Jump to content

Devious Devices - Captured Dreams Shop v4.15 - files removed


Recommended Posts

Posted

could the device comments and  devious enslaved mods cause it ? i know enslaved makes it so npc comes running up to demand sex which is why i removed it it pissed me off with wearing a collor from a clothes mod not device mod to have some piss ants run up demand sex then force the player to have sex worse with the fucking couriers when some mods have him run upto you at the start of the game where he doesnt piss off just like a stalker (i have something for you your hands only)  little shit should get a blow up doll to give him a handjob

 oh dear that run on sentence.

 

But no it wasn't deviously enslaved. Uninstalled it and it's still doing it.

 

I think I'm gonna have to uninstall a few mods at a time till I find which one is doing it.

Posted

 

could the device comments and  devious enslaved mods cause it ? i know enslaved makes it so npc comes running up to demand sex which is why i removed it it pissed me off with wearing a collor from a clothes mod not device mod to have some piss ants run up demand sex then force the player to have sex worse with the fucking couriers when some mods have him run upto you at the start of the game where he doesnt piss off just like a stalker (i have something for you your hands only)  little shit should get a blow up doll to give him a handjob

 oh dear that run on sentence.

 

But no it wasn't deviously enslaved. Uninstalled it and it's still doing it.

 

I think I'm gonna have to uninstall a few mods at a time till I find which one is doing it.

 

 

dont uninstall just untick them 1 by 1 if you uninstall them then you lose the ones that doesnt mess with it

Posted

So if the nipple piercings from before will not work with 2.9. How do I get rid of them? I do not have the tool required in game. Is there a console method?

 

I really need to learn more about the code and tools in this game.

 

Thanks for everyones help.

Posted

So if the nipple piercings from before will not work with 2.9. How do I get rid of them? I do not have the tool required in game. Is there a console method?

 

I really need to learn more about the code and tools in this game.

 

Thanks for everyones help.

 

Search in the console for piercing removal tool, they are used to remove locking piercings.

Posted

I discovered something funky. I didn't add the high heels system. during that time i couldn't add The Prosperous Alchemist mod, It would crash to desk top. Now that I have that, the game is stable... weird.

Posted

I found a bug but I'm not really sure which mod is causing the issue.

 

Basically, something has disabled the courier bearing those messages from "A Friend" which give word wall locations. The courier with the CD messages uses the same dialog text. It's not really a concern as you get the same quest from Arngeir.

Posted

So here's a crazy, potentially impossible and/or impractical thought: What if as you complete delivery quests the items you deliver start being added to the NPCs (or their significant other) you deliver to? Would that be to hair-pullingly difficult?

Posted

Are there plans to add dominant and submissive paths to each story quest?  Like, for the second quest getting to escort another female NPC to the embassy (who then becomse the entertainment that you can watch and have fun with) if you're dominant? 

Posted

So here's a crazy, potentially impossible and/or impractical thought: What if as you complete delivery quests the items you deliver start being added to the NPCs (or their significant other) you deliver to? Would that be to hair-pullingly difficult?

 

I have considered it. Seeing as some of these npc's may be showing up at the VIP house it is a good possibility that they will start using them.

 

 

Are there plans to add dominant and submissive paths to each story quest?  Like, for the second quest getting to escort another female NPC to the embassy (who then becomse the entertainment that you can watch and have fun with) if you're dominant? 

 

The only thing I am planning on adding to the Embassy quest is additional dialogue options / variations. Making a change like that to the quest would require rebuilding most all of the scenes as well as building a number of alternates.

Posted

Not sure if its a mod problem or just me, the devious from curse loot mod can't be unlocked by the services provided at the shop correct? Coz all the cursed loot devices fails to be removed by the smith and master despite being recognized and all.

Posted

Not sure if its a mod problem or just me, the devious from curse loot mod can't be unlocked by the services provided at the shop correct? Coz all the cursed loot devices fails to be removed by the smith and master despite being recognized and all.

 

Currently the cursed loot items are not removed, I have not added the ability to tell them apart from other quest items.

Posted

 

Are there plans to add dominant and submissive paths to each story quest?  Like, for the second quest getting to escort another female NPC to the embassy (who then becomse the entertainment that you can watch and have fun with) if you're dominant? 

 

The only thing I am planning on adding to the Embassy quest is additional dialogue options / variations. Making a change like that to the quest would require rebuilding most all of the scenes as well as building a number of alternates.

 

 

So the 'submissive' path of becoming Elenwen's plaything is the only path you have in mind for that quest?

Posted

 

 

Are there plans to add dominant and submissive paths to each story quest?  Like, for the second quest getting to escort another female NPC to the embassy (who then becomse the entertainment that you can watch and have fun with) if you're dominant? 

 

The only thing I am planning on adding to the Embassy quest is additional dialogue options / variations. Making a change like that to the quest would require rebuilding most all of the scenes as well as building a number of alternates.

 

 

So the 'submissive' path of becoming Elenwen's plaything is the only path you have in mind for that quest?

 

 

Currently, yes. Currently the quest has 449 lines of dialogue and about 335 phases to its 50+ scenes, adding a dom path to it would likely nearly double its size.

Posted

 

 

So the 'submissive' path of becoming Elenwen's plaything is the only path you have in mind for that quest?

 

 

Currently, yes. Currently the quest has 449 lines of dialogue and about 335 phases to its 50+ scenes, adding a dom path to it would likely nearly double its size.

 

 

If that's the case then I won't keep it in my load order.  As a shop that sells Devious Devices, it's OK, but I think I was misled by the 'Submissive-Dominant' axis you've added through the conversation options.  The Embassy quest is particulary bad for railroading a dominant player-character and their companions, and the only valid response (once I finally got control of my character back) in my case was to slaughter the Master, everyone who works for her, then burn down the building before doing the same to the Thalmor Embassy.

Posted

If that's the case then I won't keep it in my load order.  As a shop that sells Devious Devices, it's OK, but I think I was misled by the 'Submissive-Dominant' axis you've added through the conversation options.

From a gamedesign point of view, Veladarius' approach (making the sub/dom a "character stat") seems to be the correct one for me. The problem with that is the enormous amount of work it entails. Not only would you have to make quests like the embassy mission practically twice (once for doms and once for subs). But you also might sometimes need a third option for those in the middle, who are neither clearly dom nor sub. And you would need believable transitions from dom to sub and vice versa. Because the player could change his disposition over time and the mod should reflect that.

 

That is the reason why I copped out with my mod and did not implement such a sub/dom axis (even though I still think it's the better idea in theory). I just added quests for subs and quests for doms and they more or less alternate with other. And then I gave a story/setting explanation for that. It's practically botching, but the only way I knew I could handle the workload.

 

It seems Vel wanted to make it properly and then got overwhelmed by the workload. I'm not sure how to solve this dilemma, honestly.

 

 

wasnt it mentioned that there could be an option to avoid this quest if you are roleplaying a dom char?

Even if there was, it wouldn't really solve the problem. Then subs would get a cool embassy mission and doms would be left behind empty handed. If there is no point in becoming dom through conversation choices because the only thing that happens is that content is taken away from you, why would you choose it in the first place?

 

You would need alternate content for doms and that's a lot of work.

Posted

Are there plans to add dominant and submissive paths to each story quest?  Like, for the second quest getting to escort another female NPC to the embassy (who then becomse the entertainment that you can watch and have fun with) if you're dominant? 

 

or master allows you to take a follower with you and you both become the entertainment

Posted

 

So here's a crazy, potentially impossible and/or impractical thought: What if as you complete delivery quests the items you deliver start being added to the NPCs (or their significant other) you deliver to? Would that be to hair-pullingly difficult?

 

I have considered it. Seeing as some of these npc's may be showing up at the VIP house it is a good possibility that they will start using them.

 

 

Are there plans to add dominant and submissive paths to each story quest?  Like, for the second quest getting to escort another female NPC to the embassy (who then becomse the entertainment that you can watch and have fun with) if you're dominant? 

 

The only thing I am planning on adding to the Embassy quest is additional dialogue options / variations. Making a change like that to the quest would require rebuilding most all of the scenes as well as building a number of alternates.

 

 

any chance you could move some of the furniture you know the part where it has the milking machine in the room the player sometimes gets stuck due to things being close together a few times the player would try to move for a full min before actually getting to the next spot they dont need to be to far apart just a little more room its as if the script for player is causing problems with them being to close to each other like the path could be overlapping maybe

Posted

 

Not sure if its a mod problem or just me, the devious from curse loot mod can't be unlocked by the services provided at the shop correct? Coz all the cursed loot devices fails to be removed by the smith and master despite being recognized and all.

 

Currently the cursed loot items are not removed, I have not added the ability to tell them apart from other quest items.

 

Cool thanks!

Posted

 

If that's the case then I won't keep it in my load order.  As a shop that sells Devious Devices, it's OK, but I think I was misled by the 'Submissive-Dominant' axis you've added through the conversation options.

From a gamedesign point of view, Veladarius' approach (making the sub/dom a "character stat") seems to be the correct one for me. The problem with that is the enormous amount of work it entails. Not only would you have to make quests like the embassy mission practically twice (once for doms and once for subs). But you also might sometimes need a third option for those in the middle, who are neither clearly dom nor sub. And you would need believable transitions from dom to sub and vice versa. Because the player could change his disposition over time and the mod should reflect that.

 

That is the reason why I copped out with my mod and did not implement such a sub/dom axis (even though I still think it's the better idea in theory). I just added quests for subs and quests for doms and they more or less alternate with other. And then I gave a story/setting explanation for that. It's practically botching, but the only way I knew I could handle the workload.

 

It seems Vel wanted to make it properly and then got overwhelmed by the workload. I'm not sure how to solve this dilemma, honestly.

 

 

wasnt it mentioned that there could be an option to avoid this quest if you are roleplaying a dom char?

Even if there was, it wouldn't really solve the problem. Then subs would get a cool embassy mission and doms would be left behind empty handed. If there is no point in becoming dom through conversation choices because the only thing that happens is that content is taken away from you, why would you choose it in the first place?

 

You would need alternate content for doms and that's a lot of work.

 

 

Dom content is far more difficult to do than sub content is because the player is the one in control as a dom. As a sub I can dictate what happens and when to the player and is fairly simple to build. Content for a dom is basically a list of options of what to do next so it all has to be modular and be able to flow from one thing to the next. Scenes themselves are a lot of work to do, making them with lots of variations is harder and is likely why nobody does them.

 

That said there will be dom content in v4 and while I won't be making major changes to the Expansion quests I will be adding quite a bit more dialogue as well as reasons you are sent on these in the first place.

 

Currently I am building the Property Slave section which I am using as a test to make much more modular quests and scenes. Once finished it will hold 6 different daily activities and 4 quests within a single quest, half of it is done and it works well so far and there isn't a single quest stage used.

Posted

 

 

So here's a crazy, potentially impossible and/or impractical thought: What if as you complete delivery quests the items you deliver start being added to the NPCs (or their significant other) you deliver to? Would that be to hair-pullingly difficult?

 

I have considered it. Seeing as some of these npc's may be showing up at the VIP house it is a good possibility that they will start using them.

 

 

Are there plans to add dominant and submissive paths to each story quest?  Like, for the second quest getting to escort another female NPC to the embassy (who then becomse the entertainment that you can watch and have fun with) if you're dominant? 

 

The only thing I am planning on adding to the Embassy quest is additional dialogue options / variations. Making a change like that to the quest would require rebuilding most all of the scenes as well as building a number of alternates.

 

 

any chance you could move some of the furniture you know the part where it has the milking machine in the room the player sometimes gets stuck due to things being close together a few times the player would try to move for a full min before actually getting to the next spot they dont need to be to far apart just a little more room its as if the script for player is causing problems with them being to close to each other like the path could be overlapping maybe

 

 

I will check the positioning of the items and the navmeshes to see if I can remove some of the hangups.

Posted

 

 

If that's the case then I won't keep it in my load order.  As a shop that sells Devious Devices, it's OK, but I think I was misled by the 'Submissive-Dominant' axis you've added through the conversation options.

From a gamedesign point of view, Veladarius' approach (making the sub/dom a "character stat") seems to be the correct one for me. The problem with that is the enormous amount of work it entails. Not only would you have to make quests like the embassy mission practically twice (once for doms and once for subs). But you also might sometimes need a third option for those in the middle, who are neither clearly dom nor sub. And you would need believable transitions from dom to sub and vice versa. Because the player could change his disposition over time and the mod should reflect that.

 

That is the reason why I copped out with my mod and did not implement such a sub/dom axis (even though I still think it's the better idea in theory). I just added quests for subs and quests for doms and they more or less alternate with other. And then I gave a story/setting explanation for that. It's practically botching, but the only way I knew I could handle the workload.

 

It seems Vel wanted to make it properly and then got overwhelmed by the workload. I'm not sure how to solve this dilemma, honestly.

 

 

wasnt it mentioned that there could be an option to avoid this quest if you are roleplaying a dom char?

Even if there was, it wouldn't really solve the problem. Then subs would get a cool embassy mission and doms would be left behind empty handed. If there is no point in becoming dom through conversation choices because the only thing that happens is that content is taken away from you, why would you choose it in the first place?

 

You would need alternate content for doms and that's a lot of work.

 

 

Dom content is far more difficult to do than sub content is because the player is the one in control as a dom. As a sub I can dictate what happens and when to the player and is fairly simple to build. Content for a dom is basically a list of options of what to do next so it all has to be modular and be able to flow from one thing to the next. Scenes themselves are a lot of work to do, making them with lots of variations is harder and is likely why nobody does them.

 

That said there will be dom content in v4 and while I won't be making major changes to the Expansion quests I will be adding quite a bit more dialogue as well as reasons you are sent on these in the first place.

 

Currently I am building the Property Slave section which I am using as a test to make much more modular quests and scenes. Once finished it will hold 6 different daily activities and 4 quests within a single quest, half of it is done and it works well so far and there isn't a single quest stage used.

 

 

who tests your mods?

I noticed from another mod that there are testers (and they post in this thread).

Just wondering....sort of,

I am not up to their level, but if an obvious flaw was there, um,

well just wondering.

00000-----------------

not that anyone's jumping up to answer my posts,

but in case anyone reads them at all,

I'm using a texture-optimizer right this second,

It's currently combing the BSA's for textures to compress. 

"ordenador" I think it's called.

So OK (deep breath)

FNIS

Loot

Wrye bash,

tes5edtit,

pdtwrapper,

and once a week or so, ordenador.

I still crash but you can't fault me for not trying.

 

 

Posted

 

Dom content is far more difficult to do than sub content is because the player is the one in control as a dom. As a sub I can dictate what happens and when to the player and is fairly simple to build. Content for a dom is basically a list of options of what to do next so it all has to be modular and be able to flow from one thing to the next. Scenes themselves are a lot of work to do, making them with lots of variations is harder and is likely why nobody does them.

 

That said there will be dom content in v4 and while I won't be making major changes to the Expansion quests I will be adding quite a bit more dialogue as well as reasons you are sent on these in the first place.

 

Currently I am building the Property Slave section which I am using as a test to make much more modular quests and scenes. Once finished it will hold 6 different daily activities and 4 quests within a single quest, half of it is done and it works well so far and there isn't a single quest stage used.

 

Yup but in your mod dom caracter still isnt free do to whatever they like.

So even if player would be in control it wont be full control - because you need to follow master orders even if you are allowed to choose how exactly would you follow them.

 

As for expansion quest you could just add an option not to follow those orders.

So say - first scene with elenwen goes as it is.

Then during night add an option to get rid of that collar somehow.

Like for example lure the guard to your cell and knock him out.

Could be a choice here - if you go to sleep as you were told it follows submissive route, if you activate the doors a guard (Ailus?) could approach you and you could try to to lure them in.

 

While out of the cell you got to sneak to the elenwen office, steal something important (some compromising documents? that she was using thalmor funds for her own needs for example?) with them in your hands force her to sign those papers and return to the shop by yourself.

 

Master may not be exactly happy hearing what you did but at least you got those papers signed and you give her elenwens compromising documents so she would be able to use them as she see fit.

 

Ailus could made responsible for guarding the player - so she would be punished for allowing you to break free.

 

Most of what would need to be done are dialogues and some patrol routes for thalmor guards so sneaking through embassy would be challenging enough. If failed during sneak thingie you are back in the cell and forced to submit - quest goes the normal way.

 

And you got an awesome quest and no dom palyer would be complaining that they are forced to submit against their will.

Posted

 

Currently I am building the Property Slave section which I am using as a test to make much more modular quests and scenes. Once finished it will hold 6 different daily activities and 4 quests within a single quest, half of it is done and it works well so far and there isn't a single quest stage used.

One question, I have a very good disposition and success record, but I want to experience the property slave enslavement, would it be possible to do that on this playthrough, or would that have to be a separate one?

Posted

Hey, 1st post here, although I lurk since a while  ...

First, I want to congrat Veladarius for his mod. I tried it when it was in an early stage, and have seen it grow and becoming more 'stable and solid'. The current version is playable without any major bug, and even the heavy scripted Thalmor scene is playable without major problems if you care to save when you can.
 
I wish to give a different point of view to the sub/dom discussion :

When a PC accepts the Master's job, then she (could be a he also) accepts her rules. That's what she doe when she accepts to wear restraints, or when she accepts to be punished for failed missions. Then why would she returns if she was not a sub ? Certainly not the money, cleaning a dungeon would be more rewarding.

So she returns to this shop ...

Now suppose you play this mod with a poor abused PC : she had a bad beginning (LAL), she was enslaved, raped and abused. She was beaten, used by men, women, beasts and monsters. Is she dom or sub ? We don't know, the only fact is she was not lucky.

Then for this sort of character, the CD shop looks like a very secure place. Indeed she has many duties and is punished hard if she fails. Indeed she must do many unpleasant tasks, and this without complaining. BUT while under Master's protection, no one rape her. The Thalmor quest is an exception to this rule, so even a sub PC is not happy with the quest. But our PC has certainly noted that Elenwen, the mighty Elenwen, has taken great care to avoid going too far : if the PC would not have been one of Master's slave, she would have probably died in the embassy.

I admit, that it does not solve the problem for doms. It doesn't either solve it for subs. So let's wait where Veladarius want to lead us. And let's keep in mind that it's already a huge quest.
 
Personally I prefer more new content rather than big modifications to the existing quests.

And as a final note, my PC who is sub, is not happy with quests 1, 3 and 4. Each of these lead her to to do bad things to some people and she doesn't like that. These quests are a bit on the dom side : quest 1, you have to joke about poor steward, quest 3, you lock for life a person who has confidence in you and quest 4 gives you a slave as a reward. If these are sub behavior, then we have not the same definition of sub.

Anyway, keep modding Vela, you do a great job!

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...