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Posted

 

I tested the new Sexlab 1.60 this week, and I found only a problem that can be important for us, bondage lovers :P : The mouth does not open when...well...is needed to be open... :D , and I have read more threats about the same problem, so gags look a bit awful...

 

For the rest, I already had tested the beta version and love the undressing functionality and other stuff in the new framework, and i didn´t find any more issues that the one referred to the mouth opening

you may need http://www.nexusmods.com/skyrim/mods/44596/?zaz requires this but wasnt put in requirments as was provided by sexlab before 1.60

 

 

I thought that was already included in SL framework 1.59 or Zaz 6.0, as I don´t have any problem with those two versions running together.

The non-open-your-mouth-bish stuff :lol: only happens when SL framework 1.60 is installed

 

Anyway, this sounds kinda OT, so, lets return to Captured Dreams...

 

I am hoping to see an update soon...Vel, how´s your pain and health ? I hope everything goes better

 

;)

Posted

 

 

I tested the new Sexlab 1.60 this week, and I found only a problem that can be important for us, bondage lovers :P : The mouth does not open when...well...is needed to be open... :D , and I have read more threats about the same problem, so gags look a bit awful...

 

For the rest, I already had tested the beta version and love the undressing functionality and other stuff in the new framework, and i didn´t find any more issues that the one referred to the mouth opening

you may need http://www.nexusmods.com/skyrim/mods/44596/?zaz requires this but wasnt put in requirments as was provided by sexlab before 1.60

 

 

I thought that was already included in SL framework 1.59 or Zaz 6.0, as I don´t have any problem with those two versions running together.

The non-open-your-mouth-bish stuff :lol: only happens when SL framework 1.60 is installed

 

Anyway, this sounds kinda OT, so, lets return to Captured Dreams...

 

I am hoping to see an update soon...Vel, how´s your pain and health ? I hope everything goes better

 

;)

 

 

Next week I go and get nerve blocks done on the nerves to the facet joints in my spine, if this stops the pain then they will burn those nerves permanently. Unfortunately this does not do anything for the other issues with the arthritis in the joints there. At least it will reduce how much I have to use pain killers, I have not been able to do much today as they have left me very tired so I have slept most of the day.

 

Also, next week I am likely to be unemployed. The office I work at is being closed, we did billing for some hospitals and they have decided to take it back. Some people are being hired back but a number of people are not and we are not being told much of anything that will happen. I expected to be unemployed at some point due to my health issues so it isn't much of a surprise, I feel sorry for everyone else who are being left in limbo.

Posted

I have a problem with the pathfinding . In the Quest , where I can wear a chastity belt : After I say yes , my character goes out of the house and in the direction of the mill . Stops at some point and nothing happens...

In the second Quest ( Thalmor Embassy ) the same. My character goes just the mountain back down and will stop at some point.

Posted

 

 

I tested the new Sexlab 1.60 this week, and I found only a problem that can be important for us, bondage lovers :P : The mouth does not open when...well...is needed to be open... :D , and I have read more threats about the same problem, so gags look a bit awful...

 

For the rest, I already had tested the beta version and love the undressing functionality and other stuff in the new framework, and i didn´t find any more issues that the one referred to the mouth opening

you may need http://www.nexusmods.com/skyrim/mods/44596/?zaz requires this but wasnt put in requirments as was provided by sexlab before 1.60

 

 

I thought that was already included in SL framework 1.59 or Zaz 6.0, as I don´t have any problem with those two versions running together.

The non-open-your-mouth-bish stuff :lol: only happens when SL framework 1.60 is installed

 

Anyway, this sounds kinda OT, so, lets return to Captured Dreams...

 

I am hoping to see an update soon...Vel, how´s your pain and health ? I hope everything goes better

 

;)

 

 

I have updated all my mods (most everything SexLab required needed updating along with a few of the mods those required) and started a new game and the player's mouth works fine with the gags.

 

 

I have a problem with the pathfinding . In the Quest , where I can wear a chastity belt : After I say yes , my character goes out of the house and in the direction of the mill . Stops at some point and nothing happens...

In the second Quest ( Thalmor Embassy ) the same. My character goes just the mountain back down and will stop at some point.

 

Likely there is another scene that didn't finish properly or another mod is trying to do something.

Posted

Hi, finally I have play through the 2nd expansion quest. I found that quest a little bit unfit for my male dominance player. Just wonder is there any way I can skip that quest but get all the upgrades?

 

Also, as a test purpose for game features, is there any way I can improve relationship with master by console command (eg. so I can buy keys)?

 

cheers

Posted

Hi, finally I have play through the 2nd expansion quest. I found that quest a little bit unfit for my male dominance player. Just wonder is there any way I can skip that quest but get all the upgrades?

 

Also, as a test purpose for game features, is there any way I can improve relationship with master by console command (eg. so I can buy keys)?

 

cheers

 

Set CDxPlayerDisposition to 18    that should let you buy keys. You may need to raise your rank with Master if it is low - CDxRankMaster

 

To skip the 2nd quest do this when you receive the 2nd letter:

Setstage CDxExpQuest02 900

Setstage CDxExpMain 300

This will end the 2nd quest and advance the expansion to the next stage (normally done by the 2nd quest).

 

If you decide you want to enable the expansion before it starts and skip all the quests: Setstage CDxExpMain 980

Posted

 

 

Next week I go and get nerve blocks done on the nerves to the facet joints in my spine, if this stops the pain then they will burn those nerves permanently. Unfortunately this does not do anything for the other issues with the arthritis in the joints there. At least it will reduce how much I have to use pain killers, I have not been able to do much today as they have left me very tired so I have slept most of the day.

 

Also, next week I am likely to be unemployed. The office I work at is being closed, we did billing for some hospitals and they have decided to take it back. Some people are being hired back but a number of people are not and we are not being told much of anything that will happen. I expected to be unemployed at some point due to my health issues so it isn't much of a surprise, I feel sorry for everyone else who are being left in limbo.

 

 

I feel your pain <literally> I have advanced DDD and spinal stenosis in my lower back, had surgery to correct it in 1999 and that lasted until mid 2013, was laid off when support.com laid off most of their comcast contract employees at the end of 2013. I am now on my final appeal for SSI disability. My advice is, if you are going for SSI or SSD, get a lawyer right at the start <and not one of those SSI/SSD clearing house ones such as Binder and Binder, get a real lawyer, fees are exactly the same> Anyways hope all goes well for you and wishing you good luck!

Posted

 

Next week I go and get nerve blocks done...

 

 

I hope it all goes well and you get released from your pain. 

I also want to thank you for this mod. The shop is a central place in my devious skyrim adventures, like a home and a place where a kinky character can feel safe.

Posted

 

 

 

Next week I go and get nerve blocks done on the nerves to the facet joints in my spine, if this stops the pain then they will burn those nerves permanently. Unfortunately this does not do anything for the other issues with the arthritis in the joints there. At least it will reduce how much I have to use pain killers, I have not been able to do much today as they have left me very tired so I have slept most of the day.

 

Also, next week I am likely to be unemployed. The office I work at is being closed, we did billing for some hospitals and they have decided to take it back. Some people are being hired back but a number of people are not and we are not being told much of anything that will happen. I expected to be unemployed at some point due to my health issues so it isn't much of a surprise, I feel sorry for everyone else who are being left in limbo.

 

 

I feel your pain <literally> I have advanced DDD and spinal stenosis in my lower back, had surgery to correct it in 1999 and that lasted until mid 2013, was laid off when support.com laid off most of their comcast contract employees at the end of 2013. I am now on my final appeal for SSI disability. My advice is, if you are going for SSI or SSD, get a lawyer right at the start <and not one of those SSI/SSD clearing house ones such as Binder and Binder, get a real lawyer, fees are exactly the same> Anyways hope all goes well for you and wishing you good luck!

 

 

If it helps, I've got some positive karma built up that you can have.

 

Posted

One of the smartest mods, nicest people in the threads.

Things are going swimmingly in the shop,

but generally a framework-type mod has made some serious jerkiness in my video (I'm paranoid already about my video-card).

Lastest-mod I added was "Skooma whore" because "Milk mod" said to.

 

OK I know the withdrawal symptoms make Peaches' vision blurry and such,

and that's ok (It's almost immersive).

It's the pauses I'm worried about.

So knowing the biggie-est mod (sexlab) was updated a few days ago,

has anyone else gotten any visual side-effects?

And if you did not, if you're going to say "No problems here", I knew that.

The rare person who DOES have problems, and maybe how they fixed it, is why I'm writing this.

 

I retrieved deliveries, waited three days, retrieved more deliveries, and I'm officially "reliable" and ready to start my first quest.

I'm assuming "getdistance->34028234663852886(etc)000000000000000"

ten times over isn't meaningful (Even though I haven't seen it before).

The bound animations are busted but they always were, I'm not worried(?!)

So that's it, and I hope your nerve surgery works.

 

Posted

 

 

 

 

Next week I go and get nerve blocks done on the nerves to the facet joints in my spine, if this stops the pain then they will burn those nerves permanently. Unfortunately this does not do anything for the other issues with the arthritis in the joints there. At least it will reduce how much I have to use pain killers, I have not been able to do much today as they have left me very tired so I have slept most of the day.

 

Also, next week I am likely to be unemployed. The office I work at is being closed, we did billing for some hospitals and they have decided to take it back. Some people are being hired back but a number of people are not and we are not being told much of anything that will happen. I expected to be unemployed at some point due to my health issues so it isn't much of a surprise, I feel sorry for everyone else who are being left in limbo.

 

 

I feel your pain <literally> I have advanced DDD and spinal stenosis in my lower back, had surgery to correct it in 1999 and that lasted until mid 2013, was laid off when support.com laid off most of their comcast contract employees at the end of 2013. I am now on my final appeal for SSI disability. My advice is, if you are going for SSI or SSD, get a lawyer right at the start <and not one of those SSI/SSD clearing house ones such as Binder and Binder, get a real lawyer, fees are exactly the same> Anyways hope all goes well for you and wishing you good luck!

 

 

If it helps, I've got some positive karma built up that you can have.

 

 

 

That's got to mean something coming from one of the Loa :D

Posted

One of the smartest mods, nicest people in the threads.

Things are going swimmingly in the shop,

but generally a framework-type mod has made some serious jerkiness in my video (I'm paranoid already about my video-card).

Lastest-mod I added was "Skooma whore" because "Milk mod" said to.

 

OK I know the withdrawal symptoms make Peaches' vision blurry and such,

and that's ok (It's almost immersive).

It's the pauses I'm worried about.

So knowing the biggie-est mod (sexlab) was updated a few days ago,

has anyone else gotten any visual side-effects?

And if you did not, if you're going to say "No problems here", I knew that.

The rare person who DOES have problems, and maybe how they fixed it, is why I'm writing this.

 

I retrieved deliveries, waited three days, retrieved more deliveries, and I'm officially "reliable" and ready to start my first quest.

I'm assuming "getdistance->34028234663852886(etc)000000000000000"

ten times over isn't meaningful (Even though I haven't seen it before).

The bound animations are busted but they always were, I'm not worried(?!)

So that's it, and I hope your nerve surgery works.

 

I used Skooma Whore with DCL a while back, I didn't see any issues with it but it got annoying after a while.

 

As for SexLab's update I updated yesterday along with a number of other mods (including ZAZ Animation) and have not seen any issues as of yet. All the commands I use are basic and did not change from what I have seen.

 

 

 

 

 

 

 

Next week I go and get nerve blocks done on the nerves to the facet joints in my spine, if this stops the pain then they will burn those nerves permanently. Unfortunately this does not do anything for the other issues with the arthritis in the joints there. At least it will reduce how much I have to use pain killers, I have not been able to do much today as they have left me very tired so I have slept most of the day.

 

Also, next week I am likely to be unemployed. The office I work at is being closed, we did billing for some hospitals and they have decided to take it back. Some people are being hired back but a number of people are not and we are not being told much of anything that will happen. I expected to be unemployed at some point due to my health issues so it isn't much of a surprise, I feel sorry for everyone else who are being left in limbo.

 

 

I feel your pain <literally> I have advanced DDD and spinal stenosis in my lower back, had surgery to correct it in 1999 and that lasted until mid 2013, was laid off when support.com laid off most of their comcast contract employees at the end of 2013. I am now on my final appeal for SSI disability. My advice is, if you are going for SSI or SSD, get a lawyer right at the start <and not one of those SSI/SSD clearing house ones such as Binder and Binder, get a real lawyer, fees are exactly the same> Anyways hope all goes well for you and wishing you good luck!

 

 

If it helps, I've got some positive karma built up that you can have.

 

 

 

That's got to mean something coming from one of the Loa :D

 

 

I can use all I can get at this point.

Posted

@Veladarius

Is it normal - the Scene after the Delivery Quest to become a CD- Belt / Bra / Cuffs / Collar is restarting every delivery. No new dialog options or other choices.

The Master is moving my Charakter to the Wooden Piller and ask Question to the Devices.

Posted

A few feature requests. As those necessarily involve feedback on story missions (if not particularly late ones), spoilers ahead:

 

 

Plug choices for Delivery & Try-it-on Quests

 

I noted through some testing that the plugs equipped in the opening scene of these quests are chosen at random.

 

As the delivery quest is quite probably the first involvement of a PC with the Master, and the try-it-out set is meant as advertising to a newcomer (I presume), it would seem to be a bit odd that the worst possible combination might end up being selected. Especially when that happenes in both cases, right after another: Orgasmo+Spoiler, then Tormentor in open belt; I cannot really see how that would get anyone "into" this kind of thing.

 

- Some sort of severity progression would be nice to have here.

 

In case of the Delivery quest, mayhap even additionally with a success/failure split, though the number of (somewhat) useful insertables is likely too small (all the Little Helpers being mutually excluse, there can be no progression here).

 

 

Task for Master: Siddgeir & Nenya

 

Siddgeir tells Nenya that she will wear her new outfit for an open-ended yet extended period of time.

This would, of course, with a normal belt, end up being lethal (well, not in the game, but "plausible denyability").

 

- An open belt would seem more appropriate in this case.

 

Again, the plug selection seems to be random (though I did not actually test that here), considering that she is still supposed to do administrative work, again mayhap the strongest choices (Tormentor, Orgasmo, Black Soulgem, Grand Soulgem, ...) might be inappropriate.

 

 

Undoubtedly someone will prefer the Status Quo over these, so I guess MCM-configurability would be nice as well.

And talking about "well": Get well soon. ... Or "better", I guess.

Posted

@Veladarius

Is it normal - the Scene after the Delivery Quest to become a CD- Belt / Bra / Cuffs / Collar is restarting every delivery. No new dialog options or other choices.

The Master is moving my Charakter to the Wooden Piller and ask Question to the Devices.

 

That is the Free Trial, answering 'Yes, Master' when asked if you want the devices removed will trigger it.

 

 

A few feature requests. As those necessarily involve feedback on story missions (if not particularly late ones), spoilers ahead:

 

 

Plug choices for Delivery & Try-it-on Quests

 

I noted through some testing that the plugs equipped in the opening scene of these quests are chosen at random.

 

As the delivery quest is quite probably the first involvement of a PC with the Master, and the try-it-out set is meant as advertising to a newcomer (I presume), it would seem to be a bit odd that the worst possible combination might end up being selected. Especially when that happenes in both cases, right after another: Orgasmo+Spoiler, then Tormentor in open belt; I cannot really see how that would get anyone "into" this kind of thing.

 

- Some sort of severity progression would be nice to have here.

 

In case of the Delivery quest, mayhap even additionally with a success/failure split, though the number of (somewhat) useful insertables is likely too small (all the Little Helpers being mutually excluse, there can be no progression here).

 

 

Task for Master: Siddgeir & Nenya

 

Siddgeir tells Nenya that she will wear her new outfit for an open-ended yet extended period of time.

This would, of course, with a normal belt, end up being lethal (well, not in the game, but "plausible denyability").

 

- An open belt would seem more appropriate in this case.

 

Again, the plug selection seems to be random (though I did not actually test that here), considering that she is still supposed to do administrative work, again mayhap the strongest choices (Tormentor, Orgasmo, Black Soulgem, Grand Soulgem, ...) might be inappropriate.

 

 

Undoubtedly someone will prefer the Status Quo over these, so I guess MCM-configurability would be nice as well.

And talking about "well": Get well soon. ... Or "better", I guess.

 

I can see what I can come up with for the plug selections. I can see about having an option to use plugs based on the player's performance and rank with Master. Poor would get Little Devil Plugs, Average would get standard, maybe the Tormentor if they have done a number of deliveries, Good would get the Little Helper plugs (vibrate on cast has been removed from all of these).

 

As for belts, I am adding an option to select a preferred belt type as well as finish for items.

 

For the plugs and long term use it is stated in the 3rd expansion quest when Elisif asks about wearing them she is told that they use a dwemer enchantment that handles some 'bodily functions'. Something that I will explore later is the use of the belts long term (permanent in some cases) by the dwemer on the Snow Elves.

Posted

 

@Veladarius

Is it normal - the Scene after the Delivery Quest to become a CD- Belt / Bra / Cuffs / Collar is restarting every delivery. No new dialog options or other choices.

The Master is moving my Charakter to the Wooden Piller and ask Question to the Devices.

 

That is the Free Trial, answering 'Yes, Master' when asked if you want the devices removed will trigger it.

 

 

A few feature requests. As those necessarily involve feedback on story missions (if not particularly late ones), spoilers ahead:

 

 

Plug choices for Delivery & Try-it-on Quests

 

I noted through some testing that the plugs equipped in the opening scene of these quests are chosen at random.

 

As the delivery quest is quite probably the first involvement of a PC with the Master, and the try-it-out set is meant as advertising to a newcomer (I presume), it would seem to be a bit odd that the worst possible combination might end up being selected. Especially when that happenes in both cases, right after another: Orgasmo+Spoiler, then Tormentor in open belt; I cannot really see how that would get anyone "into" this kind of thing.

 

- Some sort of severity progression would be nice to have here.

 

In case of the Delivery quest, mayhap even additionally with a success/failure split, though the number of (somewhat) useful insertables is likely too small (all the Little Helpers being mutually excluse, there can be no progression here).

 

 

Task for Master: Siddgeir & Nenya

 

Siddgeir tells Nenya that she will wear her new outfit for an open-ended yet extended period of time.

This would, of course, with a normal belt, end up being lethal (well, not in the game, but "plausible denyability").

 

- An open belt would seem more appropriate in this case.

 

Again, the plug selection seems to be random (though I did not actually test that here), considering that she is still supposed to do administrative work, again mayhap the strongest choices (Tormentor, Orgasmo, Black Soulgem, Grand Soulgem, ...) might be inappropriate.

 

 

Undoubtedly someone will prefer the Status Quo over these, so I guess MCM-configurability would be nice as well.

And talking about "well": Get well soon. ... Or "better", I guess.

 

I can see what I can come up with for the plug selections. I can see about having an option to use plugs based on the player's performance and rank with Master. Poor would get Little Devil Plugs, Average would get standard, maybe the Tormentor if they have done a number of deliveries, Good would get the Little Helper plugs (vibrate on cast has been removed from all of these).

 

As for belts, I am adding an option to select a preferred belt type as well as finish for items.

 

For the plugs and long term use it is stated in the 3rd expansion quest when Elisif asks about wearing them she is told that they use a dwemer enchantment that handles some 'bodily functions'. Something that I will explore later is the use of the belts long term (permanent in some cases) by the dwemer on the Snow Elves.

 

Yes, but i mean i like the options for the Full Set but the szene to become all the items is too long every time for MY OWN opinion.

Posted

Ok, I've been having a hell of a time trying to get through the Thalmer Embessy quest, I keep on running into issues. First it was script overload, so I wound up turning off Deviously Helpless and Deviously Enslaved, that helped out for most of it, but now I had a runtime error happen during what I think is the last nighttime encounter after the party. Not sure what I need to do, but I do have a save set before the Thalmer Embassy starts if it really turns out bad.

 

As a aside, no I haven't yet updated Sexlab yet so version dissonense shouldn't be the issue :s

Posted

Ok, I've been having a hell of a time trying to get through the Thalmer Embessy quest, I keep on running into issues. First it was script overload, so I wound up turning off Deviously Helpless and Deviously Enslaved, that helped out for most of it, but now I had a runtime error happen during what I think is the last nighttime encounter after the party. Not sure what I need to do, but I do have a save set before the Thalmer Embassy starts if it really turns out bad.

 

As a aside, no I haven't yet updated Sexlab yet so version dissonense shouldn't be the issue :s

 

Try disabling the bound animations in Integration's MCM menu.

Posted

@Veladarius

Is it normal - the Scene after the Delivery Quest to become a CD- Belt / Bra / Cuffs / Collar is restarting every delivery. No new dialog options or other choices.

The Master is moving my Charakter to the Wooden Piller and ask Question to the Devices.

That is the Free Trial, answering 'Yes, Master' when asked if you want the devices removed will trigger it.

Emphasis mine.

 

The issue at hand is, I assume, that this happens every time. Surely it is against the intent of a merchant to hand out such substantial "freebies" too often to the same person?

 

Once or once a month (since removal: five weeks, not three) might be a more reasonable frequency.

Posted

 

@Veladarius

Is it normal - the Scene after the Delivery Quest to become a CD- Belt / Bra / Cuffs / Collar is restarting every delivery. No new dialog options or other choices.

The Master is moving my Charakter to the Wooden Piller and ask Question to the Devices.

That is the Free Trial, answering 'Yes, Master' when asked if you want the devices removed will trigger it.

Emphasis mine.

 

The issue at hand is, I assume, that this happens every time. Surely it is against the intent of a merchant to hand out such substantial "freebies" too often to the same person?

 

Once or once a month (since removal: five weeks, not three) might be a more reasonable frequency.

 

 

There should be a cooldown period between when it is removed and when it is offered again, it may not be setting it when getting the belt for a delivery.

Posted

 

Ok, I've been having a hell of a time trying to get through the Thalmer Embessy quest, I keep on running into issues. First it was script overload, so I wound up turning off Deviously Helpless and Deviously Enslaved, that helped out for most of it, but now I had a runtime error happen during what I think is the last nighttime encounter after the party. Not sure what I need to do, but I do have a save set before the Thalmer Embassy starts if it really turns out bad.

 

As a aside, no I haven't yet updated Sexlab yet so version dissonense shouldn't be the issue :s

 

Try disabling the bound animations in Integration's MCM menu.

 

 

...Now I got it on the first attempt after changing that setting in Devious Device's menu.

 

Here's the contents of the box, managed to write it down:

 

Runtime Error!

 

Program: C/...

R6025

 

- Pure Virtual Function Call

 

Mind with how dicks Skyrim is with alt-tabbing I can't seem to get the error box selected, and thus can't hit 'ok' and see if stuff skips ingame or anything. If needbe I can get my load order and see if anything else isn't helping?

Posted

 

[...]

The issue at hand is, I assume, that this happens every time. Surely it is against the intent of a merchant to hand out such substantial "freebies" too often to the same person?

 

Once or once a month (since removal: five weeks, not three) might be a more reasonable frequency.

 

There should be a cooldown period between when it is removed and when it is offered again, it may not be setting it when getting the belt for a delivery.

 

If it tracks from removal til offer, it arguably should not.

... You probably mean the right thing, but just in case.

Posted

 

 

Ok, I've been having a hell of a time trying to get through the Thalmer Embessy quest, I keep on running into issues. First it was script overload, so I wound up turning off Deviously Helpless and Deviously Enslaved, that helped out for most of it, but now I had a runtime error happen during what I think is the last nighttime encounter after the party. Not sure what I need to do, but I do have a save set before the Thalmer Embassy starts if it really turns out bad.

 

As a aside, no I haven't yet updated Sexlab yet so version dissonense shouldn't be the issue :s

 

Try disabling the bound animations in Integration's MCM menu.

 

 

...Now I got it on the first attempt after changing that setting in Devious Device's menu.

 

Here's the contents of the box, managed to write it down:

 

Runtime Error!

 

Program: C/...

R6025

 

- Pure Virtual Function Call

 

Mind with how dicks Skyrim is with alt-tabbing I can't seem to get the error box selected, and thus can't hit 'ok' and see if stuff skips ingame or anything. If needbe I can get my load order and see if anything else isn't helping?

 

 

That is from SexLab though it is something that should be fixed in the new version. The issue has something to do between ZAZ Animation, Bound animations and SexLab and would cause it to do something twice (or something like that).

Posted

 

 

 

Ok, I've been having a hell of a time trying to get through the Thalmer Embessy quest, I keep on running into issues. First it was script overload, so I wound up turning off Deviously Helpless and Deviously Enslaved, that helped out for most of it, but now I had a runtime error happen during what I think is the last nighttime encounter after the party. Not sure what I need to do, but I do have a save set before the Thalmer Embassy starts if it really turns out bad.

 

As a aside, no I haven't yet updated Sexlab yet so version dissonense shouldn't be the issue :s

 

Try disabling the bound animations in Integration's MCM menu.

 

 

...Now I got it on the first attempt after changing that setting in Devious Device's menu.

 

Here's the contents of the box, managed to write it down:

 

Runtime Error!

 

Program: C/...

R6025

 

- Pure Virtual Function Call

 

Mind with how dicks Skyrim is with alt-tabbing I can't seem to get the error box selected, and thus can't hit 'ok' and see if stuff skips ingame or anything. If needbe I can get my load order and see if anything else isn't helping?

 

 

That is from SexLab though it is something that should be fixed in the new version. The issue has something to do between ZAZ Animation, Bound animations and SexLab and would cause it to do something twice (or something like that).

 

 

So my solution to that is to update Sexlab then? Sounds like a plan.

 

Posted

 

 

 

 

Ok, I've been having a hell of a time trying to get through the Thalmer Embessy quest, I keep on running into issues. First it was script overload, so I wound up turning off Deviously Helpless and Deviously Enslaved, that helped out for most of it, but now I had a runtime error happen during what I think is the last nighttime encounter after the party. Not sure what I need to do, but I do have a save set before the Thalmer Embassy starts if it really turns out bad.

 

As a aside, no I haven't yet updated Sexlab yet so version dissonense shouldn't be the issue :s

 

Try disabling the bound animations in Integration's MCM menu.

 

 

...Now I got it on the first attempt after changing that setting in Devious Device's menu.

 

Here's the contents of the box, managed to write it down:

 

Runtime Error!

 

Program: C/...

R6025

 

- Pure Virtual Function Call

 

Mind with how dicks Skyrim is with alt-tabbing I can't seem to get the error box selected, and thus can't hit 'ok' and see if stuff skips ingame or anything. If needbe I can get my load order and see if anything else isn't helping?

 

 

That is from SexLab though it is something that should be fixed in the new version. The issue has something to do between ZAZ Animation, Bound animations and SexLab and would cause it to do something twice (or something like that).

 

 

So my solution to that is to update Sexlab then? Sounds like a plan.

 

 

 

Check this post as well for a possible fix: http://www.loverslab.com/topic/51760-sex-with-armbinder-causes-ctd/

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