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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

i do agree, luck has it  i always have backups( learned it the hard way the second day i added mods, chept adding them whit no thot to conflicts)

wander if any of the scrips can still inferfear, disabeled all slave related mods yet that weird encounter still oucures gona skip it all togher and try the next date. mith be sore remanace of the old scripts

Worst case cenario i just restore one of my previus data folder arhives and try again whith more caution to conflict

Posted

I don't understand why people are having so many issues. I have been playing without any problems, and on several saves new and old. Honestly i don't think the problem is captured dreams I think it others mods interfering with it and or people not having all of the correct versions of the requirements.

it might be other mods interfering with it, but I've just gone through all of my plugins looking for something that could be in conflict with it and have found nothing. I also have every last requirement this mod has and have the latest version of said requirements. 

 

I'll try and reproduce the issue and post a papyrus log.

Posted

 

I don't understand why people are having so many issues. I have been playing without any problems, and on several saves new and old. Honestly i don't think the problem is captured dreams I think it others mods interfering with it and or people not having all of the correct versions of the requirements.

it might be other mods interfering with it, but I've just gone through all of my plugins looking for something that could be in conflict with it and have found nothing. I also have every last requirement this mod has and have the latest version of said requirements. 

 

I'll try and reproduce the issue and post a papyrus log.

 

 

The conflict would be very minor as everything concerning the npc's behavior is all custom, the only thing I can think of is if a mod makes changes to the AI Package Templates (which is doubtful). I am thinking that it is something that is polling the npc's and tries doing something with them. I have had the issue of the force greets causing the animation glitches from Prison Overhaul and I have seen some issues with Herran's animations during the Tavish scene before I gave him a specific AI package during the scene. Unfortunately, AI packages can be somewhat fragile and can be broken by conflicts rather easily.

 

If it is another mod causing it it isn't one I am running and I am maxed out on the number of mods Skyrim can handle.

Posted

 

Vel, short of going back to a save before doing the Assist Customer quest, is there any way for us to fix this in game?  You're saying it deals with force greets, so that actually sounds like a bug on the Skyrim end.  

 

I had the force greet issue with the assistants from the quest, one of them was set to come tell you to go see the Master and it was supposed to end once it was done or the stage hit 50 or higher (you had spoken to the Master). The changes I made to the assistants package stopped it from happening so once it is fixed it should stop for you. I have a number of changes to the end of the quest so that the force greet is not the last AI Package to be done by the Master and I am completely stopping and restarting the quest. The reset button in the MCM menu will also reset it this way as well.

 

  Which reset button; the one for Zaz where the animation comes from or one for CDS itself?  I tried the one from Zaz several times, including cleaning and updating Zaz to see if that would work (it didn't).  I'm not really sweating this Vel, simply because I'm going to be doing a fresh install of Skyrim in a few days and this save is going to disappear when that happens, but I'd like to know what to do if this ever happens again.

 

question can mods interfer even if they are off and have no overlaping files?

 

Yes, mods that edit the same things, or that even edit similar areas can conflict. This is more of an issue now that it used to be, since the game now relies more on templates than individual items or locations.  People here and the higher quality mods on Nexus try to make sure people know what conflicts with their mods and how to either mitigate the conflict or resolve it completely.

Posted

 

 

Vel, short of going back to a save before doing the Assist Customer quest, is there any way for us to fix this in game?  You're saying it deals with force greets, so that actually sounds like a bug on the Skyrim end.  

 

I had the force greet issue with the assistants from the quest, one of them was set to come tell you to go see the Master and it was supposed to end once it was done or the stage hit 50 or higher (you had spoken to the Master). The changes I made to the assistants package stopped it from happening so once it is fixed it should stop for you. I have a number of changes to the end of the quest so that the force greet is not the last AI Package to be done by the Master and I am completely stopping and restarting the quest. The reset button in the MCM menu will also reset it this way as well.

 

  Which reset button; the one for Zaz where the animation comes from or one for CDS itself?  I tried the one from Zaz several times, including cleaning and updating Zaz to see if that would work (it didn't).  I'm not really sweating this Vel, simply because I'm going to be doing a fresh install of Skyrim in a few days and this save is going to disappear when that happens, but I'd like to know what to do if this ever happens again.

 

question can mods interfer even if they are off and have no overlaping files?

 

Yes, mods that edit the same things, or that even edit similar areas can conflict. This is more of an issue now that it used to be, since the game now relies more on templates than individual items or locations.  People here and the higher quality mods on Nexus try to make sure people know what conflicts with their mods and how to either mitigate the conflict or resolve it completely.

 

 

Use the reset for Captured Dreams itself, the one for the Assist a Customer. It will remove all the journal entries, stop the quest, restart it and reset it.

 

As for mods interfering even after they are removed, they can definitely interfere and they can be worse than if they were still active. There are a number of things that are part of the save game that if you remove the references by removing a mod it can break a number of things. I have also seen where updating mods can cause issues, especially when altering or removing properties of scripts.

Posted

i deleted all files related to  this mode, weirdly enoth the game refused to start whithot it :), good news after i extracted a fresh version of the  mod the game started and event seames to be working now

btw is there anywere i can get a basic understanding how this mods work, not intrested in moding but wood love to have some idears wen sonthing brakes

 

Posted

Veladarius, guess what? Now it looks like the Assist quest is resetting properly. The chains get removed, the Master even walks away now!

 

Will test a little more just for fun...

 

Thanks a lot!

Posted

Veladarius, guess what? Now it looks like the Assist quest is resetting properly. The chains get removed, the Master even walks away now!

 

Will test a little more just for fun...

 

Thanks a lot!

 

Thats good to hear. I think my next step to making the quest stop is killing everyone and crashing the game  :lol:.

Posted

 

I'm not sure if this has been awsered before, but everytime I try to start skyrim with this mod activated, I CTD. I have triple checked and I have all the requirement mod. Would anyone have a idea about what is causing this.

 

first thing to double check is that you have the Devious Devices - Expansion, which is part of the Integration but a seperate download/mod, that seems to be the most common issue with people having CTD when trying out this mod

 

I'll check even tought I'm pretty sure I did installed it.

Posted

Thats good to hear. I think my next step to making the quest stop is killing everyone and crashing the game  :lol:.

 

Hmm... no, not enough, i think you need to add a full HDD wipe to that aswell. Better safe than sorry.

Posted

Do I need to remove the 2.72 patch before using the 2.73 patch?  Should they both be active?

 

Both 2.72 and 2.73 are just the esp and all the scripts so you can either remove 2.72 or overwrite it.

Posted

I have started with a clean save game and before going to the shop the first time had no problem with the Customer Assist animations running with either Radiant Prostitution or Dangerous Nights. Will see what happens after I progress further. Will try the new patch.

 One other curious thing and not sure which Devious or Sexlab was causing it but Hearthfires would not work with all the required mods. Anyone else has this problem? Worked fine with all these mods turned off.

Thanks.

Posted

I have started with a clean save game and before going to the shop the first time had no problem with the Customer Assist animations running with either Radiant Prostitution or Dangerous Nights. Will see what happens after I progress further. Will try the new patch.

 One other curious thing and not sure which Devious or Sexlab was causing it but Hearthfires would not work with all the required mods. Anyone else has this problem? Worked fine with all these mods turned off.

Thanks.

 

I use Hearthfires with no issues except with the kids greeting when they first get there not playing correctly but I think that is from one of the patches.

Posted

Well I was going to post my papyrus log, but it didn't show anything conclusive and the new patch has fixed my issues, so that works =P.

Posted

Hello, I have a problem whith this mod.

 

When there is a punishment thaht ends in slave cage in the basement, the minion come whith the mistress. She have a dialog "i can remove your device, etc..." . Thne she never leave the basement;. even if i leave the house and i come back lathe, she is still in the basement and told me the same dialog.

I had this bug with the 1.61. I found a parade : remove my devices whith a key (take on the console),  seek a new quest "recover a stolen delivery", missed this to have the punishment out of the house and the mistress leave the basement for the new punishement.

 

But the last time I got punished because I was rude with tavish. But Tavish placed on e his own devices. There is no key to remove then,  I do not get a quest from the mistress.

If I wait the return of Mr Tavish. I have to go in the basement to talk with the mistress. It launches the event Customer, ishe leave the basement but me me I m stuck in the basement.

 

i tried all the resset quest and punishment.

 

There is a way to remove alle the devices placed on the player, or reset the mistress in its usual place ?

 

 

Posted

Hello, I have a problem whith this mod.

 

When there is a punishment thaht ends in slave cage in the basement, the minion come whith the mistress. She have a dialog "i can remove your device, etc..." . Thne she never leave the basement;. even if i leave the house and i come back lathe, she is still in the basement and told me the same dialog.

I had this bug with the 1.61. I found a parade : remove my devices whith a key (take on the console),  seek a new quest "recover a stolen delivery", missed this to have the punishment out of the house and the mistress leave the basement for the new punishement.

 

But the last time I got punished because I was rude with tavish. But Tavish placed on e his own devices. There is no key to remove then,  I do not get a quest from the mistress.

If I wait the return of Mr Tavish. I have to go in the basement to talk with the mistress. It launches the event Customer, ishe leave the basement but me me I m stuck in the basement.

 

i tried all the resset quest and punishment.

 

There is a way to remove alle the devices placed on the player, or reset the mistress in its usual place ?

 

Which version are you using? I put up a new patch yesterday.

Posted

ok since a few dayes i want to test your mod, but iam a littel scared about all that files in your download section... are they all nassasary or do i need only the shop files?

where is the shop? just to make shure that there isnt a conflict in the same area.

 

and also i cant find:

 

Devious Expansion v 1.1

 

nevermind, found it on updating my DD files.^^

Posted

ok since a few dayes i want to test your mod, but iam a littel scared about all that files in your download section... are they all nassasary or do i need only the shop files?

where is the shop? just to make shure that there isnt a conflict in the same area.

 

and also i cant find:

 

Devious Expansion v 1.1

 

nevermind, found it on updating my DD files.^^

 

The only files required are the v2.70 main file and the v2.73 patch, everything else is optional.

Posted

 

 

post-84321-0-82419700-1401905700_thumb.jpg

post-84321-0-45908000-1401905702_thumb.jpg

 

 

 

your mod toke her to the 7th heaven.^^

 

was after a wiping scene from the shop master. after releasing her from the cheastybelt she played a masturbation scene and the pussy with the wipe wonted her to take somewhere.

 

edit: tryed reloading and scip true the masturbait scene but i think that brokes something. what happens after you got wiped?

Posted

 

 

 

 

Vel, short of going back to a save before doing the Assist Customer quest, is there any way for us to fix this in game?  You're saying it deals with force greets, so that actually sounds like a bug on the Skyrim end.  

 

I had the force greet issue with the assistants from the quest, one of them was set to come tell you to go see the Master and it was supposed to end once it was done or the stage hit 50 or higher (you had spoken to the Master). The changes I made to the assistants package stopped it from happening so once it is fixed it should stop for you. I have a number of changes to the end of the quest so that the force greet is not the last AI Package to be done by the Master and I am completely stopping and restarting the quest. The reset button in the MCM menu will also reset it this way as well.

 

  Which reset button; the one for Zaz where the animation comes from or one for CDS itself?  I tried the one from Zaz several times, including cleaning and updating Zaz to see if that would work (it didn't).  I'm not really sweating this Vel, simply because I'm going to be doing a fresh install of Skyrim in a few days and this save is going to disappear when that happens, but I'd like to know what to do if this ever happens again.

 

question can mods interfer even if they are off and have no overlaping files?

 

Yes, mods that edit the same things, or that even edit similar areas can conflict. This is more of an issue now that it used to be, since the game now relies more on templates than individual items or locations.  People here and the higher quality mods on Nexus try to make sure people know what conflicts with their mods and how to either mitigate the conflict or resolve it completely.

 

 

Use the reset for Captured Dreams itself, the one for the Assist a Customer. It will remove all the journal entries, stop the quest, restart it and reset it.

 

As for mods interfering even after they are removed, they can definitely interfere and they can be worse than if they were still active. There are a number of things that are part of the save game that if you remove the references by removing a mod it can break a number of things. I have also seen where updating mods can cause issues, especially when altering or removing properties of scripts.

 

 

 

I found that reset after booting Skyrim after posting, tried it and it didn't work on my char. As long as it all works in the new version that's cool. This is really just a throwaway character until the new SSD gets here.  The only thing I really needed the animations for was accessing the Necromantic Alter in Undeath, and I was able to get the items via console commands. 

Posted

 

Hello, I have a problem whith this mod.

 

When there is a punishment thaht ends in slave cage in the basement, the minion come whith the mistress. She have a dialog "i can remove your device, etc..." . Thne she never leave the basement;. even if i leave the house and i come back lathe, she is still in the basement and told me the same dialog.

I had this bug with the 1.61. I found a parade : remove my devices whith a key (take on the console),  seek a new quest "recover a stolen delivery", missed this to have the punishment out of the house and the mistress leave the basement for the new punishement.

 

But the last time I got punished because I was rude with tavish. But Tavish placed on e his own devices. There is no key to remove then,  I do not get a quest from the mistress.

If I wait the return of Mr Tavish. I have to go in the basement to talk with the mistress. It launches the event Customer, ishe leave the basement but me me I m stuck in the basement.

 

i tried all the resset quest and punishment.

 

There is a way to remove alle the devices placed on the player, or reset the mistress in its usual place ?

 

Which version are you using? I put up a new patch yesterday.

 

 

version 2.70 and patch 2.73 I have clean the old version (with nmn) and start a new game

Posted

 

 

Hello, I have a problem whith this mod.

 

When there is a punishment thaht ends in slave cage in the basement, the minion come whith the mistress. She have a dialog "i can remove your device, etc..." . Thne she never leave the basement;. even if i leave the house and i come back lathe, she is still in the basement and told me the same dialog.

I had this bug with the 1.61. I found a parade : remove my devices whith a key (take on the console),  seek a new quest "recover a stolen delivery", missed this to have the punishment out of the house and the mistress leave the basement for the new punishement.

 

But the last time I got punished because I was rude with tavish. But Tavish placed on e his own devices. There is no key to remove then,  I do not get a quest from the mistress.

If I wait the return of Mr Tavish. I have to go in the basement to talk with the mistress. It launches the event Customer, ishe leave the basement but me me I m stuck in the basement.

 

i tried all the resset quest and punishment.

 

There is a way to remove alle the devices placed on the player, or reset the mistress in its usual place ?

 

Which version are you using? I put up a new patch yesterday.

 

 

version 2.70 and patch 2.73 I have clean the old version (with nmn) and start a new game

 

 

To remove the items Mr Tavish put on you:

 

 

enter into the console: setstage cdxcustomerassist01 910

then reset Customer Assist quest using the MCM menu

 

 

 

If Tavish has returned and the Master is not in the proper locations then do the following:

 

Go to where she is but do not speak to her.

Open the console and select her

Go back near Mr Tavish

Open the console and with the Master still selected type Moveto player

When she appears talk to her

 

When the scene with Mr Tavish first starts, the player controls are frozen but nothing is done with the player until Mr Tavish says to get ready. It looks like I may need to make some changes to the scene in the basement as well.

Posted

Still got that odd little bug with the book showing two missions completed when only one has been done (jumps from 0 - 2). It keeps count after that though.

 

First mission was a recovery (for info)

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