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Posted
13 minutes ago, Furflz said:

I can't for the life of me get this mod to work. 

 

I want it to so badly lol.   I've made sure all the dependencies were installed, animations installed, used your version of SLPGN version.  your other mod detects that it's installed.  Yet when I die they have a short scene where they say "wait this bitch is still alive.. barely.  lets have some fun with her" or something along those lines.  They go to strip me but only manage to take away my shoes and weapon but shows multiple animations and sounds of taking stuff from me and my body bounces slightly yet my armor stays on.

The bandits say a few more saucy lines and basically say a line that is meant to initiate sex but then I pop back up on my feet with full health and my fists raised looking for a fight.  No sex scene starts and I'm able to run around and re-equip all of my weapons and shoes which they "stole".  

I'm not sure what I'm doing wrong... do the symptoms above suggest anything that might be causing the problem?

Sounds like an issue with SexLab, as the animation should start but it doesnt. All of the rest seems to work properly (if the equipment value is under 100 gold by default).

Which version of SexLab do you use, and try finding a necromancer to see if the Necromancer one works, it has different necro handling than Bandit. 

 

Use this console command to get to the necromancer place quick: "coc IlinaltasDeep02"

 

1 hour ago, palracz said:

Hello,

 

any chance to make compatible with Naked Defeat?

 

 

Thank u

Unlikely, unfortunately. I have to change something in the ND code and I'm afraid it may cause some issues with ND instead. I will take another look later on.

Posted
15 hours ago, LittleWhiteNeko said:

 

The comments based on player main story completion or fame is definitely on the table. Though it is not a priority right now.

 

Currently trying to make PDA independent or less dependent on SLPGN but it is proving more tricky than I expected.

I'm unsure if you're already aware, but theres an npc named Arondil in the Yngvild who is necromancer you are hired to steal from with a relevant hobby to this mod. The quest is like a lore accurate telling of this mod. 

Posted
4 hours ago, zhou52773 said:

1.5.97   and   163

Thank you, I'm running 1.6.640 and 1.66. That's probably why the scenes crash. 

I think Mod Organizer 2 can have two instances of the same game with differing versions. I'll test it out

Posted

Haven't tried the two scenarios yet but when I die to other NPCs I get the error saying Killer is not supported (wihch makes sense) but then it resurrects my PC into a standing position and all controls are locked.

 

Is it possible to just stop the triggering of the resurrect script if the Killer is not supported?

Posted
54 minutes ago, Sirschlongslinger69 said:

Thank you, I'm running 1.6.640 and 1.66. That's probably why the scenes crash. 

I think Mod Organizer 2 can have two instances of the same game with differing versions. I'll test it out

Do let me know if switching to SE fix it. I use SE 1.5.97 and SL 1.6.3 as well.
I need to get an AE instance for testing

 

26 minutes ago, ray314 said:

Haven't tried the two scenarios yet but when I die to other NPCs I get the error saying Killer is not supported (wihch makes sense) but then it resurrects my PC into a standing position and all controls are locked.

 

Is it possible to just stop the triggering of the resurrect script if the Killer is not supported?

If the killer is not supported, the mod will exit automatically, and turn SLPGN back on. You can set the SLPGN chance to 0% if it is broken right now.

Posted

I get mine stuck in a loop where:

- PC die
-Wait a bit and then get necro'd
-Sex end, died to ragdoll
-Wait a bit and then get necro'd
-Sex end, died to ragdoll

-Wait a bit and then get necro'd
-Sex end, died to ragdoll

 

I mean, it just repeat indefinitely

I got the SLPGN in correct version, I have this, I installed Enhanced Death Cam as well
so... what's wrong? I never get the PDA scene and I'm just confused at this point.

Posted (edited)

Does anyone have the issue where the decapitated head reattaches to the body when sexlab sex scene starts? I dont even know if this is normal behavior or if it is a mod causing the issue.

 

I already had this issue with just SLPGN and the mod adds a Guro Neck and tries to equip it but the slot is already taken by a "Unknown" equipment. I just want to know does anyone else have this problem or is this just happening on my game.

Edited by ray314
Posted
4 minutes ago, fekkoun said:

I get mine stuck in a loop where:

- PC die
-Wait a bit and then get necro'd
-Sex end, died to ragdoll
-Wait a bit and then get necro'd
-Sex end, died to ragdoll

-Wait a bit and then get necro'd
-Sex end, died to ragdoll

 

I mean, it just repeat indefinitely

I got the SLPGN in correct version, I have this, I installed Enhanced Death Cam as well
so... what's wrong? I never get the PDA scene and I'm just confused at this point.

Thats just SLPGN doing it's work, not PDA. Did you die to the correct faction (Bandit or Necromancer)?
 

3 minutes ago, ray314 said:

Does anyone have the issue where the decapitated head reattaches to the body when sexlab sex scene starts? I dont even know if this is normal behavior or if it is a mod causing the issue.

 

I already had this issue with just SLPGN and the mod adds a Guro Neck and tries to equip it but the slot is already taken by a "Unknown" equipment. 

Decapitated head reattaching is just the side effect of how SLPGN and PDA handle decapitated player resurrection without crashing the game. Normal resurrection on decapitated player will crash the game.


Do you have ConsoleUtilSSE installed?

Posted
6 minutes ago, LittleWhiteNeko said:

Thats just SLPGN doing it's work, not PDA. Did you die to the correct faction (Bandit or Necromancer)?

 

Cor, apparently am not, The bandit is all dead and what been fucking me is a bloody silver swords. That explain a lot, alright time to test this properly, thanks.

Posted (edited)
23 minutes ago, LittleWhiteNeko said:

Thats just SLPGN doing it's work, not PDA. Did you die to the correct faction (Bandit or Necromancer)?
 

Decapitated head reattaching is just the side effect of how SLPGN and PDA handle decapitated player resurrection without crashing the game. Normal resurrection on decapitated player will crash the game.


Do you have ConsoleUtilSSE installed?

 

Yep, 1.40 I think. I get that part about the head reattaching but what about the Guro Neck object? It doesnt get equipped in my game but it is added to the inventory. Does it equip properly in other peoples game?

 

Also just tried the "Cling to life" result of Bandits and they proceed to do execution by chopping block, however right after I get the message saying Decap Head Sex Attempt Failed and I dont think a clone is generated. Also there is no Guro cek object added to the player's inventory either.

 

Other minor things I had seen:

 

During chopping block the executioner doesnt have the axe in their hand, its still on their back.

After the chopping block ending I can hear sound of something building and I am assuming it is the imaple event with a post, however the PC just floats in the air and the spike is invisible or just not there.

Edited by ray314
Posted
6 minutes ago, ray314 said:

 

Yep, 1.40 I think. I get that part about the head reattaching but what about the Guro Neck object? It doesnt get equipped in my game but it is added to the inventory. Does it equip properly in other peoples game?

 

Also just tried the "Cling to life" result of Bandits and they proceed to do execution by chopping block, however right after I get the message saying Decap Head Sex Attempt Failed and I dont think a clone is generated. Also there is no Guro cek object added to the player's inventory either.

Something must have been preventing the guro neck to be equipped, yeah. It works in every testers' game so far. Perhaps another mod interfere with it. 

 

It is a known issue for post-execution necro for the head to fail. It rarely happen in mine but it does happen. Hopefully with the new method I'm currently developing will fix the issue. Though it may be for v1.2 or later.

Posted
12 minutes ago, LittleWhiteNeko said:

Something must have been preventing the guro neck to be equipped, yeah. It works in every testers' game so far. Perhaps another mod interfere with it. 

 

It is a known issue for post-execution necro for the head to fail. It rarely happen in mine but it does happen. Hopefully with the new method I'm currently developing will fix the issue. Though it may be for v1.2 or later.

 

Yeah I'm thinking its one of the mods that are equipping an unremovable item that shows the decap neck section (because when I forcibly remove it the neck gore disappears), Guess I need to do some mod removal to test.

Posted (edited)

Well, I can say 100%, the potential of mod is huge, gigantic, you can invent anything here. LittleWhiteNeko I really hope that you will continue to add new content here. Really amazing, great. It didn't work for me at first, but I removed the mfg fix and everything is ok now. So far I haven't figured out if necromancers have their own extra scenes like bandits? because the necromancer fucked my dovakin's avatar for quite a long time, 7 times and nothing happened afterwards.

Since there are necromancers here, can you add vampires? I would even add followers of Namira, Azura and the rest. Yes, there are a lot of ideas immediately drawn

Edited by coronelwirs
t9
Posted (edited)
33 minutes ago, coronelwirs said:

Well, I can say 100%, the potential of mod is huge, gigantic, you can invent anything here. LittleWhiteNeko I really hope that you will continue to add new content here. Really amazing, great. It didn't work for me at first, but I removed the mfg fix and everything is ok now. So far I haven't figured out if necromancers have their own extra scenes like bandits? because the necromancer fucked my dovakin's avatar for quite a long time, 7 times and nothing happened afterwards.

Since there are necromancers here, can you add vampires? I would even add followers of Namira, Azura and the rest. Yes, there are a lot of ideas immediately drawn

Thank you for the feedback, and yeah definitely have so much plan in the future for extra content
I do need to make the mod stable first before I move on to adding new contents.

 

Also, Necromancer do have their own scene, though idk why it dosnt work on yours. I test mine in Inalta's Deep.

Necromancer supposed to resurrect the player (and your follower) and then have "consensual" sex together, before the dragonborn is forced to follow them forever

If you have any ideas, don't be shy to share it, be it full scenarios, or the dialogues, etc


I will eventually make a discord to make it better to share ideas and debugging later

Edited by LittleWhiteNeko
Posted
34 minutes ago, LittleWhiteNeko said:

Thank you for the feedback, and yeah definitely have so much plan in the future for extra content
I do need to make the mod stable first before I move on to adding new contents.

 

Also, Necromancer do have their own scene, though idk why it dosnt work on yours. I test mine in Inalta's Deep.

Necromancer supposed to resurrect the player (and your follower) and then have "consensual" sex together, before the dragonborn is forced to follow them forever

If you have any ideas, don't be shy to share it, be it full scenarios, or the dialogues, etc


I will eventually make a discord to make it better to share ideas and debugging later

Regarding the bugs, I've already caught one. With bandits, in general, now after the murder, for some reason I am teleported to a house in Riverwood, this is a mod. And one of the bandits goes there to finish what he started. Eola is in the house and she is absolutely not happy with such guests, so the scene is interrupted by a fight. But this is strange in general, because at first everything was fine and the heroine's body was amused right on the street. Maybe I should delete Ashes?

There is a complete order with ideas, there is one very global one. Do you know Delzaron? author of FTD, AFS, TID, Ravenous, etc. There has been a plot in the air for a long time, specifically a far-fetched one. But I can do something simpler

Posted

Oh, I really like this mod, in fact I have been looking for a mod that can show the scene after the player dies. I mentioned this to Pama before, but he said that he doesn't like to do this kind of content. Meat Farm has done some, but it has not been updated for a long time. I have these problems after playing it so far. Necromancer, I can indeed revive, but there is no development after that, no dialogue, can't move, and no other development. Hired killer, after I was killed, although there were actions, there was no message or dialogue throughout the whole process. There was a clone beheading, but it behaved very strangely (only the clone with the head would stand up), and after a sex scene, both me and the mercenary were teleported to a very high altitude and then fell down. For the bandit, if you choose to die, you can continue to advance until you are sold. If you choose to live, after the bandit asks for sex, I will be resurrected for a short time, then fall down, and nothing will happen after that. I really want the whole mod to work properly, I am sure this is the mod I have been looking for.

Posted
3 hours ago, coronelwirs said:

Regarding the bugs, I've already caught one. With bandits, in general, now after the murder, for some reason I am teleported to a house in Riverwood, this is a mod. And one of the bandits goes there to finish what he started. Eola is in the house and she is absolutely not happy with such guests, so the scene is interrupted by a fight. But this is strange in general, because at first everything was fine and the heroine's body was amused right on the street. Maybe I should delete Ashes?

There is a complete order with ideas, there is one very global one. Do you know Delzaron? author of FTD, AFS, TID, Ravenous, etc. There has been a plot in the air for a long time, specifically a far-fetched one. But I can do something simpler

I dont quite get what you say. Is it incompatibilities with those mods?

 

54 minutes ago, lqh10161016 said:

Oh, I really like this mod, in fact I have been looking for a mod that can show the scene after the player dies. I mentioned this to Pama before, but he said that he doesn't like to do this kind of content. Meat Farm has done some, but it has not been updated for a long time. I have these problems after playing it so far. Necromancer, I can indeed revive, but there is no development after that, no dialogue, can't move, and no other development. Hired killer, after I was killed, although there were actions, there was no message or dialogue throughout the whole process. There was a clone beheading, but it behaved very strangely (only the clone with the head would stand up), and after a sex scene, both me and the mercenary were teleported to a very high altitude and then fell down. For the bandit, if you choose to die, you can continue to advance until you are sold. If you choose to live, after the bandit asks for sex, I will be resurrected for a short time, then fall down, and nothing will happen after that. I really want the whole mod to work properly, I am sure this is the mod I have been looking for.

Nacromancer has no development probably because somehow the sex scene fails to start. I did not put any handle for that, so probably next version will have it sorted (forward to next stage). Do you have more detail to help with debugging? such as what SL do you use, what is the gender of the necromancer, do you have the correct animations, etc. 

 

Hired thugs will be reworked in the next version. Hopefully that will fix it.

 

As for bandit in "cling to life" scenario, I did had that trouble once but reloading the save and retrying fixed it somehow. It is still quite unstable.

Posted
23 hours ago, LittleWhiteNeko said:
23 hours ago, crococat said:

Not working for me. After death just reloading. Had trying without SLPGN. Now will try with it.

Do you have Death Cam mod? Death cam duration is not touched by this mod. Maybe I should do that

Next version will include death cam duration

Had tried SLPGN without PDA. It sometimes work, but not good. When both mods are launched still have only resurrection, death chance is set to 0. Dont use DeathCam yet. Will try on next update. Maybe my game is owerloaded with mods.

Posted
23 hours ago, LittleWhiteNeko said:

Sounds like an issue with SexLab, as the animation should start but it doesnt. All of the rest seems to work properly (if the equipment value is under 100 gold by default).

Which version of SexLab do you use, and try finding a necromancer to see if the Necromancer one works, it has different necro handling than Bandit. 

 

Use this console command to get to the necromancer place quick: "coc IlinaltasDeep02"

 

Unlikely, unfortunately. I have to change something in the ND code and I'm afraid it may cause some issues with ND instead. I will take another look later on.

It'sa oke and thanks.... meanwile can u suggest a defeat mod, what compatible with this one? I have a quite a difficult game set and too many times died my character.

Posted (edited)
5 hours ago, LittleWhiteNeko said:

I dont quite get what you say. Is it incompatibilities with those mods?

 

Nacromancer has no development probably because somehow the sex scene fails to start. I did not put any handle for that, so probably next version will have it sorted (forward to next stage). Do you have more detail to help with debugging? such as what SL do you use, what is the gender of the necromancer, do you have the correct animations, etc. 

 

Hired thugs will be reworked in the next version. Hopefully that will fix it.

 

As for bandit in "cling to life" scenario, I did had that trouble once but reloading the save and retrying fixed it somehow. It is still quite unstable.

Actually, that's what it's about. But this is not always the case, after one or two. 

I just get dumped into my house. Maybe I should look for bandits and necromancers in caves and that's all?

 

 

 

screens (1).rar

Edited by coronelwirs
+info
Posted (edited)

Could the bandits/thalmor/orcs sell player as parts or part PC up for fun (as match as they can) or have a feast. It's a good mod so far and hope to see more things coming, like the idea.   

Edited by Alex749
Posted

Trying the Hired Thug event and after death there is some stripping and a decap event, however there is no dialogue. I can see the mouth move but no subtitles. This is with Enhanced Death Cam and Subtitles installed and I can see the text for bandit and necromancers. With the debug text turned on it also doesn't have the text "Player killed by X".

Posted
7 hours ago, palracz said:

It'sa oke and thanks.... meanwile can u suggest a defeat mod, what compatible with this one? I have a quite a difficult game set and too many times died my character.

I use SexLab Defeat together with PDA. Just set Defeat to not make your character essential, and set minimum threshold to 0.

That way if you are not killed in one shot and still have a sliver of HP left, you will enter Defeat instead.

 

6 hours ago, Alex749 said:

Could the bandits/thalmor/orcs sell player as parts or part PC up for fun (as match as they can) or have a feast. It's a good mod so far and hope to see more things coming, like the idea.   

Thalmor torture is something I want to do later on, and Bandit cannibalism as well
Though for Orc Stronghold, now that's a new one.

We'll see. Thanks for the idea.

 

21 minutes ago, ray314 said:

Trying the Hired Thug event and after death there is some stripping and a decap event, however there is no dialogue. I can see the mouth move but no subtitles. This is with Enhanced Death Cam and Subtitles installed and I can see the text for bandit and necromancers. With the debug text turned on it also doesn't have the text "Player killed by X".

Enhanced Death Cam HideUI has to be set to false for the subtitle to appear.
This is my setting

Spoiler

image.png

 

Posted
2 minutes ago, LittleWhiteNeko said:

I use SexLab Defeat together with PDA. Just set Defeat to not make your character essential, and set minimum threshold to 0.

That way if you are not killed in one shot and still have a sliver of HP left, you will enter Defeat instead.

Thanks which one? Baka, Bane or original version?

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