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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

 

 

Now I'm stuck in the property slave quest with a new pc. I'm on the 2nd quest to trade for ebony ingots with the orc smithy and the dialog

ends with no obvious option to trade for the ingots. Any code to bypass this stage?

 

Is this the first or second trip and what (if any) was the last dialogue you had with him.

 

 

2nd trip. Dialogue went something like...hey/i need some more ebony ingots/ orc replies what happened to the last shipment?

then nothing, dialogue closes and no transaction.

 

 

Well, apparently I didn't link it to the next part of the dialogue. Use   set CdxSlavePropQ1Done to -1   and it will use the other dialogue track so you can finish it.

 

 

Just tried it and it didnt seem to produce any new or different outcome that I noticed. What should I look for?

 

Posted

 

 

 

 

Now I'm stuck in the property slave quest with a new pc. I'm on the 2nd quest to trade for ebony ingots with the orc smithy and the dialog

ends with no obvious option to trade for the ingots. Any code to bypass this stage?

 

Is this the first or second trip and what (if any) was the last dialogue you had with him.

 

 

2nd trip. Dialogue went something like...hey/i need some more ebony ingots/ orc replies what happened to the last shipment?

then nothing, dialogue closes and no transaction.

 

 

Well, apparently I didn't link it to the next part of the dialogue. Use   set CdxSlavePropQ1Done to -1   and it will use the other dialogue track so you can finish it.

 

 

Just tried it and it didnt seem to produce any new or different outcome that I noticed. What should I look for?

 

 

 

Sorry, my mistake. The value should be -2 not -1.

Posted

As some of you may or may not know the next version of DD intends to change things as far as escape and device removal goes. The new optional system in DDi will no longer be optional nor will it be configurable, you are stuck with whatever they decide to make the default settings. I myself do not like this system and prefer the system that has been in place for some time as the new system is not the game play experience I want from DD. I have been having a discussion with Kimy starting on the DDi thread and was just moved to the DDi Beta thread about this, we will see what the DD dev team decides to do.

 

If they decide to go ahead with this I will likely end up doing one of two things:

- Not update CD to use versions past the current versions. You are free to try using them together but there will be items not recognized or used in CD.

- I will stop development of CD and all other mods and likely stop modding altogether, it depends on how I feel at the time.

 

I am not happy about the prospect of making people choose between my mod or another by keeping you from updating DD. Truthfully I would rather walk away from it all and have already come close to doing so without the current drama of what I have started around DD due to my mental issues, the DD issue didn't help things.

 

 

No matter what happens I appreciate everyone that uses my mod and have supported me.

Posted

 

 

 

 

 

Now I'm stuck in the property slave quest with a new pc. I'm on the 2nd quest to trade for ebony ingots with the orc smithy and the dialog

ends with no obvious option to trade for the ingots. Any code to bypass this stage?

 

Is this the first or second trip and what (if any) was the last dialogue you had with him.

 

 

2nd trip. Dialogue went something like...hey/i need some more ebony ingots/ orc replies what happened to the last shipment?

then nothing, dialogue closes and no transaction.

 

 

Well, apparently I didn't link it to the next part of the dialogue. Use   set CdxSlavePropQ1Done to -1   and it will use the other dialogue track so you can finish it.

 

 

Just tried it and it didnt seem to produce any new or different outcome that I noticed. What should I look for?

 

 

 

Sorry, my mistake. The value should be -2 not -1.

 

 

Fixed. Thanks.

 

Posted

As some of you may or may not know the next version of DD intends to change things as far as escape and device removal goes. The new optional system in DDi will no longer be optional nor will it be configurable, you are stuck with whatever they decide to make the default settings. I myself do not like this system and prefer the system that has been in place for some time as the new system is not the game play experience I want from DD. I have been having a discussion with Kimy starting on the DDi thread and was just moved to the DDi Beta thread about this, we will see what the DD dev team decides to do.

 

If they decide to go ahead with this I will likely end up doing one of two things:

- Not update CD to use versions past the current versions. You are free to try using them together but there will be items not recognized or used in CD.

- I will stop development of CD and all other mods and likely stop modding altogether, it depends on how I feel at the time.

 

I am not happy about the prospect of making people choose between my mod or another by keeping you from updating DD. Truthfully I would rather walk away from it all and have already come close to doing so without the current drama of what I have started around DD due to my mental issues, the DD issue didn't help things.

 

 

No matter what happens I appreciate everyone that uses my mod and have supported me.

 

Kimy has made her decision and they will be going through with their planned changes. CD will not be updated to use future versions of DDa, DDi or DDx, only the current versions out now will be supported.

 

As for continuing development, I have not decided.

Posted

As some of you may or may not know the next version of DD intends to change things as far as escape and device removal goes. The new optional system in DDi will no longer be optional nor will it be configurable, you are stuck with whatever they decide to make the default settings. I myself do not like this system and prefer the system that has been in place for some time as the new system is not the game play experience I want from DD. I have been having a discussion with Kimy starting on the DDi thread and was just moved to the DDi Beta thread about this, we will see what the DD dev team decides to do.

 

If they decide to go ahead with this I will likely end up doing one of two things:

- Not update CD to use versions past the current versions. You are free to try using them together but there will be items not recognized or used in CD.

- I will stop development of CD and all other mods and likely stop modding altogether, it depends on how I feel at the time.

 

I am not happy about the prospect of making people choose between my mod or another by keeping you from updating DD. Truthfully I would rather walk away from it all and have already come close to doing so without the current drama of what I have started around DD due to my mental issues, the DD issue didn't help things.

 

 

No matter what happens I appreciate everyone that uses my mod and have supported me.

 

It would be a real shame to see the end of CD shop mod.  That and all the other devious mods have kept my game going for nearly 3 years, otherwise I just wouldn't play. I don't even play the vanilla Skyrim quests much anymore, I just play these mods and when I get tired of one I uninstall and play another. CD has always been on my favourites list along with Cursed Loot and Trapped in Rubber etc and I for one would miss it.

Thanks for all you have done.

 

 

Posted

Well that sucks, would have loved to see the full story of The captured dreams.

 

This is actually my only mod that needs dd so i would not be terrible upset if i had to use old version of dd... so Vel i hope you find motivation to tinker with this in the future and in any case it has been a great ride :heart:

Posted

I have not given up development of CD yet but I have given up supporting any future versions of DDa, DDi and DDx.

 

If anyone updates DD and has issues don't come to me.

Posted

I would be very sad to see this mod stopped, i don't like the idea of removing options for users as well. The idea that a modder can deny actions is fine, but as far as i got it, every modder is supposed to give users the options he want, but i really can't see how or why that is considered an improvement if just every mod has to make a menu with it's own defaults.

I really don't understand why we can't have both: users set defaults in DDi, modders can overwrite them. Imho that's a faulty design decision and i hope they will change their mind, i doubt much mods will be updated to use the new DDi... so as long as i don't use DCUR which was always too script heavy for me if i want several other DD mods, i'll probably won't install it.

 

*edit: totally forgot why i came here. Is the "flee and get captured" function when you're an property ore pony supposed to work?

Raccan came behind me and i was lying on the ground, the plugs triggered an animation what might be the reason for the follow up:

I was standing there without player controls, Harran came as well, the screen was short black, and then both Harran and Raccan just run away.

It's at the very end of the log, i've saved before running away and when they were away. i hope i don't disencourage you by throwing bug reports at you. ;)

 

Papyrus.0.log

Posted

It's not your mental issues that are problematic here, I agree with the points you made in dd's dev thread. Hopefully we can get more mod author comment on this central problem, and not get you to rage quit :) I would suggest to actually try to get other relevant people involved in the discussion.

 

"Don't make me edit all those damned items!" is a very sensible and valid point you made, you shouldn't have to go through it if a global configuration is available.

Posted

 

First time poster here. Great Mod, but I'm having a few issues.

 

At first I was getting CTD's when leaving the shop or trying to reload a save where PC was near the shop. Added some crash fix and memory fix mods and this has cleared up.

 

On the restart I selected a dialog option that got me stuck in the mine. I finally got my first delivery mission for ore to Dushnamub. I did the blacksmith a "favor" and returned with 25 Ebony ingots. Maybe I returned late, but I don't think the quest completed as I got to keep the Ebony and my status in the account book is still 0.0000.

 

I later completed a 2nd delivery of parts to Windhelm. I returned late again, but the parts are accepted. Still I think I failed this one as well. Back to the mine again - ugh!

 

Third delivery was back to Dushnamub again. But I got sidetracked. I started trying to talk to the NPC's around the shop and they kept referring to the Captain (I thought I needed to find him to get all my equipment back so I could start the delivery, but I guess I'd looked at my inventory just before M gave all my stuff back) Anyway, I walk into the Manor, and this seems to trigger the start of the Manor quest and I'm told I need to clean dust piles and chop firewood. So I figure I can whip this out fast and then go get the Ebony. But neither task will update to completed, even though I'm told by the cook I've gathered enough firewood. (Update: after learning about console quest commands I discovered that the Manor quest had stage 0 = 0, stage 1 =1, so this is why I likely couldn't complete any tasks. Likely I wasn't suppose to have this quest yet so stage 0 = 0 and that stopped all other progress.)

 

So I decide the quest is broken and head out for Dushnamub. I have the required ore and the note. There is a quest marker over his head, but I can't get him to give me the Ebony. There is a "Hey" dialog option, he replies "Back again?" and then nothing. So I jump back to a previous save just outside Dushnamub's compound and check the global variables of the form CDxSlavePropXXX. All are zero except:

 

CDxSlavePropCounter=1.00

CDxSlavePropTarget=15.00

CDxSlavePropQ1Done=1.0

 

Um, shouldn't that last one be zero until after I talk to Dushnamub? Or return to the shop and speak with the mine Overseer? I'll see if I can find the console command to force that variable back to zero, and then try again.

 

Any idea on getting my quests to complete? Thanks.

 

Update: Started playing around with the quest console commands.

    'getstage CDxSlavery_Property' returned 1.00

    Using 'player.sqs CDxSlavery_Property' returned stages: 0=1, 1=1, 900=0

 

Guessing that stage 1 was not suppose to be 1.00 yet, I used:

    'setObjectiveComplated CDxSlavery_Property 1 0'

Running player.sqs again didn't show a change, but I was finally able to talk to Dushnamub and complete the quest.

Since it looks like this same quest is just being reused each time, somehow all the stage completion values are not being reset each time.

The quest does not use stages other than for ending it. As for the return trip, I will check the conditions on the dialogue.

 

 

I have a number of mods installed: SSL, SSL Aroused, Devious Loot, Loot for the Masses, SSL Defeat, D. Captures, and D. Helpless, and the infamous Underground Bathhouse. Initially I'd had SD+ but it looked like it and UB were logging script errors so I uninstalled SD+ and started a new game.

So quite often when my PC is in the mine, she gets 'molested' by the other miners. Sometimes these scenes can happen just as the PC is finishing or starting the day. The last time this happened, Mecius had just taken my ore from the barrel, but then just stood around after I was released from the ongoing scene. He didn't grade my mining performance, put me in the cage, or try to take me out in the morning. He was just standing in that same spot - I had to reload from a previous save ( I always save just before I put my ore in the barrel!) I always have to remember that if I activate Sleep or Wait to stop an hour early so that any such interruptions can be gotten out of the way before I need to interact with Mecius.

Mods that run scenes (especially sex scenes) will disrupt scenes in CD. SexLab will not disable player controls once it has finished so the CD scene can't continue until they are disabled manually. These sorts of mods should be disabled while a property slave. When the end of day scene was not run that was an indication that something interfered and stopped the scene.

 

 

My wishlist of fixes/enhancements:

   When my PC is in the cage and a 'solo play' scene hits, I can choose to use the nearby bed and this frees me from the cage. Or a molested scene starts and the cage gets opened and I can run out after the scene. This is actually quite useful in that my PC can get a head start on the next day's mining to make up for all the 'interruptions' she'll later encounter. lol Also, with Defeat installed, I've found I can start a dialog with either Mecius or the girl while they are asleep, and optionally stuff them in a sack (or initiate a molestation scene which angers all the other NPC's, and a never ending sequence of attacks ensues and forces a restore from a previous save game). Some of this could be solved by moving the other beds out of dialog range from the cage.

As above, use of those sorts of mods can cause issues, I will not support their use and the issues they cause.

 

   Sometimes my PC returns to the mine already locked into an armbinder or cuffs. Or she gets horny while mining and somehow locks them onto herself even though I thought all extra gear in inventory was stored away. Or Devious Loot triggers an event while mining and the PC finds herself locked into a newly acquired yoke or armbinder. Fortunately, this doesn't actually stop the ability to mine or use the ore barrel, but the broken animations that result when the mining PC removes its arms from the restraint look bad. Maybe mining should be stopped, and instead a dialog option could be added to Mecius to detect such gear and automatically remove it - like: 'Hey there, how are you suppose to make your quota playing around with gear like that? Lets unlock it.' This would solve the problem of the PC being led back to the cage at end of day, and when the turning-in-place animation runs, her arms move out to her side - ignoring any current arm restraints.

Again, disable mods that can cause scenes to start spontaneously as I will not support any issues caused by them.

 

I'm having the same problem with the second meeting with Dushnamub.  I have tried it twice and all I get is a "Back again?"  Clicking that does nothing.  I'm stuck and can't do anything to continue.  I have tried the SetObjectCompleted Quest thing above to no avail.  How do I complete this quest?  Which quest command completes Dushnamub?

Posted

I have not given up development of CD yet but I have given up supporting any future versions of DDa, DDi and DDx.

 

If anyone updates DD and has issues don't come to me.

What is the latest version you support?

Posted

 

 

 

First time poster here. Great Mod, but I'm having a few issues.

 

At first I was getting CTD's when leaving the shop or trying to reload a save where PC was near the shop. Added some crash fix and memory fix mods and this has cleared up.

 

On the restart I selected a dialog option that got me stuck in the mine. I finally got my first delivery mission for ore to Dushnamub. I did the blacksmith a "favor" and returned with 25 Ebony ingots. Maybe I returned late, but I don't think the quest completed as I got to keep the Ebony and my status in the account book is still 0.0000.

 

I later completed a 2nd delivery of parts to Windhelm. I returned late again, but the parts are accepted. Still I think I failed this one as well. Back to the mine again - ugh!

 

Third delivery was back to Dushnamub again. But I got sidetracked. I started trying to talk to the NPC's around the shop and they kept referring to the Captain (I thought I needed to find him to get all my equipment back so I could start the delivery, but I guess I'd looked at my inventory just before M gave all my stuff back) Anyway, I walk into the Manor, and this seems to trigger the start of the Manor quest and I'm told I need to clean dust piles and chop firewood. So I figure I can whip this out fast and then go get the Ebony. But neither task will update to completed, even though I'm told by the cook I've gathered enough firewood. (Update: after learning about console quest commands I discovered that the Manor quest had stage 0 = 0, stage 1 =1, so this is why I likely couldn't complete any tasks. Likely I wasn't suppose to have this quest yet so stage 0 = 0 and that stopped all other progress.)

 

So I decide the quest is broken and head out for Dushnamub. I have the required ore and the note. There is a quest marker over his head, but I can't get him to give me the Ebony. There is a "Hey" dialog option, he replies "Back again?" and then nothing. So I jump back to a previous save just outside Dushnamub's compound and check the global variables of the form CDxSlavePropXXX. All are zero except:

 

CDxSlavePropCounter=1.00

CDxSlavePropTarget=15.00

CDxSlavePropQ1Done=1.0

 

Um, shouldn't that last one be zero until after I talk to Dushnamub? Or return to the shop and speak with the mine Overseer? I'll see if I can find the console command to force that variable back to zero, and then try again.

 

Any idea on getting my quests to complete? Thanks.

 

Update: Started playing around with the quest console commands.

    'getstage CDxSlavery_Property' returned 1.00

    Using 'player.sqs CDxSlavery_Property' returned stages: 0=1, 1=1, 900=0

 

Guessing that stage 1 was not suppose to be 1.00 yet, I used:

    'setObjectiveComplated CDxSlavery_Property 1 0'

Running player.sqs again didn't show a change, but I was finally able to talk to Dushnamub and complete the quest.

Since it looks like this same quest is just being reused each time, somehow all the stage completion values are not being reset each time.

The quest does not use stages other than for ending it. As for the return trip, I will check the conditions on the dialogue.

 

 

I have a number of mods installed: SSL, SSL Aroused, Devious Loot, Loot for the Masses, SSL Defeat, D. Captures, and D. Helpless, and the infamous Underground Bathhouse. Initially I'd had SD+ but it looked like it and UB were logging script errors so I uninstalled SD+ and started a new game.

So quite often when my PC is in the mine, she gets 'molested' by the other miners. Sometimes these scenes can happen just as the PC is finishing or starting the day. The last time this happened, Mecius had just taken my ore from the barrel, but then just stood around after I was released from the ongoing scene. He didn't grade my mining performance, put me in the cage, or try to take me out in the morning. He was just standing in that same spot - I had to reload from a previous save ( I always save just before I put my ore in the barrel!) I always have to remember that if I activate Sleep or Wait to stop an hour early so that any such interruptions can be gotten out of the way before I need to interact with Mecius.

Mods that run scenes (especially sex scenes) will disrupt scenes in CD. SexLab will not disable player controls once it has finished so the CD scene can't continue until they are disabled manually. These sorts of mods should be disabled while a property slave. When the end of day scene was not run that was an indication that something interfered and stopped the scene.

 

 

My wishlist of fixes/enhancements:

   When my PC is in the cage and a 'solo play' scene hits, I can choose to use the nearby bed and this frees me from the cage. Or a molested scene starts and the cage gets opened and I can run out after the scene. This is actually quite useful in that my PC can get a head start on the next day's mining to make up for all the 'interruptions' she'll later encounter. lol Also, with Defeat installed, I've found I can start a dialog with either Mecius or the girl while they are asleep, and optionally stuff them in a sack (or initiate a molestation scene which angers all the other NPC's, and a never ending sequence of attacks ensues and forces a restore from a previous save game). Some of this could be solved by moving the other beds out of dialog range from the cage.

As above, use of those sorts of mods can cause issues, I will not support their use and the issues they cause.

 

   Sometimes my PC returns to the mine already locked into an armbinder or cuffs. Or she gets horny while mining and somehow locks them onto herself even though I thought all extra gear in inventory was stored away. Or Devious Loot triggers an event while mining and the PC finds herself locked into a newly acquired yoke or armbinder. Fortunately, this doesn't actually stop the ability to mine or use the ore barrel, but the broken animations that result when the mining PC removes its arms from the restraint look bad. Maybe mining should be stopped, and instead a dialog option could be added to Mecius to detect such gear and automatically remove it - like: 'Hey there, how are you suppose to make your quota playing around with gear like that? Lets unlock it.' This would solve the problem of the PC being led back to the cage at end of day, and when the turning-in-place animation runs, her arms move out to her side - ignoring any current arm restraints.

Again, disable mods that can cause scenes to start spontaneously as I will not support any issues caused by them.

 

 

I'm having the same problem with the second meeting with Dushnamub.  I have tried it twice and all I get is a "Back again?"  Clicking that does nothing.  I'm stuck and can't do anything to continue.  I have tried the SetObjectCompleted Quest thing above to no avail.  How do I complete this quest?  Which quest command completes Dushnamub?

 

 

Use    help CDxSlaveTaskProgress   the value of this should be 1 or higher

Use    help CDxSlavePropQ1Done    if the value is -1 then change it to -2 using    set CDxslavePropQ1Done to -2    The branch for the -1 value was broken and missing a link. Changing it should let you go through the other set of dialogue and finish the quest.

 

I have not given up development of CD yet but I have given up supporting any future versions of DDa, DDi and DDx.

 

If anyone updates DD and has issues don't come to me.

What is the latest version you support?

 

 

The versions currently on LL:

DDa v3.0e

DDi v3.3b

DDx v2.0c

Posted

I would be very sad to see this mod stopped, i don't like the idea of removing options for users as well. The idea that a modder can deny actions is fine, but as far as i got it, every modder is supposed to give users the options he want, but i really can't see how or why that is considered an improvement if just every mod has to make a menu with it's own defaults.

I really don't understand why we can't have both: users set defaults in DDi, modders can overwrite them. Imho that's a faulty design decision and i hope they will change their mind, i doubt much mods will be updated to use the new DDi... so as long as i don't use DCUR which was always too script heavy for me if i want several other DD mods, i'll probably won't install it.

 

*edit: totally forgot why i came here. Is the "flee and get captured" function when you're an property ore pony supposed to work?

Raccan came behind me and i was lying on the ground, the plugs triggered an animation what might be the reason for the follow up:

I was standing there without player controls, Harran came as well, the screen was short black, and then both Harran and Raccan just run away.

It's at the very end of the log, i've saved before running away and when they were away. i hope i don't disencourage you by throwing bug reports at you. ;)

 

attachicon.gifPapyrus.0.log

 

I have no issue with modders making custom items with whatever effects on them as I have the choice to use or not use that mod. Setting the basic devices to do this has nothing to do with giving modders control but making people use items with these effects on them since most every mod that adds items to the player uses them.

 

I use DCUR but I have most everything turned off and have it set to low usage mode in the debug screen.

 

 

The scene is bugged and unfortunately was not one that I got to in my bug fixing. I believe the issue is the paralysis as it keeps the scene from continuing and moving you.

Posted

It's not your mental issues that are problematic here, I agree with the points you made in dd's dev thread. Hopefully we can get more mod author comment on this central problem, and not get you to rage quit :) I would suggest to actually try to get other relevant people involved in the discussion.

 

"Don't make me edit all those damned items!" is a very sensible and valid point you made, you shouldn't have to go through it if a global configuration is available.

 

The issue is the basic items in DDi and DDx which have these options enabled effectively changing every mod that adds basic items to the player. I can change the basic items in CD so they don't do it and it won't affect any of my quest devices as they can't be removed other than by script.

 

There is a global configuration available in the current MCM menu but Kimy said that the devices were boring and removed the menu and added all of it to the devices directly and set the base items with values so the once optional features are now in effect.

 

 

I have not quit yet but I won't be updating CD to use versions beyond the current release versions. That will mean there will be a lot of very restrictive items that CD will not recognize or remove.

Posted

 

 

 

 

First time poster here. Great Mod, but I'm having a few issues.

 

At first I was getting CTD's when leaving the shop or trying to reload a save where PC was near the shop. Added some crash fix and memory fix mods and this has cleared up.

 

On the restart I selected a dialog option that got me stuck in the mine. I finally got my first delivery mission for ore to Dushnamub. I did the blacksmith a "favor" and returned with 25 Ebony ingots. Maybe I returned late, but I don't think the quest completed as I got to keep the Ebony and my status in the account book is still 0.0000.

 

I later completed a 2nd delivery of parts to Windhelm. I returned late again, but the parts are accepted. Still I think I failed this one as well. Back to the mine again - ugh!

 

Third delivery was back to Dushnamub again. But I got sidetracked. I started trying to talk to the NPC's around the shop and they kept referring to the Captain (I thought I needed to find him to get all my equipment back so I could start the delivery, but I guess I'd looked at my inventory just before M gave all my stuff back) Anyway, I walk into the Manor, and this seems to trigger the start of the Manor quest and I'm told I need to clean dust piles and chop firewood. So I figure I can whip this out fast and then go get the Ebony. But neither task will update to completed, even though I'm told by the cook I've gathered enough firewood. (Update: after learning about console quest commands I discovered that the Manor quest had stage 0 = 0, stage 1 =1, so this is why I likely couldn't complete any tasks. Likely I wasn't suppose to have this quest yet so stage 0 = 0 and that stopped all other progress.)

 

So I decide the quest is broken and head out for Dushnamub. I have the required ore and the note. There is a quest marker over his head, but I can't get him to give me the Ebony. There is a "Hey" dialog option, he replies "Back again?" and then nothing. So I jump back to a previous save just outside Dushnamub's compound and check the global variables of the form CDxSlavePropXXX. All are zero except:

 

CDxSlavePropCounter=1.00

CDxSlavePropTarget=15.00

CDxSlavePropQ1Done=1.0

 

Um, shouldn't that last one be zero until after I talk to Dushnamub? Or return to the shop and speak with the mine Overseer? I'll see if I can find the console command to force that variable back to zero, and then try again.

 

Any idea on getting my quests to complete? Thanks.

 

Update: Started playing around with the quest console commands.

    'getstage CDxSlavery_Property' returned 1.00

    Using 'player.sqs CDxSlavery_Property' returned stages: 0=1, 1=1, 900=0

 

Guessing that stage 1 was not suppose to be 1.00 yet, I used:

    'setObjectiveComplated CDxSlavery_Property 1 0'

Running player.sqs again didn't show a change, but I was finally able to talk to Dushnamub and complete the quest.

Since it looks like this same quest is just being reused each time, somehow all the stage completion values are not being reset each time.

The quest does not use stages other than for ending it. As for the return trip, I will check the conditions on the dialogue.

 

 

I have a number of mods installed: SSL, SSL Aroused, Devious Loot, Loot for the Masses, SSL Defeat, D. Captures, and D. Helpless, and the infamous Underground Bathhouse. Initially I'd had SD+ but it looked like it and UB were logging script errors so I uninstalled SD+ and started a new game.

So quite often when my PC is in the mine, she gets 'molested' by the other miners. Sometimes these scenes can happen just as the PC is finishing or starting the day. The last time this happened, Mecius had just taken my ore from the barrel, but then just stood around after I was released from the ongoing scene. He didn't grade my mining performance, put me in the cage, or try to take me out in the morning. He was just standing in that same spot - I had to reload from a previous save ( I always save just before I put my ore in the barrel!) I always have to remember that if I activate Sleep or Wait to stop an hour early so that any such interruptions can be gotten out of the way before I need to interact with Mecius.

Mods that run scenes (especially sex scenes) will disrupt scenes in CD. SexLab will not disable player controls once it has finished so the CD scene can't continue until they are disabled manually. These sorts of mods should be disabled while a property slave. When the end of day scene was not run that was an indication that something interfered and stopped the scene.

 

 

My wishlist of fixes/enhancements:

   When my PC is in the cage and a 'solo play' scene hits, I can choose to use the nearby bed and this frees me from the cage. Or a molested scene starts and the cage gets opened and I can run out after the scene. This is actually quite useful in that my PC can get a head start on the next day's mining to make up for all the 'interruptions' she'll later encounter. lol Also, with Defeat installed, I've found I can start a dialog with either Mecius or the girl while they are asleep, and optionally stuff them in a sack (or initiate a molestation scene which angers all the other NPC's, and a never ending sequence of attacks ensues and forces a restore from a previous save game). Some of this could be solved by moving the other beds out of dialog range from the cage.

As above, use of those sorts of mods can cause issues, I will not support their use and the issues they cause.

 

   Sometimes my PC returns to the mine already locked into an armbinder or cuffs. Or she gets horny while mining and somehow locks them onto herself even though I thought all extra gear in inventory was stored away. Or Devious Loot triggers an event while mining and the PC finds herself locked into a newly acquired yoke or armbinder. Fortunately, this doesn't actually stop the ability to mine or use the ore barrel, but the broken animations that result when the mining PC removes its arms from the restraint look bad. Maybe mining should be stopped, and instead a dialog option could be added to Mecius to detect such gear and automatically remove it - like: 'Hey there, how are you suppose to make your quota playing around with gear like that? Lets unlock it.' This would solve the problem of the PC being led back to the cage at end of day, and when the turning-in-place animation runs, her arms move out to her side - ignoring any current arm restraints.

Again, disable mods that can cause scenes to start spontaneously as I will not support any issues caused by them.

 

 

I'm having the same problem with the second meeting with Dushnamub.  I have tried it twice and all I get is a "Back again?"  Clicking that does nothing.  I'm stuck and can't do anything to continue.  I have tried the SetObjectCompleted Quest thing above to no avail.  How do I complete this quest?  Which quest command completes Dushnamub?

 

 

Use    help CDxSlaveTaskProgress   the value of this should be 1 or higher

Use    help CDxSlavePropQ1Done    if the value is -1 then change it to -2 using    set CDxslavePropQ1Done to -2    The branch for the -1 value was broken and missing a link. Changing it should let you go through the other set of dialogue and finish the quest.

 

I have not given up development of CD yet but I have given up supporting any future versions of DDa, DDi and DDx.

 

If anyone updates DD and has issues don't come to me.

What is the latest version you support?

 

 

The versions currently on LL:

DDa v3.0e

DDi v3.3b

DDx v2.0c

 

Thanks.  That got me through.  Love your mod, please consider sticking around.  Even if you don't support anything above current DD.  I can live with that!

Posted

 

I would be very sad to see this mod stopped, i don't like the idea of removing options for users as well. The idea that a modder can deny actions is fine, but as far as i got it, every modder is supposed to give users the options he want, but i really can't see how or why that is considered an improvement if just every mod has to make a menu with it's own defaults.

I really don't understand why we can't have both: users set defaults in DDi, modders can overwrite them. Imho that's a faulty design decision and i hope they will change their mind, i doubt much mods will be updated to use the new DDi... so as long as i don't use DCUR which was always too script heavy for me if i want several other DD mods, i'll probably won't install it.

 

*edit: totally forgot why i came here. Is the "flee and get captured" function when you're an property ore pony supposed to work?

Raccan came behind me and i was lying on the ground, the plugs triggered an animation what might be the reason for the follow up:

I was standing there without player controls, Harran came as well, the screen was short black, and then both Harran and Raccan just run away.

It's at the very end of the log, i've saved before running away and when they were away. i hope i don't disencourage you by throwing bug reports at you. ;)

 

attachicon.gifPapyrus.0.log

 

I have no issue with modders making custom items with whatever effects on them as I have the choice to use or not use that mod. Setting the basic devices to do this has nothing to do with giving modders control but making people use items with these effects on them since most every mod that adds items to the player uses them.

 

I use DCUR but I have most everything turned off and have it set to low usage mode in the debug screen.

 

 

The scene is bugged and unfortunately was not one that I got to in my bug fixing. I believe the issue is the paralysis as it keeps the scene from continuing and moving you.

 

Ah, good to know it's not my fault, that was more or less all i hoped for. ;) Take your time. :)

 

I'm 100% with you on DDi, i just hoped it's more productive to be nice, but appearently i was wrong. :( I didn't try it yet, when you say Kimy changed the items in DDx, does that mean it wouldn't even help not to install DDi to remove the effects for DDx items? As i see it, either somebody makes a "not cool" esp with a MCM that allows me to change the default values, or i won't upgrade either... at least, not in all my games. Depending on which mods will upgrade it, i might use different profiles in MO to play different mods. Which is not the point of a framework, though.

Posted

 

 

I would be very sad to see this mod stopped, i don't like the idea of removing options for users as well. The idea that a modder can deny actions is fine, but as far as i got it, every modder is supposed to give users the options he want, but i really can't see how or why that is considered an improvement if just every mod has to make a menu with it's own defaults.

I really don't understand why we can't have both: users set defaults in DDi, modders can overwrite them. Imho that's a faulty design decision and i hope they will change their mind, i doubt much mods will be updated to use the new DDi... so as long as i don't use DCUR which was always too script heavy for me if i want several other DD mods, i'll probably won't install it.

 

*edit: totally forgot why i came here. Is the "flee and get captured" function when you're an property ore pony supposed to work?

Raccan came behind me and i was lying on the ground, the plugs triggered an animation what might be the reason for the follow up:

I was standing there without player controls, Harran came as well, the screen was short black, and then both Harran and Raccan just run away.

It's at the very end of the log, i've saved before running away and when they were away. i hope i don't disencourage you by throwing bug reports at you. ;)

 

attachicon.gifPapyrus.0.log

 

I have no issue with modders making custom items with whatever effects on them as I have the choice to use or not use that mod. Setting the basic devices to do this has nothing to do with giving modders control but making people use items with these effects on them since most every mod that adds items to the player uses them.

 

I use DCUR but I have most everything turned off and have it set to low usage mode in the debug screen.

 

 

The scene is bugged and unfortunately was not one that I got to in my bug fixing. I believe the issue is the paralysis as it keeps the scene from continuing and moving you.

 

Ah, good to know it's not my fault, that was more or less all i hoped for. ;) Take your time. :)

 

I'm 100% with you on DDi, i just hoped it's more productive to be nice, but appearently i was wrong. :( I didn't try it yet, when you say Kimy changed the items in DDx, does that mean it wouldn't even help not to install DDi to remove the effects for DDx items? As i see it, either somebody makes a "not cool" esp with a MCM that allows me to change the default values, or i won't upgrade either... at least, not in all my games. Depending on which mods will upgrade it, i might use different profiles in MO to play different mods. Which is not the point of a framework, though.

 

 

I had made a comment in the new CD Beta thread that I could update CD to the new version of DD in an afternoon as all that needs changed is the device removal quest and scripts with the new device keywords so they can be removed. I won't give his reply but I basically said that if he made a patch that changed the hundred plus items in DDi and DDx to remove the effects I would update CD. All I care about is not having to deal with the effects being added to the basic devices but changing properties on that many items is tedious as fuck.

Posted

I have not given up development of CD yet but I have given up supporting any future versions of DDa, DDi and DDx.

 

If anyone updates DD and has issues don't come to me.

 

*lol* Vel! I love this statement from you!!! :lol:

Posted

It seems the DD dev team can't handle criticism over the removal and/or imposition of unwanted features that players do not want. In the end I had stated that I would take a wait and see approach to the next version, likely update CD and make a patch to change or disable unwanted features. That has become unlikely so I suggest you hang on to the current versions of DD.

 

What does this mean for those of you who do update? Most features will be unchanged other than the behavior of the generic items, I am not sure what the change in the base device scripts will do for my custom generic items, hopefully nothing. Any devices with new device type keywords will not be recognized or removed which I believe includes straight jackets and dresses (I think they are getting their own keyword now), you are on your own in getting those removed. If Kimy removes the tag system as she said she may in her last reply to my reply to someone else then the punishment of getting random devices added to you will no longer work and instead generate errors in your log.

 

 

Criticism of CD has always been welcome and has resulted in a number of changes including the ability to use only the quests you want to. I have always done what I can to tailor the experience of CD to you the players which is why I have been working on rebuilding the Manor Slave system along with some other additions and changes. Yes, there are some changes or additions that I have not been willing to make as I did not feel that they would fit within the setting or story unfolding in the mod.

 

I ask that you give me time to create the content for this and future updates. I am tracking where people are having issues and will work to correct them in the next release.

 

I have been working on a few side projects with other modders, generally these have taken very little time and have helped keep me in the mood to want to keep modding. Some have been for men (which I intend to make a patch so these items can be used with CD) as well as one that adds gags, blindfolds and collars for the beast races (male and female) for which Zadil was nice enough to give his permission to use and make changes to his items. I plan on continuing to add male support to CD that will go along side the female content.

 

 

As always if you have suggestions or criticism or problems don't hesitate to say something, I am always willing to listen to what everyone has to say.

Posted

Well you know, content mod will always win over the other things. CD is more important to me than the framework is.

 

Anyhow, for as long as I can remember I never experienced a sexual intercourse initiated by CD. Are there any present?

Posted

Well you know, content mod will always win over the other things. CD is more important to me than the framework is.

 

Anyhow, for as long as I can remember I never experienced a sexual intercourse initiated by CD. Are there any present?

 

Oh no? Tell that to Elenwen and all her guards. 

 

Speaking of which Vel, Elenwen is called a Mistress by her guards, yet Master is against using that word to denote a Dom. What gives? 

Posted

 

Well you know, content mod will always win over the other things. CD is more important to me than the framework is.

 

Anyhow, for as long as I can remember I never experienced a sexual intercourse initiated by CD. Are there any present?

 

Oh no? Tell that to Elenwen and all her guards. 

 

Speaking of which Vel, Elenwen is called a Mistress by her guards, yet Master is against using that word to denote a Dom. What gives? 

 

 

I assume Elenwen is one of the reasons Master made that remark...

Posted

Well you know, content mod will always win over the other things. CD is more important to me than the framework is.

 

Anyhow, for as long as I can remember I never experienced a sexual intercourse initiated by CD. Are there any present?

 

Yes, there are:

 

Embassy quest - 14 of them in main part or a number of them in the return part depending on time.

Property Slave - 

    Quest 1 - depends on reaction to request by orc smith

    Quest 3 - possible with Rayani

    Quest 4 - possible with Hunters to get them to let you pass - depends on a difficult persuasion check I believe

    Task levels 2 and 3 - nothing but sex

    Smithy - spanking by No'Dra if you bother her too much (may have some sex depending on how sexlab reacts to tags)

    Manor Slave tasks to see a Manor NPC (a bit bugged)

Customer Assist 02

Quest to Solitude (depending on how dom you are)

Quest to Windhelm - Once Erani is yours - can be requested from her

Chaste Life - if you are in good standing with Master she will allow a slave of your choice to help you 'relieve your stress'

Chaste Spouse - whoever is Master can demand it from the Slave

Relationship Slave - opening part

 

 

Are you sure you have been playing my mod?  ;)

 

 

Well you know, content mod will always win over the other things. CD is more important to me than the framework is.

 

Anyhow, for as long as I can remember I never experienced a sexual intercourse initiated by CD. Are there any present?

 

Oh no? Tell that to Elenwen and all her guards. 

 

Speaking of which Vel, Elenwen is called a Mistress by her guards, yet Master is against using that word to denote a Dom. What gives? 

 

 

I assume Elenwen is one of the reasons Master made that remark...

 

 

If I remember correctly you can ask her about that and her answer is 'A Mistress is some harlot your spouse goes to' or something like that. For her Mistress holds no power with it unlike Master does.

Posted

 

 

 

If I remember correctly you can ask her about that and her answer is 'A Mistress is some harlot your spouse goes to' or something like that. For her Mistress holds no power with it unlike Master does.

 

I missed that Elenwen is called Mistress, so that's the first time i have to question you decisions Vel. ;) Of course Elenwen might have a different point of view, but imho either a change for Elenwens guards or an explanation would be good to feel consistent. Definitly nothing urgent, though. :)

 

I'll try and see how DDx dev works with DDi 3.3b, if there is a chance to use the new items it would be nice. If it does not work there are still heretics items w/out DD features, i like them anyways. 

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