LittleWhiteNeko Posted August 9, 2024 Author Posted August 9, 2024 20 minutes ago, stop1 said: Ok so problem was that i had wrong version of zaz installed, needed to download new version which was buried deep into description instead of one from "Download this file" button. Idk why they make it confusing like this, but yea that fixed both hang and the sell corpse ctd. My bad for not reading carefully was kinda rushing it. Sorry for wasting your time and gl with further development of the mod, excited to see more features added later Hey, as long as I can help you enjoy the mod, it is not a wasted time at all 👍
cartne2 Posted August 9, 2024 Posted August 9, 2024 4 hours ago, palracz said: Hi, I'm in same shoes, what was your solution? The morality of who can necro with SLPGN (I think, either way its one of the two mods) It's something I easily missed lol
lovalter Posted August 9, 2024 Posted August 9, 2024 (edited) Do you have any idea what could be causing this bugged mesh on death? Also, I got as far as the execution party, screen goes black and there's just an infinite loop of Activated by player, pre executioner, pre guard etc. Using the black screen menu option doesn't fix it I assume this mod is called Helpless in logs? If so, I have some errorsPapyrus.0.log Edited August 9, 2024 by lovalter
LittleWhiteNeko Posted August 9, 2024 Author Posted August 9, 2024 29 minutes ago, lovalter said: Do you have any idea what could be causing this bugged mesh on death? Also, I got as far as the execution party, screen goes black and there's just an infinite loop of Activated by player, pre executioner, pre guard etc. Using the black screen menu option doesn't fix it I assume this mod is called Helpless in logs? If so, I have some errorsPapyrus.0.log Okay thats a new one, I never had infinite loop for that part. The notifications are leftovers from my debugging/testing that I did not manage to remove. But at least now I know which part to check. As for the body mesh, I really dont know what may causes it. This mod does not touch it at all. Also, no, this mod is not called Helpless. === After checking the log, I gotta say I am quite baffled and impressed at the same time, though I may be wrong. If I read it correctly, your game somehow failed to run the built-in game script called Game.GetPlayer() to get the player, which some mods actually uses. In another words, this mod cannot find the player, and because of that, the mod broke. It seems like some other mods are broken too because of it. I really dont know what may causes this, since this seems impossible to happen.
LittleWhiteNeko Posted August 9, 2024 Author Posted August 9, 2024 (edited) 1 hour ago, nittingballs said: The morality of who can necro with SLPGN (I think, either way its one of the two mods) It's something I easily missed lol I really need to remove SLPGN as a dependency, even as a soft one, since SLPGN is not a framework nor is it designed to be used by other mod in the first place. Next version will be a complete removal of SLPGN as a dependency and thus minimalizing any risk of unintended result. So far (known) unintended results are: SLPGN Ghost mode will break the mod SLPGN Revive after death will break the mod SLPGN Morality can potentially cause the sex scene to stuck This also can result in totally random actor to join in the fun. I have had a deer joining in the fun in the Hired Thug scene Edited August 9, 2024 by LittleWhiteNeko
lovalter Posted August 9, 2024 Posted August 9, 2024 (edited) 2 hours ago, LittleWhiteNeko said: Okay thats a new one, I never had infinite loop for that part. The notifications are leftovers from my debugging/testing that I did not manage to remove. But at least now I know which part to check. As for the body mesh, I really dont know what may causes it. This mod does not touch it at all. Also, no, this mod is not called Helpless. === After checking the log, I gotta say I am quite baffled and impressed at the same time, though I may be wrong. If I read it correctly, your game somehow failed to run the built-in game script called Game.GetPlayer() to get the player, which some mods actually uses. In another words, this mod cannot find the player, and because of that, the mod broke. It seems like some other mods are broken too because of it. I really dont know what may causes this, since this seems impossible to happen. That's... interesting lol. All my mods work tho Edited August 9, 2024 by lovalter
nocere Posted August 9, 2024 Posted August 9, 2024 Any possible future LE versions/support is it just out of the picture? I still haven't switched to SE ever since the AE was announced
lovalter Posted August 9, 2024 Posted August 9, 2024 Tried setting unconscious chance to 0, I die > bandits fuck me > black screen > hanged in furniture (no guro outfit or anything) > guy comes over to masturbate > when he finishes loading screen and crashPapyrus.0.logcrash-2024-08-09-23-26-09.log
R34x Posted August 10, 2024 Posted August 10, 2024 Keeping an eye on this one! Takes SLPGN and potentially adds some features of another mod I used as a defeat mod (alongside Baka's SL Defeat) - Absolute Necro by Nimuraa ... Maybe you'll find some helpful ideas in the source or some inspiration in how they handled things here: https://www.loverslab.com/files/file/4005-absolute-necro/ I most like the idea of a mod like this taking a Highlander (the 1980s movie) spin on player death, where they die, but come back in X amount of time, but in that time things happen... So I wish you luck in figuring out the Ghost Mode problem, and imo that afterlife / resurrect / respawn would be where I hope to see some interesting events and possibilities added in... One thing I hope you consider adding if there is a ghost mode / respawn - consider having possible pathways where old bodies are left laying around, Perhaps certain situations might call for a new body, examples: decapitation or even Maximum Carnage (if support for that is possible The best: if the player's body is used by an NPC for a necromancer spell. This happened once with AbsNec and my PC's body was raised, and when the spell faded her body disintegrated - leaving her ghostly spirit with no way to revive. Always thought that had great kink value, and a mod accounting for that and having some backup revival method available (perhaps one that is very difficult or very costly skill point wise) in case weird things like that happen would be incredible. 10 / 10 mod concept, very much look forward to where this goes and I'll be testing it out soon. TY!
Kasane31 Posted August 10, 2024 Posted August 10, 2024 I love the mod, I figure it would be really hard but it would be pretty cool if there could be a small predeath part where the pc can beg before being killed. Darken it even more
40Karats Posted August 10, 2024 Posted August 10, 2024 I'm personally not into necro/gore stuff but this post death aftermath stuff looks cool, thanks for the mod. Also I have to say, the Dismemberment Framework came out just in time for this huh? XD
palracz Posted August 10, 2024 Posted August 10, 2024 12 hours ago, LittleWhiteNeko said: Are you downloading the official SLPGN or my version? If SLPGN is running at the same time as PDA, it is most likely you are using the official one which is not compatible. Hi I'm using only your version, but I also use Acheron for NPC and Naked Defeat for PC death handling. Frankly I don't know where can I find the original SLPGN.... by the way, thanks.
LittleWhiteNeko Posted August 10, 2024 Author Posted August 10, 2024 8 hours ago, nocere said: Any possible future LE versions/support is it just out of the picture? I still haven't switched to SE ever since the AE was announced While I never tested it, I suspect this wont work in LE. Unfortunately, I do not plan to support LE, since it will take more time to prepare and to test. 6 hours ago, lovalter said: Tried setting unconscious chance to 0, I die > bandits fuck me > black screen > hanged in furniture (no guro outfit or anything) > guy comes over to masturbate > when he finishes loading screen and crashPapyrus.0.logcrash-2024-08-09-23-26-09.log Time to automatic reload can be set in SLPGN MCM menu > Death Cam Timer or something if you dont use death cam duration extender. I saw something related to HDT in the crash log. Have you experienced crashes in other times outside this mod? 4 hours ago, R34x said: Keeping an eye on this one! Takes SLPGN and potentially adds some features of another mod I used as a defeat mod (alongside Baka's SL Defeat) - Absolute Necro by Nimuraa ... Maybe you'll find some helpful ideas in the source or some inspiration in how they handled things here: https://www.loverslab.com/files/file/4005-absolute-necro/ I most like the idea of a mod like this taking a Highlander (the 1980s movie) spin on player death, where they die, but come back in X amount of time, but in that time things happen... So I wish you luck in figuring out the Ghost Mode problem, and imo that afterlife / resurrect / respawn would be where I hope to see some interesting events and possibilities added in... One thing I hope you consider adding if there is a ghost mode / respawn - consider having possible pathways where old bodies are left laying around, Perhaps certain situations might call for a new body, examples: decapitation or even Maximum Carnage (if support for that is possible The best: if the player's body is used by an NPC for a necromancer spell. This happened once with AbsNec and my PC's body was raised, and when the spell faded her body disintegrated - leaving her ghostly spirit with no way to revive. Always thought that had great kink value, and a mod accounting for that and having some backup revival method available (perhaps one that is very difficult or very costly skill point wise) in case weird things like that happen would be incredible. 10 / 10 mod concept, very much look forward to where this goes and I'll be testing it out soon. TY! I have used that mod before, yeah, and I think some do want the revival function or something similar. I still really do not like having to revive after being killed (actually killed, not bleedout or defeated unconscious) because I think it may cause some issues after revival. Having the player to enter bleedout or fake death may cause issues with SL Defeat. Though I will keep this in consideration and see if I can find a workaround for it. 3 hours ago, Kasane31 said: I love the mod, I figure it would be really hard but it would be pretty cool if there could be a small predeath part where the pc can beg before being killed. Darken it even more I actually plan to put dialogue for the player to respond to her killer before getting executed, though it is still a plan. Maybe I will find some other scenarios integrate it, 37 minutes ago, palracz said: Hi I'm using only your version, but I also use Acheron for NPC and Naked Defeat for PC death handling. Frankly I don't know where can I find the original SLPGN.... by the way, thanks. Original SLPGN is the one you can download here, reuploaded and maintained my FoxinTale My version is the modified version of FoxinTale's with some bug fixes and improvements, and compatibility with this mod. I will reupload it here SLPGN - LWN Fix 1.2.6.zip 49 minutes ago, 40Karats said: I'm personally not into necro/gore stuff but this post death aftermath stuff looks cool, thanks for the mod. Also I have to say, the Dismemberment Framework came out just in time for this huh? XD Ayy thanks, I hope this is to your liking, and who knows, may awaken something new lol. I keep hearing about the dismemberment framework but never tried it. It sounds cool, hopefully it works with PDA and Deadly Furnitures just fine. I guess as long as the head decapitation is not altered, it should works okay Though some heat hook poses may looks weird if the limb used for the hook is gone, for example hooked on the leg
Jimi123 Posted August 10, 2024 Posted August 10, 2024 its working somehow but slpgn isnt working only got dollars at the mcm menu and its called false in pda ... any idea ?
lovalter Posted August 10, 2024 Posted August 10, 2024 8 hours ago, LittleWhiteNeko said: Time to automatic reload can be set in SLPGN MCM menu > Death Cam Timer or something if you dont use death cam duration extender. I saw something related to HDT in the crash log. Have you experienced crashes in other times outside this mod? Increased the death timer and everything seems to work fine, not sure if I got stuck or not cause they just kept coming up to my corpse to masturbate one by one, is something else supposed to happen eventually?
Kitty Kisara Posted August 10, 2024 Posted August 10, 2024 4 hours ago, Jimi123 said: its working somehow but slpgn isnt working only got dollars at the mcm menu and its called false in pda ... any idea ? Dollars in the MCM means, there are missing text files for your language. Open you game folder and navigate to Data/Interface/Translations and look for SLPGN_ENGLISH.txt. When your use the German version, copy the file, past it in the same folder and rename it to SLPGN_GERMAN.txt I did this for serval languages, just in case. Spoiler When you start your game then, the strings should appear normally 😊 1
sierrra Posted August 10, 2024 Posted August 10, 2024 (edited) Awesome job. Everything's working. Only issue I have is that legs/arms reattach themselves - head stays decapitated so that works. Not sure what may be causing that- I've run BodySlide for the guro outfits etc. also getting a black screen when selecting 'sell corpse' or 'hang corpse'. menus still work fine, just completely black. also hear voices. Edited August 10, 2024 by sierrra
LittleWhiteNeko Posted August 10, 2024 Author Posted August 10, 2024 3 hours ago, lovalter said: Increased the death timer and everything seems to work fine, not sure if I got stuck or not cause they just kept coming up to my corpse to masturbate one by one, is something else supposed to happen eventually? No, it is the end of that story, perhaps for now. 1 hour ago, sierrra said: Awesome job. Everything's working. Only issue I have is that legs/arms reattach themselves - head stays decapitated so that works. Not sure what may be causing that- I've run BodySlide for the guro outfits etc. also getting a black screen when selecting 'sell corpse'. menus still work fine, just completely black. also hear voices. Are the arms and legs cut from another mod, such as Dismembering Framework? I do not handle anything about those limbs, only head decapitation. Perhaps being resurrected means the limbs are reattached again. As for the black screen, I do not know yet why it works for some but not for the others. You can try using the option hotkey, default is Right Alt, and try the fade out option.
R34x Posted August 10, 2024 Posted August 10, 2024 (edited) 11 hours ago, LittleWhiteNeko said: Though I will keep this in consideration and see if I can find a workaround for it. For AbsNec, the trick was the PC never dies, but is duplicated and the duplicate is killed, and the ghost effect is applied to the PC. So revival became a simple matter of removing the ghost shader and deleting the clone corpse --- although other scripts handled other aspects of the "death" and that could get as complex as you like. The doppleganger method seems to be an elegant solution though with tons of possibilities. Edited August 10, 2024 by R34x
sierrra Posted August 10, 2024 Posted August 10, 2024 31 minutes ago, LittleWhiteNeko said: No, it is the end of that story, perhaps for now. Are the arms and legs cut from another mod, such as Dismembering Framework? I do not handle anything about those limbs, only head decapitation. Perhaps being resurrected means the limbs are reattached again. As for the black screen, I do not know yet why it works for some but not for the others. You can try using the option hotkey, default is Right Alt, and try the fade out option. yeah, dismembering framework. I've found that this can be fixed by manually going into sexlab strip item editor when dismembered, and choosing ';never remove' on the guro pieces FYI. I'll keep testing and look out for any updates. very nice work again
lovalter Posted August 10, 2024 Posted August 10, 2024 35 minutes ago, LittleWhiteNeko said: No, it is the end of that story, perhaps for now. I see, I assume I should have guro outfits equipped when impaled / hanging/ etc, any ideas why they're not working?
LittleWhiteNeko Posted August 10, 2024 Author Posted August 10, 2024 30 minutes ago, R34x said: For AbsNec, the trick was the PC never dies, but is duplicated and the duplicate is killed, and the ghost effect is applied to the PC. So revival became a simple matter of removing the ghost shader and deleting the clone corpse --- although other scripts handled other aspects of the "death" and that could get as complex as you like. The doppleganger method seems to be an elegant solution though with tons of possibilities. Hmm, As stated before, player not actually being killed may cause issue with SL Defeat or other defeat mod that handle bleedout state. Plus I really like the authenticity of death ragdoll, when the player went limp and just fall down on the floor after being killed. If player can be resurrected without any side effect, it is quite easy to put a duplicate, respawn the character somewhere as a ghost. It is basically almost the same as my Ghost Mode in SLPGN. 7 minutes ago, sierrra said: yeah, dismembering framework. I've found that this can be fixed by manually going into sexlab strip item editor when dismembered, and choosing ';never remove' on the guro pieces FYI. I'll keep testing and look out for any updates. very nice work again Damn, now I am interested in the dismembering framework. Haven't played Skyrim in a very long time, only modding. 1
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