Predator-RJ Posted October 26, 2025 Author Posted October 26, 2025 8 hours ago, fahrockza said: how to close debug in console ? Hi, re-install mod and use the other plugin version, not the 1.0 if you dont want the console debugs...
Predator-RJ Posted October 26, 2025 Author Posted October 26, 2025 3 hours ago, AllThingFoxy said: Thanks, it's an amazing work ! However it does require SMP reset every time you change pose (and sometimes even stage), it requires very precise schlong sizes and very precise aligned animations, which mostly Billy's one provides, however it still needs some corrections Hi, thanks! from what i can do, it is basically done i must say, the DLL plugin was made by Asdt, and i thank him a lot because it works pretty good, and most of the time with human animations, with creatures is more tricky i think, now about the sizes, and aligned animations, yes the mod is just a head with collision on the lips and throat, so the other parts have to be aligned or manually aligned to it work its best.
DumCumpster Posted October 26, 2025 Posted October 26, 2025 make a male version so I can put those huge lips on male redguards
NaenaeBree Posted October 27, 2025 Posted October 27, 2025 Just had a quick question, the heads in my game started looking different, and idk if the problem started here, tats, botox, or where ever. Wanted to know if anyone had any ideas as to why the face textures change from pretty to ugly all the time. Â
Predator-RJ Posted October 29, 2025 Author Posted October 29, 2025 On 10/26/2025 at 8:08 AM, DumCumpster said: make a male version so I can put those huge lips on male redguards XD not on my plans unfortunately.
Predator-RJ Posted October 29, 2025 Author Posted October 29, 2025 On 10/27/2025 at 8:00 PM, NaenaeBree said: Just had a quick question, the heads in my game started looking different, and idk if the problem started here, tats, botox, or where ever. Wanted to know if anyone had any ideas as to why the face textures change from pretty to ugly all the time. Â Hi, both of your pics looks like to be using default head, and not HP one, to use HP head you need to use the facepart slider...
Anirtsmaps Posted October 30, 2025 Posted October 30, 2025 Hello, the mod is AMAZING! Been playing around with it and I absolutely love it, thank you!  Spoiler On a side note, where did you get those earrings and underwear shown in the gifs? 👀 Â
Predator-RJ Posted October 31, 2025 Author Posted October 31, 2025 5 hours ago, Anirtsmaps said: Hello, the mod is AMAZING! Been playing around with it and I absolutely love it, thank you!   Reveal hidden contents On a side note, where did you get those earrings and underwear shown in the gifs? 👀  Thanks! glad all worked well!!!
Azilarc Posted November 1, 2025 Posted November 1, 2025 Hi, fantastic mod, looks really good, Surprisingly easy to install!  Have an issue with collision being disabled mid-animation. It will work well for a while, and then TNG will stop interacting/colliding with the mouth. The physics are still enabled as there's some jiggle on the lips & neck, and the rest of the body is still working. Gets stuck this way even into new animations.  Using SMP reset doesn't fix it either, you need to go to the FSMP settings and change the config to something else for it to start interacting again. I think having a high 'simulation quality' or 'group simulation quality' settiing makes it happen more often, and a lower quality preset might work for longer (could just be my imagination for that).  Im using your TNG_Himbo_SMP_XMLs, and overwriting 3ba and fsmp.  also wondering if theres a way to make the inside of the mouth textured/not-invisible, sometimes you see straight through from the other side.
Predator-RJ Posted November 1, 2025 Author Posted November 1, 2025 43 minutes ago, Azilarc said: Hi, fantastic mod, looks really good, Surprisingly easy to install!  Have an issue with collision being disabled mid-animation. It will work well for a while, and then TNG will stop interacting/colliding with the mouth. The physics are still enabled as there's some jiggle on the lips & neck, and the rest of the body is still working. Gets stuck this way even into new animations.  Using SMP reset doesn't fix it either, you need to go to the FSMP settings and change the config to something else for it to start interacting again. I think having a high 'simulation quality' or 'group simulation quality' settiing makes it happen more often, and a lower quality preset might work for longer (could just be my imagination for that).  Im using your TNG_Himbo_SMP_XMLs, and overwriting 3ba and fsmp.  also wondering if theres a way to make the inside of the mouth textured/not-invisible, sometimes you see straight through from the other side. Hi, thanks! about it just disabling mid animation, maybe is ostim or similar that is not sexlab, there is reports about it here, or can also be FSMP mcm options about "max actors/max skeletons" or similar, this options can disable smp on some actors to maintain performance, so disable anything about it, the inside mouth parts all have sliders by the default hp head mod, go to the mouth tab in Race menu and look there, you can make the inner lips part very small, or move the inner mouth also and more.
Azilarc Posted November 1, 2025 Posted November 1, 2025 4 hours ago, Predator-RJ said: Hi, thanks! about it just disabling mid animation, maybe is ostim or similar that is not sexlab, there is reports about it here, or can also be FSMP mcm options about "max actors/max skeletons" or similar, this options can disable smp on some actors to maintain performance, so disable anything about it, the inside mouth parts all have sliders by the default hp head mod, go to the mouth tab in Race menu and look there, you can make the inner lips part very small, or move the inner mouth also and more. I think it was the FSMP performance settings, although they were the only smp enabled character and there weren't performance problems, mustve been some auto-disable like you say. I cant get it to happen with those turned off.  As for the mouth, I found 3 sliders called 'Oral', and this is the best I can get it without the oral part poking through the face. Is it just a limit of skyrim that textures are 1 way, or is there some way to 'paint' or render the inner geometry too, like with the inner lip? Sorry if this is more of a question for the original high poly head guy    Thanks for the support
Predator-RJ Posted November 2, 2025 Author Posted November 2, 2025 1 hour ago, Azilarc said: I think it was the FSMP performance settings, although they were the only smp enabled character and there weren't performance problems, mustve been some auto-disable like you say. I cant get it to happen with those turned off.  As for the mouth, I found 3 sliders called 'Oral', and this is the best I can get it without the oral part poking through the face. Is it just a limit of skyrim that textures are 1 way, or is there some way to 'paint' or render the inner geometry too, like with the inner lip? Sorry if this is more of a question for the original high poly head guy    Thanks for the support Good! about the inner part, the actual Head does not fully conect to the inner mouth, like they are close but not conected, you can althout manually edit it, save your head sculpt, then open the exported head sculpt in outfit studio, and there you can use the "move" brush in the whole area, should take 15min if you not familiar and so on (assuming you know how to use outfit studio), there is sliders in RC to control the size of this part, but cant remember if there is one to actually "push" it back in the inner mouth part, but manually you can edit it, or also you can mark the shadder 2 "double sided" flag in the main nif head (this mod), and it should transfer over to anything auto, or just reaload preset to force a update. take in mind that making the head have the shader double sided render, can cause this part to apper outside also, a lot.
Aaron Wild Posted November 3, 2025 Posted November 3, 2025 Can someone please help me ? I followed the video , made the head , and tested it , it doesn't work , Im using sam light , I have smp and collision , i gave the head to my friend to test it and it works on his side , idk why it doesn't work on my side , i followed EVERYTHING even SMP Reset lots of times , and been a whole day trying to make it work , I'm using Ostim Standalone , I tried disabling that option in FSMP , i disabledCBPC , i tried everything nothing work , I don't know where's the error and why it works for my friend and not me since we both have same mods , we use same genitals and we use same body , im using sam light with SOS , There are options to enable collisions for SOS and i enabled it , I'm using MO2 , im really exhausted , spending whole day trying to make it work , hope someone can tell me where to look at, shall i attach any file or screenshot ? , and thank you so much , amazing modÂ
Predator-RJ Posted November 3, 2025 Author Posted November 3, 2025 10 minutes ago, Aaron Wild said: Can someone please help me ? I followed the video , made the head , and tested it , it doesn't work , Im using sam light , I have smp and collision , i gave the head to my friend to test it and it works on his side , idk why it doesn't work on my side , i followed EVERYTHING even SMP Reset lots of times , and been a whole day trying to make it work , I'm using Ostim Standalone , I tried disabling that option in FSMP , i disabledCBPC , i tried everything nothing work , I don't know where's the error and why it works for my friend and not me since we both have same mods , we use same genitals and we use same body , im using sam light with SOS , There are options to enable collisions for SOS and i enabled it , I'm using MO2 , im really exhausted , spending whole day trying to make it work , hope someone can tell me where to look at, shall i attach any file or screenshot ? , and thank you so much , amazing mod Hi thanks! now does it work in a female player character in your game? you said it works for your friend, so it is on your side... you better test with female player, if works good! then on the follower npc you have, does it have the "jigle" but not collision, or it does not have both collisions and jigle?....... it also can be FSMP mcm menu, untick anything about max npc count, or max skeletons, range etc, and also the option to disable smp if a wig is being used, since this last option causes problems because the head can be false tagged as a wig in some games.
vanas_1111 Posted November 7, 2025 Posted November 7, 2025 My character's head looks like this:Â a bit confused on why this could be happening?
aspirine2 Posted November 7, 2025 Posted November 7, 2025 On 10/16/2024 at 9:33 PM, Predator-RJ said: mod is simple, only requires the HP head itself and working SMP, with working SMP collisions like TNG (installed for SMP) and Himbo, also for SMP, with Build collisions for SMP, mod wont work with CPBC, only if someone make the confg for it, does not new game at all won't work with cpbc! that's why then it didn't work.
Predator-RJ Posted November 7, 2025 Author Posted November 7, 2025 9 hours ago, vanas_1111 said: My character's head looks like this:Â a bit confused on why this could be happening? Hi, well can be borked collisions on the penis mesh, or you didnt did the reset command for SMP, like i said it works "most of the times" so you still need to reset sometimes manually in some animations.
vanas_1111 Posted November 7, 2025 Posted November 7, 2025 (edited) Apparently this is a known issue with a P+ feature Edited November 7, 2025 by vanas_1111 2
Goblets Posted November 14, 2025 Posted November 14, 2025 (edited) @Predator-RJ Mr Predator may i ask what is new in the new version released 😮 is it the fomod or new functionality? Edited November 14, 2025 by Goblets
Predator-RJ Posted November 14, 2025 Author Posted November 14, 2025 4 hours ago, Goblets said: @Predator-RJ Mr Predator may i ask what is new in the new version released 😮 is it the fomod or new functionality? Hi, Latest version was some XML changes to better one configs. 1
NaenaeBree Posted November 17, 2025 Posted November 17, 2025 On 10/28/2025 at 7:29 PM, Predator-RJ said: Hi, both of your pics looks like to be using default head, and not HP one, to use HP head you need to use the facepart slider... So I went back to it, after a while. I am not entirely sure how it works, and it may be because i messed with enb's or some shite since the body is also affected, not just the face. Here are some shots making sure i had hph on, and the default for good measure. When I change the complexion, it fixes it for a little while, but it goes back to not looking as good as it did before. Not sure if this is the best place to find answers, but I gotta start somewhere. Spoiler Spoiler Spoiler Spoiler Â
Predator-RJ Posted November 17, 2025 Author Posted November 17, 2025 13 hours ago, NaenaeBree said: So I went back to it, after a while. I am not entirely sure how it works, and it may be because i messed with enb's or some shite since the body is also affected, not just the face. Here are some shots making sure i had hph on, and the default for good measure. When I change the complexion, it fixes it for a little while, but it goes back to not looking as good as it did before. Not sure if this is the best place to find answers, but I gotta start somewhere.  Reveal hidden contents  Reveal hidden contents  Reveal hidden contents  Reveal hidden contents  Hi, well thats a strange, looks like the browns clip, then the shadows bug out on the face, the problem is i never saw anything like this happening or reports of similar thing, have you tried to save your preset again, and then exporting the sculpt also, to then apply the full preset again, and load up the sculpt ? maybe it will fix it if somehow the preset is bugged, otherwise i have no clue sorry : (
Dorabella Posted November 17, 2025 Posted November 17, 2025 15 hours ago, NaenaeBree said: Not sure if this is the best place to find answers, but I gotta start somewhere.  1) Reinstall the original HPH. 2) If you have a sculpture saved with this mod, delete it. 3) After step 1,set weight to 0 rebuild the sculpture in Racemenu and export it. 4) After step 3, create your preset , and export the JSON file. 5) exit the game, reinstall Predator HPH SMP , rebuild in Bodyslide without tri file ( disable Build Morph ) 6) Launch the game , set weight to 0 , import JSON and Sculpture and your problem should be fixed 7) Also, make sure you have Eyebrows , eyes and more for HPH.  Spoiler  If the problem persists, another cause must be sought.
pdd001 Posted December 6, 2025 Posted December 6, 2025 The physics are a little to strong. Can i lower it down with FSMP menu in MCM or edit the XML file. If edit the XML file what value should i change
Predator-RJ Posted December 7, 2025 Author Posted December 7, 2025 9 hours ago, pdd001 said: The physics are a little to strong. Can i lower it down with FSMP menu in MCM or edit the XML file. If edit the XML file what value should i change Hi, the actual physics jiggle in it is very subtle, or at least should be, now if talking about the collisions, you better reducing the margin size on the other mods that are colliding with it, this mod is alredy at a very low margin and values for collisions. 1
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