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Posted
18 minutes ago, Pornetta said:

It does but it's for adjusting orgasms

Since this mod doesn't have the features you're looking for, you'll have to look in the OStim thread

Posted

Hi. After installing the mod, I don't see anything new in RaceMenu in FacePart - 0 (empty), 1 (Skyrim) and 2 (dawguard), and using the sliders of this mod doesn't change anything in the face, and the sliders name has the prefix $PRJ
Well, the mod doesn't work, of course

Pls help :')

Posted
1 hour ago, Stranger_28_ said:

Hi. After installing the mod, I don't see anything new in RaceMenu in FacePart - 0 (empty), 1 (Skyrim) and 2 (dawguard), and using the sliders of this mod doesn't change anything in the face, and the sliders name has the prefix $PRJ
Well, the mod doesn't work, of course

Pls help :')

I'm genius. I do not install "High Poly Head" 

Posted
17 hours ago, Stranger_28_ said:

I'm genius. I do not install "High Poly Head" 

Friend, this happens a lot in skyrim.... XD with everyone even me...

Posted
On 3/21/2025 at 11:52 AM, Predator-RJ said:

You can make this happen editing the XML, but not a good idea at all

Sorry for such a late reply, but I forgot how I did this when I updated to the latest version. Do you know which fields to tweak to get this to happen? Mostly for experimenting, I know it’s obscure but thx

Posted
2 hours ago, sandmanjr said:

Sorry for such a late reply, but I forgot how I did this when I updated to the latest version. Do you know which fields to tweak to get this to happen? Mostly for experimenting, I know it’s obscure but thx

well, you would need to remove the "no collide" tag, for itself.... but this will bug out horrible

Posted (edited)

I am going absolutely insane and I am not blaming anyone but myself. As far as I have read in order to get the lips to load with smp and high poly head u have to delete the femalehead.nif exported from bodyslide and use the one in this mod right? Is there a reason that bodyslide is doing this? Or what version of bodyslide i should be using instead of 5.7.0? I am sorry to ask but ive spent literal weeks trying to get this mod to work with the current version of fsmp, high poly head, and 3ba. I am supposed to get a working version of fsmp, install high poly head 1.4, and then this mod on top of it and then what? Do I need a specific xml for it to work? Is there an easy way to test if its working? What is the specific load order supposed to be? Am i supposed to overwrite your femalehead.nif with high poly head, or am i supposed to generate a femalehead.nif file from bodyslide? thanks in advance, and im sorry if all this has been answered already somewhere but im trying to narrow this down cause i cannot get it to work period after like 50 attempts even with a new install of skyrim on mo2 so im sure im doing something consistently wrong.

Edited by Sillynobody
Posted
14 hours ago, Sillynobody said:

I am going absolutely insane and I am not blaming anyone but myself. As far as I have read in order to get the lips to load with smp and high poly head u have to delete the femalehead.nif exported from bodyslide and use the one in this mod right? Is there a reason that bodyslide is doing this? Or what version of bodyslide i should be using instead of 5.7.0? I am sorry to ask but ive spent literal weeks trying to get this mod to work with the current version of fsmp, high poly head, and 3ba. I am supposed to get a working version of fsmp, install high poly head 1.4, and then this mod on top of it and then what? Do I need a specific xml for it to work? Is there an easy way to test if its working? What is the specific load order supposed to be? Am i supposed to overwrite your femalehead.nif with high poly head, or am i supposed to generate a femalehead.nif file from bodyslide? thanks in advance, and im sorry if all this has been answered already somewhere but im trying to narrow this down cause i cannot get it to work period after like 50 attempts even with a new install of skyrim on mo2 so im sure im doing something consistently wrong.

Hi, it is all the description, the only requirements for the mod is the original high poly head mod (obviously), and SMP (FSMP is recomended), if you have this two, just install the mod and it will work (as in the description you dont need to build it at all)..... now for other parts having collisions like creatures or human dicks, you will need TNG+Himbo, and ABC for creatures... thats it....

Posted

Hello, I don't know what I've done but eveytime I go to select the head in rhe face part the game CTD every single time, I just installed the mod put it in MO2, installed it and selected stuff in the FOMOD and it says its the Highpoly head causing the CTD

Posted
4 hours ago, RAAM626 said:

Hello, I don't know what I've done but eveytime I go to select the head in rhe face part the game CTD every single time, I just installed the mod put it in MO2, installed it and selected stuff in the FOMOD and it says its the Highpoly head causing the CTD

Hi, you probably build the head, with a old version of bodyslide, as explained in the description you dont need to build the head, it is there for who wants to make edits or so, now you have a ".TRI" file where it should not be, so easy fix, is uninstall the mod, and look for the virtual folder with bodyslide output for the mod, go in to "Meshes/KL/Hig poly Head/ " and delete the "femalehead.tri" in there.

Posted (edited)

As the video instructed I could not find the file 00000808.nif file. Also, if may be provided with more clearification, (Sorry for ignorance) I currently use UNP Remastered BHUNP Body. What is "NOT" compatible with this mod? I would like the animations as previewed for creatures and NPC's. Sorry for being stupid. :[

Edited by XxBloodMagicxX
Posted
2 hours ago, XxBloodMagicxX said:

As the video instructed I could not find the file 00000808.nif file. Also, if may be provided with more clearification, (Sorry for ignorance) I currently use UNP Remastered BHUNP Body. What is "NOT" compatible with this mod? I would like the animations as previewed for creatures and NPC's. Sorry for being stupid. :[

Hi, the video is a "EXAMPLE", and as a example i used that nif, you are supposed to replicate the steps but for the NPC/Follower you want with their own files that you need to find out 🙃... this mod is Only the SMP on the head, all other things, animations and so on, you need to look for other mods, again this mod here is only a edited High poly head with SMP, and some sliders, thats it.... you need a working game with SMP, and other actors with SMP collisions, is all described.

Posted (edited)
58 minutes ago, Predator-RJ said:

Hi, the video is a "EXAMPLE", and as a example i used that nif, you are supposed to replicate the steps but for the NPC/Follower you want with their own files that you need to find out 🙃... this mod is Only the SMP on the head, all other things, animations and so on, you need to look for other mods, again this mod here is only a edited High poly head with SMP, and some sliders, thats it.... you need a working game with SMP, and other actors with SMP collisions, is all described.

Ohhh ok! Thank you very much!

 

Edit: Wish I knew what I was doing. Not good at this and it would be amazing if the NPC's would do the same in your previews. 🥺🥹

Edited by XxBloodMagicxX
Posted
2 hours ago, XxBloodMagicxX said:

Ohhh ok! Thank you very much!

 

Edit: Wish I knew what I was doing. Not good at this and it would be amazing if the NPC's would do the same in your previews. 🥺🥹

No problem XD, about NPCs if they used a "default" mesh, like the player does, would be instant, but they all use theyr custom head, so it is basically a one by one, and i would also not recomend adding SMP to all NPCs.... only expecific ones you want to interact need the SMP other then that is just waste of performance for SMP.

Posted (edited)
On 8/31/2025 at 10:55 AM, Predator-RJ said:

Hi, it is all the description, the only requirements for the mod is the original high poly head mod (obviously), and SMP (FSMP is recomended), if you have this two, just install the mod and it will work (as in the description you dont need to build it at all)..... now for other parts having collisions like creatures or human dicks, you will need TNG+Himbo, and ABC for creatures... thats it....

Well I feel like such an idiot, your not gonna believe this but the problem the entire time was my smp hair turning off the smp physics on the head. The mod works perfectly after letting ur mod overwrite high poly head. Anyway thank you so much for the mod and the support, you are a legend. 

Edit : Actually i had another problem entirely where i had a custom fsmp json file that disabled all physics except for the player that i made ages ago for testing smp crashes....

Edited by Sillynobody
Posted
12 hours ago, Sillynobody said:

Well I feel like such an idiot, your not gonna believe this but the problem the entire time was my smp hair turning off the smp physics on the head. The mod works perfectly after letting ur mod overwrite high poly head. Anyway thank you so much for the mod and the support, you are a legend. 

Edit : Actually i had another problem entirely where i had a custom fsmp json file that disabled all physics except for the player that i made ages ago for testing smp crashes....

Ohhh, awesome you got it sorted out!!! and yeah, i sometimes too make things and forgot about, last one was with my BHUNP v5, i was messing around with partitions and so, and made a mistake, forgot about it, and made mods using it, it was not a problem unitl a new mod used a confg that made it break, in the end is me rushing a update to fix multiple outfits because i "forgot" ... it happens

Posted
12 hours ago, Zachaely said:

Hi my character mouth just stretching like this, are there any fixes?

ScreenShot317.png

Hi, my mod is colliding with another mod head collision, like a custom body, custom hairs, or outfit with head collision, make the character nude, change to CBPC to see if persists, if it does, is the body collision with a diferent custom tag( mod alredy has some default tags, but i cant know all the tags people create), you will need to delete the head collision, or add a no collide tag in the xml for my mod.

Posted (edited)
10 hours ago, Predator-RJ said:

Hi, my mod is colliding with another mod head collision, like a custom body, custom hairs, or outfit with head collision, make the character nude, change to CBPC to see if persists, if it does, is the body collision with a diferent custom tag( mod alredy has some default tags, but i cant know all the tags people create), you will need to delete the head collision, or add a no collide tag in the xml for my mod.

Everything work as they should now! Thanks. Your mod is truly awesome.

Edited by Zachaely

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