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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

Archery sneaks x3 is from perks not plugs. In sneak tree.

 

Assassin plug increases base dmg of your bow by 20%.

In practice on my lv 50 archer without plug she shoots for 898 dmg with iron arrows. With plug for 952.

X3 on sneak attacks - thats an angel of death even on highest difficulty  :D

Posted

Archery sneaks x3 is from perks not plugs. In sneak tree.

 

Assassin plug increases base dmg of your bow by 20%.

In practice on my lv 50 archer without plug she shoots for 898 dmg with iron arrows. With plug for 952.

X3 on sneak attacks - thats an angel of death even on highest difficulty  :D

 

Ahh, fair enough :) I think I need to actually stick to one character instead of starting a new one every week or so haha

Posted

Helper Plugs can be pretty OP in the right situations.

 

But on a bad day they induce orgasm causing the poor girl to drop/unequip her weapons and well if Deviously Helpless is install creates another adventure.

Posted

The Mage plugs don't increase your skills in different schools of magic, they actually increase the power of the spells by 15% (I think) so destruction spells would do 15% more damage and it stacks with any of the skill perks that do the same thing. Fighters get 20% to 1 handed, 2 handed and block. Assassins get bonuses to stealth, 1 handed, bow and backstab. Theives get bonuses to stealth, pick lock and pick pocket. All of these are from memory so they may be a bit off, having issues with Skyrim and the CK not wanting to install correctly.

 

 

As for the cart pulling, anything I did would be in a separate esp and be entirely optional.

Posted

I'm not sure how it's supposed to work but the people in the shop (not the slaves tied up) are wearing normal clothes and you can see the chastity bra clipping through. Are they supposed to be wearing clothes; or naked apart from the bondage items?

 

Great mod btw.

Posted

This mod seems to have some dirty edits, which apparently can cause skyrim to crash in some obscure cases.

 

Here's a thread describing the potential crash issue: http://forums.bethsoft.com/topic/1402068-your-favorite-lesser-known-mods/page-5?do=findComment&comment=21516739 (briefly: if another mod applies an edit to a deleted record, Bad Things Happen).

 

Here's a list of the dirty edits (courtesy of wrye bash): 

 

 

Captured Dreams.esp:

•  UDR: 31

•  Skyrim.esm: 048C26 - REFR attached to Exterior CELL (Skyrim.esm: 009B9D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-12, -15)

•  Skyrim.esm: 04D7E8 - REFR attached to Exterior CELL (Skyrim.esm: 009B7D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -14)

•  Skyrim.esm: 04D8B1 - REFR attached to Exterior CELL (Skyrim.esm: 009B7D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -14)

•  Skyrim.esm: 04E396 - REFR attached to Exterior CELL (Skyrim.esm: 009B9E), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -15)

•  Skyrim.esm: 04E3A3 - REFR attached to Exterior CELL (Skyrim.esm: 009B9E), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -15)

•  Skyrim.esm: 04E3A7 - REFR attached to Exterior CELL (Skyrim.esm: 009B9E), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -15)

•  Skyrim.esm: 04E3A9 - REFR attached to Exterior CELL (Skyrim.esm: 009B9E), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -15)

•  Skyrim.esm: 04E3AF - REFR attached to Exterior CELL (Skyrim.esm: 009B9E), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -15)

•  Skyrim.esm: 04FBD7 - REFR attached to Exterior CELL (Skyrim.esm: 009B7D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -14)

•  Skyrim.esm: 04FBF8 - REFR attached to Exterior CELL (Skyrim.esm: 009B7D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -14)

•  Skyrim.esm: 04FBF9 - REFR attached to Exterior CELL (Skyrim.esm: 009B7D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -14)

•  Skyrim.esm: 04FBFA - REFR attached to Exterior CELL (Skyrim.esm: 009B7D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -14)

•  Skyrim.esm: 04FBFB - REFR attached to Exterior CELL (Skyrim.esm: 009B7D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -14)

•  Skyrim.esm: 057787 - REFR attached to Exterior CELL (Skyrim.esm: 009B7D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -14)

•  Skyrim.esm: 057790 - REFR attached to Exterior CELL (Skyrim.esm: 009B7D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -14)

•  Skyrim.esm: 057791 - REFR attached to Exterior CELL (Skyrim.esm: 009B7D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -14)

•  Skyrim.esm: 057792 - REFR attached to Exterior CELL (Skyrim.esm: 009B7D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -14)

•  Skyrim.esm: 057796 - REFR attached to Exterior CELL (Skyrim.esm: 009B7D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -14)

•  Skyrim.esm: 0577A3 - REFR attached to Exterior CELL (Skyrim.esm: 009B7D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -14)

•  Skyrim.esm: 0577A4 - REFR attached to Exterior CELL (Skyrim.esm: 009B7D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -14)

•  Skyrim.esm: 0577A5 - REFR attached to Exterior CELL (Skyrim.esm: 009B7D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -14)

•  Skyrim.esm: 0577A6 - REFR attached to Exterior CELL (Skyrim.esm: 009B7D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -14)

•  Skyrim.esm: 0577A9 - REFR attached to Exterior CELL (Skyrim.esm: 009B9E), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -15)

•  Skyrim.esm: 05EACA - REFR attached to Exterior CELL (Skyrim.esm: 009B7C), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-12, -14)

•  Skyrim.esm: 0FE29E - NAVM attached to Exterior CELL (Skyrim.esm: 009B9E), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-13, -15)

•  Skyrim.esm: 0FE29F - NAVM attached to Exterior CELL (Skyrim.esm: 009B9D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-12, -15)

•  Skyrim.esm: 0FE70A - NAVM attached to Exterior CELL (Skyrim.esm: 009BBE), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-12, -16)

•  Skyrim.esm: 105A10 - ACHR attached to Exterior CELL (Skyrim.esm: 009B9D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-12, -15)

•  Skyrim.esm: 108BE6 - NAVM attached to Exterior CELL (Skyrim.esm: 009B9D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-12, -15)

•  Skyrim.esm: 108BE7 - NAVM attached to Exterior CELL (Skyrim.esm: 009B9D), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-12, -15)

•  Skyrim.esm: 108BE9 - NAVM attached to Exterior CELL (Skyrim.esm: 009B7C), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (-12, -14)

 

 
The fix seems to be: revert the deletion and then move the content that you wanted to be deleted so that nobody can see it.
Posted

I'm not sure how it's supposed to work but the people in the shop (not the slaves tied up) are wearing normal clothes and you can see the chastity bra clipping through. Are they supposed to be wearing clothes; or naked apart from the bondage items?

 

Great mod btw.

 

The ones who are not tied up should be wearing clothing. I have some addon's that will allow items from some other mods to be sold and used in different outfits, many of which go better with the DD items.

Posted

I'm not sure how it's supposed to work but the people in the shop (not the slaves tied up) are wearing normal clothes and you can see the chastity bra clipping through. Are they supposed to be wearing clothes; or naked apart from the bondage items?

 

Great mod btw.

 

I'm having this problem too, ive never been able to fix it :(

Posted

Its not a problem, they are actually supposed to wear clothing.  To make them do otherwise bust open the esp with TESedit or CK.  But their items list actually has them wearing the merchant outfit.  Its not a tough edit to make.

 

Anyways you could just consul command the outfit away but every time the cell is reseted they would be in a fresh merch outfit.

Posted

Two minor things i found

Recovering delivery from fort Neugrad was bugged - quest was pointing at some dead argonian courier but there was no quest item to loot. Was able to finish it after adding delivery item by console. Every other recovery i tried (before and after) works fine.

 

Visiting slaves seems to have grey face issues. B, C and D for sure. Not sure about A.

 

Posted

Two minor things i found

Recovering delivery from fort Neugrad was bugged - quest was pointing at some dead argonian courier but there was no quest item to loot. Was able to finish it after adding delivery item by console. Every other recovery i tried (before and after) works fine.

 

Visiting slaves seems to have grey face issues. B, C and D for sure. Not sure about A.

attachicon.gifVisiting slaves.jpg

 

I had that issue when using Coverwomen, I think there is a patch for it on the Nexus, but I switched to another face tint texture that didn't have the issue.

I think its likely that if you upgrade your face tints the issue will also go away.

Posted

 

Two minor things i found

Recovering delivery from fort Neugrad was bugged - quest was pointing at some dead argonian courier but there was no quest item to loot. Was able to finish it after adding delivery item by console. Every other recovery i tried (before and after) works fine.

 

Visiting slaves seems to have grey face issues. B, C and D for sure. Not sure about A.

attachicon.gifVisiting slaves.jpg

 

I had that issue when using Coverwomen, I think there is a patch for it on the Nexus, but I switched to another face tint texture that didn't have the issue.

I think its likely that if you upgrade your face tints the issue will also go away.

 

Well, fixing this issue in creation kit is quite easy and i already did that.

Just letting Vel know of it.

 

If any1 wants: load captureddreams.esp in CK.

select actors type cdx in filter

select 4 NPCs "visitingslaveA-D"

push ctrl+F4

quit CK without saving

Posted

 

 

Two minor things i found

Recovering delivery from fort Neugrad was bugged - quest was pointing at some dead argonian courier but there was no quest item to loot. Was able to finish it after adding delivery item by console. Every other recovery i tried (before and after) works fine.

 

Visiting slaves seems to have grey face issues. B, C and D for sure. Not sure about A.

attachicon.gifVisiting slaves.jpg

 

I had that issue when using Coverwomen, I think there is a patch for it on the Nexus, but I switched to another face tint texture that didn't have the issue.

I think its likely that if you upgrade your face tints the issue will also go away.

 

Well, fixing this issue in creation kit is quite easy and i already did that.

Just letting Vel know of it.

 

If any1 wants: load captureddreams.esp in CK.

select actors type cdx in filter

select 4 NPCs "visitingslaveA-D"

push ctrl+F4

quit CK without saving

 

 

All the npc's should have had the face tints done but I will double check them.

 

Posted

I have finished the VIP house interior's lighting and details which leaves sliding the floors of the Manor house and VIP house into place and get things lined up. I have a few screenshots I took while wandering through the VIP house in game checking things over:

 

Basement:

post-101267-0-47768700-1407203098_thumb.jpgpost-101267-0-66557600-1407203103_thumb.jpgpost-101267-0-89334800-1407203115_thumb.jpg

 

Main Floor:

post-101267-0-60748800-1407203328_thumb.jpgpost-101267-0-56428700-1407203334_thumb.jpgpost-101267-0-50337400-1407203340_thumb.jpg

 

Second Floor:

post-101267-0-94307900-1407203380_thumb.jpgpost-101267-0-18643400-1407203388_thumb.jpgpost-101267-0-11063700-1407203393_thumb.jpg

post-101267-0-73328400-1407203397_thumb.jpgpost-101267-0-18831700-1407203402_thumb.jpg

 

 

Once the interiors are stacked I will check the exteriors again to make sure everything works properly there then start on updating the current quests to the new spaces, building the new npc's and setting up their AI's.

Posted

I have finished the assembly of the VIP and Manor houses, they are now each one continuous space with complete navmeshes.

 

Manor House:

post-101267-0-99335900-1407262620_thumb.jpg

 

VIP House:

post-101267-0-10996400-1407262636_thumb.jpg

Posted

I don´t even know what a navmesh is (gonna google it, not need to go offtopic xD ), but that looks like a LOT of work. :)

 

Navmesh tells where the npc's can go, It is easier to make than it sounds. Assembling the walls and floors was probably the hardest part of it all.

 

Posted

The dialogue isn't loading for me. It's all one-way only. I can talk to the NPCs but I can't hear what they're saying, and I eventually reach a point where the game hangs up in a dialogue scene and I can't progress out of it.

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