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Posted
6 minutes ago, Valauthiel said:

 

就是这个。我有几个 FB Necro 动画,并且 Toast 的所有动画都已激活。(还应该提到我选择坚持生存)图像.png.e68eac3867ba0a34e139c587b1a3aa4a.png

To activate toast animation, I installed the animation and updated fnis. However, there is no toast animation in the game's sexlab animation.
Excuse me for flipping

Posted

I gotta admit the issues are quite confusing, and as much as I want to debug them, I have to stop debugging for now and focus on making v1.1

Hopefully it will fix some of the issues. Sorry that it will take some time, I will try to do it quick.

 

Central Dental Care Cumbernauld - To ensure our patients receive the  highest standard of care we are upgrading one of our dental surgeries this  week. There may be some disturbance and we

Posted
9 minutes ago, LittleWhiteNeko said:

I gotta admit the issues are quite confusing, and as much as I want to debug them, I have to stop debugging for now and focus on making v1.1

Hopefully it will fix some of the issues. Sorry that it will take some time, I will try to do it quick.

 

Central Dental Care Cumbernauld - To ensure our patients receive the  highest standard of care we are upgrading one of our dental surgeries this  week. There may be some disturbance and we

No stress :) Looking forward to future work, as this mod seems very interesting ^^

Posted
15 minutes ago, LittleWhiteNeko said:

I gotta admit the issues are quite confusing, and as much as I want to debug them, I have to stop debugging for now and focus on making v1.1

Hopefully it will fix some of the issues. Sorry that it will take some time, I will try to do it quick.

 

Central Dental Care Cumbernauld - To ensure our patients receive the  highest standard of care we are upgrading one of our dental surgeries this  week. There may be some disturbance and we

you did a great job, this will be the BEST defeat mod some day👍waiting for your good news

Posted

Bro cooked. Pretty much zero issues from start to finish with both bandit and necromancer paths, except for some ragdoll bugs after bandit beheading. If only po3 updated his enhanced death cam to stop the insane camera spin with TDM enabled.

 

If anyone has issues, you should probably remove sexlab p+ and other defeat mods.

 

My dragonborn tried to say thanks, but she can't anymore.Screenshot455.thumb.jpg.371d199515bd9e6bb1b306db3502a8b5.jpg

Posted
17 hours ago, LittleWhiteNeko said:

Thanks for the feedback, and glad you enjoyed it.

You make a good point with the death timer, I gotta add it to the hard requirements.

 

Female aggressors, I had a plan but it is not a priority right now. Only Necromancers can be triggered by both gender. If the necromancer only standing, maybe you are missing some lesbian animations?

 

Creature support... Definitely, one day

No, thank YOU for the mod, jokes aside I was able to test female necromancers on a fresh file and it works perfectly fine. For some reasons bandits and male necromancers works on my old saves but not female necromancers, since female bandits didn't work I just assume wrong, my b. Keep doing your stuff, I'm sure you have a lot on your list of to-dos and it'll be great

Posted

I have a little idea. Instead of calling the player an advantage, wouldn't it be better for the corpse seller to recognize her as the Dragonborn and hold an auction to sell her? 

5,000 gold for the corpse of the Dragonborn is too underestimated IMO. 

Posted
13 hours ago, KirovNod said:

I have a little idea. Instead of calling the player an advantage, wouldn't it be better for the corpse seller to recognize her as the Dragonborn and hold an auction to sell her? 

5,000 gold for the corpse of the Dragonborn is too underestimated IMO. 

 

That should be dependent on main story completion, I'd say. If you're early on in your adventure, or using a mod that lets you play as non-dragonborn (Skyrim Unbound, for example)  then its ignored.  Whereas if You've say...completed the main story quests and half the world knows who you are...

Posted
2 hours ago, FoxinTale said:

 

That should be dependent on main story completion, I'd say. If you're early on in your adventure, or using a mod that lets you play as non-dragonborn (Skyrim Unbound, for example)  then its ignored.  Whereas if You've say...completed the main story quests and half the world knows who you are...

 

16 hours ago, KirovNod said:

I have a little idea. Instead of calling the player an advantage, wouldn't it be better for the corpse seller to recognize her as the Dragonborn and hold an auction to sell her? 

5,000 gold for the corpse of the Dragonborn is too underestimated IMO. 

The comments based on player main story completion or fame is definitely on the table. Though it is not a priority right now.

 

Currently trying to make PDA independent or less dependent on SLPGN but it is proving more tricky than I expected.

Posted
1 minute ago, LittleWhiteNeko said:

 

The comments based on player main story completion or fame is definitely on the table. Though it is not a priority right now.

 

Currently trying to make PDA independent or less dependent on SLPGN but it is proving more tricky than I expected.

It's great to hear, thank you for the hard work :)

Posted (edited)

Quick heads up to make this work with Acheron, the best way to do it would be to create a Quest which upon starting simply kills the player (In the quest fragment start script using Player.Kill()). Then create config scripts as describes here: Events · Scrabx3/Acheron Wiki (github.com)

Priority would logically be 0, s.t. it fires only if no other event is chosen, but you can technically make it priority 1 as well, s.t. theres a chance to die even when other addons like YK or PD exist and could be started. For the flags, you want to set "StartTeleport" to true, "Teleport" to false and "InCombat" to true, this will allow the event to always be valid no matter the circumstance the player is being defeated in

 

Since your quest only relies on the player dying, you can stop your event quest again and do w/e you want to do otherwise before reloading a save. Might be a little contradictory to have a Death Alternative event be... death, but itd be a perfectly valid application for people that want to have a chance to die in a "regular setting" using Acheron

 

This can be done without having any dependency on Acheron at all, as the only time you interact with it is through a .yml

Edited by Scrab
Posted
15 minutes ago, Scrab said:

Quick heads up to make this work with Acheron, the best way to do it would be to create a Quest which upon starting simply kills the player (In the quest fragment start script using Player.Kill()). Then create config scripts as describes here: Events · Scrabx3/Acheron Wiki (github.com)

Priority would logically be 0, s.t. it fires only if no other event is chosen, but you can technically make it priority 1 as well, s.t. theres a chance to die even when other addons like YK or PD exist and could be started. For the flags, you want to set "StartTeleport" to true, "Teleport" to false and "InCombat" to true, this will allow the event to always be valid no matter the circumstance the player is being defeated in

 

Since your quest only relies on the player dying, you can stop your event quest again and do w/e you want to do otherwise before reloading a save. Might be a little contradictory to have a Death Alternative event be... death, but itd be a perfectly valid application for people that want to have a chance to die in a "regular setting" using Acheron

 

This can be done without having any dependency on Acheron at all, as the only time you interact with it is through a .yml

Thank you for the heads up. Compatibility with Acheron is definitely something I'd like to address somewhere in the future.

Posted

Not working for me. After death just reloading. Had trying without SLPGN. Now will try with it.

Posted (edited)
17 minutes ago, crococat said:

Not working for me. After death just reloading. Had trying without SLPGN. Now will try with it.

Do you have Death Cam mod? Death cam duration is not touched by this mod. Maybe I should do that

Next version will include death cam duration

 

18 minutes ago, sierrra said:

new update? 😮 

Not yet, but sure here is my progress so far:
 

  1. MCM improved
  2. Bandit Necro is now independent from SLPGN and no longer need it. Works done are:
    • Standard / 2 People Necro
      • Player and Follower Necro can happen at the same time
    • Group / 3-4 People Necro, group size is randomly picked
    • Player + Follower + Bandit 3 People Group Necro
    • Decapitation Necro
Edited by LittleWhiteNeko
Posted (edited)

I can't for the life of me get this mod to work. 

 

I want it to so badly lol.   I've made sure all the dependencies were installed, animations installed, used your version of SLPGN version.  your other mod detects that it's installed.  Yet when I die they have a short scene where they say "wait this bitch is still alive.. barely.  lets have some fun with her" or something along those lines.  They go to strip me but only manage to take away my shoes and weapon but shows multiple animations and sounds of taking stuff from me and my body bounces slightly yet my armor stays on.

The bandits say a few more saucy lines and basically say a line that is meant to initiate sex but then I pop back up on my feet with full health and my fists raised looking for a fight.  No sex scene starts and I'm able to run around and re-equip all of my weapons and shoes which they "stole".  

I'm not sure what I'm doing wrong... do the symptoms above suggest anything that might be causing the problem?

Edited by Furflz

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