pdd001 Posted December 7, 2025 Posted December 7, 2025 4 hours ago, Predator-RJ said: Hi, the actual physics jiggle in it is very subtle, or at least should be, now if talking about the collisions, you better reducing the margin size on the other mods that are colliding with it, this mod is alredy at a very low margin and values for collisions. Thanks for the support
Predator-RJ Posted December 7, 2025 Author Posted December 7, 2025 14 hours ago, pdd001 said: Thanks for the support usually ALL of the NPC/creatures penis collisions are in the "Skyrim Special Edition\Data\SKSE\Plugins\hdtSkinnedMeshConfigs", you should see a lot of XMLs there, then you open the XML/s with notepad + and edit the "margin" values, bigger then 0.1 will cause problems, use 0.1 or 0.05 on the margin values for other collisions 1
hypermath Posted December 10, 2025 Posted December 10, 2025 Hi, thank you for providing this great mod for us. i went into a probelm that the lip physics only work when I equip an outfit, but not on the naked body. Sometimes they work on the naked body, but only after I equip and unequip an outfit. I am using 3BA with CBPC. Does anyone know what the problem might be?
Predator-RJ Posted December 10, 2025 Author Posted December 10, 2025 6 hours ago, hypermath said: Hi, thank you for providing this great mod for us. i went into a probelm that the lip physics only work when I equip an outfit, but not on the naked body. Sometimes they work on the naked body, but only after I equip and unequip an outfit. I am using 3BA with CBPC. Does anyone know what the problem might be? Hi, in FSMP mcm menu, there is options to "auto" manage, or set max skeletons, and so on, disable that, also disable the option to wigs + hairs, since the head sometimes get confused as "wig", should resolve
hypermath Posted December 10, 2025 Posted December 10, 2025 1 hour ago, Predator-RJ said: Hi, in FSMP mcm menu, there is options to "auto" manage, or set max skeletons, and so on, disable that, also disable the option to wigs + hairs, since the head sometimes get confused as "wig", should resolve Thanks for the reply, after disable the smp wig option in the FSMP mcm it works, really appreciate your help!
Lusciouslochs Posted December 11, 2025 Posted December 11, 2025 an older comment mentioned potential incompatibility with P+ and mouth openeings being oddly too wide. is this true, and/or still the case? thanks.
Predator-RJ Posted December 11, 2025 Author Posted December 11, 2025 2 hours ago, Lusciouslochs said: an older comment mentioned potential incompatibility with P+ and mouth openeings being oddly too wide. is this true, and/or still the case? thanks. Hi, i use normal sexlab, so cant help with this one, you better asking in the P+ server if anyone knows, or can test it....
Lusciouslochs Posted December 11, 2025 Posted December 11, 2025 53 minutes ago, Predator-RJ said: Hi, i use normal sexlab, so cant help with this one, you better asking in the P+ server if anyone knows, or can test it.... sure! currently testing and ran across this myself. Looking back theres been some others who mentioned it so wasnt sure if it was coincidence or known hard-incompatibility, looking like it sadly >.< thanks for the reply though.
pdd001 Posted December 13, 2025 Posted December 13, 2025 Are this mod compatible with Aesthetic Elves ?
Predator-RJ Posted December 13, 2025 Author Posted December 13, 2025 5 hours ago, pdd001 said: Are this mod compatible with Aesthetic Elves ? Hi, that mod seems like was made for normal head, not HPH so nope.
j0hnxmarst0n Posted December 14, 2025 Posted December 14, 2025 So to be clear, this mod will work with SMP hairs applied via RM but not SMP wigs?
Predator-RJ Posted December 15, 2025 Author Posted December 15, 2025 4 hours ago, j0hnxmarst0n said: So to be clear, this mod will work with SMP hairs applied via RM but not SMP wigs? Hi, works with both, you probably read something about the FSMP option, that is like a optimization on FSMP side of things, that you just disable, since cause problems with the head itself, you loose nothing with that option.... mod works with both wigs and RC hairs. 1
j0hnxmarst0n Posted December 15, 2025 Posted December 15, 2025 On 6/19/2025 at 6:26 PM, AureumCustos said: Could anyone make a patch or plugin that makes it so when SGO makes a player update a script runs that does smp reset like the other plugin? Cause as of right now using this mod with SGO makes the mouth physics break when SGO scans the player . Which i love this mod and SGO so i wanna find a way to use them both. This is probably my issue, now that I see your comment. Reviving it for awareness.
j0hnxmarst0n Posted December 15, 2025 Posted December 15, 2025 3 hours ago, Predator-RJ said: Hi, works with both, you probably read something about the FSMP option, that is like a optimization on FSMP side of things, that you just disable, since cause problems with the head itself, you loose nothing with that option.... mod works with both wigs and RC hairs. With your information and a lot of digging, I figured out my problem. Wasn't the wigs or hairs, its more than likely Soul Gem Oven. Even if the mod is inactive for the player, it still scans the player the second sexlab is triggered and probably overwrites the mod somehow. Unless someone can come up with a fix, looks like its a hard incompatibility. Keeping it installed for the botox sliders and hoping for a fix, though
Randall Steele Posted December 15, 2025 Posted December 15, 2025 Finally bit the bullet and gave the mod a try. Lip SMP is very good and one can add collision to unsupported shlongs easily in bodyslide and pasting the xml in nisfkope. I liked the addition of the UV map fix since i used the UV version. Thank you Predator
Predator-RJ Posted December 15, 2025 Author Posted December 15, 2025 4 hours ago, Randall Steele said: Finally bit the bullet and gave the mod a try. Lip SMP is very good and one can add collision to unsupported shlongs easily in bodyslide and pasting the xml in nisfkope. I liked the addition of the UV map fix since i used the UV version. Thank you Predator Hi, thanks a lot !!! and yes, you can add collisions to another items then add the xml and should be good go ; )
Predator-RJ Posted December 16, 2025 Author Posted December 16, 2025 3 hours ago, ASASSSSSS said: Will this work with 3ba? Hi, yes this is only a "replacement" nif for the original High poly head mod.
pdd001 Posted December 17, 2025 Posted December 17, 2025 (edited) What the most stable MCM setting for FSMP? does 60+ FPS affect anything to this mod? edit: i'm using i7 12700kf and rtx 5060ti 16gb, 32Gb Ram Edited December 17, 2025 by pdd001
Gwen4020 Posted December 17, 2025 Posted December 17, 2025 (edited) Installed the latest version of the file HPH SMP. Facing CTD issue when trying to load presets which are built using High Poly Head.esm. The previous versions worked pretty well. I'm new to this. Is this supposed to happen? Edited December 17, 2025 by Gwen4020
V4ngQuisher Posted December 17, 2025 Posted December 17, 2025 is there a way to disable auto "Reset SMP" feature? my hair smp mod act wierd everytime my character speak
Dorabella Posted December 17, 2025 Posted December 17, 2025 5 hours ago, Gwen4020 said: Is this supposed to happen? Delete femalehead.tri file (Skyrim data\meshes\KL\High Poly Head) should fix the problem
asdt123123 Posted December 17, 2025 Posted December 17, 2025 8 hours ago, V4ngQuisher said: is there a way to disable auto "Reset SMP" feature? my hair smp mod act wierd everytime my character speak That will only happen if the face morph updater fails to hook into your FSMP mod. Which could indicate you either aren't using FSMP, FSMP is outdated, or one of the options you enabled during installing FSMP changed some of the memory structure breaking this mod. If you've got the latest FSMP installed, it'd be very helpful for me if you provided your Documents\My Games\Skyrim Special Edition\SKSE\FaceMorphUpdater.log file to me. That way I can see whether the hooking failed or not. If you don't care about the mouth being messed up, and having to execute "Reset SMP" in the console - you can also just delete the FaceMorphUpdater.dll file. 11 hours ago, Gwen4020 said: Installed the latest version of the file HPH SMP. Facing CTD issue when trying to load presets which are built using High Poly Head.esm. The previous versions worked pretty well. I'm new to this. Is this supposed to happen? Usually loaded presets causing crashes are from issues with the headParts - or even faceTextures. (Backup your jslot first) Open your .jslot with nodepad and you'll see both those json keys. To potentially fix it, save a new preset named. "newpreset" (Or whatever..). Then open your old .jslot, and replace the headParts and faceTextures with the headParts and faceTextures found in our new "newpreset.jslot". Then run it through a JSON parser to make sure you didn't break the json formatting. On 12/14/2025 at 8:55 PM, j0hnxmarst0n said: With your information and a lot of digging, I figured out my problem. Wasn't the wigs or hairs, its more than likely Soul Gem Oven. Even if the mod is inactive for the player, it still scans the player the second sexlab is triggered and probably overwrites the mod somehow. Unless someone can come up with a fix, looks like its a hard incompatibility. Keeping it installed for the botox sliders and hoping for a fix, though I believe that mod dynamically swaps out the player's normal map and possibly some other strange things. It's possible the skyrim engine has de-synced from SMP essentially, and SMP doesn't have a hook to properly update like it does for the SkinMesh functions. See if doing "SMP RESET" in the console fixes it. That'll be very telling. Unfortunately there wouldn't be an easy fix without having to modify the FSMP mod or forcing it to reset (Through a skin event). 3
Predator-RJ Posted December 18, 2025 Author Posted December 18, 2025 16 hours ago, pdd001 said: What the most stable MCM setting for FSMP? does 60+ FPS affect anything to this mod? edit: i'm using i7 12700kf and rtx 5060ti 16gb, 32Gb Ram Hi, default settings are fine, just disable the option for turnig off wigs it SMP hair is used, that option most of the times think that the head is the wig, thus buggin out XD, and to be sure turn off the any auto management for NPC max, or skeletons max, this mod pretty light, so should run fine on anything, about FPS, i recomend 60fps locked, below is fine too, the problem is when you go "above 60fps" SMP will start to calculate things wrong. 1
Redflyingmonkey Posted December 18, 2025 Posted December 18, 2025 Man I love you Predator. I'm trying to get your SMP configs to work with UBE but this is messed up. The head is almost just the same mesh all over, no way to rig it to a mouth part or anything...
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