Veladarius Posted June 28, 2017 Author Posted June 28, 2017 I am getting a ctd every time a corset from expansion is equipped to the player by any mod while my pc is already wearing a CD belt or other item. I have DCL, Devious Equip, Devious Framework and the newest verson of Zaz , not sure what's causing it yet but I'm trying to fix it myself. Update: I am pretty certain this must be down to an error or typo in one of the cd esp files. Disabling other mods did nothing, if you equip an expansion corset while wearing a CD belt the game just crashes. The expansion restraints work just fine on their own and in other mods only in CD there is an issue. I hope it will be sorted soon because right now my character is stuck in the punishment where you are put on display in the shop like the models and npc's come and add items every so often. First a gag was added, then a blindfold, then expansion restrictive boots, corset I am sure comes next but as soon as it is equipped, boom...ctd every time. All of the changes done when equipping a corset is done by the corset itself. Basically if the corset detects a belt being equipped or the corset is equipped with a belt already in place it 'stores' the belt and replaces it with a combined mesh. The only difference between my belts and the standard belts is I extended the script to change the menu so there is no option to remove the belt via the menu's, this is why keys won't work on them. The only other change is the textures which doesn't affect anything related to use of the belt just its look. Just to be sure I tested both a standard keyed CD Silver belt and the quest version of the CD Silver belt with a standard corset from DD, there were no issues: 20170628190041_1.jpg20170628190013_1.jpg I am not using Devious Equip or Devious Framework. I am using the latest version of ZAZ Animation Pack and the current versions of DDa/DDi/DDx as well as Cursed Loot. Check the end of your log for errors, if you see any post the log and I will try and help sort them out with you. Really sorry I can't supply you with any logs at this time, I have tried before but I'm on Win 10 Home, 64 bit edition and it won't create logs. I understand that I would have to re-install steam then the game somewhere other than in the default directory in order for logs to be created on my system and that's a lot of hassle and I'm not sure if it's worth the trouble or even how to do it right. Thanks for the reply. Don't know where you heard that but it isn't true, all it takes is an ini file edit to enable logging. The post here can tell you how to enable it and where the logs are stored: https://forums.nexusmods.com/index.php?/topic/703954-are-you-having-constant-exterior-ctds-ive-finally-found-your-solution/
jigwigigx Posted June 29, 2017 Posted June 29, 2017 Don't know where you heard that but it isn't true, all it takes is an ini file edit to enable logging. The post here can tell you how to enable it and where the logs are stored: https://forums.nexusmods.com/index.php?/topic/703954-are-you-having-constant-exterior-ctds-ive-finally-found-your-solution/ Yes I have tried editing the ini files before but my game didnt create anything in the logs folder. But I will give it another go.
Verstort Posted June 29, 2017 Posted June 29, 2017 "CRDE" is Deviously enslaved continued, this is the wrong thread to talk about problems with that mod, since CD doesn't use DEC scripts or anything, completely separate mods. Similarly zaz is part of zaz animation pack, probably better to post about those errors in the ZAP thread. In the future, if looking at your paypyrus log, it's related to captured dreams if it has "CDX" or just CD as the starting characters. https://www.loverslab.com/topic/54135-deviously-enslaved-continued/page-67 https://www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/page-240 Edit: actually the only zaz errors I see in this log are part of DEC's errors I think
r5e4w3q2 Posted June 29, 2017 Posted June 29, 2017 I saw this was already mentioned, but could not tell if there was a fix on the way. In case any of this helps:- I am having a problem with a quest letter, the letter says "I have a job for you that I think you may find enjoyable and it would be a great help to me as well. Time on this is limited so your immediate arrival is requested. If you can't make it the opportunity may present itself again later." When I try to accept the job from her though, the only response I have is "Um, maybe later" I have am not wearing any devices and I have tried talking to her at different locations/parts of the day.
Veladarius Posted June 29, 2017 Author Posted June 29, 2017 "CRDE" is Deviously enslaved continued, this is the wrong thread to talk about problems with that mod, since CD doesn't use DEC scripts or anything, completely separate mods. Similarly zaz is part of zaz animation pack, probably better to post about those errors in the ZAP thread. In the future, if looking at your paypyrus log, it's related to captured dreams if it has "CDX" or just CD as the starting characters. https://www.loverslab.com/topic/54135-deviously-enslaved-continued/page-67 https://www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/page-240 Edit: actually the only zaz errors I see in this log are part of DEC's errors I think hello and sorry im chasing down errors an crashes an was directed this way .sorry i am just gonna paste the post cause im kinda bad at explaining the problems.may i please get some help ???? im pulling crde and zaz errors like nuts and im lost trying to read the stupid papyrus it looks like its saying i have devieces on but have none and says .cant start a crde quest any help would be nice.but now i am fighting to log back in and its a brand new game fresh install.oops load order sorry.... See Verstort's reply included above, the errors have nothing to do with my mods and I don't use Deviously Enslaved so I can't help you on this. You will need to go ask in the Deviously Enslaved thread.
Veladarius Posted June 29, 2017 Author Posted June 29, 2017 I saw this was already mentioned, but could not tell if there was a fix on the way. In case any of this helps:- I am having a problem with a quest letter, the letter says "I have a job for you that I think you may find enjoyable and it would be a great help to me as well. Time on this is limited so your immediate arrival is requested. If you can't make it the opportunity may present itself again later." When I try to accept the job from her though, the only response I have is "Um, maybe later" I have am not wearing any devices and I have tried talking to her at different locations/parts of the day. The letter is for the Embassy quest, have you done it once already? Use the following in the console: sqv CDxTaskManager and look for the variable Avail_ExpQuest02 If the variable is 0 then the quest is unavailable (timed out most likely, will be available again) if the variable is 1 then the quest is available. NOTE: if you have done the main Embassy quest already then this needs changed to 2, use the following command to do so setpqv CDxTaskManager Avail_ExpQuest02 2 and she will give you the quest. I have made the adjustment in the script that sets this but it won't be released for a while.
jigwigigx Posted June 29, 2017 Posted June 29, 2017 I am getting a ctd every time a corset from expansion is equipped to the player by any mod while my pc is already wearing a CD belt or other item. I have DCL, Devious Equip, Devious Framework and the newest verson of Zaz , not sure what's causing it yet but I'm trying to fix it myself. Update: I am pretty certain this must be down to an error or typo in one of the cd esp files. Disabling other mods did nothing, if you equip an expansion corset while wearing a CD belt the game just crashes. The expansion restraints work just fine on their own and in other mods only in CD there is an issue. I hope it will be sorted soon because right now my character is stuck in the punishment where you are put on display in the shop like the models and npc's come and add items every so often. First a gag was added, then a blindfold, then expansion restrictive boots, corset I am sure comes next but as soon as it is equipped, boom...ctd every time. All of the changes done when equipping a corset is done by the corset itself. Basically if the corset detects a belt being equipped or the corset is equipped with a belt already in place it 'stores' the belt and replaces it with a combined mesh. The only difference between my belts and the standard belts is I extended the script to change the menu so there is no option to remove the belt via the menu's, this is why keys won't work on them. The only other change is the textures which doesn't affect anything related to use of the belt just its look. Just to be sure I tested both a standard keyed CD Silver belt and the quest version of the CD Silver belt with a standard corset from DD, there were no issues: 20170628190041_1.jpg20170628190013_1.jpg I am not using Devious Equip or Devious Framework. I am using the latest version of ZAZ Animation Pack and the current versions of DDa/DDi/DDx as well as Cursed Loot. Check the end of your log for errors, if you see any post the log and I will try and help sort them out with you. Really sorry I can't supply you with any logs at this time, I have tried before but I'm on Win 10 Home, 64 bit edition and it won't create logs. I understand that I would have to re-install steam then the game somewhere other than in the default directory in order for logs to be created on my system and that's a lot of hassle and I'm not sure if it's worth the trouble or even how to do it right. Thanks for the reply. Don't know where you heard that but it isn't true, all it takes is an ini file edit to enable logging. The post here can tell you how to enable it and where the logs are stored: https://forums.nexusmods.com/index.php?/topic/703954-are-you-having-constant-exterior-ctds-ive-finally-found-your-solution/ Hallelujah I finally got logging to work. The game has to be running long enough for logs to be created which is why it never worked for me before. Holy cr*p, looking at that my game is just one huge pile of errors, is this normal? Papyrus.0.log
Veladarius Posted June 29, 2017 Author Posted June 29, 2017 I am getting a ctd every time a corset from expansion is equipped to the player by any mod while my pc is already wearing a CD belt or other item. I have DCL, Devious Equip, Devious Framework and the newest verson of Zaz , not sure what's causing it yet but I'm trying to fix it myself. Update: I am pretty certain this must be down to an error or typo in one of the cd esp files. Disabling other mods did nothing, if you equip an expansion corset while wearing a CD belt the game just crashes. The expansion restraints work just fine on their own and in other mods only in CD there is an issue. I hope it will be sorted soon because right now my character is stuck in the punishment where you are put on display in the shop like the models and npc's come and add items every so often. First a gag was added, then a blindfold, then expansion restrictive boots, corset I am sure comes next but as soon as it is equipped, boom...ctd every time. All of the changes done when equipping a corset is done by the corset itself. Basically if the corset detects a belt being equipped or the corset is equipped with a belt already in place it 'stores' the belt and replaces it with a combined mesh. The only difference between my belts and the standard belts is I extended the script to change the menu so there is no option to remove the belt via the menu's, this is why keys won't work on them. The only other change is the textures which doesn't affect anything related to use of the belt just its look. Just to be sure I tested both a standard keyed CD Silver belt and the quest version of the CD Silver belt with a standard corset from DD, there were no issues: 20170628190041_1.jpg20170628190013_1.jpg I am not using Devious Equip or Devious Framework. I am using the latest version of ZAZ Animation Pack and the current versions of DDa/DDi/DDx as well as Cursed Loot. Check the end of your log for errors, if you see any post the log and I will try and help sort them out with you. Really sorry I can't supply you with any logs at this time, I have tried before but I'm on Win 10 Home, 64 bit edition and it won't create logs. I understand that I would have to re-install steam then the game somewhere other than in the default directory in order for logs to be created on my system and that's a lot of hassle and I'm not sure if it's worth the trouble or even how to do it right. Thanks for the reply. Don't know where you heard that but it isn't true, all it takes is an ini file edit to enable logging. The post here can tell you how to enable it and where the logs are stored: https://forums.nexusmods.com/index.php?/topic/703954-are-you-having-constant-exterior-ctds-ive-finally-found-your-solution/ Hallelujah I finally got logging to work. The game has to be running long enough for logs to be created which is why it never worked for me before. Holy cr*p, looking at that my game is just one huge pile of errors, is this normal? All the errors are from the FNIS esp that comes with the XPMSE skeleton. The esp allows for changing of animations used for combat and movement in game but it is not needed for the skeleton to work and as you can see it isn't worth the errors. I suggest disabling it as the errors will cause issues with other mods as it takes up precious Papyrus processing time and can end up leading to worse things happening down the road. Either use a save cleaner to remove the scripts from your save or start a new game once it is disabled (don't uninstall it just disable it).
jigwigigx Posted June 29, 2017 Posted June 29, 2017 I am getting a ctd every time a corset from expansion is equipped to the player by any mod while my pc is already wearing a CD belt or other item. I have DCL, Devious Equip, Devious Framework and the newest verson of Zaz , not sure what's causing it yet but I'm trying to fix it myself. Update: I am pretty certain this must be down to an error or typo in one of the cd esp files. Disabling other mods did nothing, if you equip an expansion corset while wearing a CD belt the game just crashes. The expansion restraints work just fine on their own and in other mods only in CD there is an issue. I hope it will be sorted soon because right now my character is stuck in the punishment where you are put on display in the shop like the models and npc's come and add items every so often. First a gag was added, then a blindfold, then expansion restrictive boots, corset I am sure comes next but as soon as it is equipped, boom...ctd every time. All of the changes done when equipping a corset is done by the corset itself. Basically if the corset detects a belt being equipped or the corset is equipped with a belt already in place it 'stores' the belt and replaces it with a combined mesh. The only difference between my belts and the standard belts is I extended the script to change the menu so there is no option to remove the belt via the menu's, this is why keys won't work on them. The only other change is the textures which doesn't affect anything related to use of the belt just its look. Just to be sure I tested both a standard keyed CD Silver belt and the quest version of the CD Silver belt with a standard corset from DD, there were no issues: 20170628190041_1.jpg20170628190013_1.jpg I am not using Devious Equip or Devious Framework. I am using the latest version of ZAZ Animation Pack and the current versions of DDa/DDi/DDx as well as Cursed Loot. Check the end of your log for errors, if you see any post the log and I will try and help sort them out with you. Really sorry I can't supply you with any logs at this time, I have tried before but I'm on Win 10 Home, 64 bit edition and it won't create logs. I understand that I would have to re-install steam then the game somewhere other than in the default directory in order for logs to be created on my system and that's a lot of hassle and I'm not sure if it's worth the trouble or even how to do it right. Thanks for the reply. Don't know where you heard that but it isn't true, all it takes is an ini file edit to enable logging. The post here can tell you how to enable it and where the logs are stored: https://forums.nexusmods.com/index.php?/topic/703954-are-you-having-constant-exterior-ctds-ive-finally-found-your-solution/ Hallelujah I finally got logging to work. The game has to be running long enough for logs to be created which is why it never worked for me before. Holy cr*p, looking at that my game is just one huge pile of errors, is this normal? All the errors are from the FNIS esp that comes with the XPMSE skeleton. The esp allows for changing of animations used for combat and movement in game but it is not needed for the skeleton to work and as you can see it isn't worth the errors. I suggest disabling it as the errors will cause issues with other mods as it takes up precious Papyrus processing time and can end up leading to worse things happening down the road. Either use a save cleaner to remove the scripts from your save or start a new game once it is disabled (don't uninstall it just disable it). Thank you so much, I would never have figured that out by myself.
Veladarius Posted June 29, 2017 Author Posted June 29, 2017 I am getting a ctd every time a corset from expansion is equipped to the player by any mod while my pc is already wearing a CD belt or other item. I have DCL, Devious Equip, Devious Framework and the newest verson of Zaz , not sure what's causing it yet but I'm trying to fix it myself. Update: I am pretty certain this must be down to an error or typo in one of the cd esp files. Disabling other mods did nothing, if you equip an expansion corset while wearing a CD belt the game just crashes. The expansion restraints work just fine on their own and in other mods only in CD there is an issue. I hope it will be sorted soon because right now my character is stuck in the punishment where you are put on display in the shop like the models and npc's come and add items every so often. First a gag was added, then a blindfold, then expansion restrictive boots, corset I am sure comes next but as soon as it is equipped, boom...ctd every time. All of the changes done when equipping a corset is done by the corset itself. Basically if the corset detects a belt being equipped or the corset is equipped with a belt already in place it 'stores' the belt and replaces it with a combined mesh. The only difference between my belts and the standard belts is I extended the script to change the menu so there is no option to remove the belt via the menu's, this is why keys won't work on them. The only other change is the textures which doesn't affect anything related to use of the belt just its look. Just to be sure I tested both a standard keyed CD Silver belt and the quest version of the CD Silver belt with a standard corset from DD, there were no issues: 20170628190041_1.jpg20170628190013_1.jpg I am not using Devious Equip or Devious Framework. I am using the latest version of ZAZ Animation Pack and the current versions of DDa/DDi/DDx as well as Cursed Loot. Check the end of your log for errors, if you see any post the log and I will try and help sort them out with you. Really sorry I can't supply you with any logs at this time, I have tried before but I'm on Win 10 Home, 64 bit edition and it won't create logs. I understand that I would have to re-install steam then the game somewhere other than in the default directory in order for logs to be created on my system and that's a lot of hassle and I'm not sure if it's worth the trouble or even how to do it right. Thanks for the reply. Don't know where you heard that but it isn't true, all it takes is an ini file edit to enable logging. The post here can tell you how to enable it and where the logs are stored: https://forums.nexusmods.com/index.php?/topic/703954-are-you-having-constant-exterior-ctds-ive-finally-found-your-solution/ Hallelujah I finally got logging to work. The game has to be running long enough for logs to be created which is why it never worked for me before. Holy cr*p, looking at that my game is just one huge pile of errors, is this normal? All the errors are from the FNIS esp that comes with the XPMSE skeleton. The esp allows for changing of animations used for combat and movement in game but it is not needed for the skeleton to work and as you can see it isn't worth the errors. I suggest disabling it as the errors will cause issues with other mods as it takes up precious Papyrus processing time and can end up leading to worse things happening down the road. Either use a save cleaner to remove the scripts from your save or start a new game once it is disabled (don't uninstall it just disable it). Thank you so much, I would never have figured that out by myself. There are likely a lot of people using it not knowing the issues it can cause. Even if it didn't cause errors the way it works uses a lot of computing resources.
Nazzzgul666 Posted June 29, 2017 Posted June 29, 2017 Might be on my side, when i started the game i still had the DDa and DDx dev versions, DDi was 3.3b, though. I think that spammed my log with warnings, switching to public release for DDa and DDx and reloading a game before i entered the shop didn't change anything, though. ZAP version is still 6.11 in case that matters. In both logs i had problems with the delivery quest: I've made the delivery without meeting any bandits, but i was late. After going back to master she removes the gag added by the customer, then says i need motivation, i get a notif that punishment has started and then nothing happens. Controls are locked, master just walks around. Re-enabling controls and asking her if she can remove the devices (black closed belt) she tells me i'm not wearing anything that could be removed. Preferences are set to black open belt, but i got a closed one when i started the mission, not sure if related. Papyrus.0.log Papyrus.1.log
jigwigigx Posted June 29, 2017 Posted June 29, 2017 I am getting a ctd every time a corset from expansion is equipped to the player by any mod while my pc is already wearing a CD belt or other item. I have DCL, Devious Equip, Devious Framework and the newest verson of Zaz , not sure what's causing it yet but I'm trying to fix it myself. Update: I am pretty certain this must be down to an error or typo in one of the cd esp files. Disabling other mods did nothing, if you equip an expansion corset while wearing a CD belt the game just crashes. The expansion restraints work just fine on their own and in other mods only in CD there is an issue. I hope it will be sorted soon because right now my character is stuck in the punishment where you are put on display in the shop like the models and npc's come and add items every so often. First a gag was added, then a blindfold, then expansion restrictive boots, corset I am sure comes next but as soon as it is equipped, boom...ctd every time. All of the changes done when equipping a corset is done by the corset itself. Basically if the corset detects a belt being equipped or the corset is equipped with a belt already in place it 'stores' the belt and replaces it with a combined mesh. The only difference between my belts and the standard belts is I extended the script to change the menu so there is no option to remove the belt via the menu's, this is why keys won't work on them. The only other change is the textures which doesn't affect anything related to use of the belt just its look. Just to be sure I tested both a standard keyed CD Silver belt and the quest version of the CD Silver belt with a standard corset from DD, there were no issues: 20170628190041_1.jpg20170628190013_1.jpg I am not using Devious Equip or Devious Framework. I am using the latest version of ZAZ Animation Pack and the current versions of DDa/DDi/DDx as well as Cursed Loot. Check the end of your log for errors, if you see any post the log and I will try and help sort them out with you. Really sorry I can't supply you with any logs at this time, I have tried before but I'm on Win 10 Home, 64 bit edition and it won't create logs. I understand that I would have to re-install steam then the game somewhere other than in the default directory in order for logs to be created on my system and that's a lot of hassle and I'm not sure if it's worth the trouble or even how to do it right. Thanks for the reply. Don't know where you heard that but it isn't true, all it takes is an ini file edit to enable logging. The post here can tell you how to enable it and where the logs are stored: https://forums.nexusmods.com/index.php?/topic/703954-are-you-having-constant-exterior-ctds-ive-finally-found-your-solution/ Hallelujah I finally got logging to work. The game has to be running long enough for logs to be created which is why it never worked for me before. Holy cr*p, looking at that my game is just one huge pile of errors, is this normal? All the errors are from the FNIS esp that comes with the XPMSE skeleton. The esp allows for changing of animations used for combat and movement in game but it is not needed for the skeleton to work and as you can see it isn't worth the errors. I suggest disabling it as the errors will cause issues with other mods as it takes up precious Papyrus processing time and can end up leading to worse things happening down the road. Either use a save cleaner to remove the scripts from your save or start a new game once it is disabled (don't uninstall it just disable it). Thank you so much, I would never have figured that out by myself. There are likely a lot of people using it not knowing the issues it can cause. Even if it didn't cause errors the way it works uses a lot of computing resources. Unfortunately, after disabling a lot of related mods and cleaning my savegames the game still crashes at the same point. It's when the red ebonite restrictive corset is equipped on top of a cd belt (bronze in my case), black ones are fine, did you test the red ebonite one Veladarius?
Veladarius Posted June 29, 2017 Author Posted June 29, 2017 Might be on my side, when i started the game i still had the DDa and DDx dev versions, DDi was 3.3b, though. I think that spammed my log with warnings, switching to public release for DDa and DDx and reloading a game before i entered the shop didn't change anything, though. ZAP version is still 6.11 in case that matters. In both logs i had problems with the delivery quest: I've made the delivery without meeting any bandits, but i was late. After going back to master she removes the gag added by the customer, then says i need motivation, i get a notif that punishment has started and then nothing happens. Controls are locked, master just walks around. Re-enabling controls and asking her if she can remove the devices (black closed belt) she tells me i'm not wearing anything that could be removed. Preferences are set to black open belt, but i got a closed one when i started the mission, not sure if related. Papyrus.0.log Papyrus.1.log First I will go through the second log: First is this error: 06/29/2017 - 05:00:24PM] ERROR: alias DeliveryTarget on quest CDxPackageDelivery (47117012): Cannot force the alias's reference to a None reference. stack: [alias DeliveryTarget on quest CDxPackageDelivery (47117012)].ReferenceAlias.ForceRefTo() - "<native>" Line ? [CDxPackageDelivery (47117012)].cdxpackagedelivery.SetDestination() - "cdxpackagedelivery.psc" Line 648 [CDxPackageDelivery (47117012)].cdxpackagedelivery.Fragment_0() - "cdxpackagedelivery.psc" Line 182 This is somewhat normal as it comes from the process of finding a suitable customer. The quest is actually 2 quests, 1 uses aliases with various conditions to try to find a target but either comes up with one that doesn't fit all the conditions. There are 3 aliases filled in sequence and it has to pass all 3 to work otherwise the selection quest is stopped, reset and started again to try and find a suitable target. Sometimes this takes several tries as I also have it make sure it is in Skyrim and not somewhere else either from a DLC or mod. If you have a delay from getting the delivery to being told where to go it is because it is going through this a few times. Second is this error: [06/29/2017 - 05:00:29PM] ERROR: Cannot check worn items against a None keyword stack: [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ? [CDxFramework (470402BD)].CDxFramework.removestddev() - "cdxframework.psc" Line 953 [CDxPackageDelivery (47117012)].cdxpackagedelivery.Fragment_2() - "cdxpackagedelivery.psc" Line 594 For whatever reason the function has not received either the device or the actor, specifically the part it is looking at is whether the item is a belt or harness. The function removes standard items so it was looking to remove a standard belt or harness. That is all the errors in the second log. Errors in the first log: This error: [06/29/2017 - 06:22:53PM] ERROR: Cannot call HasForm() on a None object, aborting function call stack: [CDxDeviceRemoval (471C0B29)].cdxdeviceremoval.CheckForDeviceTypes() - "cdxdeviceremoval.psc" Line 33 .CDxDR_Opening_01_01.Fragment_1() - "cdxdr_opening_01_01.psc" Line 9 And the errors like this: [06/29/2017 - 06:22:53PM] warning: Assigning None to a non-object variable named "::temp9" stack: [CDxDeviceRemoval (471C0B29)].cdxdeviceremoval.CheckForDeviceTypes() - "cdxdeviceremoval.psc" Line 33 .CDxDR_Opening_01_01.Fragment_1() - "cdxdr_opening_01_01.psc" Line 9 Are from the device removal parts that check for Cursed Loot devices, judging from these you don't have cursed loot installed. If you have it installed then do the following: setpqv CDxDeviceRemoval waschecked false this will get it to check again for DCUR and set it so it can be checked for removable items. As for the quest not starting there are no errors related to that. The point that it failed was where it hands off from the delivery quest to the punishment quest so the script in the last part of the dialogue of the delivery quest failed to run for some reason As for the items placed on you: - Master may not always use your preferences though she should have here, it likely grabbed the incorrect belt for some reason. - In Device Removal Master will not remove CD devices, you can do that in the MCM menu in these cases. If it happens again remove them via the menu and reset the delivery quest to make sure it closed properly. I will see what I can do to make the transition more reliable. One thing I did notice is that Creature Framework ran quite a bit so you may want to increase the time between checks on it and/or decrease the scanning distance.
Nazzzgul666 Posted June 29, 2017 Posted June 29, 2017 I will see what I can do to make the transition more reliable. One thing I did notice is that Creature Framework ran quite a bit so you may want to increase the time between checks on it and/or decrease the scanning distance. I didn't care that much about the errors as long as you don't consider them a problem, thanks for pointing towers creature framework, though. It's my first try with the new framework and MNC. I've already increased times from 5 seconds to 15, but i'll give it a second look. For punishment not started: I've loaded a save before the first time i've entered the shop, disabled all preferences and started the delivery quest again, this time everything worked fine... i don't know if it was because i had no preferences, i just remembered there was a problem some time ago. Maybe something just failed the first time due to scriptlag or something. I still have a save and can do more tests if you want, but now i'll have to eat first. Master will not remove devices that she put on me? Is there a special reason for that or just something you didn't implement yet but on your todo list? And the punishment to stand out of the shop was a bit boring... i'm lvl2, so there were no NPCs around. If you want (or better if you don't say "i'll change that definitly and know how" or "I won't change it anyways") i will think about something to make it more intresting.
Veladarius Posted June 29, 2017 Author Posted June 29, 2017 I am getting a ctd every time a corset from expansion is equipped to the player by any mod while my pc is already wearing a CD belt or other item. I have DCL, Devious Equip, Devious Framework and the newest verson of Zaz , not sure what's causing it yet but I'm trying to fix it myself. Update: I am pretty certain this must be down to an error or typo in one of the cd esp files. Disabling other mods did nothing, if you equip an expansion corset while wearing a CD belt the game just crashes. The expansion restraints work just fine on their own and in other mods only in CD there is an issue. I hope it will be sorted soon because right now my character is stuck in the punishment where you are put on display in the shop like the models and npc's come and add items every so often. First a gag was added, then a blindfold, then expansion restrictive boots, corset I am sure comes next but as soon as it is equipped, boom...ctd every time. All of the changes done when equipping a corset is done by the corset itself. Basically if the corset detects a belt being equipped or the corset is equipped with a belt already in place it 'stores' the belt and replaces it with a combined mesh. The only difference between my belts and the standard belts is I extended the script to change the menu so there is no option to remove the belt via the menu's, this is why keys won't work on them. The only other change is the textures which doesn't affect anything related to use of the belt just its look. Just to be sure I tested both a standard keyed CD Silver belt and the quest version of the CD Silver belt with a standard corset from DD, there were no issues: 20170628190041_1.jpg20170628190013_1.jpg I am not using Devious Equip or Devious Framework. I am using the latest version of ZAZ Animation Pack and the current versions of DDa/DDi/DDx as well as Cursed Loot. Check the end of your log for errors, if you see any post the log and I will try and help sort them out with you. Really sorry I can't supply you with any logs at this time, I have tried before but I'm on Win 10 Home, 64 bit edition and it won't create logs. I understand that I would have to re-install steam then the game somewhere other than in the default directory in order for logs to be created on my system and that's a lot of hassle and I'm not sure if it's worth the trouble or even how to do it right. Thanks for the reply. Don't know where you heard that but it isn't true, all it takes is an ini file edit to enable logging. The post here can tell you how to enable it and where the logs are stored: https://forums.nexusmods.com/index.php?/topic/703954-are-you-having-constant-exterior-ctds-ive-finally-found-your-solution/ Hallelujah I finally got logging to work. The game has to be running long enough for logs to be created which is why it never worked for me before. Holy cr*p, looking at that my game is just one huge pile of errors, is this normal? All the errors are from the FNIS esp that comes with the XPMSE skeleton. The esp allows for changing of animations used for combat and movement in game but it is not needed for the skeleton to work and as you can see it isn't worth the errors. I suggest disabling it as the errors will cause issues with other mods as it takes up precious Papyrus processing time and can end up leading to worse things happening down the road. Either use a save cleaner to remove the scripts from your save or start a new game once it is disabled (don't uninstall it just disable it). Thank you so much, I would never have figured that out by myself. There are likely a lot of people using it not knowing the issues it can cause. Even if it didn't cause errors the way it works uses a lot of computing resources. Unfortunately, after disabling a lot of related mods and cleaning my savegames the game still crashes at the same point. It's when the red ebonite restrictive corset is equipped on top of a cd belt (bronze in my case), black ones are fine, did you test the red ebonite one Veladarius? I did some testing and this is what I found: The Ebonite corsets will CTD with ANY open back belt including the one from DDi The Leather corsets do not crash I tested every corset from DDi and DDx I used the standard DDi open back belt as well as several of my CD belts and all had the same results. I reinstalled the current bodyslide data from both DDa (v3.0d) and DDx (v2.0c) and remade the corset/belt combo in bodyslide just to be sure, both the ebonite and leather versions. There was no change I tried opening the model in the ArmorAddon for the corset w/ open back belt combo and the CK crashed. This goes beyond CD. I am submitting a bug report to the DD team.
Veladarius Posted June 29, 2017 Author Posted June 29, 2017 I will see what I can do to make the transition more reliable. One thing I did notice is that Creature Framework ran quite a bit so you may want to increase the time between checks on it and/or decrease the scanning distance. I didn't care that much about the errors as long as you don't consider them a problem, thanks for pointing towers creature framework, though. It's my first try with the new framework and MNC. I've already increased times from 5 seconds to 15, but i'll give it a second look. For punishment not started: I've loaded a save before the first time i've entered the shop, disabled all preferences and started the delivery quest again, this time everything worked fine... i don't know if it was because i had no preferences, i just remembered there was a problem some time ago. Maybe something just failed the first time due to scriptlag or something. I still have a save and can do more tests if you want, but now i'll have to eat first. Master will not remove devices that she put on me? Is there a special reason for that or just something you didn't implement yet but on your todo list? CD quest items will not be removed in the Device Removal quest as those items are typically put on for long term. If there is an issue where the devices are not removed like they should be then use the MCM option as that is why I added it. And the punishment to stand out of the shop was a bit boring... i'm lvl2, so there were no NPCs around. If you want (or better if you don't say "i'll change that definitly and know how" or "I won't change it anyways") i will think about something to make it more intresting. I have a routine that adds travelers in the Property Slave portion where you are out by the road, I will see about adding the same thing to it.
Katie schnurr Posted June 29, 2017 Posted June 29, 2017 sorry pulled my posts and going back to vinilla skyrim at least i could play more then an hour
jigwigigx Posted June 29, 2017 Posted June 29, 2017 I am getting a ctd every time a corset from expansion is equipped to the player by any mod while my pc is already wearing a CD belt or other item. I have DCL, Devious Equip, Devious Framework and the newest verson of Zaz , not sure what's causing it yet but I'm trying to fix it myself. Update: I am pretty certain this must be down to an error or typo in one of the cd esp files. Disabling other mods did nothing, if you equip an expansion corset while wearing a CD belt the game just crashes. The expansion restraints work just fine on their own and in other mods only in CD there is an issue. I hope it will be sorted soon because right now my character is stuck in the punishment where you are put on display in the shop like the models and npc's come and add items every so often. First a gag was added, then a blindfold, then expansion restrictive boots, corset I am sure comes next but as soon as it is equipped, boom...ctd every time. All of the changes done when equipping a corset is done by the corset itself. Basically if the corset detects a belt being equipped or the corset is equipped with a belt already in place it 'stores' the belt and replaces it with a combined mesh. The only difference between my belts and the standard belts is I extended the script to change the menu so there is no option to remove the belt via the menu's, this is why keys won't work on them. The only other change is the textures which doesn't affect anything related to use of the belt just its look. Just to be sure I tested both a standard keyed CD Silver belt and the quest version of the CD Silver belt with a standard corset from DD, there were no issues: 20170628190041_1.jpg20170628190013_1.jpg I am not using Devious Equip or Devious Framework. I am using the latest version of ZAZ Animation Pack and the current versions of DDa/DDi/DDx as well as Cursed Loot. Check the end of your log for errors, if you see any post the log and I will try and help sort them out with you. Really sorry I can't supply you with any logs at this time, I have tried before but I'm on Win 10 Home, 64 bit edition and it won't create logs. I understand that I would have to re-install steam then the game somewhere other than in the default directory in order for logs to be created on my system and that's a lot of hassle and I'm not sure if it's worth the trouble or even how to do it right. Thanks for the reply. Don't know where you heard that but it isn't true, all it takes is an ini file edit to enable logging. The post here can tell you how to enable it and where the logs are stored: https://forums.nexusmods.com/index.php?/topic/703954-are-you-having-constant-exterior-ctds-ive-finally-found-your-solution/ Hallelujah I finally got logging to work. The game has to be running long enough for logs to be created which is why it never worked for me before. Holy cr*p, looking at that my game is just one huge pile of errors, is this normal? All the errors are from the FNIS esp that comes with the XPMSE skeleton. The esp allows for changing of animations used for combat and movement in game but it is not needed for the skeleton to work and as you can see it isn't worth the errors. I suggest disabling it as the errors will cause issues with other mods as it takes up precious Papyrus processing time and can end up leading to worse things happening down the road. Either use a save cleaner to remove the scripts from your save or start a new game once it is disabled (don't uninstall it just disable it). Thank you so much, I would never have figured that out by myself. There are likely a lot of people using it not knowing the issues it can cause. Even if it didn't cause errors the way it works uses a lot of computing resources. Unfortunately, after disabling a lot of related mods and cleaning my savegames the game still crashes at the same point. It's when the red ebonite restrictive corset is equipped on top of a cd belt (bronze in my case), black ones are fine, did you test the red ebonite one Veladarius? I did some testing and this is what I found: The Ebonite corsets will CTD with ANY open back belt including the one from DDi The Leather corsets do not crash I tested every corset from DDi and DDx I used the standard DDi open back belt as well as several of my CD belts and all had the same results. I reinstalled the current bodyslide data from both DDa (v3.0d) and DDx (v2.0c) and remade the corset/belt combo in bodyslide just to be sure, both the ebonite and leather versions. There was no change I tried opening the model in the ArmorAddon for the corset w/ open back belt combo and the CK crashed. This goes beyond CD. I am submitting a bug report to the DD team. Ok thanks for that. I will keep playing and see what more I can find out. I have already found that all DDX corsets will equip with the free trial set after starting a new game. The red ebonite one ctd'ed during the display model punishment scene every time while wearing the bronze set, black leather one did not. My character was a Nord using cbbe curvy body. Is this problem unique to your latest version?
Veladarius Posted June 29, 2017 Author Posted June 29, 2017 I am getting a ctd every time a corset from expansion is equipped to the player by any mod while my pc is already wearing a CD belt or other item. I have DCL, Devious Equip, Devious Framework and the newest verson of Zaz , not sure what's causing it yet but I'm trying to fix it myself. Update: I am pretty certain this must be down to an error or typo in one of the cd esp files. Disabling other mods did nothing, if you equip an expansion corset while wearing a CD belt the game just crashes. The expansion restraints work just fine on their own and in other mods only in CD there is an issue. I hope it will be sorted soon because right now my character is stuck in the punishment where you are put on display in the shop like the models and npc's come and add items every so often. First a gag was added, then a blindfold, then expansion restrictive boots, corset I am sure comes next but as soon as it is equipped, boom...ctd every time. All of the changes done when equipping a corset is done by the corset itself. Basically if the corset detects a belt being equipped or the corset is equipped with a belt already in place it 'stores' the belt and replaces it with a combined mesh. The only difference between my belts and the standard belts is I extended the script to change the menu so there is no option to remove the belt via the menu's, this is why keys won't work on them. The only other change is the textures which doesn't affect anything related to use of the belt just its look. Just to be sure I tested both a standard keyed CD Silver belt and the quest version of the CD Silver belt with a standard corset from DD, there were no issues: 20170628190041_1.jpg20170628190013_1.jpg I am not using Devious Equip or Devious Framework. I am using the latest version of ZAZ Animation Pack and the current versions of DDa/DDi/DDx as well as Cursed Loot. Check the end of your log for errors, if you see any post the log and I will try and help sort them out with you. Really sorry I can't supply you with any logs at this time, I have tried before but I'm on Win 10 Home, 64 bit edition and it won't create logs. I understand that I would have to re-install steam then the game somewhere other than in the default directory in order for logs to be created on my system and that's a lot of hassle and I'm not sure if it's worth the trouble or even how to do it right. Thanks for the reply. Don't know where you heard that but it isn't true, all it takes is an ini file edit to enable logging. The post here can tell you how to enable it and where the logs are stored: https://forums.nexusmods.com/index.php?/topic/703954-are-you-having-constant-exterior-ctds-ive-finally-found-your-solution/ Hallelujah I finally got logging to work. The game has to be running long enough for logs to be created which is why it never worked for me before. Holy cr*p, looking at that my game is just one huge pile of errors, is this normal? All the errors are from the FNIS esp that comes with the XPMSE skeleton. The esp allows for changing of animations used for combat and movement in game but it is not needed for the skeleton to work and as you can see it isn't worth the errors. I suggest disabling it as the errors will cause issues with other mods as it takes up precious Papyrus processing time and can end up leading to worse things happening down the road. Either use a save cleaner to remove the scripts from your save or start a new game once it is disabled (don't uninstall it just disable it). Thank you so much, I would never have figured that out by myself. There are likely a lot of people using it not knowing the issues it can cause. Even if it didn't cause errors the way it works uses a lot of computing resources. Unfortunately, after disabling a lot of related mods and cleaning my savegames the game still crashes at the same point. It's when the red ebonite restrictive corset is equipped on top of a cd belt (bronze in my case), black ones are fine, did you test the red ebonite one Veladarius? I did some testing and this is what I found: The Ebonite corsets will CTD with ANY open back belt including the one from DDi The Leather corsets do not crash I tested every corset from DDi and DDx I used the standard DDi open back belt as well as several of my CD belts and all had the same results. I reinstalled the current bodyslide data from both DDa (v3.0d) and DDx (v2.0c) and remade the corset/belt combo in bodyslide just to be sure, both the ebonite and leather versions. There was no change I tried opening the model in the ArmorAddon for the corset w/ open back belt combo and the CK crashed. This goes beyond CD. I am submitting a bug report to the DD team. Ok thanks for that. I will keep playing and see what more I can find out. I have already found that all DDX corsets will equip with the free trial set after starting a new game. The red ebonite one ctd'ed during the display model punishment scene every time while wearing the bronze set, black leather one did not. My character was a Nord using cbbe curvy body. Is this problem unique to your latest version? It isn't CD belts that are the issue, it is the mesh for the ebonite corset with open back belt. I tested all three ebonite corsets with the standard DDi open back belt and it crashed every time. I tried opening the mesh for the ebonite corset with open back belt in the CK and it crashed that too. The leather corsets all worked fine with the open back belts. I even went as far as reinstalling the current bodyslide files and rebuilding the items and it still crashed. This isn't a CD issue but a DDx issue with the bodyslide files. I thought they had fixed this before but apparently they screwed it up again somewhere. I posted a bug report on the DDx page, now the question is if someone will actually respond to me about it.
Veladarius Posted June 29, 2017 Author Posted June 29, 2017 I am getting a ctd every time a corset from expansion is equipped to the player by any mod while my pc is already wearing a CD belt or other item. I have DCL, Devious Equip, Devious Framework and the newest verson of Zaz , not sure what's causing it yet but I'm trying to fix it myself. Update: I am pretty certain this must be down to an error or typo in one of the cd esp files. Disabling other mods did nothing, if you equip an expansion corset while wearing a CD belt the game just crashes. The expansion restraints work just fine on their own and in other mods only in CD there is an issue. I hope it will be sorted soon because right now my character is stuck in the punishment where you are put on display in the shop like the models and npc's come and add items every so often. First a gag was added, then a blindfold, then expansion restrictive boots, corset I am sure comes next but as soon as it is equipped, boom...ctd every time. All of the changes done when equipping a corset is done by the corset itself. Basically if the corset detects a belt being equipped or the corset is equipped with a belt already in place it 'stores' the belt and replaces it with a combined mesh. The only difference between my belts and the standard belts is I extended the script to change the menu so there is no option to remove the belt via the menu's, this is why keys won't work on them. The only other change is the textures which doesn't affect anything related to use of the belt just its look. Just to be sure I tested both a standard keyed CD Silver belt and the quest version of the CD Silver belt with a standard corset from DD, there were no issues: 20170628190041_1.jpg20170628190013_1.jpg I am not using Devious Equip or Devious Framework. I am using the latest version of ZAZ Animation Pack and the current versions of DDa/DDi/DDx as well as Cursed Loot. Check the end of your log for errors, if you see any post the log and I will try and help sort them out with you. Really sorry I can't supply you with any logs at this time, I have tried before but I'm on Win 10 Home, 64 bit edition and it won't create logs. I understand that I would have to re-install steam then the game somewhere other than in the default directory in order for logs to be created on my system and that's a lot of hassle and I'm not sure if it's worth the trouble or even how to do it right. Thanks for the reply. Don't know where you heard that but it isn't true, all it takes is an ini file edit to enable logging. The post here can tell you how to enable it and where the logs are stored: https://forums.nexusmods.com/index.php?/topic/703954-are-you-having-constant-exterior-ctds-ive-finally-found-your-solution/ Hallelujah I finally got logging to work. The game has to be running long enough for logs to be created which is why it never worked for me before. Holy cr*p, looking at that my game is just one huge pile of errors, is this normal? All the errors are from the FNIS esp that comes with the XPMSE skeleton. The esp allows for changing of animations used for combat and movement in game but it is not needed for the skeleton to work and as you can see it isn't worth the errors. I suggest disabling it as the errors will cause issues with other mods as it takes up precious Papyrus processing time and can end up leading to worse things happening down the road. Either use a save cleaner to remove the scripts from your save or start a new game once it is disabled (don't uninstall it just disable it). Thank you so much, I would never have figured that out by myself. There are likely a lot of people using it not knowing the issues it can cause. Even if it didn't cause errors the way it works uses a lot of computing resources. Unfortunately, after disabling a lot of related mods and cleaning my savegames the game still crashes at the same point. It's when the red ebonite restrictive corset is equipped on top of a cd belt (bronze in my case), black ones are fine, did you test the red ebonite one Veladarius? I did some testing and this is what I found: The Ebonite corsets will CTD with ANY open back belt including the one from DDi The Leather corsets do not crash I tested every corset from DDi and DDx I used the standard DDi open back belt as well as several of my CD belts and all had the same results. I reinstalled the current bodyslide data from both DDa (v3.0d) and DDx (v2.0c) and remade the corset/belt combo in bodyslide just to be sure, both the ebonite and leather versions. There was no change I tried opening the model in the ArmorAddon for the corset w/ open back belt combo and the CK crashed. This goes beyond CD. I am submitting a bug report to the DD team. Ok thanks for that. I will keep playing and see what more I can find out. I have already found that all DDX corsets will equip with the free trial set after starting a new game. The red ebonite one ctd'ed during the display model punishment scene every time while wearing the bronze set, black leather one did not. My character was a Nord using cbbe curvy body. Is this problem unique to your latest version? It isn't CD belts that are the issue, it is the mesh for the ebonite corset with open back belt. I tested all three ebonite corsets with the standard DDi open back belt and it crashed every time. I tried opening the mesh for the ebonite corset with open back belt in the CK and it crashed that too. The leather corsets all worked fine with the open back belts. I even went as far as reinstalling the current bodyslide files and rebuilding the items and it still crashed. This isn't a CD issue but a DDx issue with the bodyslide files. I thought they had fixed this before but apparently they screwed it up again somewhere. I posted a bug report on the DDx page, now the question is if someone will actually respond to me about it. If you want to try a temporary workaround install Vivi's Cock cages and my DD addon for it. The Addon I made will keep the corset and belt from combining into a single item and keeps them separate. It won't affect the standard or CD belts as the script is only on the corsets but you will have some clipping between the belt and corset.
jigwigigx Posted June 29, 2017 Posted June 29, 2017 Veladarius wrote: It isn't CD belts that are the issue, it is the mesh for the ebonite corset with open back belt. I tested all three ebonite corsets with the standard DDi open back belt and it crashed every time. I tried opening the mesh for the ebonite corset with open back belt in the CK and it crashed that too. The leather corsets all worked fine with the open back belts. I even went as far as reinstalling the current bodyslide files and rebuilding the items and it still crashed. This isn't a CD issue but a DDx issue with the bodyslide files. I thought they had fixed this before but apparently they screwed it up again somewhere. I posted a bug report on the DDx page, now the question is if someone will actually respond to me about it. Ok, good work. Thanks again for all your help and for your magnificent mod which keeps me from wasting money on new games.
LazyBoot Posted June 29, 2017 Posted June 29, 2017 Unfortunately, after disabling a lot of related mods and cleaning my savegames the game still crashes at the same point. It's when the red ebonite restrictive corset is equipped on top of a cd belt (bronze in my case), black ones are fine, did you test the red ebonite one Veladarius? I did some testing and this is what I found: The Ebonite corsets will CTD with ANY open back belt including the one from DDi The Leather corsets do not crash I tested every corset from DDi and DDx I used the standard DDi open back belt as well as several of my CD belts and all had the same results. I reinstalled the current bodyslide data from both DDa (v3.0d) and DDx (v2.0c) and remade the corset/belt combo in bodyslide just to be sure, both the ebonite and leather versions. There was no change I tried opening the model in the ArmorAddon for the corset w/ open back belt combo and the CK crashed. This goes beyond CD. I am submitting a bug report to the DD team. I know this has been reported and fixed by the DD team, and a fix should be in the DDx thread and in the dev version. But they have not updated the main download of DDx with the fix yet.
Veladarius Posted June 29, 2017 Author Posted June 29, 2017 Unfortunately, after disabling a lot of related mods and cleaning my savegames the game still crashes at the same point. It's when the red ebonite restrictive corset is equipped on top of a cd belt (bronze in my case), black ones are fine, did you test the red ebonite one Veladarius? I did some testing and this is what I found: The Ebonite corsets will CTD with ANY open back belt including the one from DDi The Leather corsets do not crash I tested every corset from DDi and DDx I used the standard DDi open back belt as well as several of my CD belts and all had the same results. I reinstalled the current bodyslide data from both DDa (v3.0d) and DDx (v2.0c) and remade the corset/belt combo in bodyslide just to be sure, both the ebonite and leather versions. There was no change I tried opening the model in the ArmorAddon for the corset w/ open back belt combo and the CK crashed. This goes beyond CD. I am submitting a bug report to the DD team. I know this has been reported and fixed by the DD team, and a fix should be in the DDx thread and in the dev version. But they have not updated the main download of DDx with the fix yet. I swear this was fixed before as I had no issues with it for a while.
r5e4w3q2 Posted June 30, 2017 Posted June 30, 2017 I saw this was already mentioned, but could not tell if there was a fix on the way. In case any of this helps:- I am having a problem with a quest letter, the letter says "I have a job for you that I think you may find enjoyable and it would be a great help to me as well. Time on this is limited so your immediate arrival is requested. If you can't make it the opportunity may present itself again later." When I try to accept the job from her though, the only response I have is "Um, maybe later" I have am not wearing any devices and I have tried talking to her at different locations/parts of the day. The letter is for the Embassy quest, have you done it once already? Use the following in the console: sqv CDxTaskManager and look for the variable Avail_ExpQuest02 If the variable is 0 then the quest is unavailable (timed out most likely, will be available again) if the variable is 1 then the quest is available. NOTE: if you have done the main Embassy quest already then this needs changed to 2, use the following command to do so setpqv CDxTaskManager Avail_ExpQuest02 2 and she will give you the quest. I have made the adjustment in the script that sets this but it won't be released for a while. I had already done it once. "setpqv CDxTaskManager Avail_ExpQuest02 2" allowed me to accept the quest but there were further problems. At the point where she says she needs to get me ready nothing happened. I disabled player controls and then it walked me over to her guard (can't remember his name) and various bondage items were equipped (but the clothing I was already wearing was not stripped) and the quest continued for a bit. After being handed over to the guards things kept getting stuck. Sometimes, after a sex scene instead of being chained back up and the guard wandering off, everyone involved would just stand there staring at each other. Re-enabling player control and then disabling player control would get the player back in chains but the guard would still just stand there doing nothing till it was used in a sex scene again. Then once It was over and we were all back at her shop there was no follow up dialog, no reward and the remaining restraints were not removed from me. I don't know up much of the following is bugs vs unfinished: The dialog from the master when accepting the quest and between her and the guards once you arrive don't quite match up. Were there only 2 guards in this version of the event? They tended to wander out if eyesight so I am not sure, but there seemed to be just the same two. Was there suppose to be any dialog between scenes? The guards only seemed to speak before the first one and much later after the last one.
Nazzzgul666 Posted June 30, 2017 Posted June 30, 2017 Playing the (new) embassy quest for the first time, there are some minor things i'm not sure if mentioned yet: 1. I still had a collar (default from the "punishment present") on, so the harness with collar wasn't equipped. Not sure how to solve that, just removing the collar might be considered cheating, but imho it's the smaller evil. I didn't play much further because i didn't want to try my luck, i just reloaded and cheated a key to remove the collar before taking the job again. Removing the collar and make the player pay for it might be another option. In case it matters, i didn't get any letter, i think i was just lucky to be there at the right time. 2. In Elenwens chamber i keep the armbinder for the animations, but appearently they are started with "lesbian". I have disabled the DDi restrictions for animations which is probably why it really plays the lesbian animation, but i think changing the tag to bound instead of lesbian (afaik there is no animation for both) or remove the armbinder would be better anyways.
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