Guest Posted November 1, 2024 Posted November 1, 2024 Thank you for this mod and all your efforts. Â
eflat01 Posted November 1, 2024 Posted November 1, 2024 (edited) 2 hours ago, fighter139 said: Reporting a crash and fix for the record - I was playing with SLSF Reloaded 2.3 on a heavily modded version of DNGG wabbajack (2.8.5 according to Wabbajack), and I was getting a consistent, repeatable crash in the exterior world space when crossing from whiterun to another hold, which I could also replicate in various parts of whiterun hold. I could not deduce the cause of the crash from the crash logger, so, I started rolling back my modlist to the original DNGG version one mod at a time to check. Once I updated SLSF reloaded to 2.4 beta-3 and started a new game, the crash disappeared. I am also using Radiant Prostitution, if that helps.  I'll post back if I run into it again.  Thank you for the updates!  just my thoughts on this, I'm not familiar with DNGG and what it does....  This sounds more like a conflicting cell or world-space edit between a few mods. ( or the residual edit in a save from a mods removed? Unlikely but who knows).  I install and uninstall mods a lot and got into the habit over the years to :  1. Only install on a new game or hide in an unaffected internal cell before doing so and save before installing any mod.  2. always install only one mod at a time when I could.  3. When uninstalling any mod which I know is script heavy, run FalRim (resaver) ... and I only remove unattached instances.   Still the CTD you were getting does seem like a mod cell conflict... which actually can be on any object in the cell and I'd bet the object has physics working on it. (I once had a ctd in a cell due a weather mod in F04... changed the physics on dust, which conflicted with another mod which dealt with dust)  SLSFR is mostly a script mod as far as I know, I doubt it does anything with cells at all outside of just examine the name of which cell you're in (to keep the current location for fame)... there must be a ton of mods which figure out what cell you're in, and a query of the cell name I do not think that should ever cause a ctd.  Now then troubleshooting crossing a cell...  When I get a ctd on a cell ... the first thing I do is load the current load order up in SeEdit and look at the offending cell sub-block and the mods editing it. Can't be done in CK easily because you'd be guessing which mods to load. (External cells are in Worldspace in SeEdit).  Internal cells are generated alone, iow. when you're in one all those outside of it must be re-generated once you exist, and they're generated based on the current mods loaded which touch them.  External cells are generated along with adjacent cells (I think the default may be 5? but can be adjusted in the .ini, many people use 9) i.e.  2 3 4 5 1 6 7 8 9  Outer cell generation is more like the set above - with the PC being in 1.  Edited November 1, 2024 by eflat01
NymphoElf Posted November 1, 2024 Author Posted November 1, 2024 54 minutes ago, eflat01 said: I'm not familiar with DNGG and what it does  It's just a Wabbajack mod pack: Do Not Go Gently (focuses on the Requiem mod)  55 minutes ago, eflat01 said: This sounds more like a conflicting cell or world-space edit between a few mods. ( or the residual edit in a save from a mods removed? Unlikely but who knows).  I install and uninstall mods a lot and got into the habit over the years to :  1. Only install on a new game or hide in an unaffected internal cell before doing so and save before installing any mod.  2. always install only one mod at a time when I could.  3. When uninstalling any mod which I know is script heavy, run FalRim (resaver) ... and I only remove unattached instances.   Still the CTD you were getting does seem like a mod cell conflict... which actually can be on any object in the cell and I'd bet the object has physics working on it. (I once had a ctd in a cell due a weather mod in F04... changed the physics on dust, which conflicted with another mod which dealt with dust)  SLSFR is mostly a script mod as far as I know, I doubt it does anything with cells at all outside of just examine the name of which cell you're in (to keep the current location for fame)... there must be a ton of mods which figure out what cell you're in, and a query of the cell name I do not think they should ever cause a ctd.  Now then troubleshooting crossing a cell...  When I get a ctd on a cell ... the first thing I do is load the load in SeEdit and look at the offending cell block and the mods editing it. Can't be done in CK easily because you'd be guessing which mods to load...  Internal cells are generated alone, iow. when you're in one all those outside of it must be re-generated once you exist, and they're generated based on the current mods loaded which touch them.  External cells are generated along with adjacent cells (I think the default may be 5? but can be adjusted in the .ini, many people use 9) i.e.  2 3 4 5 1 6 7 8 9  When that happens when you're in an outer cell is more like the set above - with the PC being in 1.  100% agree that this probably is a cell conflict, and SLSF Reloaded does not make any changes to the world spaces - it simply reads which one you're in. Therefore it's extremely unlikely that SLSF Reloaded is the culprit.  Aside from that, thank you for sharing your troubleshooting experiences. For example, I didn't even consider a weather mod affecting physics for some reason - but that would make sense. Also, thank you for diagramming the Cell Load order and that it can be changed in the ini. I'm actually going to play around with that a bit.
eflat01 Posted November 1, 2024 Posted November 1, 2024 (edited) 4 hours ago, NymphoElf said:  It's just a Wabbajack mod pack: Do Not Go Gently (focuses on the Requiem mod)   100% agree that this probably is a cell conflict, and SLSF Reloaded does not make any changes to the world spaces - it simply reads which one you're in. Therefore it's extremely unlikely that SLSF Reloaded is the culprit.  Aside from that, thank you for sharing your troubleshooting experiences. For example, I didn't even consider a weather mod affecting physics for some reason - but that would make sense. Also, thank you for diagramming the Cell Load order and that it can be changed in the ini. I'm actually going to play around with that a bit.  You're welcome... yes in my experience a ctd is typically a blown calculation due values of some animated object or some darn important pointer got null somehow in a thread that pops up in the stack unhandled in error check. The engine is generally forgiving for how old the basic game engine is ... then again is pretty sophisticated for it's time.  I think the .ini variable is ugridstoload but I do not remember which .ini file it's in. Usually the guys with big game rigs will set that all the way up to nine or eleven. The higher the number the more tasking on the system of course... but if you have the machine to handle it smooths out graphically as you move from across cells (internally is a grid but they call them cells in CK, papyrus, etc... ).  ... you can see why so many people say to run to an internal location and save (not one they're editing) before you install their mod.  I remember I once edited the player home in Diamond City in f04, and loaded up a save where I saved in it to see what happened... was rather interesting watching the npc and furniture I dropped in there fade into view or fall down from above, could had blown up on me I'm sure. 😉  btw... I don't mod although I hack a little here and there... the last mod I wrote was for fnv. Edited November 1, 2024 by eflat01 1
eflat01 Posted November 3, 2024 Posted November 3, 2024 I see you've posted a new version, with the fix. I suppose I'm back to save 944 which was before I installed Reloaded.
Nova4 Posted November 7, 2024 Posted November 7, 2024 Hello I have a couple of bugs to report: The first one is that I'm not getting fame from my tattoos even when my character is naked. The second is weirder, and I'm still not sure that is related to this mod, but for some reason when I have this mod installed sexlab (non +) won't play animations with 2 characters, it's fine with 1 or 3+ characters but with 2 it just won't work. I asked around and this is the mod that is more likely to be the responsable of that weird bug.
NymphoElf Posted November 8, 2024 Author Posted November 8, 2024 (edited) 1 hour ago, Nova4 said: The first one is that I'm not getting fame from my tattoos even when my character is naked. Â You didn't read the announcements. Â 1 hour ago, Nova4 said: The second is weirder, and I'm still not sure that is related to this mod, but for some reason when I have this mod installed sexlab (non +) won't play animations with 2 characters, it's fine with 1 or 3+ characters but with 2 it just won't work. I asked around and this is the mod that is more likely to be the responsable of that weird bug. Â SLSF Reloaded doesn't affect what animations play or don't play. You misunderstood what eflat said. This mod only reads the data from whatever animation is playing, it doesn't change it in any way. Â Therefore you have something else wrong. Perhaps try re-running FNIS and/or NEMESIS to see if that fixes it? Also make sure your animations are properly registered in Sexlab, such as by registering/re-registering them with Sexlab Animation Loader. Edited November 8, 2024 by NymphoElf
Mamoji Posted November 8, 2024 Posted November 8, 2024 What is the issue you're experiencing? Not gaining any periodic fame. For example being naked doesn't give any exhibitionist fame nor does having any visible cum. I tried waiting and running around for a few minutes, but no fame was increased. Event-based fame events work normally. What version of SLSF Reloaded did the error happen on? SLSF Reloaded 2.4 Beta-4 Are you using any provided patches? If so, which ones? NymphoElf Public Whore Patch v5 and Radiant Prostitution RMCW Edition - SLSFR Patch Did you install Papyrus Tweaks BEFORE using SLSFR? Yes. Did you try performing a Clean Save or start a New Game to attempt to fix the issue? If so, which one(s)? Yes I did. Even with a new game periodic fame isn't gained. I also checked that I have all the requirements. I didn't have any anonymity effects active and in the active effects menu it says that my character is naked. Also in the Advanced Nudity Detection menu it says "YES" to every nudity condition (expect bra and underwear), so my character should be gaining exhibitionist fame? What were you doing (or trying to do) when the error happened? Trying to stand still naked in a populated area to see if any fame would be gained. Did you confirm that what you attempted in Question 6 is actually a supported feature by SLSFR? Yes. Do you have a Papyrus Log, or can you get one after recreating the error? Attached. If it was a pop-up message, what did the message say? No pop-up messages. modlist.txt Papyrus.0.log 1
NymphoElf Posted November 9, 2024 Author Posted November 9, 2024 (edited) 3 hours ago, Mamoji said: in the active effects menu it says that my character is naked  This is from the old SLSF. Ignore it. SLSF Reloaded does not give you any visible effects.  3 hours ago, Mamoji said: What were you doing (or trying to do) when the error happened? Trying to stand still naked in a populated area to see if any fame would be gained.  The papyrus log you gave me doesn't show any errors occurring for SLSF Reloaded. Can you enable tracing in the MCM options under "Debug" and give me a new papyrus log after roughly 5 minutes of gameplay with that option enabled? That should help me figure out what's going wrong in your case. Edited November 9, 2024 by NymphoElf
Mamoji Posted November 9, 2024 Posted November 9, 2024 33 minutes ago, NymphoElf said: The papyrus log you gave me doesn't show any errors occurring for SLSF Reloaded. Can you enable tracing in the MCM options under "Debug" and give me a new papyrus log after roughly 5 minutes of gameplay with that option enabled? That should help me figure out what's going wrong in your case. Here is about 5 minutes of running around with tracing enabled Papyrus.0.log
NymphoElf Posted November 9, 2024 Author Posted November 9, 2024 (edited) 1 hour ago, Mamoji said: Here is about 5 minutes of running around with tracing enabled Papyrus.0.log 802.77 kB · 1 download  It seems I somehow re-packaged the Beta-3 scripts into Beta-4. Idk how that happened. I'm going to re-upload Beta-4.  Wait, no I knew about this and I put in announcements that Beta5 would fix it.  I'm dealing with personal issues right now. I need some time. Edited November 9, 2024 by NymphoElf 1
Mehmeme Posted November 9, 2024 Posted November 9, 2024 6 hours ago, NymphoElf said: Â It seems I somehow re-packaged the Beta-3 scripts into Beta-4. Idk how that happened. I'm going to re-upload Beta-4. Â Wait, no I knew about this and I put in announcements that Beta5 would fix it. Â I'm dealing with personal issues right now. I need some time. Hope youre fine! Â I just yesterday started my first modding of SSE after being on LE forever, and seems I still caught the download before you removed it. Should I refrain from using it for now?
severed1 Posted November 9, 2024 Posted November 9, 2024 Is the actual mod file not on the page? Â If I go to download the file the only two options are for the Radiant Prostitution patch and NymphoElf Public Whore Patch.
Mehmeme Posted November 9, 2024 Posted November 9, 2024 27 minutes ago, severed1 said: Is the actual mod file not on the page? Â If I go to download the file the only two options are for the Radiant Prostitution patch and NymphoElf Public Whore Patch. Theres a big announcement right on top: I'm not accepting any bug reports at the moment. All versions of the mod are down until further notice. I'm dealing with personal issues. The next version will be the 2.4 final release. I am doing internal testing until I'm ready to release 2.4
ebbluminous Posted November 9, 2024 Posted November 9, 2024 23 minutes ago, Mehmeme said: Theres a big announcement right on top: Â You are assuming that people read things before they go bleeeeeeeeeeeeeeeh 4
NymphoElf Posted November 10, 2024 Author Posted November 10, 2024 On 11/9/2024 at 7:10 AM, Mehmeme said: Hope youre fine! Â I just yesterday started my first modding of SSE after being on LE forever, and seems I still caught the download before you removed it. Should I refrain from using it for now? Â Thank you, I'm fine. The reported issue just caught me at a bad time. I almost posted a kind of mean message but to be fair to everyone the main post is rather busy and info-stuffed. It's hard to help though. Â I'm about to post 2.4 because as far as I can tell the mod works as intended. It's not "perfect" but it never will be. I've been wanting to be done with this mod for a while now, and I think it's finally at a good place to finally claim it's "Finished". I just hope I didn't miss a glaring bug elsewhere. 6
Merlin Wizzard Posted November 12, 2024 Posted November 12, 2024 (edited) First I want to thank you for your work on this mod.I Installed SLSF Reloaded 2.4 on a new game this weekend and unfortunately it appears that it is not compatible with Open Animation Replacer and OSL aroused. OAR only processes a small fraction of over 34000 animations. OSL Aroused won't load the MCM menu and affects Advance Nudity Detection and arousal's. I tried for 2 days to get this to work with OSL Aroused, and rolled back this morning to SLSF 2.1 on another new game. Everything working once again. I appreciate this mod, but can't keep restarting new games every time there's an update. I've been doing so since version 1.2, and I'd really like to play the game. Those two mods are really necessary for my game play. Â Advance Nudity Detection (latest) is working once again and 2.1 seems fine for now. Edited November 12, 2024 by Merlin Wizzard
NymphoElf Posted November 12, 2024 Author Posted November 12, 2024 (edited) 1 hour ago, Merlin Wizzard said: First I want to thank you for your work on this mod.I Installed SLSF Reloaded 2.4 on a new game this weekend and unfortunately it appears that it is not compatible with Open Animation Replacer and OSL aroused. OAR only processes a small fraction of over 34000 animations. OSL Aroused won't load the MCM menu and affects Advance Nudity Detection and arousal's. I tried for 2 days to get this to work with OSL Aroused, and rolled back this morning to SLSF 2.1 on another new game. Everything working once again. I appreciate this mod, but can't keep restarting new games every time there's an update. I've been doing so since version 1.2, and I'd really like to play the game. Those two mods are really necessary for my game play. Â Advance Nudity Detection (latest) is working once again and 2.1 seems fine for now. Â 2.4 is the final update. The mods works. The issue you're having isn't SLSF Reloaded's fault. I'm using OSL Aroused and OAR just fine, plus this mod doesn't touch Arousal mods or animations at all. Â Thank you for the kind words though. I'm sorry you're having an issue. All I know is that SLSF Reloaded (any version) would not mess with another mod's MCM. Something else is wrong. Edited November 12, 2024 by NymphoElf
Merlin Wizzard Posted November 12, 2024 Posted November 12, 2024 57 minutes ago, NymphoElf said: Â 2.4 is the final update. The mods works. The issue you're having isn't SLSF Reloaded's fault. I'm using OSL Aroused and OAR just fine, plus this mod doesn't touch Arousal mods or animations at all. Â Thank you for the kind words though. I'm sorry you're having an issue. All I know is that SLSF Reloaded (any version) would not mess with another mod's MCM. Something else is wrong. Thank you for the response. I wish I knew what's causing the problem. Even tried Maid Menu and it has issues loading over 100 MCM menus. It did load OSL Aroused, but it was empty and then the entire menu was empty next time I opened. I gave up after 12 hours of uninstalling re-installing and trouble shooting in Vortex, Loot, Wrybash and Pandora+ 44487 animations and over 500 mods, 245 active. It can take awhile to setup and configure a new game. Â I'm still trying to configure my settings.
NymphoElf Posted November 13, 2024 Author Posted November 13, 2024 (edited) 1 hour ago, Merlin Wizzard said: It can take awhile to setup and configure a new game. Â I'm still trying to configure my settings. Â MCM Recorder can help with this. It will still require you doing the configuration at least once more for it to capture your settings, but afterwards you can just click "Play Recording" and it will do it for you. It's not perfect but it gets you 90% of the way there in most scenarios. Edited November 13, 2024 by NymphoElf 1
NiffyFox Posted November 13, 2024 Posted November 13, 2024 got a crashlog, I posted this a discord and they said it might be your mod crash-2024-11-13-17-24-22.log
NymphoElf Posted November 13, 2024 Author Posted November 13, 2024 (edited) 17 minutes ago, NiffyFox said: got a crashlog, I posted this a discord and they said it might be your mod  The main error is an "Access Violation". This is a somewhat generic and all-encompassing RAM-based error that can happen with any mod. The main problem is that for some reason SkyUI has caused this error, and it simply happens to have been triggered by SLSF Reloaded for some reason. However, in saying this, neither SkyUI or SLSF Reloaded are truly "at fault" here. I've had this type of error happen to numerous other mods throughout my time modding Skyrim.  Personally, the way I fixed this was by completely re-building my mod list. There may be other ways to fix it, but I simply don't have any recommendations.  Every mod list is a metaphorical "Jenga Tower" that can collapse at a moment's notice. There are ways to minimize the chance of these things happening, but the chance is never 0%.  There's literally nothing I can do about this, because the cause is not inherently rooted in SLSF Reloaded. It's more likely to be an obscure bug with Skyrim itself than anything else.  I'm sorry that you've run into this scenario. I know it sucks, but I'm confident that my mod isn't "at fault". You'll have to find a way to fix this error somehow, which may or may not include rebuilding your mod list if you wish to use this mod.  Additionally, if you're not using Papyrus Tweaks NG, this could potentially be the cause of the crash and is a requirement for this mod. I would also recommend using Engine Fixes and Tweaks if you're not already. Just in my personal experience, Engine Fixes and Tweaks helps prevent these errors, but still doesn't make you immune to them.  I hope you're able to get this resolved and that my input is valuable in helping you. Unfortunately, I can't offer much more than that. Edited November 13, 2024 by NymphoElf
NiffyFox Posted November 14, 2024 Posted November 14, 2024 6 hours ago, NymphoElf said: Â The main error is an "Access Violation". This is a somewhat generic and all-encompassing RAM-based error that can happen with any mod. The main problem is that for some reason SkyUI has caused this error, and it simply happens to have been triggered by SLSF Reloaded for some reason. However, in saying this, neither SkyUI or SLSF Reloaded are truly "at fault" here. I've had this type of error happen to numerous other mods throughout my time modding Skyrim. Â Personally, the way I fixed this was by completely re-building my mod list. There may be other ways to fix it, but I simply don't have any recommendations. Â Every mod list is a metaphorical "Jenga Tower" that can collapse at a moment's notice. There are ways to minimize the chance of these things happening, but the chance is never 0%. Â There's literally nothing I can do about this, because the cause is not inherently rooted in SLSF Reloaded. It's more likely to be an obscure bug with Skyrim itself than anything else. Â I'm sorry that you've run into this scenario. I know it sucks, but I'm confident that my mod isn't "at fault". You'll have to find a way to fix this error somehow, which may or may not include rebuilding your mod list if you wish to use this mod. Â Additionally, if you're not using Papyrus Tweaks NG, this could potentially be the cause of the crash and is a requirement for this mod. I would also recommend using Engine Fixes and Tweaks if you're not already. Just in my personal experience, Engine Fixes and Tweaks helps prevent these errors, but still doesn't make you immune to them. Â I hope you're able to get this resolved and that my input is valuable in helping you. Unfortunately, I can't offer much more than that. Thanks for looking, I will look around and see what I can do. thanks for responding to me.
Merlin Wizzard Posted November 14, 2024 Posted November 14, 2024 On 11/12/2024 at 5:25 PM, NymphoElf said: Â MCM Recorder can help with this. It will still require you doing the configuration at least once more for it to capture your settings, but afterwards you can just click "Play Recording" and it will do it for you. It's not perfect but it gets you 90% of the way there in most scenarios. This MCM Recorder is awesome. Misses a few, but saves half the time. I gave SLSF 2.4 another shot and OSL Aroused is working again. Looks like Devious Devices was giving me problems, which it has been since AE released, throwing exceptions with every new NG update. Turns out the built in SE patch .esp needs to be disabled (another new game start) and I think that was a possible conflict with OSL that resolved when I tried to re-install DDNg to trouble shoot. Thank you so much for the recommendation. It's what I really needed for fresh starts. 1
crazyduck Posted November 14, 2024 Posted November 14, 2024 So i dont know why but every time i use this Mod after some time i get stack dumps if i open my current save i have 54 instances of slsf_reloaded playerscript running and 42 already suspended instance of this script, every other mod works fine but with this mod its always the same it starts to fill the active scripts list with instance over instance of the same script and at same time it does not give ingame any really usable debug output if something is wrong. And if i expand the running script in resaver it show me always the same lines about onupdategametime then famemanager update fame and spread fame and utility.wait
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