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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

Well, I installed this, and its requirements, in the order needed, double checked the load order and such, everything seems to be fine, but the shop will not show up on my map D:

 

However, no crashes, so that part is a good thing.

Posted

Well, I installed this, and its requirements, in the order needed, double checked the load order and such, everything seems to be fine, but the shop will not show up on my map D:

 

However, no crashes, so that part is a good thing.

 

Initially it won't, you should get a letter on reaching level 3 (or a new level if above that) and reading it will mark its location (near Half Moon Mill).

Posted

 

Well, I installed this, and its requirements, in the order needed, double checked the load order and such, everything seems to be fine, but the shop will not show up on my map D:

 

However, no crashes, so that part is a good thing.

Initially it won't, you should get a letter on reaching level 3 (or a new level if above that) and reading it will mark its location (near Half Moon Mill).

Aye, I found it, but thank you for the replies. Now I am trying to figure out how to make on of my slaves use the wooden horse XD

Posted

Ok, I have a few issues here.

 

I found the shop, fine and dandy. Started the quests, no problems there. Had a couple minor animation collisions, no problem, got them sorted out, everything continued to work just fine.

 

Here is where the problems begin.

 

Went to meet "Master" at the shop after a visit from the courier. Accepted the quest, got gagged, came back, went through the whole "You are late" sequence, then the game locked up like a penitentiary. Closed the process, reloaded a save slightly before hand, replayed it, locked up again. Went to restart skyrim again, it wouldnt load at all.

 

Opened up my manager, removed the mod and anything having to do with anything, basically taking it back to vanilla, still wouldnt start. Read my crash log, it wouldnt even spit out a log, just a blank file. So, I tore out all my mods, uninstalled the game, reinstalled the game, and started loading mods one by one, migrated my save, restarted, everything worked fine. Not sure what the issue was, but there is something unstable in there somewhere that causes a HUGE memory hemmorhage.

 

So, ok, got it working, going along just fine, then I get locked in the chastity belt, boots, cuffs, and what have you. I have shit for run-speed, I have NO armor, I cant wear any armor, I cant edit the settings unless I cheat in console, which causes a crash as its forcing the mod to operate outside of its parameters. So, I cannot progress in my game any further unless I COC travel everywhere, in order not to get attacked by any mobs, or hope to god I kill them with my bow before they reach me, otherwise I am FUCKED.

 

The idea of the mod was good, the implementation is very short-sighted. There are a lot of oversights and some pretty nasty hang-ups in the code. And before anyone says anything, it is not my hardware, Im running dual titan z's, 64gb of ram with an 8 core cpu at 4.2ghz. My load order is appropriate in conjunction with any/all mods I have installed. The problem lies when certain animations get called into play, but I cannot pinpoint them, because it locks up and I cant get console open to see em, and papyrus isnt printing like ANYthing.

 

So, now, I will have to break my game, AGAIN, to continue normal play, or, restart entirely... Thanks for that...

Posted

Ok, I have a few issues here.

 

I found the shop, fine and dandy. Started the quests, no problems there. Had a couple minor animation collisions, no problem, got them sorted out, everything continued to work just fine.

 

Here is where the problems begin.

 

Went to meet "Master" at the shop after a visit from the courier. Accepted the quest, got gagged, came back, went through the whole "You are late" sequence, then the game locked up like a penitentiary. Closed the process, reloaded a save slightly before hand, replayed it, locked up again. Went to restart skyrim again, it wouldnt load at all.

 

Opened up my manager, removed the mod and anything having to do with anything, basically taking it back to vanilla, still wouldnt start. Read my crash log, it wouldnt even spit out a log, just a blank file. So, I tore out all my mods, uninstalled the game, reinstalled the game, and started loading mods one by one, migrated my save, restarted, everything worked fine. Not sure what the issue was, but there is something unstable in there somewhere that causes a HUGE memory hemmorhage.

 

So, ok, got it working, going along just fine, then I get locked in the chastity belt, boots, cuffs, and what have you. I have shit for run-speed, I have NO armor, I cant wear any armor, I cant edit the settings unless I cheat in console, which causes a crash as its forcing the mod to operate outside of its parameters. So, I cannot progress in my game any further unless I COC travel everywhere, in order not to get attacked by any mobs, or hope to god I kill them with my bow before they reach me, otherwise I am FUCKED.

 

The idea of the mod was good, the implementation is very short-sighted. There are a lot of oversights and some pretty nasty hang-ups in the code. And before anyone says anything, it is not my hardware, Im running dual titan z's, 64gb of ram with an 8 core cpu at 4.2ghz. My load order is appropriate in conjunction with any/all mods I have installed. The problem lies when certain animations get called into play, but I cannot pinpoint them, because it locks up and I cant get console open to see em, and papyrus isnt printing like ANYthing.

 

So, now, I will have to break my game, AGAIN, to continue normal play, or, restart entirely... Thanks for that...

 

I never experienced the kind of lag you're describing, and I play on a shitty laptop :P.

 

As for run speed, that also shouldn't be as prohibitive as you say. Are you using Requiem? That might make things slower in general.

Posted

 

Ok, I have a few issues here.

 

I found the shop, fine and dandy. Started the quests, no problems there. Had a couple minor animation collisions, no problem, got them sorted out, everything continued to work just fine.

 

Here is where the problems begin.

 

Went to meet "Master" at the shop after a visit from the courier. Accepted the quest, got gagged, came back, went through the whole "You are late" sequence, then the game locked up like a penitentiary. Closed the process, reloaded a save slightly before hand, replayed it, locked up again. Went to restart skyrim again, it wouldnt load at all.

 

Opened up my manager, removed the mod and anything having to do with anything, basically taking it back to vanilla, still wouldnt start. Read my crash log, it wouldnt even spit out a log, just a blank file. So, I tore out all my mods, uninstalled the game, reinstalled the game, and started loading mods one by one, migrated my save, restarted, everything worked fine. Not sure what the issue was, but there is something unstable in there somewhere that causes a HUGE memory hemmorhage.

 

So, ok, got it working, going along just fine, then I get locked in the chastity belt, boots, cuffs, and what have you. I have shit for run-speed, I have NO armor, I cant wear any armor, I cant edit the settings unless I cheat in console, which causes a crash as its forcing the mod to operate outside of its parameters. So, I cannot progress in my game any further unless I COC travel everywhere, in order not to get attacked by any mobs, or hope to god I kill them with my bow before they reach me, otherwise I am FUCKED.

 

The idea of the mod was good, the implementation is very short-sighted. There are a lot of oversights and some pretty nasty hang-ups in the code. And before anyone says anything, it is not my hardware, Im running dual titan z's, 64gb of ram with an 8 core cpu at 4.2ghz. My load order is appropriate in conjunction with any/all mods I have installed. The problem lies when certain animations get called into play, but I cannot pinpoint them, because it locks up and I cant get console open to see em, and papyrus isnt printing like ANYthing.

 

So, now, I will have to break my game, AGAIN, to continue normal play, or, restart entirely... Thanks for that...

I never experienced the kind of lag you're describing, and I play on a shitty laptop :P.

 

As for run speed, that also shouldn't be as prohibitive as you say. Are you using Requiem? That might make things slower in general.

I am not using Requiem, nor have I. Another thing I dislike about this, is that this mod is a lot more than what is described on the front page. I am a dominant person by nature. I happen to be playing a female character on this file, and have not tried it on the male character, but given the items I have seen thus far, it leads me to believe this is a female focussed mod. I will add, that given my personality and nature, I am not enjoying this mod at all, as, it claims these are things you can purchase and use on others, which is not the case. It also, basically forces you into a long gameplay of slavery. I have not played through the remainder of the content, but I am enjoying this very little so far.
Posted

Also, I am now having an issue where in the Thallmor embassy, at the guard party portion, the scene hangs and will not progress right after Ellenwen comes in and catches Ailes. Does anyone know the questID/name so I can forgo that part and move on, seeing as this entire ordeal is like 30 minutes worth of scening that I would rather not sit here and repeat?

Posted

 

I am not using Requiem, nor have I. Another thing I dislike about this, is that this mod is a lot more than what is described on the front page. I am a dominant person by nature. I happen to be playing a female character on this file, and have not tried it on the male character, but given the items I have seen thus far, it leads me to believe this is a female focussed mod. I will add, that given my personality and nature, I am not enjoying this mod at all, as, it claims these are things you can purchase and use on others, which is not the case. It also, basically forces you into a long gameplay of slavery. I have not played through the remainder of the content, but I am enjoying this very little so far.

 

 

Captured Dreams is indeed a store. Master is a merchant and so are other two peoples wandering freely around the store.

 

I am using this with my both gameplays. My other character is a submissive female and takes up jobs from Master, occasionally getting in to trouble. My second character is a dominant male, who only uses store features to sell gear he picks up from bandits on the road, or to buy stuff to keep his female followers from keeping him up all night. ;)

 

You can just use all store features, without accepting any jobs that would get you locked in submissive content.

 

Edit: Typos. I need more coffee.

Posted

 

I am not using Requiem, nor have I. Another thing I dislike about this, is that this mod is a lot more than what is described on the front page. I am a dominant person by nature. I happen to be playing a female character on this file, and have not tried it on the male character, but given the items I have seen thus far, it leads me to believe this is a female focussed mod. I will add, that given my personality and nature, I am not enjoying this mod at all, as, it claims these are things you can purchase and use on others, which is not the case. It also, basically forces you into a long gameplay of slavery. I have not played through the remainder of the content, but I am enjoying this very little so far.

 

Captured Dreams is indeed a store. Master is a merchant and so are other two peoples wandeing freely around the store.

 

I am using this with my both gameplays. My other character is a submissive female and takes up jobs from Master, occasionally getting in to trouble. My second character is a dominant male, who only uses store features to sell gear he picks up from bandits on the road, or to buy stuff to keep his female followers from keeping him up all night. ;)

 

You can just use all store features, without accepting any jobs that would get you locked in submissive content.

be nice if it told you that, that way you wouldnt inadvertantly fuck up your gameplay without knowing... With all the trouble Ive had wth this mod, im about to just rip it out and leave it.

Posted

 

 

I will be making changes to the nav meshes in the next version, most will be completely redone (again).

 

 

 

Will you address the deleted nav meshes in the next version of CD? I recently found out that they can be a source of CTD, when another mod tries to access them.

 

 

There is no way to access a navmesh in Skyrim via script or anything else like you could with Oblivion or Fallout.

Posted

 

 

 

 

I will be making changes to the nav meshes in the next version, most will be completely redone (again).

 

 

 

Will you address the deleted nav meshes in the next version of CD? I recently found out that they can be a source of CTD, when another mod tries to access them.

 

 

There is no way to access a navmesh in Skyrim via script or anything else like you could with Oblivion or Fallout.

 

Sorry if i was inaccurate, i posted in reference to this guide: https://www.reddit.com/r/skyrimmods/wiki/dangerous_mods_masterlist

 

It states the following: "Navmesh's are the part of the game that let AI know how to navigate an area, by marking out preferred paths, where items are, where they can't walk, and also other basic navigation information. Deleting a navmesh is often done in order to put in another navmesh if a mod drastically changes an area, however this is the most dangerous way to do it and generally considered very bad modding practice. Deleting a navmesh can easily cause crashes if another mod or just a script from anything tries to reference the deleted navmesh, and a host of other issues, akin to UDRs."

 

I asked because Tes5Edit claims that CD has several deleted navmeshes.

 

 

As I said, you can't reference a navmesh in any way using a script or anything else, they can't even be used as a script property. If I can reference it via a script I would have just disabled it.

Posted

 

 

Ok, I have a few issues here.

 

I found the shop, fine and dandy. Started the quests, no problems there. Had a couple minor animation collisions, no problem, got them sorted out, everything continued to work just fine.

 

Here is where the problems begin.

 

Went to meet "Master" at the shop after a visit from the courier. Accepted the quest, got gagged, came back, went through the whole "You are late" sequence, then the game locked up like a penitentiary. Closed the process, reloaded a save slightly before hand, replayed it, locked up again. Went to restart skyrim again, it wouldnt load at all.

 

Opened up my manager, removed the mod and anything having to do with anything, basically taking it back to vanilla, still wouldnt start. Read my crash log, it wouldnt even spit out a log, just a blank file. So, I tore out all my mods, uninstalled the game, reinstalled the game, and started loading mods one by one, migrated my save, restarted, everything worked fine. Not sure what the issue was, but there is something unstable in there somewhere that causes a HUGE memory hemmorhage.

 

So, ok, got it working, going along just fine, then I get locked in the chastity belt, boots, cuffs, and what have you. I have shit for run-speed, I have NO armor, I cant wear any armor, I cant edit the settings unless I cheat in console, which causes a crash as its forcing the mod to operate outside of its parameters. So, I cannot progress in my game any further unless I COC travel everywhere, in order not to get attacked by any mobs, or hope to god I kill them with my bow before they reach me, otherwise I am FUCKED.

 

The idea of the mod was good, the implementation is very short-sighted. There are a lot of oversights and some pretty nasty hang-ups in the code. And before anyone says anything, it is not my hardware, Im running dual titan z's, 64gb of ram with an 8 core cpu at 4.2ghz. My load order is appropriate in conjunction with any/all mods I have installed. The problem lies when certain animations get called into play, but I cannot pinpoint them, because it locks up and I cant get console open to see em, and papyrus isnt printing like ANYthing.

 

So, now, I will have to break my game, AGAIN, to continue normal play, or, restart entirely... Thanks for that...

I never experienced the kind of lag you're describing, and I play on a shitty laptop :P.

 

As for run speed, that also shouldn't be as prohibitive as you say. Are you using Requiem? That might make things slower in general.

I am not using Requiem, nor have I. Another thing I dislike about this, is that this mod is a lot more than what is described on the front page. I am a dominant person by nature. I happen to be playing a female character on this file, and have not tried it on the male character, but given the items I have seen thus far, it leads me to believe this is a female focussed mod. I will add, that given my personality and nature, I am not enjoying this mod at all, as, it claims these are things you can purchase and use on others, which is not the case. It also, basically forces you into a long gameplay of slavery. I have not played through the remainder of the content, but I am enjoying this very little so far.

 

 

The mod description is adequate, and yes there are a few bugs, but the mod runs well.  I f you do not like the mod for doing what it is supposed to do, please move along.  It is not your cup of tea.  Maybe Paradise Halls is what you are looking for.

 

Posted

I've been having trouble with the second expansion quest. Every time Elenwen's assistant goes to put me into the wooden horse (just after the rack), my character walks up to the horse, and then stops dead. I tried using SetStage to set each stage after that, but that obviously didn't fix the issue (essentially all of the scenes were broken after that), and upon finishing the last SetQuest command, Master tried to remove the items, but the blindfold, gag, collar, and armbinder remained. Cursed Loot's safeword managed to pull off all but the collar.

 

I still have a save from just before the problematic area (in the 'safe zone'), so I'm just curious what the best way to get past this section is without breaking things, or if from the safe zone, I can just use SetStage to finish the whole quest (although I'd prefer to experience as much as possible, if it's going to be buggy, I'll be happy to just skip it).

Posted

I've been having trouble with the second expansion quest. Every time Elenwen's assistant goes to put me into the wooden horse (just after the rack), my character walks up to the horse, and then stops dead. I tried using SetStage to set each stage after that, but that obviously didn't fix the issue (essentially all of the scenes were broken after that), and upon finishing the last SetQuest command, Master tried to remove the items, but the blindfold, gag, collar, and armbinder remained. Cursed Loot's safeword managed to pull off all but the collar.

 

I still have a save from just before the problematic area (in the 'safe zone'), so I'm just curious what the best way to get past this section is without breaking things, or if from the safe zone, I can just use SetStage to finish the whole quest (although I'd prefer to experience as much as possible, if it's going to be buggy, I'll be happy to just skip it).

 

Use my MCM menu to enable the player controls and either move to the side (between the wall and the horse) or get on yourself. After that disable the controls again and it should pick up where it left off. The normal position for it to get on the horse is from the side (left side when facing it from the front) and the navmesh is a bit constricted in that area.

Posted

 

 

 

Ok, I have a few issues here.

 

I found the shop, fine and dandy. Started the quests, no problems there. Had a couple minor animation collisions, no problem, got them sorted out, everything continued to work just fine.

 

Here is where the problems begin.

 

Went to meet "Master" at the shop after a visit from the courier. Accepted the quest, got gagged, came back, went through the whole "You are late" sequence, then the game locked up like a penitentiary. Closed the process, reloaded a save slightly before hand, replayed it, locked up again. Went to restart skyrim again, it wouldnt load at all.

 

Opened up my manager, removed the mod and anything having to do with anything, basically taking it back to vanilla, still wouldnt start. Read my crash log, it wouldnt even spit out a log, just a blank file. So, I tore out all my mods, uninstalled the game, reinstalled the game, and started loading mods one by one, migrated my save, restarted, everything worked fine. Not sure what the issue was, but there is something unstable in there somewhere that causes a HUGE memory hemmorhage.

 

So, ok, got it working, going along just fine, then I get locked in the chastity belt, boots, cuffs, and what have you. I have shit for run-speed, I have NO armor, I cant wear any armor, I cant edit the settings unless I cheat in console, which causes a crash as its forcing the mod to operate outside of its parameters. So, I cannot progress in my game any further unless I COC travel everywhere, in order not to get attacked by any mobs, or hope to god I kill them with my bow before they reach me, otherwise I am FUCKED.

 

The idea of the mod was good, the implementation is very short-sighted. There are a lot of oversights and some pretty nasty hang-ups in the code. And before anyone says anything, it is not my hardware, Im running dual titan z's, 64gb of ram with an 8 core cpu at 4.2ghz. My load order is appropriate in conjunction with any/all mods I have installed. The problem lies when certain animations get called into play, but I cannot pinpoint them, because it locks up and I cant get console open to see em, and papyrus isnt printing like ANYthing.

 

So, now, I will have to break my game, AGAIN, to continue normal play, or, restart entirely... Thanks for that...

I never experienced the kind of lag you're describing, and I play on a shitty laptop :P.

 

As for run speed, that also shouldn't be as prohibitive as you say. Are you using Requiem? That might make things slower in general.

I am not using Requiem, nor have I. Another thing I dislike about this, is that this mod is a lot more than what is described on the front page. I am a dominant person by nature. I happen to be playing a female character on this file, and have not tried it on the male character, but given the items I have seen thus far, it leads me to believe this is a female focussed mod. I will add, that given my personality and nature, I am not enjoying this mod at all, as, it claims these are things you can purchase and use on others, which is not the case. It also, basically forces you into a long gameplay of slavery. I have not played through the remainder of the content, but I am enjoying this very little so far.

The mod description is adequate, and yes there are a few bugs, but the mod runs well. I f you do not like the mod for doing what it is supposed to do, please move along. It is not your cup of tea. Maybe Paradise Halls is what you are looking for.

Well, bottom line, is that there needs to be some sort of override to remove these items from my character should I chose I dont want to wear the,=m, and there doesnt seem to be. I have tried to spawn in keys, but it simply isnt worked, and there are no options while the items are on you. If I uninstall the mod, while the character is wearing the items, it screws with the physics mod and messes a lot of things up. is there anyway to manually override it so I can remove the items without ruining things so I can continue my gameplay?

Posted

 

 

 

 

Ok, I have a few issues here.

 

I found the shop, fine and dandy. Started the quests, no problems there. Had a couple minor animation collisions, no problem, got them sorted out, everything continued to work just fine.

 

Here is where the problems begin.

 

Went to meet "Master" at the shop after a visit from the courier. Accepted the quest, got gagged, came back, went through the whole "You are late" sequence, then the game locked up like a penitentiary. Closed the process, reloaded a save slightly before hand, replayed it, locked up again. Went to restart skyrim again, it wouldnt load at all.

 

Opened up my manager, removed the mod and anything having to do with anything, basically taking it back to vanilla, still wouldnt start. Read my crash log, it wouldnt even spit out a log, just a blank file. So, I tore out all my mods, uninstalled the game, reinstalled the game, and started loading mods one by one, migrated my save, restarted, everything worked fine. Not sure what the issue was, but there is something unstable in there somewhere that causes a HUGE memory hemmorhage.

 

So, ok, got it working, going along just fine, then I get locked in the chastity belt, boots, cuffs, and what have you. I have shit for run-speed, I have NO armor, I cant wear any armor, I cant edit the settings unless I cheat in console, which causes a crash as its forcing the mod to operate outside of its parameters. So, I cannot progress in my game any further unless I COC travel everywhere, in order not to get attacked by any mobs, or hope to god I kill them with my bow before they reach me, otherwise I am FUCKED.

 

The idea of the mod was good, the implementation is very short-sighted. There are a lot of oversights and some pretty nasty hang-ups in the code. And before anyone says anything, it is not my hardware, Im running dual titan z's, 64gb of ram with an 8 core cpu at 4.2ghz. My load order is appropriate in conjunction with any/all mods I have installed. The problem lies when certain animations get called into play, but I cannot pinpoint them, because it locks up and I cant get console open to see em, and papyrus isnt printing like ANYthing.

 

So, now, I will have to break my game, AGAIN, to continue normal play, or, restart entirely... Thanks for that...

I never experienced the kind of lag you're describing, and I play on a shitty laptop :P.

 

As for run speed, that also shouldn't be as prohibitive as you say. Are you using Requiem? That might make things slower in general.

I am not using Requiem, nor have I. Another thing I dislike about this, is that this mod is a lot more than what is described on the front page. I am a dominant person by nature. I happen to be playing a female character on this file, and have not tried it on the male character, but given the items I have seen thus far, it leads me to believe this is a female focussed mod. I will add, that given my personality and nature, I am not enjoying this mod at all, as, it claims these are things you can purchase and use on others, which is not the case. It also, basically forces you into a long gameplay of slavery. I have not played through the remainder of the content, but I am enjoying this very little so far.

The mod description is adequate, and yes there are a few bugs, but the mod runs well. I f you do not like the mod for doing what it is supposed to do, please move along. It is not your cup of tea. Maybe Paradise Halls is what you are looking for.

Well, bottom line, is that there needs to be some sort of override to remove these items from my character should I chose I dont want to wear the,=m, and there doesnt seem to be. I have tried to spawn in keys, but it simply isnt worked, and there are no options while the items are on you. If I uninstall the mod, while the character is wearing the items, it screws with the physics mod and messes a lot of things up. is there anyway to manually override it so I can remove the items without ruining things so I can continue my gameplay?

 

 

Spawning in keys should work, unless the items are temporarily placed for the purpose of a quest. Any of those restrictive items you get for completing a quest too slowly can be removed by normal keys that you should be able to add to your inventory from the console- "chastity key" and "restraint key". If they are chastity or decorative items you got because you went into debt, they'll be removed when you pay your debt. 

Posted

 

 

 

 

 

Ok, I have a few issues here.

 

I found the shop, fine and dandy. Started the quests, no problems there. Had a couple minor animation collisions, no problem, got them sorted out, everything continued to work just fine.

 

Here is where the problems begin.

 

Went to meet "Master" at the shop after a visit from the courier. Accepted the quest, got gagged, came back, went through the whole "You are late" sequence, then the game locked up like a penitentiary. Closed the process, reloaded a save slightly before hand, replayed it, locked up again. Went to restart skyrim again, it wouldnt load at all.

 

Opened up my manager, removed the mod and anything having to do with anything, basically taking it back to vanilla, still wouldnt start. Read my crash log, it wouldnt even spit out a log, just a blank file. So, I tore out all my mods, uninstalled the game, reinstalled the game, and started loading mods one by one, migrated my save, restarted, everything worked fine. Not sure what the issue was, but there is something unstable in there somewhere that causes a HUGE memory hemmorhage.

 

So, ok, got it working, going along just fine, then I get locked in the chastity belt, boots, cuffs, and what have you. I have shit for run-speed, I have NO armor, I cant wear any armor, I cant edit the settings unless I cheat in console, which causes a crash as its forcing the mod to operate outside of its parameters. So, I cannot progress in my game any further unless I COC travel everywhere, in order not to get attacked by any mobs, or hope to god I kill them with my bow before they reach me, otherwise I am FUCKED.

 

The idea of the mod was good, the implementation is very short-sighted. There are a lot of oversights and some pretty nasty hang-ups in the code. And before anyone says anything, it is not my hardware, Im running dual titan z's, 64gb of ram with an 8 core cpu at 4.2ghz. My load order is appropriate in conjunction with any/all mods I have installed. The problem lies when certain animations get called into play, but I cannot pinpoint them, because it locks up and I cant get console open to see em, and papyrus isnt printing like ANYthing.

 

So, now, I will have to break my game, AGAIN, to continue normal play, or, restart entirely... Thanks for that...

I never experienced the kind of lag you're describing, and I play on a shitty laptop :P.

 

As for run speed, that also shouldn't be as prohibitive as you say. Are you using Requiem? That might make things slower in general.

I am not using Requiem, nor have I. Another thing I dislike about this, is that this mod is a lot more than what is described on the front page. I am a dominant person by nature. I happen to be playing a female character on this file, and have not tried it on the male character, but given the items I have seen thus far, it leads me to believe this is a female focussed mod. I will add, that given my personality and nature, I am not enjoying this mod at all, as, it claims these are things you can purchase and use on others, which is not the case. It also, basically forces you into a long gameplay of slavery. I have not played through the remainder of the content, but I am enjoying this very little so far.
The mod description is adequate, and yes there are a few bugs, but the mod runs well. I f you do not like the mod for doing what it is supposed to do, please move along. It is not your cup of tea. Maybe Paradise Halls is what you are looking for.
Well, bottom line, is that there needs to be some sort of override to remove these items from my character should I chose I dont want to wear the,=m, and there doesnt seem to be. I have tried to spawn in keys, but it simply isnt worked, and there are no options while the items are on you. If I uninstall the mod, while the character is wearing the items, it screws with the physics mod and messes a lot of things up. is there anyway to manually override it so I can remove the items without ruining things so I can continue my gameplay?

Spawning in keys should work, unless the items are temporarily placed for the purpose of a quest. Any of those restrictive items you get for completing a quest too slowly can be removed by normal keys that you should be able to add to your inventory from the console- "chastity key" and "restraint key". If they are chastity or decorative items you got because you went into debt, they'll be removed when you pay your debt.

Have no debt. Ok got the items removed am in the process of removing the quests from my log now. I like the items and the shop. I dont like that it doesnt tell you that starting A SINGLE quest locks you into slavery gameplay. Had I known that ahead of time I would have at least waited til I was done with my playthrough to try it, that way the rest of my normal game wouldnt be inhibited.

Posted

Arthmoor wrote a nice article on fixing deleted navmeshes. It's old but it still works. The one thing he makes complicated (and I don't know why) is deducing which navmeshes you've deleted. In my case, I just loaded up Skyrim.esm, went to the cell I screwed up, noted the list of navmeshes in the cell, then went back to my mod and TES5Edit and fixed the one I deleted. But yeah, deleted navmeshes really should be fixed.

Posted

Everyone keeps mentioning tessedit and all the stuff it can do.

It does nothing for me except verify quickly that everything loads.

 

The "memory hemorrhage" (anyway, a leak) (pretentious words have extra letters, hmm) mentioned above is something I'm very interested in.

I seem to have less problems with less mods,

but sexlab continues to dog me.

I save like a nervous twitch now:

Did something move? save!

O, was that a glitch or a twitch? save!

Sorry, I did not mean to rant,

But I did want to put in a teeny rant about people who have no problems.

If someone does and you don't, how does it help them basking in your presence?

 

Um, I'm using enb boost, and read something arcane about 64-bit-systems with 8 gigs memory and 2-gig videocards

following a complicated formula:

System Vram (6 gigs) - 330 (for windows 8).

I don't know, I read some forums, they pretty much guessed.

Anyway today, less CTD's, less jerkiness, but no mods to speak of (captured dreams, and Sanguine and minions).

O, and the milk mod, gotta have that.

XPMSE

SOS

Realistic Ragdolls and force

All wish to overwrite each-other, which drives me Nuts.

I think (I am pretty sure) a combination of those three mods are causing everyone's problems, just try and prove it in a forum.  

Posted

Everyone keeps mentioning tessedit and all the stuff it can do.

It does nothing for me except verify quickly that everything loads.

 

The "memory hemorrhage" (anyway, a leak) (pretentious words have extra letters, hmm) mentioned above is something I'm very interested in.

I seem to have less problems with less mods,

but sexlab continues to dog me.

I save like a nervous twitch now:

Did something move? save!

O, was that a glitch or a twitch? save!

Sorry, I did not mean to rant,

But I did want to put in a teeny rant about people who have no problems.

If someone does and you don't, how does it help them basking in your presence?

 

Um, I'm using enb boost, and read something arcane about 64-bit-systems with 8 gigs memory and 2-gig videocards

following a complicated formula:

System Vram (6 gigs) - 330 (for windows 8).

I don't know, I read some forums, they pretty much guessed.

Anyway today, less CTD's, less jerkiness, but no mods to speak of (captured dreams, and Sanguine and minions).

O, and the milk mod, gotta have that.

XPMSE

SOS

Realistic Ragdolls and force

All wish to overwrite each-other, which drives me Nuts.

I think (I am pretty sure) a combination of those three mods are causing everyone's problems, just try and prove it in a forum.  

 

Knowing things work is helpful as it can point to a specific issue either with the mod or indicate a conflict with another mod. What isn't helpful is just saying it doesn't work with no specifics as to what is going on. From what I understand of the SexLab update the deeper a mod went into SexLab's inner workings the more likely it is to have problems due to the changes. I stayed pretty basic in what I did so there should not be any issues (I have not see any so far).

 

No ideas on the ENBoost settings, I have pretty much used the standard ones. Probably the best place to look would be their forums, I was able to pick up a good DOF from there that was easily configurable.

 

As for the rest, XPMSE should be the last thing installed and overwrite anything else, both of the others have older data and may cause issues.

Posted

would you be adding the penis gag made by dasha ?

 

http://www.loverslab.com/topic/50289-wip-dashas-devious-toys-2015-08-10/

 

also what about a display girl quest where the player is taken to a city with master and the noob and master uses the player to display some devices only conflict might be with get stripped if done in whiterun and riften due to the strippers going for the player if people forget to untick get stripped for pause events

Posted

If you have a really bad Speechcraft it may take a few tries (2nd time is not automatic) but each time you do your chances of success increases by 20 so you should only take 2 to 4 times even with the base speechcraft value (there is a random element to it as well). If it still seems that it won't advance then set the stage to 80 and it will advance.

 

 

I tried this, and found that after a few more repetitions she moved on to asking for help putting on the devices, and then moved to stand by the bed. However, she then went into another loop where she repeats the conversation (and moves back to the bed if she has moved away) but nothing else happens. This time many repeated attempts don't make the quest advance. What exactly do I need to type to get past this block?

Posted

would you be adding the penis gag made by dasha ?

 

http://www.loverslab.com/topic/50289-wip-dashas-devious-toys-2015-08-10/

 

also what about a display girl quest where the player is taken to a city with master and the noob and master uses the player to display some devices only conflict might be with get stripped if done in whiterun and riften due to the strippers going for the player if people forget to untick get stripped for pause events

 

It is a possibility. Cursed Loot could also be a problem with its sex attacks, while it does have a way to pause them it does not carry over if you saved and reloaded the game.

 

 

 

If you have a really bad Speechcraft it may take a few tries (2nd time is not automatic) but each time you do your chances of success increases by 20 so you should only take 2 to 4 times even with the base speechcraft value (there is a random element to it as well). If it still seems that it won't advance then set the stage to 80 and it will advance.

 

 

I tried this, and found that after a few more repetitions she moved on to asking for help putting on the devices, and then moved to stand by the bed. However, she then went into another loop where she repeats the conversation (and moves back to the bed if she has moved away) but nothing else happens. This time many repeated attempts don't make the quest advance. What exactly do I need to type to get past this block?

 

 

What does your character do and do you still have control?

Posted

Hi All,

 

I've been having recent issues with Captured Dreams where if I attempt to enter the shop (either normally via the door, or via coc console command) I end up CTDing while in the loading screen (98% of the attempts to enter the store) or occasionally or just as it enters the shop (1% of the time). I do get occasional successful attempts into the store where I actually do stuff (the missing 1%). This happens under a lot of circumstances, such as loading the game right at the shop door and trying straight away, to waiting 30 in game minutes or performing voodoo magic (ok the last one I haven't actually tried). The shop is the only location I struggle to enter, with others working without much issues. I've had this issue after installing some of the CD extra items (e.g. piercings, rubber suits Calyps Sextoys, female embasy guards etc, of course with their original mods) mods among other mods but can't seem to find the cause. This has been tried on cleaned saved games and new games along with complete reinstalls of skyrim and mods, with no noticeable differences.

 

Another (much more) minor issue I've noticed is that when the Player Character is being chained up for whipping for Masters Punishment, they aren't actually being chained, but just stand there. NPCs are chained as expected, jsut not the PC. As said, this is a minor issue and purely cosmetic issue (i.e. the rest of the annimations\script goes as expected). If only one of these 2 issues had to be fixed, I rather fix the CTD one over this.

 

Attached is my Load Order and Papyrus log to see if it helps you to help me.

 

Thanks in advance.

LoadOrder_Skyrim_2015-08-30T13-36-48.txt

Papyrus.0.log

Posted

Hi All,

 

I've been having recent issues with Captured Dreams where if I attempt to enter the shop (either normally via the door, or via coc console command) I end up CTDing while in the loading screen (98% of the attempts to enter the store) or occasionally or just as it enters the shop (1% of the time). I do get occasional successful attempts into the store where I actually do stuff (the missing 1%). This happens under a lot of circumstances, such as loading the game right at the shop door and trying straight away, to waiting 30 in game minutes or performing voodoo magic (ok the last one I haven't actually tried). The shop is the only location I struggle to enter, with others working without much issues. I've had this issue after installing some of the CD extra items (e.g. piercings, rubber suits Calyps Sextoys, female embasy guards etc, of course with their original mods) mods among other mods but can't seem to find the cause. This has been tried on cleaned saved games and new games along with complete reinstalls of skyrim and mods, with no noticeable differences.

 

Another (much more) minor issue I've noticed is that when the Player Character is being chained up for whipping for Masters Punishment, they aren't actually being chained, but just stand there. NPCs are chained as expected, jsut not the PC. As said, this is a minor issue and purely cosmetic issue (i.e. the rest of the annimations\script goes as expected). If only one of these 2 issues had to be fixed, I rather fix the CTD one over this.

 

Attached is my Load Order and Papyrus log to see if it helps you to help me.

 

Thanks in advance.

 

On your load order the only issue I see is the frostfall patch for SD+ is active but Frostfall isn't installed that I can see.

 

The log doesn't show anything out of the ordinary, it just looks like the initial start up is there. The only issue I could see on entering the shop is the number of DD items being equipped but only if you already have script issues.

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