Jump to content

Devious Devices - Captured Dreams Shop v4.15 - files removed


Recommended Posts

Posted

ran into a bit of an issue.   I am playing 100% submissive, completed 9 errands so far, and am excellent with master and success rate.   On the 3rd visit by Tavish everything seems to go ok, I say I want to keep the items, master is pleased then puts all the proper stuff back on me.   She doesn't have anything new to say when talked to (tried 3 times to be sure).  exit building and come back in, and she asks where I have been.   She had something for me and I missed it.   I go back out and back in and she tells me tavish will be back on the 1st (its still the 15th).  go back out and come back in and she says I missed Tavish and punishes me - whipping locked up and fined.   so not sure what happened here.   I have tried to come back a day later (16th) and same thing happens in that she asks me where have you been.   The quest said it completed but maybe didnt advance correctly or is she just punishing me for fun even though I didnt actually do anything wrong?

 

last question, how submissive can you get?  Master has cycled through all of her questions she has to determine sub or dom and always answer submissive.   MCM setting is at -5 as well.   Is there eventually some kind of additional quest for getting so submissive or am I at the point where it is at the bottom already and just maintaining status?

Posted

A hopefully quick question -  with the release of new version of DDa, DDx and CD, when my character goes to buy from Master, of the new stuff all I see is the restrictive boots, no gloves, collar or corset. Also no yokes. Does the inventory Master offers vary at times, or are the new items not implemented yet? 

 

My upgrades to the newest version were done using NMM, deleting the old versions first (and any patches were deleted first before the main files) and then installing the newest versions.

 

Any assistance is appreciated, Thanks.

Posted

ran into a bit of an issue.   I am playing 100% submissive, completed 9 errands so far, and am excellent with master and success rate.   On the 3rd visit by Tavish everything seems to go ok, I say I want to keep the items, master is pleased then puts all the proper stuff back on me.   She doesn't have anything new to say when talked to (tried 3 times to be sure).  exit building and come back in, and she asks where I have been.   She had something for me and I missed it.   I go back out and back in and she tells me tavish will be back on the 1st (its still the 15th).  go back out and come back in and she says I missed Tavish and punishes me - whipping locked up and fined.   so not sure what happened here.   I have tried to come back a day later (16th) and same thing happens in that she asks me where have you been.   The quest said it completed but maybe didnt advance correctly or is she just punishing me for fun even though I didnt actually do anything wrong?

 

last question, how submissive can you get?  Master has cycled through all of her questions she has to determine sub or dom and always answer submissive.   MCM setting is at -5 as well.   Is there eventually some kind of additional quest for getting so submissive or am I at the point where it is at the bottom already and just maintaining status?

 

Reset the quest in the MCM menu, earlier versions didn't handle the transition from one year to the next and could perpetually think you missed the appointment. Once you reset it should pick a new date.

 

The value for Player Disposition (how submissive/dominant you are) has a range of 1 - 20 with 1 being submissive and 20 being dominant.

 

 

A hopefully quick question -  with the release of new version of DDa, DDx and CD, when my character goes to buy from Master, of the new stuff all I see is the restrictive boots, no gloves, collar or corset. Also no yokes. Does the inventory Master offers vary at times, or are the new items not implemented yet? 

 

My upgrades to the newest version were done using NMM, deleting the old versions first (and any patches were deleted first before the main files) and then installing the newest versions.

 

Any assistance is appreciated, Thanks.

 

They had not been entirely finished when I updated the esp's.

Posted

 

 

 

A hopefully quick question -  with the release of new version of DDa, DDx and CD, when my character goes to buy from Master, of the new stuff all I see is the restrictive boots, no gloves, collar or corset. Also no yokes. Does the inventory Master offers vary at times, or are the new items not implemented yet? 

 

My upgrades to the newest version were done using NMM, deleting the old versions first (and any patches were deleted first before the main files) and then installing the newest versions.

 

Any assistance is appreciated, Thanks.

 

They had not been entirely finished when I updated the esp's.

 

 

Okie dokie - thanks for the quick reply, Vel. Will wait patiently for next scheduled update. :D

Posted

 

 

 

 

A hopefully quick question -  with the release of new version of DDa, DDx and CD, when my character goes to buy from Master, of the new stuff all I see is the restrictive boots, no gloves, collar or corset. Also no yokes. Does the inventory Master offers vary at times, or are the new items not implemented yet? 

 

My upgrades to the newest version were done using NMM, deleting the old versions first (and any patches were deleted first before the main files) and then installing the newest versions.

 

Any assistance is appreciated, Thanks.

 

They had not been entirely finished when I updated the esp's.

 

 

Okie dokie - thanks for the quick reply, Vel. Will wait patiently for next scheduled update. :D

 

 

I may make a quick addon to add the new items to the shop, I will see about building that this weekend.

Posted

Having an issue  with getting the third part of the expansion quest. I've been waiting for at least a month in game but I haven't gotten the next letter. Is there a setstage command I can use to get started? I know one was provided due to the embassy mission causing problems.

Posted

[00:00] Checking for Errors in [08] Captured Dreams.esp
[00:00] CdxEQ02Gates [ACTI:080EF612]
[00:00]     ACTI \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [080F89A7] < Error: Could not be resolved >
[00:00] CapturedDreamsMerchandise4 [LVLI:08156F3C]
[00:00]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [07013E41] < Error: Could not be resolved >
[00:01] ManorAreaNavmesh [NAVM:0801E678] (in GRUP Cell Temporary Children of CDxManor [CELL:00009B9D] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-15))
[00:01]     NAVM \ Record Header \ Record Flags -> <Unknown: 11>
[00:04] CDMasterCast1 [PACK:0802B9E3]
[00:04]     PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> <Warning: Could not resolve alias>
[00:05] CDxFxRemGag [sCEN:080159DD]
[00:05]     SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST
[00:05] All Done!
[Filtering done]  Processed Records: 909473 Elapsed Time: 00:05

Removing: FreeformFalkreathQuest03 "Dark Ancestor" [QUST:000B83C3]
Removing: MQ201PartySetStage10 [REFR:000212B4] (places defaultSetStageTRIG [ACTI:00033F50] in GRUP Cell Temporary Children of ThalmorEmbassyExterior02 [CELL:0000923C] (in Tamriel "Skyrim" [WRLD:0000003C] at -20,27))
Removing: CrackedTuskKeep02 "Cracked Tusk Vaults" [CELL:00065AB6]
Removing: GRUP Interior Cell Sub-Block 3
Removing: CrackedTuskKeep01 "Cracked Tusk Keep" [CELL:0001526A]
Removing: GRUP Interior Cell Sub-Block 3

[Removing "Identical to Master" records done]  Processed Records: 16089, Removed Records: 6, Elapsed Time: 00:00

 

Skipping: [NAVM:000FE70A] (in GRUP Cell Temporary Children of [CELL:00009BBE] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-16))
Skipping: [NAVM:000FE29E] (in GRUP Cell Temporary Children of CDxGrounds [CELL:00009B9E] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-15))
Skipping: [NAVM:000FE29F] (in GRUP Cell Temporary Children of CDxManor [CELL:00009B9D] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-15))
Skipping: [NAVM:00108BE6] (in GRUP Cell Temporary Children of CDxManor [CELL:00009B9D] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-15))
Skipping: [NAVM:00108BE7] (in GRUP Cell Temporary Children of CDxManor [CELL:00009B9D] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-15))
Skipping: [NAVM:0010FC42] (in GRUP Cell Temporary Children of HalfMoonMillExterior [CELL:00009B9C] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-15))
Skipping: [NAVM:00108BE9] (in GRUP Cell Temporary Children of [CELL:00009B7C] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-14))
[undeleting and Disabling References done]  Processed Records: 16083, Undeleted Records: 0, Elapsed Time: 00:00
<Warning: Plugin contains 7 deleted NavMeshes which can not be undeleted>

Posted

One thing I just noticed: Even when you start a delivery quest with a gag (that you put on yourself), after your return the Master will say that you have a little extra (although she should know it was there before). She also removes it automatically. What if I want to keep my beautiful gag?

Posted

Suggestion for the Delivery quest. Once the pc doesn't have to wear the chastity belt anymore, if she refuses the chance to wear it could you add a chance that Master might think you'd like it anyway and fit it (could be based on the submissiveness of the pc perhaps)

Posted

One thing I just noticed: Even when you start a delivery quest with a gag (that you put on yourself), after your return the Master will say that you have a little extra (although she should know it was there before). She also removes it automatically. What if I want to keep my beautiful gag?

 

I noticed the same when I got a DCur surprise from the dead bandits body one time, master noticed I was wearing new items. I don't remember her taking them off, but that's probably just my bad memory.

 

I see no problem with this behavior so long as master doesn't remove them from your inventory, then there needs to be a way to get them back, since master is stealing.

 

Ideas:

Maybe just another dialog added to "I need to talk to you about something", where you can say "I want that item back" and there could be several outcomes such as master putting them on you, master putting them and extra on you if she likes you, master initiating free trial or something like it, or master just handing them to you, even master saying she already reapropriated them to somebody else (one of her slaves for instance) and that she will let you pick from a variety in her inventory.

 

Obviously, it could be an entry point for the player slavery later, if disposition and success rate are high enough, maybe.

 

Anyway, that scene could be fun because of how many possible ways to spin it.

 

The only issue is plenty of players will never see it, like the punishment for failing retrieval. The reason I got to that point is because of cursed loot, a third party mod, and the rest of the time the player needs to put the items on themselves to find that interaction.

 

You could work in some partial fail condition into one of the regular quests where, if you explore the dungeon, there is some near sure-fire way to get the player locked in additional items. You already have the dead couriers as your containers, adding a way to activate them to put items on the player, say the reason master wanted that package back so bad is because they were custom order magical items that latch themselves to the first girl they see or something. I'm not talking about taking DCur's functionality, I mean just for this quest as a scripted event.

 

It would make retrieval more interesting after the first time at least, and it's not like you're forcing anything on the player since you can just use regular items which can be unlocked semi-easily if you want to avoid the master interaction.

 

Obviously, that dialog to remove added items belongs to the fail condition for delivery "too late to arrive", and since master has a punishment following the gag removal, because you failed, there is no reason for this idea to be applied to that quest, this would just be to make a return from a successful daily quest more interesting, or maybe from the new guard quest.

 

This sounds like a good way to add some much needed Master/Player dialogue and interaction, with some bondage.

Posted

[00:00] Checking for Errors in [08] Captured Dreams.esp

[00:00] CdxEQ02Gates [ACTI:080EF612]

[00:00]     ACTI \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [080F89A7] < Error: Could not be resolved >

[00:00] CapturedDreamsMerchandise4 [LVLI:08156F3C]

[00:00]     LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [07013E41] < Error: Could not be resolved >

[00:01] ManorAreaNavmesh [NAVM:0801E678] (in GRUP Cell Temporary Children of CDxManor [CELL:00009B9D] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-15))

[00:01]     NAVM \ Record Header \ Record Flags -> <Unknown: 11>

[00:04] CDMasterCast1 [PACK:0802B9E3]

[00:04]     PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> <Warning: Could not resolve alias>

[00:05] CDxFxRemGag [sCEN:080159DD]

[00:05]     SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST

[00:05] All Done!

[Filtering done]  Processed Records: 909473 Elapsed Time: 00:05

Removing: FreeformFalkreathQuest03 "Dark Ancestor" [QUST:000B83C3]

Removing: MQ201PartySetStage10 [REFR:000212B4] (places defaultSetStageTRIG [ACTI:00033F50] in GRUP Cell Temporary Children of ThalmorEmbassyExterior02 [CELL:0000923C] (in Tamriel "Skyrim" [WRLD:0000003C] at -20,27))

Removing: CrackedTuskKeep02 "Cracked Tusk Vaults" [CELL:00065AB6]

Removing: GRUP Interior Cell Sub-Block 3

Removing: CrackedTuskKeep01 "Cracked Tusk Keep" [CELL:0001526A]

Removing: GRUP Interior Cell Sub-Block 3

[Removing "Identical to Master" records done]  Processed Records: 16089, Removed Records: 6, Elapsed Time: 00:00

 

Skipping: [NAVM:000FE70A] (in GRUP Cell Temporary Children of [CELL:00009BBE] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-16))

Skipping: [NAVM:000FE29E] (in GRUP Cell Temporary Children of CDxGrounds [CELL:00009B9E] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-15))

Skipping: [NAVM:000FE29F] (in GRUP Cell Temporary Children of CDxManor [CELL:00009B9D] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-15))

Skipping: [NAVM:00108BE6] (in GRUP Cell Temporary Children of CDxManor [CELL:00009B9D] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-15))

Skipping: [NAVM:00108BE7] (in GRUP Cell Temporary Children of CDxManor [CELL:00009B9D] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-15))

Skipping: [NAVM:0010FC42] (in GRUP Cell Temporary Children of HalfMoonMillExterior [CELL:00009B9C] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-15))

Skipping: [NAVM:00108BE9] (in GRUP Cell Temporary Children of [CELL:00009B7C] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-14))

[undeleting and Disabling References done]  Processed Records: 16083, Undeleted Records: 0, Elapsed Time: 00:00

<Warning: Plugin contains 7 deleted NavMeshes which can not be undeleted>

 

The parts that were removed in that process will likely break quests including the start to the 2nd Expansion quest.

 

I edited the navmeshes around the shop, not that it matters since there is no way to call on them via script or anything else.

Posted

@Vel

 

Bug report. The little devil plugs aren't firing when a spell is cast any more, tested with Finisher and Punisher fitted by Master. As also tested without Master (from console) and again nothing happens.

 

I tried a little helper plug (Fighter) and that seemed to work fine and vibrated, so it looks like it's just the Little Devil plugs that have the problem

 

EDIT: The DDi events still work for the little devil plugs, just no vibrating when spell casting

Posted

On a semi-related note: Does anyone else think that the mage plug shouldn't vibrate on cast? The way it works now is you get to cast a spell, then you get the inevitable disabling animation when the plug vibrates. While that happens, every living enemy walks right up to you and waits for the animation to finish, then you get annihilated. The fighter plug doesn't give you this problem as fighting with weapons never triggers the plugs, you just have to deal with the random events.

Posted

On a semi-related note: Does anyone else think that the mage plug shouldn't vibrate on cast? The way it works now is you get to cast a spell, then you get the inevitable disabling animation when the plug vibrates. While that happens, every living enemy walks right up to you and waits for the animation to finish, then you get annihilated. The fighter plug doesn't give you this problem as fighting with weapons never triggers the plugs, you just have to deal with the random events.

 

I am looking to remove the vibrate on cast effect from that one and the rest of the Little Helper plugs.

Posted

On a semi-related note: Does anyone else think that the mage plug shouldn't vibrate on cast? The way it works now is you get to cast a spell, then you get the inevitable disabling animation when the plug vibrates. While that happens, every living enemy walks right up to you and waits for the animation to finish, then you get annihilated. The fighter plug doesn't give you this problem as fighting with weapons never triggers the plugs, you just have to deal with the random events.

 

Previously on Battlestar Galactica...

http://www.loverslab.com/topic/23844-devious-devices-captured-dreams-shop-updated-2-5-2015/page-384?do=findComment&comment=1049104

http://www.loverslab.com/topic/23844-devious-devices-captured-dreams-shop-updated-2-5-2015/page-379?do=findComment&comment=1040891

 

I haven't tried changing the keywords in 3.84, but back in 3.82 I saw no change when I removed the keyword, need to try that again and double check with new game...

Posted

 

On a semi-related note: Does anyone else think that the mage plug shouldn't vibrate on cast? The way it works now is you get to cast a spell, then you get the inevitable disabling animation when the plug vibrates. While that happens, every living enemy walks right up to you and waits for the animation to finish, then you get annihilated. The fighter plug doesn't give you this problem as fighting with weapons never triggers the plugs, you just have to deal with the random events.

 

I am looking to remove the vibrate on cast effect from that one and the rest of the Little Helper plugs.

 

 

How will the pc get to the 80% arousal to get the plug effect without the spell vibration? Though I do agree on the Mage plug as it's a contradiction in terms.

 

Posted

I know this has probably already been answered but I'm having an issue with the Elenwen portion. I get there and after she orders me to her room, I get the fade out but come right back to the same room and it goes nowhere from there. Am I missing something? 

Posted

A small update regarding the second expansion quest

 

 

 

 

The animation Zyn FemDom puts the player in a position that does not make contextual sense, however the position DI Forced Threesome makes perfect sense.

 

The food and wine work great for iNeed, but the time advancement increases sleep but you don't get it back during the fade to black sleep scenes. I don't know if there even is anything you can do about it, just wanted to note it.

 

 

 

Posted

 

 

On a semi-related note: Does anyone else think that the mage plug shouldn't vibrate on cast? The way it works now is you get to cast a spell, then you get the inevitable disabling animation when the plug vibrates. While that happens, every living enemy walks right up to you and waits for the animation to finish, then you get annihilated. The fighter plug doesn't give you this problem as fighting with weapons never triggers the plugs, you just have to deal with the random events.

 

I am looking to remove the vibrate on cast effect from that one and the rest of the Little Helper plugs.

 

 

How will the pc get to the 80% arousal to get the plug effect without the spell vibration? Though I do agree on the Mage plug as it's a contradiction in terms.

 

The plugs have several effects, one of them is vib on cast, one is vib on random without any trigger. I think there was one that would random vibe up to 80%, which is what the exciter plug does I think.

Posted

The plugs have several effects, one of them is vib on cast, one is vib on random without any trigger. I think there was one that would random vibe up to 80%, which is what the exciter plug does I think.

Or we use a specific spell, which the Master will sell to us, to cause to plug to vibrate. Preparing for battle - the deviant way. ;)

Posted

The plugs have several effects, one of them is vib on cast, one is vib on random without any trigger. I think there was one that would random vibe up to 80%, which is what the exciter plug does I think.

Or we use a specific spell, which the Master will sell to us, to cause to plug to vibrate. Preparing for battle - the deviant way. ;)

 

That should be easy, DDi has like 5 books for spells that make the plugs/piercings vibrate, I thought there was one in a bookshelf in the shop.

 

Anyway, all Vel would have to do is add those books to the shop stock to be buyable, or givable.

 

Posted

I've ranted about plugs before, I'm opposed to stuff in a mod affecting any other mod and it's helper mods, or the game itself.

But some (a LOT) apparently disagree,

So I propose goodness and Badness, plugs as-is for disobedience, rewarding the good slave who tries their heart out, to get entrusted with certain keys or spells to make the plugs dormant for a specified period (one game hour), same with bras and cuffs ( The mean person in another mod has decided arm cuffs are a mod-stopper).

Posted

A small update regarding the second expansion quest

 

 

 

 

The animation Zyn FemDom puts the player in a position that does not make contextual sense, however the position DI Forced Threesome makes perfect sense.

 

The food and wine work great for iNeed, but the time advancement increases sleep but you don't get it back during the fade to black sleep scenes. I don't know if there even is anything you can do about it, just wanted to note it.

 

 

 

 

I am not sure if the Zyn Fem Dom animation has any tags assigned to it yet for SexLab to use to remove it from the available animations.

 

I have been trying to figure out how the sleep mechanism works in Skyrim but there is very little that is of use. I am pretty sure that iNeed and RND use their own mechanic that taps into the sleep system, I would have to look and try to figure out what they are hooking into and how.

 

 

I've ranted about plugs before, I'm opposed to stuff in a mod affecting any other mod and it's helper mods, or the game itself.

But some (a LOT) apparently disagree,

So I propose goodness and Badness, plugs as-is for disobedience, rewarding the good slave who tries their heart out, to get entrusted with certain keys or spells to make the plugs dormant for a specified period (one game hour), same with bras and cuffs ( The mean person in another mod has decided arm cuffs are a mod-stopper).

 

I won't disqualify anything but some of the more restrictive items are best used in specific situations. As for items from other mods I won't change them and will only use them where it makes sense, you never know if a change you make may have a harmful effect on the originating mod.

Posted

On a semi-related note: Does anyone else think that the mage plug shouldn't vibrate on cast? The way it works now is you get to cast a spell, then you get the inevitable disabling animation when the plug vibrates. While that happens, every living enemy walks right up to you and waits for the animation to finish, then you get annihilated. The fighter plug doesn't give you this problem as fighting with weapons never triggers the plugs, you just have to deal with the random events.

lowering the spell cost to zero does wonders - this plug is based on much much mana you've spent not on what kind of spell it was or how many times you've cast it.

 

But well, getting gear of sufficient quality for that takes time.

 

Mage helper vibrations could be simply time based.

Fun thing could be if a mage would have a "plug calm" spell. So plug would start vibrating a little and if that spell would not be used it would go wild after several (or few?) seconds.

 

Btw i'm quite surprised that no one made a Deviously-Helpless-style mod yet that makes all enemies rape PC when they get... distracted by vibrations.  :lol:

Posted

Hello everyone,

 

 

I received the letter asking me to perform my first task for Master (CD version 3.84), but when I visited the shop for the first time in order to start the quest I found that I am unable to speak to Master.

She answers back everytime with a different line but will not enter into dialog with me.

 

I can speak with every other NPC in the store.

 

Hope you can help me!

 

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...