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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

While chopping firewood, the axe breaks, I'm told to go to forge to fix. The guy at forge tells me to talk to De'Zra. Enter smithy and No'Dra keeps force greeting with the "you're late" dialogue, De'Zra has no dialogue outside of "I wanted to ask you something" and "I'll be going now".

Posted

While chopping firewood, the axe breaks, I'm told to go to forge to fix. The guy at forge tells me to talk to De'Zra. Enter smithy and No'Dra keeps force greeting with the "you're late" dialogue, De'Zra has no dialogue outside of "I wanted to ask you something" and "I'll be going now".

 

You actually use the forge to fix it, there is an axe under 'Iron' I believe that uses the dull axe for its materials. 

Posted

 

While chopping firewood, the axe breaks, I'm told to go to forge to fix. The guy at forge tells me to talk to De'Zra. Enter smithy and No'Dra keeps force greeting with the "you're late" dialogue, De'Zra has no dialogue outside of "I wanted to ask you something" and "I'll be going now".

 

You actually use the forge to fix it, there is an axe under 'Iron' I believe that uses the dull axe for its materials. 

 

I was just about to edit my post. The quest text isn't particularly clear seeing as it says you should ask for assistance, not go fix it yourself.

 

Keep up the good work.

 

Edit: Actual issue. Getting Sweeping twice in one day leads to no piles being generated.

Edit: Seems to only happen if I've been in another cell that day.

 

Also, please cut down on the sweeping. Getting it three times in one day does not make for very good gameplay, nor is it immersive in any way, shape or form.

Posted

So does the player have to be a slave for the "customer assist" and the major quests to trigger?  I set the expansion to be completed after installing the mod, and checked the quests in the mcm menu.  Everything seems to be running perfectly, but the only available jobs from the master are the delivery and mining quests.  I've tried waiting away from the store to pass time, and still nothing, no couriers or new jobs.

 

Also, what parameters need to be met for the "party favors" quest? 

 

For both of these questions, I haven't found any information in the documentation to figure out how to get these quests started.

Posted

I have to say - once all the bugs are squished, this will be THE devious skyrim mod off all times. At least for me, this is what I always wished for when trying out promising mods to just be somewhat disappointed by the content or the direction a mod is going. Here, it just seems right. Apart from the bugs that is... ;)

 

Armed with tips and information from the last 10 or so pages, I managed to get past the "De'zra is repeating her force greet in the smithy" bug, the "keep getting ejected from the anvil" bug, the "the package isn't following me" bug and the "the scene in the manor dungeon isn't progressing after the whipping" bug and finally became the manor slave. Was told to rest for the day and report to Magnus at 7am. He told me to sweep the floors, "and then". Here the dialog just exited. I got no second task. After finishing the sweeping he had no further dialogue. Stuck again, maybe I overlooked the solution to this one...?

 

As anxiously as I was awaiting the release of V4 I am now awaiting the new patch! Keep up this exceptional work, Val! :heart:

Posted

 

(May contain spoiler of Slavery quest in my post)

 

Hello everybody, I recently installed this mod, for the beginning I spoke a little with Master, tried to do some delivery and retrivery, but Yesterday i wanted to try the slavery quest so i started it in the MCM Menu, I was in a cellar of a boat ? And someone came to own me, I tried the 2 choices, the first one did not really interested me because I found that this one was the same thing as I did before the quest so i loaded a save and choose the second one. I woke up in a mine and was forced to find some ore, I did the quota and when i had a good reputation "Sir" sent me in an Orc camp to take back some ingots, This little quest worked good, but soon after he sent me again find some things for the smith and this is where I had a problem, I took it and come back, the quest said : "Go see overseer in the mine", so I think it's Mercilus but when I come in the mine he come near me and say "well ?" and nothing more, He don't take what I had to bring him back and If I try to talk with De'Zra (The smith) she didn't say anything about the quest until i try to leave the house, she say I'm late I say sorry and say she will try to not punish me and put pony boots on me but nothing else, I go to the mine again and nothing. What can I do please ?

 

 

(And for help thetwo2012 try to type : sexchange 2 times in the console menu sometimes it unfreeze some situation (for me))

 

It looks like a condition issue and likely believes you took too long but had no link to the late dialogue.

 

 

Yes but how can I continue ? x) maybe can I use a command in the console to end this quest, do you have it please ?

Posted

Ok, I got the VIP quest to trigger, and everything fired correctly, but when I get put in the room where the client is supposed to be, no one is there - the room is empty.  Why didn't the VIP spawn/show up?

Posted

There is a little problem with Captured dreams : send NPCs doesn't discriminate locations.

 

So, I received a warming about a courier send when I was in Ibn or forsworn valley... and of course, the local inhabitants killed the courier...

Maybe you should add them in a faction friend with hostile creatures.

 

 

The cross over between TID and Captured dreams works : it enable the trial begin dialogue in captured dreams master.

So, I should rework Karetek dialogues like "the captured dreams master sends me a message for try her goods, you will go as my representative" or something like that.

Posted

There is a little problem with Captured dreams : send NPCs doesn't discriminate locations.

 

So, I received a warming about a courier send when I was in Ibn or forsworn valley... and of course, the local inhabitants killed the courier...

Maybe you should add them in a faction friend with hostile creatures.

 

 

The cross over between TID and Captured dreams works : it enable the trial begin dialogue in captured dreams master.

So, I should rework Karetek dialogues like "the captured dreams master sends me a message for try her goods, you will go as my representative" or something like that.

 

Or wait for the players to arrive in friendly neighborhood, like a town or a farm.

Posted

 

 

(May contain spoiler of Slavery quest in my post)

 

Hello everybody, I recently installed this mod, for the beginning I spoke a little with Master, tried to do some delivery and retrivery, but Yesterday i wanted to try the slavery quest so i started it in the MCM Menu, I was in a cellar of a boat ? And someone came to own me, I tried the 2 choices, the first one did not really interested me because I found that this one was the same thing as I did before the quest so i loaded a save and choose the second one. I woke up in a mine and was forced to find some ore, I did the quota and when i had a good reputation "Sir" sent me in an Orc camp to take back some ingots, This little quest worked good, but soon after he sent me again find some things for the smith and this is where I had a problem, I took it and come back, the quest said : "Go see overseer in the mine", so I think it's Mercilus but when I come in the mine he come near me and say "well ?" and nothing more, He don't take what I had to bring him back and If I try to talk with De'Zra (The smith) she didn't say anything about the quest until i try to leave the house, she say I'm late I say sorry and say she will try to not punish me and put pony boots on me but nothing else, I go to the mine again and nothing. What can I do please ?

 

 

(And for help thetwo2012 try to type : sexchange 2 times in the console menu sometimes it unfreeze some situation (for me))

 

It looks like a condition issue and likely believes you took too long but had no link to the late dialogue.

 

 

Yes but how can I continue ? x) maybe can I use a command in the console to end this quest, do you have it please ?

 

 

There isn't a command to end the quest overall, it is too complex.

 

This is for the getting parts from a smith in another town, correct? If so:

As for the dialogue it only looks at 1 variable and has 2 choices:

Variable is CDxSlavePropCounter   and can be changed by using set <variable name> to <value>

If you are on time it will be <= 2

If you are late it will be >= 3

Posted

Love you mod, but I cannot seem to get the "Assist A Customer 1," quest to start.  The expansion has finished, I currently have Erani as a house slave, and I have completed the Solitude quest, as well as completed 30+ delivery and retrieval quests.  Is there a specific set of circumstances that need to be fulfilled?

 

Player Settings:

 

SLIGHT SUB

 

Sadism: 6

Masochist: 6

Sexuality: 7

Bondage: 3

Control: 4

 

Posted

Ok, I got the VIP quest to trigger, and everything fired correctly, but when I get put in the room where the client is supposed to be, no one is there - the room is empty.  Why didn't the VIP spawn/show up?

 

How were you assigned the quest, was it by master asking you if you wanted to do it or was it through the Manor Slave tasks? If it is the latter I think there may be an issue where it is bypassing part of the setup.

Posted

 

There is a little problem with Captured dreams : send NPCs doesn't discriminate locations.

 

So, I received a warming about a courier send when I was in Ibn or forsworn valley... and of course, the local inhabitants killed the courier...

Maybe you should add them in a faction friend with hostile creatures.

 

 

The cross over between TID and Captured dreams works : it enable the trial begin dialogue in captured dreams master.

So, I should rework Karetek dialogues like "the captured dreams master sends me a message for try her goods, you will go as my representative" or something like that.

 

Or wait for the players to arrive in friendly neighborhood, like a town or a farm.

 

 

I copied the conditions I had for finding customers to the conditions for the ads. I will have to play with it a bit to see if it works.

Posted

 

Ok, I got the VIP quest to trigger, and everything fired correctly, but when I get put in the room where the client is supposed to be, no one is there - the room is empty.  Why didn't the VIP spawn/show up?

 

How were you assigned the quest, was it by master asking you if you wanted to do it or was it through the Manor Slave tasks? If it is the latter I think there may be an issue where it is bypassing part of the setup.

 

 

The first scenario; I waited a week in-game and came back to the store when the master asked.  Everything went fine up until the point where the player is supposed to interact with the VIP (the bathing scene, getting dressed, etc.), there just wasn't a VIP in the room. 

 

Oh, and if I want to be a slave, but want to skip things like mining, sweeping, etc, and just focus on attracting/pleasing customers, would that be possible?

 

I also wanted to take a second (as I add to the pile of help requests) to say thank you, Veladarius.  So many promising mods of all varieties and purposes eventually get abandoned before reaching their potential, and it's easy to understand why; modding is hard, time-consuming, and unpaid.  I am so glad that you have continued to work on your vision, and I wanted to express my gratitude for your hard work :)

Posted

 

 

Ok, I got the VIP quest to trigger, and everything fired correctly, but when I get put in the room where the client is supposed to be, no one is there - the room is empty.  Why didn't the VIP spawn/show up?

 

How were you assigned the quest, was it by master asking you if you wanted to do it or was it through the Manor Slave tasks? If it is the latter I think there may be an issue where it is bypassing part of the setup.

 

 

The first scenario; I waited a week in-game and came back to the store when the master asked.  Everything went fine up until the point where the player is supposed to interact with the VIP (the bathing scene, getting dressed, etc.), there just wasn't a VIP in the room. 

If  this happens (to you or anyone else reading this) check the following for me:

SQV CDxCustomerAssist02       See if the alias for CustomerB or CustomerC is filled

SQV CDxGuestControl     See if the aliases for Guest_Master or Guest_SlaveRoom is filled

Each of those quest should have 1 of the 2 aliases filled and they should be the same person. I want to see if it is filling them and that the guest is still there

 

 

Oh, and if I want to be a slave, but want to skip things like mining, sweeping, etc, and just focus on attracting/pleasing customers, would that be possible?

The tasks for Attracting / Pleasing customers is task levels 2 and 3. Just stand around for several days when the slavery starts and you will end up there.

 

 

I also wanted to take a second (as I add to the pile of help requests) to say thank you, Veladarius.  So many promising mods of all varieties and purposes eventually get abandoned before reaching their potential, and it's easy to understand why; modding is hard, time-consuming, and unpaid.  I am so glad that you have continued to work on your vision, and I wanted to express my gratitude for your hard work :)

 

 

Love you mod, but I cannot seem to get the "Assist A Customer 1," quest to start.  The expansion has finished, I currently have Erani as a house slave, and I have completed the Solitude quest, as well as completed 30+ delivery and retrieval quests.  Is there a specific set of circumstances that need to be fulfilled?

 

Player Settings:

 

SLIGHT SUB

 

Sadism: 6

Masochist: 6

Sexuality: 7

Bondage: 3

Control: 4

 

CustomerAssist01 does not fire off easily and it is mostly timing. You should have the proper stats for it but the non-session guest room in the VIP house must be unoccupied when it determines that he  should show up. He will be there for several days before leaving. If it is occupied it will wait a while to try again. Once he has visited and had a session with you he will show up more often.

Posted

 First time in the shop I picked up "Take the delivery" Quest and was equipped with a belt and 2 collars.  One  Red (title and visual) and one black (title is RED, visual is black)   ?   I did not notice until i went to have her remove the items after delivery.  She removed the Red collar and belt.  The extra Red Collar that looks black stayed. on.   When I tried to remove it manually (pick lock)  I got the notice that there was no keyhole and got an electric shock.   Now my inventory shows 2 collars equipped again.    

 

Asked the master to remove them and the display said there was an Unremovable collar.  

 

Is this possibly due to 

DD-UNP-Reshapes-v1_2

SexLabFramework v162 FULL

ZazAnimationPack v61 + patch 611

SexLabAroused V27c

DeviousDevices-Integration-3.1

Devious Devices Assets 2.9.2

Devious Devices Expansion

Captured Dreams V4.01

post-334443-0-53693900-1471659033_thumb.jpgpost-334443-0-48033600-1471659054_thumb.jpg

Posted

 First time in the shop I picked up "Take the delivery" Quest and was equipped with a belt and 2 collars.  One  Red (title and visual) and one black (title is RED, visual is black)   ?   I did not notice until i went to have her remove the items after delivery.  She removed the Red collar and belt.  The extra Red Collar that looks black stayed. on.   When I tried to remove it manually (pick lock)  I got the notice that there was no keyhole and got an electric shock.   Now my inventory shows 2 collars equipped again.    

 

Asked the master to remove them and the display said there was an Unremovable collar.  

 

Is this possibly due to 

DD-UNP-Reshapes-v1_2

SexLabFramework v162 FULL

ZazAnimationPack v61 + patch 611

SexLabAroused V27c

DeviousDevices-Integration-3.1

Devious Devices Assets 2.9.2

Devious Devices Expansion

Captured Dreams V4.01

attachicon.gifRed Leather -Black.jpgattachicon.gifRed Leather-Posture.jpg

 

There is an option in the MCM menu to remove CD devices on the Player page, try using that and see if it will remove them. If it only removes one try dropping the other so it reequips and use the option again.

Posted

 

 First time in the shop I picked up "Take the delivery" Quest and was equipped with a belt and 2 collars.  One  Red (title and visual) and one black (title is RED, visual is black)   ?   I did not notice until i went to have her remove the items after delivery.  She removed the Red collar and belt.  The extra Red Collar that looks black stayed. on.   When I tried to remove it manually (pick lock)  I got the notice that there was no keyhole and got an electric shock.   Now my inventory shows 2 collars equipped again.    

 

Asked the master to remove them and the display said there was an Unremovable collar.  

 

Is this possibly due to 

DD-UNP-Reshapes-v1_2

SexLabFramework v162 FULL

ZazAnimationPack v61 + patch 611

SexLabAroused V27c

DeviousDevices-Integration-3.1

Devious Devices Assets 2.9.2

Devious Devices Expansion

Captured Dreams V4.01

attachicon.gifRed Leather -Black.jpgattachicon.gifRed Leather-Posture.jpg

 

There is an option in the MCM menu to remove CD devices on the Player page, try using that and see if it will remove them. If it only removes one try dropping the other so it reequips and use the option again.

 

Why am I equipped with 2 collars though?  is that intentional...  Any time i take a delivery job I will have to force CD removal?  After I ask the master first that is...  I had not tried to remove it through MCM because I was not sure if this was not intended..

Posted

 

 

 First time in the shop I picked up "Take the delivery" Quest and was equipped with a belt and 2 collars.  One  Red (title and visual) and one black (title is RED, visual is black)   ?   I did not notice until i went to have her remove the items after delivery.  She removed the Red collar and belt.  The extra Red Collar that looks black stayed. on.   When I tried to remove it manually (pick lock)  I got the notice that there was no keyhole and got an electric shock.   Now my inventory shows 2 collars equipped again.    

 

Asked the master to remove them and the display said there was an Unremovable collar.  

 

Is this possibly due to 

DD-UNP-Reshapes-v1_2

SexLabFramework v162 FULL

ZazAnimationPack v61 + patch 611

SexLabAroused V27c

DeviousDevices-Integration-3.1

Devious Devices Assets 2.9.2

Devious Devices Expansion

Captured Dreams V4.01

attachicon.gifRed Leather -Black.jpgattachicon.gifRed Leather-Posture.jpg

 

There is an option in the MCM menu to remove CD devices on the Player page, try using that and see if it will remove them. If it only removes one try dropping the other so it reequips and use the option again.

 

Why am I equipped with 2 collars though?  is that intentional...  Any time i take a delivery job I will have to force CD removal?  After I ask the master first that is...  I had not tried to remove it through MCM because I was not sure if this was not intended..

 

 

It is an issue with the script, it should never equip 2 collars as DDi would not allow it. I am working on the equip script now to try and figure out why it does that.

Posted

I'm playing through the manor slave portion, and no matter what I do I don't get any other jobs other than getting firewood, going to market, and sweeping the manor. If I complete all three of these in a day, it just assigns me one of those three jobs again. ATM it's not even giving me a choice-- task D is sweeping, over and over again. 

 

 

Is it worth noting that I was only recently moved to the manor?

Posted

I'm playing through the manor slave portion, and no matter what I do I don't get any other jobs other than getting firewood, going to market, and sweeping the manor. If I complete all three of these in a day, it just assigns me one of those three jobs again. ATM it's not even giving me a choice-- task D is sweeping, over and over again. 

 

 

Is it worth noting that I was only recently moved to the manor?

 

It should not give the same task twice in one day. Some tasks such as Customer Assist 01 and 02 depend on if there is a customer there but there is still getting firewood and the gardening one.

Posted

 

 

 

 First time in the shop I picked up "Take the delivery" Quest and was equipped with a belt and 2 collars.  One  Red (title and visual) and one black (title is RED, visual is black)   ?   I did not notice until i went to have her remove the items after delivery.  She removed the Red collar and belt.  The extra Red Collar that looks black stayed. on.   When I tried to remove it manually (pick lock)  I got the notice that there was no keyhole and got an electric shock.   Now my inventory shows 2 collars equipped again.    

 

Asked the master to remove them and the display said there was an Unremovable collar.  

 

Is this possibly due to 

DD-UNP-Reshapes-v1_2

SexLabFramework v162 FULL

ZazAnimationPack v61 + patch 611

SexLabAroused V27c

DeviousDevices-Integration-3.1

Devious Devices Assets 2.9.2

Devious Devices Expansion

Captured Dreams V4.01

attachicon.gifRed Leather -Black.jpgattachicon.gifRed Leather-Posture.jpg

 

There is an option in the MCM menu to remove CD devices on the Player page, try using that and see if it will remove them. If it only removes one try dropping the other so it reequips and use the option again.

 

Why am I equipped with 2 collars though?  is that intentional...  Any time i take a delivery job I will have to force CD removal?  After I ask the master first that is...  I had not tried to remove it through MCM because I was not sure if this was not intended..

 

 

It is an issue with the script, it should never equip 2 collars as DDi would not allow it. I am working on the equip script now to try and figure out why it does that.

 

Ok, excellent!  I noticed that the display model also has both red and black cuffs on.  right side is black left side is red.....Perhaps the info will be usefull.   Here is a pic. post-334443-0-57595700-1471665179_thumb.jpg

Posted

 I have ran into the 2 collars issue a few time (in my case I am over 99% sure it is due to script lag)

 

what worked for me was to complete the delivery quest (Master removes a collar) then walk outside the shop, then use the MCM to remove the other.

 

for some reason every single time it happened if I tried to use the MCM inside the shop it would ctd.  simply walking outside then using the MCM worked for me.

 

posting what worked for me in the hope that it will work for others.

 

and a GIANT THANK YOU to Veladarius for the AWESOME mod. :):heart::exclamation:

 

edited to remove double copy of post in single post

 

 

 

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