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Posted
5 minutes ago, palracz said:

Thanks which one? Baka, Bane or original version?

I use Baka version, though pretty sure Original version should works too. I cant say for sure for Bane version

Posted

doesn't seem like I can get the mod to work, usually i *think* it's trying to do SLPGN but it takes along time because the bandits aggro on nothing. Then after a normal sexlab scene my character ragdolls and i"m stuck until I manually reload the save. other then that my last save simply loads like a normal death. there was one unique case where it immediately put me in the main menu. I'm pretty certain I have all the correct requirements installed without any incompatible mods, not sure what to do.

Posted
On 8/14/2024 at 12:56 AM, crococat said:

Not working for me. After death just reloading. Had trying without SLPGN. Now will try with it.

 

can confirm that a deathcam mod is needed for it to work, had thesame case then i download death cam options and now it's working

Posted

After a lot of test i found that Proteus is incompatible with PDA.

the "Cling to life" Bandit scenario is stopped before the unconscious SL scene is started !

Posted (edited)
9 minutes ago, Tessett said:

After a lot of test i found that Proteus is incompatible with PDA.

the "Cling to life" Bandit scenario is stopped before the unconscious SL scene is started !

Huh, interesting.

In the Proteus Mod Page, it is shown that you can disable it's Alternative Death Function
 

Quote

Alternative Death System

  • Proteus has an alternative death mechanic that unlocks a whole new level of role playing opportunities.
  • It is disabled by default. To turn it on, go to the Proteus MCM and toggle the alternative death system checkbox.
  • This is optional as it allows you to continue using alternative death mechanics added by other mods if you so choose.

Has you tried turning this off? If so, then that's one more to add to the incompatibility list...

 

============================

 

As for other unanswered questions, I am currently working on V2.0 (changed from 1.1 to 2.0 instead because of quite major changes)

I hope those will fix the issues most people have

Edited by LittleWhiteNeko
Posted

I meet the same situation that the bandit just stand there after he said those words and the player stand up. But I still succeeded in triggering it few times. So I wonder whetherit is a bug or not. Whatever, its an amazing and promising mod.

Posted

Is it possible to remove the murderer from the combat state after the player is knocked down?
If the player is knocked down in the outdoors, the murderer will go to take down a distant enemy and the event will not proceed.

Posted
On 8/14/2024 at 11:14 PM, LittleWhiteNeko said:

I dont quite get what you say. Is it incompatibilities with those mods?

 

Nacromancer has no development probably because somehow the sex scene fails to start. I did not put any handle for that, so probably next version will have it sorted (forward to next stage). Do you have more detail to help with debugging? such as what SL do you use, what is the gender of the necromancer, do you have the correct animations, etc. 

 

Hired thugs will be reworked in the next version. Hopefully that will fix it.

 

As for bandit in "cling to life" scenario, I did had that trouble once but reloading the save and retrying fixed it somehow. It is still quite unstable.

I'm guessing it's the sex scenes, maybe the labels or something, I'll see if I can figure out how to fix it.

Posted
1 hour ago, Skyrim_WGuard said:

Is it possible to remove the murderer from the combat state after the player is knocked down?
If the player is knocked down in the outdoors, the murderer will go to take down a distant enemy and the event will not proceed.

Interesting idea, I will try to add it to V2. I have an idea of how to do it, but it will not be really pretty/realistic.
But better the mod works than not working while realistic, right?

Posted

important note: i am running the latest version of Skyrim AE 1.6.1130 and have all mods currently up to date

 

on first try with this i chose cling to life cos you know why not well the sex was no issue but the execution was not a major issue it was the after execution bit that caused the ctd - for this its probably the prementioned sex change thing causing that part. 

 

second try chose the other route and gave up life well nothing really happened here. all that happened was armour was stripped and then the bandits would just walk around nothing more no sex no pop up boxes no trophy. 

 

i suspected a mod i had might be the issue so i moved to a profile were i had the bare minimum of stuff that i had put together figuring out a mannequins problem i previously had and tested from there. after retrying the cling to life still ctd's so i focused on the give up life part instead. the entire scenario played out normally. so i added mods back bit by bit and could not find the culprit for the issues. but i did not give up.

 

i managed to add nearly all my mod list minus ones i considered leaving out anyway. but its important to note i was using the alternate start mod for these tests. and everything worked out fine but then i switched out the alternate start to skyrim unbound and boom there it was scenes no longer progressed as intended  but as soon as i returned to alternate start it worked properly again....

 

so if anyone else is having this issue and is using skyrim unbound you might want to start a new game were skyrim unbound was not affiliated and see if thats the issue for you as it was for me

Posted

This looks great, looking forward to seeing even more scenarios.

 

The dialogue from enemies after being defeated seems to appear then vanish really quickly (before it can be read). Afterwards nothing happens when cling to life is selected, if death is selected the necro happens but nothing else. Working through my mod list to find any possible incompatabilities.

Posted
33 minutes ago, Park Simp said:

This looks great, looking forward to seeing even more scenarios.

 

The dialogue from enemies after being defeated seems to appear then vanish really quickly (before it can be read). Afterwards nothing happens when cling to life is selected, if death is selected the necro happens but nothing else. Working through my mod list to find any possible incompatabilities.


I'm at least 90% sure the dialogue vanishing is a base game issue, when there's no audio clip it just skips over it. That can be fixed by installing Fuz Ro D'oh.  The other issues I'm unsure of.

Posted

Hi, thanks for the great mod!

I think I've got problems uninstalling the mod.

I'm using MO2 and disable the mod, also rebuild FNIS and Nemesis, but after that my save seem to be broken.

When I load my latest save after I disabled PDA, the 'Honed Metal' mod warn me that some scripts was broken, then the game returns to main memu.

I also tried to disable Honed Metal as well, but dont work, still cannot load save.

Finally, I enable PDA and HM mod then rebuild fnis and nemesis, after that I can load my save.

 

 

Posted
15 minutes ago, FoxinTale said:


I'm at least 90% sure the dialogue vanishing is a base game issue, when there's no audio clip it just skips over it. That can be fixed by installing Fuz Ro D'oh.  The other issues I'm unsure of.

 

Thanks for your suggestion, Fuz Ro D'oh was my first thought so I reinstalled to not much luck. I will perhaps disable DBVO as I think this messes up voiceless dialogue

Posted
31 minutes ago, yunuo1025 said:

Hi, thanks for the great mod!

I think I've got problems uninstalling the mod.

I'm using MO2 and disable the mod, also rebuild FNIS and Nemesis, but after that my save seem to be broken.

When I load my latest save after I disabled PDA, the 'Honed Metal' mod warn me that some scripts was broken, then the game returns to main memu.

I also tried to disable Honed Metal as well, but dont work, still cannot load save.

Finally, I enable PDA and HM mod then rebuild fnis and nemesis, after that I can load my save.

 

 

 

there are several mods out there that will become hardbaked into your save file making it very difficult to remove them without breaking the game 9 times out of 10 when removing mods with scripts  it will cause the save to become corrupted, there is a general bit of advise out there never install new mods on an important playthrough and never uninstall them mid playthrough without testing it first. for alot of mods this is sound advice 

 

your best bet is to remove the undesired mod and start a brand new game this is the safest option as ultimatly it won't have the mod hard baked into the save file and its scripts should not have triggered. 

 the other option is to try to clean the save after you remove the mod so these scripts don't remain inplace causing problems 

Posted
1 hour ago, FoxinTale said:


I'm at least 90% sure the dialogue vanishing is a base game issue, when there's no audio clip it just skips over it. That can be fixed by installing Fuz Ro D'oh.  The other issues I'm unsure of.

Completely forgot that Fuz Ro D'oh is a requirement
 

1 hour ago, yunuo1025 said:

Hi, thanks for the great mod!

I think I've got problems uninstalling the mod.

I'm using MO2 and disable the mod, also rebuild FNIS and Nemesis, but after that my save seem to be broken.

When I load my latest save after I disabled PDA, the 'Honed Metal' mod warn me that some scripts was broken, then the game returns to main memu.

I also tried to disable Honed Metal as well, but dont work, still cannot load save.

Finally, I enable PDA and HM mod then rebuild fnis and nemesis, after that I can load my save.

 

 

From my experience testing, PDA do not break save game, can easily be removed from saved game. SLPGN however is the hardest one to remove.
If any, try using ReSaver to clean the save, it helps most of the time.

Posted

So, I guessed it, also this mod does not tolerate Ashes, If anyone has problems with the mod, delete Ashes and any other mod with death alternative. LittleWhiteNeko, please add about it, I brought it out by trial. Now everything works without problems, but it would be nice if you tell us how to get a script with a mercenary. Because it's not difficult to find bandits and magicians. Thank you in advance)

Posted
2 hours ago, yunuo1025 said:

Hi, thanks for the great mod!

I think I've got problems uninstalling the mod.

I'm using MO2 and disable the mod, also rebuild FNIS and Nemesis, but after that my save seem to be broken.

When I load my latest save after I disabled PDA, the 'Honed Metal' mod warn me that some scripts was broken, then the game returns to main memu.

I also tried to disable Honed Metal as well, but dont work, still cannot load save.

Finally, I enable PDA and HM mod then rebuild fnis and nemesis, after that I can load my save.

 

 

I'll give you some advice, if the mod has an early beta postscript, then it's better to watch it on a separate save. For example, I share my main save by renaming the heroine. A zero save appears and you definitely won't spoil the passage based on

Posted
14 minutes ago, coronelwirs said:

So, I guessed it, also this mod does not tolerate Ashes, If anyone has problems with the mod, delete Ashes and any other mod with death alternative. LittleWhiteNeko, please add about it, I brought it out by trial. Now everything works without problems, but it would be nice if you tell us how to get a script with a mercenary. Because it's not difficult to find bandits and magicians. Thank you in advance)

I see. Thanks for the info. Yeah anything that handles actual Death is most likely to be incompatible. Even SLPGN I have to make it compatible with each other. If the death alternative mod do not handle the player's actual death (aka only in Bleedout state), usually they are compatible with proper configuration. I will add Ashes to the incompatibility list later.

Posted
4 hours ago, LittleWhiteNeko said:

Completely forgot that Fuz Ro D'oh is a requirement
 

From my experience testing, PDA do not break save game, can easily be removed from saved game. SLPGN however is the hardest one to remove.
If any, try using ReSaver to clean the save, it helps most of the time.

I tested several times disable PDA in MO2 will break my save, using ReSaver dont work either. Besides I didnt use SLPGN. There should be some compatibility issues between PDA with my other mods. I will check other mods that affects death event.

Posted
4 hours ago, coronelwirs said:

I'll give you some advice, if the mod has an early beta postscript, then it's better to watch it on a separate save. For example, I share my main save by renaming the heroine. A zero save appears and you definitely won't spoil the passage based on

I keep a clean begin-game save in case i mess somthing up. But this won't save my save in mid-game.

The renaming thing appears to be a good way to test new mod in mid-game. Thank you!

Posted
5 hours ago, yunuo1025 said:

I keep a clean begin-game save in case i mess somthing up. But this won't save my save in mid-game.

The renaming thing appears to be a good way to test new mod in mid-game. Thank you!

You can try to roll back the save, if you have one, until the moment before installing the PDA mod

I've already had this with other mods, it's hardly this one's fault. So try to save more often, at least once every 2 hours, otherwise it will be a shame to lose progress, I understand

Posted

I may have found the reason. Regarding the toast lab animation, although I installed it, it seems that it can only trigger the soul stone and a back animation, and other animations cannot be triggered. If the mod uses other toast related animations, it may not be able to continue? I don't know why I can't trigger other toast animations. Does anyone know the reason?

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