Ero Sama Posted August 5, 2025 Posted August 5, 2025 On 8/3/2025 at 6:32 PM, Predator-RJ said: Hi, search for a SMP patch for the mod, or make one. use the lastest sofbody skse it's have a json futa in
Predator-RJ Posted August 5, 2025 Author Posted August 5, 2025 11 hours ago, bredaturk said: After two days of work (about 500 oral exams!), I finally found the source of the problem. The 3BBB-Amazing.xml file in the SKSE - hdtSkinnedMeshConfigs directory. The version I used: The 3BBB-Amazing file in the XML SSE of the Faster HDT-SMP mod at https://www.nexusmods.com/skyrimspecialedition/mods/57339?tab=files. The error was caused by this file. I used the CBBE 3BA Physics Config Reinstaller at: https://www.nexusmods.com/skyrimspecialedition/mods/30174?tab=files to test the 3BBB-Amazing.xml files one by one. I finally found the file with the least errors. The mouth opening is still a bit high. How can I reduce it? How can I get an image as smooth as your screenshot?... But at least I got rid of that ridiculous image. Could you share the 3BBB-Amazing.xml file you used? I'd like to see where and how the coding has changed. Your mod is fantastic, and I'll never give up. I absolutely must get this working properly. (And yes... I've tried everything, including body builds and SMP avx-cuda dll files. I'm using SE 1.5.97 and a 3BA body build. I've removed all the additions from my character, including all the tattoos. I haven't tried BHUNP. I'll try that too.) *I wrote this message with translate. Sorry if I made any mistakes. XD, good you got it to work! it probably is the 3BA head collision then, my mod has the head tag to avoid this, but seems for some people it has another tag... the mouth open will depend on the animation, you can postition the character using sexlab hotkeys, so just lower the character so the penis is far from the nose area. now if you talking about the mouth opening too much, find the creature xmls you are having problems, and lower the collision margin on the XML, if above "0.1", make it 0.1 or 0.05 FSMP is not the problem, and it is the recomended mod to use ; ) 1
Dorabella Posted August 5, 2025 Posted August 5, 2025 49 minutes ago, Predator-RJ said: good you got it to work! it probably is the 3BA head collision then Same problem as SoftBody, just delete the head Collision to solve the problem. Spoiler SoftBody with head Collision Spoiler SoftBody without head Collision I have to finish some experiments, but I'm bringing your mod to the Lunari Custom Race. Spoiler Spoiler
jonni28 Posted August 6, 2025 Posted August 6, 2025 18 hours ago, Dorabella said: Same problem as SoftBody, just delete the head Collision to solve the problem. How do i do that?
Dorabella Posted August 6, 2025 Posted August 6, 2025 31 minutes ago, jonni28 said: How do i do that? GT-Softbody v1.4 + [Predator] HP Head SMP Head warp fix 1
jonni28 Posted August 6, 2025 Posted August 6, 2025 (edited) Well, i decided Softbody isn´t worth the trouble. Deinstalled it and now this mod will not work anymore. I made a clean reinstall and even build the head in bodyslide. What am i missing? Nevermind, already fixed it. Was a problem with Himbo. Edited August 6, 2025 by jonni28
Dorabella Posted August 6, 2025 Posted August 6, 2025 45 minutes ago, jonni28 said: What am i missing? SMP?? If you don't have HDTSkinnedMeshesPhysics( For Skyrim LE ) ( Faster SMP for Skyrim SE/AE) , HPH SMP , don't work Delete Tri file If you have a body with collision head, the problem remains. ( i use 3BA+CBPC ) If you use 3BA+CBPC, reinstall CBPC , without any variables , In racemenu, reapply HPH Remember that it only works if the collisions are perfectly positioned. Otherwise, it may malfunction or not work at all. 2
Predator-RJ Posted August 6, 2025 Author Posted August 6, 2025 2 hours ago, Dorabella said: SMP?? If you don't have HDTSkinnedMeshesPhysics( For Skyrim LE ) ( Faster SMP for Skyrim SE/AE) , HPH SMP , don't work Delete Tri file If you have a body with collision head, the problem remains. ( i use 3BA+CBPC ) If you use 3BA+CBPC, reinstall CBPC , without any variables , In racemenu, reapply HPH Remember that it only works if the collisions are perfectly positioned. Otherwise, it may malfunction or not work at all. Exactly, the mod depends on the animations, if animations are poorly aligned, collisions will follow the "poorly aligned" animations, so the best friend here is using the hotkeys, and reset SMP comand if the plugin does not pick up the open mouth that happens...... thanks for the help!
Turracil Posted August 8, 2025 Posted August 8, 2025 i tried and even tho SOS schlong properly aligned, mouth glitches into top lip sometimes and don't look like gifs on this mod page.
Dorabella Posted August 8, 2025 Posted August 8, 2025 28 minutes ago, Turracil said: i tried and even tho SOS schlong properly aligned, mouth glitches into top lip sometimes and don't look like gifs on this mod page. If you use Collision head, you'll get the glitch . Remove collision head If you use SMP+CBPC for the body, you will get the glitch. Reinstall Only CBPC for body without any options Delays in executing expressions generate glitches. I have never found anything that can help in executing expressions. Any configuration in MCM\Sexlab seems to have no effect. The incorrect synchronization of the head with the animation causes glitches. I am not aware of any reliable solutions. One possible solution is to model the mouth in MCM.
CheddarTrauma Posted August 8, 2025 Posted August 8, 2025 (edited) I noticed the August 1st version no longer has the "bottox" lip sliders in BodySlide like previous versions. Is there a reason they were removed and can they be added back? I prefer to build the bodyslide with them for a custom mod. Edited August 8, 2025 by CheddarTrauma
Dorabella Posted August 8, 2025 Posted August 8, 2025 1 hour ago, CheddarTrauma said: I noticed the August 1st version no longer has the "bottox" lip sliders in BodySlide like previous versions. Is there a reason they were removed and can they be added back? I prefer to build the bodyslide with them for a custom mod. Unless you use a mod that makes all NPCs use HPH, you would still end up using it in a personalized way, just like in Racemenu. I would also like to remind you that the HPH created by Predator cannot be exported under any circumstances. Before exporting one, you must restore the original, effectively canceling any changes made in Bodyslide/Racemenu.
Predator-RJ Posted August 9, 2025 Author Posted August 9, 2025 14 hours ago, CheddarTrauma said: I noticed the August 1st version no longer has the "bottox" lip sliders in BodySlide like previous versions. Is there a reason they were removed and can they be added back? I prefer to build the bodyslide with them for a custom mod. Removed because they are better used in RC, there is still the ".TRI" files in the shape data folder for the mod if you want them.
DisarmingSnail Posted August 9, 2025 Posted August 9, 2025 On 4/20/2025 at 11:38 PM, asdt123123 said: Made a SKSE plugin to automatically execute "smp reset" when the mouth is open. Contains lots of debug, and will need a lot of tweaking I'm sure. So expect something to pop up in your ~ console every 1 second. It's for figuring out proper thresholds, bugs, and whatnot Source is a bit messy, but here it is: https://pastebin.com/mKTPQ7VQ Todo: Use Sexlab API to determine whether the player is currently involved in a 2+ person animation (Can also determine using Skyrim code too). I got no experience with Sexlab API, so I don't even know if they expose anything. Tweaks. I did basic testing and assumptions for values/expressions. This is required: https://www.nexusmods.com/skyrimspecialedition/mods/32444 Should work with all versions? Only tested with SE MIT license as always. Take, modify, redistribute the code. I don't care about anything not even credit. Changelog: v.1.1.3: Instead of calling "smp reset", force skyrim to re-skin. Seems to work? Not tested on VR version... v1.1: Disabled console debug logging Only activates during active sexlab animations now Installation: Put MouthOpenThing.dll into your skse plugin folder "\Data\SKSE\Plugins" MouthOpenThing.zip 308.1 kB · 758 downloads MouthOpenThing 1.1.3.zip 299.03 kB · 2,525 downloads Hi friend, do you have the code snippet for forcing skyrim to re-skin? The code uploaded to pastebin seems to be the original implementation of using "smp reset". Thanks!
samirloon Posted August 9, 2025 Posted August 9, 2025 Hi. I am the author of softbody. I have completed a simple version of smp collision of mouth teeth and the supporting script. At the same time, some people want softbody to work with your achievements. So I want to add <Predator SMP Mouth compatible > to the installation options. And in order to increase the collision accuracy to adapt to the non-rigid penis. I will add the modified HP.xml file. Please reply to me if you don't mind. I'm sorry if I disturbed you. 1
Predator-RJ Posted August 9, 2025 Author Posted August 9, 2025 35 minutes ago, samirloon said: Hi. I am the author of softbody. I have completed a simple version of smp collision of mouth teeth and the supporting script. At the same time, some people want softbody to work with your achievements. So I want to add <Predator SMP Mouth compatible > to the installation options. And in order to increase the collision accuracy to adapt to the non-rigid penis. I will add the modified HP.xml file. Please reply to me if you don't mind. I'm sorry if I disturbed you. Hello, I don't mind you adding my XML there with some kind of edit, but the correct thing would be for you to just add the standard tags to your mod, so the problem that people have with the head colliding with your won head collision stops happening, if you add the XML from here, you will be kind of forced to update your body mod, every time I update my mod... 1
samirloon Posted August 9, 2025 Posted August 9, 2025 (edited) 3 hours ago, Predator-RJ said: Hello, I don't mind you adding my XML there with some kind of edit, but the correct thing would be for you to just add the standard tags to your mod, so the problem that people have with the head colliding with your won head collision stops happening, if you add the XML from here, you will be kind of forced to update your body mod, every time I update my mod... Thank you. When a soft penis collides with a soft mouth, they always try to tear each other apart. Anyway, I provided an <it just work.xml>. lol Edited August 9, 2025 by samirloon 1
samirloon Posted August 9, 2025 Posted August 9, 2025 I also suggest that you skin the mouth model as your update direction. This way, you won't see the model gap between head and mouth when character opens her mouth wide. Teeth can also move with the mouth open. Thanks again, it is always difficult for me to log in to LL. 1
Predator-RJ Posted August 10, 2025 Author Posted August 10, 2025 10 hours ago, samirloon said: I also suggest that you skin the mouth model as your update direction. This way, you won't see the model gap between head and mouth when character opens her mouth wide. Teeth can also move with the mouth open. Thanks again, it is always difficult for me to log in to LL. Hi, very early versions (before i even posted in LL) had the mouth skinned an teeth, problem is with creatures and some sizes, the mouth will show outside the head, same for the teeths... 1
asdt123123 Posted August 12, 2025 Posted August 12, 2025 On 8/9/2025 at 5:54 AM, DisarmingSnail said: Hi friend, do you have the code snippet for forcing skyrim to re-skin? The code uploaded to pastebin seems to be the original implementation of using "smp reset". Thanks! Added it. Lots of unused code still exists in the source so it's a bit messy to read. ResetHead() is the function you're interested in. 2
AlyssaAwoo Posted August 12, 2025 Posted August 12, 2025 Is there a way to prevent the cheeks clipping with scars? It seems like scars are done through a mesh in Skyrim, and it doesn't seem to move with your SMP physics leading to the cheeks clipping with the scars.
Predator-RJ Posted August 13, 2025 Author Posted August 13, 2025 1 hour ago, AlyssaAwoo said: Is there a way to prevent the cheeks clipping with scars? It seems like scars are done through a mesh in Skyrim, and it doesn't seem to move with your SMP physics leading to the cheeks clipping with the scars. Hmmm, makeups and so all work fine, scars should use the same overlay mesh as far i know, i can be wrong.... but i have zero idea why
Dorabella Posted August 13, 2025 Posted August 13, 2025 (edited) Spoiler Added this string into xml and perform better . <per-vertex-shape name="FemaleHead"> <margin>0.05</margin> <shared>public</shared> <tag>highpolyhead</tag> <no-collide-with-tag>highpolyhead</no-collide-with-tag> <no-collide-with-tag>VirtualHead</no-collide-with-tag> <no-collide-with-tag>3BCA_Head</no-collide-with-tag> <no-collide-with-tag>ground</no-collide-with-tag> <no-collide-with-tag>VirtualPenis</no-collide-with-tag> <no-collide-with-tag>VirtualGround</no-collide-with-tag> </per-vertex-shape> Spoiler Edited August 14, 2025 by Dorabella
Adonitologist Posted August 17, 2025 Posted August 17, 2025 Hi. The Racemenu Sliders does not show up, any idea as to why this is?
Predator-RJ Posted August 17, 2025 Author Posted August 17, 2025 3 hours ago, Prizzon said: Hi. The Racemenu Sliders does not show up, any idea as to why this is? Hi, if you have a older version of skyrim you will need the BEES mod ( Link ) to load the Esp.
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