fubuki171 Posted March 30, 2025 Posted March 30, 2025 On 3/27/2025 at 8:06 PM, poetrycollectorme said: encountered a weird bug.. where i installed both SLGPN and PDA in my load order, under handle generic death menu option (Death Menu + SLGPN) is missing from my new start (?) @LittleWhiteNeko i have “Death Menu + SLGPN”,but No matter which option I choose,when player die,player will Receive a pop-up message (something like 'TRUE'),then direct go to PDA scene(just skip the SLGPN)。but i want SLGPN go first :(
LittleWhiteNeko Posted March 30, 2025 Author Posted March 30, 2025 3 hours ago, fubuki171 said: @LittleWhiteNeko i have “Death Menu + SLGPN”,but No matter which option I choose,when player die,player will Receive a pop-up message (something like 'TRUE'),then direct go to PDA scene(just skip the SLGPN)。but i want SLGPN go first :( Message Box with the TRUE written on it is a leftover stuff from my testing I forgot to clean up. Will be fixed later. Also the handle generic death is only for death to factionless/unhandled factions, meaning something like dying from heights and if there is no aggressor nearby. Dying to predators or when there are predators nearby will trigger the predator scene, bypassing SLPGN. And you also cannot chain SLPGN scene into PDA. You can stop the PDA creature scene with the right-alt menu.
kupa11 Posted March 31, 2025 Posted March 31, 2025 (edited) Is it normal, that after necro scene there is blackscreen and nothing happens? EDIT: Nvm, it kind of worked but crashes after teleport. Edited April 2, 2025 by kupa11
kupa11 Posted April 2, 2025 Posted April 2, 2025 On 3/31/2025 at 2:25 AM, kupa11 said: Is it normal, that after necro scene there is blackscreen and nothing happens? EDIT: Nvm, it kind of worked but crashes after teleport. Forgor to add crashlog 2025-04-02-22-35-15.log
belegost Posted April 3, 2025 Posted April 3, 2025 This question may have been asked before, but I'm not going to browse through several dozen pages, so please excuse me if it may sound stupid. I also didn't see any clear answer in the description. So what happens after all the scenarios? After the, so vividly described, impalement, necrophilia, robbery, resurrection and so on? I assume the outcome in this mod, as opposed to something like Defeat is final. Do you have to reload the save from before death in order to continue playing in normal fashion?
LittleWhiteNeko Posted April 3, 2025 Author Posted April 3, 2025 7 minutes ago, belegost said: This question may have been asked before, but I'm not going to browse through several dozen pages, so please excuse me if it may sound stupid. I also didn't see any clear answer in the description. So what happens after all the scenarios? After the, so vividly described, impalement, necrophilia, robbery, resurrection and so on? I assume the outcome in this mod, as opposed to something like Defeat is final. Do you have to reload the save from before death in order to continue playing in normal fashion? Yes, this mod does not made with continuity in mind as I believe continuing playing after (actual) death is not safe, so there is no way for players to revive and continue playing. I'm currently pondering about implementing defeat-like system where the scene does not need the player to die first, and therefore enable game continuity. This, however, may break other defeat mods. Still a draft idea and has to be thought more. 10 hours ago, kupa11 said: Forgor to add crashlog 2025-04-02-22-35-15.log 127.06 kB · 0 downloads Unfortunately I cannot read Crashlog Usually Papyrus log is more useful to me, though I am not sure if it will do for crashes.
kupa11 Posted April 3, 2025 Posted April 3, 2025 8 hours ago, LittleWhiteNeko said: Yes, this mod does not made with continuity in mind as I believe continuing playing after (actual) death is not safe, so there is no way for players to revive and continue playing. I'm currently pondering about implementing defeat-like system where the scene does not need the player to die first, and therefore enable game continuity. This, however, may break other defeat mods. Still a draft idea and has to be thought more. Unfortunately I cannot read Crashlog Usually Papyrus log is more useful to me, though I am not sure if it will do for crashes. Ah, sorry. Noticed it after I've sent crashlog. Here it is. It seems that it crashes only after sellout scenario. Rest of the scenarios work fine. Papyrus.0.log
kukupanda Posted April 4, 2025 Posted April 4, 2025 Do you have any plans to make Skyrim Unbound, POISE - Stagger compatible with those two mods? At least I would be very happy if Skyrim Unbound is compatible with this mod.
S0mple Posted April 4, 2025 Posted April 4, 2025 I installed Player Death Aftermath (PDA) v2.4.1-hotfix1, but the mod's MCM menu does not appear. Originally, I had 95 MCMs, and after installing PDA, it increased to 96, but the menu is still missing. Additionally, when creating a new game or loading a save, the game crashes (CTD) with the following error: TESQuest (Name: pdaMCMQuest Player Death Aftermath MCM Quest, FormID: A701CD92, File: Player Death Aftermath.esp)
VoreQ Posted April 4, 2025 Posted April 4, 2025 13 hours ago, S0mple said: I installed Player Death Aftermath (PDA) v2.4.1-hotfix1, but the mod's MCM menu does not appear. Originally, I had 95 MCMs, and after installing PDA, it increased to 96, but the menu is still missing. Additionally, when creating a new game or loading a save, the game crashes (CTD) with the following error: TESQuest (Name: pdaMCMQuest Player Death Aftermath MCM Quest, FormID: A701CD92, File: Player Death Aftermath.esp) if you're using vortex have you double checked the plugin tab to confirm its enabled, i had the same issue and it took me an embarrassing amount of time to notice that it was disabled in the plugin tab! 😅
Skeiria Posted April 5, 2025 Posted April 5, 2025 I would make you a very nice dinner for more endings where the player becomes subservient
LittleWhiteNeko Posted April 5, 2025 Author Posted April 5, 2025 On 4/4/2025 at 9:20 AM, kukupanda said: Do you have any plans to make Skyrim Unbound, POISE - Stagger compatible with those two mods? At least I would be very happy if Skyrim Unbound is compatible with this mod. I actually never tried the mod myself and never actually confirms the incompatibility, Which also means I do not have plan for it yet. Will look into it if more people requested it 20 hours ago, S0mple said: I installed Player Death Aftermath (PDA) v2.4.1-hotfix1, but the mod's MCM menu does not appear. Originally, I had 95 MCMs, and after installing PDA, it increased to 96, but the menu is still missing. Additionally, when creating a new game or loading a save, the game crashes (CTD) with the following error: TESQuest (Name: pdaMCMQuest Player Death Aftermath MCM Quest, FormID: A701CD92, File: Player Death Aftermath.esp) No idea, try what VoreQ said. 4 hours ago, Skeiria said: I would make you a very nice dinner for more endings where the player becomes subservient Similar to how Necromancer and Thalmor? I do have a draft idea for it for bandit faction 1
Skeiria Posted April 5, 2025 Posted April 5, 2025 54 minutes ago, LittleWhiteNeko said: Similar to how Necromancer and Thalmor? I do have a draft idea for it for bandit faction Spot on!
S0mple Posted April 5, 2025 Posted April 5, 2025 18 hours ago, VoreQ said: if you're using vortex have you double checked the plugin tab to confirm its enabled, i had the same issue and it took me an embarrassing amount of time to notice that it was disabled in the plugin tab! 😅 I'm using Mod Organizer (MO) to install mods, and I'm certain that I've enabled 'Player Death Aftermath.esp' in the plugins tab. However, the MCM menu still doesn't appear.😭
S0mple Posted April 5, 2025 Posted April 5, 2025 11 hours ago, LittleWhiteNeko said: I actually never tried the mod myself and never actually confirms the incompatibility, Which also means I do not have plan for it yet. Will look into it if more people requested it No idea, try what VoreQ said. Similar to how Necromancer and Thalmor? I do have a draft idea for it for bandit faction For comparison, I can use Player Death Aftermath v2.3.1b without issues. Could the problem be that I'm using the SE version?😭
S0mple Posted April 5, 2025 Posted April 5, 2025 28 minutes ago, S0mple said: For comparison, I can use Player Death Aftermath v2.3.1b without issues. Could the problem be that I'm using the SE version?😭 Actually, the issue was on my end - after installing Papyrus Tweaks NG, the v2.4.1-hotfix1 version is now working perfectly. The MCM menu appears correctly and the CTD is resolved.
LittleWhiteNeko Posted April 6, 2025 Author Posted April 6, 2025 Preview for next update in progress/work: Mausoleum & 1 New Noble scene Spoiler
sikamikanico78 Posted April 7, 2025 Posted April 7, 2025 i have installed all the hard requirements but when i die nothing happerns...maybe PDA and SPGN are hard requirements? cause they are not mentioned
LittleWhiteNeko Posted April 7, 2025 Author Posted April 7, 2025 33 minutes ago, sikamikanico78 said: i have installed all the hard requirements but when i die nothing happerns...maybe PDA and SPGN are hard requirements? cause they are not mentioned For some people, SLPGN seems to make PDA works somehow. There are many reasons why PDA does not work, from the mod itself is not enabled PO3 Extender version being fussy (for some 5.9.0 is fine, for the others downgrading to 5.6.1 fixes it) There are also talks about Frozen Electrocution and Combustion being incompatible
sikamikanico78 Posted April 7, 2025 Posted April 7, 2025 17 minutes ago, LittleWhiteNeko said: For some people, SLPGN seems to make PDA works somehow. There are many reasons why PDA does not work, from the mod itself is not enabled PO3 Extender version being fussy (for some 5.9.0 is fine, for the others downgrading to 5.6.1 fixes it) There are also talks about Frozen Electrocution and Combustion being incompatible i tried also spgn does not work also... but from the debug menu the noble painting works and the thalmor prison works till black screen then nothing happens..
eeelin Posted April 9, 2025 Posted April 9, 2025 After the cooked ending, when I loading another save, the character's skin become cooked color, what should I do? (sorry for my bad english)
random weirdo 101 Posted April 9, 2025 Posted April 9, 2025 4 hours ago, eeelin said: After the cooked ending, when I loading another save, the character's skin become cooked color, what should I do? (sorry for my bad english) It is a bug of pama furniture There should be a fix function in pama's MCM menu to reset all skin overlays. 2
palracz Posted April 12, 2025 Posted April 12, 2025 (edited) Hello, I have a strange problem, at first I thought it was because I was wearing high heels, but last time I didn't wear them. After the first act, my character flew away sitting with spining feet. What do U think? In the past sometimes I saw when NPC who wear high heels after the sex scene flew away same condition. She is Erin race. Edited April 12, 2025 by palracz
DaVe_TeH_KiLlAh Posted April 13, 2025 Posted April 13, 2025 I have problem with the bandit scenario - once it is done and my character gets sold off it fades to black but nothing happens. anybody know a fix for this?
kupa11 Posted April 13, 2025 Posted April 13, 2025 Is there any way to add another bodyslot to unequip when death in lair occurs? I use many outfits with separate pants and most of the time they stay on.
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