000004
    adding slot 52 to armor 00107106 and slotmask 00000004
    adding slot 52 to armor 00107108 and slotmask 00000004
    adding slot 52 to armor 00107109 and slotmask 00000004
    adding slot 52 to armor 0010710B and slotmask 00000004
    adding slot 52 to armor 0010710C and slotmask 00000004
    adding slot 52 to armor 0010710D and slotmask 00000004
    adding slot 52 to armor 00107611 and slotmask 0000008C
    adding slot 52 to armor 00108540 and slotmask 00000004
    adding slot 52 to armor 00108544 and slotmask 00000004
    adding slot 52 to armor 001092B5 and slotmask 00000004
    adding slot 52 to armor 00109C11 and slotmask 00000004
    adding slot 52 to armor 0010B2FD and slotmask 00003007
    adding slot 52 to armor 0010C698 and slotmask 00000004
    adding slot 52 to armor 0010CEE3 and slotmask 00000004
    adding slot 52 to armor 0010CEE4 and slotmask 00000004
    adding slot 52 to armor 0010CEE5 and slotmask 00000004
    adding slot 52 to armor 0010CFE4 and slotmask 00000004
    adding slot 52 to armor 0010CFEA and slotmask 00000004
    adding slot 52 to armor 0010CFEB and slotmask 00000004
    adding slot 52 to armor 0010CFEC and slotmask 00000004
    adding slot 52 to armor 0010CFEF and slotmask 00000004
    adding slot 52 to armor 0010CFF0 and slotmask 00000004
    adding slot 52 to armor 0010CFF1 and slotmask 00000004
    adding slot 52 to armor 0010CFF2 and slotmask 00000004
    adding slot 52 to armor 0010D2B4 and slotmask 00000004
    adding slot 52 to armor 0010D662 and slotmask 00000004
    adding slot 52 to armor 0010D664 and slotmask 00000004
    adding slot 52 to armor 0010D691 and slotmask 00000004
    adding slot 52 to armor 0010D6A4 and slotmask 00000004
    adding slot 52 to armor 0010D6A5 and slotmask 00000004
    adding slot 52 to armor 0010EB5B and slotmask 00000004
    adding slot 52 to armor 0010F570 and slotmask 00000004
164 armors processed
adding slot 52 to Dawnguard armors
    adding slot 52 to armor 0400B5DB and slotmask 00000004
    adding slot 52 to armor 0400C816 and slotmask 00000004
    adding slot 52 to armor 0400CAD3 and slotmask 00000004
    adding slot 52 to armor 0400F3F7 and slotmask 00000004
    adding slot 52 to armor 0400F3FA and slotmask 00000004
    adding slot 52 to armor 0400F3FB and slotmask 00000004
    adding slot 52 to armor 0400F402 and slotmask 00000004
    adding slot 52 to armor 0400F404 and slotmask 00000004
    adding slot 52 to armor 040142C7 and slotmask 00000004
    adding slot 52 to armor 0401570C and slotmask 00000004
    adding slot 52 to armor 04017F76 and slotmask 00000004
    adding slot 52 to armor 040191F2 and slotmask 00000004
    adding slot 52 to armor 040191F3 and slotmask 00000004
    adding slot 52 to armor 040194C5 and slotmask 00000004
    adding slot 52 to armor 04019ADF and slotmask 00000004
15 armors processed
adding slot 52 to Dragonborn armors
    adding slot 52 to armor 0201A574 and slotmask 00000004
    adding slot 52 to armor 0201CD87 and slotmask 00000004
    adding slot 52 to armor 0201CD8A and slotmask 00000004
    adding slot 52 to armor 0201CD93 and slotmask 00000004
    adding slot 52 to armor 0201CD97 and slotmask 00000004
    adding slot 52 to armor 0201CD9F and slotmask 00000004
    adding slot 52 to armor 0201CDA2 and slotmask 00000004
    adding slot 52 to armor 0201CDA6 and slotmask 00000004
    adding slot 52 to armor 0201CDA9 and slotmask 00000006
    adding slot 52 to armor 0201CDAB and slotmask 00000004
    adding slot 52 to armor 0202401B and slotmask 00000004
    adding slot 52 to armor 020292AC and slotmask 00000004
    adding slot 52 to armor 0202AD33 and slotmask 00000004
    adding slot 52 to armor 0202B0F7 and slotmask 00000004
    adding slot 52 to armor 02037563 and slotmask 00000004
    adding slot 52 to armor 02037564 and slotmask 00000004
    adding slot 52 to armor 020376DA and slotmask 00000004
    adding slot 52 to armor 02037B8A and slotmask 00000004
    adding slot 52 to armor 02037FEF and slotmask 00000004
    adding slot 52 to armor 02039151 and slotmask 00000004
    adding slot 52 to armor 02039D1E and slotmask 00000004
    adding slot 52 to armor 02039D20 and slotmask 00000004
    adding slot 52 to armor 02039D22 and slotmask 00000004
    adding slot 52 to armor 0203AB26 and slotmask 00000004
    adding slot 52 to armor 0203C819 and slotmask 00000004
25 armors processed
Serialization_Revert

 REVERT

loading mod info
  00 (000): Skyrim.esm
  01 (001): Update.esm
  02 (002): Dragonborn.esm
  03 (003): HearthFires.esm
  04 (004): Dawnguard.esm
  05 (005): SkyrimVR.esm
  06 (006): ccfsvsse001-backpacks.esm
  07 (007): ccffbsse002-crossbowpack.esm
  08 (008): ccbgssse037-curios.esm
  09 (009): ccbgssse025-advdsgs.esm
  0A (010): ccbgssse014-spellpack01.esm
  0B (011): ccbgssse010-petdwarvenarmoredmudcrab.esm
  0C (012): ccbgssse008-wraithguard.esm
  0D (013): cceejsse001-hstead.esm
  0E (014): ccbgssse006-stendarshammer.esm
  0F (015): ccbgssse004-ruinsedge.esm
  10 (016): cceejsse002-tower.esm
  11 (017): cceejsse003-hollow.esm
  12 (018): ccbgssse020-graycowl.esm
  13 (019): ccbgssse040-advobgobs.esm
  14 (020): ccbgssse031-advcyrus.esm
  15 (021): ccbgssse016-umbra.esm
  16 (022): ccbgssse034-mntuni.esm
  17 (023): ccbgssse013-dawnfang.esm
  18 (024): cctwbsse001-puzzledungeon.esm
  19 (025): ccbgssse003-zombies.esm
  1A (026): ccedhsse001-norjewel.esm
  1B (027): ccbgssse019-staffofsheogorath.esm
  1C (028): ccbgssse043-crosselv.esm
  1D (029): ccbgssse002-exoticarrows.esm
  1E (030): ccbgssse018-shadowrend.esm
  1F (031): ccmtysse001-knightsofthenine.esm
  20 (032): Unofficial Skyrim Special Edition Patch.esp
  21 (033): Schlongs of Skyrim - Core.esm
  22 (034): FlowerGirls SE.esm
  23 (035): ApachiiHair.esm
  24 (036): SkyUI_SE.esp
  25 (037): SMIM-SE-Merged-All.esp
  26 (038): Immersive Wenches.esp
  27 (039): Vivid WeathersSE.esp
  28 (040): SOS - Smurf Average Addon.esp
  29 (041): SOS - VectorPlexus Muscular Addon.esp
  2A (042): SOS - VectorPlexus Regular Addon.esp
  2B (043): Weapons Armor Clothing & Clutter Fixes.esp
  2C (044): Increased Enemy Spawns - 2x.esp
  2D (045): BlackthornManor.esp
  2E (046): Blackthorn - Hearthfire Fix.esp
  2F (047): VampireLordsCanFly.esp
  30 (048): HearthfireMultiKid.esp
  31 (049): RomanceOfNPCs.esp
  32 (050): DanceForMe.esp
  33 (051): DibellasCompulsion-NudeSpell-1-1.esp
  34 (052): Remodeled Armor - Vanilla Replacer.esp
  35 (053): CBBE.esp
  36 (054): SOSRaceMenu.esp
  37 (055): FNIS.esp
  38 (056): RaceMenu.esp
  39 (057): RaceMenuPlugin.esp
  3A (058): RaceMenuMorphsCBBE.esp
  3B (059): XPMSE.esp
  3C (060): Marriage_All.esp
  3D (061): BetterSerana.esp
  3E (062): AK- Cowl of the Grey Fox.esp
  3F (063): Proper Crossbow Integration.esp
  40 (064): vrmirror.esp
  41 (065): Easy lockpicking.esp
  42 (066): Hothtrooper44_ArmorCompilation.esp
  43 (067): Immersive Weapons.esp
  44 (068): Schlongs of Skyrim.esp
  45 (069): DIVERSE SKYRIM.esp
  46 (070): OBIS SE.esp
  47 (071): Populated Lands Roads Paths Legendary.esp
  48 (072): Populated Dungns Caves Ruins Legendary.esp
  49 (073): Inigo.esp
  4A (074): Increased Enemy Bosses - 2x.esp
  4B (075): SexLab-AmorousAdventures.esp
  4C (076): Hold Riders.esp
  4D (077): breezehome_basement.esp
  4E (078): allStandingStones.esp
  4F (079): SanguinairVampirism.esp
  50 (080): HFS SanguinairVampirism Stronger Vampire Lord.esp
  51 (081): UnlimitedEnchantmentsMod.esp
  52 (082): DragonbornDisenchanting.esp
  53 (083): Enchanting Freedom.esp
  54 (084): Enchanting Freedom - Dragonborn Disenchanting Patch.esp
  55 (085): FlowerGirls SE - Adventures.esp
  56 (086): FlowerGirls SE - Exotic Flowers.esp
  57 (087): Kinky Inn.esp
  58 (088): nwsKinkyDanceForMe.esp
  59 (089): Sabretooth.esp
  5A (090): The Paarthurnax Dilemma.esp
  5B (091): Calling of the Conjurer.esp
  5C (092): Administer Potions.esp
  5D (093): Marco's Integrated Leveled Lists.esp
  5E (094): Creation Club Autostart Quests.esp
  5F (095): UIExtensions.esp
  60 (096): BarenziahQuestMarkers.esp
  61 (097): lydia is a cat.esp
  62 (098): 100Lower Training Cost, Unlimited.esp
  63 (099): DLCSpellsVanilla.esp
  64 (100): Dragon Souls To Attributes.esp
  65 (101): Essential Frost and Shadowmere.esp
  66 (102): Items of Power.esp
  67 (103): immersiveweaponsbetterartifacts.esp
  68 (104): infiniteCharge.esp
  69 (105): InfiniteShoutsTalosShrine.esp
  6A (106): JiubQuestMarkers.esp
  6B (107): silverbolts.esp
  6C (108): More_Silver_Weapons.esp
  6D (109): InigoPerkPointGiver.esp
  6E (110): RichMerchantsSkyrim_x10.esp
  6F (111): RingOfInvisibility.esp
  70 (112): StayArrowStayV1.0high-end.esp
  71 (113): Stop Guards Admonishing Shouts.esp
  72 (114): UnleveledItems.esp
  73 (115): UnlimitedSummons.esp
  74 (116): Viconia.esp
  75 (117): WeaponsOf3E_SSE.esp
  76 (118): HearthfireMultiKid_LastName.esp
  77 (119): Hothtrooper44_Armor_Ecksstra.esp
  78 (120): Kinky Inn RON patch.esp
  79 (121): Silah Female Dragon SILENT.esp
  7A (122): Silah Female Dragon.esp
  7B (123): Immersive Citizens - AI Overhaul.esp
  7C (124): WACCF_BashedPatchLvlListFix.esp
Serialization_Load

SCHLONGIFICATION
revealing armors: removing slot 52 from 0 stored armor addons
0 armor addons processed
custom armors: adding slot 52 to 0 stored armors
0 armor addons processed

Schlong 2A000D62 won with probability of 10.00 resulting in an interval of 0.00 | 33.33 via random value of 0.13
absolutely nothing available for actor 0001A67F race 00013742
absolutely nothing available for actor 260140D1 race 00013746
Schlong 2A000D62 won with probability of 10.00 resulting in an interval of 0.00 | 33.33 via random value of 0.13
Schlong 28000D62 won with probability of 10.00 resulting in an interval of 33.33 | 66.67 via random value of 56.36
Schlong 2A000D62 won with probability of 10.00 resulting in an interval of 0.00 | 33.33 via random value of 0.13
Schlong 28000D62 won with probability of 10.00 resulting in an interval of 33.33 | 66.67 via random value of 56.36
Schlong 2A000D62 won with probability of 10.00 resulting in an interval of 0.00 | 33.33 via random value of 19.33
Schlong 29000D62 won with probability of 10.00 resulting in an interval of 66.67 | 100.00 via random value of 80.87
Schlong 2A000D62 won with probability of 10.00 resulting in an interval of 0.00 | 33.33 via random value of 0.13
Serialization_Save
Schlong 2A000D62 won with probability of 10.00 resulting in an interval of 0.00 | 33.33 via random value of 0.13
Schlong 2A000D62 won with probability of 10.00 resulting in an interval of 0.00 | 33.33 via random value of 0.13
absolutely nothing available for actor 000D16E2 race 00013741
absolutely nothing available for actor 000D16E1 race 00013746
absolutely nothing available for actor 000D0FF6 race 00013746
Serialization_Save
Serialization_Save
absolutely nothing available for actor 0010E2B6 race 00067CD8
Schlong 28000D62 won with probability of 10.00 resulting in an interval of 33.33 | 66.67 via random value of 58.50
Serialization_Revert

 REVERT
Serialization_Load

SCHLONGIFICATION
revealing armors: removing slot 52 from 0 stored armor addons
0 armor addons processed
custom armors: adding slot 52 to 0 stored armors
0 armor addons processed

Schlong 29000D62 won with probability of 10.00 resulting in an interval of 33.33 | 66.67 via random value of 56.36
Schlong 28000D62 won with probability of 10.00 resulting in an interval of 0.00 | 33.33 via random value of 19.33
Schlong 28000D62 won with probability of 10.00 resulting in an interval of 0.00 | 33.33 via random value of 19.33
Schlong 29000D62 won with probability of 10.00 resulting in an interval of 33.33 | 66.67 via random value of 56.36
Schlong 2A000D62 won with probability of 10.00 resulting in an interval of 66.67 | 100.00 via random value of 80.87
Schlong 2A000D62 won with probability of 10.00 resulting in an interval of 66.67 | 100.00 via random value of 80.87
Schlong 29000D62 won with probability of 10.00 resulting in an interval of 33.33 | 66.67 via random value of 58.50
Schlong 29000D62 won with probability of 10.00 resulting in an interval of 33.33 | 66.67 via random value of 56.36
Schlong 28000D62 won with probability of 10.00 resulting in an interval of 0.00 | 33.33 via random value of 19.33
absolutely nothing available for actor 260140D1 race 00013746
absolutely nothing available for actor 0001A67F race 00013742
absolutely nothing available for actor 000D0FF6 race 00013746
Schlong 29000D62 won with probability of 10.00 resulting in an interval of 33.33 | 66.67 via random value of 56.36
Serialization_Save
 

edit: please any input would be lovely.

Posted

Hello all.

 

I've been having an issue with SOS. From what I read Dragon Potions will make your schlong bigger but it is not having any effect on my breton character. I believe he is rank 10 now but I see no difference in his size.

 

I saw that if you have racemenu then that would affect the size, which I do. How can I correct this issue if I have racemenu on?

 

 

Thanks in advance for any help.

Posted
7 hours ago, klarthlester said:

Hello all.

 

I've been having an issue with SOS. From what I read Dragon Potions will make your schlong bigger but it is not having any effect on my breton character. I believe he is rank 10 now but I see no difference in his size.

 

I saw that if you have racemenu then that would affect the size, which I do. How can I correct this issue if I have racemenu on?

 

 

Thanks in advance for any help.

There's a SOSRacemenu.esp plugin that came with XPMSE, deactivate it to drop the racemenu schlong sliders. Then the potions works

Posted
On 02.03.2021 at 14:45, boita said:

Есть плагин SOSRacemenu.esp, который поставляется с XPMSE, отключите его, чтобы убрать ползунки racemenu schlong. Тогда зелья работают

You can link to this plugin or tell me where you can find it, I have the same problem

Posted
11 hours ago, dado_hamster said:

You can link to this plugin or tell me where you can find it, I have the same problem

When you install XPMSE, it will asks you if you want to install "Compatibility Patch for Schlongs of Skyrim". If you say yes, it will install SOSRacemenu.esp, using this will ignore the SOS slider (the 1 to 20 slider) and enable you to use the Racemenu sliders for the schlong. The potions uses the 1st SOS slider I mentioned, so either you refuse the patch or disable the esp.

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