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Posted
2 hours ago, ASASSSSSS said:

It worked earlier I followed the step of the video but do I need the racemenu from the FOMOD because I did noticed you need the Bodyslide file but after downloading it first time including the racemenu. Doing sex scene second time it crashed o.O

Fucking I was so dumb the problem was my 3BA crashing the physics FUCKING HELL. Thanks for your trouble 

Posted
7 hours ago, Predator-RJ said:

XD thanks! Hmmm, dont think you gona get much help in TNG mod, the autor removed the XMLs for the collision on that mod, thats why i made one and also a edited one for Himbo, they are in the main page ; ), so use that ones with TNG, and it will work... about the TRX i think there is a patch somewhere here too, dont remember much about this one sorry.... and a tip for sex lab, you dont need to edit the timers, you can just "un-check" the Auto advance stages options, so it will only go to the next stage of the animation if you press "space", good for editing and so on.

update: starting from scratch and going one by one solved my issue. I got it working thanks to your help, dead forums a full purge/reset and a minor tweak to the margins in your HPH head file! I did end up finding the TRX smp patch you mentioned and the only downside is it only works for 2 of the addons. Now if i can just learn how to get TRXs other addons to recognize your bones ill be in heaven lol. I appreciate all the help and once again your work is fantastic. Much appreciated ❤️

Posted
17 hours ago, ASASSSSSS said:

It worked earlier I followed the step of the video but do I need the racemenu from the FOMOD because I did noticed you need the Bodyslide file but after downloading it first time including the racemenu. Doing sex scene second time it crashed o.O

you dont need the Race menu, esp nor sliders if you just want the SMP head ;) 

Posted (edited)
11 hours ago, BonitaMussolini said:

update: starting from scratch and going one by one solved my issue. I got it working thanks to your help, dead forums a full purge/reset and a minor tweak to the margins in your HPH head file! I did end up finding the TRX smp patch you mentioned and the only downside is it only works for 2 of the addons. Now if i can just learn how to get TRXs other addons to recognize your bones ill be in heaven lol. I appreciate all the help and once again your work is fantastic. Much appreciated ❤️

Aye! awesome you got it, and thanks!!! assuming you have nifskope and want to edit it so they will have the collision to work with my mod, but also use my own XML (that you alredy has installed) as base to be easy, do as the pic.... for the "string" you can open two nifskopes, one with TNG, then other with TRX, and just click on the "Nistringextradata SKSE/XXXXX" do the CTRL + C, then go to the other nifskope open with the TRX nif, click on the top root node, and do the CTRL +V, and done the string is transfered, and you procedd to edit the XML, again copy paste what alredy exists, and only edit the "name" since it is now for another nif

 

-ps ignore the start of the file paths, since in your pc will defetely be diferent...

SMP.png

Edited by Predator-RJ
Posted (edited)
5 hours ago, Predator-RJ said:

Aye! awesome you got it, and thanks!!! assuming you have nifskope and want to edit it so they will have the collision to work with my mod, but also use my own XML (that you alredy has installed) as base to be easy, do as the pic.... for the "string" you can open two nifskopes, one with TNG, then other with TRX, and just click on the "Nistringextradata SKSE/XXXXX" do the CTRL + C, then go to the other nifskope open with the TRX nif, click on the top root node, and do the CTRL +V, and done the string is transfered, and you procedd to edit the XML, again copy paste what alredy exists, and only edit the "name" since it is now for another nif

 

-ps ignore the start of the file paths, since in your pc will defetely be diferent...

SMP.png

hmm is it possible for an addon to use existing config files somewhere else? because i cant find an xml for the addons and in nifskope it appears only the TNG file has an nifstringextradata. The TRX one i cant find an xml for at all.

 

edit: i completely read that backwards lol my bad. But Is there a way to pull the name from somewhere because the mesh name under the data/mesh folder didnt work, nor did the name at the top of nifskope and in the process of trying versions of it i somehow lost the collision for the head (dont even know how thats possible without changing anything but the name on the copied text.

Edited by BonitaMussolini
Posted

anyone has gotten this to work with Flex SMP? Seems like hair /mouth physics will freeze up when i do smp reset, while with fsmp it works fine. The wig option is turned off in both as It indeed breaks stuff. 

Posted
1 hour ago, BonitaMussolini said:

hmm is it possible for an addon to use existing config files somewhere else? because i cant find an xml for the addons and in nifskope it appears only the TNG file has an nifstringextradata. The TRX one i cant find an xml for at all.

 

edit: i completely read that backwards lol my bad. But Is there a way to pull the name from somewhere because the mesh name under the data/mesh folder didnt work

Hmmm if the TNG mod is "buidable" from bodyslide you need to edit the mesh in the "shapedata" folder, with that edited with the nistring that contains the xml path saved, open again to confimr it is indeed there the whole xml path, if there then you goo... but the name from the mesh has to work as collision, if not working something was not made correctly, maybe look on the working TRX addons and see more or less how it is also done there

Posted
1 hour ago, flatearthertom3 said:

anyone has gotten this to work with Flex SMP? Seems like hair /mouth physics will freeze up when i do smp reset, while with fsmp it works fine. The wig option is turned off in both as It indeed breaks stuff. 

i used it with Flex in the past, didnt have problems with, but the plugin for the "auto" reset, Asdt1231223 as far i know  made 'only" for FSMP not flexSmp, so have that in mind.

Posted (edited)
2 hours ago, Predator-RJ said:

Hmmm if the TNG mod is "buidable" from bodyslide you need to edit the mesh in the "shapedata" folder, with that edited with the nistring that contains the xml path saved, open again to confimr it is indeed there the whole xml path, if there then you goo... but the name from the mesh has to work as collision, if not working something was not made correctly, maybe look on the working TRX addons and see more or less how it is also done there

yea lookin like something might not have been made right because i copied the branch from the working one over to the shapedata folder one and still nothing. so im guessing the name from the mesh doesnt work as collision. oh well ill figure out something for that side, maybe i can go learn to make collision spheres or something idk lol. on the plus side the main addon and your tng config setups work and look great. i appreciate all the help and hope you get everything you want in life.

Edited by BonitaMussolini
Posted
2 hours ago, BonitaMussolini said:

yea lookin like something might not have been made right because i copied the branch from the working one over to the shapedata folder one and still nothing. so im guessing the name from the mesh doesnt work as collision. oh well ill figure out something for that side, maybe i can go learn to make collision spheres or something idk lol. on the plus side the main addon and your tng config setups work and look great. i appreciate all the help and hope you get everything you want in life.

Thannks! XD, but about the name, it has to be that, the only time it does not work if for "facepart" items, a completely diferent thing, if you did on the shape data, then thats it good, but did you build the adddon again? if you didnt build the new mesh with XML path is not generated, has to be builded, and sphere collisions as for CBPC not smp XD, SMP uses meshes as collisions, thats why i said to you to basically use the mesh name, but if there is multiple meshes also, you need to use the one that is bigger and is somewhat the aproximate one to the "schlong size"... 

 

- where are this TRX mods? the ones you are using basically, i may take look when i have some time....

Posted
11 hours ago, Predator-RJ said:

i used it with Flex in the past, didnt have problems with, but the plugin for the "auto" reset, Asdt1231223 as far i know  made 'only" for FSMP not flexSmp, so have that in mind.

you are right, it was the dll that was resetting and stopping my smp working, it still crashes from time to time but I'm pretty sure that's a flex bug as there are bug reports for headparts stopping somewhat randomly. I'll give it a few more times and then probably go back to FSMP until it cooks a bit more. :D

Posted
15 hours ago, Predator-RJ said:

Thannks! XD, but about the name, it has to be that, the only time it does not work if for "facepart" items, a completely diferent thing, if you did on the shape data, then thats it good, but did you build the adddon again? if you didnt build the new mesh with XML path is not generated, has to be builded, and sphere collisions as for CBPC not smp XD, SMP uses meshes as collisions, thats why i said to you to basically use the mesh name, but if there is multiple meshes also, you need to use the one that is bigger and is somewhat the aproximate one to the "schlong size"... 

 

- where are this TRX mods? the ones you are using basically, i may take look when i have some time....

the addons are the TNG futa addons over on TRX's patreon, i had reached out to him to ask about it and basically he said his mesh name does act as collision but hes not sure about how smp works because its too intensive for his current hardware. I did use the mesh ones in the shape data folder but when i rebuilt it in outfit studio it broke all collision completely so i had to go back and reinstall. I also learned the smp collision mod for TRX main addon (made by StarDebris) was made by using the nifstringextradata file from TNG directly (so it points to there to make it work), so it seems like it should point to whatever is overwriting TNG configs (in this case i of course have your configs) and when i check in nifskope it is showing the xml path as the same one from your example photo so it has to be the named mesh thing.

 

I'm not gonna mess with anything today im just gonna spend today learning about the basics of these meshes and stuff. i had hoped some old experience would be helpful but the things i learned 20 years ago are only somewhat relevant lol. If you are able to check them out thats cool but if not its not a big deal, the big deal was getting your fantastic face mesh working and that is working so I'm happy either way 😃

Posted (edited)

Yo ! I'm still trying to make it work with this or with the ube head but i'm kind of stuck. The collision is enormous with both heads, and makes everything clip hard. It's on my end 100% looking at your gifs and JGon's, so I'm trying to understand. I got SoS>Baka>Himbo>Your head, just like Baka advised. I built the head without morphs, and didn't touch the SMP files. What could have gone wrong if the lips go crazy, fall , 1 meter away from a dick ?      

Do you think 3ba or CBPC is conflicting ? Should I find SoS high poly rather than the low poly one ?    

Edited by Redflyingmonkey
Posted
6 hours ago, ASASSSSSS said:

https://pastebin.com/d6z9ES5F

Sorry to bother again

Got trouble with mod this morning for some reason it start crashing didnt download any mods today beside update my FSMP because I updated my graphics driver. IDK what cause the issue now

My crash log posted above

thats odd, i would unistall the mod, and test game for some time, see if indeed is all fine, then after the tests install again test on your main female character, the thing about transgering it for follwers or npcs is not the "main" thing of the mod and is complicated for some "games" out, especially downgraded games if is the case.

Posted
1 hour ago, Redflyingmonkey said:

Yo ! I'm still trying to make it work with this or with the ube head but i'm kind of stuck. The collision is enormous with both heads, and makes everything clip hard. It's on my end 100% looking at your gifs and JGon's, so I'm trying to understand. I got SoS>Baka>Himbo>Your head, just like Baka advised. I built the head without morphs, and didn't touch the SMP files. What could have gone wrong if the lips go crazy, fall , 1 meter away from a dick ?      

Do you think 3ba or CBPC is conflicting ? Should I find SoS high poly rather than the low poly one ?    

did you found the XML for "one" of the problematic collisions and edited the margin values? try 0.1 or 0.05 for margin or the shape collisions...

Posted (edited)
10 hours ago, Predator-RJ said:

did you found the XML for "one" of the problematic collisions and edited the margin values? try 0.1 or 0.05 for margin or the shape collisions...

I dunno if the problem is XML, animation, chargen, tri files or what. My guess is that somehow my 9800x3d is fucking up the physics calculation because of the shit ton amount of cores, maybe I need to use more than one. That or SoS is too low poly. I'll try with TRX for SoS if I can find it. Do you know if TRX + HIMBO work well together for your mod? 

Edited by Redflyingmonkey
Posted
3 hours ago, Redflyingmonkey said:

I dunno if the problem is XML, animation, chargen, tri files or what. My guess is that somehow my 9800x3d is fucking up the physics calculation because of the shit ton amount of cores, maybe I need to use more than one. That or SoS is too low poly. I'll try with TRX for SoS if I can find it. Do you know if TRX + HIMBO work well together for your mod? 

Hi, you are thinking too much... think less XD, CPU is hardware thing, does not have any correlation to SMP problem you are having, and i alredy explained the problem, plus i have the same cpu.... 

Posted
57 minutes ago, Predator-RJ said:

Hi, you are thinking too much... think less XD, CPU is hardware thing, does not have any correlation to SMP problem you are having, and i alredy explained the problem, plus i have the same cpu.... 

Can't believe I used to help with HDT development back in the day and now I'm stuck with a dumb noob problem on simple collisions being too strong... 

 

Posted (edited)
On 12/23/2025 at 8:52 PM, Predator-RJ said:

thats odd, i would unistall the mod, and test game for some time, see if indeed is all fine, then after the tests install again test on your main female character, the thing about transgering it for follwers or npcs is not the "main" thing of the mod and is complicated for some "games" out, especially downgraded games if is the case.

Ok without the mod my game never crashed. I was trying to change Serana Head to High Poly SMP
Using this mod: https://www.nexusmods.com/skyrimspecialedition/mods/103713

I know "serana lover". I just love her, also when using NifSkope her head is pink and hair purple
image.png.b9f5cd5269a9cf640a166fcc5003972d.png

Edited by ASASSSSSS
Posted
21 hours ago, Redflyingmonkey said:

Can't believe I used to help with HDT development back in the day and now I'm stuck with a dumb noob problem on simple collisions being too strong... 

 

XD, very insteresting! about the XML, you will have to find the XML for the schlong you wanna edit, when you find it you can edit that "margin" value i said, sometimes it is 0.3 and it is too much, put 0.1 or 0.05 and will resolve ; )

Capturar.PNG

Posted
12 hours ago, ASASSSSSS said:

Ok without the mod my game never crashed. I was trying to change Serana Head to High Poly SMP
Using this mod: https://www.nexusmods.com/skyrimspecialedition/mods/103713

I know "serana lover". I just love her, also when using NifSkope her head is pink and hair purple
image.png.b9f5cd5269a9cf640a166fcc5003972d.png

Hi, purple/pink could be that you didnt configured the nifskop resources path to the game, or the mesh is LE, but probably the first option is very comomm XD, and no problems you just will see it how it is, does not afect anything, is just a visual thing (if missing the resources path)...... about the crash not happening anymore, well you can try to transfer again see how it goes, if starts ctd again, removed the plugin DLL on the skse folder, if still having ctd, maybe the follower didnt like SMP,or your game also, if is a downgraded game is way more complicated.

Posted
6 hours ago, Predator-RJ said:

Hi, purple/pink could be that you didnt configured the nifskop resources path to the game, or the mesh is LE, but probably the first option is very comomm XD, and no problems you just will see it how it is, does not afect anything, is just a visual thing (if missing the resources path)...... about the crash not happening anymore, well you can try to transfer again see how it goes, if starts ctd again, removed the plugin DLL on the skse folder, if still having ctd, maybe the follower didnt like SMP,or your game also, if is a downgraded game is way more complicated.

Got my NifSkope File path correctly IDK why is still crashing I even did on different Serana mod https://www.nexusmods.com/skyrimspecialedition/mods/84116
The crash Report keeps posting this and also deleted the FaceMorphUpdater.dll from Plugins folder

  1. PROBABLE CALL STACK:
  2. [0 ] 0x7FF702442375 SkyrimSE.exe+0432375
  3. test eax,eax
  4. [1 ] 0x7FFDC570EA09 hdtSMP64.dll+00BEA09 hdt::BSFaceGenNiNodeEx::SkinAllGeometryCalls
  5. [C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:83]
  6. mov rbx,[rsp+60h]
  7. [2 ] 0x7FFDC570ED9B hdtSMP64.dll+00BED9B hdt::BSFaceGenNiNodeEx::SkinAllGeometry
  8. [C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:136]
  9. lea rdx,[rsp+40h]
  10. [3 ] 0x7FFE3A9E60DE MuJointFix.dll+00260DE Mus::BSFaceGenNiNodeEx::onFaceGen
  11. [D:\VS\MuJointFix\src\Hook.cpp:42]
  12. cmp byte ptr [636F2h],0
  13. [4 ] 0x7FF7023CCCE1 SkyrimSE.exe+03BCCE1
  14. mov rax,[rbx]
  15. [5 ] 0x7FF7021A36DF SkyrimSE.exe+01936DF
  16. mov rax,[rbx]
  17. [6 ] 0x7FF7021A3586 SkyrimSE.exe+0193586
  18. mov qword ptr [r15+rbp],0
  19. [7 ] 0x7FF70219F9C3 SkyrimSE.exe+018F9C3
  20. test al,al
  21. [8 ] 0x7FF702CE0DBD SkyrimSE.exe+0CD0DBD
  22. mov rcx,[24FB55Bh]
  23. [9 ] 0x7FFE73C7E8D7 KERNEL32.DLL+002E8D7 BaseThreadInitThunk
  24. mov ecx,eax
  25. [10] 0x7FFE748CC53C ntdll.dll+008C53C RtlUserThreadStart
  26. jmp short 000000000000002Ah
     
Posted
7 hours ago, ASASSSSSS said:

Got my NifSkope File path correctly IDK why is still crashing I even did on different Serana mod https://www.nexusmods.com/skyrimspecialedition/mods/84116
The crash Report keeps posting this and also deleted the FaceMorphUpdater.dll from Plugins folder

  1. PROBABLE CALL STACK:
  2. [0 ] 0x7FF702442375 SkyrimSE.exe+0432375
  3. test eax,eax
  4. [1 ] 0x7FFDC570EA09 hdtSMP64.dll+00BEA09 hdt::BSFaceGenNiNodeEx::SkinAllGeometryCalls
  5. [C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:83]
  6. mov rbx,[rsp+60h]
  7. [2 ] 0x7FFDC570ED9B hdtSMP64.dll+00BED9B hdt::BSFaceGenNiNodeEx::SkinAllGeometry
  8. [C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:136]
  9. lea rdx,[rsp+40h]
  10. [3 ] 0x7FFE3A9E60DE MuJointFix.dll+00260DE Mus::BSFaceGenNiNodeEx::onFaceGen
  11. [D:\VS\MuJointFix\src\Hook.cpp:42]
  12. cmp byte ptr [636F2h],0
  13. [4 ] 0x7FF7023CCCE1 SkyrimSE.exe+03BCCE1
  14. mov rax,[rbx]
  15. [5 ] 0x7FF7021A36DF SkyrimSE.exe+01936DF
  16. mov rax,[rbx]
  17. [6 ] 0x7FF7021A3586 SkyrimSE.exe+0193586
  18. mov qword ptr [r15+rbp],0
  19. [7 ] 0x7FF70219F9C3 SkyrimSE.exe+018F9C3
  20. test al,al
  21. [8 ] 0x7FF702CE0DBD SkyrimSE.exe+0CD0DBD
  22. mov rcx,[24FB55Bh]
  23. [9 ] 0x7FFE73C7E8D7 KERNEL32.DLL+002E8D7 BaseThreadInitThunk
  24. mov ecx,eax
  25. [10] 0x7FFE748CC53C ntdll.dll+008C53C RtlUserThreadStart
  26. jmp short 000000000000002Ah
     

Hi, i have no clue about your ctd, the mod is only for the player, the transfer thing is like "you can do it", but i have no idea if is a good idea or not, i made the video because of requests on how to do it, and in my game, it works normally doing that way.

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