b3lisario Posted March 30, 2015 Author Posted March 30, 2015 I'm using the futanari version for UNP, and I was wondering if there's any way to tell what the actual size of the penis is outside of the number on the slider, which doesn't seem to reflect the actual size at all. Basically, I want to know the measurements (inches or centimeters is fine) for each size number. What size is 1 or rather, the default? I assume 8 is not 8 inches because it looks a lot bigger than 8 inches does. It would be possible to estimate a size based in the MCM settings. But is not as easy as multiplying the number you see in MCM by a single factor. That number determines the scale of 8 skeleton bones. If you are good at maths I can give you the exact algorithm. If not, they are magical units where size 1 is the minimum, size 10 is quite big and size 20 is run for your life. question to mesh modders. If I will change the shape of mesh not touching the quantity of vertices will I have to redo UV template and reweight and so? Or (I hope)just reshape and export? Probably only reweight. hi guys, i just installed SoS using the latest XPMS skeleton (im also using Dual Sheat Redux, i don't know if it's important) i got a little issue and i couldn't find any way to fix it yet so i wanted to know if you can help me. The mod works great for my character, but npc's body textures glitches when they are wearing clothes (attached a couple of screenshots). I reinstalled SoS and the skeleton, also tried different SoS options but it didn't solved the problem. Also this doesn't happens with every armor, just regular clothes, hide and fur armors. Well thank you for your time guysThis has been reported before, don't remember if there is a fix, I guess there isn't. Looks like memory issues, or epic mod conflict. I've been using this mod since several earlier versions and have been up to date on keeping it current and working, but yesterday I installed some new mods and saw some weird behavior. First, I never even realized there was an SOSRaceMenu plugin, lol! At first I was wondering how it even got installed/activated on my player character (who is male), but once I read up on it and tweaked a nice looking cock for him in the RaceMenu, I was much more pleased with that than using the standard scaling by dialing up a number. However... Suddenly, there are a myriad of issues (see attached screen shots): 1. I had chosen all three schlong-types at install, and all of the .esps for the addons are active, but the Smurf Average does not appear as an option. 2. There is no more "Schlongify Actors" option. 3. The "Restart SOS" option is perpetually greyed out! 4. The only schlongified actor is my PC. All NPCs have no cocks, only underwear. 5. PageUp and PageDown no longer work to move the character's schlong during SexLab animations. This has proven disastrous for my Dragonborn, as he is a well-known pimp in Tamriel (via the TDF Prostitution mod) and pimps only the hottest bitches (currently Toccata and Chaconne) while keeping them in bondage (crafted Devious Devices) and wearing the sluttiest clothing. When he arrives in a hold, the men all get excited. But now, the men are paying for what are essentially overpriced lap dances (those two words are redundant, but I digress). Where have all the NPC cocks gone? HALP!!!! In the debug image, "PC Setup Spell: False" is bad. That explains NPCs not getting schlongs. The mod tries to give that spell to the PC each time the game loads. So if this is not working I see two possible reasons: - you have upgraded from a pretty old sos version. Read about the "new game" bug in OP. - you upgraded to last version while the "schlongify nearby npc" was unticked, and then you lost the spell somehow. In this case there might be a bug where the mod can't give you the spell back, I'm not sure. Get the spell through console: help SOS_SetupSpell + player.addspell etc Then save, load your game and check the debug screen
adgy Posted March 31, 2015 Posted March 31, 2015 I've been trying to fix this for 4 days now with no joy. Male characters (including my own) have invisible bodies when not wearing armor or clothes. They are just a floating head, hands, feet and groin. As soon as they are wearing armor, they have arms legs and whatever else. I tried using Lite and everything was working, as soon as I install the full mod, the bodies disappear again. I've checked through my load order and it's SOS, when it's deactivated I have a body, active, gone. And only when naked. I'm stumped, any ideas? My Load Order Skyrim.esp Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ClimatesOfTamriel.esm ETaC - RESOURCES.esm SexLab.esm Unofficial Skyrim Patch.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp SCOOverhaul.esm Schlongs of Skyrim - Core.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Farmers Sell Produce - Skyrim.esp RealShelter.esp WetandCold.esp Footprints.esp SkyUI.esp BodyByRace.esp Immersive Orc Strongholds.esp Immersive Solstheim.esp Immersive Whiterun.esp Civil War Overhaul.esp ETaC - Complete.esp ClimatesOfTamriel-Dungeons-Hazardous.esp ClimatesOfTamriel-Interiors-Cold.esp ClimatesOfTamriel-Nights-Level-4.esp dD - Realistic Ragdoll Force - Realistic.esp PerkusMaximus_Master.esp PerkusMaximus_Warrior.esp PerkusMaximus_Thief.esp PerkusMaximus_Mage.esp PerMa Expansion 1 - Wintermyst.esp Immersive detection of NPC.esp Immersive Patrols II.esp Immersive Sounds - Compendium.esp Dragon Combat Overhaul.esp CombatDramaOverhaul.esp ImportantInformationOverhaul.esp SeranaDialogEdit.esp Disparity.esp sandboxcylinderheight.esp MineVendors.esp TrueStorms.esp TrueStorms-ClimatesOfTamriel.esp ImmersiveFP.esp SpearsBySoolie.esp BlackHorseCourier.esp Master of Disguise - Legendary.esp RBB - DLC Merge.esp RBB - Row Boats - Hearthfire Hotfix.esp Omegared99-GalleryOfArmor.esp WarmongerArmory_Vanilla.esp JKs Skyrim.esp FCO - Follower Commentary Overhaul.esp RSPatch.esp SexLab-AmorousAdventures.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp CMO - Complete Male Overhaul.esp
Setekh Posted March 31, 2015 Posted March 31, 2015 Your load order is an absolute mess, use LOOT to sort it properly.
dysfunkshunal Posted March 31, 2015 Posted March 31, 2015 In the debug image, "PC Setup Spell: False" is bad. That explains NPCs not getting schlongs.The mod tries to give that spell to the PC each time the game loads. So if this is not working I see two possible reasons: - you have upgraded from a pretty old sos version. Read about the "new game" bug in OP. - you upgraded to last version while the "schlongify nearby npc" was unticked, and then you lost the spell somehow. In this case there might be a bug where the mod can't give you the spell back, I'm not sure. Get the spell through console: help SOS_SetupSpell + player.addspell etc Then save, load your game and check the debug screen Thanks, b3lisario! I will try the console command that you list. But is what you wrote exactly what I should type? You have "etc" at the end. I'm not super familiar with all the console commands, so I'd appreciate it if you could be more specific if possible. Thanks! I really hope it works!
adgy Posted March 31, 2015 Posted March 31, 2015 Your load order is an absolute mess, use LOOT to sort it properly. LOOT worked, I'd been using BOSS. Thankyou.
b3lisario Posted March 31, 2015 Author Posted March 31, 2015 In the debug image, "PC Setup Spell: False" is bad. That explains NPCs not getting schlongs. The mod tries to give that spell to the PC each time the game loads. So if this is not working I see two possible reasons: - you have upgraded from a pretty old sos version. Read about the "new game" bug in OP. - you upgraded to last version while the "schlongify nearby npc" was unticked, and then you lost the spell somehow. In this case there might be a bug where the mod can't give you the spell back, I'm not sure. Get the spell through console: help SOS_SetupSpell + player.addspell etc Then save, load your game and check the debug screen Thanks, b3lisario! I will try the console command that you list. But is what you wrote exactly what I should type? You have "etc" at the end. I'm not super familiar with all the console commands, so I'd appreciate it if you could be more specific if possible. Thanks! I really hope it works! google for skyrim addspell
SlutKitten Posted April 1, 2015 Posted April 1, 2015 So, I installed SOS. but when I click the SOS tab in MCM, It just shows the emblem for the mod and never loads the menus.
aishiteru Posted April 2, 2015 Posted April 2, 2015 XPMSE 2.5 says SOS compatibility. http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ So I wanna install the XPMSE to play with Deadly Mutilation and now I've installed XPMSplusSOSplusSMS Skeleton. But I have an issue about compatibility of Mighty Beasts - Werewolf, required by SOS, so XPMSE 2.5 overwrites skeleton beneath werewolfbeast/character assets directory. When I install XPMSE 2.5, is it OK? or should I install it without werewolfbeast module?
aishiteru Posted April 3, 2015 Posted April 3, 2015 I installed XPMSE 2.5 to my rig and played skyrim during several hours. So, my playing was almost fine so far. And, concerning werewolf's issue, Farkas could transform into mighty werewolf with schlong in Dustman's Cairn so maybe the XPMSE's skeleton has compatibility with Mighty Beasts - Werewolf. I just noticed that my pc's schlong was erected when tweaking genitals factors on Racemenu because SOS menu on MCM no longer changed these factors. Then, as temporary solution I found that changing schlongs' addon shapes had effect. So, if I want Vector Muscular Addon then once I change it to one of other addons and reverse to it after activate one of them.
Reesewow Posted April 4, 2015 Posted April 4, 2015 Apologies if this question or similar has been answered before, done some searching in the thread and haven't seen this specific question topic. EvilReFlex's SOS Horse Penis for Females mod was updated to add that schlong as a sexlab strapon and it works great out of the box. However, a female npc with no schlong appears to default to size 1 which translates into the strapon equipped always being the smallest size possible. I have found that I can manually adjust this by selecting an npc, giving them the schong with a specific size, and then changing them back to no schlong. This seems to retain the selected size when the strapon version is equipped, at least in the short term. So in short, my question is if there is a user-friendly way via MCM settings or a separate mod to have female npcs have default schlong sizes > 1 when assigned "no schlong". This is more for something to post in that mod's thread for those like me trying the mod out, so no issue if the answer is currently "not really".
dysfunkshunal Posted April 4, 2015 Posted April 4, 2015 google for skyrim addspell Can someone help me with b3llisario's advice? In the console I typed Help SOS_SetupSpell and got lines of info that looked like this: ----CONSOLE COMMANDS------- ----SCRIPT FUNCTIONS-------- ----VIEWER STRINGS NOT AVAILABLE-------- ----GLOBAL VARIABLES------------- ----OTHER FORMS---------- usage: help <matchstring> <filter> filters 0-all 1-functions 2-settings 3-globals 4-other forms I don't know what to do. I googled info on the UESPWiki for using help, and it says to get an ID you can use the above command, but the way it is written isn't working. What am I doing wrong? These are the help commands I tried, all returning the same above info: Help SOS_SetupSpell Help "SOS_SetupSpell" Help SOS_SetupSpell 0 Help "SOS_SetupSpell" 0 All I'm trying to do is get the RefID of the SOS_SetupSpell so I can try b3llisario's suggestion to fix my game, but I'm stuck on this simple thing of just trying to add the spell. Please help! EDIT: Turns out I needed to type Help SOS Spell and it returned an item SOS Setup Spell (with no underscores and a space between 'setup' and 'spell'), so I was just searching incorrectly. However, I then went into a new cell and had one of my prostitutes work over an NPC... who had a schlong! So that fix worked! Thanks so much and rep to you, b3llisario. Here's the debug screen if you care. Now, about those other issues I'm still experiencing. Any ideas? Thanks in advance. 1. I had chosen all three schlong-types at install, and all of the .esps for the addons are active, but the Smurf Average does not appear as an option. 2. There is no more "Schlongify Actors" option. 3. The "Restart SOS" option is perpetually greyed out! 4. The only schlongified actor is my PC. All NPCs have no cocks, only underwear. 5. PageUp and PageDown no longer work to move the character's schlong during SexLab animations.
Sunja44 Posted April 5, 2015 Posted April 5, 2015 I use SexLab 1.59c, SKSE 1.72, SoS 2.05.041 Full, SoS for Females, v0.9 and Groovtama's Extended v2.50. As the mod worked fine before I updated SexLab from 1.57x to 1.59c and SoS from (I believe) 2.05.036 to the most current, I suddenly have issues with schlongifications in combination with the revealing options. I set for a whole lot of followers their armors to revealing and everything worked fine formerly, but now it can happen (it does that not always, seems to be random and it does not matter if the NPC is male or female) that - after a SexLab animation ends - the NPC won't get schlongified again after redress (or maybe the revealing option does not work correctly anymore). If I start a SexLab animation again, the NPC gets naked, but has no schlong. Also it can happen for males that the NPC gets redressed after a SexLab animation, but his armor reveals although it was set to concealing the whole time. I am able to repair that, by unchecking and checking the revealing option for that special NPC. SexLab got some improvements for aligning actors and starting animations, undressing, redressing etc. works much faster now. Maybe this interrupts any schlongification script procedure ?
xTrogdorx Posted April 5, 2015 Posted April 5, 2015 Hi, I noticed an issue today while traveling through Solstheim. I encountered a pack of 3 werebears that (for some reason) were not attacking me. Probably because of that one mod that influences npc relationship rank based on gender. I ran up to the 3 naked and schlongified nords, who then turned into werebears. After fixing their gender preferences in sexlab aroused, they became aroused correctly (creature framework switched them to their aroused model). SLAC then triggered once my conditions were met. The scene started fine... But after a few seconds, all three of them went from being aroused werebears, to being naked, SoS-underweared nords, two of which had no heads. The one involved in the sexlab scene just stood there while my character did her half of the animations alone. I suspect some kind of conflict with SoS, because when I next encountered werebears at Snowclad Ruins, after turning into werebears I noticed they all had SoS schlongs in their werebear forms. Yet I cannot find anyplace in the SoS MCM where Werebears are mentioned, only werewolves. I have werewolves turned off in SoS, but people-who-turn-into-werewolves are so rare that I haven't had an opportunity to test whether this problem affects them. Werewolves and Werebears I spawn with the "Hentai Creatures" spells work fine and do not have this problem. Edit: Oh, and then after I ended the scene prematurely and loaded my quicksave from before SLAC triggered, this happened. http://postimg.org/image/sge5yxzal/ xD
DUBALADO Posted April 6, 2015 Posted April 6, 2015 I use SexLab 1.59c, SKSE 1.72, SoS 2.05.041 Full, SoS for Females, v0.9 and Groovtama's Extended v2.50. As the mod worked fine before I updated SexLab from 1.57x to 1.59c and SoS from (I believe) 2.05.036 to the most current, I suddenly have issues with schlongifications in combination with the revealing options. I set for a whole lot of followers their armors to revealing and everything worked fine formerly, but now it can happen (it does that not always, seems to be random and it does not matter if the NPC is male or female) that - after a SexLab animation ends - the NPC won't get schlongified again after redress (or maybe the revealing option does not work correctly anymore). If I start a SexLab animation again, the NPC gets naked, but has no schlong. Also it can happen for males that the NPC gets redressed after a SexLab animation, but his armor reveals although it was set to concealing the whole time. I am able to repair that, by unchecking and checking the revealing option for that special NPC. SexLab got some improvements for aligning actors and starting animations, undressing, redressing etc. works much faster now. Maybe this interrupts any schlongification script procedure ? The problem is not sexlab, is SKSE 1.72 ... when this mod not depended on this ... worked without problems, I tried from version 2.05.034 to the last version (2.05.041) version 2.05.034, works without problems of schlongification... but obviously with the errors of this old version.
callivadre Posted April 6, 2015 Posted April 6, 2015 (edited) I'm trying to run this mod and have racemenu's sword scabbards on my back but SoS overwrites some of XP32's files and stops me from running both. Would really appreciate a fix. EDIT: NVM I LEARNT HOW TO READ. Edited April 6, 2015 by callivadre
Guest Posted April 6, 2015 Posted April 6, 2015 Is there a solution to the issue with schlongs clipping through armor? It says there is an error in the sos script.
b3lisario Posted April 8, 2015 Author Posted April 8, 2015 Apologies if this question or similar has been answered before, done some searching in the thread and haven't seen this specific question topic. EvilReFlex's SOS Horse Penis for Females mod was updated to add that schlong as a sexlab strapon and it works great out of the box. However, a female npc with no schlong appears to default to size 1 which translates into the strapon equipped always being the smallest size possible. I have found that I can manually adjust this by selecting an npc, giving them the schong with a specific size, and then changing them back to no schlong. This seems to retain the selected size when the strapon version is equipped, at least in the short term. So in short, my question is if there is a user-friendly way via MCM settings or a separate mod to have female npcs have default schlong sizes > 1 when assigned "no schlong". This is more for something to post in that mod's thread for those like me trying the mod out, so no issue if the answer is currently "not really". No, there is not a user-friendly way. Is it possible to get increased schlong size when i transformed into werewolf? Seems like many of werewolf animations made for very long size, but i don't want extremely long schlong for my human form too.The schlong automatically increases to 150% after WW transformation, it returns to the original size when reverting to human Hi all. First off, I love this mod and I'm glad it's still being maintained. Thank you. Second, I have a question/problem. When I increase the erection state from -10 to -9, (either with RM or with page up/down) the shlong streaches to full erection length. I would like the transition to be more natural so that my character can maintain a semi-erect state. Is this a problem with my installation or is it the way the mod works? It works that way I use SexLab 1.59c, SKSE 1.72, SoS 2.05.041 Full, SoS for Females, v0.9 and Groovtama's Extended v2.50. As the mod worked fine before I updated SexLab from 1.57x to 1.59c and SoS from (I believe) 2.05.036 to the most current, I suddenly have issues with schlongifications in combination with the revealing options. I set for a whole lot of followers their armors to revealing and everything worked fine formerly, but now it can happen (it does that not always, seems to be random and it does not matter if the NPC is male or female) that - after a SexLab animation ends - the NPC won't get schlongified again after redress (or maybe the revealing option does not work correctly anymore). If I start a SexLab animation again, the NPC gets naked, but has no schlong. Also it can happen for males that the NPC gets redressed after a SexLab animation, but his armor reveals although it was set to concealing the whole time. I am able to repair that, by unchecking and checking the revealing option for that special NPC. SexLab got some improvements for aligning actors and starting animations, undressing, redressing etc. works much faster now. Maybe this interrupts any schlongification script procedure ? The only issue I'm aware of is NPCs not hiding the schlong when an armor that should conceal it is equipped dinamically. It a visual problem, if you leave the cell the NPC will be fixed next time you encounter him. It's a minor issue, I don't know when will be fixed. In 2.05.035 and beyond there were changes in how SOS treats the armor and the revealing / concealing stuff. The last stable SOS version not counting 2.05.041 is 2.05.034. Since 034 there are no fixes, only "improvements". So it's safe to keep using 034 if you want no minor issues. 035 to 040 are not recommended, they all have errors, specially 2.05.036 which can bloat your savegame using two different mechanisms, amazing. Use either 2.05.041 or 2.05.034. Hi, I noticed an issue today while traveling through Solstheim. I encountered a pack of 3 werebears that (for some reason) were not attacking me. Probably because of that one mod that influences npc relationship rank based on gender. I ran up to the 3 naked and schlongified nords, who then turned into werebears. After fixing their gender preferences in sexlab aroused, they became aroused correctly (creature framework switched them to their aroused model). SLAC then triggered once my conditions were met. The scene started fine... But after a few seconds, all three of them went from being aroused werebears, to being naked, SoS-underweared nords, two of which had no heads. The one involved in the sexlab scene just stood there while my character did her half of the animations alone. I suspect some kind of conflict with SoS, because when I next encountered werebears at Snowclad Ruins, after turning into werebears I noticed they all had SoS schlongs in their werebear forms. Yet I cannot find anyplace in the SoS MCM where Werebears are mentioned, only werewolves. I have werewolves turned off in SoS, but people-who-turn-into-werewolves are so rare that I haven't had an opportunity to test whether this problem affects them. Werewolves and Werebears I spawn with the "Hentai Creatures" spells work fine and do not have this problem. Edit: Oh, and then after I ended the scene prematurely and loaded my quicksave from before SLAC triggered, this happened. http://postimg.org/image/sge5yxzal/ xD SOS does nothing to WB specifically. You can force a NPC into WW by giving them a spell through console. I don't remember which one. Is there a solution to the issue with schlongs clipping through armor? It says there is an error in the sos script.The only issue I'm aware of is NPCs not hiding the schlong when an armor that should conceal it is equipped dinamically. It a visual problem, if you leave the cell the NPC will be fixed next time you encounter him. It's a minor issue, I don't know when will be fixed. In 2.05.035 and beyond there were changes in how SOS treats the armor and the revealing / concealing stuff. The last stable SOS version not counting 2.05.041 is 2.05.034. Since 034 there are no fixes, only "improvements". So it's safe to keep using 034 if you want no minor issues. 035 to 040 are not recommended, they all have errors, specially 2.05.036 which can bloat your savegame using two different mechanisms, amazing. Use either 2.05.041 or 2.05.034.
xSh4rk3yx Posted April 8, 2015 Posted April 8, 2015 I installed this today and whenever i remove the armor from a girl, the game crashes instantly. My character is a female too but it doesn't crash the game if i'm being naked, it's just with other girls. I didn't download the futanari addition so i have no idea why it's giving me troubles when stripping down girls, since it shouldn't even affect them. And it works fine with all the males npc and enemies. Any suggestion?
Guest marieruth Posted April 8, 2015 Posted April 8, 2015 Hi, I installed this mod through mod organizer, and I have a little issue. The penises show up fine (animations and all), but underwear textures show up on the actual skin texture. Is there a certain way I'm supposed to install it with MO? I'm not sure where I went wrong.
srayesmanll Posted April 8, 2015 Posted April 8, 2015 I installed this today and whenever i remove the armor from a girl, the game crashes instantly. My character is a female too but it doesn't crash the game if i'm being naked, it's just with other girls. I didn't download the futanari addition so i have no idea why it's giving me troubles when stripping down girls, since it shouldn't even affect them. And it works fine with all the males npc and enemies. Any suggestion? 1) If using NMM: Reinstall the skeleton. SOS may have replaced the original skeleton you had. 2) If you use Mod Organizer: make sure the skeleton is last (highest priority) in the left pane.
yolobomber Posted April 9, 2015 Posted April 9, 2015 hey, i really like this mod but i may have one suggestion. Can you make a %slider for the unp addon(for females) to have females have one. Beecause right now every woman in skyrim has one.
Heyisforhorses Posted April 9, 2015 Posted April 9, 2015 Is there a mod that enables schlong support for Snow Elves?
RedWendigo Posted April 9, 2015 Posted April 9, 2015 I`m searching for a face texture mod that causes minimal neckseam with SoS. Any suggestion?
Duchess_Gummybuns Posted April 9, 2015 Posted April 9, 2015 I`m searching for a face texture mod that causes minimal neckseam with SoS. Any suggestion? I use Fine Face Textures for Men and Smooth Male Body Textures
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