Jump to content

Devious Devices - Captured Dreams Shop v4.15 - files removed


Recommended Posts

Posted

 

Unfortunately that is handled by Integration and the messages are part of its scripts. There have been discussions of adding male support to it if there was enough demand.

For male support best option for me would be "Try to put that thing on me and there would be blood everywhere..."  :lol:

Posted

 

 

Unfortunately that is handled by Integration and the messages are part of its scripts. There have been discussions of adding male support to it if there was enough demand.

For male support best option for me would be "Try to put that thing on me and there would be blood everywhere..."  :lol:

 

 

While fight between two dom's would be interesting the dude in ebony armor plus all the guards/builders outside means that lore wise i'd expect the PC to lose

 

An option for captured dreams to recognise PC as dominant if you enter the shop with a follower in chastity gear and not apply slave gear on quests and skip quest 2 of the expansion would be nice

 

Posted

 

While fight between two dom's would be interesting the dude in ebony armor plus all the guards/builders outside means that lore wise i'd expect the PC to lose

 

An option for captured dreams to recognise PC as dominant if you enter the shop with a follower in chastity gear and not apply slave gear on quests and skip quest 2 of the expansion would be nice

oh, trust me - i've already... tested their combat prowess  :D

lets say that one of my very dom female characters was very displeased after 2 expansion quest and decided to get even on the master using sexlab defeat ;)

was fun

like this   :lol:

 

 

Btw Vel.

Ever thought about making it possible to capture delivery thieves instead of just killing them?

Posted

 

 

While fight between two dom's would be interesting the dude in ebony armor plus all the guards/builders outside means that lore wise i'd expect the PC to lose

 

An option for captured dreams to recognise PC as dominant if you enter the shop with a follower in chastity gear and not apply slave gear on quests and skip quest 2 of the expansion would be nice

oh, trust me - i've already... tested their combat prowess  :D

lets say that one of my very dom female characters was very displeased after 2 expansion quest and decided to get even on the master using sexlab defeat ;)

was fun

like this   :lol:

attachicon.gif2015-04-28_00002.jpg

 

Btw Vel.

Ever thought about making it possible to capture delivery thieves instead of just killing them?

 

that idea at the end. oh yes! please make that happen :heart:

Posted

Today your going to deliver a thank you card to High Hrothgar on the Throat of the World :D

 

I'll be sending Lydia along to ensure that you behave properly with my associates and don't forget that if you somehow manage to upset them enough its a long ways down the mountain before you hit the ground.

Posted

Sorry, hadn't checked back in a while so I hadn't seen the requests for clarification. Here's what I did and what caused crashes:

Ran Captured Dreams, Immerslave and Maria Eden and all requirements of those three mods. Immerslave I tested separately to make sure wasn't causing the issue. I added it simply for quick testing because it was very easy to start a new game, select the "Slave to the Captured Dreams Shop master" option then complain about the belt to get all the special plugs put on, which is what triggers the on save crashes. Mouthing off and having devices added that way produced the same results. I also tested it out without Immerslave loaded, the devices getting added for the Thalmor Embassy quest also caused the crash. Note: All of this was done without actually being enslaved by Maria Eden. Simply having the mod loaded caused all this. The load order I used on the test profile was:

SexLab

SexLab Aroused

Devious Devices - Assets

ZaZ Animation Pack

Devious Devices Integration

Devious Devices Expansion

Captured Dreams

Maria Eden

ASLAL

Immerslave

Posted

Sorry, hadn't checked back in a while so I hadn't seen the requests for clarification. Here's what I did and what caused crashes:

 

Ran Captured Dreams, Immerslave and Maria Eden and all requirements of those three mods. Immerslave I tested separately to make sure wasn't causing the issue. I added it simply for quick testing because it was very easy to start a new game, select the "Slave to the Captured Dreams Shop master" option then complain about the belt to get all the special plugs put on, which is what triggers the on save crashes. Mouthing off and having devices added that way produced the same results. I also tested it out without Immerslave loaded, the devices getting added for the Thalmor Embassy quest also caused the crash. Note: All of this was done without actually being enslaved by Maria Eden. Simply having the mod loaded caused all this. The load order I used on the test profile was:

 

SexLab

SexLab Aroused

Devious Devices - Assets

ZaZ Animation Pack

Devious Devices Integration

Devious Devices Expansion

Captured Dreams

Maria Eden

ASLAL

Immerslave

 

My items are pretty much the same as the standard DD items except for minor changes (texture, added custom keyword and change to unlock menu). It may be starting things when it detects the base keywords from the devices when they are added.

 

Edit: You can try moving CD after Maria Eden, no idea if it will change anything though but it might help.

Posted

Hey, Boss, your mod is awesome! tell me about when will update? I can not wait to continue the story! (sorry for poor google-translator english)

Posted

I don't have an estimate for the release date but I should be sending the first section to my testers. The new part covers the start of the Relationship Slave section and about 90% of the Property Slave section, I am making some adjustments on a few things and hope to have it to them by the weekend.

 

Some statistics on what I have so far:

1100 new lines of dialogue

30 new npc's

1 new interior space (quest location)

4 quests (within the property slave section itself, 2 repeatable 2 not)

 

Posted

This has been an absolutely great mod.  So far only 2 issues.  First was a script hanging when being punished.  I figured that one out by search.  I arrived when the display slaves were moving into position and apparently causing Master's script to hang.  Wait outside for a couple hours and issue solved.

 

This new script hang, I can't figure out.  It's in the Thalmor Embassy quest.  I get in, get taken to Elewyn's (sp?) room and everything works.  I'm transfered to the cell in the basement, and immediately the bedroll give the "use to continue" tag.  I sleep and Elewyn comes downstairs asks the guard if I'm awake.  Guard replies yes.  Elewyn says good, she'll need her strength, long day ahead.  She then move a little to the right of the cell door and that's when the script stops.  She just stands there doing nothing, though the guard walks around sometimes.

 

I only have a couple DD type mods.  This one and all of it's associated requirements, as well as Slaverun and it's reqirements.

 

448 pages on this thread is a testament to how good this mod is, but impossible to read through and search hasn't helped at all.  Hopefully this question hasn't been asked too frequently.  And hopefully someone knows what is causing the script to hang up.

Posted

This has been an absolutely great mod.  So far only 2 issues.  First was a script hanging when being punished.  I figured that one out by search.  I arrived when the display slaves were moving into position and apparently causing Master's script to hang.  Wait outside for a couple hours and issue solved.

 

This new script hang, I can't figure out.  It's in the Thalmor Embassy quest.  I get in, get taken to Elewyn's (sp?) room and everything works.  I'm transfered to the cell in the basement, and immediately the bedroll give the "use to continue" tag.  I sleep and Elewyn comes downstairs asks the guard if I'm awake.  Guard replies yes.  Elewyn says good, she'll need her strength, long day ahead.  She then move a little to the right of the cell door and that's when the script stops.  She just stands there doing nothing, though the guard walks around sometimes.

 

I only have a couple DD type mods.  This one and all of it's associated requirements, as well as Slaverun and it's reqirements.

 

448 pages on this thread is a testament to how good this mod is, but impossible to read through and search hasn't helped at all.  Hopefully this question hasn't been asked too frequently.  And hopefully someone knows what is causing the script to hang up.

 

If it was waiting on a slave to move then it was a scene, they won't advance until every one has completed their movements.

 

The chair should switch out with another activator at that point.

Posted

 

This has been an absolutely great mod.  So far only 2 issues.  First was a script hanging when being punished.  I figured that one out by search.  I arrived when the display slaves were moving into position and apparently causing Master's script to hang.  Wait outside for a couple hours and issue solved.

 

This new script hang, I can't figure out.  It's in the Thalmor Embassy quest.  I get in, get taken to Elewyn's (sp?) room and everything works.  I'm transfered to the cell in the basement, and immediately the bedroll give the "use to continue" tag.  I sleep and Elewyn comes downstairs asks the guard if I'm awake.  Guard replies yes.  Elewyn says good, she'll need her strength, long day ahead.  She then move a little to the right of the cell door and that's when the script stops.  She just stands there doing nothing, though the guard walks around sometimes.

 

I only have a couple DD type mods.  This one and all of it's associated requirements, as well as Slaverun and it's reqirements.

 

448 pages on this thread is a testament to how good this mod is, but impossible to read through and search hasn't helped at all.  Hopefully this question hasn't been asked too frequently.  And hopefully someone knows what is causing the script to hang up.

 

If it was waiting on a slave to move then it was a scene, they won't advance until every one has completed their movements.

 

The chair should switch out with another activator at that point.

 

I'm not sure what move it would have been waiting on.  I moved all over the cell, everywhere i could with the door locked.  But sitting on the chair worked like a charm.  Thank you very much.  This really is a great mod and I want to say thanks for all your hard work and for your help.

Posted

 

Not sure how common this problem is but after being late on the deliveries quest the master's items that are put on the PC are not all removed after I see the master to use her removal service. Some of them stay on...

 

What sort of items are not being removed and were they items left over from a quest or not?

 

 

It was the delivery quest, upon being late the PC is placed in restraints. The Master offers the PC a service to remove restraints. The service only removes the chasity belt and not the rest of the stuff. The service is also not available anymore after that.

 

---------------------------------------------------------

 

I also encountered another issue relating to the expansion quest. After receiving the letter and talking to the master. My char is placed in all those items. After all is equiped and ready, the game crashes as soon as I press save. Nothing is saved, the game just crashes immediately to desktop. No "Not responding" message in task manager or anything, the client just disappeared.

 

 

 

Not familiar with Papyrus logs, I posted contents of all three files. I've removed many mods related to Simple Slavery, unfortunately no amount of removed mods changed.

Papyrus Log:

 

Not familiar with them so I posted all three files here:

 

Papyruslog.0: http://pastebin.com/a4aa59SF

Papyruslog.1: http://pastebin.com/Lxh2KZxL

Papyruslog.2: http://pastebin.com/RYx2cEmN

Papyruslog.3: http://pastebin.com/dGAb3jh6

Posted

 

 

Not sure how common this problem is but after being late on the deliveries quest the master's items that are put on the PC are not all removed after I see the master to use her removal service. Some of them stay on...

 

What sort of items are not being removed and were they items left over from a quest or not?

 

 

It was the delivery quest, upon being late the PC is placed in restraints. The Master offers the PC a service to remove restraints. The service only removes the chasity belt and not the rest of the stuff. The service is also not available anymore after that.

 

---------------------------------------------------------

 

I also encountered another issue relating to the expansion quest. After receiving the letter and talking to the master. My char is placed in all those items. After all is equiped and ready, the game crashes as soon as I press save. Nothing is saved, the game just crashes immediately to desktop. No "Not responding" message in task manager or anything, the client just disappeared.

 

 

 

Not familiar with Papyrus logs, I posted contents of all three files. I've removed many mods related to Simple Slavery, unfortunately no amount of removed mods changed.

Papyrus Log:

 

Not familiar with them so I posted all three files here:

 

Papyruslog.0: http://pastebin.com/a4aa59SF

Papyruslog.1: http://pastebin.com/Lxh2KZxL

Papyruslog.2: http://pastebin.com/RYx2cEmN

Papyruslog.3: http://pastebin.com/dGAb3jh6

 

 

I don't see any errors on trying to remove items in the logs so I am not sure what the issue is there. The only time the Master removes belts or collars is if it is a quest item and if you are going into a punishment she will usually replace them with normal items. As a service, the only items the Master removes are gags, blindfolds and armbinders (yokes are covered under this), any other items are removed by De'Zra the smith.

 

As for the crash on save, I have no idea what causes that as I have not had it happen. If you are removing mods that can cause issues as any script properties and other items are saved in the game and will cause errors afterwards when it can't find them anymore.

Posted

Maria Eden

What's New in Version 1.19 (See full changelog)

    === Current Version
    Bugfixes
    New minijobs - .... sweeping, serving drinks

 

He beat you with his broom  :P

Posted

Maria Eden

What's New in Version 1.19 (See full changelog)

    === Current Version

    Bugfixes

    New minijobs - .... sweeping, serving drinks

 

He beat you with his broom  :P

 

There is also a similar quest in devious device - more devious quest

 

Posted

 

Maria Eden

What's New in Version 1.19 (See full changelog)

    === Current Version

    Bugfixes

    New minijobs - .... sweeping, serving drinks

 

He beat you with his broom  :P

 

There is also a similar quest in devious device - more devious quest

 

 

 

Shows how much I have been able to keep up with other mods lately... :(

Posted

It is more a matter of not updating other mods than me getting behind. Other than a few DD mods I require or plan some compatibility with I have not updated anything lately.

Posted

So am I the first person to make a 'Sweep up the dirt' quest?

 

No their has been a sweeping task available under the devious work in Versh's more devious quests since it was released.

 

So i think he beat you both to that one

Posted

wow from killing a bandid leader over kill a dragon to sweep up the dirt..^^

 

maybe its magic dirt that forms a living chesty belt. xD

Posted

@Veladarius I am not sure what your plan is for the jail in the new update, so I thought I'll post here an idea I had.
 
Currently if the Slave hits Master, Master will paralyze the Slave and then kill her (since Master is so powerful, as she should be, DA does not catch it to trigger bleedout instead).
You probably know that I am not a big fan of that.
In the code bellow when Slave hits Master (by mistake of course ;)) Master will arrest the Slave through PO + Patch 5c and take her to Falkreath jail with an extra 2000 gold added to the bounty.

Scriptname CDxMasterHit extends objectreference

Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack,  bool abBashAttack, bool abHitBlocked)
	if akaggressor == playerref && playerref.wornhaskeyword(questcollar)
		;Paralysis.RemoteCast(PlayerREF , PlayerREF , PlayerREF)
		;fadeout.applycrossfade()
		;utility.wait(5)
		SendModEvent("xpoArrestPC", "FalkreathCrimeFaction", 2000)
		;cdcrime.SendPlayerToJail()
		;assault.setvalueint(2)
		;cdcrime.SendAssaultAlarm()
		;CDxJailer.Prepjail()
	endif
Endevent

; properties

globalvariable property assault auto
imagespacemodifier property fadeout auto
faction property cdcrime auto
Actor Property playerref Auto
Keyword Property questcollar auto
Spell Property paralysis auto
CDxDiaGuard property CDxjailer auto
quest property cdjail auto
quest property cdxjail auto

I always wanted to travel with Master and this does just that.
 
BTW: I never had such a powerful master before; anything trying to mess with her Slave, Master jumped right in and destroyed the shit out of them. :blush:

post-391319-0-83421400-1430419347_thumb.png

post-391319-0-64621800-1430419353_thumb.png

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...