sweet777cj Posted August 21, 2024 Posted August 21, 2024 9 hours ago, LittleWhiteNeko said: Do you have Fuz Ro Doh installed? Also if you have modlist, that may helps with the debug. Of course, like I said, any other mods that use Fuz Ro Doh work just fine, so it's quite confusing. Well, if not "fake death", then I suggest to add a debug menu in PDA MCM, in which players can trigger the bad endings directly, or spawn bandits/thugs on spot, it can help players understand whether their scenes are working normally. It will also be much more convenient especially for players that already reached skyrim end game (who probably have cleared lots of bandit camps and may need some time to find some).
jariabila Posted August 21, 2024 Posted August 21, 2024 Is there an ETA on Acheron compatibility patch? Also im not using zaz since im on pandora and animations are not working. And Pama deadly furnitures requires it. I wonder if zaz only there for meshes?
MysticDaedra Posted August 22, 2024 Posted August 22, 2024 So some bandits added by other mods are somehow not flagged as bandits or something... or I dunno. But a spawned bandit worked, the one I found in the random cave didn't. Got a crash on execution with the fake death option checked, I seem to recall being able to use guillotines and whatnot from Pama's Furniture before without having to disable face overlays. Many of the mods I'm using require them, or at least are severely degraded without face overlays enabled, so I'm pretty loathe to disable them. Alternatively, an option to just disable the executioner's block scene would be great.
LittleWhiteNeko Posted August 22, 2024 Author Posted August 22, 2024 8 hours ago, sweet777cj said: Of course, like I said, any other mods that use Fuz Ro Doh work just fine, so it's quite confusing. Well, if not "fake death", then I suggest to add a debug menu in PDA MCM, in which players can trigger the bad endings directly, or spawn bandits/thugs on spot, it can help players understand whether their scenes are working normally. It will also be much more convenient especially for players that already reached skyrim end game (who probably have cleared lots of bandit camps and may need some time to find some). You mean skipping the necro content and go to the aftermath directly? or just one click and you instantly die with bandits/thugs nearby spawned to start the scene? 19 minutes ago, MysticDaedra said: So some bandits added by other mods are somehow not flagged as bandits or something... or I dunno. But a spawned bandit worked, the one I found in the random cave didn't. Got a crash on execution with the fake death option checked, I seem to recall being able to use guillotines and whatnot from Pama's Furniture before without having to disable face overlays. Many of the mods I'm using require them, or at least are severely degraded without face overlays enabled, so I'm pretty loathe to disable them. Alternatively, an option to just disable the executioner's block scene would be great. Which mod add the bandits? This mod recognize the bandit via in game Bandit Faction (and their associated factions), so if any mods add bandit without adding them to bandit faction or changes the faction, this mod may not works. Execution still uses real decap, and is not determined by Pama's setting. I will change that in the next version to include the setting set in Pama's MCM. 1
xShmandy Posted August 22, 2024 Posted August 22, 2024 Getting a CTD on AE myself. I've checked the fake decapitation on pama's and my character can get through the execution. It seems like when the next animation or script kicks in after I ragdoll for a second post execution is causing it. Necromancer seemed to work fine for me.
MysticDaedra Posted August 22, 2024 Posted August 22, 2024 1 hour ago, LittleWhiteNeko said: Which mod add the bandits? This mod recognize the bandit via in game Bandit Faction (and their associated factions), so if any mods add bandit without adding them to bandit faction or changes the faction, this mod may not works. Execution still uses real decap, and is not determined by Pama's setting. I will change that in the next version to include the setting set in Pama's MCM. Not sure which mod it was TBH, the quest was the "kill these bandits for me" level 9 Jarl of Falkreath quest. Could be he wasn't in the bandit faction, but I actually think he was. Just never triggered despite me dying. BTW, it seems (need to test more) that turning down the Defeat slider in Acheron (directly under the essential lethality option on the first MCM page) does allow deaths to happen. However, killmoves sometimes skip directly to reloading a save. That could also be a mod I have installed, idk. Too many mods lmao.
LittleWhiteNeko Posted August 22, 2024 Author Posted August 22, 2024 Now that I have setup an AE instance for testing, I do notice it does not work really well in AE. I compiled and test everything on SE so I suppose I should put a warning that AE is really, really unstable. Will work on it
sweet777cj Posted August 22, 2024 Posted August 22, 2024 6 hours ago, LittleWhiteNeko said: You mean skipping the necro content and go to the aftermath directly? or just one click and you instantly die with bandits/thugs nearby spawned to start the scene? Thanks, I kinda mean both because both will be helpful, but a skipping button will be most convenient. For example, in Pama mods there will usually be a "chain switch" so players don't need to do chores to trigger the scene (they still can to experience the full story), and in his orc bounty hunter mod's MCM, they're buttons to trigger different outcomes directly. 1
LittleWhiteNeko Posted August 22, 2024 Author Posted August 22, 2024 On 8/10/2024 at 1:55 AM, lovalter said: Do you have any idea what could be causing this bugged mesh on death? Also, I got as far as the execution party, screen goes black and there's just an infinite loop of Activated by player, pre executioner, pre guard etc. Using the black screen menu option doesn't fix it On 8/11/2024 at 9:38 PM, VaCR said: Reveal hidden contents Did you manage to solve this loop problem with the chopping block? On 8/19/2024 at 5:00 AM, The Lonesome Spirit said: Currently having this same issue as well. Chopping block scenario never starts Activated by... Pre-Executioner... It all just loops, is this an issue with TDM perhaps? Regardless, I'd like to try and fix it. Got the same issue in my testing, fixed by running FNIS again. Try and see if that fixed your issues as well.
Skyrim_WGuard Posted August 23, 2024 Posted August 23, 2024 On 8/21/2024 at 10:51 PM, Hangot said: I really enjoy the mod - but it'll need more variety before it gets added to my list as permanent addition! I know it's mostly sex focused, but some linear ones could be fun too: -The player being killed by a Draugr. Following a sex scene, they are emblamed and then turned into a Draugr (plenty of sexy models for this) -The player is knocked unconcious by a mage. They are fucked then have their soul siphoned into a petty soul gem -Dragon defeat leads to a dragon absorbing the player's soul. Could also work with a dragon priest Onto the bugs - I did have some trouble getting the knocked unconscious and then sold event to work. After the sex event, my PC stood up and the bandits were just stuck laughing in a circle. My favourite was definitely being resurrected as a mindless thrall! These are great ideas! I especially love how after she is defeated by a draugr, she turns into a sexy, humiliated draugr. I'll share some other similar ideas with you. Draugr Death Pussy: After she is defeated, she turns into a draugr, and then she becomes an undead sex slave, instead of becoming a proud warrior like them. Pocket Pussy Soul Gem: After she is defeated by a mage, her souls are confiscated into special soul gem, like "onahole". (https://e-hentai.org/s/7c0d3fe863/2263492-11, https://rule34.us/index.php?r=posts/view&id=3345775) Spider or Chaurus Nursery: After she is defeated, she is taken to a nest and turned into an inflated, headless breeding machine, and ends her life there. Hawker Preserves: After she is defeated, she is dismembered and used as animal preserves. Troll Sperm Bags: Trolls have a habit of storing their sperm, and use the bodies of dead females to create sperm tanks. Riekling Trophies: Rieklings are cultural creatures. As proof of their victory, they tattoo the female humans they have killed as proof of their conquest, and then they put their pathetic losers on display on the walls of Silsk Hall. Giant penis case: After defeat, it is attached to the giant's penis as a penis case and becomes a flesh ornament. Falmer undead slave: After defeat by Falmer, it is magically transformed into a Falmer and made into a slave. Models like this can be used. https://www.nexusmods.com/skyrimspecialedition/mods/84533 Dragon feces: After defeat by a dragon, it is swallowed whole and digested, and after the screen goes dark, it becomes a giant excrement. Models like this can be used. https://www.nexusmods.com/skyrimspecialedition/mods/4583 Humiliating Stone Statue - After being defeated by the Gargoyle, he is turned into a naked stone statue in an embarrassing pose and becomes an object of art. 1
Kang Colly Posted August 23, 2024 Posted August 23, 2024 nice concept i would say gonna try it in the future update i guess
xShmandy Posted August 23, 2024 Posted August 23, 2024 On 8/22/2024 at 2:36 AM, xShmandy said: Getting a CTD on AE myself. I've checked the fake decapitation on pama's and my character can get through the execution. It seems like when the next animation or script kicks in after I ragdoll for a second post execution is causing it. Necromancer seemed to work fine for me. Did some more testing on this with a new character that uses vanilla game assets and I got through the post execution sex. I don't know if it was a FaceGen problem or hair physics or whatever that was doing it. The new problem is my character will usually start falling through the floor resulting in weird actor alignment during sexlab animations that then leads to being teleported into the sky or really far into the distance.
loodoojr1 Posted August 23, 2024 Posted August 23, 2024 13 hours ago, Skyrim_WGuard said: These are great ideas! I especially love how after she is defeated by a draugr, she turns into a sexy, humiliated draugr. I'll share some other similar ideas with you. Draugr Death Pussy: After she is defeated, she turns into a draugr, and then she becomes an undead sex slave, instead of becoming a proud warrior like them. Pocket Pussy Soul Gem: After she is defeated by a mage, her souls are confiscated into special soul gem, like "onahole". (https://e-hentai.org/s/7c0d3fe863/2263492-11, https://rule34.us/index.php?r=posts/view&id=3345775) Spider or Chaurus Nursery: After she is defeated, she is taken to a nest and turned into an inflated, headless breeding machine, and ends her life there. Hawker Preserves: After she is defeated, she is dismembered and used as animal preserves. Troll Sperm Bags: Trolls have a habit of storing their sperm, and use the bodies of dead females to create sperm tanks. Riekling Trophies: Rieklings are cultural creatures. As proof of their victory, they tattoo the female humans they have killed as proof of their conquest, and then they put their pathetic losers on display on the walls of Silsk Hall. Giant penis case: After defeat, it is attached to the giant's penis as a penis case and becomes a flesh ornament. Falmer undead slave: After defeat by Falmer, it is magically transformed into a Falmer and made into a slave. Models like this can be used. https://www.nexusmods.com/skyrimspecialedition/mods/84533 Dragon feces: After defeat by a dragon, it is swallowed whole and digested, and after the screen goes dark, it becomes a giant excrement. Models like this can be used. https://www.nexusmods.com/skyrimspecialedition/mods/4583 Humiliating Stone Statue - After being defeated by the Gargoyle, he is turned into a naked stone statue in an embarrassing pose and becomes an object of art. Really good suggestions! I love the mod thus far as a narrative bad end and seeing more of those just kind of happening will be cool as the mod progresses onward. So far I feel like it's the only mod that actual deals with the death of the dragonborn in any substance at all. Aside from the factions you listed, I also bet Forsworn and just standard animals like wolves and bears can have some good final endings too like being eaten by them.
LittleWhiteNeko Posted August 23, 2024 Author Posted August 23, 2024 Progress report So far testing in AE is going better than I hoped, but still have some weird stuffs happening. Though I wont be able to continue for a while due to stuffs irl. After PDA is stable in AE, I will work on new contents. One in particular I want to work on Civil War stuffs. Sorry it takes quite a while to make it more stable, and for no new contents so far. 13 hours ago, Skyrim_WGuard said: I'll share some other similar ideas with you. Some of these are good, though some may not be possible for me. Pama in particular has Soul Gem extractor thingy, so player turned into Soul Gems is definitely a go (but may not be like what you posted, probably just an actual soul gem). Although now I have an idea... 3
Skyrim_WGuard Posted August 24, 2024 Posted August 24, 2024 17 hours ago, LittleWhiteNeko said: Progress report So far testing in AE is going better than I hoped, but still have some weird stuffs happening. Though I wont be able to continue for a while due to stuffs irl. After PDA is stable in AE, I will work on new contents. One in particular I want to work on Civil War stuffs. Sorry it takes quite a while to make it more stable, and for no new contents so far. Some of these are good, though some may not be possible for me. Pama in particular has Soul Gem extractor thingy, so player turned into Soul Gems is definitely a go (but may not be like what you posted, probably just an actual soul gem). Although now I have an idea... Thanks for reading my poor idea. Of course, this is just a list of ideas, ignoring technical difficulties. I hope it will help inspire you and other modders.
MysticDaedra Posted August 25, 2024 Posted August 25, 2024 My character "died", events didn't happen. Kept saying the one remaining NPC in the dungeon wasn't a bandit/forsworn, but it was a member of the Bandit faction, so... shrug? Tried spawning in many different bandits, some from skyrim.esm others from various mods, all are part of the bandit faction, but PDA didn't recognize any of them as being bandits. I've also had this issue with necromancers.
serfes Posted August 25, 2024 Posted August 25, 2024 After updated from PDA1.0 to PDA2.0, only necromancer scene works properly. The bandit scene just stucks at search items stage.
LittleWhiteNeko Posted August 25, 2024 Author Posted August 25, 2024 (edited) On 8/24/2024 at 4:51 PM, Skyrim_WGuard said: Thanks for reading my poor idea. Of course, this is just a list of ideas, ignoring technical difficulties. I hope it will help inspire you and other modders. Any ideas, even if not gonna be implemented, can be a source of inspirations, so I wish everyone will share their idea. 5 hours ago, MysticDaedra said: My character "died", events didn't happen. Kept saying the one remaining NPC in the dungeon wasn't a bandit/forsworn, but it was a member of the Bandit faction, so... shrug? Tried spawning in many different bandits, some from skyrim.esm others from various mods, all are part of the bandit faction, but PDA didn't recognize any of them as being bandits. I've also had this issue with necromancers. I honestly have no idea what may causes this. In my testing, the mod almost never fails to recognize the killers, and even have some backup checking method in case the player is not killed in conventional way. Perhaps more details can help with the debugging, such as mod list, game versions, etc. 2 hours ago, serfes said: After updated from PDA1.0 to PDA2.0, only necromancer scene works properly. The bandit scene just stucks at search items stage. Are you using AE? It happened with my AE testing (this mod was not developed for AE in mind and was only tested in SSE since I didnt think SE-AE have this much impact). It should be fixed in the upcoming AE version. Currently testing the AE version compatibility to be run in SE, which it does not seems to work,. I may have to upload two versions later on, one for SE and the other for AE. Edited August 25, 2024 by LittleWhiteNeko
MysticDaedra Posted August 25, 2024 Posted August 25, 2024 3 hours ago, LittleWhiteNeko said: I honestly have no idea what may causes this. In my testing, the mod almost never fails to recognize the killers, and even have some backup checking method in case the player is not killed in conventional way. Perhaps more details can help with the debugging, such as mod list, game versions, etc. I'm using a modified version of NEFARAM. It definitely adds some NPCs to the bandit leveled lists, but I've checked every living NPC around my character, and many of them (not all of them, I found after some more testing last night after I posted here) don't work, despite all of them being part of the bandit faction. It seemed like the ones that didn't work were rank 0 in the bandit faction... maybe that has something to do with it?
serfes Posted August 26, 2024 Posted August 26, 2024 21 hours ago, LittleWhiteNeko said: Are you using AE? It happened with my AE testing (this mod was not developed for AE in mind and was only tested in SSE since I didnt think SE-AE have this much impact). It should be fixed in the upcoming AE version. Currently testing the AE version compatibility to be run in SE, which it does not seems to work,. I may have to upload two versions later on, one for SE and the other for AE. SE
The Lonesome Spirit Posted August 26, 2024 Posted August 26, 2024 On 8/22/2024 at 4:01 PM, LittleWhiteNeko said: Got the same issue in my testing, fixed by running FNIS again. Try and see if that fixed your issues as well. That did not fix it for me, I'll try again, plus I'll see if anything else works.
Alex749 Posted August 27, 2024 Posted August 27, 2024 (edited) Riesling can also be cannibalistic and the idea of being turned in to a statue is good, the PC sliced up or burned to ashes by riesling. But one thing i do think would work is some kind of decay whit the PC body if no enemies pick it up, die alone in some abandoned house/ruin/cave and the body rots away. If that happens in the wood maybe a tree/grass/plants/bark/flowers start to grow on the body, or bugs start to eat it. Or maybe a enemy knock PC out and put a tree seed and watch it grow troth the body in to the ground, just ideas for you. Edited August 27, 2024 by Alex749
LittleWhiteNeko Posted August 27, 2024 Author Posted August 27, 2024 (edited) Progress Report Dont want people to think that I am not doing shit, so here I will report my progress and show that I am not running away/laze around Various improvements and bug fixes has been done. Testing in AE looks promising and should be soon that I can post the update. Will do some more testing in AE and SE to make sure it is as stable as possible. It is quite slow since I mostly test these myself or with another 1-2 people. Perhaps I should ask for more assistance from the previous beta testers. Expect new version upload in 2 days or less Also, I accidentally made myself a Patreon page. Yeah, I won't believe it either but apparently I did. It currently does nothing, and I don't plan to use it until I can make PDA actually worth something more than a buggy mess. 44 minutes ago, Alex749 said: Riesling can also be cannibalistic and the idea of being turned in to a statue is good, the PC sliced up or burned to ashes by riesling. But one thing i do think would work is some kind of decay whit the PC body if no enemies pick it up, die alone in some abandoned house/ruin/cave and the body rots away. If that happens in the wood maybe a tree/grass/plants/bark/flowers start to grow on the body, or bugs start to eat it. Or maybe a enemy knock PC out and put a tree seed and watch it grow troth the body in to the ground, just ideas for you. Do you mean Riekling? They never crossed my mind but sure I may do one for them in the future. Decaying sounds like a neat idea. Not my cup of tea but sure it is quite immersive. Edited August 27, 2024 by LittleWhiteNeko I dont know Shift + Enter means post the message 3
Alex749 Posted August 27, 2024 Posted August 27, 2024 8 minutes ago, LittleWhiteNeko said: Do you mean Riekling? They never crossed my mind but sure I may do one for them in the future. yes Riekling, you can use them and decaying could be a nice touch but its just ideas.
MysticDaedra Posted August 27, 2024 Posted August 27, 2024 50 minutes ago, LittleWhiteNeko said: Progress Report Dont want people to think that I am not doing shit, so here I will report my progress and show that I am not running away/laze around You posted the last progress report on Friday, so I don't think anybody thinks you're running away or lazing around lol. One update per month would be more than the vast majority of mods here on LL!
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