Selenia Posted November 1, 2014 Posted November 1, 2014 If Ulfric is jarl you will need to rescue the slave he has been using to lure others who are then captured and sold. Once her guards are dead you can deliver the documents to Ulfric. Both require the slave be returned to the Master and leads into… I found erani. But nothing happens ... She gets only protecting himself. Can I ask her to follow me, but it does not follow and the quest does not give sequence. What can it be? It may be an issue with the trigger box. Make sure the stage was set to 110 once you get nearby, if not you can set the stage manually: setstage cdxexpquest04 110 Hello again. The quest is already in stage 110. Just not activating sequence of the quest.
Ashra XIII Posted November 1, 2014 Posted November 1, 2014 I started up my game this morning to try and get through the Embassy quest, and once again got stuck at the same spot, where Elenwen's assistant wants my girl to get up on the triangle horse. I gave it plenty of time to happen, but I just stood there and wouldn't mount up. I exited the game and did 2 things, and I'm not sure which of these fixed it, but I got it fixed and managed to continue: 1st, I made sure nothing was overwriting Zaz Animation Pack, and 2nd, I disabled RND once I got back into the game. This 2nd thing was both because the CD quest was letting me get exhausted (as in, sleeping in the bed or whatever to pass time wasn't taking care of tiredness), and because RND is just really script-heavy, so I could imagine it dragging things down. Anyhow, whichever it was, I managed to finish the entire Embassy quest and loved it! I have mentioned in previous threads before that I find it a shame that the Thalmor aren't used in more Lovers Lab mods, because they are such great bad guys! This quest uses them exactly how I imagine, and I loved getting a 'behind the scenes' glimpse of how Elenwen runs her operation. I was sad to see the quest have to end; I'd love for there to be more content involving Elenwen and her crew in future updates.
Veladarius Posted November 1, 2014 Author Posted November 1, 2014 OK I meant Master never really pursues the option to actually own you ("You", "I" being my lazy-ass way of saying "Player" or "the PC"). If we were talking about chapter 45 of a dickens novel we both loved, and I said "That chapter was horrible" would you be offended?). She never asks about dead couriers. Couriers are hirelings, they were being paid (very well) to do a job and they failed, they were not her slaves. That said, I already plan on adding the possibility that a courier is alive but being held captive when you get to them. I'm supposed to Know when to ask her something, or be rebuked with a sarcastic remark when my only options are "never mind". Dialogue is tedious and time consuming to write, I have been focusing on the quests, scenes, interiors/exteriors and scripts. Had I put in everything I wanted in this expansion (there were a number of things pushed back to the next one) it would not be out for another month or two at least. I'm supposed to know about Ulfric and his backstory. Nothing in Ulfric's backstory says he is associated with slavers, about all I used from his backstory is that he is a racist. I'm supposed to know (Deep in my heart, I suppose) that master cares for me in the middle of a room full of strangers, with her and Herran (the bustard) 50 miles away. You aren't dead after meeting Elenwen, are you? She did not have you beaten all day every day while you were there, the only thing hurt was your character's pride as you were humiliated and used however they pleased. The entire scene was intended to make you feel one of two things: 1- That you want to submit so you can be used more or 2- That you feel like an object, were used and humiliated and want to kill every last one of them there twice If you felt something like that then mission accomplished. My only thought is I'm representing the shop, and to be on my best behavior. But the dialogue with Nissa goes nowhere, no one ever will really want me to serve them (arguable, I suppose), Again, dialogue. and the whole thing with Elenwen saying Master owns me is a crock, because she pays me, and you don't pay a slave. Indentured servant, sure. No, she does not own you literally yet but, as was said, if you keep going back again and again hoping to be controlled more and doing the things she wants then she owns you mentally. Elenwen's dialogue when you are being rude is blunt about you being her slave, the others are more of "I own you but I have not put my mark on you yet". Noo, wearing a belt and a plug don't make me go all gooey, Not everyone does, the more dom you are the less you would since you are losing some control. Putting a belt on a sub is reaffirming your control over them, putting one on a dom says "you are beneath me" and establishes a hierarchy between the two. I'd much prefer a mod that gives me an attainable goal (to produce+sell milk, to teach a woman to be a Sybil, To "please" someone, repeatedly) Master has no goal, you can't bring her flowers or hug her, you're a delivery service. No, there is no goal with Master as of yet, her goal is the running of her business. Will this change? Yes but most tasks will not be very large at first, I do have a large questline in mind for her but won't be until some time later. Once you are a slave your task will be to keep her happy and this will have a much greater impact on things. Why have I not made the player a slave yet? 1- My skills in the CK and scripting were not adequate. Other than FtM and making adjustments to items or places I have not done anything in the CK and had not done any scripting at all. 2- I needed the proper place to do it, the shop was not big enough for what I wanted to do 3- I don't want to do it half way, I want to have a number of things to do once you are a slave. I think I said that right, apologies in advance if I did not) PS I was supposed to be quoting someone, and I did, but it got lost. You know who you are) Yes, there is dialogue that is either open ended or, as you said, 'does not go anywhere'. Some dialogue is kept generic and others I limit the number of responses as there are scripts in it and adding multiple responses will further increase the number of scripts (already nearing 900). So far my outline of things to do for the next major expansion is onto its 4th page and is pretty much just dialogue and quests (includes punishments) and at least half of it was originally intended to be included in the v 3.x release.
Veladarius Posted November 1, 2014 Author Posted November 1, 2014 I started up my game this morning to try and get through the Embassy quest, and once again got stuck at the same spot, where Elenwen's assistant wants my girl to get up on the triangle horse. I gave it plenty of time to happen, but I just stood there and wouldn't mount up. I exited the game and did 2 things, and I'm not sure which of these fixed it, but I got it fixed and managed to continue: 1st, I made sure nothing was overwriting Zaz Animation Pack, and 2nd, I disabled RND once I got back into the game. This 2nd thing was both because the CD quest was letting me get exhausted (as in, sleeping in the bed or whatever to pass time wasn't taking care of tiredness), and because RND is just really script-heavy, so I could imagine it dragging things down. Anyhow, whichever it was, I managed to finish the entire Embassy quest and loved it! I have mentioned in previous threads before that I find it a shame that the Thalmor aren't used in more Lovers Lab mods, because they are such great bad guys! This quest uses them exactly how I imagine, and I loved getting a 'behind the scenes' glimpse of how Elenwen runs her operation. I was sad to see the quest have to end; I'd love for there to be more content involving Elenwen and her crew in future updates. Some of the furniture can be difficult to get into, being exhausted likely made it harder due to the slower character speed. I have been trying to figure out how to set the player as sleeping during the night - day transitions but the mechanism for saying you are sleeping has no documentation that I can find. I may see if I can figure out a way to tell RND that you have slept (once I figure out how to link to it).
enkephalin07 Posted November 1, 2014 Posted November 1, 2014 I'd like to see where this quest is going, but it's still broken at Siddgeir. I give him the package, get the quest update to assist him in whatever, and he doesn't do anything. I wait, dpc, wait some more, epc, go outside and then my controls are taken away to walk back to the door and no nothing. So I moveto him and automatically turn to face him and do a whole lot more of nothing. If I have to start a new game to make this work, then I might as well turn master's shop upside down in this game, because I've been itching to feed that bitch her teeth.
Guest Posted November 1, 2014 Posted November 1, 2014 OK I meant Master never really pursues the option to actually own you ("You", "I" being my lazy-ass way of saying "Player" or "the PC"). If we were talking about chapter 45 of a dickens novel we both loved, and I said "That chapter was horrible" would you be offended?). She never asks about dead couriers. Couriers are hirelings, they were being paid (very well) to do a job and they failed, they were not her slaves. That said, I already plan on adding the possibility that a courier is alive but being held captive when you get to them. I'm supposed to Know when to ask her something, or be rebuked with a sarcastic remark when my only options are "never mind". Dialogue is tedious and time consuming to write, I have been focusing on the quests, scenes, interiors/exteriors and scripts. Had I put in everything I wanted in this expansion (there were a number of things pushed back to the next one) it would not be out for another month or two at least. I'm supposed to know about Ulfric and his backstory. Nothing in Ulfric's backstory says he is associated with slavers, about all I used from his backstory is that he is a racist. I'm supposed to know (Deep in my heart, I suppose) that master cares for me in the middle of a room full of strangers, with her and Herran (the bustard) 50 miles away. You aren't dead after meeting Elenwen, are you? She did not have you beaten all day every day while you were there, the only thing hurt was your character's pride as you were humiliated and used however they pleased. The entire scene was intended to make you feel one of two things: 1- That you want to submit so you can be used more or 2- That you feel like an object, were used and humiliated and want to kill every last one of them there twice If you felt something like that then mission accomplished. My only thought is I'm representing the shop, and to be on my best behavior. But the dialogue with Nissa goes nowhere, no one ever will really want me to serve them (arguable, I suppose), Again, dialogue. and the whole thing with Elenwen saying Master owns me is a crock, because she pays me, and you don't pay a slave. Indentured servant, sure. No, she does not own you literally yet but, as was said, if you keep going back again and again hoping to be controlled more and doing the things she wants then she owns you mentally. Elenwen's dialogue when you are being rude is blunt about you being her slave, the others are more of "I own you but I have not put my mark on you yet". Noo, wearing a belt and a plug don't make me go all gooey, Not everyone does, the more dom you are the less you would since you are losing some control. Putting a belt on a sub is reaffirming your control over them, putting one on a dom says "you are beneath me" and establishes a hierarchy between the two. I'd much prefer a mod that gives me an attainable goal (to produce+sell milk, to teach a woman to be a Sybil, To "please" someone, repeatedly) Master has no goal, you can't bring her flowers or hug her, you're a delivery service. No, there is no goal with Master as of yet, her goal is the running of her business. Will this change? Yes but most tasks will not be very large at first, I do have a large questline in mind for her but won't be until some time later. Once you are a slave your task will be to keep her happy and this will have a much greater impact on things. Why have I not made the player a slave yet? 1- My skills in the CK and scripting were not adequate. Other than FtM and making adjustments to items or places I have not done anything in the CK and had not done any scripting at all. 2- I needed the proper place to do it, the shop was not big enough for what I wanted to do 3- I don't want to do it half way, I want to have a number of things to do once you are a slave. I think I said that right, apologies in advance if I did not) PS I was supposed to be quoting someone, and I did, but it got lost. You know who you are) Yes, there is dialogue that is either open ended or, as you said, 'does not go anywhere'. Some dialogue is kept generic and others I limit the number of responses as there are scripts in it and adding multiple responses will further increase the number of scripts (already nearing 900). So far my outline of things to do for the next major expansion is onto its 4th page and is pretty much just dialogue and quests (includes punishments) and at least half of it was originally intended to be included in the v 3.x release. The part about (1) submit more and (2) wipe everyone out, proves it is an excellent mod, or how else could I feel so bad playing the embassy. I've even got memories to go with the mod that I would refer to now, but I'm not sure it would translate into text well ("I'm *not* a Dom, I'm just not your slave, etc") You should be proud as hell that your mod evokes actual feelings from people; I think so, anyway. "Ulfric" isn't there unless yada-blah etc, that's what I meant about knowing about him. Now I know, it's pointless to un-know, except maybe I would have maybe picked his steward, who's always there, to relay a message (And if he actually *is* there, to have him command me to step forward to be yelled at).
Veladarius Posted November 1, 2014 Author Posted November 1, 2014 I'd like to see where this quest is going, but it's still broken at Siddgeir. I give him the package, get the quest update to assist him in whatever, and he doesn't do anything. I wait, dpc, wait some more, epc, go outside and then my controls are taken away to walk back to the door and no nothing. So I moveto him and automatically turn to face him and do a whole lot more of nothing. If I have to start a new game to make this work, then I might as well turn master's shop upside down in this game, because I've been itching to feed that bitch her teeth. Do you see any dialogue? Once your dialogue ends he should call for Nenya, she should answer then come down to see him. If you don't see any dialogue then Fus Ro D'oh is either not installed or not working correctly. OK I meant Master never really pursues the option to actually own you ("You", "I" being my lazy-ass way of saying "Player" or "the PC"). If we were talking about chapter 45 of a dickens novel we both loved, and I said "That chapter was horrible" would you be offended?). She never asks about dead couriers. Couriers are hirelings, they were being paid (very well) to do a job and they failed, they were not her slaves. That said, I already plan on adding the possibility that a courier is alive but being held captive when you get to them. I'm supposed to Know when to ask her something, or be rebuked with a sarcastic remark when my only options are "never mind". Dialogue is tedious and time consuming to write, I have been focusing on the quests, scenes, interiors/exteriors and scripts. Had I put in everything I wanted in this expansion (there were a number of things pushed back to the next one) it would not be out for another month or two at least. I'm supposed to know about Ulfric and his backstory. Nothing in Ulfric's backstory says he is associated with slavers, about all I used from his backstory is that he is a racist. I'm supposed to know (Deep in my heart, I suppose) that master cares for me in the middle of a room full of strangers, with her and Herran (the bustard) 50 miles away. You aren't dead after meeting Elenwen, are you? She did not have you beaten all day every day while you were there, the only thing hurt was your character's pride as you were humiliated and used however they pleased. The entire scene was intended to make you feel one of two things: 1- That you want to submit so you can be used more or 2- That you feel like an object, were used and humiliated and want to kill every last one of them there twice If you felt something like that then mission accomplished. My only thought is I'm representing the shop, and to be on my best behavior. But the dialogue with Nissa goes nowhere, no one ever will really want me to serve them (arguable, I suppose), Again, dialogue. and the whole thing with Elenwen saying Master owns me is a crock, because she pays me, and you don't pay a slave. Indentured servant, sure. No, she does not own you literally yet but, as was said, if you keep going back again and again hoping to be controlled more and doing the things she wants then she owns you mentally. Elenwen's dialogue when you are being rude is blunt about you being her slave, the others are more of "I own you but I have not put my mark on you yet". Noo, wearing a belt and a plug don't make me go all gooey, Not everyone does, the more dom you are the less you would since you are losing some control. Putting a belt on a sub is reaffirming your control over them, putting one on a dom says "you are beneath me" and establishes a hierarchy between the two. I'd much prefer a mod that gives me an attainable goal (to produce+sell milk, to teach a woman to be a Sybil, To "please" someone, repeatedly) Master has no goal, you can't bring her flowers or hug her, you're a delivery service. No, there is no goal with Master as of yet, her goal is the running of her business. Will this change? Yes but most tasks will not be very large at first, I do have a large questline in mind for her but won't be until some time later. Once you are a slave your task will be to keep her happy and this will have a much greater impact on things. Why have I not made the player a slave yet? 1- My skills in the CK and scripting were not adequate. Other than FtM and making adjustments to items or places I have not done anything in the CK and had not done any scripting at all. 2- I needed the proper place to do it, the shop was not big enough for what I wanted to do 3- I don't want to do it half way, I want to have a number of things to do once you are a slave. I think I said that right, apologies in advance if I did not) PS I was supposed to be quoting someone, and I did, but it got lost. You know who you are) Yes, there is dialogue that is either open ended or, as you said, 'does not go anywhere'. Some dialogue is kept generic and others I limit the number of responses as there are scripts in it and adding multiple responses will further increase the number of scripts (already nearing 900). So far my outline of things to do for the next major expansion is onto its 4th page and is pretty much just dialogue and quests (includes punishments) and at least half of it was originally intended to be included in the v 3.x release. The part about (1) submit more and (2) wipe everyone out, proves it is an excellent mod, or how else could I feel so bad playing the embassy. I've even got memories to go with the mod that I would refer to now, but I'm not sure it would translate into text well ("I'm *not* a Dom, I'm just not your slave, etc") You should be proud as hell that your mod evokes actual feelings from people; I think so, anyway. "Ulfric" isn't there unless yada-blah etc, that's what I meant about knowing about him. Now I know, it's pointless to un-know, except maybe I would have maybe picked his steward, who's always there, to relay a message (And if he actually *is* there, to have him command me to step forward to be yelled at). I will see about adding the option to talk to his Steward for those using LAL and not starting the main quest.
Pyrob3ast Posted November 1, 2014 Posted November 1, 2014 Great Mod, one of my favorites so far, but im having a problem with the Quest in the Thalmor embassy, after the embassador cathes her guard having fun with you, it loads an one second after loading it crashes to the desktop Any Help? Do you have the IDs of the quests? im pretty tired having to start again form the door;its about 30 or 40 minutes to repeat....
Veladarius Posted November 1, 2014 Author Posted November 1, 2014 OK I meant Master never really pursues the option to actually own you ("You", "I" being my lazy-ass way of saying "Player" or "the PC"). If we were talking about chapter 45 of a dickens novel we both loved, and I said "That chapter was horrible" would you be offended?). She never asks about dead couriers. Couriers are hirelings, they were being paid (very well) to do a job and they failed, they were not her slaves. That said, I already plan on adding the possibility that a courier is alive but being held captive when you get to them. I'm supposed to Know when to ask her something, or be rebuked with a sarcastic remark when my only options are "never mind". Dialogue is tedious and time consuming to write, I have been focusing on the quests, scenes, interiors/exteriors and scripts. Had I put in everything I wanted in this expansion (there were a number of things pushed back to the next one) it would not be out for another month or two at least. I'm supposed to know about Ulfric and his backstory. Nothing in Ulfric's backstory says he is associated with slavers, about all I used from his backstory is that he is a racist. I'm supposed to know (Deep in my heart, I suppose) that master cares for me in the middle of a room full of strangers, with her and Herran (the bustard) 50 miles away. You aren't dead after meeting Elenwen, are you? She did not have you beaten all day every day while you were there, the only thing hurt was your character's pride as you were humiliated and used however they pleased. The entire scene was intended to make you feel one of two things: 1- That you want to submit so you can be used more or 2- That you feel like an object, were used and humiliated and want to kill every last one of them there twice If you felt something like that then mission accomplished. My only thought is I'm representing the shop, and to be on my best behavior. But the dialogue with Nissa goes nowhere, no one ever will really want me to serve them (arguable, I suppose), Again, dialogue. and the whole thing with Elenwen saying Master owns me is a crock, because she pays me, and you don't pay a slave. Indentured servant, sure. No, she does not own you literally yet but, as was said, if you keep going back again and again hoping to be controlled more and doing the things she wants then she owns you mentally. Elenwen's dialogue when you are being rude is blunt about you being her slave, the others are more of "I own you but I have not put my mark on you yet". Noo, wearing a belt and a plug don't make me go all gooey, Not everyone does, the more dom you are the less you would since you are losing some control. Putting a belt on a sub is reaffirming your control over them, putting one on a dom says "you are beneath me" and establishes a hierarchy between the two. I'd much prefer a mod that gives me an attainable goal (to produce+sell milk, to teach a woman to be a Sybil, To "please" someone, repeatedly) Master has no goal, you can't bring her flowers or hug her, you're a delivery service. No, there is no goal with Master as of yet, her goal is the running of her business. Will this change? Yes but most tasks will not be very large at first, I do have a large questline in mind for her but won't be until some time later. Once you are a slave your task will be to keep her happy and this will have a much greater impact on things. Why have I not made the player a slave yet? 1- My skills in the CK and scripting were not adequate. Other than FtM and making adjustments to items or places I have not done anything in the CK and had not done any scripting at all. 2- I needed the proper place to do it, the shop was not big enough for what I wanted to do 3- I don't want to do it half way, I want to have a number of things to do once you are a slave. I think I said that right, apologies in advance if I did not) PS I was supposed to be quoting someone, and I did, but it got lost. You know who you are) Yes, there is dialogue that is either open ended or, as you said, 'does not go anywhere'. Some dialogue is kept generic and others I limit the number of responses as there are scripts in it and adding multiple responses will further increase the number of scripts (already nearing 900). So far my outline of things to do for the next major expansion is onto its 4th page and is pretty much just dialogue and quests (includes punishments) and at least half of it was originally intended to be included in the v 3.x release. The part about (1) submit more and (2) wipe everyone out, proves it is an excellent mod, or how else could I feel so bad playing the embassy. I've even got memories to go with the mod that I would refer to now, but I'm not sure it would translate into text well ("I'm *not* a Dom, I'm just not your slave, etc") You should be proud as hell that your mod evokes actual feelings from people; I think so, anyway. You have an Independent personality, you want to do what you want when you want and that is just as much of a factor in submitting to someone as being a sub/dom. You can be an Independent person and be submissive (you would have to find the right person to be your master) or be dependent and have a dominant personality (the military comes to mind with this, especially mid level officers where you command others but are not the one ultimately in charge). Trying to track someones Independence would be a bit more difficult than the sub / dom and make things more complex (more than I want at this point). I am glad the stories are getting the responses I was hoping for, they have much more of an impact that way.
Veladarius Posted November 1, 2014 Author Posted November 1, 2014 Great Mod, one of my favorites so far, but im having a problem with the Quest in the Thalmor embassy, after the embassador cathes her guard having fun with you, it loads an one second after loading it crashes to the desktop Any Help? Do you have the IDs of the quests? im pretty tired having to start again form the door;its about 30 or 40 minutes to repeat.... You can quicksave during the quest as long as you are not in direct dialogue with an npc or during a sex scene, there are no issues reloading from those points. Also, any time you are in the cell and have control of your character there are no scripts or anything else happening with your character and is safe to save there as well. Also, make sure you have v6 of ZAZ animation installed as well.
aqqh Posted November 1, 2014 Posted November 1, 2014 That said, I already plan on adding the possibility that a courier is alive but being held captive when you get to them. If they are paid up front then i humbly request a possibility to give such courier a complex lesson about how a professional delivery should be made... with a whip 2- That you feel like an object, were used and humiliated and want to kill every last one of them there twice Yup. you made my bosmer girl to inflict vengeance on every thalmor she mets
darkconsole Posted November 1, 2014 Posted November 1, 2014 in the thalmar quest i got to day three, where they take you and put you on a wooden pony, a standing stocks, and a milking machine. i got so far as being put on the pony, but just stood in front of it for about 10 minutes. used mcm to get control and mount the pony, got a few extra lines of dialog, and then everything just stopped working after that. nothing i could do (including manually bumping stages) would trigger anything to happen on its own again. setstage 500 then resulted in a ctd. [update] 4th attempt, i was able to get the dungeon device scene to finish by jumping directly to stage 500, she sexed, then walked all the way back down stairs and it continued.
big tim Posted November 1, 2014 Posted November 1, 2014 Did the set stage to 90 then reaset the quest. Tavish and slave girl gone and no "Where have you been" dialog. Got the new date, assisted and finished the scene, He was back in the shop ready for another go the next day. Went back out, reset and set stage again and got the "Where have you been " dialog. If your mod was meant as stated above to bring out emotions, you definitely hit it right on the mark because I want to go back and have dragonborn shouting type of fun at the Embassy, stop Elisef from putting the items on and treat Erani as a human being. I felt sorry for Erani and did not even set a restraints sight for her and if I could, I would let her sit when there is nothing to do rather than stand or kneel. I let her sit and eat in the main hall and sleep in a bed. Thanks.
Veladarius Posted November 1, 2014 Author Posted November 1, 2014 in the thalmar quest i got to day three, where they take you and put you on a wooden pony, a standing stocks, and a milking machine. i got so far as being put on the pony, but just stood in front of it for about 10 minutes. used mcm to get control and mount the pony, got a few extra lines of dialog, and then everything just stopped working after that. nothing i could do (including manually bumping stages) would trigger anything to happen on its own again. setstage 500 then resulted in a ctd. Did you disable controls again once you mounted the pony? The next part is to have you dismount and go to the vertical stocks. I will see if there are any adjustments I can make so mounting the pony is not so difficult.
Veladarius Posted November 1, 2014 Author Posted November 1, 2014 I just finished testing the delivery quest with the updated Deviously Helpless, it works perfectly. Also, I tested it with Death Alternative and it works with that as well so pretty much any mod that steals items from you should take the delivery and the quest will recognize it. Overall it was a rather eventful trip since the package was stolen by DH, DAMOYL and the quest bandits (and it was still on time).
chajapa Posted November 1, 2014 Posted November 1, 2014 Vel, Is there now, or is there planned for the future, a way to replace Erani's "gear" with stuff of my own choosing? I can add clothing to her using AFT's gear management, but I don't actually want AFT managing her gear And AFT can't remove her items that were specially made for her apparently. If I open console and then openactorcontainer 1, I can take her belt. It goes into my inventory, no dialogue regarding its removal. It just moves to my inventory. If I then try to remove her plugs, I get the message that her belt is securing them and needs to be removed first. Her belt is in my inventory and she no longer has it. I wanted to dress her up in some red and/or white ebonite items I've collected, and some other plugs depending on my mood, but.... can't. FYI, I don't use any kind of alternate start. My character escaped Helgen with Radolf and never even went to Riverwood to talk to Gerdur. So..... escaped Helgen, and started right away exploring. I have gone through what I think are all of the expansion quests and have Erani at my home and.... everything ran pretty well. The point is.... I haven't killed any dragons or gone to Dragons Reach to speak to the Jarl. Ulfric was at Windhelm. Everything worked.
Aleksa Posted November 1, 2014 Posted November 1, 2014 Vel i just want to thank you for your help (the stage jump did do the trick).It was not easy stop those 3 getting out of vip house till the dialogue finish but did menage somehow Thank you again,love the mod and your doing a hell of a job to help us all fix our bugs in quest lines.
Veladarius Posted November 1, 2014 Author Posted November 1, 2014 Vel, Is there now, or is there planned for the future, a way to replace Erani's "gear" with stuff of my own choosing? I can add clothing to her using AFT's gear management, but I don't actually want AFT managing her gear And AFT can't remove her items that were specially made for her apparently. If I open console and then openactorcontainer 1, I can take her belt. It goes into my inventory, no dialogue regarding its removal. It just moves to my inventory. If I then try to remove her plugs, I get the message that her belt is securing them and needs to be removed first. Her belt is in my inventory and she no longer has it. I wanted to dress her up in some red and/or white ebonite items I've collected, and some other plugs depending on my mood, but.... can't. FYI, I don't use any kind of alternate start. My character escaped Helgen with Radolf and never even went to Riverwood to talk to Gerdur. So..... escaped Helgen, and started right away exploring. I have gone through what I think are all of the expansion quests and have Erani at my home and.... everything ran pretty well. The point is.... I haven't killed any dragons or gone to Dragons Reach to speak to the Jarl. Ulfric was at Windhelm. Everything worked. Yes there will be additional sets of items, I plan on making versions of all the different items but will be used in sets for the most part. Her items will be the same as the ones I use for the npc enslavement so the player can make slaves of npc's (she was the prototype). I use AFT and usually I see 2 sets of items, you can take 1 entire set with no issues but if you do manage her outfit with it you should make sure you have 1 set in it. Technically, once she is put into your care her outfit is composed of just her restraints and is free to wear any other clothes / armor you give her. The problem some people have with Ulfric is from Live Another Life. Since Ulfric is supposed to be on the run until caught and taken to Helgen (normal opening scene) it disables him but still leaves him as the Jarl of Windhelm until the main quest starts. Making the alternate dialogue should not be difficult to implement.
darkconsole Posted November 1, 2014 Posted November 1, 2014 i figured out what is causing your quest cinematics to get stuck. mods which alter the force player ai control status during random events. when things just stop, using the zaz animation pack mcm to force ai control back on the cinematics continue.
Veladarius Posted November 1, 2014 Author Posted November 1, 2014 i figured out what is causing your quest cinematics to get stuck. mods which alter the force player ai control status during random events. when things just stop, using the zaz animation pack mcm to force ai control back on the cinematics continue. Yes, ones that cause animations usually will restore the player's control. I have a button in the Reset page of my MCM menu to disable player controls, just scroll down and it is on the right.
Min Posted November 1, 2014 Posted November 1, 2014 i figured out what is causing your quest cinematics to get stuck. mods which alter the force player ai control status during random events. when things just stop, using the zaz animation pack mcm to force ai control back on the cinematics continue. Yes, ones that cause animations usually will restore the player's control. I have a button in the Reset page of my MCM menu to disable player controls, just scroll down and it is on the right. Are the periodic events from DD interfering with your scenes? If so, just use libs.SetAnimating(libs.PlayerRef, true) prior to your scenes, and DD will avoid interrupting them. Don't forget to libs.SetAnimating(libs.PlayerRef, false) when you're done!
Veladarius Posted November 1, 2014 Author Posted November 1, 2014 I have a little more testing to do on the updates I made, some of the changes are: - I have added dialogue options so if the quest "Before the Storm" is stage 5 or better then you can speak with Ulfric, less and you speak with Jorleif his steward. This quest is set to stage 5 by LAL when Alduin leaves Helgen. - I have made it possible to speak with the Master while gagged and get her usual dialogue. I have set the dialogue for the gag removal to be disabled for an hour and added a dialogue option for when you are gagged to her standard dialogue set. I did not add any gagged dialogue for the player during this so you will get the standard dialogue just as you would when making it through the gagged dialogue from Integration. - changed the order that items are added to the player so piercings are placed on you before belts - Set that when reequipping old devices if there are any standard devices on you that need removed to put quest items on they will be. There were a few other minor things done as well but I will make another check of things and issues people have had.
Veladarius Posted November 1, 2014 Author Posted November 1, 2014 i figured out what is causing your quest cinematics to get stuck. mods which alter the force player ai control status during random events. when things just stop, using the zaz animation pack mcm to force ai control back on the cinematics continue. Yes, ones that cause animations usually will restore the player's control. I have a button in the Reset page of my MCM menu to disable player controls, just scroll down and it is on the right. Are the periodic events from DD interfering with your scenes? If so, just use libs.SetAnimating(libs.PlayerRef, true) prior to your scenes, and DD will avoid interrupting them. Don't forget to libs.SetAnimating(libs.PlayerRef, false) when you're done! Other than the Masturbation on belt removal I have not seen any issues, that is the only one that I have seen that actually manages to be played. Typically it is things like Random Attack or other things that use SexLab since it restores the players control to them. I will add those commands to my scenes though, thanks!
darkconsole Posted November 1, 2014 Posted November 1, 2014 i figured out what is causing your quest cinematics to get stuck. mods which alter the force player ai control status during random events. when things just stop, using the zaz animation pack mcm to force ai control back on the cinematics continue. Yes, ones that cause animations usually will restore the player's control. I have a button in the Reset page of my MCM menu to disable player controls, just scroll down and it is on the right. Are the periodic events from DD interfering with your scenes? If so, just use libs.SetAnimating(libs.PlayerRef, true) prior to your scenes, and DD will avoid interrupting them. Don't forget to libs.SetAnimating(libs.PlayerRef, false) when you're done! not sure what mod was originally causing it that set me own the debugging trail, but the clue was when i accidently cast "go pee" from my seeing yellow mod and the scene would only continue while she was peeing, e.g. when it had force ai control on.
Ashra XIII Posted November 1, 2014 Posted November 1, 2014 Vel, I have a question! I ran into a small problem, and I think it may have been this mod which caused it, but you would know: Post-Thalmor Embassy scene, I've noticed that Stormcloak soldiers are attacking me! I have Immersive Patrols, which causes this to happen when the player is a member of the opposite faction (say, if I had joined the Imperials in the Civil War), only I've not started the Civil War quest at all. So the question is: Does CD add the player to the Thalmor faction for the Embassy quest? Because that would cause Stormcloaks to hate me if it wasn't removed after. I don't mind all that much... I kinda figure maybe the Stormcloaks got wind of me being there or that Elenwen 'maked' me in some way so they think I'm on her side now. It's amusing.
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