noplz Posted April 23, 2016 Posted April 23, 2016 Hello! I have problem that quest in talmar just not work as expected, i always must toggle player control to get forward. Whan cat be a problem? One moment when guards strip my char i need use setstage to get forward. After that i always need toggle control.
Veladarius Posted April 23, 2016 Author Posted April 23, 2016 Hello! I have problem that quest in talmar just not work as expected, i always must toggle player control to get forward. Whan cat be a problem? One moment when guards strip my char i need use setstage to get forward. After that i always need toggle control. Make sure that you have the latest version of ZAZ Animation Pack, there was an issue with v6.10 that caused scenes not to end and was corrected in later versions.
noplz Posted April 24, 2016 Posted April 24, 2016 Can you explain how i can start zero save and go directly to talmor embassy? How you test your mode exactly? I want try clean save. But i don't want up my character to nine level again... And maybe you can say what i can change in my configuration to get better experience from you mod in clean save, i attached files. Maybe i need disable some mods for this. I add some screeshots where i stacked. First it is just after i was stripped of, you can see those items on the floor, i dunno what are they doing there. If i do player enable control -> reset player idle -> disable player control. I can do this forever, but then i stucked completely when there zaz devices appear. modlist.txt loadorder.txt
Morferous Posted April 24, 2016 Posted April 24, 2016 Can you explain how i can start zero save and go directly to talmor embassy? How you test your mode exactly? I want try clean save. But i don't want up my character to nine level again... And maybe you can say what i can change in my configuration to get better experience from you mod in clean save, i attached files. Maybe i need disable some mods for this. I add some screeshots where i stacked. First it is just after i was stripped of, you can see those items on the floor, i dunno what are they doing there. If i do player enable control -> reset player idle -> disable player control. I can do this forever, but then i stucked completely when there zaz devices appear. I can tell you directly that both your load order and resource priorities are not managed correctly. Your load order is not properly sorted with LOOT and resources in your left panel are loosing conflicts to wrong files. Take a look at this tutorial about the matter. It is the one that many others are using and has been proved functional. Load order and resource priority basics http://steamcommunity.com/app/72850/discussions/0/523890681419356033/
Veladarius Posted April 24, 2016 Author Posted April 24, 2016 Can you explain how i can start zero save and go directly to talmor embassy? How you test your mode exactly? I want try clean save. But i don't want up my character to nine level again... And maybe you can say what i can change in my configuration to get better experience from you mod in clean save, i attached files. Maybe i need disable some mods for this. I add some screeshots where i stacked. First it is just after i was stripped of, you can see those items on the floor, i dunno what are they doing there. If i do player enable control -> reset player idle -> disable player control. I can do this forever, but then i stucked completely when there zaz devices appear. I can tell you directly that both your load order and resource priorities are not managed correctly. Your load order is not properly sorted with LOOT and resources in your left panel are loosing conflicts to wrong files. Take a look at this tutorial about the matter. It is the one that many others are using and has been proved functional. Load order and resource priority basics http://steamcommunity.com/app/72850/discussions/0/523890681419356033/ setstage CDxExpquest02 20 will start the quest. Also, make sure you have the latest version of ZAZ Animation Pack.
Vedran Posted April 24, 2016 Posted April 24, 2016 Humbly interested, I have a chance to update this mode this year?
Veladarius Posted April 24, 2016 Author Posted April 24, 2016 Right now all that is left to do mainly is testing and adjusting, I don't really have anything left that needs built entirely.
kronnos44 Posted April 24, 2016 Posted April 24, 2016 Right now all that is left to do mainly is testing and adjusting, I don't really have anything left that needs built entirely. o my god! that meens where talking about weeks left for beta release , i mean game of thrones and then this would be GREAT
noplz Posted April 24, 2016 Posted April 24, 2016 Can you explain how i can start zero save and go directly to talmor embassy? How you test your mode exactly? I want try clean save. But i don't want up my character to nine level again... And maybe you can say what i can change in my configuration to get better experience from you mod in clean save, i attached files. Maybe i need disable some mods for this. I add some screeshots where i stacked. First it is just after i was stripped of, you can see those items on the floor, i dunno what are they doing there. If i do player enable control -> reset player idle -> disable player control. I can do this forever, but then i stucked completely when there zaz devices appear. I can tell you directly that both your load order and resource priorities are not managed correctly. Your load order is not properly sorted with LOOT and resources in your left panel are loosing conflicts to wrong files. Take a look at this tutorial about the matter. It is the one that many others are using and has been proved functional. Load order and resource priority basics http://steamcommunity.com/app/72850/discussions/0/523890681419356033/ Hello! Can you please explain me what you saw there? Just point me at few problems... I use Mod organizer so i manage them by myself. LOOT don't show any errors at all. Please!
Veladarius Posted April 24, 2016 Author Posted April 24, 2016 Can you explain how i can start zero save and go directly to talmor embassy? How you test your mode exactly? I want try clean save. But i don't want up my character to nine level again... And maybe you can say what i can change in my configuration to get better experience from you mod in clean save, i attached files. Maybe i need disable some mods for this. I add some screeshots where i stacked. First it is just after i was stripped of, you can see those items on the floor, i dunno what are they doing there. If i do player enable control -> reset player idle -> disable player control. I can do this forever, but then i stucked completely when there zaz devices appear. I can tell you directly that both your load order and resource priorities are not managed correctly. Your load order is not properly sorted with LOOT and resources in your left panel are loosing conflicts to wrong files. Take a look at this tutorial about the matter. It is the one that many others are using and has been proved functional. Load order and resource priority basics http://steamcommunity.com/app/72850/discussions/0/523890681419356033/ Hello! Can you please explain me what you saw there? Just point me at few problems... I use Mod organizer so i manage them by myself. LOOT don't show any errors at all. Please! The DLC's are listed after the Unofficial patch in the load order, that undoes any changes made to those. I would move the Creature Framework esm to after the SexLab esm but that is just a personal preference. I do the load order myself, my preferred order of things is that the more things it changes the higher in the order it goes. - world changing mods - npc/creature/ai changing mods - beautification mods - sexlab mods - armor/clothing mods As for MO, I have no clue as I don't use it.
crudo Posted April 25, 2016 Posted April 25, 2016 Vel, could you clarify which version of Zaz Animation Pack I'm supposed to be using? On the front page of Captured Dreams it states the required version is 6.2. On the Zaz download page I can only find ZazAnimationPack_v61.7z and ZaZAnimationPack_v0611_Patch.7z. My character is getting stuck in the Thalmor Embassy after the greeting and if I'm reading previous posts correctly it's a problem with ZaZ. Thanks.
Veladarius Posted April 25, 2016 Author Posted April 25, 2016 Vel, could you clarify which version of Zaz Animation Pack I'm supposed to be using? On the front page of Captured Dreams it states the required version is 6.2. On the Zaz download page I can only find ZazAnimationPack_v61.7z and ZaZAnimationPack_v0611_Patch.7z. My character is getting stuck in the Thalmor Embassy after the greeting and if I'm reading previous posts correctly it's a problem with ZaZ. Thanks. Sorry, it is v6.11 and later. V6.10 is the one that caused the issue.
crudo Posted April 25, 2016 Posted April 25, 2016 Vel, could you clarify which version of Zaz Animation Pack I'm supposed to be using? On the front page of Captured Dreams it states the required version is 6.2. On the Zaz download page I can only find ZazAnimationPack_v61.7z and ZaZAnimationPack_v0611_Patch.7z. My character is getting stuck in the Thalmor Embassy after the greeting and if I'm reading previous posts correctly it's a problem with ZaZ. Thanks. Sorry, it is v6.11 and later. V6.10 is the one that caused the issue. Thank you! I was up to date so something else is causing the mod not to continue. I used the "Reset Player Idle" in the MCM as you recommended and that worked just fine so no worries on my end.
Morferous Posted April 25, 2016 Posted April 25, 2016 Hello! Can you please explain me what you saw there? Just point me at few problems... I use Mod organizer so i manage them by myself. LOOT don't show any errors at all. Please! I think that you did not actually run LOOT, but only initialized it. This does not sort mods, but only reads them trough. The post I linked gives instructions how to run the tool. Just remember to run LOOT trough Mod Organizer, or it will not sort mods properly. What comes to your left panel, your resources are loaded in the wrong order. Again, the further part of the linked posts explains how to manage them and the video linked from Gopher explains why. If you need more help with the case, then ask from the post author in Steam, or make a post to LoversLab technical support.
noplz Posted April 25, 2016 Posted April 25, 2016 Can you explain how i can start zero save and go directly to talmor embassy? How you test your mode exactly? I want try clean save. But i don't want up my character to nine level again... And maybe you can say what i can change in my configuration to get better experience from you mod in clean save, i attached files. Maybe i need disable some mods for this. I add some screeshots where i stacked. First it is just after i was stripped of, you can see those items on the floor, i dunno what are they doing there. If i do player enable control -> reset player idle -> disable player control. I can do this forever, but then i stucked completely when there zaz devices appear. I can tell you directly that both your load order and resource priorities are not managed correctly. Your load order is not properly sorted with LOOT and resources in your left panel are loosing conflicts to wrong files. Take a look at this tutorial about the matter. It is the one that many others are using and has been proved functional. Load order and resource priority basics http://steamcommunity.com/app/72850/discussions/0/523890681419356033/ setstage CDxExpquest02 20 will start the quest. Also, make sure you have the latest version of ZAZ Animation Pack. Can you explain why quest at talmor don't start and my char just stand and i need use setstage cdxexpquest02 150? I am not pointing you i just have interest. Can you tell more me about this moment? Currently using your help i have success in this quest. Now it is more easier to pass this quest. Thx to load order and zaz 6.11. But i have few moments when control is lost on my char (when my char is used by guards and alious) and one moment when i no need control (in my cell)
Veladarius Posted April 25, 2016 Author Posted April 25, 2016 Can you explain how i can start zero save and go directly to talmor embassy? How you test your mode exactly? I want try clean save. But i don't want up my character to nine level again... And maybe you can say what i can change in my configuration to get better experience from you mod in clean save, i attached files. Maybe i need disable some mods for this. I add some screeshots where i stacked. First it is just after i was stripped of, you can see those items on the floor, i dunno what are they doing there. If i do player enable control -> reset player idle -> disable player control. I can do this forever, but then i stucked completely when there zaz devices appear. I can tell you directly that both your load order and resource priorities are not managed correctly. Your load order is not properly sorted with LOOT and resources in your left panel are loosing conflicts to wrong files. Take a look at this tutorial about the matter. It is the one that many others are using and has been proved functional. Load order and resource priority basics http://steamcommunity.com/app/72850/discussions/0/523890681419356033/ setstage CDxExpquest02 20 will start the quest. Also, make sure you have the latest version of ZAZ Animation Pack. Can you explain why quest at talmor don't start and my char just stand and i need use setstage cdxexpquest02 150? I am not pointing you i just have interest. Can you tell more me about this moment? Currently using your help i have success in this quest. Now it is more easier to pass this quest. Thx to load order and zaz 6.11. But i have few moments when control is lost on my char (when my char is used by guards and alious) and one moment when i no need control (in my cell) The spot where it stops there was for 1 of 2 reasons: 1- you have too much stuff in your inventory and it is taking forever to take it from you (rarely) or 2- ZAZ v6.10 had an issue due to a newer version of FNIS which would not let scenes end if the player was in an idle. For most of this quest you will not have control of your character, the only times you will is when you are locked in your cell.
noplz Posted April 25, 2016 Posted April 25, 2016 Can you explain how i can start zero save and go directly to talmor embassy? How you test your mode exactly? I want try clean save. But i don't want up my character to nine level again... And maybe you can say what i can change in my configuration to get better experience from you mod in clean save, i attached files. Maybe i need disable some mods for this. I add some screeshots where i stacked. First it is just after i was stripped of, you can see those items on the floor, i dunno what are they doing there. If i do player enable control -> reset player idle -> disable player control. I can do this forever, but then i stucked completely when there zaz devices appear. I can tell you directly that both your load order and resource priorities are not managed correctly. Your load order is not properly sorted with LOOT and resources in your left panel are loosing conflicts to wrong files. Take a look at this tutorial about the matter. It is the one that many others are using and has been proved functional. Load order and resource priority basics http://steamcommunity.com/app/72850/discussions/0/523890681419356033/ setstage CDxExpquest02 20 will start the quest. Also, make sure you have the latest version of ZAZ Animation Pack. Can you explain why quest at talmor don't start and my char just stand and i need use setstage cdxexpquest02 150? I am not pointing you i just have interest. Can you tell more me about this moment? Currently using your help i have success in this quest. Now it is more easier to pass this quest. Thx to load order and zaz 6.11. But i have few moments when control is lost on my char (when my char is used by guards and alious) and one moment when i no need control (in my cell) The spot where it stops there was for 1 of 2 reasons: 1- you have too much stuff in your inventory and it is taking forever to take it from you (rarely) or 2- ZAZ v6.10 had an issue due to a newer version of FNIS which would not let scenes end if the player was in an idle. For most of this quest you will not have control of your character, the only times you will is when you are locked in your cell. Strange why then i can't pass that moment with zaz 6.11 and have few items in inventory... Maybe it will be helpfull for you, i found that armbinder help me pass that moment, i think it 100% chance that i pass that moment with armbinder.
Veladarius Posted April 28, 2016 Author Posted April 28, 2016 I have been working on setting up the delivery quest to select customers based on a radiant quest style system and it looks like it will work. I still need to determine what to do with the bandits and timer. Bandits I can probably add an AI package set so the group in that hold will move to the delivery location. As for the timer I will probably base it on which city the bandits are from.
Laura Posted April 28, 2016 Posted April 28, 2016 I have been working on setting up the delivery quest to select customers based on a radiant quest style system and it looks like it will work. 20160427231326_1.jpg I still need to determine what to do with the bandits and timer. Bandits I can probably add an AI package set so the group in that hold will move to the delivery location. As for the timer I will probably base it on which city the bandits are from. That is really cool. Are npc's from mods excluded in the selection? Because Cursed Loots Sasha can only be talked to when you buy her, which would break the quest. I can't wait for the update.
josh97 Posted April 28, 2016 Posted April 28, 2016 I have been working on setting up the delivery quest to select customers based on a radiant quest style system and it looks like it will work. 20160427231326_1.jpg I still need to determine what to do with the bandits and timer. Bandits I can probably add an AI package set so the group in that hold will move to the delivery location. As for the timer I will probably base it on which city the bandits are from. You could make it so that when the bandits spawn (at any location) they go to the player so that if the player does not deliver the package quickly then the bandits will catch up to you. This method would make it better because how fast travel times work are based if player was to walk there, so the player is less likely to use fast travel in order to make it there quicker
Veladarius Posted April 28, 2016 Author Posted April 28, 2016 I have been working on setting up the delivery quest to select customers based on a radiant quest style system and it looks like it will work. 20160427231326_1.jpg I still need to determine what to do with the bandits and timer. Bandits I can probably add an AI package set so the group in that hold will move to the delivery location. As for the timer I will probably base it on which city the bandits are from. That is really cool. Are npc's from mods excluded in the selection? Because Cursed Loots Sasha can only be talked to when you buy her, which would break the quest. I can't wait for the update. I am still playing with the conditions as to what is and is not allowed. There are 2 sets of conditions on them, first is location so depending on where she is she may be excluded automatically and second is a number of conditions on the npc's themselves. Refining these will continue as the first one it gave me was a Malevolent Ghost someplace, probably not a good customer type. I have been working on setting up the delivery quest to select customers based on a radiant quest style system and it looks like it will work. 20160427231326_1.jpg I still need to determine what to do with the bandits and timer. Bandits I can probably add an AI package set so the group in that hold will move to the delivery location. As for the timer I will probably base it on which city the bandits are from. You could make it so that when the bandits spawn (at any location) they go to the player so that if the player does not deliver the package quickly then the bandits will catch up to you. This method would make it better because how fast travel times work are based if player was to walk there, so the player is less likely to use fast travel in order to make it there quicker For AI pathing it better to have them travel to a set location than towards you, especially if they are bandits in Winterhold as you never know what path they will take to get there. Having them travel to the location where the delivery is to be made gives a much higher chance of them being there before the player arrives, especially in the outer holds.
Sammielfa Posted April 28, 2016 Posted April 28, 2016 I have been working on setting up the delivery quest to select customers based on a radiant quest style system and it looks like it will work. 20160427231326_1.jpg I still need to determine what to do with the bandits and timer. Bandits I can probably add an AI package set so the group in that hold will move to the delivery location. As for the timer I will probably base it on which city the bandits are from. That is really cool. Are npc's from mods excluded in the selection? Because Cursed Loots Sasha can only be talked to when you buy her, which would break the quest. I can't wait for the update. I am still playing with the conditions as to what is and is not allowed. There are 2 sets of conditions on them, first is location so depending on where she is she may be excluded automatically and second is a number of conditions on the npc's themselves. Refining these will continue as the first one it gave me was a Malevolent Ghost someplace, probably not a good customer type. Not sure what's possible, but you could check the hostility of the customer? To eliminate hostile foes. You could also check their race. It also is probably important to make sure that NPC has a set location so you're not given a delivery to M'aiq the Liar wherever the hell in Skyrim he is. Don't enemies also have factions e.g. Creature Faction? Just some ideas.
Veladarius Posted April 28, 2016 Author Posted April 28, 2016 I have been working on setting up the delivery quest to select customers based on a radiant quest style system and it looks like it will work. 20160427231326_1.jpg I still need to determine what to do with the bandits and timer. Bandits I can probably add an AI package set so the group in that hold will move to the delivery location. As for the timer I will probably base it on which city the bandits are from. That is really cool. Are npc's from mods excluded in the selection? Because Cursed Loots Sasha can only be talked to when you buy her, which would break the quest. I can't wait for the update. I am still playing with the conditions as to what is and is not allowed. There are 2 sets of conditions on them, first is location so depending on where she is she may be excluded automatically and second is a number of conditions on the npc's themselves. Refining these will continue as the first one it gave me was a Malevolent Ghost someplace, probably not a good customer type. Not sure what's possible, but you could check the hostility of the customer? To eliminate hostile foes. You could also check their race. It also is probably important to make sure that NPC has a set location so you're not given a delivery to M'aiq the Liar wherever the hell in Skyrim he is. Don't enemies also have factions e.g. Creature Faction? Just some ideas. There are 2 Aliases that control which npc you are delivering to so I am making sure that it should only pick places normal npc's would live (cities, towns settlements etc...) as well as eliminating or requiring specific types of npc's (no children, must be unique, not be a creature etc...).
Guest Posted April 28, 2016 Posted April 28, 2016 I have been working on setting up the delivery quest to select customers based on a radiant quest style system and it looks like it will work. 20160427231326_1.jpg I still need to determine what to do with the bandits and timer. Bandits I can probably add an AI package set so the group in that hold will move to the delivery location. As for the timer I will probably base it on which city the bandits are from. That is really cool. Are npc's from mods excluded in the selection? Because Cursed Loots Sasha can only be talked to when you buy her, which would break the quest. I can't wait for the update. I am still playing with the conditions as to what is and is not allowed. There are 2 sets of conditions on them, first is location so depending on where she is she may be excluded automatically and second is a number of conditions on the npc's themselves. Refining these will continue as the first one it gave me was a Malevolent Ghost someplace, probably not a good customer type. Not sure what's possible, but you could check the hostility of the customer? To eliminate hostile foes. You could also check their race. It also is probably important to make sure that NPC has a set location so you're not given a delivery to M'aiq the Liar wherever the hell in Skyrim he is. Don't enemies also have factions e.g. Creature Faction? Just some ideas. There are 2 Aliases that control which npc you are delivering to so I am making sure that it should only pick places normal npc's would live (cities, towns settlements etc...) as well as eliminating or requiring specific types of npc's (no children, must be unique, not be a creature etc...). It's kind of fun having to deliver to a place you cannot COC to, like maybe the guy Zad (Zed, whatever), from another mod. Speaking of other mods, it makes it even *more* interesting to deliver to them, and if you'd have to buy them or defeat them or be defeated *by* them, it would just add to the fun (except you'd get a whole lot more forum questions). But pointers would be crucial
Nazzzgul666 Posted April 29, 2016 Posted April 29, 2016 Can't find the poll thread again right now, if you're planning to add some rubber, here is an armor i'd love to see it beeing implemented: http://www.loverslab.com/files/file/2833-aradia-latex-uunp-cbbe-hdt/
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