LittleWhiteNeko Posted August 10, 2024 Author Posted August 10, 2024 (edited) 6 minutes ago, lovalter said: I see, I assume I should have guro outfits equipped when impaled / hanging/ etc, any ideas why they're not working? No, there is no guro outfit equipped for that part. Guro outfit currently only used for the decapitated head. Try getting decapitated before impaled and you will have both the head and the body impaled at the same time. In the future I do plan to go for cannibalism route and use more of the guro outfits, such as decapitated limbs, etc. Edited August 10, 2024 by LittleWhiteNeko
tminus0 Posted August 10, 2024 Posted August 10, 2024 Hey, just dropping my two cents for how great the mod is, most defeat mods are kind of the same, I use naked defeat to link into simple slavery for the darker stuff, but this mod cuts the middle man and was something I was looking out for. For the scenes I was able to test they all run great, I love how seamlessly everything seem to work, it runs really fast too. I did have trouble with the game loading my last save right away after death, after installing Enhanced Death Camera and making the camera timer 100 it works great. Maybe put this in the mod page as a hard requirement or troubleshooting, I'm guessing it has to do with optimization mods that help loading times. Aside from that, are you planning for female aggressors? Unless it's on my end, I can't get females to be aggressors, with only female bandits around they just stand there, likewise the female necromancers do revive but then just stand there also. In the same vein are you planning for creatures support? Very excited for what you have next in store, I believe this can be one of the best defeat mods out there. 1
Sirschlongslinger69 Posted August 10, 2024 Posted August 10, 2024 (edited) Game seems to ctd when the mod handles the post rape events. I have the AE framework for sexlab so that may be it, but I've been trying to cull the modlist down to barebones and start from there. crash-2024-08-10-18-32-42.log Necromancer event has no issues, but the bandits ctd after the decap and the thugs ctd after they strip. The CTD for bandits isn't caused by the decap, both are caused by the dialogue starting/ next scene starting. I think I had this exact problem on the plgn mod, but that was fixed by removing the realistic death mod. Edited August 10, 2024 by Sirschlongslinger69
Vexing Vixen Posted August 10, 2024 Posted August 10, 2024 This mod works really well with "defeat" mods once it's set up correctly. Sometimes I get defeated and raped, captured, escape to fight another day. Though this mod adds to the world that sometimes fights end up not knocking me down but with my respectable and sexy swordswomen end up with such a humiliating end. It adds to the grim and dark side of skyrim. Will keep a lookout with this mod's future progress.
AthenaTheLover Posted August 10, 2024 Posted August 10, 2024 Interesting, but I have a question about how to obtain this scene? Spoiler
WCSC Posted August 10, 2024 Posted August 10, 2024 I was getting ready to install but confused on an issue. Deadly Furniture says to use ZAP8, but here seems to point to ZAP 7 which is much smaller and probably better? For this mod do we use Deadly Furniture with ZAP 7 or 8?
Kitty Kisara Posted August 10, 2024 Posted August 10, 2024 1 hour ago, AthenaTheLover said: Interesting, but I have a question about how to obtain this scene? Reveal hidden contents If it's still like in the test builds, it's a 50/50 chance you will get the corpse emporium instead of the decoration outcome. 4 minutes ago, WCSC said: I was getting ready to install but confused on an issue. Deadly Furniture says to use ZAP8, but here seems to point to ZAP 7 which is much smaller and probably better? For this mod do we use Deadly Furniture with ZAP 7 or 8? 8
WCSC Posted August 10, 2024 Posted August 10, 2024 26 minutes ago, Kitty Kisara said: If it's still like in the test builds, it's a 50/50 chance you will get the corpse emporium instead of the decoration outcome. 8 Should it be the 8, or 8+ 2023 ? Thanks
Kitty Kisara Posted August 10, 2024 Posted August 10, 2024 1 minute ago, WCSC said: Should it be the 8, or 8+ 2023 ? Thanks ZAZ 8.0+ from the description 😉 1
Guest Posted August 10, 2024 Posted August 10, 2024 can you actually play after THESE happens to your PC?
AthenaTheLover Posted August 10, 2024 Posted August 10, 2024 32 minutes ago, Kitty Kisara said: If it's still like in the test builds, it's a 50/50 chance you will get the corpse emporium instead of the decoration outcome. I see so i will wait for next version
Kitty Kisara Posted August 10, 2024 Posted August 10, 2024 (edited) 2 minutes ago, AthenaTheLover said: I see so i will wait for next version There are just 2 events. Make a save and try it a few times, then you should get it I recommend the Embershard Mine, easy to reach, but every bandit camp should be nice Edited August 10, 2024 by Kitty Kisara
sierrra Posted August 10, 2024 Posted August 10, 2024 (edited) I think True Directional Movement conflicts with he necromancer 'sex toy follower' ending where you follow them around. The movement is just.... not right.... works somewhat if you don't move the mouse around. Edited August 10, 2024 by sierrra
LittleWhiteNeko Posted August 10, 2024 Author Posted August 10, 2024 3 hours ago, AthenaTheLover said: Interesting, but I have a question about how to obtain this scene? Hide contents 1 hour ago, Kitty Kisara said: If it's still like in the test builds, it's a 50/50 chance you will get the corpse emporium instead of the decoration outcome. Use Curator Mode in MCM so you can pick your own outcomes. For now only Bandits have multiple outcome options.
LittleWhiteNeko Posted August 10, 2024 Author Posted August 10, 2024 4 hours ago, Sirschlongslinger69 said: Game seems to ctd when the mod handles the post rape events. I have the AE framework for sexlab so that may be it, but I've been trying to cull the modlist down to barebones and start from there. crash-2024-08-10-18-32-42.log Necromancer event has no issues, but the bandits ctd after the decap and the thugs ctd after they strip. The CTD for bandits isn't caused by the decap, both are caused by the dialogue starting/ next scene starting. I think I had this exact problem on the plgn mod, but that was fixed by removing the realistic death mod. From what I see in the log, this is the known issue for some people that Decapitation handling crashes their game. It is caused by the mod trying to sexchanging the player twice to restore the head. For some it works, for others it just crashes the mod. I'm still looking for a reason why. 1
LittleWhiteNeko Posted August 11, 2024 Author Posted August 11, 2024 5 hours ago, tminus0 said: Hey, just dropping my two cents for how great the mod is, most defeat mods are kind of the same, I use naked defeat to link into simple slavery for the darker stuff, but this mod cuts the middle man and was something I was looking out for. For the scenes I was able to test they all run great, I love how seamlessly everything seem to work, it runs really fast too. I did have trouble with the game loading my last save right away after death, after installing Enhanced Death Camera and making the camera timer 100 it works great. Maybe put this in the mod page as a hard requirement or troubleshooting, I'm guessing it has to do with optimization mods that help loading times. Aside from that, are you planning for female aggressors? Unless it's on my end, I can't get females to be aggressors, with only female bandits around they just stand there, likewise the female necromancers do revive but then just stand there also. In the same vein are you planning for creatures support? Very excited for what you have next in store, I believe this can be one of the best defeat mods out there. Thanks for the feedback, and glad you enjoyed it. You make a good point with the death timer, I gotta add it to the hard requirements. Female aggressors, I had a plan but it is not a priority right now. Only Necromancers can be triggered by both gender. If the necromancer only standing, maybe you are missing some lesbian animations? Creature support... Definitely, one day
AthenaTheLover Posted August 11, 2024 Posted August 11, 2024 4 hours ago, Kitty Kisara said: There are just 2 events. Make a save and try it a few times, then you should get it I recommend the Embershard Mine, easy to reach, but every bandit camp should be nice 2 hours ago, LittleWhiteNeko said: Use Curator Mode in MCM so you can pick your own outcomes. For now only Bandits have multiple outcome options. Thanks! I checked and for some reason when the bandit kills, it loads the previous save. I have to use setgs fPlayerDeathReloadTime 360 , to be able to see the scenes. The TFC command doesn't even work to see what's in the shop so I used coc to see what shop have and it would be worth changing the look of that one hanging corpse.
Alesteria Posted August 11, 2024 Posted August 11, 2024 (edited) I've tried ur beta PDA mod but here comes to some issues: Should I pay attention to the load order of this mod? I installed PDA after your SLPGN1.2.6 but can't detect in the game, I reversed their orders, SLPGN is detected but can't trigger sex courses, every bandit was on hit and waited. They stripped my clothes and laugh at my corpse. THEN My corpse stood by about 5 sec then turn to death, the quest can't continue anymore... I tried forced in manual but still did nothing. I've installed all the requirements you recommended. Maybe some normal mods can cause issues with PDA? I dont know how to fix it. By the way I've installed all the animations in SLAL and when I uninstalled PDA, the SLPGN worked normally and no problems. I feel so sad☹️. sorry for my poor English Edited August 11, 2024 by Alesteria
Valauthiel Posted August 11, 2024 Posted August 11, 2024 6 hours ago, Alesteria said: I've tried ur beta PDA mod but here comes to some issues: Should I pay attention to the load order of this mod? I installed PDA after your SLPGN1.2.6 but can't detect in the game, I reversed their orders, SLPGN is detected but can't trigger sex courses, every bandit was on hit and waited. They stripped my clothes and laugh at my corpse. THEN My corpse stood by about 5 sec then turn to death, the quest can't continue anymore... I tried forced in manual but still did nothing. I've installed all the requirements you recommended. Maybe some normal mods can cause issues with PDA? I dont know how to fix it. By the way I've installed all the animations in SLAL and when I uninstalled PDA, the SLPGN worked normally and no problems. I feel so sad☹️. sorry for my poor English I also have this exact issue. And I noticed in the console that the game was trying, and failing to validate actors for the sex to start, and thus any attempt at starting animations was aborted. (Can't remember the exact wording in the console, as it's been a couple of days since I last tried)
LittleWhiteNeko Posted August 11, 2024 Author Posted August 11, 2024 10 hours ago, Alesteria said: I've tried ur beta PDA mod but here comes to some issues: Should I pay attention to the load order of this mod? I installed PDA after your SLPGN1.2.6 but can't detect in the game, I reversed their orders, SLPGN is detected but can't trigger sex courses, every bandit was on hit and waited. They stripped my clothes and laugh at my corpse. THEN My corpse stood by about 5 sec then turn to death, the quest can't continue anymore... I tried forced in manual but still did nothing. I've installed all the requirements you recommended. Maybe some normal mods can cause issues with PDA? I dont know how to fix it. By the way I've installed all the animations in SLAL and when I uninstalled PDA, the SLPGN worked normally and no problems. I feel so sad☹️. sorry for my poor English PDA should be loaded after SLPGN as it uses SLPGN functions for now. it wont be detected by PDA when the player is still alive, only after death, current visual bug. 3 hours ago, Valauthiel said: I also have this exact issue. And I noticed in the console that the game was trying, and failing to validate actors for the sex to start, and thus any attempt at starting animations was aborted. (Can't remember the exact wording in the console, as it's been a couple of days since I last tried) usually i have this when i have no valid animation. can you provide the screenshot of the console?
lqh10161016 Posted August 11, 2024 Posted August 11, 2024 The problem I'm having now is that if I choose to die immediately, the mod works fine, but if I choose to stay alive, the bandits will walk up to me one by one after saying something, and then I stand up for a few seconds, then fall down, and then nothing happens.
VaCR Posted August 11, 2024 Posted August 11, 2024 Spoiler On 8/9/2024 at 7:55 PM, lovalter said: Do you have any idea what could be causing this bugged mesh on death? Also, I got as far as the execution party, screen goes black and there's just an infinite loop of Activated by player, pre executioner, pre guard etc. Using the black screen menu option doesn't fix it I assume this mod is called Helpless in logs? If so, I have some errorsPapyrus.0.log Did you manage to solve this loop problem with the chopping block?
lovalter Posted August 11, 2024 Posted August 11, 2024 5 minutes ago, VaCR said: Hide contents Did you manage to solve this loop problem with the chopping block? Nope
Alesteria Posted August 11, 2024 Posted August 11, 2024 (edited) 1 hour ago, LittleWhiteNeko said: PDA should be loaded after SLPGN as it uses SLPGN functions for now. it wont be detected by PDA when the player is still alive, only after death, current visual bug. usually i have this when i have no valid animation. can you provide the screenshot of the console? Here are my screenshots when I tested 1h ago. PDA really acted toughly in my game😵 Pic 1 I just went dead but PDA didnt go automatically,I can see SLPGN provided the death expression. I started in curator mode and use hotkey. Spoiler Pic 2 I start with ''cling up to dear life'', issue came before the sex scene started: I stood up for seconds then went to dead, as u can see that animations are ready. Spoiler Pic 3/4/5 I use hotkey after the Pic2 occured then choose ''give up ur life'', I can see that SLPGN took over then start scaning and choosing animations, bandits and wolves are HIT. BUT I got stucked, SLPGN just keep scanning and choosing animations and redo again and again. I wait for 3 periods but no sex scenes. Spoiler Spoiler Spoiler Pic 6 I stop quest and re-forced PDA ,chose ''give up ur life'', then worked barely normal, sex animations played. BUT before the next scene (I chose ''hanging''), I got a wrong transport to high sky and fell, nothing but my body, the end😭😭😭 Spoiler here is my recent clashlog hours before, might helps:(THEN the load order is right, I retried the bad end scene when I chose ''sell the corpse'' game went ctd) Spoiler Unhandled native exception occurred at 0x7FF608656FC8 (SkyrimSE.exe+406FC8) on thread 12144! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 11 Aug 2024 23:49:18.769 Possible relevant objects (10) { [ 0] TESObjectREFR(FormId: 8504DBB0, File: `Player Death Aftermath.esp`, BaseForm: TESObjectSTAT(FormId: 0005D17C, File: `Skyrim.esm`)) [ 0] TESObjectSTAT(FormId: 0005D17C, File: `Skyrim.esm`) [ 0] Character(FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [ 0] TESNPC(Name: `Merchandise`, FormId: FF000CCF) [ 2] NiNode(Name: `MOV WeaponBackDefault`) [ 10] NiNode(Name: `CME WeaponBackDefault`) [ 44] TESObjectCELL(Name: CorpseEmporium `Corpse Emporium`, FormId: 8504DAF2, File: `Player Death Aftermath.esp`) [ 140] TESPackage(FormId: 850568EA, File: `Player Death Aftermath.esp`) [ 195] BSFadeNode(Name: `skeleton_female.nif`, Owner: `Character(FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF))`) [ 277] BGSKeyword(Name: SPID_Processed, FormId: FF009E58) } Probable callstack { [0] 0x7FF608656FC8 (SkyrimSE.exe+406FC8) TESObjectREFR::unk_406ED0+F8 [1] 0x7FF6084C8007 (SkyrimSE.exe+278007) unk_277F00+107 [2] 0x7FF6084C3BD7 (SkyrimSE.exe+273BD7) unk_273B50+87 [3] 0x7FF6084B8A9A (SkyrimSE.exe+268A9A) TESObjectCELL::unk_2689E0+BA [4] 0x7FF608656BFF (SkyrimSE.exe+406BFF) BGSProcedureFind::Func12_406840+3BF [5] 0x7FF608656828 (SkyrimSE.exe+406828) BGSProcedureFind::Func11_4067F0+38 [6] 0x7FF608679ED2 (SkyrimSE.exe+429ED2) BGSProcedureTreeSimultaneous::unk_429C00+2D2 [7] 0x7FF60867974E (SkyrimSE.exe+42974E) BGSProcedureTreeSequence::unk_429530+21E [8] 0x7FF608892B43 (SkyrimSE.exe+642B43) unk_6429D0+173 [9] 0x7FF608892D36 (SkyrimSE.exe+642D36) unk_642BE0+156 [10] 0x7FF60885A8E9 (SkyrimSE.exe+60A8E9) IAnimationGraphManagerHolder::Func12_60A850+99 [11] 0x7FF608740DC2 (SkyrimSE.exe+4F0DC2) IAnimationGraphManagerHolder::unk_4F0D40+82 [12] 0x7FF6084F3643 (SkyrimSE.exe+2A3643) TESObjectREFR::unk_2A34D0+173 [13] 0x7FF6084E01EF (SkyrimSE.exe+2901EF) TESObjectREFR::Load3D_28FB90+65F [14] 0x7FFDBA212CF3 (po3_Tweaks.dll+32CF3) [15] 0x1C1C69A7020 [16] 0x7FFDBA39AB01 (po3_SpellPerkItemDistributor.dll+2AB01) [17] 0x1C19CBA1C00 [18] 0x7FFD01040022 [19] 0x1C02E804E00 [20] 0x1BFCAA4DF00 } Registers { AX: 0x0 (NULL) BX: 0xACF30FF000 (void*) CX: 0x1C1B2B4E220 (void*) DX: 0xACF30FF130 (Character**) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) SI: 0x0 (NULL) DI: 0x1BFCAB84680 (TESObjectREFR*) -> (FormId: 8504DBB0, File: `Player Death Aftermath.esp`, BaseForm: TESObjectSTAT(FormId: 0005D17C, File: `Skyrim.esm`)) BP: 0xACF30FF130 (Character**) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) SP: 0xACF30FEF10 (NiNode**) -> (Name: `MOV WeaponBackDefault`) IP: 0x7FF608656FC8 (SkyrimSE.exe+406FC8) (void*) R8: 0x1BFCACB0800 (TESObjectREFR**) -> (FormId: 8504DBB0, File: `Player Death Aftermath.esp`, BaseForm: TESObjectSTAT(FormId: 0005D17C, File: `Skyrim.esm`)) R9: 0x1BFCACB0800 (TESObjectREFR**) -> (FormId: 8504DBB0, File: `Player Death Aftermath.esp`, BaseForm: TESObjectSTAT(FormId: 0005D17C, File: `Skyrim.esm`)) R10: 0x1C0262382B0 (void*) R11: 0xFF (u8):[255] R12: 0x0 (NULL) R13: 0x1BEEB03F480 (TESObjectSTAT*) -> (FormId: 0005D17C, File: `Skyrim.esm`) R14: 0x0 (NULL) R15: 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) Flags: 0x10246 XMM0: (double)5.51657348549721E-315 / (float)70.72943 XMM1: (double)6.00463915861011E-315 / (float)246586.8 XMM2: (double)5.48797696097526E-315 / (float)45.28524 XMM3: (double)5.63460857458155E-315 / (float)500 XMM4: (double)5.63460857458155E-315 / (float)500 XMM5: (double)1.05685337195934E-314 / (float)3.402823E+38 XMM6: (double)5.63460857458155E-315 / (float)500 XMM7: (double)0 / (float)0 XMM8: (double)0 / (float)0 XMM9: (double)0 / (float)0 XMM10: (double)0 / (float)0 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 } Stack { [SP+0] 0x1C1B3306340 (NiNode*) -> (Name: `MOV WeaponBackDefault`) [SP+8] 0x0 (NULL) [SP+10] 0x0 (NULL) [SP+18] 0x7FF6090241DA (SkyrimSE.exe+DD41DA) (void*) [SP+20] 0x0 (NULL) [SP+28] 0xACF30FF358 (void*) [SP+30] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+38] 0x7FFDC15A57C3 (tbbmalloc.dll+157C3) (void*) [SP+40] 0x1C1B3306D40 (NiNode*) -> (Name: `CME WeaponBackDefault`) [SP+48] 0x0 (NULL) [SP+50] 0x0 (NULL) [SP+58] 0x7FF6090241DA (SkyrimSE.exe+DD41DA) (void*) [SP+60] 0x0 (NULL) [SP+68] 0x7FF609024D1F (SkyrimSE.exe+DD4D1F) (void*) [SP+70] 0x0 (NULL) [SP+78] 0x0 (NULL) [SP+80] 0xACF30FF088 (void*) [SP+88] 0x1BFCAA3BF00 (BGSProcedureWander*) [SP+90] 0x1C1B2B4E220 (void*) [SP+98] 0xACF30FF070 (TESObjectREFR**) -> (FormId: 8504DBB0, File: `Player Death Aftermath.esp`, BaseForm: TESObjectSTAT(FormId: 0005D17C, File: `Skyrim.esm`)) [SP+A0] 0x1BFCACB2800 (void*) [SP+A8] 0x1BFCAA4DF54 (void*) [SP+B0] 0xACF30FF090 (void*) [SP+B8] 0x7FF6084C8007 (SkyrimSE.exe+278007) (void*) [SP+C0] 0x1 (u8):[1] [SP+C8] 0x22 (u8):[34] [SP+D0] 0x1C1B2B565C0 (BGSPackageDataObjectList*) [SP+D8] 0x1C1B2B4E220 (void*) [SP+E0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+E8] 0x7FFDC15A372E (tbbmalloc.dll+1372E) (void*) [SP+F0] 0x1BFCACB2800 (void*) [SP+F8] 0x7FF6084C3BD7 (SkyrimSE.exe+273BD7) (void*) [SP+100] 0x1BFCACB0800 (TESObjectREFR**) -> (FormId: 8504DBB0, File: `Player Death Aftermath.esp`, BaseForm: TESObjectSTAT(FormId: 0005D17C, File: `Skyrim.esm`)) [SP+108] 0xACF30FF070 (TESObjectREFR**) -> (FormId: 8504DBB0, File: `Player Death Aftermath.esp`, BaseForm: TESObjectSTAT(FormId: 0005D17C, File: `Skyrim.esm`)) [SP+110] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+118] 0x7FF608382BEA (SkyrimSE.exe+132BEA) (void*) [SP+120] 0x1BFCACB0800 (TESObjectREFR**) -> (FormId: 8504DBB0, File: `Player Death Aftermath.esp`, BaseForm: TESObjectSTAT(FormId: 0005D17C, File: `Skyrim.esm`)) [SP+128] 0x1BFCACB2800 (void*) [SP+130] 0x1BFCACB2800 (void*) [SP+138] 0x1BFCACB2800 (void*) [SP+140] 0x1C1B2B565C0 (BGSPackageDataObjectList*) [SP+148] 0x7FF6084B8A9A (SkyrimSE.exe+268A9A) (void*) [SP+150] 0x1BFCAA5BD80 (TESObjectCELL*) -> (Name: CorpseEmporium `Corpse Emporium`, FormId: 8504DAF2, File: `Player Death Aftermath.esp`) [SP+158] 0x1BFCAA5BE98 (char*) "p/" [SP+160] 0x1BFCAB84680 (TESObjectREFR*) -> (FormId: 8504DBB0, File: `Player Death Aftermath.esp`, BaseForm: TESObjectSTAT(FormId: 0005D17C, File: `Skyrim.esm`)) [SP+168] 0x1BFCAA4DF54 (void*) [SP+170] 0x1 (u8):[1] [SP+178] 0xACF30FF090 (void*) [SP+180] 0xACF30FF0F0 (void*) [SP+188] 0x1BFCAA4DF54 (void*) [SP+190] 0xACF30FF100 (void*) [SP+198] 0x1BFCAA4DF54 (void*) [SP+1A0] 0xACF30FF108 (void*) [SP+1A8] 0xACF30FF110 (void*) [SP+1B0] 0xACF30FF080 (void*) [SP+1B8] 0x7FF6001260CD (u64):[140694539886797] [SP+1C0] 0x1C1B2B4E1A0 (BGSProcedureFindExecState*) [SP+1C8] 0x7FF608656BFF (SkyrimSE.exe+406BFF) (void*) [SP+1D0] 0x1C16C0F7FA0 (BGSAIWorldLocationRefRadius*) [SP+1D8] 0xACF30FF1E0 (void*) [SP+1E0] 0xFFFFFFFF43FA0000 (i64):[-3154509824] (f32):[500] [SP+1E8] 0xACF30FF290 (void*) [SP+1F0] 0x1C143FA0000 (void*) [SP+1F8] 0x7FF608656ED0 (SkyrimSE.exe+406ED0) (void*) [SP+200] 0xACF30FF130 (Character**) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+208] 0x7FFDC15A3911 (tbbmalloc.dll+13911) (void*) [SP+210] 0x1BFCAA5BD80 (TESObjectCELL*) -> (Name: CorpseEmporium `Corpse Emporium`, FormId: 8504DAF2, File: `Player Death Aftermath.esp`) [SP+218] 0x7FF60884F945 (SkyrimSE.exe+5FF945) (void*) [SP+220] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+228] 0x1C1B2B4E220 (void*) [SP+230] 0x1C1B2B565C0 (BGSPackageDataObjectList*) [SP+238] 0x1C01E396201 (void*) [SP+240] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+248] 0x7FF60835259E (SkyrimSE.exe+10259E) (void*) [SP+250] 0xFFFFFFFF (u32):[4294967295] [SP+258] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+260] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+268] 0x0 (NULL) [SP+270] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+278] 0x0 (NULL) [SP+280] 0x1 (u8):[1] [SP+288] 0xACF30FF290 (void*) [SP+290] 0x1BFCAA3BF80 (BGSProcedureTreeSimultaneous*) [SP+298] 0xACF30FF370 (void*) [SP+2A0] 0xACF30FF290 (void*) [SP+2A8] 0x1C1B2B4E1A8 (BGSAIWorldLocationRefRadius**) [SP+2B0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+2B8] 0x7FF60864A712 (SkyrimSE.exe+3FA712) (void*) [SP+2C0] 0x3C23D70A (u32):[1008981770] (f32):[0.01] [SP+2C8] 0x0 (NULL) [SP+2D0] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+2D8] 0x0 (NULL) [SP+2E0] 0x1 (u8):[1] [SP+2E8] 0x1BFCAA3DD00 (BGSProcedureTreeProcedure*) [SP+2F0] 0x1BFCAA3BF80 (BGSProcedureTreeSimultaneous*) [SP+2F8] 0xACF30FF370 (void*) [SP+300] 0xACF30FF290 (void*) [SP+308] 0x1C1B2B4E1A0 (BGSProcedureFindExecState*) [SP+310] 0xACF30FF2E9 (void*) [SP+318] 0x7FF608656828 (SkyrimSE.exe+406828) (void*) [SP+320] 0x1BFCAA3BF40 (BGSProcedureFind*) [SP+328] 0xACF30FF201 (void*) [SP+330] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+338] 0x1BFCAA4DF54 (void*) [SP+340] 0x1C1B2B565A0 (void*) [SP+348] 0x7FF608679ED2 (SkyrimSE.exe+429ED2) (void*) [SP+350] 0x1C1B2B56580 (void*) [SP+358] 0x1C1B2B4E1A0 (BGSProcedureFindExecState*) [SP+360] 0x2 (u8):[2] [SP+368] 0x1BFCAA3DCC0 (BGSProcedureTreeProcedure*) [SP+370] 0x1BFCAA5A718 (char*) "p/" [SP+378] 0x7FF6088A0311 (SkyrimSE.exe+650311) (void*) [SP+380] 0xACF30FF448 (Character**) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+388] 0x1C1B2B4E1A0 (BGSProcedureFindExecState*) [SP+390] 0x1BFD1000000 (void*) [SP+398] 0x1BFCAA5A718 (char*) "p/" [SP+3A0] 0x1BF2BEFDE58 (char*) "s" [SP+3A8] 0x0 (NULL) [SP+3B0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+3B8] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+3C0] 0x0 (NULL) [SP+3C8] 0x0 (NULL) [SP+3D0] 0x0 (NULL) [SP+3D8] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+3E0] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+3E8] 0x1C1B2D59008 (void*) [SP+3F0] 0xACF30FF430 (void*) [SP+3F8] 0x3 (u8):[3] [SP+400] 0xACF30FF430 (void*) [SP+408] 0x1BFCAAA80A0 (BGSProcedureTreeSequence*) [SP+410] 0x1BFCAA3BF80 (BGSProcedureTreeSimultaneous*) [SP+418] 0x1C1B2B4E1E0 (BGSProcedureTreeSequenceExecState*) [SP+420] 0x0 (NULL) [SP+428] 0x1C1B2B4E1C0 (BGSProcedureTreeSimultaneousExecState*) [SP+430] 0x1BFCAA5A718 (char*) "p/" [SP+438] 0x7FF60867974E (SkyrimSE.exe+42974E) (void*) [SP+440] 0x1BFCAA3BF80 (BGSProcedureTreeSimultaneous*) [SP+448] 0x1C1B2B56580 (void*) [SP+450] 0x1BFCAA37580 (TESPackage*) -> (FormId: 850568EA, File: `Player Death Aftermath.esp`) [SP+458] 0x1C1B2B565A0 (void*) [SP+460] 0xACF30FF448 (Character**) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+468] 0x1C1B2B4E1C0 (BGSProcedureTreeSimultaneousExecState*) [SP+470] 0x0 (NULL) [SP+478] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+480] 0x0 (NULL) [SP+488] 0x0 (NULL) [SP+490] 0x0 (NULL) [SP+498] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+4A0] 0x8000001E00000000 (i64):[-9223371908005756928] [SP+4A8] 0x1C1B2D59008 (void*) [SP+4B0] 0x1C1B2D59008 (void*) [SP+4B8] 0x1BFCAA37580 (TESPackage*) -> (FormId: 850568EA, File: `Player Death Aftermath.esp`) [SP+4C0] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+4C8] 0x1BF2BEFD6F0 (void*) [SP+4D0] 0x0 (NULL) [SP+4D8] 0x1BFCAAA80A0 (BGSProcedureTreeSequence*) [SP+4E0] 0x1BFCAA5A700 (void*) [SP+4E8] 0x7FF608892B43 (SkyrimSE.exe+642B43) (void*) [SP+4F0] 0x1C000000003 (void*) [SP+4F8] 0x1BFCAA5A718 (char*) "p/" [SP+500] 0x1BFCAA37580 (TESPackage*) -> (FormId: 850568EA, File: `Player Death Aftermath.esp`) [SP+508] 0x1BFCAA5A718 (char*) "p/" [SP+510] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+518] 0x1BFCAA5A718 (char*) "p/" [SP+520] 0xACF30FF448 (Character**) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+528] 0x1C1B2B4E1E0 (BGSProcedureTreeSequenceExecState*) [SP+530] 0x0 (NULL) [SP+538] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+540] 0x0 (NULL) [SP+548] 0x1C1B2D59008 (void*) [SP+550] 0x1BFCAA5A718 (char*) "p/" [SP+558] 0x100 (u16):[256] [SP+560] 0xACF30FF550 (BGSVisitProceduresInitActorAnimPose*) [SP+568] 0x3D07D9C6 (u32):[1023924678] (f32):[0.03316667] [SP+570] 0x768 (u16):[1896] [SP+578] 0x1BF2BEFD6F0 (void*) [SP+580] 0x1BF2BEFD6F0 (void*) [SP+588] 0x0 (NULL) [SP+590] 0x1BFCAA5A718 (char*) "p/" [SP+598] 0x1BFCAA5A700 (void*) [SP+5A0] 0x1BFCAA37580 (TESPackage*) -> (FormId: 850568EA, File: `Player Death Aftermath.esp`) [SP+5A8] 0x7FF608892D36 (SkyrimSE.exe+642D36) (void*) [SP+5B0] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+5B8] 0x1BF2BEFD6F0 (void*) [SP+5C0] 0x1BF00000073 (void*) [SP+5C8] 0xACF30FF550 (BGSVisitProceduresInitActorAnimPose*) [SP+5D0] 0x3D07D9C6 (u32):[1023924678] (f32):[0.03316667] [SP+5D8] 0x1BF2BEFD601 (void*) [SP+5E0] 0x0 (NULL) [SP+5E8] 0x1C01E2C2E00 (BSAnimationGraphManager*) [SP+5F0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+5F8] 0xACF30FF701 (void*) [SP+600] 0x0 (NULL) [SP+608] 0x1C19CBA1C00 (BSFadeNode*) -> (Name: `skeleton_female.nif`, Owner: `Character(FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF))`) [SP+610] 0x1 (u8):[1] [SP+618] 0x1 (u8):[1] [SP+620] 0xACF30FF709 (void*) [SP+628] 0x7FF60885A8E9 (SkyrimSE.exe+60A8E9) (void*) [SP+630] 0xFFFFFFFF00000068 (i64):[-4294967192] [SP+638] 0x1BFCAA4DF38 (IAnimationGraphManagerHolder*) -> Character(FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+640] 0x7FF6098A9D98 (SkyrimSE.exe+1659D98) (void*) [SP+648] 0x1BFCAA5A718 (char*) "p/" [SP+650] 0x0 (NULL) [SP+658] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+660] 0x1BFCAA4DF38 (IAnimationGraphManagerHolder*) -> Character(FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+668] 0x7FF608740DC2 (SkyrimSE.exe+4F0DC2) (void*) [SP+670] 0x1C01E2C2E98 (void*) [SP+678] 0x1BFCAA4DF38 (IAnimationGraphManagerHolder*) -> Character(FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+680] 0xACF30FF709 (void*) [SP+688] 0x7FF6087402A3 (SkyrimSE.exe+4F02A3) (void*) [SP+690] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+698] 0x1BF2BEFDDC0 (ScrapHeap*) [SP+6A0] 0x1C01E6A8358 (BSFadeNode**) -> (Name: `skeleton_female.nif`, Owner: `Character(FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF))`) [SP+6A8] 0x7FF600000001 (u64):[140694538682369] [SP+6B0] 0xFFFFFFFF00000001 (i64):[-4294967295] [SP+6B8] 0xACF30FF678 (BSFadeNode**) -> (Name: `skeleton_female.nif`, Owner: `Character(FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF))`) [SP+6C0] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+6C8] 0x7FF6084F3643 (SkyrimSE.exe+2A3643) (void*) [SP+6D0] 0x1C01E2C2E00 (BSAnimationGraphManager*) [SP+6D8] 0x1C19CBA1C00 (BSFadeNode*) -> (Name: `skeleton_female.nif`, Owner: `Character(FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF))`) [SP+6E0] 0x0 (NULL) [SP+6E8] 0x7FF608E572DF (SkyrimSE.exe+C072DF) (void*) [SP+6F0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+6F8] 0xACF30FF678 (BSFadeNode**) -> (Name: `skeleton_female.nif`, Owner: `Character(FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF))`) [SP+700] 0x1C19CBA1C00 (BSFadeNode*) -> (Name: `skeleton_female.nif`, Owner: `Character(FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF))`) [SP+708] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+710] 0x0 (NULL) [SP+718] 0x7FF608363066 (SkyrimSE.exe+113066) (void*) [SP+720] 0x1BFCAA4DF80 (void*) [SP+728] 0x7FF6085B6656 (SkyrimSE.exe+366656) (void*) [SP+730] 0x0 (NULL) [SP+738] 0x0 (NULL) [SP+740] 0x1BF2BEFD6F0 (void*) [SP+748] 0xFFFFFFFF (u32):[4294967295] [SP+750] 0x1C02E804E00 (TESNPC*) -> (Name: `Merchandise`, FormId: FF000CCF) [SP+758] 0x7FF6084E01EF (SkyrimSE.exe+2901EF) (void*) [SP+760] 0x1C19CBA1C00 (BSFadeNode*) -> (Name: `skeleton_female.nif`, Owner: `Character(FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF))`) [SP+768] 0x1C19CBA1C00 (BSFadeNode*) -> (Name: `skeleton_female.nif`, Owner: `Character(FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF))`) [SP+770] 0xACF30FF709 (void*) [SP+778] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+780] 0x682E656C00000000 (u64):[7507049143404068864] [SP+788] 0x1A81D00786B (u64):[1821552703595] [SP+790] 0x1C02E804E00 (TESNPC*) -> (Name: `Merchandise`, FormId: FF000CCF) [SP+798] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+7A0] 0xACF30FF759 (void*) [SP+7A8] 0x0 (NULL) [SP+7B0] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+7B8] 0x0 (NULL) [SP+7C0] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+7C8] 0x0 (NULL) [SP+7D0] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+7D8] 0xACF30FF848 (QueuedCharacter**) [SP+7E0] 0x0 (NULL) [SP+7E8] 0x0 (NULL) [SP+7F0] 0x0 (NULL) [SP+7F8] 0x0 (NULL) [SP+800] 0x0 (NULL) [SP+808] 0x0 (NULL) [SP+810] 0x1C1C69A7000 (void*) [SP+818] 0x5 (u8):[5] [SP+820] 0x768 (u16):[1896] [SP+828] 0x0 (NULL) [SP+830] 0x0 (NULL) [SP+838] 0xFFFFFFFF (u32):[4294967295] [SP+840] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+848] 0x1BFC70812C8 (void*) [SP+850] 0x1BFC7081000 (QueuedCharacter*) [SP+858] 0x7FFDBA212CF3 (po3_Tweaks.dll+32CF3) (void*) [SP+860] 0x1C1C69A7020 (void*) [SP+868] 0x7FFDBA39AB01 (po3_SpellPerkItemDistributor.dll+2AB01) (void*) [SP+870] 0x1C19CBA1C00 (BSFadeNode*) -> (Name: `skeleton_female.nif`, Owner: `Character(FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF))`) [SP+878] 0x7FFD01040022 (u64):[140724620492834] [SP+880] 0x1C02E804E00 (TESNPC*) -> (Name: `Merchandise`, FormId: FF000CCF) [SP+888] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+890] 0x0 (NULL) [SP+898] 0x1BFD3F46830 (BGSKeyword*) -> (Name: SPID_Processed, FormId: FF009E58) [SP+8A0] 0x7C8FF0D23ABB (u64):[136957662476987] [SP+8A8] 0x7FFDBA399BBF (po3_SpellPerkItemDistributor.dll+29BBF) (char*) "L??$" [SP+8B0] 0x1C02E804E00 (TESNPC*) -> (Name: `Merchandise`, FormId: FF000CCF) [SP+8B8] 0x768 (u16):[1896] [SP+8C0] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+8C8] 0x7FF60881E257 (SkyrimSE.exe+5CE257) (void*) [SP+8D0] 0x0 (NULL) [SP+8D8] 0x37B6 (u16):[14262] [SP+8E0] 0x434D0B23 (u32):[1129122595] (f32):[205.0435] [SP+8E8] 0x1850568ED (u64):[6526691565] [SP+8F0] 0x1BF2BEFDE00 (void*) [SP+8F8] 0x1C02EDA1D00 (void*) [SP+900] 0x1C02E804E00 (TESNPC*) -> (Name: `Merchandise`, FormId: FF000CCF) [SP+908] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+910] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+918] 0x7FFDB96CB430 (SkyPatcher.dll+7B430) (void*) [SP+920] 0xB (u8):[11] [SP+928] 0xF (u8):[15] [SP+930] 0x768 (u16):[1896] [SP+938] 0x1BFC7081000 (QueuedCharacter*) [SP+940] 0x0 (NULL) [SP+948] 0x0 (NULL) [SP+950] 0x0 (NULL) [SP+958] 0x0 (NULL) [SP+960] 0x5 (u8):[5] [SP+968] 0x768 (u16):[1896] [SP+970] 0x0 (NULL) [SP+978] 0x0 (NULL) [SP+980] 0xFFFFFFFF (u32):[4294967295] [SP+988] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+990] 0x1BFC7081000 (QueuedCharacter*) [SP+998] 0x7FFDBA399CC6 (po3_SpellPerkItemDistributor.dll+29CC6) (void*) [SP+9A0] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+9A8] 0x1BFC8790F10 (void*) [SP+9B0] 0x1BFC70812C8 (void*) [SP+9B8] 0xFFFFFFFF (u32):[4294967295] [SP+9C0] 0x1BF2BEFDE58 (char*) "s" [SP+9C8] 0x7FF608395C4B (SkyrimSE.exe+145C4B) (void*) [SP+9D0] 0x1BFC7081000 (QueuedCharacter*) [SP+9D8] 0x1BF00000068 (void*) [SP+9E0] 0x1C0EF5C9740 (void*) [SP+9E8] 0x1BFC70812C8 (void*) [SP+9F0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+9F8] 0x7FFE1A451E83 (KERNELBASE.dll+41E83) (void*) [SP+A00] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+A08] 0x1BFC7081000 (QueuedCharacter*) [SP+A10] 0x1BF1CA87F80 (BackgroundProcessThread*) [SP+A18] 0x1BF2BEFD6F0 (void*) [SP+A20] 0x1BFC7081000 (QueuedCharacter*) [SP+A28] 0x7FF60839A9B9 (SkyrimSE.exe+14A9B9) (void*) [SP+A30] 0x1260CD (u32):[1204429] [SP+A38] 0x7FF600000068 (u64):[140694538682472] [SP+A40] 0x0 (NULL) [SP+A48] 0x1BFCAA4DF00 (Character*) -> (FormId: 850568ED, File: `Player Death Aftermath.esp`, BaseForm: TESNPC(Name: `Merchandise`, FormId: FF000CCF)) [SP+A50] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+A58] 0x0 (NULL) [SP+A60] 0x5 (u8):[5] [SP+A68] 0x1BF2BEFDE58 (char*) "s" [SP+A70] 0x0 (NULL) [SP+A78] 0x1BFC7081000 (QueuedCharacter*) [SP+A80] 0x1BF1CA87F80 (BackgroundProcessThread*) [SP+A88] 0x3 (u8):[3] [SP+A90] 0x1BFC7081000 (QueuedCharacter*) [SP+A98] 0x7FF608397203 (SkyrimSE.exe+147203) (void*) [SP+AA0] 0x1BFC7081000 (QueuedCharacter*) [SP+AA8] 0x1BF0000000D (void*) [SP+AB0] 0x0 (NULL) [SP+AB8] 0x1430 (u16):[5168] [SP+AC0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+AC8] 0x0 (NULL) [SP+AD0] 0x0 (NULL) [SP+AD8] 0x0 (NULL) [SP+AE0] 0x0 (NULL) [SP+AE8] 0x0 (NULL) [SP+AF0] 0x0 (NULL) [SP+AF8] 0x0 (NULL) [SP+B00] 0x1BF1CA87F80 (BackgroundProcessThread*) [SP+B08] 0x7FF608E5D6BD (SkyrimSE.exe+C0D6BD) (void*) [SP+B10] 0x2 (u8):[2] [SP+B18] 0x1BF1CA87F80 (BackgroundProcessThread*) [SP+B20] 0x1BFC7081000 (QueuedCharacter*) [SP+B28] 0x1BE3716CCC8 (void*) [SP+B30] 0x1BF1CA87F80 (BackgroundProcessThread*) [SP+B38] 0x0 (NULL) [SP+B40] 0x0 (NULL) [SP+B48] 0x7FFE1C007C24 (KERNEL32.DLL+17C24) (void*) [SP+B50] 0x0 (NULL) [SP+B58] 0x0 (NULL) [SP+B60] 0x0 (NULL) [SP+B68] 0x0 (NULL) [SP+B70] 0x0 (NULL) [SP+B78] 0x7FFE1D3AD721 (ntdll.dll+6D721) (void*) [SP+B80] 0x0 (NULL) [SP+B88] 0x0 (NULL) [SP+B90] 0x0 (NULL) [SP+B98] 0x0 (NULL) [SP+BA0] 0x0 (NULL) [SP+BA8] 0x0 (NULL) [SP+BB0] 0x9CDC8B6F00000000 (i64):[-7143681600058818560] [SP+BB8] 0x0 (NULL) [SP+BC0] 0x0 (NULL) [SP+BC8] 0x7FFE1A510C60 (KERNELBASE.dll+100C60) (void*) [SP+BD0] 0xACF30FE000 (void*) [SP+BD8] 0xFFFD0D1B0E1E0000 (i64):[-830015078006784] [SP+BE0] 0x7FFE868D870F (u64):[140731155842831] [SP+BE8] 0xACF30FE000 (void*) [SP+BF0] 0x0 (NULL) [SP+BF8] 0x0 (NULL) [SP+C00] 0x0 (NULL) [SP+C08] 0x0 (NULL) [SP+C10] 0x0 (NULL) [SP+C18] 0x0 (NULL) [SP+C20] 0x0 (NULL) [SP+C28] 0x0 (NULL) [SP+C30] 0x0 (NULL) [SP+C38] 0x0 (NULL) [SP+C40] 0x0 (NULL) [SP+C48] 0x0 (NULL) [SP+C50] 0x0 (NULL) [SP+C58] 0x0 (NULL) [SP+C60] 0x0 (NULL) [SP+C68] 0x0 (NULL) [SP+C70] 0x0 (NULL) [SP+C78] 0x0 (NULL) [SP+C80] 0x0 (NULL) [SP+C88] 0x0 (NULL) [SP+C90] 0x0 (NULL) [SP+C98] 0x0 (NULL) [SP+CA0] 0x0 (NULL) [SP+CA8] 0x0 (NULL) [SP+CB0] 0x0 (NULL) [SP+CB8] 0x0 (NULL) [SP+CC0] 0x0 (NULL) [SP+CC8] 0x0 (NULL) [SP+CD0] 0x0 (NULL) [SP+CD8] 0x0 (NULL) [SP+CE0] 0x0 (NULL) [SP+CE8] 0x0 (NULL) [SP+CF0] 0x0 (NULL) [SP+CF8] 0x0 (NULL) [SP+D00] 0x0 (NULL) [SP+D08] 0x0 (NULL) [SP+D10] 0x0 (NULL) [SP+D18] 0x0 (NULL) [SP+D20] 0x0 (NULL) [SP+D28] 0x0 (NULL) [SP+D30] 0x0 (NULL) [SP+D38] 0x0 (NULL) [SP+D40] 0x0 (NULL) [SP+D48] 0x0 (NULL) [SP+D50] 0x0 (NULL) [SP+D58] 0x0 (NULL) [SP+D60] 0x0 (NULL) [SP+D68] 0x0 (NULL) [SP+D70] 0x0 (NULL) [SP+D78] 0x0 (NULL) [SP+D80] 0x0 (NULL) [SP+D88] 0x0 (NULL) [SP+D90] 0x0 (NULL) [SP+D98] 0x0 (NULL) [SP+DA0] 0x0 (NULL) [SP+DA8] 0x0 (NULL) [SP+DB0] 0x0 (NULL) [SP+DB8] 0x0 (NULL) [SP+DC0] 0x0 (NULL) [SP+DC8] 0x0 (NULL) [SP+DD0] 0x0 (NULL) [SP+DD8] 0x0 (NULL) [SP+DE0] 0x0 (NULL) [SP+DE8] 0x0 (NULL) [SP+DF0] 0x0 (NULL) [SP+DF8] 0x0 (NULL) [SP+E00] 0x0 (NULL) [SP+E08] 0x0 (NULL) [SP+E10] 0x0 (NULL) [SP+E18] 0x0 (NULL) [SP+E20] 0x0 (NULL) [SP+E28] 0x0 (NULL) [SP+E30] 0x0 (NULL) [SP+E38] 0x0 (NULL) [SP+E40] 0x0 (NULL) [SP+E48] 0x0 (NULL) [SP+E50] 0x0 (NULL) [SP+E58] 0x0 (NULL) [SP+E60] 0x0 (NULL) [SP+E68] 0x0 (NULL) [SP+E70] 0x0 (NULL) [SP+E78] 0x0 (NULL) [SP+E80] 0x0 (NULL) [SP+E88] 0x0 (NULL) [SP+E90] 0x0 (NULL) [SP+E98] 0x0 (NULL) [SP+EA0] 0x0 (NULL) [SP+EA8] 0x0 (NULL) [SP+EB0] 0x0 (NULL) [SP+EB8] 0x0 (NULL) [SP+EC0] 0x0 (NULL) [SP+EC8] 0x0 (NULL) [SP+ED0] 0x0 (NULL) [SP+ED8] 0x0 (NULL) [SP+EE0] 0x0 (NULL) [SP+EE8] 0x0 (NULL) [SP+EF0] 0x0 (NULL) [SP+EF8] 0x0 (NULL) [SP+F00] 0x0 (NULL) [SP+F08] 0x0 (NULL) [SP+F10] 0x0 (NULL) [SP+F18] 0x0 (NULL) [SP+F20] 0x0 (NULL) [SP+F28] 0x0 (NULL) [SP+F30] 0x0 (NULL) [SP+F38] 0x0 (NULL) [SP+F40] 0x0 (NULL) [SP+F48] 0x0 (NULL) [SP+F50] 0x0 (NULL) [SP+F58] 0x0 (NULL) [SP+F60] 0x0 (NULL) [SP+F68] 0x0 (NULL) [SP+F70] 0x0 (NULL) [SP+F78] 0x0 (NULL) [SP+F80] 0x0 (NULL) [SP+F88] 0x0 (NULL) [SP+F90] 0x0 (NULL) [SP+F98] 0x0 (NULL) [SP+FA0] 0x0 (NULL) [SP+FA8] 0x0 (NULL) [SP+FB0] 0x0 (NULL) [SP+FB8] 0x0 (NULL) [SP+FC0] 0x0 (NULL) [SP+FC8] 0x0 (NULL) [SP+FD0] 0x0 (NULL) [SP+FD8] 0x0 (NULL) [SP+FE0] 0x0 (NULL) [SP+FE8] 0x0 (NULL) [SP+FF0] 0x0 (NULL) [SP+FF8] 0x0 (NULL) } Modules { SkyrimSE.exe: 0x7FF608250000 ntdll.dll: 0x7FFE1D340000 KERNEL32.DLL: 0x7FFE1BFF0000 KERNELBASE.dll: 0x7FFE1A410000 apphelp.dll: 0x7FFE18460000 USER32.dll: 0x7FFE1C0B0000 win32u.dll: 0x7FFE1A6C0000 GDI32.dll: 0x7FFE1B3F0000 gdi32full.dll: 0x7FFE1AFB0000 msvcp_win.dll: 0x7FFE1B2A0000 ucrtbase.dll: 0x7FFE1B150000 ADVAPI32.dll: 0x7FFE1BEC0000 msvcrt.dll: 0x7FFE1D200000 sechost.dll: 0x7FFE1B420000 RPCRT4.dll: 0x7FFE1BB90000 SHELL32.dll: 0x7FFE1CAF0000 cfgmgr32.dll: 0x7FFE1A6F0000 shcore.dll: 0x7FFE1BCB0000 combase.dll: 0x7FFE1C250000 bcryptPrimitives.dll: 0x7FFE1AF20000 windows.storage.dll: 0x7FFE1A740000 profapi.dll: 0x7FFE1A270000 powrprof.dll: 0x7FFE1A220000 UMPDC.dll: 0x7FFE1A1F0000 shlwapi.dll: 0x7FFE1C5A0000 kernel.appcore.dll: 0x7FFE1A200000 cryptsp.dll: 0x7FFE1B280000 ole32.dll: 0x7FFE1B4C0000 WS2_32.dll: 0x7FFE1BE10000 SETUPAPI.dll: 0x7FFE1C680000 bcrypt.dll: 0x7FFE1B250000 X3DAudio1_7.dll: 0x6A220000 XINPUT1_3.dll: 0x400000 OLEAUT32.dll: 0x7FFE1B6F0000 DINPUT8.dll: 0x7FFE0A6B0000 binkw64.dll: 0x180000000 steam_api64.dll: 0x7FFDC0D20000 WINHTTP.dll: 0x7FFE13260000 IPHLPAPI.DLL: 0x7FFE19740000 MSVCP140.dll: 0x7FFE04250000 WSOCK32.dll: 0x7FFE16B40000 VCRUNTIME140.dll: 0x7FFE0A5C0000 d3dx9_42.dll: 0x7FFDFCC10000 HID.DLL: 0x7FFE18DD0000 WINMM.dll: 0x7FFE18300000 dxgi.dll: 0x7FFE18EC0000 VCRUNTIME140_1.dll: 0x7FFE16A20000 dxcore.dll: 0x7FFE18E30000 WINMMBASE.dll: 0x7FFE181D0000 d3d11.dll: 0x1BE079D0000 D3DCOMPILER_43.dll: 0x7FFDC0AB0000 d3dx11_43.dll: 0x7FFDF2B60000 IMM32.DLL: 0x7FFE1BE90000 skse64_steam_loader.dll: 0x7FFDF2B20000 VERSION.dll: 0x7FFE145E0000 inputhost.dll: 0x7FFE12380000 CoreMessaging.dll: 0x7FFE17D80000 CoreUIComponents.dll: 0x7FFE160C0000 PROPSYS.dll: 0x7FFE16B70000 wintypes.dll: 0x7FFE15D60000 ntmarta.dll: 0x7FFE19230000 usvfs_x64.dll: 0x7FFDF2920000 NetScriptFramework.Runtime.dll: 0x7FFDFA290000 dbghelp.dll: 0x7FFE0C750000 mscoree.dll: 0x7FFDC71A0000 mscoreei.dll: 0x7FFDC70F0000 clr.dll: 0x7FFDC65B0000 VCRUNTIME140_CLR0400.dll: 0x7FFDFCAE0000 ucrtbase_clr0400.dll: 0x7FFDC64F0000 psapi.dll: 0x7FFE1BE80000 mscorlib.ni.dll: 0x7FFDC4EF0000 clrjit.dll: 0x7FFDC4DA0000 wldp.dll: 0x7FFE19CA0000 CRYPT32.dll: 0x7FFE1A2B0000 MSASN1.dll: 0x7FFE1A290000 WINTRUST.dll: 0x7FFE1AEC0000 amsi.dll: 0x7FFE0C1B0000 USERENV.dll: 0x7FFE1A0E0000 System.ni.dll: 0x7FFDC4120000 System.Core.ni.dll: 0x7FFDC0030000 urlmon.dll: 0x7FFE0D750000 iertutil.dll: 0x7FFE10D20000 CRYPTBASE.DLL: 0x7FFE19C00000 SspiCli.dll: 0x7FFE1A110000 NetScriptFramework.SkyrimSE.dll: 0x7FFDC1770000 EngineFixes.dll: 0x7FFDC1670000 tbb.dll: 0x7FFDC1600000 tbbmalloc.dll: 0x7FFDC1590000 PrivateProfileRedirector.dll: 0x7FFDC1530000 skse64_1_5_97.dll: 0x7FFDBFEE0000 acon.dll: 0x7FFDC14F0000 ActorLimitFix.dll: 0x1BE37420000 AddItemMenuSE.dll: 0x7FFDBFE20000 AHZmoreHUDInventory.dll: 0x7FFDBFDB0000 AHZmoreHUDPlugin.dll: 0x7FFDBFD20000 AnimatedStaticReload.dll: 0x7FFDBFCD0000 AnimationMotionRevolution.dll: 0x7FFDBFC30000 AnimationQueueFix.dll: 0x7FFDBFBC0000 AttackDataTransitionFix.dll: 0x7FFDBFAC0000 AutoParallax.dll: 0x7FFDBFA30000 BackportedESLSupport.dll: 0x7FFDBF980000 BarterLimitFix.dll: 0x7FFDBF940000 BehaviorDataInjector.dll: 0x7FFDBF7F0000 BetterJumpingSE.dll: 0x7FFDBF790000 cbp.dll: 0x7FFDBF690000 ChineseInput.dll: 0x7FFDBF4A0000 D3DCOMPILER_47.dll: 0x7FFDBF040000 ClassicSprinting.dll: 0x7FFDBEFF0000 CombatMusicFix.dll: 0x7FFDBEF50000 CombatPathingRevolution.dll: 0x7FFDBEE20000 CompassNavigationOverhaul.dll: 0x7FFDBEC90000 ConsoleUtilSSE.dll: 0x7FFDBEC00000 CraftingCategories.dll: 0x7FFDBEB80000 DisableFollowerCollision.dll: 0x7FFDBEB20000 diskCacheEnabler.dll: 0x7FFDFCBF0000 DismemberingFramework.dll: 0x7FFDBEA10000 DKAF.dll: 0x7FFDBE990000 DPIScalingFix.dll: 0x7FFDBE900000 DtryKeyUtil.dll: 0x7FFDBE860000 DynamicCollisionAdjustment.dll: 0x7FFDBE7F0000 dynamicGrip.dll: 0x7FFDBE780000 ENBHelperSE.dll: 0x7FFDBE6F0000 ENBInputDisabler.dll: 0x7FFDBE660000 EVLaS.dll: 0x7FFDFA260000 FaceGenFixes.dll: 0x7FFDBE5D0000 fiss.dll: 0x7FFDBE590000 Fuz Ro D'oh.dll: 0x7FFDBE520000 HDLocalMap.dll: 0x7FFDBE4C0000 hdtSMP64.dll: 0x7FFDBDC70000 ImmersiveEquipmentDisplays.dll: 0x7FFDBD6E0000 InfinityUI.dll: 0x7FFDBD5B0000 InstantlySkipDialogueNG.dll: 0x7FFDBD500000 InventoryInjector.dll: 0x7FFDBD460000 JContainers64.dll: 0x7FFDBD120000 KnightCharge.dll: 0x7FFDBD0D0000 large_sector_fix.dll: 0x7FFE16B30000 LocationalEncounterZones.dll: 0x7FFDBCFF0000 loki_DynamicAnimationCasting.dll: 0x7FFDBCE50000 MaxsuAIProcessFix.dll: 0x7FFDF2AF0000 MaxsuBlockSpark.dll: 0x7FFDBCD50000 MaxsuCombatEscape.dll: 0x7FFDBCD00000 MaxsuDetectionMeter.dll: 0x7FFDBCB20000 MSVCP140_ATOMIC_WAIT.dll: 0x7FFDBCB00000 dwmapi.dll: 0x7FFE18B20000 MaxsuIFrame.dll: 0x7FFDBC9F0000 MaxsuPoise.dll: 0x7FFDBC890000 MaxsuStaggerDirFix.dll: 0x7FFDBC840000 MaxsuWeaponParry.dll: 0x7FFDBC7E0000 MCMHelper.dll: 0x7FFDBC700000 MCO.dll: 0x7FFDBC670000 MCOBlockRecovery.dll: 0x7FFDBC5E0000 MenuMaid2.dll: 0x7FFDBC4D0000 MergeMapper.dll: 0x7FFDBC3F0000 mfgfix.dll: 0x7FFDBC330000 ModernStaggerLock.dll: 0x7FFDBC1F0000 MoreInformativeConsole.dll: 0x7FFDBC180000 MuImpactFramework.dll: 0x7FFDBC0E0000 CONCRT140.dll: 0x7FFDBC090000 NativeEditorIDFix.dll: 0x7FFDBC030000 NoCrimeTeleportRE.dll: 0x7FFDBBFD0000 NoFurnitureCamera.dll: 0x7FFDBBF70000 OneClickPowerAttack.dll: 0x7FFDBBF00000 OpenAnimationReplacer-IEDConditionExtensions.dll: 0x7FFDBBDE0000 OpenAnimationReplacer-Math.dll: 0x7FFDBB740000 OpenAnimationReplacer.dll: 0x7FFDBB4B0000 PapyrusUtil.dll: 0x7FFDBB330000 Paraglider.dll: 0x1BE55A50000 PayloadFramework.dll: 0x7FFDBB1D0000 po3_AnimObjectSwapper.dll: 0x7FFDBB120000 po3_BaseObjectSwapper.dll: 0x7FFDBB000000 po3_CraftingRecipeDistributor.dll: 0x7FFDBAF50000 po3_ENBLightForEffectShaders.dll: 0x7FFDBAE90000 po3_EnhancedDeathCamera.dll: 0x7FFDBADD0000 po3_KeywordItemDistributor.dll: 0x7FFDBAC30000 po3_LockVariations.dll: 0x7FFDBAB80000 po3_MoonMod.dll: 0x7FFDBAAD0000 po3_PapyrusExtender.dll: 0x7FFDBA860000 po3_PhotoMode.dll: 0x7FFDBA4E0000 po3_SpellPerkItemDistributor.dll: 0x7FFDBA370000 po3_SplashesOfStorms.dll: 0x7FFDBA2B0000 po3_Tweaks.dll: 0x7FFDBA1E0000 Precision.dll: 0x7FFDBA000000 PriorityMod.dll: 0x7FFDB9FD0000 RememberLockpickAngle.dll: 0x7FFDB9F60000 SCAR.dll: 0x7FFDB9D90000 SchlongsOfSkyrim.dll: 0x7FFDB9D00000 ScrambledBugs.dll: 0x7FFDB9CA0000 SexLabUtil.dll: 0x7FFDB9BD0000 SimpleDualSheath.dll: 0x1BE62580000 skee64-memleak-patch.dll: 0x7FFDB9AE0000 skee64.dll: 0x7FFDB98F0000 SkyClimb.dll: 0x7FFDB9810000 SkyPatcher.dll: 0x7FFDB9650000 SmoothCam.dll: 0x7FFDB94E0000 dbgcore.DLL: 0x7FFE02860000 SoakingWet.dll: 0x7FFDB93D0000 SoundRecordDistributor.dll: 0x7FFDB92F0000 SSEDisplayTweaks.dll: 0x7FFDB9240000 SSEFpsStabilizer.dll: 0x7FFDB91E0000 SSMT_Fix.dll: 0x7FFDB9170000 StayAtSystemPageSE.dll: 0x7FFDB90E0000 Subtitles.dll: 0x7FFDB8F30000 Thaumaturgy.dll: 0x7FFDB8E80000 TK_Dodge_RE.dll: 0x7FFDB8E20000 TrueDirectionalMovement.dll: 0x7FFDB8D50000 TrueHUD.dll: 0x7FFDB8C90000 UAPNG.dll: 0x7FFDB8BF0000 UnlimitedFastTravel.dll: 0x7FFDB8B80000 valhallaCombat.dll: 0x7FFDB8AE0000 YesImSure.dll: 0x7FFDB8A30000 uxtheme.dll: 0x7FFE18530000 MSCTF.dll: 0x7FFE1B890000 d3dcompiler_46e.dll: 0x7FFDB82F0000 d3d11.dll: 0x7FFE17940000 nvldumdx.dll: 0x7FFE136B0000 cryptnet.dll: 0x7FFE13630000 imagehlp.dll: 0x7FFE1D1E0000 rsaenh.dll: 0x7FFE195B0000 nvwgf2umx.dll: 0x7FFDD0D90000 dcomp.dll: 0x7FFE17BA0000 WindowsCodecs.dll: 0x7FFE15870000 xinput1_4.dll: 0x7FFDF2AD0000 DEVOBJ.dll: 0x7FFE19FE0000 clbcatq.dll: 0x7FFE1BD60000 rime.dll: 0x7FFDB7FF0000 XAudio2_7.dll: 0x7FFDB8790000 MMDevApi.dll: 0x7FFE12F40000 AUDIOSES.DLL: 0x7FFE05A30000 Windows.UI.dll: 0x7FFE12730000 TextInputFramework.dll: 0x7FFE124A0000 avrt.dll: 0x7FFE16860000 DSOUND.DLL: 0x7FFDB7180000 resourcepolicyclient.dll: 0x7FFE18850000 } Plugins (0) { } Game plugins (674) { [00] Skyrim.esm [01] Update.esm [02] Dawnguard.esm [03] HearthFires.esm [04] Dragonborn.esm [05] ccBGSSSE001-Fish.esm [06] ccBGSSSE025-AdvDSGS.esm [07] ccafdsse001-dwesanctuary.esm [08] ccasvsse001-almsivi.esm [09] ccbgssse016-umbra.esm [0A] ccbgssse031-advcyrus.esm [0B] ccbgssse067-daedinv.esm [0C] cceejsse001-hstead.esm [0D] cceejsse005-cave.esm [0E] cctwbsse001-puzzledungeon.esm [0F] Unofficial Skyrim Special Edition Patch.esp [10] Heels Sound.esm [11] LegacyoftheDragonborn.esm [12] Occ_Skyrim_Tamriel.esp [13] SimplyRoadSignsFastTravel.esp [14] High Poly Head.esm [15] wraithguardvaultfixer.esp [16] DA_Skyship.esm [17] Ryn's Snazzy Last Vigil.esp [18] DBM_CC_HallOfWonders.esp [19] Vigilant.esm [1A] Unslaad.esm [1B] Clouds AIO - Less dense CC.esp [1C] FISS.esp [1D] Darkend.esp [1E] Creation Club Integration - Anniversary Edition.esp [1F] Water for ENB.esm [20] CreatureFramework.esm [21] Schlongs of Skyrim - Core.esm [22] SexLab.esm [23] SexLabAroused.esm [24] ZaZAnimationPack.esm [25] RaceCompatibility.esm [26] highpoly_Lolitta.esp [27] HPL_BeastRaces.esp [28] SGHairPackBase.esm [29] PamaFurnitureScr.esp [2A] SkyUI_SE.esp [2B] SMIM-SE-Merged-All.esp [2C] Immersive Sounds - Compendium.esp [2D] UIExtensions.esp [2E] AddItemMenuSE.esp [2F] SexLabTools.esp [30] SLAnimLoader.esp [31] Schlongs of Skyrim.esp [32] SOS - Smurf Average Addon.esp [33] SOS - VectorPlexus Muscular Addon.esp [34] SOS - VectorPlexus Regular Addon.esp [35] RaceMenu.esp [36] XPMSE.esp [37] RaceMenuMorphsCBBE.esp [38] AcquisitiveSoulGemMultithreaded.esp [39] AHZmoreHUD.esp [3A] Eli_Breezehome.esp [3B] dD - Enhanced Blood Main LITE.esp [3C] dD-No Screen Blood.esp [3D] LuxuriousPickaxes.esp [3E] Tamriel Master Lights.esp [3F] CVDNMaster.esp [40] Nature of the Wild Lands.esp [41] Blubbos_NewWhiterun_2022.esp [42] Landscape Fixes For Grass Mods.esp [43] Alternate Start - Live Another Life.esp [44] QuickLight.esp [45] NAT-ENB.esp [46] NAT-ENB SUMMER patch.esp [47] EVGATAIO.esp [48] Realistic Boat Bobbing.esp [49] MoonAndStar_MAS.esp [4A] KnightCharge.esp [4B] HMB TCC.esp [4C] RaceCompatibilityUSKPOverride.esp [4D] SGHairPackAIO.esp [4E] Fashions of the Banditry.esp [4F] Guards_Armor_Replacer.esp [50] HeavyLegion.esp [51] DIS_Armor_Fractions.esp [52] KS 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DBM_CC_ChrysamerePatchV2.esp [FE 142] DBM_CC_CivilWarChampionsHOWPatch.esp [FE 143] DBM_CC_FarmingPatch.esp [FE 144] DBM_CC_UmbraPatchV2.esp [FE 145] DBM_CC_StaffofSheogorathPatchV2.esp [FE 146] DBM_CC_GrayCowlReturnsPatchV2.esp [FE 147] DBM_CC_MyrwatchPatch.esp [FE 148] DBM_CC_NchuanthumzPatch.esp [FE 149] DBM_CC_NecromanticGrimoireHOWPatch.esp [FE 14A] DBM_CC_NordicJewelryHOWPatch.esp [FE 14B] DBM_CC_RuinsEdgePatchV2.esp [FE 14C] DBM_CC_ShadowrendHOWPatch.esp [FE 14D] DBM_CC_StavesHOWPatch.esp [FE 14E] DBM_CC_VigilEnforcerArmorHOWPatch.esp [FE 14F] DBM_CC_Wilds05SaturaliaHOWPatch.esp [FE 150] LOTD_TCC_AADaedricMail.esp [FE 151] LOTD_TCC_AADaedricPlate.esp [FE 152] LOTD_TCC_AADragonplate.esp [FE 153] LOTD_TCC_AADragonscale.esp [FE 154] LOTD_TCC_AADwarvenMail.esp [FE 155] LOTD_TCC_AADwarvenPlate.esp [FE 156] LOTD_TCC_AAEbonyPlate.esp [FE 157] LOTD_TCC_AAElvenHunter.esp [FE 158] LOTD_TCC_AAIronPlate.esp [FE 159] LOTD_TCC_AALeather.esp [FE 15A] LOTD_TCC_AAOrcishPlate.esp [FE 15B] LOTD_TCC_AAOrcishScaled.esp [FE 15C] LOTD_TCC_AASilverArmor.esp [FE 15D] LOTD_TCC_AAStalhrimFur.esp [FE 15E] LOTD_TCC_AASteelSoldier.esp [FE 15F] LOTD_TCC_ArcaneAccessories.esp [FE 160] LOTD_TCC_ArcaneArcher.esp [FE 161] LOTD_TCC_ArmsofChaos.esp [FE 162] LOTD_TCC_Backpack.esp [FE 163] LOTD_TCC_BitterCup.esp [FE 164] LOTD_TCC_BoneWolf.esp [FE 165] LOTD_TCC_BowOfShadows.esp [FE 166] LOTD_TCC_CivilWarChampions.esp [FE 167] LOTD_TCC_DawnfangDuskfang.esp [FE 168] LOTD_TCC_DivineCrusader.esp [FE 169] LOTD_TCC_DwarvenMudcrab.esp [FE 16A] LOTD_TCC_EliteCross.esp [FE 16B] LOTD_TCC_ExpandedCross.esp [FE 16C] LOTD_TCC_FearsomeFists.esp [FE 16D] LOTD_TCC_FishingHOW.esp [FE 16E] LOTD_TCC_GallowsHall.esp [FE 16F] LOTD_TCC_HeadsmansCleaver.esp [FE 170] LOTD_TCC_Holiday.esp [FE 171] LOTD_TCC_HorseArmorElven.esp [FE 172] LOTD_TCC_HorseArmorSteel.esp [FE 173] LOTD_TCC_Horses.esp [FE 174] LOTD_TCC_TheCause.esp [FE 175] LOTD_TCC_MAS.esp [FE 176] LOTD_TCC_NecromanticGrimoire.esp [FE 177] LOTD_TCC_NetchLeatherArmor.esp [FE 178] LOTD_TCC_NixHound.esp [FE 179] LOTD_TCC_NordicJewelry.esp [FE 17A] LOTD_TCC_Plague.esp [FE 17B] LOTD_TCC_RareCurios.esp [FE 17C] LOTD_TCC_RedguardEliteArmaments.esp [FE 17D] LOTD_TCC_RuinsEdgeCC.esp [FE 17E] LOTD_TCC_Seasons.esp [FE 17F] LOTD_TCC_Shadowrend.esp [FE 180] LOTD_TCC_SpellKnightArmor.esp [FE 181] LOTD_TCC_StaffofSheoCC.esp [FE 182] LOTD_TCC_Staves.esp [FE 183] LOTD_TCC_TFC.esp [FE 184] LOTD_TCC_TheGrayCowlReturns.esp [FE 185] LOTD_TCC_TheHallofWonders.esp [FE 186] LOTD_TCC_DeadMansDread.esp [FE 187] LOTD_TCC_Saints.esp [FE 188] LOTD_TCC_Goblins.esp [FE 189] LOTD_TCC_Pets.esp [FE 18A] LOTD_TCC_Umbra.esp [FE 18B] LOTD_TCC_Vigilant.esp [FE 18C] LOTD_TCC_VigilEnforcerArmorSet.esp [FE 18D] LOTD_TCC_GuildMaster.esp [FE 18E] LOTD_TCC_GuardArm.esp [FE 18F] DBM_CC_GhostsoftheTribunalHOWPatch.esp [FE 190] LOTD_TCC_GhostsoftheTribunal.esp [FE 191] DBM_CC_GotT_CuriosAddon.esp [FE 192] DBM_CC_GotT_MaSSynergy.esp [FE 193] DBM_CC_HorseArmorDLCElvenPatch.esp [FE 194] DBM_CC_HorseArmorDLCSteelPatch.esp [FE 195] DBM_CC_TheCausePatch.esp [FE 196] DBM_CC_Cause_CuriosAddon.esp [FE 197] DBM_CC_Wilds02WildHorsesHOWPatch.esp [FE 198] DBM_CC_HendraheimPatch.esp [FE 199] DBM_CC_ShadowfootSanctumPatch.esp [FE 19A] DBM_CC_TundraHomesteadPatch.esp [FE 19B] DBM_Unslaad_Display_Patch.esp [FE 19C] DBM_3DROCKS_Patch.esp [FE 19D] DBM_TrackingSystemAE.esp [FE 19E] Forgotten City Music Fix.esp [FE 19F] DVLaSS Skyrim Underside.esp [FE 1A0] Majestic Mountains - Bloodchill Manor Patch.esp [FE 1A1] Witcher Horse Expansion - Kaidan 2 compability patch.esp [FE 1A2] Witcher Horse Expansion - Lucien compability patch.esp [FE 1A3] Witcher Horse Expansion - Sofia compability patch.esp [FE 1A4] ModestElderly.esp [FE 1A5] SofiaHideTrackingMarker.esp [FE 1A6] ISC_drinking_sound_fix.esp [FE 1A7] Modern Combat AI.esp [FE 1A8] BloodskalBLadeFIX.esp [FE 1A9] 1NGod-ISC-XtudoFixes.esp [FE 1AA] [Caenarvon] Cosplay Pack Casual.esp [FE 1AB] [Caenarvon] Cosplay Pack Schooldays.esp [FE 1AC] [Caenarvon] Cosplay Pack.esp [FE 1AD] [Caenarvon] FreeStyle.esp [FE 1AE] [Caenarvon] Kagura.esp [FE 1AF] [Caenarvon] Magecore.esp [FE 1B0] [Caenarvon] Narukami.esp [FE 1B1] [Caenarvon] Pharaoh Slave.esp [FE 1B2] [Caenarvon] Plegian Dark Mage.esp [FE 1B3] [Caenarvon] Spindrift Knight.esp [FE 1B4] [Caenarvon] Stargazer.esp [FE 1B5] Ganyu Shorthair.esp [FE 1B6] [Caenarvon] True Flame Sakitama.esp [FE 1B7] Vision of Skyrim II SPID.esp [FE 1B8] Vision of Skyrim II.esp [FE 1B9] TKDodgeSE sound.esp [FE 1BA] EnhanceEnemyAttributes.esp [FE 1BB] Spaghetti's Cities - AIO.esp [FE 1BC] Spaghetti's Towns - AIO.esp [FE 1BD] Spaghetti's Orc Strongholds - AIO.esp [FE 1BE] Airgetlam.esp [FE 1BF] SkyClimb.esp [FE 1C0] DynamicBlockHit.esp [FE 1C1] SmoothJumpINISettings.esp [FE 1C2] dD-No Spinning Death Animation.esp [FE 1C3] Reanimated Detector.esp [FE 1C4] SkyrimsGotTalent_AnimAddon.esp [FE 1C5] HoldBorderBanners.esp [FE 1C6] Ryn's Halted Stream Camp.esp [FE 1C7] Ryn's White River Watch.esp [FE 1C8] Ryn's Robber's Gorge.esp [FE 1C9] Ryn's Broken Tower Redoubt.esp [FE 1CA] Occ_Skyrim_Ryn-HaltedStream_patch.esp [FE 1CB] Occ_Skyrim_Ryn-RobbersGorge_patch.esp [FE 1CC] ELFX Shadows.esp [FE 1CD] ELFX - Hearthfire Light Addon.esp [FE 1CE] ELFX Shadows - USSEP patch.esp [FE 1CF] ELFX Shadows - Alternate Start Patch.esp [FE 1D0] Temporary fix.esp [FE 1D1] Fix NPC Permablock.esp [FE 1D2] Disable NPC Bash.esp [FE 1D3] Chapter II - Soundtrack mod by Dreyma Music.esp [FE 1D4] Melodies of Civilization.esp [FE 1D5] MelOfCiv - Chapter II Patch.esp [FE 1D6] Still.esp [FE 1D7] Still - Chapter II Patch.esp [FE 1D8] Around the Fire.esp [FE 1D9] Dawnguard Music Overhaul.esp [FE 1DA] Dawnguard Music Overhaul - Epilogue.esp [FE 1DB] AmbientBirdsExpanded.esp [FE 1DC] skymoji.esp [FE 1DD] empitificator.esp [FE 1DE] PhotoMode.esp [FE 1DF] UntarnishedUI_Blur.esp [FE 1E0] UntarnishedUI_Subtitle.esp [FE 1E1] I4IconAddon.esp [FE 1E2] BowRapidCombo.esp [FE 1E3] NPCanimations.esp [FE 1E4] Sprint Stop.esp [FE 1E5] mihailwhalebones.esp [FE 1E6] Artificer.esp [FE 1E7] ArtificerXav.esp [FE 1E8] Artificer - LOTD Models.esp [FE 1E9] MaxsuPoise.esp [FE 1EA] Visualized Critical Hits.esp [FE 1EB] CCelvenFix_Arway.esp [FE 1EC] DynamicGrip.esp [FE 1ED] Dynamic Impact - Slash Effects X.esp [FE 1EE] CriticalSound.esp [FE 1EF] CCSpellPack Vokrii Compatibility Patch.esp [FE 1F0] Apocalypse - Vokrii Compatibility Patch.esp [FE 1F1] Modern Brawl Bug Fix.esp [FE 1F2] RimImpactOfMob.esp [FE 1F3] RimImpactOfPlayer.esp [FE 1F4] KeyTraceForEldenRim.esp [FE 1F5] EldenWarAshPack1.esp [FE 1F6] EldenWarAshPack2.esp [FE 1F7] MaxsuPoiseForEldenRim.esp [FE 1F8] Dynamic Activation Key.esp [FE 1F9] SolitudeThroneFix_BOS.esp [FE 1FA] CollisionReset.esp [FE 1FB] Remove Hanging Moss From Trees.esp [FE 1FC] Water for ENB - Patch - Landscape Fixes for Grass Mods.esp [FE 1FD] Water for ENB - Patch - Cabbage ENB.esp [FE 1FE] Water for ENB - Patch - ELFX Shadows.esp } I think maybe you should combine your PDA with SLPGN, that's better for you and players, turn to other mods often causes problems, if it's possible, combine the toast outfit and pama furnitures. Integrate them into your project. I really love what you do, I think 5 of 5 necromancers love your mod. PDA is a revolution of defeat mods. And I wished more creature defeat events will be added like Charus/Spiders/Beasts/Rieklings, Anyway you did such a great job Edited August 11, 2024 by Alesteria
Valauthiel Posted August 11, 2024 Posted August 11, 2024 (edited) 1 hour ago, LittleWhiteNeko said: PDA should be loaded after SLPGN as it uses SLPGN functions for now. it wont be detected by PDA when the player is still alive, only after death, current visual bug. usually i have this when i have no valid animation. can you provide the screenshot of the console? Here it is. I have several FB Necro animations, and all of Toast's activated. (should also mention that I chose to cling on to life) Edited August 11, 2024 by Valauthiel 1
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