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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

You're correct (as below)! Setting the device preferences from "any" to specific settings fixes the None error and the equip problem. Yay!

attachicon.gifScreenShot17.jpg

 

 

 

 

 

 

 

 

 

Righto, have done those.  The only thing that seems to happen from the mcm menu is the onscreen message "CD Devices Ready"

 

Here's the Papyrus log from Opening, MCM - Set/Reset Quest Device Arrays, Exit Menu, wait, close.

attachicon.gifPapyrus.0.log

 

Here's the console output from running sqv before and after resetting through MCM

attachicon.gifConSkrybe.log

 

Here's the ModOrganizer log from that session, doesn't show anything useful afaik

attachicon.gifModOrganizer_2.log

 

The quest In need the info from is CDxSlavery_Functions  not CDxSlavery_Player as it contains the scripts to add/remove devices and the arrays themselves.

 

As for the logs they look clean otherwise.

 

 

Sorry should have read that more carefully, fixed.

attachicon.gifPapyrus.0.log

attachicon.gifConSkrybe.log

 

 

 

The arrays have been properly filled.

 

As for being abandoned in the wilderness cage, do you mean the one where you can see a fort from or one of the cages in the CD compound? If it is the first one there are MCM options to summon Herran to release you or just use the console to unlock the door as that is the end of the punishment.

 

 

There are so many transient glitches, it's difficult to determine the actual mod-related issues while playtesting.. I'll stick to those original issue numbers for clarity.

 

 

#004 The original post was referring to the CD shop slave cages. The items are removed and re-equipped on entering the cage (now know this is not a bug). On 'release' (abandoned in wilderness w/ items), the player is set free but the quest doesn't end and and there's no 'legitimate' way to remove the equipped belt.

> Is the quest supposed to complete?, because the Property Slave quest continues, and the daily "days in cage:5" message continues to display around afternoon each day

> were you saying the "CD Chastity Belt Padded Silver" is intended to be replaced with a different non-quest belt? The equipped belt doesn't change (in name or item id) between start and finish. As far as I can tall, the "CD" belt variant cannot be removed by master, blacksmith, or force - only console command on the equipped item.

- the Wilderness Cage is the one away from the CD compound, not one of the ones by the Shop or Manor. These are used in completely different punishments, opening the cages by the shop or manor will not stop the punishment. If this was done as a punishment and no one came to get you on the 4th day then something kept the npc from releasing you and returning you to the shop.

 

- Go yo a save while in the cages and do the following:

--- if you are in the cage by the shop (2 cages there) then use:   startscene xx247d7a

--- if you are in the cage by the manor (5 cages there) then use:   startscene xx241b6d

- xx is the load position for CD

 

I think we missed a detail here - both of these occur as part of the slavery start. This is the cage from the lowest stage - after failing the slave post.

Release from the cage is not the issue, that happens correctly. The issue is best articulated in two parts:

4A > Property Slave quest not finishing on abandonment/release.

As I remeber I left this open as I was still working on some things with it.

4B > Unremovable CD belt remains equipped

Use the option in the MCM menu to remove CD devices. 

 

4A I'm not 100% certain that you've designed the quest to finish at that point. It appears a logical place to end and it's confusing to the player that it doesn't.

As I stated above in 4A it is somewhat incomplete. I intended to have some soft links to other mods but never got back to it.

 

With #3 fixed, 4B is also confirmed as just an edge-case logic error:

The belt re-equipped while on the slave post is a standard (non-quest) belt. The only way to get to the cage with the original quest belt still on is to skip all guest encounters by waiting, ultimately leaving the player with an unremoveable belt.

Putting the non slave belt on is likely an error on my side. Property Slave has an outfit system where I tell it to use outfit # number then true/false to tell it to add or remove the items. I likely have an incorrect number in there as there are 16 of them (I think) but many are just parts of outfits.

 

 

 

#003 The original playthrough that first got to this point had both the CD belt not re-equip after encounter, and the plugs 'fall out' immediately after equip. This clean install still doesn't equip the belt (no belt in inventory, and no belt model shown equipped through console->equipment), but the plugs don't fall out. They do seem to be different plugs this time - pear of anguish is very common.

- At what point exactly is the belt not being equipped? if it is during a punishment there are a number of places that belts are equipped.

(When devices are re-equipped immediately after the Sexlab scene with travelling Guest at the post in the two post stages of the Property Slave quest, before the AI walk back to the post. The screenshot in my original post about this was at that exact point.)

- I will have to check that it is using the correct command to add the items, they were changed between v4.05 and v4.08

 

- Plugs are chosen at random via tags, the pear of anguish has no tag other than that it is a plug so if for some reason the command does not pick up the proper type it can fall back to that item. If the tags are not being picked up properly then it is a DDi problem.

(Comment re. plugs is just me providing info without knowing if it's relevant.)

 

 

 

Sidenote: There is a secondary graphical issue involving script-equipping belts and the restrictive corset where the non-belt corset model can be equipped with a belt on, which overrides display of the belt model which is still listed in equipment (eg. when rayani removes clothes & belt for scene during smithy dwemer retrieval after punishment gear equipped by De'ani(sp?)). That can be fixed by console-unequipping and inventory-reequipping the corset.

 

Removing all equipped items with console before scene end doesn't fix the re-equip problem, seems to be script related.

 

No idea on this. Likely the corset script is not picking up the 2 items being equipped and changing the model.

//From papyrus on belt equip
[12/03/2016 - 03:40:34PM] warning: Assigning None to a non-object variable named "::temp3"
I can't figure out where the "none" is coming from. Seems to trigger non-fatally a few times inside zadlibs after SetCDDevice() is called (eg on GetName()), which makes me wonder if CD could be using a different call for this scene than for others that's erroring in the DD equip? Trawling source code puts me way out of my depth.
 
Edit. Also confirmed that the 4.08 zadlibs script overwriting ddi has no effect, they're exact copies and a reinstall of CD without that file changes nothing.
 

 

1- make sure to use the zadlibs script from DDi

 

Yes, it's manually removed from the CD install in my MO

 

2- make sure that in the MCM menu where you have the option of materials that include Metal, Leather and Ebonite that it matches the belt type you choose, ie Metal for the metal base belts and Leather/Ebonite for the Harness. There is an issue where this confuses the equip script if they don't match so it uses the incorrect array to look up items (hence the 'none' error)

 

v4.08 uses arrays to store all of the quest devices which consists of 29 arrays with 17 items each. A number of arrays have empty slots since each array is based on the material of the devices so ones for metal devices don't have anything that is not metal and each device type has a specific location within the array. DD items are made up of 2 items each so 14 arrays are for the Inventory items (what shows in the inventory) another 14 are for the rendered items (what shows on the actor) and 1 for the keyword for that device type. If I want to equip a device it looks up the item and all 29 arrays are aligned so if I want a posture collar (item 4 on the list) it would look up item 4 from the appropriate lists and send them to the equip function. Once I sort out the issue with the material / belt issue it should work perfectly as that is the last issue with it. I still need to add the plugs but that will be similar, most of it is ready (held over from the last version) but needs integrated into the existing system).

Sounds like a difficult problem to solve with the limited tools papyrus gives you..

-It is a matter of getting the if statement logic correct. Belts are the most complex with collars next. Likely I am missing a check that should be in place or something is out of order.

 

 

 

Posted

Hi Vel,

 

another little bug, or just plain old stupidity on my side.

 

I managed to get the "few days in the manor dungeon" punishment. Got tossed into the cell, next morning Volund gets me out and straps me onto a rack.

First thing he does after that, he sandboxes into a pillory for a few moments, I thought that was hilarious. :D

post-836349-0-16859500-1480799474_thumb.jpg

After that, he goes about his business.

After a couple of hours he comes back, tells me "time for some punishment" and then just stands around, doing nothing. I tried waiting, enabling / disabling controls. If I get out of the rack, my PC just goes back in once I disable controls again. Any console command to get him doing stuff again?

Log is attached for what it is worth.

Papyrus.0.log

Posted

Hi Vel,

 

another little bug, or just plain old stupidity on my side.

 

I managed to get the "few days in the manor dungeon" punishment. Got tossed into the cell, next morning Volund gets me out and straps me onto a rack.

First thing he does after that, he sandboxes into a pillory for a few moments, I thought that was hilarious. :D

attachicon.gifScreenShot2.jpg

After that, he goes about his business.

After a couple of hours he comes back, tells me "time for some punishment" and then just stands around, doing nothing. I tried waiting, enabling / disabling controls. If I get out of the rack, my PC just goes back in once I disable controls again. Any console command to get him doing stuff again?

Log is attached for what it is worth.

 

He likes to make sure the equipment works  ;)

 

Do the following:

Click on him in the console and do   Equipitem xx006001   where xx is the load position ZAZ Animation pack. This will give him the whip which should hopefully let him do the scene.

 

If it does not work then do the following

 

StopScene  xx24269d    where xx is the load position of CD

There is no script attached to the end, just one to equip the whip. Not doing the scene will not cause any issues as it is a random event.

 

You should be returned to the cell at around 8pm or so I believe

Posted

 

 

 

Hey i just downloaded this and for the most part it works, however all the custom items show up as glowing purple and the delivery girl is just a floating head. as well as some other issues with the body guard in ebony armor being missing. i found him following me around in windhelm and then i fast traveled away and havn't seen him since. I tried looking around the body slide but it doesnt show anything from captured dreams. It's not that big a deal but it would be nice to fix. Also the quest set at the embassy stops once i accept it because she doesnt equip anything to my character. Any help is appreciated! 

 

Did you install v4.05 first as instructed? It has all of the custom meshes and textures.

 

 

For the issue with the quest, post a log that was generated during the session when this happened.

 

Installing the other pack fixed the meshes, but now the master is named Hunter and herkon is named guest, i started a new save for another mod, and i have no idea how to find a log and google is proving difficult because i dont have skyrim.ini to edit only skrim_default.ini :/

 

 

v4.05 needs to be installed then overwritten with v4.08, the problem is with the localized esp and the translation file.

 

That worked, all the bugs seemed to be fixed ^^

Posted

Not sure if it is bugged or I'm missing something, but the Pick Up a Package quest is driving me crazy.

I finally got Alessia out of the Emperor's Tower thru the console commands. Returned to Master who was at the shop, Master had no dialog referring to Alessia, so I waited until she went to the manor and tried again, still the same, no dialog. Master just goes about her business

Am I missing something? 

 

Posted

 

Hi Vel,

 

another little bug, or just plain old stupidity on my side.

 

I managed to get the "few days in the manor dungeon" punishment. Got tossed into the cell, next morning Volund gets me out and straps me onto a rack.

First thing he does after that, he sandboxes into a pillory for a few moments, I thought that was hilarious. :D

attachicon.gifScreenShot2.jpg

After that, he goes about his business.

After a couple of hours he comes back, tells me "time for some punishment" and then just stands around, doing nothing. I tried waiting, enabling / disabling controls. If I get out of the rack, my PC just goes back in once I disable controls again. Any console command to get him doing stuff again?

Log is attached for what it is worth.

 

He likes to make sure the equipment works  ;)

 

Do the following:

Click on him in the console and do   Equipitem xx006001   where xx is the load position ZAZ Animation pack. This will give him the whip which should hopefully let him do the scene.

 

If it does not work then do the following

 

StopScene  xx24269d    where xx is the load position of CD

There is no script attached to the end, just one to equip the whip. Not doing the scene will not cause any issues as it is a random event.

 

You should be returned to the cell at around 8pm or so I believe

 

 

Thank you, the whip was the culprit. And now I remember reading about this issue earlier. Should have thought of this myself.

Well, the whip got everything to progress, even though I think this "moderate" punishment was quite harsh indeed. After 4 days in the dungeon, Master decided to add not one, but two 10.000 Gold fines, leaving the debt as it was originally. Then she presented me with quite a few "gifts" and to add insult to injury, she told Herran to leave me in this dreaded cage in the wilderness. Wow. I feel punished now, indeed I do. :(   ;)

 

Edit: during my "stay" in the dungeon, Volund decided to "test" the wooden horse as well. :lol:

 

Posted

first thanks for the fast response Vel

 

but to make my problem more clear in the MCM settings the only optional quest I have turned on is the Falkreath quest.

according to the MCM settings the Thalmor Embassy is off, however I keep getting notices to go do that quest.

 

I did try using console command to make it so I meet the requirements for the Falkreath encounter...but still only get the Thalmor quest,

then I went and played a lot of delivery/recover a delivery quests to earn the requirements for the other quests (turned on Solitude and Windhelm quests in MCM).

 

that was the whole point of asking for help ....Thalmor is off ... but I am getting the quest anyway, and it is the only quest I am getting

(even when I meet the requirements for the other quests).

 

hopefully someone else has run into this or a similar problem and can point me in the right direction to figure out what either I did or where it went wrong.

 

 

edit

 I guess my next step is going to be a complete uninstall of CD then reinstall starting with 4.05 and overwrite with 4.06 4.07 and finally 4.08,

then start a new game and see if that fixes it or not (will post results in a day or 2 if that works).

 

 

Posted

Seems I'm having an issue with punishments.

 

I wanted to see what would happen so I failed the delivery quest. Managed to get back to the shop, got things removed. I saw the system message "player is to be punished" followed by "punishment start", then Master walks off and Ravyn is left standing there. Camera controls are normal, but I have zero movement control.

 

Restored the save just prior to getting the delivery mission, completed it this time and then headed off to do other stuff. Returned a week or so later, got another delivery mission, completed it, decided to talk back when getting the devices removed. The same thing happened, system message "player is to be punished" followed by "punishment start" and Master walks off, Ravyn left there, no movement controls.

 

Console command enableplayercontrols had no effect.

 

~~~

 

Feedback about small details in the Thalmor Embassy special request.

 

When the character is hung up by her arms, the armbinder is not being removed.

When a strapon is being used, the (chastity) harness is not removed and neither are the plugs

The first visit to Elenwhen's quarters, Elenwhen remarks about the character's pretty eyes, that she hates having to replace the blindfold, but the blindfold was not removed in the first place.

 

 

Posted

is there something going wrong with confiscation cause work the 1st time when had stuff

but after i try to but stuff it pop up saying hold up lets see what u got there   and i have nothing 

i know says repeat but dont think means wait 3min's and still nothing?

all i want to do is buy some stuff even when turn it off it still say hold up and then i stop talking to her all together to i press e again and does the same thing over again

Posted

Seems I'm having an issue with punishments.

 

I wanted to see what would happen so I failed the delivery quest. Managed to get back to the shop, got things removed. I saw the system message "player is to be punished" followed by "punishment start", then Master walks off and Ravyn is left standing there. Camera controls are normal, but I have zero movement control.

 

Restored the save just prior to getting the delivery mission, completed it this time and then headed off to do other stuff. Returned a week or so later, got another delivery mission, completed it, decided to talk back when getting the devices removed. The same thing happened, system message "player is to be punished" followed by "punishment start" and Master walks off, Ravyn left there, no movement controls.

 

Console command enableplayercontrols had no effect.

 

~~~

 

Feedback about small details in the Thalmor Embassy special request.

 

When the character is hung up by her arms, the armbinder is not being removed.

When a strapon is being used, the (chastity) harness is not removed and neither are the plugs

The first visit to Elenwhen's quarters, Elenwhen remarks about the character's pretty eyes, that she hates having to replace the blindfold, but the blindfold was not removed in the first place.

 

I had that punishment startup failure as well. For me it helped to rush-clicking through the dialogue that starts with "Well that doesn't look good". Every time I did this, the punishment progressed.

 

Posted

first thanks for the fast response Vel

 

but to make my problem more clear in the MCM settings the only optional quest I have turned on is the Falkreath quest.

according to the MCM settings the Thalmor Embassy is off, however I keep getting notices to go do that quest.

 

I did try using console command to make it so I meet the requirements for the Falkreath encounter...but still only get the Thalmor quest,

then I went and played a lot of delivery/recover a delivery quests to earn the requirements for the other quests (turned on Solitude and Windhelm quests in MCM).

 

that was the whole point of asking for help ....Thalmor is off ... but I am getting the quest anyway, and it is the only quest I am getting

(even when I meet the requirements for the other quests).

 

hopefully someone else has run into this or a similar problem and can point me in the right direction to figure out what either I did or where it went wrong.

 

 

edit

 I guess my next step is going to be a complete uninstall of CD then reinstall starting with 4.05 and overwrite with 4.06 4.07 and finally 4.08,

then start a new game and see if that fixes it or not (will post results in a day or 2 if that works).

 

It is an issue with the conditions on the dialogue, there are 2 sets of them and one is missing a condition.

 

I can't directly disable it but I can make it so you will likely not see it offered again by setting the time for it to check on the quest again to a high value.

 

Do the following in the console:

SetPQV CDxExpQuest02 Timer_ExpQuest02 999999

SetPQV CDxExpQuest02 Avail_ExpQuest02 0

 

This should make it so it isn't seen again.

Posted

Seems I'm having an issue with punishments.

 

I wanted to see what would happen so I failed the delivery quest. Managed to get back to the shop, got things removed. I saw the system message "player is to be punished" followed by "punishment start", then Master walks off and Ravyn is left standing there. Camera controls are normal, but I have zero movement control.

 

Restored the save just prior to getting the delivery mission, completed it this time and then headed off to do other stuff. Returned a week or so later, got another delivery mission, completed it, decided to talk back when getting the devices removed. The same thing happened, system message "player is to be punished" followed by "punishment start" and Master walks off, Ravyn left there, no movement controls.

 

Console command enableplayercontrols had no effect.

 

~~~

 

Feedback about small details in the Thalmor Embassy special request.

 

When the character is hung up by her arms, the armbinder is not being removed.

When a strapon is being used, the (chastity) harness is not removed and neither are the plugs

The first visit to Elenwhen's quarters, Elenwhen remarks about the character's pretty eyes, that she hates having to replace the blindfold, but the blindfold was not removed in the first place.

 

Post a log of a session when this happens. From the sounds of it though it is at the transition point between the delivery quest and punishment quest.

 

 

On the Embassy quest:

- I will look into the armbinder not being removed, it may be due to the change in functions done a few versions ago.

- Between the harness, plugs and blindfold it sounds like there is an issue with the removal of the items. If possible please upload a copy of the log if you do it again. I will check my end to see if it is being skipped somehow.

is there something going wrong with confiscation cause work the 1st time when had stuff

but after i try to but stuff it pop up saying hold up lets see what u got there   and i have nothing 

i know says repeat but dont think means wait 3min's and still nothing?

all i want to do is buy some stuff even when turn it off it still say hold up and then i stop talking to her all together to i press e again and does the same thing over again

 

Confiscation is having some issues currently, the script needs rebuilt.

 

To shut down confiscation do the following:

Disable it in the MCM menu

In the console do the following:

setstage cdxconfiscation 100

setstage cdxconfiscation 500

Posted

Hi, I finally managed to get rid of my constant CTD by putting Captured Dreams to the bottom of the load order. Now I'm stuck at the free trial quest. The Master leads me to the end of the room, my pc undresses, then nothing happens, no devices are equipped, the scene stops. I tried the MCM option which resets the device array, but without effect. When I take a delivery job, the device equipping seems to work, but not here.

 

This is what my papyrus says:

 

 

 

[12/05/2016 - 12:30:06AM] Error: Cannot check worn items against a None keyword
stack:
[ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
[CDxSlavery_Functions (8F17170A)].cdxslavery_functions.RemoveCDDev() - "cdxslavery_functions.psc" Line 459
[CDxSlavery_Functions (8F17170A)].cdxslavery_functions.RemoveCDItems() - "cdxslavery_functions.psc" Line 477
[CDxFreeTrial (8F11DD74)].cdxfreetrial.prepareplayer() - "cdxfreetrial.psc" Line 212
[ (8F11DD78)].CDxFT_Part1.Fragment_4() - "cdxft_part1.psc" Line 24
[12/05/2016 - 12:30:06AM] Error: Cannot check worn items against a None keyword
stack:
[ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
[CDxSlavery_Functions (8F17170A)].cdxslavery_functions.RemoveCDDev() - "cdxslavery_functions.psc" Line 459
[CDxSlavery_Functions (8F17170A)].cdxslavery_functions.RemoveCDItems() - "cdxslavery_functions.psc" Line 478
[CDxFreeTrial (8F11DD74)].cdxfreetrial.prepareplayer() - "cdxfreetrial.psc" Line 212
[ (8F11DD78)].CDxFT_Part1.Fragment_4() - "cdxft_part1.psc" Line 24
[12/05/2016 - 12:30:06AM] Error: Cannot check worn items against a None keyword
stack:
[ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
[CDxSlavery_Functions (8F17170A)].cdxslavery_functions.RemoveCDDev() - "cdxslavery_functions.psc" Line 459
[CDxSlavery_Functions (8F17170A)].cdxslavery_functions.RemoveCDItems() - "cdxslavery_functions.psc" Line 486
[CDxFreeTrial (8F11DD74)].cdxfreetrial.prepareplayer() - "cdxfreetrial.psc" Line 212
[ (8F11DD78)].CDxFT_Part1.Fragment_4() - "cdxft_part1.psc" Line 24

Posted

@Vel

 

I'm still using the CD v3.84 so I don't expect a fix, but I noticed some log spam since updating to the latest DDI and wanted to check it's nothing I need to worry about:

[12/04/2016 - 09:23:11PM] ERROR: Property HarnessLockingrend on script CDxFramework attached to CDxFramework (250402BD) cannot be bound because <NULL form> (0D00BF3C) is not the right type
[12/04/2016 - 09:23:11PM] ERROR: Property HarnessBlockingrend on script CDxFramework attached to CDxFramework (250402BD) cannot be bound because <NULL form> (0D004E22) is not the right type
[12/04/2016 - 09:23:11PM] ERROR: Property harnessBlocking on script CDxFramework attached to CDxFramework (250402BD) cannot be bound because <NULL form> (0D004E23) is not the right type
[12/04/2016 - 09:23:11PM] ERROR: Property harnessLocking on script CDxFramework attached to CDxFramework (250402BD) cannot be bound because <NULL form> (0D00BF3B) is not the right type

Posted

 

Seems I'm having an issue with punishments.

 

I wanted to see what would happen so I failed the delivery quest. Managed to get back to the shop, got things removed. I saw the system message "player is to be punished" followed by "punishment start", then Master walks off and Ravyn is left standing there. Camera controls are normal, but I have zero movement control.

 

Restored the save just prior to getting the delivery mission, completed it this time and then headed off to do other stuff. Returned a week or so later, got another delivery mission, completed it, decided to talk back when getting the devices removed. The same thing happened, system message "player is to be punished" followed by "punishment start" and Master walks off, Ravyn left there, no movement controls.

 

Console command enableplayercontrols had no effect.

 

~~~

 

Feedback about small details in the Thalmor Embassy special request.

 

When the character is hung up by her arms, the armbinder is not being removed.

When a strapon is being used, the (chastity) harness is not removed and neither are the plugs

The first visit to Elenwhen's quarters, Elenwhen remarks about the character's pretty eyes, that she hates having to replace the blindfold, but the blindfold was not removed in the first place.

 

Post a log of a session when this happens. From the sounds of it though it is at the transition point between the delivery quest and punishment quest.

 

 

On the Embassy quest:

- I will look into the armbinder not being removed, it may be due to the change in functions done a few versions ago.

- Between the harness, plugs and blindfold it sounds like there is an issue with the removal of the items. If possible please upload a copy of the log if you do it again. I will check my end to see if it is being skipped somehow.

is there something going wrong with confiscation cause work the 1st time when had stuff

but after i try to but stuff it pop up saying hold up lets see what u got there   and i have nothing 

i know says repeat but dont think means wait 3min's and still nothing?

all i want to do is buy some stuff even when turn it off it still say hold up and then i stop talking to her all together to i press e again and does the same thing over again

 

Confiscation is having some issues currently, the script needs rebuilt.

 

To shut down confiscation do the following:

Disable it in the MCM menu

In the console do the following:

setstage cdxconfiscation 100

setstage cdxconfiscation 500

 

 

 

Thanks that helped alot 

now time to get buying 

Posted

I have an announcement:

 

Currently CD development is on hold as are my other mods. Issues with my depression and anxiety have been causing issues for several weeks, any motivation I have to work on anything is short lived at best. Unfortunately I expect things to get worse as my mother has been in and out of the hospital (in currently) recovering from surgery to remove a large tumor in her abdomen. Truthfully I don't expect her to last much longer.

 

 

I will be around on occasion to answer questions when I can but I don't know how long the development will be on hold for.

Posted

Real life should always come first. Best wishes to you and your mother and I really hope everything starts looking up for you both soon.

 

And a big thank you from me for this wonderful mod. It's essential for any devious playthrough.

Posted

@Vel: ich habe gerade auch sehr viele Probleme in real und glaube nichtmal, dass ich heuer einen Christbaum aufstellen werde, obwohl ich Weihnachten eigentlich immer sehr geliebt habe..

 

Ich wünsche Dir (Euch) das alles gut ausgeht!!!

 

 

Ganz Liebe Grüße

Posted

If someone has earned a break, it's you, Vel. You have put a tremendous amount of work into the development of this mod and are tirelessly answering all the stupid and not-so-stupid questions that are asked for the bazziolionth' time.

I wish all the best for you and your mother.

Posted

Take care of the important things, and gods bless.  I, as well as everyone else here, hope and pray for the best for you and yours.

Guest
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