ntblood Posted October 29, 2014 Posted October 29, 2014 I'm stuck in one Captured Dreams quests to the Thalmor embassy. I'm in Elenwen's dungeon having just been made the play-thing of 2 guards. I was made to sleep and then was put in a maid's uniform outside of the cell, as well as the remaining armbinder and bondage gear, but nothing happens. I tried recycleactor on my character seeing that helped push a scene to start earlier in this quest that seemed stuck but that didn't help here. I also sped time up for a good while with sgtm 5, but nothing happened. I can't move my character or rest. Console enableplayercontrols doesn't help, nor being in first person perspective. Losing control of my character is Ok as long as the scenes start eventually.Any help is appreciated
Veladarius Posted October 29, 2014 Author Posted October 29, 2014 I'm stuck in one Captured Dreams quests to the Thalmor embassy. I'm in Elenwen's dungeon having just been made the play-thing of 2 guards. I was put in a maid's uniform, besides the armbinders and bondage gear, but nothing happens. I tried recycleactor on my character seeing that helped push a scene to start earlier in this quest that seemed stuck but that didn't help here. I also sped time up for a good while with sgtm 5, but nothing happened. I can't move my character or rest. Console enableplayercontrols doesn't help, nor being in first person perspective. Losing control of my character is Ok as long as the scenes start eventually. Any help is appreciated If you are over near the stairs likely one of the guards can't get to the proper position for some reason. You can try using the enable controls button in the MCM menu (reset page), move a bit and disable them again to see if they move. The other thing you can try is find out the current stage (sqv cdxexpquest02) and set the stage to 5 higher to move it to the next one. Also, make sure you are using the latest version.
ntblood Posted October 30, 2014 Posted October 30, 2014 I reloaded the entire game (after installing a curseed loot update) and it looks like the scene is progressing.That is good information for how I can push the quest if I need to at a later point. Thanks Valedarius
Guest Long John Posted October 30, 2014 Posted October 30, 2014 Can the screenshots please be refreshed with up to date ones? The changes you have made aren't reflected in the posted screenshots shown in the first post and download page.
MilkSpray Posted October 30, 2014 Posted October 30, 2014 I have finished the thalmor quest and the vaginal piercing that the thalmor put on me is not the one in my inventory, i cant put the one in my inv on and when i drop it i still have one equiped that i don't even have, any ideas? EDIT: I fixed by clicking the one i have constantly, but I'll leave it here as a bug report
ntblood Posted October 30, 2014 Posted October 30, 2014 I got stuck in the following scene where you talk to Elenwen, she gives me a "gift for the trouble I gave her earlier", and I don't know if I'm supposed to be free now or sent in to please the party guests but I can't move. enableplayercontrols, recycleactor, none of that helps. I may have to try pushing the quest with the console as suggested I guess.*update: I was successful in pushing the quest along as Veladarius suggested, sqv cdxexpquest02 in the console gave me my current stage: adding 5 to the current stage 280, so I put in 285 for the stage value and it moved it along nicely: SetStage <quest id> <stage value>
big tim Posted October 30, 2014 Posted October 30, 2014 I updated to 3.6 and already had 4 scenes with Tavish and it is only the 3rd of the month. Every time this month I go in, he is there. I changed the setting from 2 to 1 to see if that works. I will try resetting the quest to see if that changes it. Thanks.
GuardianofRoin Posted October 30, 2014 Posted October 30, 2014 OK, got erani. How do I change her restraints? Used the ring but it is still treated like they're locked in place.
ntblood Posted October 30, 2014 Posted October 30, 2014 Re: "You can try using the enable controls button in the MCM menu (reset page), move a bit and disable them again to see if they move." I can't find the "enable controls button" on CL's mcm reset page. Do you mean something else maybe?
Veladarius Posted October 30, 2014 Author Posted October 30, 2014 OK, got erani. How do I change her restraints? Used the ring but it is still treated like they're locked in place. I have not made any additional sets for her yet, they are different from the other sets of restraints. You may be able to use UFO or AFT to reset her outfit and remove them but the ring will not work then. Re: "You can try using the enable controls button in the MCM menu (reset page), move a bit and disable them again to see if they move." I can't find the "enable controls button" on CL's mcm reset page. Do you mean something else maybe? Bottom right side of the REset page, you will need to scroll down.
crudo Posted October 30, 2014 Posted October 30, 2014 Vel, I finally finished my first go through with the new Captured Dreams mod. I was able to do all the story quests, which were great by the way with some nice varitey, and the expansion of the grounds. Just wanted to say, very well done! Thanks. This is an exceptional mod. One issue I do have, there are so many NPC's once the shop is fully expanded it bogs down my game. Sometimes it's quite noticeable. I do have a lot of scripted mods plus physics extensions going so I don't know if that is a contributor. I only have a similar issue outside of Whiterun when OBIS decides to send a bandit raid and the Dawnguard patrol happens to be wandering by and the Khajit are selling there wares by the front gate. I did have one hiccup and I'm not sure if it's been covered already... Not sure if this needs to be a spoiler, I suppose the mod has been out long enough now. I had stayed away from the support thread during my playthrough of the expansion because I wanted it all to be a surprise. Anyway the issue is detailed below. I had Anneke with me as a follower on my first delivery mission. I was able to deliver the package but was late and was punished by the customer. When I returned the Master scolded and whipped my character. It's been a bit since as this was the first mission and I've played so much since then, however, at some point Annekke became captive at the shop but not at all times. I think it was when I dismissed her after the mission or the mod automatically dismissed her. I can see her wandering the road around Half Moon Mill, sometimes in the dungeon below the shop, sometimes strung up in the shop and finally other times at Darkwater Crossing. In addition when I try to talk to her she only says something on the order of, "I can't talk, I may be punished", or something like that. This was very early and I believe I was running version 3.1 at the time, I've updated the patches all along and am current but Anneke is still under the Master's control. This isn't a big deal as I don't need her for my current game just curious if followers are to be released from the Master under normal circumstances.
Selenia Posted October 30, 2014 Posted October 30, 2014 Can someone help me?I'm having problems with some of the animation sexlab.Is giving crash with frequency in the quest Elenwen.I can not complete this quest.Excuse me for English poorly.
ValdyrT13 Posted October 30, 2014 Posted October 30, 2014 Back again (with interwebs!). I had an issue a few pages back regarding the placement of the player. My issue was that every scene where the player lost control and was moved somewhere (Tavish, punishment, free trial), my character would high-tail it out of the shop to a spot next to the sign. I have no idea what might be causing this, and version 3.1 worked perfectly. It's only the newest updates (3.2 and up) that seem to have this issue. Last time I was supposed to attach a screenshot of where my character runs, and this time I actually have one.....and of course LL isn't allowing me to upload it because it's a bmp.Anyway, my character runs about two feet from the brazer next to the right hand side of the sign while facing toward Half-Moon Mill. I have no idea what's causing my character to ignore the commands of the mod. I'll try making a clean save and using savetool.
Verstort Posted October 30, 2014 Posted October 30, 2014 3.4-6 bug: no delivery quest target This save was from 3.3, uninstalled and cleaned save to remove old scripts and variables, installed 3.6 full After restart, got delivery quest but there is no target on the map, no quest in showquesttargets sqv says deliverytarget, "UnsignedReceipt" "Customer8" and "Customer14" are None, stage is 50 destno =8 not sure what else in this huge list of variables is useful. Is there a way to print out the full sqv to a file or something? Is there a way to set the delivery target from console? set cdxpackagedelivery.deliverytarget to "000xxxxx" doesn't work Will try this with a new character in a minute to make sure this isn't an old save issue, although I cleaned it, sometimes it persists. Edit: two times worked on new character, went back and reverted save, got a different target that works. So I guess those empty variables were there first, and because the aliases are empty the quest doesn't work?
ntblood Posted October 30, 2014 Posted October 30, 2014 found it, thank you. scroll down on reset page. I miss that scrolling part sometimes. Just finished Thalmor embassy quest, slave for 3 game days. I got a cool piercing out of it though : ) So I'm guessing that when we get a message delivered from the master or she says, "come and see me in a few days," that we are free to take as long as we want to get back to her without getting her disapproval I'm hoping as I took to long one delivery and she tied up Serana(holic) for a good while til I found her. The clock only starts when we what, read her note or actually talk to her accepting the "job" so we won't disappoint ; )
Mallomar42 Posted October 30, 2014 Posted October 30, 2014 Hey veladrius love your mod, but I'm having a bit of a problem. I Did the delivery quest for master but when I was done none of the devices were removed even though she said that she would do so. I was able to console command the chastity belt off but the collar refuses to come off every time I think I got it off it either reappears or reequips itself. Don't know what to do about it. Go into the Captured Dreams menu in SkyUI and reset the quest. You've already completed the quest so you won't lose quest rewards or reputation, but part of the the reset function removes captured dreams quest items from the player. If that doesn't work you might have to revert save because you've confused Devious devices by removing a Captured Dreams item through console, and not through Vel's removal script. First, any items that show on the character but not as equipped should be placed into a container, it will trigger the Integration function to fix them. Then use the reset for either the Delivery quest or Free Trial as they will both remove all CD items. Still stuck with that collar on, when I use the reset it says it removes it and it even appears to be removed for a very brief instant but then it pops right back on. I can't get rid of the damn thing. For now I've just been avoiding delivery missions as nothing else has a problem.
DevotedGynoid Posted October 30, 2014 Posted October 30, 2014 Can someone help me? I'm having problems with some of the animation sexlab. Is giving crash with frequency in the quest Elenwen. I can not complete this quest. Excuse me for English poorly. The crashes during sex scenes is sadly, an issue with SexLab, and not the mod itself. My advice is to save/quicksave often. (5+ playthroughs, and in 2 of them, I had to reload my saves due to crashing during that scene.)
DevotedGynoid Posted October 30, 2014 Posted October 30, 2014 Back again (with interwebs!). I had an issue a few pages back regarding the placement of the player. My issue was that every scene where the player lost control and was moved somewhere (Tavish, punishment, free trial), my character would high-tail it out of the shop to a spot next to the sign. I have no idea what might be causing this, and version 3.1 worked perfectly. It's only the newest updates (3.2 and up) that seem to have this issue. Last time I was supposed to attach a screenshot of where my character runs, and this time I actually have one.....and of course LL isn't allowing me to upload it because it's a bmp. Anyway, my character runs about two feet from the brazer next to the right hand side of the sign while facing toward Half-Moon Mill. I have no idea what's causing my character to ignore the commands of the mod. I'll try making a clean save and using savetool. You may have a running quest that does that. I encountered that issue myself, by using console commands to bypass the event in Falkreath, and then every time my controls were disabled, I walked back to the Jarl's Longhouse, and just stood there. My problem was I was missing the Silent Voice SKSE plugin. Type sqo, maybe sqt, and then if you find a quest that isn't stopped properly, try the stopquest questid command. That might clear it up.
Veladarius Posted October 30, 2014 Author Posted October 30, 2014 Vel, I finally finished my first go through with the new Captured Dreams mod. I was able to do all the story quests, which were great by the way with some nice varitey, and the expansion of the grounds. Just wanted to say, very well done! Thanks. This is an exceptional mod. One issue I do have, there are so many NPC's once the shop is fully expanded it bogs down my game. Sometimes it's quite noticeable. I do have a lot of scripted mods plus physics extensions going so I don't know if that is a contributor. I only have a similar issue outside of Whiterun when OBIS decides to send a bandit raid and the Dawnguard patrol happens to be wandering by and the Khajit are selling there wares by the front gate. I did have one hiccup and I'm not sure if it's been covered already... Not sure if this needs to be a spoiler, I suppose the mod has been out long enough now. I had stayed away from the support thread during my playthrough of the expansion because I wanted it all to be a surprise. Anyway the issue is detailed below. I had Anneke with me as a follower on my first delivery mission. I was able to deliver the package but was late and was punished by the customer. When I returned the Master scolded and whipped my character. It's been a bit since as this was the first mission and I've played so much since then, however, at some point Annekke became captive at the shop but not at all times. I think it was when I dismissed her after the mission or the mod automatically dismissed her. I can see her wandering the road around Half Moon Mill, sometimes in the dungeon below the shop, sometimes strung up in the shop and finally other times at Darkwater Crossing. In addition when I try to talk to her she only says something on the order of, "I can't talk, I may be punished", or something like that. This was very early and I believe I was running version 3.1 at the time, I've updated the patches all along and am current but Anneke is still under the Master's control. This isn't a big deal as I don't need her for my current game just curious if followers are to be released from the Master under normal circumstances. Speak with the Master, one of the dialogue options has the dialogue to get your follower released. Can someone help me? I'm having problems with some of the animation sexlab. Is giving crash with frequency in the quest Elenwen. I can not complete this quest. Excuse me for English poorly. It is an issue with SexLab itself unfortunately. Make sure you are using the latest version of SexLab as it should help reduce the crashes. I also suggest saving often, you can save at any time except during the sex scenes and continue from there. Back again (with interwebs!). I had an issue a few pages back regarding the placement of the player. My issue was that every scene where the player lost control and was moved somewhere (Tavish, punishment, free trial), my character would high-tail it out of the shop to a spot next to the sign. I have no idea what might be causing this, and version 3.1 worked perfectly. It's only the newest updates (3.2 and up) that seem to have this issue. Last time I was supposed to attach a screenshot of where my character runs, and this time I actually have one.....and of course LL isn't allowing me to upload it because it's a bmp. Anyway, my character runs about two feet from the brazer next to the right hand side of the sign while facing toward Half-Moon Mill. I have no idea what's causing my character to ignore the commands of the mod. I'll try making a clean save and using savetool. These are the markers around the area, blue idle markers are for the guard patrols and the red are for the punishment scene outside: Your character should not be using the patrol markers, they have specific AI packages that are attached to the guards and are not used in any quests. 3.4-6 bug: no delivery quest target This save was from 3.3, uninstalled and cleaned save to remove old scripts and variables, installed 3.6 full After restart, got delivery quest but there is no target on the map, no quest in showquesttargets sqv says deliverytarget, "UnsignedReceipt" "Customer8" and "Customer14" are None, stage is 50 destno =8 not sure what else in this huge list of variables is useful. Is there a way to print out the full sqv to a file or something? Is there a way to set the delivery target from console? set cdxpackagedelivery.deliverytarget to "000xxxxx" doesn't work Will try this with a new character in a minute to make sure this isn't an old save issue, although I cleaned it, sometimes it persists. Edit: two times worked on new character, went back and reverted save, got a different target that works. So I guess those empty variables were there first, and because the aliases are empty the quest doesn't work? It is possible that he may be dead, possibly could have died in the quest in Movarth's Lair? found it, thank you. scroll down on reset page. I miss that scrolling part sometimes. Just finished Thalmor embassy quest, slave for 3 game days. I got a cool piercing out of it though : ) So I'm guessing that when we get a message delivered from the master or she says, "come and see me in a few days," that we are free to take as long as we want to get back to her without getting her disapproval I'm hoping as I took to long one delivery and she tied up Serana(holic) for a good while til I found her. The clock only starts when we what, read her note or actually talk to her accepting the "job" so we won't disappoint ; ) Typically any quest where there is a punishment for taking too long is from the point you speak with her and start the quest.
Verstort Posted October 30, 2014 Posted October 30, 2014 3.X bug? Missing heavy debt dialog Only just got around to checking the debt side of this mod in 3.x, in 2.x you would get extra dialog from master for reaching heavy debt, was that intentionally removed or is it a bug, or is there something else that happens that I haven't noticed yet? So far, this is only tested from gag removal and armbinder removal debt addition dialog, not the punishment debt addition dialog It is possible that he may be dead, possibly could have died in the quest in Movarth's Lair? I'm not sure if he's dead, but I haven't gotten to doing the morthal vampire quest yet. This save is still too young. Could he have died through some other means? Is there no way to check if he's dead before starting the quest?
Veladarius Posted October 30, 2014 Author Posted October 30, 2014 Hey veladrius love your mod, but I'm having a bit of a problem. I Did the delivery quest for master but when I was done none of the devices were removed even though she said that she would do so. I was able to console command the chastity belt off but the collar refuses to come off every time I think I got it off it either reappears or reequips itself. Don't know what to do about it. Go into the Captured Dreams menu in SkyUI and reset the quest. You've already completed the quest so you won't lose quest rewards or reputation, but part of the the reset function removes captured dreams quest items from the player. If that doesn't work you might have to revert save because you've confused Devious devices by removing a Captured Dreams item through console, and not through Vel's removal script. First, any items that show on the character but not as equipped should be placed into a container, it will trigger the Integration function to fix them. Then use the reset for either the Delivery quest or Free Trial as they will both remove all CD items. Still stuck with that collar on, when I use the reset it says it removes it and it even appears to be removed for a very brief instant but then it pops right back on. I can't get rid of the damn thing. For now I've just been avoiding delivery missions as nothing else has a problem. Find the collar in your inventory using the console and remove the piece with no name, it's item number should end in 28EB4. Exit the console and give it a moment then try unequipping the collar using the console, it should end in 1FD18. If it happens too quickly it can trigger the script again. I can't guarantee this will work but I have had some success with it on occasion. I would recommend equipping and removing a regular collar with a key afterwards so clear out anything that may linger. Back again (with interwebs!). I had an issue a few pages back regarding the placement of the player. My issue was that every scene where the player lost control and was moved somewhere (Tavish, punishment, free trial), my character would high-tail it out of the shop to a spot next to the sign. I have no idea what might be causing this, and version 3.1 worked perfectly. It's only the newest updates (3.2 and up) that seem to have this issue. Last time I was supposed to attach a screenshot of where my character runs, and this time I actually have one.....and of course LL isn't allowing me to upload it because it's a bmp. Anyway, my character runs about two feet from the brazer next to the right hand side of the sign while facing toward Half-Moon Mill. I have no idea what's causing my character to ignore the commands of the mod. I'll try making a clean save and using savetool. You may have a running quest that does that. I encountered that issue myself, by using console commands to bypass the event in Falkreath, and then every time my controls were disabled, I walked back to the Jarl's Longhouse, and just stood there. My problem was I was missing the Silent Voice SKSE plugin. Type sqo, maybe sqt, and then if you find a quest that isn't stopped properly, try the stopquest questid command. That might clear it up. The issue is similar to what caused people to not be able to use crafting stations or sit. If a scene does not detect that it has ended it will continue to try to finish, usually it happens with a force greet where a scene transitions to dialogue with the player. I have taken precautions to avoid it but if part was skipped using the console it can cause issues. To stop the problem I have the scene set to a stage that does nothing, it just makes sure the scene ends. Then the dialogue sets to a stage after that and once the entire scene is over I have one last scene that essentially does nothing so the force greet is not the last scene that plays. Originally the scene in the basement of the shop was causing it but after this fix it stopped it from happening. Every scene I make ends this way to eliminate the problem.
Veladarius Posted October 30, 2014 Author Posted October 30, 2014 3.X bug? Missing heavy debt dialog Only just got around to checking the debt side of this mod in 3.x, in 2.x you would get extra dialog from master for reaching heavy debt, was that intentionally removed or is it a bug, or is there something else that happens that I haven't noticed yet? So far, this is only tested from gag removal and armbinder removal debt addition dialog, not the punishment debt addition dialog It is possible that he may be dead, possibly could have died in the quest in Movarth's Lair? I'm not sure if he's dead, but I haven't gotten to doing the morthal vampire quest yet. This save is still too young. Could he have died through some other means? Is there no way to check if he's dead before starting the quest? Use SQV and look at customer 8 and see if the alias is filled or not. I don't think he can be killed before the end of that quest since he has a large part in it.
Verstort Posted October 30, 2014 Posted October 30, 2014 3.X bug? Missing heavy debt dialog Only just got around to checking the debt side of this mod in 3.x, in 2.x you would get extra dialog from master for reaching heavy debt, was that intentionally removed or is it a bug, or is there something else that happens that I haven't noticed yet? So far, this is only tested from gag removal and armbinder removal debt addition dialog, not the punishment debt addition dialog It is possible that he may be dead, possibly could have died in the quest in Movarth's Lair? I'm not sure if he's dead, but I haven't gotten to doing the morthal vampire quest yet. This save is still too young. Could he have died through some other means? Is there no way to check if he's dead before starting the quest? Use SQV and look at customer 8 and see if the alias is filled or not. I don't think he can be killed before the end of that quest since he has a large part in it. Already did and yes, it's set to None Who is he exactly, can I get a name or ID so can I can use moveto to see if he's dead?
Veladarius Posted October 30, 2014 Author Posted October 30, 2014 3.X bug? Missing heavy debt dialog Only just got around to checking the debt side of this mod in 3.x, in 2.x you would get extra dialog from master for reaching heavy debt, was that intentionally removed or is it a bug, or is there something else that happens that I haven't noticed yet? So far, this is only tested from gag removal and armbinder removal debt addition dialog, not the punishment debt addition dialog It is possible that he may be dead, possibly could have died in the quest in Movarth's Lair? I'm not sure if he's dead, but I haven't gotten to doing the morthal vampire quest yet. This save is still too young. Could he have died through some other means? Is there no way to check if he's dead before starting the quest? Use SQV and look at customer 8 and see if the alias is filled or not. I don't think he can be killed before the end of that quest since he has a large part in it. Already did and yes, it's set to None Who is he exactly, can I get a name or ID so can I can use moveto to see if he's dead? Thonnir, his wife was the one that was turned into a vampire by Alva and fight out by the child's grave.
Verstort Posted October 30, 2014 Posted October 30, 2014 3.X bug? Missing heavy debt dialog Only just got around to checking the debt side of this mod in 3.x, in 2.x you would get extra dialog from master for reaching heavy debt, was that intentionally removed or is it a bug, or is there something else that happens that I haven't noticed yet? So far, this is only tested from gag removal and armbinder removal debt addition dialog, not the punishment debt addition dialog It is possible that he may be dead, possibly could have died in the quest in Movarth's Lair? I'm not sure if he's dead, but I haven't gotten to doing the morthal vampire quest yet. This save is still too young. Could he have died through some other means? Is there no way to check if he's dead before starting the quest? Use SQV and look at customer 8 and see if the alias is filled or not. I don't think he can be killed before the end of that quest since he has a large part in it. Already did and yes, it's set to None Who is he exactly, can I get a name or ID so can I can use moveto to see if he's dead? Thonnir, his wife was the one that was turned into a vampire by Alva and fight out by the child's grave. Moved to his character, he's still standing outside of the jarl's longhouse yelling about fallion : / So he's alive, and while standing next to him I SQV'd the quest, even though I'm not currently on a delivery quest, and it's still None Edit: so who is customer 14? It's none so I can't see his ID
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